Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
hello, in order to know if your driver suport hardware acceleration, you can try : glxinfo | grep direct if it says yes : then you have hardware acceleration, so gem should use it. anyway, ubuntu do not distribute by default binary driver, so the opengl stuff is not very efficient. i think you should install the binary driver (if compatible with your vision of open source) once this is made, you should have good acceleration, and gem should use it. well, i hope it help, cyrille Roman Haefeli a écrit : hi all i am trying to use gem, since i changed to ubuntu. i used gem before successfully on windows on the same computer. but since i started compiling gem myself on ubuntu dapper, i am not convinced by its performance and i strongly believe that i am doing something wrong, or anything on my computer is not optimized etc. specs: Pentium M 1.7GHz Ati Radeon Mobility 9600 Ubuntu Dapper Xorg 7.0.0 xorg-driver-fglrx gem from cvs (checked out today) the output of './configure': http://romanhaefeli.net/gem_configure.txt why am i thinking that gem is not working well on my computer? the screensaver also does opengl stuff, that seems to be quite complicated in my eyes and it does eat only a little of the cpu-power, when running. also running the same gem-patches on windows seems to be not only 2x-3x faster, but maybe 30-50 times. running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more with this card. so i suspect gem no to use any hardware acceleration at all and i wonder why. is there a way to check, if gem uses hardware acceleration? if yes and if my gem is _not_ using hardware acceleration, what do i need to do in order to make gem use of it? many thanks in advance roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] frequency shifter
works like a charm now. ... and i think nearly everyone who posted in this thread was hitting on some good idea. the only one i didn't follow up was the [hilbert~] one, and that was what i needed to eliminate the need for the freqshift~ external. cheers everyone. now i can go on to part 2 of that tutorial and make some snare drums using different methods. (revised patch attached to this mail) kicksnare~.pd Description: Binary data ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] extended autobuild linux missing
http://at.or.at/hans/pd/installers.html is pointing to http://autobuild.puredata.info/auto-build/2006-09-28/ which is non exsistant. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
hi cyrill thanks for replying On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: hello, in order to know if your driver suport hardware acceleration, you can try : glxinfo | grep direct it says: 'direct rendering: Yes' if it says yes : then you have hardware acceleration, so gem should use it. anyway, ubuntu do not distribute by default binary driver, so the opengl stuff is not very efficient. i think you should install the binary driver (if compatible with your vision of open source) i know, that is why i installed the proprietary/binary fglrx-driver. once this is made, you should have good acceleration, and gem should use it. it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any performance problems. also does xscreensaver run without using much cpu in fullscreen mode. i tried once to build something with a similar number of polygons like one of the screensaver animations in gem, but at least when i switch to fullscreen mode, my cpu goes to 100% and the framerate dramatically drops down to 5 frames per second or slower. because of this behaviour, i believe that gem is the only opengl based software on my computer, that does *not* use hardware acceleration, whereas it seems that other programs do. unfortunately i still don't know a reliable way to make sure, whether gem uses hardware acceleration or not, besides comparing its performance with other software. my problem in other words: how can i make sure at compile time, that gem is compiled so, that it uses hardware acceleration afterwards? and i am still hoping to hear some succes stories roman well, i hope it help, cyrille Roman Haefeli a écrit : hi all i am trying to use gem, since i changed to ubuntu. i used gem before successfully on windows on the same computer. but since i started compiling gem myself on ubuntu dapper, i am not convinced by its performance and i strongly believe that i am doing something wrong, or anything on my computer is not optimized etc. specs: Pentium M 1.7GHz Ati Radeon Mobility 9600 Ubuntu Dapper Xorg 7.0.0 xorg-driver-fglrx gem from cvs (checked out today) the output of './configure': http://romanhaefeli.net/gem_configure.txt why am i thinking that gem is not working well on my computer? the screensaver also does opengl stuff, that seems to be quite complicated in my eyes and it does eat only a little of the cpu-power, when running. also running the same gem-patches on windows seems to be not only 2x-3x faster, but maybe 30-50 times. running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more with this card. so i suspect gem no to use any hardware acceleration at all and i wonder why. is there a way to check, if gem uses hardware acceleration? if yes and if my gem is _not_ using hardware acceleration, what do i need to do in order to make gem use of it? many thanks in advance roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Der fr�he Vogel f�ngt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
re: [PD] Calling a Dos Batch script
I am trying to get pd to call up a dos batch script that includes CDP (Composers Desktop Project) commands. I know the shell object works on the unix side, but is there a windows equivilent? Many thanks in advance! - hi Paul: i think a friend of mine glued pd to a windows app using some perl... also, i think the cdp is largely a collection of one guys algorithims, so these might have been ported to a *nix system too, if this is any help ;-) all the best adam Send instant messages to your online friends http://uk.messenger.yahoo.com ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: Roman Haefeli a écrit : running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more with this card. no, i don't think so. it makes a difference between running fgl_glxgears and the 'normal' glxgears, since the former is much more complex than the latter. also it depends on the window size you are rendering at (and if the window is (partially) hidden by another window etc.). values on my computer (with original window size): glxgears -printfps: ~2200 fgl_glxgears: ~450 i know, that this is not a serious way of benchmarking, but at least these values make me believe, that hardware acceleration works. or am i wrong? roman ___ Der fr�he Vogel f�ngt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
Roman Haefeli a écrit : On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: Roman Haefeli a écrit : running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more with this card. no, i don't think so. it makes a difference between running fgl_glxgears and the 'normal' glxgears, since the former is much more complex than the latter. also it depends on the window size you are rendering at (and if the window is (partially) hidden by another window etc.). values on my computer (with original window size): glxgears -printfps: ~2200 fgl_glxgears: ~450 ok, i did not know that fgl_glxgears was more complex than glxgears. this looks ok. i know, that this is not a serious way of benchmarking, but at least these values make me believe, that hardware acceleration works. or am i wrong? my glxgears -printfps gives me 60, but i have direct rendering! (rendering is sync to the screen flip) your acceleration work because glxinfo | grep direct says: 'direct rendering: Yes' cyrille roman ___ Der fr�he Vogel f�ngt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
hi cyrille thank you very much for your fast reply On Tue, 2006-11-28 at 13:04 +0100, cyrille henry wrote: anyway, on my computer, when i create a gem window, i'v got this on the pd log : Direct Rendering enabled! GEM: Start rendering now, we are getting closer to the problem. when i send a message [create( to [gemwin], i only get: GEM: Start rendering there is no 'Direct Rendering enabled!' message in my pd window. thank you a lot for that hint. now i can be sure, that my gem does *not* use hardware acceleration. to the devs i think it would be helpful, if gem would also print a message, when direct rendering is not used, according to the unix manner, that something is printed, when it doesn't behave as expected, since - i assume - most people use gem *with* hardware acceleration. /to the devs your ./configure output look ok for me. thank you for checking this. can you double check that you have all fglrx-dev package etc.. i only find 'xorg-driver-fglrx-dev' and 'fglrx-kernel-source', which both are installed. i once installed 3dp, which also uses dri, if dri is enabled. and with 3dp it seems to work fine. i once posted a patch, that does the same thing twice: three white cubes that can be rotated with the mouse, once built in gem, once in 3dp. the 3dp version doesn't cause any cpu peaks, whereas the gem version does. (there is a thread on this: http://lists.puredata.info/pipermail/pd-list/2006-10/043168.html . when you want to download the patch, use the one from: http://lists.puredata.info/pipermail/pd-list/2006-10/043177.html ) the fact, that the selfcompiled 3dp seems to use dri, makes me think, that i have all necessary packages installed, but i might be wrong. i stil wonder, why gem does not use it. sorry, can't help more you helped me already a lot :-) . thank you. roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] playing video+sound with Gem
sven, why do you need to know the framerate? i think actually just the kHz rate of the sample needs to be known. then if sample and video have the same length and you have the total number of frames... just devide them with the total of samples and you will know which frame goes with which sample, or not? no dead_chicken.txt in the end? i've tested that with gem already a while ago and sometimes i got the wrong number of frames. never really investigated why gem would report wrong number of frames. and how to get the samplerate info of an audio file? i'm sure there could be a way that doesn't need the extra info but i prefer flexibility / reliability and besides audio / videoinfos the extra file can also be used to store a lot more meta information that can be useful sooner or later. this of course depends on what you want to do. anyway the method above always works / worked for me so i didn't really bother to invest more time to eliminate the need for the chicken. sven. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] GRiPD and shell don't play well together
When I run pd with GRiPD library loaded, the shell external doesn't ever finish and a couple of calls to it eventually completely hang Pd. This is without the GRiPD library actually doing anything...just loaded. The GRiPD library seems to play well with other externals and the shell external works fine with everything except GRiPD. I am hoping this is an easy fix in the shell source code, as I can't seem to successfully build the GRiPD module so I am using the ancient .pd_linux binary included with its source code. I know the GRiPD is no longer maintained, but it happens to be perfect for our project so at least in the short term it makes sense for us to use. -John ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] extended autobuild linux missing
Thanks, I changed it. .hc On Nov 28, 2006, at 6:07 AM, Max Neupert wrote: http://at.or.at/hans/pd/installers.html is pointing to http://autobuild.puredata.info/auto-build/2006-09-28/ which is non exsistant. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list Terrorism is not an enemy. It cannot be defeated. It's a tactic. It's about as sensible to say we declare war on night attacks and expect we're going to win that war. We're not going to win the war on terrorism.- retired U.S. Army general, William Odom ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
Roman Haefeli a écrit : it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any it says: 'direct rendering: Yes' On Tue, Nov 28, 2006 at 01:04:40PM +0100, cyrille henry wrote: anyway, on my computer, when i create a gem window, i'v got this on the pd log : Direct Rendering enabled! GEM: Start rendering Roman, It might be that GEM is using different versions of the GL libraries. Try this I guess: ldd /usr/lib/pd/extra/Gem.pd_linux and do the same for glxgears, and see if they're using the same libs. Chris. --- [EMAIL PROTECTED] http://mccormick.cx ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] up-down saw-wave
Hans-Christoph Steiner ha scritto: On Nov 20, 2006, at 10:37 PM, Chris McCormick wrote: On Sun, Nov 19, 2006 at 03:40:51PM -0500, Hans-Christoph Steiner wrote: On Nov 19, 2006, at 11:19 AM, derek holzer wrote: hard off wrote: ah thanks. a triangle oscillator is exactly what i need. cheers. Keep in mind that none of these are anti-aliased AFAIK, so you could easily get aliased harmonic frequencies. There's a few threads in the archive about avoiding this. My personal solution is to use [plugin~] with the BLOP LADSPA oscillator plugins. I wonder how hard it would be to implement the BLOP LADSPA algorithm in Pd, so that there would be native anti-aliased oscilators. Its something that Pd sorely needs. I am a big fan of these ones, by Günter: http://lists.puredata.info/pipermail/pd-list/2006-05/038681.html There are so many great patches posted to this list, there should be a better way to search the list for patches. Any perl, python, etc master want to write a script to pull out all of the patches from the list archives? That would be amazing. http://lists.puredata.info/pipermail/pd-list/attachments/ ? well, pulling that url with wget -r (apart of generating a LOT of traffic) would result in a big mess of unordered attachments but at least it is a start -- Federico ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] osc~ / phasor~ / cos~ ...sometimes clicking
has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected to a [dac~] was making the same thing happen. ...it's nothing to do with dac~ or my sound hardware either, because disconnecting the [cos~] from the [dac~] stopped the clicks. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
hi chris On Tue, 2006-11-28 at 22:29 +0800, Chris McCormick wrote: Roman Haefeli a écrit : it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any it says: 'direct rendering: Yes' On Tue, Nov 28, 2006 at 01:04:40PM +0100, cyrille henry wrote: anyway, on my computer, when i create a gem window, i'v got this on the pd log : Direct Rendering enabled! GEM: Start rendering Roman, It might be that GEM is using different versions of the GL libraries. Try this I guess: ldd /usr/lib/pd/extra/Gem.pd_linux and do the same for glxgears, and see if they're using the same libs. thank you much for that tip. i think i need help on interprating those outputs. i have posted them here: http://www.romanhaefeli.net/ldd_gem.txt http://www.romanhaefeli.net/ldd_glxgears.txt http://www.romanhaefeli.net/ldd_3dp.txt i found, that libglut is not linked in gem, but it is in glxgears and in 3dp. is that a sign, that gem is not using dri? roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking
hi hardoff i would make sure, that these clicks are not dropouts. i mean, you won't hear dropouts without sending an audible signal to [dac~], so just disconnecting the [osc~], so that you hear no clicks anymore, is not a prove, that you do not have dropouts. i don't know if it works on every platform, at least here on linux, when running pd with jack, the [DIO] button in the pd-window indicates dropouts. if you still believe, that the [phasor~]-[cos~] combo is causing the clicks, you could record the output with [writesf~] and open the recorded wavefile with a soundeditor to see, if you can find the clicks. if you find clicks in the soundfile, then something really scary is going on :-) roman On Wed, 2006-11-29 at 00:01 +0900, hard off wrote: has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected to a [dac~] was making the same thing happen. ...it's nothing to do with dac~ or my sound hardware either, because disconnecting the [cos~] from the [dac~] stopped the clicks. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking
There's a subtle error in your diagnostic procedure. Because disconnecting [cos~] or [phasor~] causes the click to vanish it doesn't imply strongly that [cos~] or [phasor~] are the sorce of the problem. :) Try it with a [sig~ 1] and tell me what you get. On Wed, 29 Nov 2006 00:01:50 +0900 hard off [EMAIL PROTECTED] wrote: has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected to a [dac~] was making the same thing happen. ...it's nothing to do with dac~ or my sound hardware either, because disconnecting the [cos~] from the [dac~] stopped the clicks. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] reverse variable speed soundplayback?
working version: sorry. easysampler.pd Description: Binary data Am 28.11.2006 um 11:32 schrieb Max Neupert: hmm. this could fit in this thread i would like some pros to look at this patch to give me some grumpy feedback. thank you. easysampler.pd Am 28.11.2006 um 03:56 schrieb robbert van hulzen: i'm not really in a hurry at this point, so i'll continue poking around in what i have for the moment, but since the hurry will be getting on in about a week or so, i'm glad to know about your [play-samp~]. i actually know it (almost it) from your slicer~abs, and it looks like it'll be great to use as an example too. thanks. robbert Hallo, robbert van hulzen hat gesagt: // robbert van hulzen wrote: a good start indeed... still working on it, trying to figure it out. thanks! If you're in a hurry: RTC-lib (update just announced) contains a simple sample player called play-samp~.pd which does reversed and looped playback of tables holding 44.1kHz samples. [samp10~] is the polyphonic version of it. The only external used is [arraysize], basic playback in one direction, non-looped even works without that. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
hi chris On Tue, 2006-11-28 at 10:02 -0600, chris clepper wrote: On 11/28/06, Roman Haefeli [EMAIL PROTECTED] wrote: i found, that libglut is not linked in gem, but it is in glxgears and in 3dp. is that a sign, that gem is not using dri? No. GLUT is a toolkit for making simple OpenGL applications. GEM uses glx directly. Perhaps your X11 is not set to a compatible pixel format? how can i change to a compatible pixel format? by editng xorg.conf? I think that is what causes glXIsDirect to return false (and triggers that message in GEM). what is 'glXIsDirect' ? where did you see that? which message in GEM ? forgive me my slow understanding and thanks a lot for your help. roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
On Tue, 2006-11-28 at 17:21 +0100, cyrille henry wrote: the main diference i see with yours is that mine got : libGLcore.so.1 = /usr/lib/libGLcore.so.1 (0xb6df8000) libnvidia-tls.so.1 = /usr/lib/tls/libnvidia-tls.so.1 (0xb6df6000) i don't know what libGLcore.so.1 is for, but this seems to be interesting. i think i don't have the other one, because i have an ati card (with fglrx driver) and not a one from nvidia. http://www.romanhaefeli.net/ldd_gem.txt http://www.romanhaefeli.net/ldd_glxgears.txt http://www.romanhaefeli.net/ldd_3dp.txt i found, that libglut is not linked in gem, but it is in glxgears and in 3dp. is that a sign, that gem is not using dri? no, i don't think so : gem does not use it here. i see thank you roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
On Tue, 2006-11-28 at 10:39 -0600, chris clepper wrote: On 11/28/06, Roman Haefeli [EMAIL PROTECTED] wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. the pixel default depth on my computer is 24 , at least that is what my xorg.conf tells me. I think that is what causes glXIsDirect to return false (and triggers that message in GEM). i am confused. i didn't mention 'glxIsDirect', also i don't have it installed. where did you read, that it is returning 'false' on my computer? glXIsDirect checks that the GL can be drawn directly to the screen and not be touched by the x11 server. http://www.csee.umbc.edu/help/C ++/opengl/man_pages/html/glx/xisdirect.html thank you for the link roman ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
chris clepper a écrit : On 11/28/06, *Roman Haefeli* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. yes, the default ubuntu xorg.conf is set to 16bit depth buffer. i usually change it to 24 for better gem performances, but it usually work with the default config. you can try changing the DefaultDepth from 16 to 24 in your xorg. cyrille I think that is what causes glXIsDirect to return false (and triggers that message in GEM). what is 'glXIsDirect' ? where did you see that? which message in GEM ? forgive me my slow understanding and thanks a lot for your help. glXIsDirect checks that the GL can be drawn directly to the screen and not be touched by the x11 server. http://www.csee.umbc.edu/help/C++/opengl/man_pages/html/glx/xisdirect.html ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
On Tue, 2006-11-28 at 17:21 +0100, cyrille henry wrote: the main diference i see with yours is that mine got : libGLcore.so.1 = /usr/lib/libGLcore.so.1 (0xb6df8000) is it necessary, that Gem.pd_linux is linked against libGLcore.so ? is that the reason, why i don't have dri enabled in gem? i've been desperately trying to find some info about libGLcore.so, but couldn't find anything usefull. i am still tapping in the dark.. :-( roman ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking
Consider that digital audio is represented simply as instantaneous pressure values for the speaker membrane. This problem is actually quite common when you change from a positive or negative pressure value to a null crossing in the space of one sample. The solution is to use some kind of envelope generator scaling before passing your audio output to the [dac~]. ./d5 On Nov 28, 2006, at 9:01 AM, hard off wrote: has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected to a [dac~] was making the same thing happen. ...it's nothing to do with dac~ or my sound hardware either, because disconnecting the [cos~] from the [dac~] stopped the clicks. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] reverse variable speed soundplayback?
dear hcs, i've changed it according to your suggestions. there is no play button because it should play right when you opened a sample. i suggest one wich is 1-5 seconds long with 44.1 kHz. if the rate is different then set it. the ftos object is used. i don't know wich library this is and how i should avoid it, some people apparently don't have it. i haven't tone very much in the audio domain and i would be happy to hear thinks like it should not be done like this because of ... rather use ... it will be better because ... thank you. easysampler.pd Description: Binary data Am 28.11.2006 um 22:07 schrieb Hans-Christoph Steiner: A couple comments: - hiding the implementation in a subpatch would make the interface elements much clearer. - adding english translations would help the non-German speakers - I couldn't find the play button .hc On Nov 28, 2006, at 11:04 AM, Max Neupert wrote: working version: sorry. easysampler.pd Am 28.11.2006 um 11:32 schrieb Max Neupert: hmm. this could fit in this thread i would like some pros to look at this patch to give me some grumpy feedback. thank you. easysampler.pd Am 28.11.2006 um 03:56 schrieb robbert van hulzen: i'm not really in a hurry at this point, so i'll continue poking around in what i have for the moment, but since the hurry will be getting on in about a week or so, i'm glad to know about your [play-samp~]. i actually know it (almost it) from your slicer~abs, and it looks like it'll be great to use as an example too. thanks. robbert Hallo, robbert van hulzen hat gesagt: // robbert van hulzen wrote: a good start indeed... still working on it, trying to figure it out. thanks! If you're in a hurry: RTC-lib (update just announced) contains a simple sample player called play-samp~.pd which does reversed and looped playback of tables holding 44.1kHz samples. [samp10~] is the polyphonic version of it. The only external used is [arraysize], basic playback in one direction, non-looped even works without that. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list -- -- As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] osc~ / phasor~ / cos~ ...sometimes clicking
Clicks are most often CPU / buffer related problems, however. On my laptop, for instance, I have to disable the wireless card if I want to use even a very simple PD patch and not get clicks, for example. I have to disable it for using other audio apps, also - but the problems in PD are always more severe than any other audio program. ~David On 11/28/06, day 5 [EMAIL PROTECTED] wrote: Consider that digital audio is represented simply as instantaneous pressure values for the speaker membrane. This problem is actually quite common when you change from a positive or negative pressure value to a null crossing in the space of one sample. The solution is to use some kind of envelope generator scaling before passing your audio output to the [dac~]. ./d5 On Nov 28, 2006, at 9:01 AM, hard off wrote: has anybody else experienced small clicks every now and then from pd's oscillators? i have noticed it before with [phasor~], and today i was getting it pretty badly with [cos~]..about 1 click every 10 seconds. this is nothing to do with the contents of the patch, because just a [cos~] connected to a [dac~] was making the same thing happen. ...it's nothing to do with dac~ or my sound hardware either, because disconnecting the [cos~] from the [dac~] stopped the clicks. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Ubuntu and puredata: why just one release?
Hi. I have installed ubuntu 6.06 3 days ago I have just noticed the way to install apps. Just Apps- Add and delete ... Yes, im happy, i have found puredata, but what is the reason to not add more releases to install? Or it just depend on the ubuntu development team? Im just corious... _ Horóscopo, tarot, numerología... Escucha lo que te dicen los astros. http://astrocentro.msn.es/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Linux, G4 PPC: what GEM release should i install?
Hi, Is not enough clearfor me what release of GEM should i download for a G4 PPC with ubuntu 6.06 Can someone help me? _ Descubre la descarga digital con MSN Music. Más de un millón de canciones. http://music.msn.es/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Re: invisible py object on Windows
chris clepper schrieb: The workaround is to bury the object down tow subpatches and it magically appears. Wow. You mean the py external is invisible in root patches, but visible in subpatches? What about abstractions? I never really was able to reproduce the behaviour... greetings, Thomas ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] GRiPD and shell don't play well together
On 11/28/06, John Harrison [EMAIL PROTECTED] wrote: I know the GRiPD is no longer maintained, but it happens to be perfect for our project so at least in the short term it makes sense for us to use. Just out of curiousity, why did this project die? It seems to be one of the most promising/interesting approaches I've seen to using PD. Especially because of the severe problems that PD Gui objects currently cause in terms of hogging CPU... Although, admittedly it might be just as easy to run PD without the GUI and send OSC messages with an interface built in (insert program of choice). Is that why it's obsolete? I've been meaning to try this approach but haven't yet had the chance. In fact, generally I've been so busy doing web design + day job + putting out my first techno releases, I haven't had any PD time, but I'm dying to get back to a bit of PD work... Especially because I'm hoping to do some installations next year. ~David ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)
On 11/28/06, Roman Haefeli [EMAIL PROTECTED] wrote: i found, that libglut is not linked in gem, but it is in glxgears and in 3dp. is that a sign, that gem is not using dri? No. GLUT is a toolkit for making simple OpenGL applications. GEM uses glx directly. Perhaps your X11 is not set to a compatible pixel format? I think that is what causes glXIsDirect to return false (and triggers that message in GEM). 24 bit and 8 bit are supported in the glx code in CVS. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] rfid and puredata
hi people, i want to work in a project using rfid and puredata ... Do anybody know if somebody has made something with rfid and puredata? many thanx yuk -- yukio kuroiwa [EMAIL PROTECTED] -- http://www.fastmail.fm - And now for something completely different ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] invisible py object on Windows
I have two machines with the same Miller Pd 0.39, Python 2.4.2 and py.dllfrom the 0.38 extended release, but on one machine the py object is not drawn in the patch window! The .pd file does have a listing for the py object and the py object can be patched. I found an email from about a year ago where Thomas said this was due to an old version of py/pyext. Since all I did was copy the Pd files from one machine to another, I don't know what the difference could be. Am I missing a DLL or something on the one Windows machine? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Re: invisible py object on Windows
On 11/28/06, Thomas Grill [EMAIL PROTECTED] wrote: chris clepper schrieb: The workaround is to bury the object down tow subpatches and it magically appears. Wow. You mean the py external is invisible in root patches, but visible in subpatches? What about abstractions? Exactly the case - subpatches display the object but the top level patch does not. I haven't tried an abstraction yet. If the abstraction works I coudl simply roll one around the py object I suppose. I only use it in abstractions for actual work, the problem only happened with simple test patches. I never really was able to reproduce the behaviour... The binaries for everything are identical between machines so I have no idea what is the variable causing the invisible object. greetings, Thomas ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Linux, G4 PPC: what GEM release should i install?
The debian-testing-powerpc one should work fine. Debian/testing and Ubuntu/dapper are really, really close. .hc On Nov 28, 2006, at 5:01 PM, Javier García wrote: Hi, Is not enough clearfor me what release of GEM should i download for a G4 PPC with ubuntu 6.06 Can someone help me? _ Descubre la descarga digital con MSN Music. Más de un millón de canciones. http://music.msn.es/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ¡El pueblo unido jamás será vencido! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Ubuntu and puredata: why just one release?
Basically, its just a matter of someone doing the work. I don't think anyone wants to limit Pd's distribution. .hc On Nov 28, 2006, at 4:45 PM, Javier García wrote: Hi. I have installed ubuntu 6.06 3 days ago I have just noticed the way to install apps. Just Apps- Add and delete ... Yes, im happy, i have found puredata, but what is the reason to not add more releases to install? Or it just depend on the ubuntu development team? Im just corious... _ Horóscopo, tarot, numerología... Escucha lo que te dicen los astros. http://astrocentro.msn.es/ ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of everyone, and the receiver cannot dispossess himself of it.- Thomas Jefferson ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] reverse variable speed soundplayback?
Here's a minor tweak to get it working, and a handy [pddp/dsp] to control the DSP easysampler.pd Description: Binary data .hc On Nov 28, 2006, at 3:38 PM, Max Neupert wrote: dear hcs, i've changed it according to your suggestions. there is no play button because it should play right when you opened a sample. i suggest one wich is 1-5 seconds long with 44.1 kHz. if the rate is different then set it. the ftos object is used. i don't know wich library this is and how i should avoid it, some people apparently don't have it. i haven't tone very much in the audio domain and i would be happy to hear thinks like it should not be done like this because of ... rather use ... it will be better because ... thank you. easysampler.pd Am 28.11.2006 um 22:07 schrieb Hans-Christoph Steiner: A couple comments: - hiding the implementation in a subpatch would make the interface elements much clearer. - adding english translations would help the non-German speakers - I couldn't find the play button .hc On Nov 28, 2006, at 11:04 AM, Max Neupert wrote: working version: sorry. easysampler.pd Am 28.11.2006 um 11:32 schrieb Max Neupert: hmm. this could fit in this thread i would like some pros to look at this patch to give me some grumpy feedback. thank you. easysampler.pd Am 28.11.2006 um 03:56 schrieb robbert van hulzen: i'm not really in a hurry at this point, so i'll continue poking around in what i have for the moment, but since the hurry will be getting on in about a week or so, i'm glad to know about your [play-samp~]. i actually know it (almost it) from your slicer~abs, and it looks like it'll be great to use as an example too. thanks. robbert Hallo, robbert van hulzen hat gesagt: // robbert van hulzen wrote: a good start indeed... still working on it, trying to figure it out. thanks! If you're in a hurry: RTC-lib (update just announced) contains a simple sample player called play-samp~.pd which does reversed and looped playback of tables holding 44.1kHz samples. [samp10~] is the polyphonic version of it. The only external used is [arraysize], basic playback in one direction, non-looped even works without that. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list - --- As we enjoy great advantages from inventions of others, we should be glad of an opportunity to serve others by any invention of ours; and this we should do freely and generously. - Benjamin Franklin Man has survived hitherto because he was too ignorant to know how to realize his wishes. Now that he can realize them, he must either change them, or perish.-William Carlos Williams ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list