Re: [osg-users] Visual Studio 2010 and VPB

2010-06-18 Thread D.J. Caldwell
Brad,

Sorry for the confusion, but reverting to GDAL 1.6 was our work-around.  :(

We haven't had time to investigate exactly what the cause of the
problem was or how to fix it.

If and when we do find a way to use a more current version of GDAL,
I'll try to remember to let you all know, especially since we only use
it for building/using VPB.

Again, I'm sorry if I caused confusion.  Good luck...

D.J.


On Thu, Jun 17, 2010 at 8:35 PM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
 Hi,

 I am interested as I would like to move to the latest gdal version. I have 
 reverted back to 1.6 for now for different reasons but would like to upgrade. 
 Please do share hw you worked around the runtime problems.

 Cheers,

 Brad

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org 
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of D.J. Caldwell
 Sent: Friday, 18 June 2010 1:26 AM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and VPB

 Hi Brad.

 We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while,
 but we found using GDAL 1.6 worked, but 1.7 did not.  I'm not sure
 what the exact problem was, but I think we had a runtime error (I
 know, you're experiencing linker problems) having to do with mapping
 the texture to the geometry.

 Another caveat, we're still using VS2005, but we're hoping to upgrade soon!  
 :)

 Anyway, I thought you might be interested in the runtime problem, and
 how we worked around it, in case you run into similar problems.

 Good luck...

 D.J.

 On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad
 brad.christian...@thalesgroup.com.au wrote:
 Hi,



 Thanks for the suggestions. I have checked that both are built with the same
 options, including the 3rd part dependencies, and as far as I can tell, they
 all are. I did end up using the /FORCE:MULTIPLE option but I really don't
 like just ignoring the issue.

 For now I have moved back to VS 2008 as I have run out of time to get things
 working. Hopefully I will get a chance to look at it again soon as this was
 the final hurdle to having everything building correctly.



 Cheers,



 Brad



 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
 Riddell
 Sent: Wednesday, 16 June 2010 11:37 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and VPB



 On 6/16/2010 3:10 AM, Christiansen, Brad wrote:

 Hi,



 I have managed to build OSG (and 3rd party dependencies) using Visual Studio
 2010 but I have hit a snag with VPB. The error has been reported before by
 Matrin Naylor, but there didn't seem to be any resolution. The error is:



 1osgDB.lib(osgDB.dll) : error LNK2005: public: void __thiscall
 std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
 destructor'(void)
 (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined
 in SpatialProperties.obj

 1 Creating library
 D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and
 object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp

 1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll :
 fatal error LNK1169: one or more multiply defined symbols found

 You can always tell the linker to ignore the problem with /FORCE:MULTIPLE.
 I'd only do that as a last resort though because there might actually be a
 problem here.

 Are both projects compiled with VS2010 with the same settings?

 Cory

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Re: [osg-users] Visual Studio 2010 and VPB

2010-06-17 Thread D.J. Caldwell
Hi Brad.

We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while,
but we found using GDAL 1.6 worked, but 1.7 did not.  I'm not sure
what the exact problem was, but I think we had a runtime error (I
know, you're experiencing linker problems) having to do with mapping
the texture to the geometry.

Another caveat, we're still using VS2005, but we're hoping to upgrade soon!  :)

Anyway, I thought you might be interested in the runtime problem, and
how we worked around it, in case you run into similar problems.

Good luck...

D.J.

On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
 Hi,



 Thanks for the suggestions. I have checked that both are built with the same
 options, including the 3rd part dependencies, and as far as I can tell, they
 all are. I did end up using the /FORCE:MULTIPLE option but I really don’t
 like just ignoring the issue.

 For now I have moved back to VS 2008 as I have run out of time to get things
 working. Hopefully I will get a chance to look at it again soon as this was
 the final hurdle to having everything building correctly.



 Cheers,



 Brad



 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
 Riddell
 Sent: Wednesday, 16 June 2010 11:37 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and VPB



 On 6/16/2010 3:10 AM, Christiansen, Brad wrote:

 Hi,



 I have managed to build OSG (and 3rd party dependencies) using Visual Studio
 2010 but I have hit a snag with VPB. The error has been reported before by
 Matrin Naylor, but there didn’t seem to be any resolution. The error is:



 1osgDB.lib(osgDB.dll) : error LNK2005: public: void __thiscall
 std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
 destructor'(void)
 (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined
 in SpatialProperties.obj

 1 Creating library
 D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and
 object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp

 1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll :
 fatal error LNK1169: one or more multiply defined symbols found

 You can always tell the linker to ignore the problem with /FORCE:MULTIPLE.
 I'd only do that as a last resort though because there might actually be a
 problem here.

 Are both projects compiled with VS2010 with the same settings?

 Cory

 DISCLAIMER:---
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 messages attached to it are private and confidential. They may contain
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 professional privilege. They are for the use of the intended recipient only.
 Any unauthorised viewing, use, disclosure, copying, alteration, storage or
 distribution of, or reliance on, this message is strictly prohibited. No
 part may be reproduced, adapted or transmitted without the written
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 are not an authorised recipient, please immediately notify the sender by
 return email, delete this message and all copies from your e-mail system,
 and destroy any printed copies. Receipt by anyone other than the intended
 recipient should not be deemed a waiver of any privilege or protection.
 Thales Australia does not warrant or represent that this e-mail or any
 documents, files and previous e-mail messages attached are error or virus
 free.
 --
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 osg-users mailing list
 osg-users@lists.openscenegraph.org
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Re: [osg-users] Visual Studio 2010 and VPB

2010-06-17 Thread Christiansen, Brad
Hi,

I am interested as I would like to move to the latest gdal version. I have 
reverted back to 1.6 for now for different reasons but would like to upgrade. 
Please do share hw you worked around the runtime problems.

Cheers,

Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of D.J. Caldwell
Sent: Friday, 18 June 2010 1:26 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and VPB

Hi Brad.

We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while,
but we found using GDAL 1.6 worked, but 1.7 did not.  I'm not sure
what the exact problem was, but I think we had a runtime error (I
know, you're experiencing linker problems) having to do with mapping
the texture to the geometry.

Another caveat, we're still using VS2005, but we're hoping to upgrade soon!  :)

Anyway, I thought you might be interested in the runtime problem, and
how we worked around it, in case you run into similar problems.

Good luck...

D.J.

On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
 Hi,



 Thanks for the suggestions. I have checked that both are built with the same
 options, including the 3rd part dependencies, and as far as I can tell, they
 all are. I did end up using the /FORCE:MULTIPLE option but I really don't
 like just ignoring the issue.

 For now I have moved back to VS 2008 as I have run out of time to get things
 working. Hopefully I will get a chance to look at it again soon as this was
 the final hurdle to having everything building correctly.



 Cheers,



 Brad



 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
 Riddell
 Sent: Wednesday, 16 June 2010 11:37 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and VPB



 On 6/16/2010 3:10 AM, Christiansen, Brad wrote:

 Hi,



 I have managed to build OSG (and 3rd party dependencies) using Visual Studio
 2010 but I have hit a snag with VPB. The error has been reported before by
 Matrin Naylor, but there didn't seem to be any resolution. The error is:



 1osgDB.lib(osgDB.dll) : error LNK2005: public: void __thiscall
 std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
 destructor'(void)
 (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined
 in SpatialProperties.obj

 1 Creating library
 D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and
 object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp

 1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll :
 fatal error LNK1169: one or more multiply defined symbols found

 You can always tell the linker to ignore the problem with /FORCE:MULTIPLE.
 I'd only do that as a last resort though because there might actually be a
 problem here.

 Are both projects compiled with VS2010 with the same settings?

 Cory

 DISCLAIMER:---
 This e-mail transmission and any documents, files and previous e-mail
 messages attached to it are private and confidential. They may contain
 proprietary or copyright material or information that is subject to legal
 professional privilege. They are for the use of the intended recipient only.
 Any unauthorised viewing, use, disclosure, copying, alteration, storage or
 distribution of, or reliance on, this message is strictly prohibited. No
 part may be reproduced, adapted or transmitted without the written
 permission of the owner. If you have received this transmission in error, or
 are not an authorised recipient, please immediately notify the sender by
 return email, delete this message and all copies from your e-mail system,
 and destroy any printed copies. Receipt by anyone other than the intended
 recipient should not be deemed a waiver of any privilege or protection.
 Thales Australia does not warrant or represent that this e-mail or any
 documents, files and previous e-mail messages attached are error or virus
 free.
 --
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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DISCLAIMER:---
This e-mail transmission and any documents, files and previous e-mail messages
attached to it are private and confidential. They may contain proprietary or 
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are for
the use of the intended recipient only.  Any unauthorised

Re: [osg-users] Visual Studio 2010 and VPB

2010-06-16 Thread Cory Riddell




On 6/16/2010 3:10 AM, Christiansen, Brad wrote:

  
  
  

  
  Hi,
  
  I have managed to build
OSG (and 3rd party dependencies)
using Visual Studio 2010 but I have hit a snag with VPB. The error has
been
reported before by Matrin Naylor, but there didnt seem to be any
resolution. The error is:
  
  1osgDB.lib(osgDB.dll)
: error LNK2005: "public:
void __thiscall std::basic_ofstreamchar,struct
std::char_traitschar
::`vbase destructor'(void)"
(??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already
defined in
SpatialProperties.obj
  1 Creating
library
D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib
and
object
D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp
  1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll
:
fatal error LNK1169: one or more multiply defined symbols found
  


You can always tell the linker to ignore the problem with /FORCE:MULTIPLE.
I'd only do that as a last resort though because there might actually
be a problem here.

Are both projects compiled with VS2010 with the same settings? 

Cory



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Re: [osg-users] Visual Studio 2010 and VPB

2010-06-16 Thread Christiansen, Brad
Hi,

Thanks for the suggestions. I have checked that both are built with the same 
options, including the 3rd part dependencies, and as far as I can tell, they 
all are. I did end up using the /FORCE:MULTIPLE option but I really don't like 
just ignoring the issue.
For now I have moved back to VS 2008 as I have run out of time to get things 
working. Hopefully I will get a chance to look at it again soon as this was the 
final hurdle to having everything building correctly.

Cheers,

Brad

From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell
Sent: Wednesday, 16 June 2010 11:37 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and VPB

On 6/16/2010 3:10 AM, Christiansen, Brad wrote:
Hi,

I have managed to build OSG (and 3rd party dependencies) using Visual Studio 
2010 but I have hit a snag with VPB. The error has been reported before by 
Matrin Naylor, but there didn't seem to be any resolution. The error is:

1osgDB.lib(osgDB.dll) : error LNK2005: public: void __thiscall 
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase 
destructor'(void) 
(??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined 
in SpatialProperties.obj
1 Creating library 
D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and 
object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp
1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll : fatal 
error LNK1169: one or more multiply defined symbols found

You can always tell the linker to ignore the problem with /FORCE:MULTIPLE. I'd 
only do that as a last resort though because there might actually be a problem 
here.

Are both projects compiled with VS2010 with the same settings?

Cory




DISCLAIMER:---
This e-mail transmission and any documents, files and previous e-mail messages
attached to it are private and confidential. They may contain proprietary or 
copyright
material or information that is subject to legal professional privilege. They 
are for
the use of the intended recipient only.  Any unauthorised viewing, use, 
disclosure,
copying, alteration, storage or distribution of, or reliance on, this message is
strictly prohibited. No part may be reproduced, adapted or transmitted without 
the
written permission of the owner. If you have received this transmission in 
error, or
are not an authorised recipient, please immediately notify the sender by return 
email,
delete this message and all copies from your e-mail system, and destroy any 
printed
copies. Receipt by anyone other than the intended recipient should not be 
deemed a
waiver of any privilege or protection. Thales Australia does not warrant or 
represent
that this e-mail or any documents, files and previous e-mail messages attached 
are
error or virus free.
--

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