Re: [osg-users] OSG CPU Utilization

2009-10-14 Thread Kim Cheung

Hi all,

I've just received some comments from the NVIDIA driver team.

If we didn't CPU spin in the driver and instead use the
OS-provided waitforvblank function, when you drive OpenGL from two
threads, you get an awful stutter  performance because one thread is
inside the OS blocking the other one from progressing until the vblank happens.

 

Also note that this CPU consumption by the driver is very
artificial and you will only notice on apps that do very little work per frame.
It's not like we are hogging the CPU, we do yield to other threads in that spin
loop. Bottom line: the CPU will only get used if it's idle.
Can anyone proficient regarding drivers/threading provide some feedback on 
this? I'm not quite sure why a micro-sleep wouldn't work instead of a spinlock.
Thanks everyone.
Regards,
Kim.

From: k.che...@live.com
To: osg-users@lists.openscenegraph.org
Date: Mon, 21 Sep 2009 00:49:01 -0400
Subject: Re: [osg-users] OSG CPU Utilization








Hi J-S,

Thanks. I've just sent them an email now.

Regards,
Kim.


 Date: Sun, 20 Sep 2009 19:51:33 -0400
 From: jean-sebastien.g...@cm-labs.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Hi Kim,
 
  What does everyone suggest the way for me to make progress the fastest 
  would be? I'm assuming I will have to send them the system specs of the 
  systems that are affected, and the minimum set of files that is required 
  to reproduce the bug, along with some other miscellaneous information.
 
 I've had good results e-mailing devsupp...@nvidia.com with an example 
 that reproduces the problem (binary executable, data files, and with the 
 least amount of steps necessary on their part to see the problem).
 
 I've reported two bugs this way and each time it took about a week to 
 get a first response and then it went quickly from there, getting 
 responses generally the day after I answered their questions, until they 
 confirmed the bug was fixed in the next driver (and I could confirm it too).
 
 Hope this helps,
 
 J-S
 -- 
 __
 Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
 http://www.cm-labs.com/
  http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
Microsoft brings you a new way to search the web. Try  Bing™ now
  
_
Your E-mail and More On-the-Go. Get Windows Live Hotmail Free.
http://clk.atdmt.com/GBL/go/171222985/direct/01/___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-20 Thread Kim Cheung

Hi all,

I did not have time to test the performance on Ubuntu on my machine, but I 
spent some time debugging/profiling and I can confirm that this is an NVIDIA 
vsync spinlock.

I think the name of the thread was named 
OpenThreads::StartPrivateAction::StartThread only because that was the function 
that started the thread, and had nothing to do with the functions that were 
using it.

I ran AMD's CodeAnalyst and found that nvlddmkm.sys was using roughly 75x more 
of the amount of CPU clocks than it was when I had ran it with 
--run-max-frame-rate 50.0.

This shows that it is indeed a bug in the NVIDIA drivers.

I now would hopefully like to get this resolved in a future driver revision, 
but I'm not sure what the best way would be to contact NVIDIA to get this 
resolved as soon as possible.

What does everyone suggest the way for me to make progress the fastest would 
be? I'm assuming I will have to send them the system specs of the systems that 
are affected, and the minimum set of files that is required to reproduce the 
bug, along with some other miscellaneous information.

Regards,
Kim.


From: k.che...@live.com
To: osg-users@lists.openscenegraph.org
Date: Fri, 18 Sep 2009 04:22:12 -0400
Subject: Re: [osg-users] OSG CPU Utilization








Hi J.P.,

Yes, it happens with all threading models, the only difference being that on 
the SingleThreaded model, the CPU consumption is used by the main thread 
instead.

To all,

Out of about eight different machines with varying OS's/hardware I've only 
found two that were affected so far.

The only major things that were in common between these two machines were the 
OS's (Windows XP Professional 32-bit SP3), and Windows Vista Ultimate 64-bit, 
SP2), and the GPU manufacturer, NVIDIA.

The two cards were an 9600 GT and a 7950 GT (both listed in order respective to 
the OS's that were listed), with the most recent drivers (190.62).

Some of the machines that the problem was not seen on include the following:

Windows 7 RTM 64-bit, ATI HD 4850
Windows Vista 32-bit, ATI X1250 (integrated)
Windows XP Home (32-bit), NVIDIA 9600 GT
Windows XP Professional 32-bit, NVIDIA 8800 GTX

I have confirmed that vsync was on before the tests were done on all of these 
machines.

I did confirm that this is indeed unnecessary CPU utilization as on both of the 
affected machines, I've tried disabling vsync and running osgViewer with 
osgviewer --run-max-frame-rate 60.0 cow.osg and the CPU utilization never 
exceeded ~2% on both systems no matter if the window was fullscreen or 
windowed, focused or unfocused.

There may be a third system that is also affected (Windows Vista 32-bit SP2, 
8800 GTX), but I have yet to confirm if vsync was enabled or not, and if 
disabling vsync and performing the steps above resolves the problem or not.

I may be able to test it out on Ubuntu on my machine tomorrow.

Thank you for all of the support.

Regards,
Kim.

 Date: Fri, 18 Sep 2009 08:11:07 +0200
 From: jpdelp...@csir.co.za
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Hi Kim,
 
 Kim Cheung wrote:
  Hi all,
  
  I really appreciate all of the feedback.
  
  Chris:
  
  Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and 
  the problem is always reproducible.
 
 Does it happen with all threading modes for OSG?
 
 jp
 
 -- 
 This message is subject to the CSIR's copyright terms and conditions, e-mail 
 legal notice, and implemented Open Document Format (ODF) standard. 
 The full disclaimer details can be found at 
 http://www.csir.co.za/disclaimer.html.
 
 This message has been scanned for viruses and dangerous content by 
 MailScanner, 
 and is believed to be clean.  MailScanner thanks Transtec Computers for their 
 support.
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
Hotmail® has ever-growing storage! Don’t worry about storage limits. Check it 
out.
_
Microsoft brings you a new way to search the web.  Try  Bing™ now
http://www.bing.com?form=MFEHPGpubl=WLHMTAGcrea=TEXT_MFEHPG_Core_tagline_try 
bing_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-20 Thread Jean-Sébastien Guay

Hi Kim,

What does everyone suggest the way for me to make progress the fastest 
would be? I'm assuming I will have to send them the system specs of the 
systems that are affected, and the minimum set of files that is required 
to reproduce the bug, along with some other miscellaneous information.


I've had good results e-mailing devsupp...@nvidia.com with an example 
that reproduces the problem (binary executable, data files, and with the 
least amount of steps necessary on their part to see the problem).


I've reported two bugs this way and each time it took about a week to 
get a first response and then it went quickly from there, getting 
responses generally the day after I answered their questions, until they 
confirmed the bug was fixed in the next driver (and I could confirm it too).


Hope this helps,

J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-20 Thread Kim Cheung

Hi J-S,

Thanks. I've just sent them an email now.

Regards,
Kim.


 Date: Sun, 20 Sep 2009 19:51:33 -0400
 From: jean-sebastien.g...@cm-labs.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Hi Kim,
 
  What does everyone suggest the way for me to make progress the fastest 
  would be? I'm assuming I will have to send them the system specs of the 
  systems that are affected, and the minimum set of files that is required 
  to reproduce the bug, along with some other miscellaneous information.
 
 I've had good results e-mailing devsupp...@nvidia.com with an example 
 that reproduces the problem (binary executable, data files, and with the 
 least amount of steps necessary on their part to see the problem).
 
 I've reported two bugs this way and each time it took about a week to 
 get a first response and then it went quickly from there, getting 
 responses generally the day after I answered their questions, until they 
 confirmed the bug was fixed in the next driver (and I could confirm it too).
 
 Hope this helps,
 
 J-S
 -- 
 __
 Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
 http://www.cm-labs.com/
  http://whitestar02.webhop.org/
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Microsoft brings you a new way to search the web.  Try  Bing™ now
http://www.bing.com?form=MFEHPGpubl=WLHMTAGcrea=TEXT_MFEHPG_Core_tagline_try 
bing_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-18 Thread J.P. Delport

Hi Kim,

Kim Cheung wrote:

Hi all,

I really appreciate all of the feedback.

Chris:

Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and 
the problem is always reproducible.


Does it happen with all threading modes for OSG?

jp

--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. 
The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.


This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their support.


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-18 Thread Kim Cheung

Hi J.P.,

Yes, it happens with all threading models, the only difference being that on 
the SingleThreaded model, the CPU consumption is used by the main thread 
instead.

To all,

Out of about eight different machines with varying OS's/hardware I've only 
found two that were affected so far.

The only major things that were in common between these two machines were the 
OS's (Windows XP Professional 32-bit SP3), and Windows Vista Ultimate 64-bit, 
SP2), and the GPU manufacturer, NVIDIA.

The two cards were an 9600 GT and a 7950 GT (both listed in order respective to 
the OS's that were listed), with the most recent drivers (190.62).

Some of the machines that the problem was not seen on include the following:

Windows 7 RTM 64-bit, ATI HD 4850
Windows Vista 32-bit, ATI X1250 (integrated)
Windows XP Home (32-bit), NVIDIA 9600 GT
Windows XP Professional 32-bit, NVIDIA 8800 GTX

I have confirmed that vsync was on before the tests were done on all of these 
machines.

I did confirm that this is indeed unnecessary CPU utilization as on both of the 
affected machines, I've tried disabling vsync and running osgViewer with 
osgviewer --run-max-frame-rate 60.0 cow.osg and the CPU utilization never 
exceeded ~2% on both systems no matter if the window was fullscreen or 
windowed, focused or unfocused.

There may be a third system that is also affected (Windows Vista 32-bit SP2, 
8800 GTX), but I have yet to confirm if vsync was enabled or not, and if 
disabling vsync and performing the steps above resolves the problem or not.

I may be able to test it out on Ubuntu on my machine tomorrow.

Thank you for all of the support.

Regards,
Kim.

 Date: Fri, 18 Sep 2009 08:11:07 +0200
 From: jpdelp...@csir.co.za
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Hi Kim,
 
 Kim Cheung wrote:
  Hi all,
  
  I really appreciate all of the feedback.
  
  Chris:
  
  Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and 
  the problem is always reproducible.
 
 Does it happen with all threading modes for OSG?
 
 jp
 
 -- 
 This message is subject to the CSIR's copyright terms and conditions, e-mail 
 legal notice, and implemented Open Document Format (ODF) standard. 
 The full disclaimer details can be found at 
 http://www.csir.co.za/disclaimer.html.
 
 This message has been scanned for viruses and dangerous content by 
 MailScanner, 
 and is believed to be clean.  MailScanner thanks Transtec Computers for their 
 support.
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Hotmail® has ever-growing storage! Don’t worry about storage limits.
http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Ulrich Hertlein

Hi Kim,

On 17/09/09 7:08 AM, Kim Cheung wrote:

Hello all, I've been seeing a problem with high CPU utilization when
using OSG. In my tests, I run osgViewer, and it seems to use most of
core 1 on my dual-core machine, while core 0 is basically idle, in the
DrawThreadPerContext threading model.

I do have vsync enabled.

The thing I find most interesting is that this unusually-high CPU
utilization only occurs when I the window does not have focus when in
fullscreen mode.

So far, any other window usage will trigger this high CPU utilization.

There were some previous topics regarding this issue, and I do believe
it may be a busy-wait as Jean-Sebastian pointed out, however this CPU
usage does affect performance when other programs need the clocks.


Is this with an ATI graphics card?
Cheers,
/ulrich
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Kim Cheung

Hi Ulrich,



Sorry about the lack of system specs.



I'm actually using an NVIDIA 7950 GT with the latest drivers.



Some other system specs:



AMD FX-62 Dual-Core

Vista 64-bit



If it matters any, I'm using the SVN build of OSG.



Thanks for the help.



Regards,

Kim.



 Date: Thu, 17 Sep 2009 09:45:13 +0200
 From: u.hertl...@sandbox.de
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Hi Kim,
 
 On 17/09/09 7:08 AM, Kim Cheung wrote:
  Hello all, I've been seeing a problem with high CPU utilization when
  using OSG. In my tests, I run osgViewer, and it seems to use most of
  core 1 on my dual-core machine, while core 0 is basically idle, in the
  DrawThreadPerContext threading model.
 
  I do have vsync enabled.
 
  The thing I find most interesting is that this unusually-high CPU
  utilization only occurs when I the window does not have focus when in
  fullscreen mode.
 
  So far, any other window usage will trigger this high CPU utilization.
 
  There were some previous topics regarding this issue, and I do believe
  it may be a busy-wait as Jean-Sebastian pointed out, however this CPU
  usage does affect performance when other programs need the clocks.
 
 Is this with an ATI graphics card?
 Cheers,
 /ulrich
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_
Ready for Fall shows? Use Bing to find helpful ratings and reviews on digital 
tv's.
http://www.bing.com/shopping/search?q=digital+tv'sform=MSHNCBpubl=WLHMTAGcrea=TEXT_MSHNCB_Vertical_Shopping_DigitalTVs_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Robert Osfield
Hi Kim,

The high CPU utilization in this case clearly isn't the OSG, but the
drivers/OS.

Try a different OS/drivers.  Also once you home in what combination causes
the high CPU utilization go pester NVidia about there driver doing a
spinlock.

Robert.

On Thu, Sep 17, 2009 at 6:08 AM, Kim Cheung k.che...@live.com wrote:

  Some scene graph stats:

 Framerate: Solid 60 FPS (due to vsync)
 Event: 0.14
 Update: 0.02
 Cull: 0.06
 Draw: 0.29
 GPU: 0.40

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Chris 'Xenon' Hanson
Robert Osfield wrote:
 Try a different OS/drivers.  Also once you home in what combination
 causes the high CPU utilization go pester NVidia about there driver
 doing a spinlock.

  Agreed, it appears this way. Though, I've not seen NVidia Windows drivers 
spinlock
before. Is the problem reproducible with plain release-mode osgviewer with the 
cow.osg
model? If it is, then it's something that you can send to NVidia with all 
pieces necessary
for reproducing it at their site.

 Robert.

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread He, Yefei
Recently I noticed something that might be related as well. The draw 
stage of my application seems to be blocking on vsync signal, rather 
than the swap buffers stage. It happens on Windows XP boxes with NVidia
cards, regardless if it is the older GeForce 8000 and 9000 series cards
or the newer 200 and 300 series. I noticed that after I upgraded the 
video driver to the 190.62 version from August, but it may have 
happened before that. One caviar is that my application is based on 
an older version of OSG from 2006 that still uses Producer. Another 
thing is the set up has two monitors of different specs configured as 
dual view, and a render context is created for each monitor. I don't
know if the latest version of OSG will be any different. Very 
interestingly, the same exact executable runs fine on Windows 7 boxes,
with vsync blocking taking place during swap buffers as supposed to be. 
Our current solution to the unsavory vsync blocking behavior on Win XP 
boxes is to turn vsync off and use some Direct-X function call that 
checks for display scan lines to mitigate tearing. It only avoids 
tearing on one display, though. 

Cheers,

Yefei

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' 
Hanson
Sent: Thursday, September 17, 2009 10:49 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG CPU Utilization

Robert Osfield wrote:
 Try a different OS/drivers.  Also once you home in what combination
 causes the high CPU utilization go pester NVidia about there driver
 doing a spinlock.

  Agreed, it appears this way. Though, I've not seen NVidia Windows drivers 
spinlock
before. Is the problem reproducible with plain release-mode osgviewer with the 
cow.osg
model? If it is, then it's something that you can send to NVidia with all 
pieces necessary
for reproducing it at their site.

 Robert.


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Kim Cheung

Hi all,

I really appreciate all of the feedback.

Chris:

Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and the 
problem is always reproducible.

It seems the spinlock is occurring somewhere in the 
OpenThreads::StartPrivateAction::StartThread thread, if that helps at all.

I will be doing some testing on some other systems, as Robert suggests, to see 
if the problem is persistent on other systems.

So far, a Windows XP SP3 box with an 8800 GTX also seems to be suffering from 
the high CPU utilization.

Regards,
Kim.


 From: yefei...@uiowa.edu
 To: osg-users@lists.openscenegraph.org
 Date: Thu, 17 Sep 2009 11:51:01 -0500
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Recently I noticed something that might be related as well. The draw 
 stage of my application seems to be blocking on vsync signal, rather 
 than the swap buffers stage. It happens on Windows XP boxes with NVidia
 cards, regardless if it is the older GeForce 8000 and 9000 series cards
 or the newer 200 and 300 series. I noticed that after I upgraded the 
 video driver to the 190.62 version from August, but it may have 
 happened before that. One caviar is that my application is based on 
 an older version of OSG from 2006 that still uses Producer. Another 
 thing is the set up has two monitors of different specs configured as 
 dual view, and a render context is created for each monitor. I don't
 know if the latest version of OSG will be any different. Very 
 interestingly, the same exact executable runs fine on Windows 7 boxes,
 with vsync blocking taking place during swap buffers as supposed to be. 
 Our current solution to the unsavory vsync blocking behavior on Win XP 
 boxes is to turn vsync off and use some Direct-X function call that 
 checks for display scan lines to mitigate tearing. It only avoids 
 tearing on one display, though. 
 
 Cheers,
 
 Yefei
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org 
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 
 'Xenon' Hanson
 Sent: Thursday, September 17, 2009 10:49 AM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] OSG CPU Utilization
 
 Robert Osfield wrote:
  Try a different OS/drivers.  Also once you home in what combination
  causes the high CPU utilization go pester NVidia about there driver
  doing a spinlock.
 
   Agreed, it appears this way. Though, I've not seen NVidia Windows drivers 
 spinlock
 before. Is the problem reproducible with plain release-mode osgviewer with 
 the cow.osg
 model? If it is, then it's something that you can send to NVidia with all 
 pieces necessary
 for reproducing it at their site.
 
  Robert.
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Microsoft brings you a new way to search the web.  Try  Bing™ now
http://www.bing.com?form=MFEHPGpubl=WLHMTAGcrea=TEXT_MFEHPG_Core_tagline_try 
bing_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG CPU Utilization

2009-09-17 Thread Chris 'Xenon' Hanson
Kim Cheung wrote:
 Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and
 the problem is always reproducible.

  Ok, that's good.

 It seems the spinlock is occurring somewhere in the
 OpenThreads::StartPrivateAction::StartThread thread, if that helps at all.

  Hmm. That wouldn't sound like a driver vsync spinlock, though I'm not an 
expert. Anyone
with more knowledge of this care to comment?

 Regards,
 Kim.

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org