Re: [PD] Binfile (was Turning non-audio data feeds into audio)

2009-10-13 Thread Hans-Christoph Steiner


In Pd-extended 0.41.4, just load it like this:  [mrpeach/binfile].   
Its included.


.hc

On Oct 13, 2009, at 10:49 PM, Jerome Covington wrote:

Done, I the file named binfile.pd_darwin in the PD app package in  
the directory path you provided. Should I name the file something  
else? I'm on an Intel Mac. Still no audio though I can see in the  
log window that messages are being sent when I use your binDATApayer  
program.


On Tue, Oct 13, 2009 at 3:33 PM,  wrote:
Im on a mac so everything is hidden inside the app package, which is  
a folder really.
I go to application> right click/ ctrl click on the file and select  
"show content" then put the binary in contents/resources/extra


If you on linux it should be work the same (being Unix and all) but  
not sure about windows i am afraid


Does anyone have any suggestions to get binfile.pd working on  
windows / linux??





marius.

On 13 Oct 2009 02:21, Jerome Covington > wrote:

> I can't seem to find this directory.
>
> ~/pd/contents/resources/extra
>
>
> Should I create that directory structure myself? And if so where  
does it go?

>
>
> On Mon, Oct 12, 2009 at 3:54 PM, alan brooker alan.dub...@googlemail.com 
> wrote:

>
> darn! I think it may have something to do with the binfile.pd  
which is

>
> an external from Mr.Peaches-for some reason the binary doesn't get
>
> found by PD- I attach a copy for OSX- if you add it to
>
> ~/pd/contents/resources/extra (don't put in in the the mrpeach  
folder

>
> because cant find it). I m not too sure where binaries are for other
>
> os
>
>
>
> Basically If the binfile gets working it is a good way to make sound
>
> based on computer data, as opposed to just playing the raw file of a
>
> jpeg -thank for looking :)
>
>
>
>
> On 10/12/09, Jerome Covington i...@thespacebetweenthewords.org>  
wrote:

>
> > Hey, I can get the visualization to work, but not the  
"audioization".

>
> >
>
> > On Sun, Oct 11, 2009 at 4:53 PM, The Space Between the Words
> > i...@thespacebetweenthewords.org> wrote:
>
> >
>
> >> Thanks, Alan!
>
> >>
>
> >> I will take a look at your binary conversion patch first chance  
I get.

>
> >>
>
> >> Regards,
>
> >> Jerome
>
> >>
>
> >>
>
> >> On Oct 11, 2009, at 7:40 PM, alan brooker alan.dub...@googlemail.com 
>

>
> >> wrote:
>
> >>
>
> >>  it's better if you can recognise the stock price in the music,
>
> >>> because if you can't, you could have taken that data from  
anywhere

>
> >>> else and it wouldn't matter, so why would you call it  
stockmarket

>
> >>> music then?...
>
> >>>
>
> >>> I agree fully- the point in which  the output is true to it's  
source

>
> >>> and making something sound good is tricky and down to skill-
>
> >>>
>
> >>> I worked on a simple patch that created audio from binary data  
from

>
> >>> loaded files and I am  trying to make good sounds from the  
patch in

>
> >>> different ways continually- half the fun though!(a work in  
progress!

>
> >>> contains osx app and pd patch for other os- uses Mr.Peaches  
binfile):

>
> >>>
>
> >>> http://databodega.googlecode.com/files/bin_data_application.macosx%20.zip
>
> >>>
>
> >>>
>
> >>>
>
> >>>
>
> >>> On 10/11/09, Jerome Covington  
i...@thespacebetweenthewords.org> wrote:

>
> >>>
>
>  Excellent, Mathieu.
>
>  I have a lifetime of experience in music to inform the  
aesthetics well.

>
> 
>
>  Now I just need more on the "how", and to that extent I am very
>
>  interested
>
>  in process within this community.
>
> 
>
>  --
>
>  Regards,
>
>  Jerome Covington
>
>  .  .  .  .   :   .  .  .  .   :
>
>  "define audio development"
>
> 
>
>  On Sun, Oct 11, 2009 at 3:05 PM, Mathieu Bouchard ma...@artengine.ca
>
>  >wrote:
>
> 
>
>   On Sun, 11 Oct 2009, Jerome Covington wrote:
>
> >
>
> > Is anyone interested in sharing their process for turning  
real-time,

>
> >
>
> >> non-audio data feeds, into music? See a great example of  
one possible

>
> >> direction, here.
>
> >>
>
> >>
>
> > Coïncidentally, I wrote some thoughts about it in the Pd  
chatroom a few

>
> > hours before your email, because of a similar topic there:
>
> >
>
> > «
>
> >
>
> > musical meaningfulness comes from meaningfulness of the data
>
> > beforehand...
>
> > basically, if you put garbage in, you get garbage out.
>
> >
>
> > the exception to that is that a programme is a kind of data  
in itself,

>
> > so
>
> > the programme can be considered a kind of meaningful  
input... and if

>
> > the
>
> > programme imposes itself as the source of the meaning and  
successfully

>
> > downplays the incoming garbage, it can make the output  
meaningful;

>
> >
>
> > but unless one is very skilled at understanding the  
information theory

>
> > standpoint of music, using random values gives you just more
>
> > meaningless
>
> > music like what you are talking about... sort o

Re: [PD] add path under os x.6

2009-10-13 Thread Hans-Christoph Steiner


This is the preferred method of installing things:

http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended

.hc

On Oct 13, 2009, at 6:56 PM, jurgen wrote:


Hi,

there is this ongoing thread but not really an answer - if someone  
wanted to add a lib that is inside the pd-extended package, how to  
do that? under os x.6 the app is grayed out so definitely no way to  
open the package content from the 'new path' selection.
I'm curious to know how to do that, although as a simple functioning  
work-around I copied the entire contents folder somewhere else and  
add/define my path to there.


Jurgen

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"[T]he greatest purveyor of violence in the world today [is] my own  
government." - Martin Luther King, Jr.





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Re: [PD] Binfile (was Turning non-audio data feeds into audio)

2009-10-13 Thread Jerome Covington
Done, I the file named binfile.pd_darwin in the PD app package in the
directory path you provided. Should I name the file something else? I'm on
an Intel Mac. Still no audio though I can see in the log window that
messages are being sent when I use your binDATApayer program.

On Tue, Oct 13, 2009 at 3:33 PM,  wrote:

> Im on a mac so everything is hidden inside the app package, which is a
> folder really.
> I go to application> right click/ ctrl click on the file and select "show
> content" then put the binary in contents/resources/extra
>
> If you on linux it should be work the same (being Unix and all) but not
> sure about windows i am afraid
>
> Does anyone have any suggestions to get binfile.pd working on windows /
> linux??
>
>
>
>
> marius.
>
> On 13 Oct 2009 02:21, Jerome Covington 
> wrote:
> > I can't seem to find this directory.
> >
> > ~/pd/contents/resources/extra
> >
> >
> > Should I create that directory structure myself? And if so where does it
> go?
> >
> >
> > On Mon, Oct 12, 2009 at 3:54 PM, alan brooker alan.dub...@googlemail.com>
> wrote:
> >
> > darn! I think it may have something to do with the binfile.pd which is
> >
> > an external from Mr.Peaches-for some reason the binary doesn't get
> >
> > found by PD- I attach a copy for OSX- if you add it to
> >
> > ~/pd/contents/resources/extra (don't put in in the the mrpeach folder
> >
> > because cant find it). I m not too sure where binaries are for other
> >
> > os
> >
> >
> >
> > Basically If the binfile gets working it is a good way to make sound
> >
> > based on computer data, as opposed to just playing the raw file of a
> >
> > jpeg -thank for looking :)
> >
> >
> >
> >
> > On 10/12/09, Jerome Covington i...@thespacebetweenthewords.org> wrote:
> >
> > > Hey, I can get the visualization to work, but not the "audioization".
> >
> > >
> >
> > > On Sun, Oct 11, 2009 at 4:53 PM, The Space Between the Words
> > > i...@thespacebetweenthewords.org> wrote:
> >
> > >
> >
> > >> Thanks, Alan!
> >
> > >>
> >
> > >> I will take a look at your binary conversion patch first chance I get.
> >
> > >>
> >
> > >> Regards,
> >
> > >> Jerome
> >
> > >>
> >
> > >>
> >
> > >> On Oct 11, 2009, at 7:40 PM, alan brooker alan.dub...@googlemail.com>
> >
> > >> wrote:
> >
> > >>
> >
> > >>  it's better if you can recognise the stock price in the music,
> >
> > >>> because if you can't, you could have taken that data from anywhere
> >
> > >>> else and it wouldn't matter, so why would you call it stockmarket
> >
> > >>> music then?...
> >
> > >>>
> >
> > >>> I agree fully- the point in which  the output is true to it's source
> >
> > >>> and making something sound good is tricky and down to skill-
> >
> > >>>
> >
> > >>> I worked on a simple patch that created audio from binary data from
> >
> > >>> loaded files and I am  trying to make good sounds from the patch in
> >
> > >>> different ways continually- half the fun though!(a work in progress!
> >
> > >>> contains osx app and pd patch for other os- uses Mr.Peaches binfile):
> >
> > >>>
> >
> > >>>
> http://databodega.googlecode.com/files/bin_data_application.macosx%20.zip
> >
> > >>>
> >
> > >>>
> >
> > >>>
> >
> > >>>
> >
> > >>> On 10/11/09, Jerome Covington i...@thespacebetweenthewords.org>
> wrote:
> >
> > >>>
> >
> >  Excellent, Mathieu.
> >
> >  I have a lifetime of experience in music to inform the aesthetics
> well.
> >
> > 
> >
> >  Now I just need more on the "how", and to that extent I am very
> >
> >  interested
> >
> >  in process within this community.
> >
> > 
> >
> >  --
> >
> >  Regards,
> >
> >  Jerome Covington
> >
> >  .  .  .  .   :   .  .  .  .   :
> >
> >  "define audio development"
> >
> > 
> >
> >  On Sun, Oct 11, 2009 at 3:05 PM, Mathieu Bouchard
> ma...@artengine.ca
> >
> >  >wrote:
> >
> > 
> >
> >   On Sun, 11 Oct 2009, Jerome Covington wrote:
> >
> > >
> >
> > > Is anyone interested in sharing their process for turning
> real-time,
> >
> > >
> >
> > >> non-audio data feeds, into music? See a great example of one
> possible
> >
> > >> direction, here.
> >
> > >>
> >
> > >>
> >
> > > Coïncidentally, I wrote some thoughts about it in the Pd chatroom a
> few
> >
> > > hours before your email, because of a similar topic there:
> >
> > >
> >
> > > «
> >
> > >
> >
> > > musical meaningfulness comes from meaningfulness of the data
> >
> > > beforehand...
> >
> > > basically, if you put garbage in, you get garbage out.
> >
> > >
> >
> > > the exception to that is that a programme is a kind of data in
> itself,
> >
> > > so
> >
> > > the programme can be considered a kind of meaningful input... and
> if
> >
> > > the
> >
> > > programme imposes itself as the source of the meaning and
> successfully
> >
> > > downplays the incoming garbage, it can make the output meaningful;
> >
> > >
> >
> > > but unless one is very skilled at unde

Re: [PD] gem alpha channel q

2009-10-13 Thread Jose Luis Santorcuato
[pix_invert]...i think...
Cheers

Chile

2009/10/11 rene beekman 

>
> how does one invert an alpha channel in gem ?
> i've created an alpha channel from the rgb channels, but need the channel
> to be inverted. somehow i can't seem to find a way to do this...
>
> hope it is just sleep deprivation and i'm simply overlooking the obvious...
> :)
>
> thanks in advance,
>
> rene
>
>
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-- 
http://www.chilemigra.cl
http://arselectronicachile.blogspot.com
http://www.myspace.com/santorcuato
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[PD] gemhead -1

2009-10-13 Thread Jose Luis Santorcuato
Dear friends i am working now with GEM, and i like use a lot of images and
planes,the question... if i use the gemhead with -1 [gemhead-1] then
[gemhead -2] the gemhead -2 is a background? i can work with alpha... but..
i want  work like a layer...
Thanks a lot

José

-- 
http://www.chilemigra.cl
http://arselectronicachile.blogspot.com
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Re: [PD] add path under os x.6

2009-10-13 Thread Mike Moser-Booth

Hello,

Copying it somewhere else seems to be the easiest solution, actually. 
The only other way I've been able to do it is to manually edit the 
org.puredata.pd.plist file in ~/Library/Preferences.


.mmb

jurgen wrote:

Hi,

there is this ongoing thread but not really an answer - if someone 
wanted to add a lib that is inside the pd-extended package, how to do 
that? under os x.6 the app is grayed out so definitely no way to open 
the package content from the 'new path' selection.
I'm curious to know how to do that, although as a simple functioning 
work-around I copied the entire contents folder somewhere else and 
add/define my path to there.


Jurgen

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Re: [PD] gp2xPd install issues

2009-10-13 Thread Matthew Logan
The white screen has nothing, and as soon as i touch any button or the
joystick, it boots me out to the gp2x main menu.

I haven't tried other pygame ports, but I somewhat assume it is a problem
with the way I installed pygame.  All I did was unzip the pygame_beta1 zip
file and copy/pasted the python folder to my root on the sd card.  Do I have
to make a script or something? Also, there are some zipped files within the
python/lib folder.  Do I have to unzip those as well?  And if I do, do I
just let them dump in the lib folder, or in a sub-folder in ./lib with the
same name as the zip files?
Just now, I put the testgame1.py and testgame2.py into my root folder to try
pygame out.  A blackscreen with an offsset red square came up on the screen
until I pushed a button, then I got booted out.  Any advice from this point?

I'd put in US$10 for that new gp2x if you could figure out this problem for
me!

Matt

On Tue, Oct 13, 2009 at 10:45 AM, Chris McCormick wrote:

> On Tue, Oct 13, 2009 at 07:36:44PM +0200, martin brinkmann wrote:
> > sorry, this is probably not very helpfull, but:
> >
> > Matthew Logan wrote:
> >
> > > Has anyone had any issues with installing gp2xPd?  I can't get this
> thing to
> > > work.
> >
> > it is runnig fine here on exactly the same device (f100b, 3.0.0)
> > and i vaguely remember that i had a few issues with the installation,
> > but unfortunately i do not remember what exactly the problem was.
> >
> > i have compared the directory on my gp2x with the downloaded tgz, and
> > found no difference.
> >
> > >  I get a black screen for a few seconds then a white screen
> >
> > this is ok, and then some text, toggles and numbers should
> > appear on the white screen.
>
> Hmmm, does your patch contain GUI elements, Matthew? If not, my very crap
> parser may well be b0rking. Try putting a numberbox in your patch.
>
> Chris.
>
> ---
> http://mccormick.cx
>
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[PD] add path under os x.6

2009-10-13 Thread jurgen

Hi,

there is this ongoing thread but not really an answer - if someone  
wanted to add a lib that is inside the pd-extended package, how to do  
that? under os x.6 the app is grayed out so definitely no way to open  
the package content from the 'new path' selection.
I'm curious to know how to do that, although as a simple functioning  
work-around I copied the entire contents folder somewhere else and add/ 
define my path to there.


Jurgen

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Re: [PD] Binfile (was Turning non-audio data feeds into audio)

2009-10-13 Thread alan . dubdub
Im on a mac so everything is hidden inside the app package, which is a  
folder really.
I go to application> right click/ ctrl click on the file and select "show  
content" then put the binary in contents/resources/extra


If you on linux it should be work the same (being Unix and all) but not  
sure about windows i am afraid


Does anyone have any suggestions to get binfile.pd working on windows /  
linux??





marius.

On 13 Oct 2009 02:21, Jerome Covington   
wrote:

I can't seem to find this directory.



~/pd/contents/resources/extra



Should I create that directory structure myself? And if so where does it  
go?



On Mon, Oct 12, 2009 at 3:54 PM, alan brooker alan.dub...@googlemail.com>  
wrote:



darn! I think it may have something to do with the binfile.pd which is



an external from Mr.Peaches-for some reason the binary doesn't get



found by PD- I attach a copy for OSX- if you add it to



~/pd/contents/resources/extra (don't put in in the the mrpeach folder



because cant find it). I m not too sure where binaries are for other



os





Basically If the binfile gets working it is a good way to make sound



based on computer data, as opposed to just playing the raw file of a



jpeg -thank for looking :)






On 10/12/09, Jerome Covington i...@thespacebetweenthewords.org> wrote:



> Hey, I can get the visualization to work, but not the "audioization".



>



> On Sun, Oct 11, 2009 at 4:53 PM, The Space Between the Words
> i...@thespacebetweenthewords.org> wrote:



>



>> Thanks, Alan!



>>



>> I will take a look at your binary conversion patch first chance I get.



>>



>> Regards,



>> Jerome



>>



>>



>> On Oct 11, 2009, at 7:40 PM, alan brooker alan.dub...@googlemail.com>



>> wrote:



>>



>> it's better if you can recognise the stock price in the music,



>>> because if you can't, you could have taken that data from anywhere



>>> else and it wouldn't matter, so why would you call it stockmarket



>>> music then?...



>>>



>>> I agree fully- the point in which the output is true to it's source



>>> and making something sound good is tricky and down to skill-



>>>



>>> I worked on a simple patch that created audio from binary data from



>>> loaded files and I am trying to make good sounds from the patch in



>>> different ways continually- half the fun though!(a work in progress!



>>> contains osx app and pd patch for other os- uses Mr.Peaches binfile):



>>>


>>>  
http://databodega.googlecode.com/files/bin_data_application.macosx%20.zip



>>>



>>>



>>>



>>>



>>> On 10/11/09, Jerome Covington i...@thespacebetweenthewords.org> wrote:



>>>



 Excellent, Mathieu.


 I have a lifetime of experience in music to inform the aesthetics  
well.







 Now I just need more on the "how", and to that extent I am very



 interested



 in process within this community.







 --



 Regards,



 Jerome Covington



 . . . . : . . . . :



 "define audio development"







 On Sun, Oct 11, 2009 at 3:05 PM, Mathieu Bouchard ma...@artengine.ca



 >wrote:







 On Sun, 11 Oct 2009, Jerome Covington wrote:



>



> Is anyone interested in sharing their process for turning real-time,



>


>> non-audio data feeds, into music? See a great example of one  
possible



>> direction, here.



>>



>>


> Coïncidentally, I wrote some thoughts about it in the Pd chatroom a  
few



> hours before your email, because of a similar topic there:



>



> «



>



> musical meaningfulness comes from meaningfulness of the data



> beforehand...



> basically, if you put garbage in, you get garbage out.



>


> the exception to that is that a programme is a kind of data in  
itself,



> so



> the programme can be considered a kind of meaningful input... and if



> the


> programme imposes itself as the source of the meaning and  
successfully



> downplays the incoming garbage, it can make the output meaningful;



>


> but unless one is very skilled at understanding the information  
theory



> standpoint of music, using random values gives you just more



> meaningless


> music like what you are talking about... sort of like picking a  
random



> book



> from the library of babel.



>



> »



>



> http://vimeo.com/5415629



>



>>



>>


> now this is what I add to my above thoughts, this time in  
relationship



> to



> the video: without necessarily explicitly thinking about information



> theory,


> one can get to interesting results intuitively... one essentially  
has



> to


> focus on getting beautiful results for likely inputs instead of  
being



> content with whatever fits with the description of a certain art



> concept.


> Any former stock-market music I 

Re: [PD] gp2xPd install issues

2009-10-13 Thread Hans-Christoph Steiner


On Oct 13, 2009, at 1:35 PM, Chris McCormick wrote:


Hi Matthew,

On Tue, Oct 13, 2009 at 09:19:49AM -0700, Matthew Logan wrote:
I sent this already as a reply to the Open Mobile Platform  
discussion, but

I think it got overlooked as OT

Has anyone had any issues with installing gp2xPd?  I can't get this  
thing to

work.

I'm on Firmware 3.0.0, on the F100(B).  I put the python folder  
from the
pygame package on my sd root per the instructions on Chris  
McCormick's
site.  I put the gp2xPd folder in my sd/games folder and try to  
open the
bigtest.gpe.  I get a black screen for a few seconds then a white  
screen
that lasts until I move the joystick, at which point it kicks me  
back to the

GP2X menu.

I'd really like to get this thing to work, but have run out of ideas.
Please help me out!


Just a quick note to say that since my gp2x got stolen at a gig, I  
haven't
maintained that port. Sounds like you are experiencing an issue with  
the pygame
port though. Do other pygame programs work? Is it compatible with  
the latest

versions of SDL that ships with gp2x?

I might be able to help you debug it remotely.

Note: gp2xPd is 99.999% PDa, and hence almost entirely the work of  
Gunter

Geiger. My only contribution is the simple pygame based GUI.



We should start a fund to get you a new GP2X!  I'll chip in US$10.

.hc



"[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity."-John Gilmore




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Re: [PD] gp2xPd install issues

2009-10-13 Thread Chris McCormick
On Tue, Oct 13, 2009 at 07:36:44PM +0200, martin brinkmann wrote:
> sorry, this is probably not very helpfull, but:
> 
> Matthew Logan wrote:
> 
> > Has anyone had any issues with installing gp2xPd?  I can't get this thing to
> > work.
> 
> it is runnig fine here on exactly the same device (f100b, 3.0.0)
> and i vaguely remember that i had a few issues with the installation,
> but unfortunately i do not remember what exactly the problem was.
> 
> i have compared the directory on my gp2x with the downloaded tgz, and
> found no difference.
> 
> >  I get a black screen for a few seconds then a white screen
> 
> this is ok, and then some text, toggles and numbers should
> appear on the white screen.

Hmmm, does your patch contain GUI elements, Matthew? If not, my very crap
parser may well be b0rking. Try putting a numberbox in your patch.

Chris.

---
http://mccormick.cx

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Re: [PD] gp2xPd install issues

2009-10-13 Thread martin brinkmann
sorry, this is probably not very helpfull, but:

Matthew Logan wrote:

> Has anyone had any issues with installing gp2xPd?  I can't get this thing to
> work.

it is runnig fine here on exactly the same device (f100b, 3.0.0)
and i vaguely remember that i had a few issues with the installation,
but unfortunately i do not remember what exactly the problem was.

i have compared the directory on my gp2x with the downloaded tgz, and
found no difference.

>  I get a black screen for a few seconds then a white screen

this is ok, and then some text, toggles and numbers should
appear on the white screen.

> that lasts until I move the joystick, at which point it kicks me back to the
> GP2X menu.

this looks like a patch is loaded, but something goes wrong
afterwards(?)

bis denn!
martin

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Re: [PD] gp2xPd install issues

2009-10-13 Thread Chris McCormick
Hi Matthew,

On Tue, Oct 13, 2009 at 09:19:49AM -0700, Matthew Logan wrote:
>  I sent this already as a reply to the Open Mobile Platform discussion, but
> I think it got overlooked as OT
> 
> Has anyone had any issues with installing gp2xPd?  I can't get this thing to
> work.
> 
> I'm on Firmware 3.0.0, on the F100(B).  I put the python folder from the
> pygame package on my sd root per the instructions on Chris McCormick's
> site.  I put the gp2xPd folder in my sd/games folder and try to open the
> bigtest.gpe.  I get a black screen for a few seconds then a white screen
> that lasts until I move the joystick, at which point it kicks me back to the
> GP2X menu.
> 
> I'd really like to get this thing to work, but have run out of ideas.
> Please help me out!

Just a quick note to say that since my gp2x got stolen at a gig, I haven't
maintained that port. Sounds like you are experiencing an issue with the pygame
port though. Do other pygame programs work? Is it compatible with the latest
versions of SDL that ships with gp2x?

I might be able to help you debug it remotely.

Note: gp2xPd is 99.999% PDa, and hence almost entirely the work of Gunter
Geiger. My only contribution is the simple pygame based GUI.

Chris.

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Re: [PD] PD extended libraries

2009-10-13 Thread Jose Luis Santorcuato
Hi, you can also put your cursor or mouse over the blank space of pd and
press the right button and select help, not is a great help, but if you can
begin on pd can help you, but the very best is GEM!, heheheh, nooo ...is a
joke...
But the right button works fine..

Cheers from Chile

José

2009/10/13 Hans-Christoph Steiner 

>
> If you want to use the libraries, check out the Help Browser for examples.
>  In 5.reference, you can find them by name.  In 'examples' there are many
> examples listed by library.
>
> .hc
>
>
> On Oct 13, 2009, at 7:48 AM, marius schebella wrote:
>
>  you downloaded
>> http://downloads.sourceforge.net/pure-data/Pd-0.41.4-extended-macosx104-i386.dmg
>> .
>> then you double clicked that file and dragged the Pd-0...extended.app
>> file into the Applications folder.
>> if you wanted to start Pd now, you just had to double click the *.app
>> file.
>> But you want to look at the included libraries, and they are - as
>> mentioned in my previous answer - inside the Pd-0...app package. So
>> you have to control click on the Pd-extended.app file and from the
>> menu that pops up select "Show Package Content".
>> Then a new folder pops up and you can navigate to a directory called
>> Contents/Resources/extra and then you see all the libraries that are
>> included in Pd-extended.
>> good luck.
>> marius.
>>
>>
>> 2009/10/13 babsyco babsyco :
>>
>>> Thanks-I tried that, but I still can't seem to find it. Any further help
>>> would be appreciated-I've got the PD-Extended 0.41.4 release. The only
>>> library of patches I can seem to find in the download package is the
>>> 'audio
>>> examples' folder-is that the library? If so, a couple of the patches
>>> mention
>>> an 'extras' library-what's that?
>>> Thankyou
>>>
>>>  Date: Tue, 13 Oct 2009 07:31:08 +0200
 From: marius.schebe...@gmail.com
 To: babs...@hotmail.com
 CC: pd-list@iem.at
 Subject: Re: [PD] PD extended libraries

 hi babsyco,
 mac hides everything inside an app package, which is a folder really.
 you can access it, if you right click, uhmmm.. ctrl click on the file
 and select "show content".
 marius.

 babsyco babsyco wrote:

> Hi guys-I just bought a new macbook and downloaded the latest
> PD-Extended release, but I'm not use to this 'extended' thing so I was
> hoping someone could tell me how to access the libraries of patches it
> says are included in the download? Pretty basic question I know, but I
> just can't find them and I'm not use to the mac operating system.
>
> Thanks,
> Babsyco
>
>
> 
> Click Here View photos of singles in your area
> 
>
>
>
> 
>
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>
>
>
> 
>
> Computer science is no more related to the computer than astronomy is
> related to the telescope.  -Edsger Dykstra
>
>
>
>
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Re: [PD] clap clap bonk bonk

2009-10-13 Thread Mike Moser-Booth




Pop filters are just meant to catch bursts of air, not sound. Plosive
vocal sounds, like "p" and "t", tend to send bursts of air into the
mic, which cause the same type of distortion you get in windy
conditions. Pop filters block this while having almost no effect on the
sound, so one does not have to angle their voice off the mic, which, of
course, makes a significant difference in the sound.

.mmb

Justin Glenn Smith wrote:

  Mathieu Bouchard wrote:
  
  
On Mon, 12 Oct 2009, Miller Puckette wrote:



  I've tried clapping into mics and cant get consistent results -- the
burst of air goes in all different directions and I could never get a
consistent sound into the mic at all.
  

  
  ...
  
  
i just looked up "pop filter" when seeing that word in cgc's reply, and
it seems like it's a highpass filter, though it doesn't use those words
in the description I read, but I guess it from what they say about
clipping and aspirated plosives.

  http://en.wikipedia.org/wiki/Pop_filter

but this article is weird, because it mentions the hiss but doesn't say
what a pop filter does about hiss...

  
  
It is not so much a question of highpass vs. lowpass as it is a
directional filtering - the pop filter attenuates the most direct path
of the sound, and if I am not mistaken they are designed to attenuate
more with a higher energy burst of sound (this attenuation achieved via
air turbulence), in order to filter more strongly on the loudest
sibilants (high pitched) and plosives (low pitched) while affecting the
quieter sounds as little as possible.

This turbulence theory may be wrong, I looked for confirmation or denial
online but my google skills are failing me.

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Re: [PD] PD extended libraries

2009-10-13 Thread Hans-Christoph Steiner


If you want to use the libraries, check out the Help Browser for  
examples.  In 5.reference, you can find them by name.  In 'examples'  
there are many examples listed by library.


.hc

On Oct 13, 2009, at 7:48 AM, marius schebella wrote:

you downloaded http://downloads.sourceforge.net/pure-data/Pd-0.41.4-extended-macosx104-i386.dmg 
.

then you double clicked that file and dragged the Pd-0...extended.app
file into the Applications folder.
if you wanted to start Pd now, you just had to double click the  
*.app file.

But you want to look at the included libraries, and they are - as
mentioned in my previous answer - inside the Pd-0...app package. So
you have to control click on the Pd-extended.app file and from the
menu that pops up select "Show Package Content".
Then a new folder pops up and you can navigate to a directory called
Contents/Resources/extra and then you see all the libraries that are
included in Pd-extended.
good luck.
marius.


2009/10/13 babsyco babsyco :
Thanks-I tried that, but I still can't seem to find it. Any further  
help
would be appreciated-I've got the PD-Extended 0.41.4 release. The  
only
library of patches I can seem to find in the download package is  
the 'audio
examples' folder-is that the library? If so, a couple of the  
patches mention

an 'extras' library-what's that?
Thankyou


Date: Tue, 13 Oct 2009 07:31:08 +0200
From: marius.schebe...@gmail.com
To: babs...@hotmail.com
CC: pd-list@iem.at
Subject: Re: [PD] PD extended libraries

hi babsyco,
mac hides everything inside an app package, which is a folder  
really.
you can access it, if you right click, uhmmm.. ctrl click on the  
file

and select "show content".
marius.

babsyco babsyco wrote:

Hi guys-I just bought a new macbook and downloaded the latest
PD-Extended release, but I'm not use to this 'extended' thing so  
I was
hoping someone could tell me how to access the libraries of  
patches it
says are included in the download? Pretty basic question I know,  
but I

just can't find them and I'm not use to the mac operating system.

Thanks,
Babsyco


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[PD] gp2xPd install issues

2009-10-13 Thread Matthew Logan
 I sent this already as a reply to the Open Mobile Platform discussion, but
I think it got overlooked as OT

Has anyone had any issues with installing gp2xPd?  I can't get this thing to
work.

I'm on Firmware 3.0.0, on the F100(B).  I put the python folder from the
pygame package on my sd root per the instructions on Chris McCormick's
site.  I put the gp2xPd folder in my sd/games folder and try to open the
bigtest.gpe.  I get a black screen for a few seconds then a white screen
that lasts until I move the joystick, at which point it kicks me back to the
GP2X menu.

I'd really like to get this thing to work, but have run out of ideas.
Please help me out!

Thanks,
Matt Logan
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Re: [PD] clap clap bonk bonk

2009-10-13 Thread Mathieu Bouchard

On Tue, 13 Oct 2009, Justin Glenn Smith wrote:

Mathieu Bouchard wrote:

i just looked up "pop filter" when seeing that word in cgc's reply, and
it seems like it's a highpass filter, though it doesn't use those words
in the description I read, but I guess it from what they say about
clipping and aspirated plosives.

It is not so much a question of highpass vs. lowpass as it is a
directional filtering - the pop filter attenuates the most direct path
of the sound


Attenuation is normally not frequency-independent, unless it is designed 
to be so. So pretty much anything has an highpass and/or lowpass aspect to 
it unless you compensate it or you're just lucky...


I can't imagine studio mics doing things that favour the bounced-off waves 
at the detriment of the direct sound...


and if I am not mistaken they are designed to attenuate more with a 
higher energy burst of sound (this attenuation achieved via air 
turbulence),


Uh, wouldn't air turbulence would be a consequence (side-effect) of the 
filtering, not the cause of it?



This turbulence theory may be wrong, I looked for confirmation or denial
online but my google skills are failing me.


In the case of sibilants, there is a turbulence going on inside of the 
mouth, but once it comes out of the mouth, it becomes just noise. Pretty 
much any large-scale natural [noise~]-like sound has to be generated by 
some kind of turbulence. Turbulence is normally a generator of noise, 
isn't it?


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Re: [PD] clap clap bonk bonk

2009-10-13 Thread brandt
Hi

the pop filter does not do anything against the hiss, it is just trying to
take away the plosives, like low frequency high power airstream, which
couses the membran of the microphone to react in not wished/calculated
ways.

so with the turbolence theory you are quiet on the right way.

der.brandt



> Mathieu Bouchard wrote:
>> On Mon, 12 Oct 2009, Miller Puckette wrote:
>>
>>> I've tried clapping into mics and cant get consistent results -- the
>>> burst of air goes in all different directions and I could never get a
>>> consistent sound into the mic at all.
>>
> ...
>> i just looked up "pop filter" when seeing that word in cgc's reply, and
>> it seems like it's a highpass filter, though it doesn't use those words
>> in the description I read, but I guess it from what they say about
>> clipping and aspirated plosives.
>>
>>   http://en.wikipedia.org/wiki/Pop_filter
>>
>> but this article is weird, because it mentions the hiss but doesn't say
>> what a pop filter does about hiss...
>
> It is not so much a question of highpass vs. lowpass as it is a
> directional filtering - the pop filter attenuates the most direct path
> of the sound, and if I am not mistaken they are designed to attenuate
> more with a higher energy burst of sound (this attenuation achieved via
> air turbulence), in order to filter more strongly on the loudest
> sibilants (high pitched) and plosives (low pitched) while affecting the
> quieter sounds as little as possible.
>
> This turbulence theory may be wrong, I looked for confirmation or denial
> online but my google skills are failing me.
>
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Re: [PD] clap clap bonk bonk

2009-10-13 Thread Justin Glenn Smith
Mathieu Bouchard wrote:
> On Mon, 12 Oct 2009, Miller Puckette wrote:
> 
>> I've tried clapping into mics and cant get consistent results -- the
>> burst of air goes in all different directions and I could never get a
>> consistent sound into the mic at all.
> 
...
> i just looked up "pop filter" when seeing that word in cgc's reply, and
> it seems like it's a highpass filter, though it doesn't use those words
> in the description I read, but I guess it from what they say about
> clipping and aspirated plosives.
> 
>   http://en.wikipedia.org/wiki/Pop_filter
> 
> but this article is weird, because it mentions the hiss but doesn't say
> what a pop filter does about hiss...

It is not so much a question of highpass vs. lowpass as it is a
directional filtering - the pop filter attenuates the most direct path
of the sound, and if I am not mistaken they are designed to attenuate
more with a higher energy burst of sound (this attenuation achieved via
air turbulence), in order to filter more strongly on the loudest
sibilants (high pitched) and plosives (low pitched) while affecting the
quieter sounds as little as possible.

This turbulence theory may be wrong, I looked for confirmation or denial
online but my google skills are failing me.

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Re: [PD] PD extended libraries

2009-10-13 Thread marius schebella
you downloaded 
http://downloads.sourceforge.net/pure-data/Pd-0.41.4-extended-macosx104-i386.dmg.
then you double clicked that file and dragged the Pd-0...extended.app
file into the Applications folder.
if you wanted to start Pd now, you just had to double click the *.app file.
But you want to look at the included libraries, and they are - as
mentioned in my previous answer - inside the Pd-0...app package. So
you have to control click on the Pd-extended.app file and from the
menu that pops up select "Show Package Content".
Then a new folder pops up and you can navigate to a directory called
Contents/Resources/extra and then you see all the libraries that are
included in Pd-extended.
good luck.
marius.


2009/10/13 babsyco babsyco :
> Thanks-I tried that, but I still can't seem to find it. Any further help
> would be appreciated-I've got the PD-Extended 0.41.4 release. The only
> library of patches I can seem to find in the download package is the 'audio
> examples' folder-is that the library? If so, a couple of the patches mention
> an 'extras' library-what's that?
> Thankyou
>
>> Date: Tue, 13 Oct 2009 07:31:08 +0200
>> From: marius.schebe...@gmail.com
>> To: babs...@hotmail.com
>> CC: pd-list@iem.at
>> Subject: Re: [PD] PD extended libraries
>>
>> hi babsyco,
>> mac hides everything inside an app package, which is a folder really.
>> you can access it, if you right click, uhmmm.. ctrl click on the file
>> and select "show content".
>> marius.
>>
>> babsyco babsyco wrote:
>>> Hi guys-I just bought a new macbook and downloaded the latest
>>> PD-Extended release, but I'm not use to this 'extended' thing so I was
>>> hoping someone could tell me how to access the libraries of patches it
>>> says are included in the download? Pretty basic question I know, but I
>>> just can't find them and I'm not use to the mac operating system.
>>>
>>> Thanks,
>>> Babsyco
>>>
>>> 
>>> Click Here View photos of singles in your area
>>> 
>>>
>>>
>>> 
>>>
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Re: [PD] PD extended libraries

2009-10-13 Thread Derek Holzer

You might want to check the "Getting Started" pages here:

http://en.flossmanuals.net/puredata

best,
D.

babsyco babsyco wrote:
Thanks-I tried that, but I still can't seem to find it. Any further help 
would be appreciated-I've got the PD-Extended 0.41.4 release. The only 
library of patches I can seem to find in the download package is the 
'audio examples' folder-is that the library? If so, a couple of the 
patches mention an 'extras' library-what's that?


Thankyou 


 > Date: Tue, 13 Oct 2009 07:31:08 +0200
 > From: marius.schebe...@gmail.com
 > To: babs...@hotmail.com
 > CC: pd-list@iem.at
 > Subject: Re: [PD] PD extended libraries
 >
 > hi babsyco,
 > mac hides everything inside an app package, which is a folder really.
 > you can access it, if you right click, uhmmm.. ctrl click on the file
 > and select "show content".
 > marius.
 >
 > babsyco babsyco wrote:
 >> Hi guys-I just bought a new macbook and downloaded the latest
 >> PD-Extended release, but I'm not use to this 'extended' thing so I was
 >> hoping someone could tell me how to access the libraries of patches it
 >> says are included in the download? Pretty basic question I know, but I
 >> just can't find them and I'm not use to the mac operating system.
 >>
 >> Thanks,
 >> Babsyco
 >>
 >> 
 >> Click Here View photos of singles in your area
 >> 
 >>
 >>
 >> 
 >>
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 >


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Re: [PD] PD extended libraries

2009-10-13 Thread babsyco babsyco

Thanks-I tried that, but I still can't seem to find it. Any further help would 
be appreciated-I've got the PD-Extended 0.41.4 release. The only library of 
patches I can seem to find in the download package is the 'audio examples' 
folder-is that the library? If so, a couple of the patches mention an 'extras' 
library-what's that?
Thankyou 

> Date: Tue, 13 Oct 2009 07:31:08 +0200
> From: marius.schebe...@gmail.com
> To: babs...@hotmail.com
> CC: pd-list@iem.at
> Subject: Re: [PD] PD extended libraries
> 
> hi babsyco,
> mac hides everything inside an app package, which is a folder really.
> you can access it, if you right click, uhmmm.. ctrl click on the file 
> and select "show content".
> marius.
> 
> babsyco babsyco wrote:
>> Hi guys-I just bought a new macbook and downloaded the latest 
>> PD-Extended release, but I'm not use to this 'extended' thing so I was 
>> hoping someone could tell me how to access the libraries of patches it 
>> says are included in the download? Pretty basic question I know, but I 
>> just can't find them and I'm not use to the mac operating system.
>> 
>> Thanks,
>> Babsyco
>> 
>> 
>> Click Here View photos of singles in your area 
>> 
>> 
>> 
>> 
>> 
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Re: [PD] dynamically settable many-to-many cordless audio routing

2009-10-13 Thread Jamie Bullock


On 12 Oct 2009, at 21:41, Luke Iannini wrote:


2009/10/12  :

Quoting "Jamie Bullock" :


but then I can't easily script 'disconnect'.


why not?


Yo, I had a similar complete unawareness of the [disconnect( message
long ago when I was designing a bunch of dynamic audio routing stuff
that caused me to architect things far less elegantly than necessary :
).



Ah, thanks! I had no idea about 'disconnect'. I usually look at a  
patch inside a text editor to get 'hints' for dynamic patching, but of  
course there is no disconnect, because Pd patches are current state  
only -- no history buffer.



I tried to think of why this is so, and I think it's because it
doesn't really get covered in the "pd-msg" tutorial that remains, I
believe, the primary documentation on the matter (though it is listed
in the reference 0.all_msg.pd so I can't excuse myself too strongly).

I'm thinking I'll add a 7.disconnect.pd entry covering it to make sure
it is burned in early?



Good idea!

best,

Jamie



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