Re: [PD] [PD-announce] preQiew: a preview window for Gem

2011-03-20 Thread Mathieu Bouchard

On Mon, 21 Mar 2011, Mathieu Bouchard wrote:

I have worse news... If I open preqiew-help.pd, create a preview window, then 
close that patch, then try to create a new patch, the original 'pdextended' 
process crashes (Erreur de Segmentation), while its gui survives (why would 
that be ?) and the 'pdextended -nogui' survives too.


But just after that, I noticed that merely opening the patch and closing it, 
without creating a preview window, also causes a similar weird crash while 
quitting pd. In that case, though, it looks like the main process «terminated 
normally» except that it doesn't close the other processes.


forgot to say that this is with Ubuntu 9.10, pdextended 42 and Gem 93.

but trying again with Gem 92 gives same results.

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Re: [PD] [PD-announce] preQiew: a preview window for Gem

2011-03-20 Thread Mathieu Bouchard

On Mon, 21 Mar 2011, Marco Donnarumma wrote:

Hi Luca,thanks for sharing this!  looks very handy.. However, I'm 
testing the cpu usage, and I noticed a +50% in the cpu load when 
creating the preview. I understand [preqiew] run another instance of Pd, 
but such load is possibly caused by the shared texture... I tested with 
a [cube] too, with the same result. Does the overload happen with you?


I have worse news... If I open preqiew-help.pd, create a preview window, 
then close that patch, then try to create a new patch, the original 
'pdextended' process crashes (Erreur de Segmentation), while its gui 
survives (why would that be ?) and the 'pdextended -nogui' survives too.


But just after that, I noticed that merely opening the patch and closing 
it, without creating a preview window, also causes a similar weird crash 
while quitting pd. In that case, though, it looks like the main process 
«terminated normally» except that it doesn't close the other processes.


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[PD] [PD-announce] pd 0.43-0 released

2011-03-20 Thread Miller Puckette
Hi all,

Pd version 0.43-0  is available on http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data

cheers
Miller

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Re: [PD] [PD-announce] preQiew: a preview window for Gem

2011-03-20 Thread Marco Donnarumma
Hi Luca,
thanks for sharing this!
looks very handy..

However, I'm testing the cpu usage, and I noticed a +50% in the cpu load
when creating the preview.
I understand [preqiew] run another instance of Pd, but such load is possibly
caused by the shared texture...
I tested with a [cube] too, with the same result.

Does the overload happen with you?

M




On Sun, Mar 20, 2011 at 11:05 PM, Husk 00  wrote:

> Hi list,
> I share this asbtraction made for gemQ project.
> It is an abstraction let you have a preview window of the main Gem
> Window content.
> It's work only in linux (but with a little effort it's supposed to
> work on Mac also)
> here more infos and download:
> https://code.autistici.org/trac/planetQ/wiki/preQiew
>
> I hope it can be helpfull for someone out there!
>
> cheers
> husk
>
> --
> "when Art become pratical, we call it technology, when Technology
> become uselesswe call it Art"
> Song hojun
>
> www.estereotips.net
>
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>


-- 
Marco Donnarumma
Independent New Media and Sonic Arts Professional, Performer, Instructor
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
Event: http://www.liveperformersmeeting.net
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[PD] [PD-announce] preQiew: a preview window for Gem

2011-03-20 Thread Husk 00
Hi list,
I share this asbtraction made for gemQ project.
It is an abstraction let you have a preview window of the main Gem
Window content.
It's work only in linux (but with a little effort it's supposed to
work on Mac also)
here more infos and download:
https://code.autistici.org/trac/planetQ/wiki/preQiew

I hope it can be helpfull for someone out there!

cheers
husk

-- 
"when Art become pratical, we call it technology, when Technology
become uselesswe call it Art"
Song hojun

www.estereotips.net

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Re: [PD] pix_film frame control offset 8 MacOsX

2011-03-20 Thread Matthias Neuenhofer
hi tim
video is 720x576 Foto JPEG with 75% compression
aspect ratio is 1.25 - normal for dv or mpg2

can you try this 768x576 same compression - aspect ratio 1.33
http://matthias.neuenhofer.de/_testMOV/_testF75qmov.zip

lg
Matthias
Am 20.03.2011 um 20:34 schrieb tim vets:

> hi,
> f.y.i., I wanted to check this, but opening that video with [pix_film] 
> crashes pd instantly here, saying:
> 
> tk scaling is 1.12537210107
> swScaler: Exactly one scaler algorithm must be chosen
> socket receive error: Connection reset by peer (104)
> Segmentation fault
> 
> ubuntu Maverick, Pd-extended 0.42.5, Gem ver: 0.92.3
> it plays fine with mplayer.
> gr,
> Tim
> 
> 2011/3/20 Matthias Neuenhofer 
> Dear list,
> 
> i recognized that pix_film have an offset of 8 when trigger with frame number 
> on 2. inlet.
> When video is loaded the 1. frame is visible and stay sending 1 - 8. Number 9 
> render the
> 2. frame, 10 the 3. frame … but i can´t get back the 1. frame this is only 
> shown up with loading.
> It´s also not possible to get the last 7 frames.
> The length of the video in the console is printed correct when opened.
> 
> Can somebody confirm this. I´m working on MAc OsX 10.6.6 and tried 
> pd-extended 0.43,
> 0.41rc4 and latest 0.42. all the same behavior. Can´t remember on which 
> version of MacOs
> it worked correct last.
> 
> For easy testing here a 100 frame mov counting 0-99
> http://matthias.neuenhofer.de/_testMOV/_testF75mov.zip
> 
> lg
> Matthias
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Re: [PD] Generative Pure Data based internet radio

2011-03-20 Thread Richie Cyngler
Hi all,

The play seems to be down at the moment (it looks like the browser is DLing
the stream, never ending).

I was wondering how you determine when to end a playing patch and start the
next one?

thanks

On Mon, Mar 21, 2011 at 8:40 AM, David Guy John wrote:

> aahhh i see, Indeed it is just a matter of having the meta data updated
> every time a new patch is loaded, this used to happen but i found i was
> having issues with the python control script dieing when it was updated. i
> turned it off and have meant to come back and look at it but just not gotten
> round to it. Currently the front page shows the current and previous patches
> in the sidebar but it's not dynamic so less than ideal.
>
>
> On 20 March 2011 21:09, Mathieu Bouchard  wrote:
>
>> On Sun, 20 Mar 2011, David Guy John wrote:
>>
>>  There's a page for contributors on the site and also one with a list of
>>> all the patches, how many plays for each, who made it and also a download
>>> for a tar file that contains the patches in a stand alone format here's a
>>> link to the latter
>>>
>>
>> What I mean is to specifically know the name of each patch as it is
>> playing, so that when someone listens to something, they can look it up and
>> find the patch without having to go through all of them.
>>
>>
>>  ___
>> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
>>
>
>
>
> --
> Guy John
>
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Re: [PD] Generative Pure Data based internet radio

2011-03-20 Thread David Guy John
aahhh i see, Indeed it is just a matter of having the meta data updated
every time a new patch is loaded, this used to happen but i found i was
having issues with the python control script dieing when it was updated. i
turned it off and have meant to come back and look at it but just not gotten
round to it. Currently the front page shows the current and previous patches
in the sidebar but it's not dynamic so less than ideal.

On 20 March 2011 21:09, Mathieu Bouchard  wrote:

> On Sun, 20 Mar 2011, David Guy John wrote:
>
>  There's a page for contributors on the site and also one with a list of
>> all the patches, how many plays for each, who made it and also a download
>> for a tar file that contains the patches in a stand alone format here's a
>> link to the latter
>>
>
> What I mean is to specifically know the name of each patch as it is
> playing, so that when someone listens to something, they can look it up and
> find the patch without having to go through all of them.
>
>
>  ___
> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
>



-- 
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Re: [PD] Dynamic patching with audio - review

2011-03-20 Thread Mathieu Bouchard

On Sun, 20 Mar 2011, Rich E wrote:

Dynamic patch loading/unloading (not dynamic patching) could also be 
done directly in a pd external, provided the following small patch is 
accepted (: 
http://sourceforge.net/tracker/?func=detail&aid=3189135&group_id=55736&atid=478072


In the meanwhile, a simple workaround is to access the canvas_list global 
variable and walk the linked list of canvases to figure out what has been 
added. Sounds like a hack but is much faster than instantiating an object 
from the linked-list of at least two hundred or thousand names in 
pd_objectmaker.


Besides, loading a patch with glob_evalfile is not the only way to load a 
patch. You can also load it through pd_objectmaker by pretending that it 
is an abstraction. Then you pick up the pointer using pd_newest(). In that 
case, however, don't bother looking in canvas_list, it's not there.


Once you have a canvas pointer, you can find the $0 easily. It involves 
using a private interface that you can have by copying a struct definition 
from pd's source code in the same manner that several externals already 
use. Right after that, ce_dollarzero is yours.


Lastly, the $0 value that libpd recovers lets you send signals or 
messages to a unique patch, without the need of [namecanvas] - a method 
that causes a bag full of problems in itself when it comes to dynamic 
patch loading/unloading.


I'm not sure I understand. What are the problems with [namecanvas] ?

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Re: [PD] iem.at pd-list archive updater is down

2011-03-20 Thread Mathieu Bouchard

On Sat, 19 Mar 2011, Mathieu Bouchard wrote:

On Thu, 17 Mar 2011, Ivica Ico Bukvic wrote:

Apologies for potential cross-posting--tried sending this via pd-announce 
but for some reason it never made it there...


If you are looking at the pipermail archives on the web, those archives 
aren't up to date. For example, last recorded pd-list posting was on 10 mars 
2011 12:21 UTC.


I don't remember whether this has been mentioned on pd-list before, or only 
on the #dataflow chat.


Apparently, this has been fixed now.

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Re: [PD] Generative Pure Data based internet radio

2011-03-20 Thread Mathieu Bouchard

On Sun, 20 Mar 2011, David Guy John wrote:

There's a page for contributors on the site and also one with a list of 
all the patches, how many plays for each, who made it and also a 
download for a tar file that contains the patches in a stand alone 
format here's a link to the latter


What I mean is to specifically know the name of each patch as it is 
playing, so that when someone listens to something, they can look it up 
and find the patch without having to go through all of them.


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Re: [PD] BrightonPD

2011-03-20 Thread Husk 00
En hora buena!
congrats philip!

cheers
husk

On Sun, Mar 20, 2011 at 8:44 PM, Philip Cunningham
 wrote:
> Greatly inspired by the NYCPatchingCircle (hope you don't mind us
> using your blurb), a small group of patchers have taken root in the
> coastal city of Brighton, UK. Our next meeting is at Build Brighton on
> Thur 26 March 2011 from 2.30pm onwards. The Skiff, 6 Gloucester
> Street, BN1 4EW. Please come along!
>
> http://is.gd/brightonpd
>
> Best wishes,
> Philip Cunningham
>
> --
> Portfolio: http://philipcunningham.org
> BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
> Chipmusic: http://firebrandboy.org
>
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Song hojun

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Re: [PD] Generative Pure Data based internet radio

2011-03-20 Thread Ben Baker-Smith
It'd be nice to be able to see what/whose patch is currently playing. This
should be possible with Icecast/Shoutcast.

Thanks for putting this together.


Ben Baker-Smith
--
http://bitsynthesis.com


There's a page for contributors on the site and also one with a list of all
> the patches, how many plays for each, who made it and also a download for a
> tar file that contains the patches in a stand alone format
>
> here's a link to the latter
>
> http://radio.rumblesan.com/index.php/patches/
>
> On 19 March 2011 20:18, Mathieu Bouchard  wrote:
>
> > On Thu, 10 Mar 2011, David Guy John wrote:
> >
> >  The idea is that python starts up an instance of PD which will choose
> >> patches at random from a list. It loads a patch up, plays it for 10
> minutes
> >> then crossfades over to another randomly chosen patch. There are
> currently
> >> 20 patches on there the vast majority of which are from other people
> now.
> >>
> >
> > Can listeners get to know the name of the author and the name of the
> > patch ?
> >
> >  ___
> > | Mathieu Bouchard  t?l: +1.514.383.3801  Villeray, Montr?al, QC
> >
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[PD] BrightonPD

2011-03-20 Thread Philip Cunningham
Greatly inspired by the NYCPatchingCircle (hope you don't mind us
using your blurb), a small group of patchers have taken root in the
coastal city of Brighton, UK. Our next meeting is at Build Brighton on
Thur 26 March 2011 from 2.30pm onwards. The Skiff, 6 Gloucester
Street, BN1 4EW. Please come along!

http://is.gd/brightonpd

Best wishes,
Philip Cunningham

-- 
Portfolio: http://philipcunningham.org
BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
Chipmusic: http://firebrandboy.org

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Re: [PD] pix_film frame control offset 8 MacOsX

2011-03-20 Thread tim vets
hi,
f.y.i., I wanted to check this, but opening that video with [pix_film]
crashes pd instantly here, saying:

tk scaling is 1.12537210107
swScaler: Exactly one scaler algorithm must be chosen
socket receive error: Connection reset by peer (104)
Segmentation fault

ubuntu Maverick, Pd-extended 0.42.5, Gem ver: 0.92.3
it plays fine with mplayer.
gr,
Tim

2011/3/20 Matthias Neuenhofer 

> Dear list,
>
> i recognized that pix_film have an offset of 8 when trigger with frame
> number on 2. inlet.
> When video is loaded the 1. frame is visible and stay sending 1 - 8. Number
> 9 render the
> 2. frame, 10 the 3. frame … but i can´t get back the 1. frame this is only
> shown up with loading.
> It´s also not possible to get the last 7 frames.
> The length of the video in the console is printed correct when opened.
>
> Can somebody confirm this. I´m working on MAc OsX 10.6.6 and tried
> pd-extended 0.43,
> 0.41rc4 and latest 0.42. all the same behavior. Can´t remember on which
> version of MacOs
> it worked correct last.
>
> For easy testing here a 100 frame mov counting 0-99
> http://matthias.neuenhofer.de/_testMOV/_testF75mov.zip
>
> lg
> Matthias
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Re: [PD] Generative Pure Data based internet radio

2011-03-20 Thread David Guy John
There's a page for contributors on the site and also one with a list of all
the patches, how many plays for each, who made it and also a download for a
tar file that contains the patches in a stand alone format

here's a link to the latter

http://radio.rumblesan.com/index.php/patches/

On 19 March 2011 20:18, Mathieu Bouchard  wrote:

> On Thu, 10 Mar 2011, David Guy John wrote:
>
>  The idea is that python starts up an instance of PD which will choose
>> patches at random from a list. It loads a patch up, plays it for 10 minutes
>> then crossfades over to another randomly chosen patch. There are currently
>> 20 patches on there the vast majority of which are from other people now.
>>
>
> Can listeners get to know the name of the author and the name of the
> patch ?
>
>  ___
> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
>



-- 
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Re: [PD] Compiling Pd external using Codeblocks on Windows

2011-03-20 Thread Lorenzo Sutton

patko,

patko wrote:

hello,

  what is the advantage of using codeblocks for compiling pd and externals?

Why not just using msys like explained in puredata.info tutorial?

To be honest no real advantage/disadvantage, for that project (which 
various people worked on as I explained in earlier emails) codeblocks 
was chosen, as the only linux user in the team I pushed for it against 
visial studio so that at least i could use it as well. Many people 
(including myself in the past) feel more combfortable with an IDE but of 
course anyone is free to use whatever they prefer.


Lorenzo

- "J bz"  a écrit :


Hi peeps,

Wondering if anyone has experience of using Codeblocks to compile an
external for Windows?

Lorenzo Sutton has very kindly forwarded me an external he has made
for quad panning using Chowning's methodology which I really like.
In the package he forwarded to me, he says that all the code is there
for building in windows using codeblocks.

I have had a quick go in Puredyne with it but I require a Windows
version for a piece next week.

I have zero experience of compiling on any platform and don't really
know where to get started. I'm aware there are a couple of tutorials
knocking around on the pd&  hurleur sites but going through them last
night made my teeth hurt. I found a couple of Codeblocks tutorials but
the .dll files I made from them of the external don't work.

I'm sure that if I had a couple of days with nothing else on I could
get to grips with this but I don't. What I do have is a looming
deadline though!

I attach Lorenzo's external (Lorenzo if this is a problem please
contact me asap)

Btw, I have the Codeblocks version with MinGW and the GCC compiler.

Cheers,

Julian


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Re: [PD] Compiling Pd external using Codeblocks on Windows

2011-03-20 Thread J bz
Hey Lorenzo,

Yes indeed you did, and very grateful I am too.

And thank you for the outline tutorial as well.  Will have another crack at
using Codeblocks when I have more time.  I need to get into this, it's a
gaping hole in my expanding Pd knowledge.

Very best wishes

Julian


On 19 March 2011 18:00, Lorenzo Sutton  wrote:

> Julian,
>
> I sent you a 'windows' zip with the project and already compiled dll
> answering to your previous private email... I had to re-send as I got a
> google network error hope it arrived allright.
>
> Anyway I'll write here what I know for further reference on the list. (This
> worked on windows xp I have no idea if it would on vista, 7 etc.)
>
>
> J bz wrote:
>
>> Hi peeps,
>>
>> Wondering if anyone has experience of using Codeblocks to compile an
>> external for Windows?
>>
>> Lorenzo Sutton has very kindly forwarded me an external he has made for
>> quad panning using Chowning's methodology which I really like.
>> In the package he forwarded to me, he says that all the code is there for
>> building in windows using codeblocks.
>>
> - you have to have mingw (thus gcc for windows) installed and configured
> correctly in codeblocks (just see if a helloworld.c compiles ok)
> - you have to add the complete path to where the m_pd.h (from the source
> distribution) is
> - In the project settings you have to set the target to library (it should
> add .dll to the filename automatically)
> - you have to add the file pd.lib in the linker options. For some reason
> this only worked with the path set to *absolute*
>
> That's it. Build and if everything is ok you should have the dll in the
> build target directory.
>
>
>> I have had a quick go in Puredyne with it but I require a Windows version
>> for a piece next week.
>>
>> I have zero experience of compiling on any platform and don't really know
>> where to get started.  I'm aware there are a couple of tutorials knocking
>> around on the pd & hurleur sites but going through them last night made my
>> teeth hurt.  I found a couple of Codeblocks tutorials but the .dll files I
>> made from them of the external don't work.
>>
>> I'm sure that if I had a couple of days with nothing else on I could get
>> to grips with this but I don't.  What I do have is a looming deadline
>> though!
>>
>> I attach Lorenzo's external (Lorenzo if this is a problem please contact
>> me asap)
>>
> No problem the external is GPL.
>
>
>> Btw, I have the Codeblocks version with MinGW and the GCC compiler.
>>
> Best,
> Lorenzo.
>
>>
>> Cheers,
>>
>> Julian
>>
>>
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[PD] pix_film frame control offset 8 MacOsX

2011-03-20 Thread Matthias Neuenhofer
Dear list,

i recognized that pix_film have an offset of 8 when trigger with frame number 
on 2. inlet.
When video is loaded the 1. frame is visible and stay sending 1 - 8. Number 9 
render the 
2. frame, 10 the 3. frame … but i can´t get back the 1. frame this is only 
shown up with loading.
It´s also not possible to get the last 7 frames.
The length of the video in the console is printed correct when opened.

Can somebody confirm this. I´m working on MAc OsX 10.6.6 and tried pd-extended 
0.43,
0.41rc4 and latest 0.42. all the same behavior. Can´t remember on which version 
of MacOs
it worked correct last.

For easy testing here a 100 frame mov counting 0-99
http://matthias.neuenhofer.de/_testMOV/_testF75mov.zip

lg
Matthias
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[PD] Cool Sequencer

2011-03-20 Thread Cody Loyd
Great!!

checking out listread now... very helpful.

On Sat, Mar 19, 2011 at 3:32 PM, Mathieu Bouchard  wrote:
> On Wed, 9 Mar 2011, Cody Loyd wrote:
>
>> Personally this concept is going to be very very useful to me, and I'm
>> proud that I thought of it on my own.  So, what do you think?  PLEASE PLEASE
>> share any improvements that you might have to this design :)
>
> error: pack: i: bad type
>
> because atom type "i" doesn't exist in Pd.
>
> besides, your pattern of using [sel 0 1 2 3 4 ...] followed by many
> messageboxes contain one float each, can be abbreviated by using [listread]
> from the GridFlow library, or [tabread] if you feel like using tables (it
> depends).
>
> In the case of [tabread], you also need Put->Array or [table], and a
> [loadbang] to a messagebox that writes the values in the table, unless you
> like to hide it in a saveable table.
>
> Personally, I find [listread] to be very expedient for short lists, which is
> why I wrote that external in the first place.
>
>  ___
> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
>

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Re: [PD] Tweaking css at puredata.info [WAS: Download Pd?]

2011-03-20 Thread Marco Donnarumma
Hey all,
this thread just died some days ago.

@IOhannes, it seems I would need admin access to puredata.info to modify the
css style for the download page.

Could you help me with this?

Thanks,
Best,
M


On Wed, Mar 9, 2011 at 6:14 PM,  Marco Donnarumma wrote:

> Hi Andras,
> I agree with you, however it seems we both can't deal now with a global
> "pimping" of the portal.
> So, I would say, let's start working on the download section; this way we
> can get familiar with Plone and a further major enhancement would be easier
> in the future.
>
> Unless someone here wants to take over the whole thing.
>
> Besides, shall we move on the PdWeb list as IOhannes suggested?
> I just subscribed.
>
> M
>
>
>
>>
>> IMHO, the way to do these things is concept/functions/hierarchy ->
>> graphical
>> design -> implementation (HTML, CSS, CMS hacking). Concept making has
>> already been started as far as i can see, but it's still kind of long way
>> to
>> actually changing anything general on the website. When we have new
>> templates worked out, it won't be so hard to switch them with the current
>> ones.
>> Of course, small changes can be done anytime, i just think that a bigger
>> revamp shall not be started by jumping in the middle of the haystack.
>> A voluntary leader for the "pimp up" would be nice...
>>
>> Andras
>>
>>
>
> --
> Marco Donnarumma
> Independent New Media and Sonic Arts Professional, Performer, Instructor
> ACE, Sound Design MSc by Research (ongoing)
> The University of Edinburgh, UK
> ~
> Portfolio: http://marcodonnarumma.com
> Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
> http://www.flxer.net
> Event: http://www.liveperformersmeeting.net
>



-- 
Marco Donnarumma
Independent New Media and Sonic Arts Professional, Performer, Instructor
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
Event: http://www.liveperformersmeeting.net
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Re: [PD] New video - muscle sounds and DIY biosensing wearable technology

2011-03-20 Thread Marco Donnarumma
Hi David,

sure. You can find comprehensive information at the research blog, under
Hardware Design category:
http://res.marcodonnarumma.com/category/xth-sense/hardware-design/
(Xth Sense design and documentation are CC licensed)

Some more detailed info are included in the paper I'll present at LAC 2011
in May.
I can send it to you if the blog isn't enough.

M





> H, i your project catched my attention because I was wondering lately how
> one could record interesting human body sounds. Could you give me some
> details about you microphone technique for this project?
>
> Thanks a lot.
>
> D.S
>
>
>
> http://www.flickr.com/photos/schafferdavid/
> http://audioblog.arteradio.com/David_Schaffer/
>
>
>
>
-- 
Marco Donnarumma
Independent New Media and Sonic Arts Professional, Performer, Instructor
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
Event: http://www.liveperformersmeeting.net
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Re: [PD] InterLABnet Noise streaming!!

2011-03-20 Thread András Murányi
On Sat, Mar 19, 2011 at 20:53, el jay  wrote:

> *...INTERnational interLAB interNET..
>
>  Live ExperiMENTAL noise jam stream
>
> Confirmed SPACES:
>
>  BCN  -- La Rimaia
>  Berlin --  Emitter19
>  Budapest -- Kaszino2010
>  Zurich -- dock18
>  NYC --   ?
> *
> There is an international noise conspiracy underway.. Noise artists from
> different spaces and labs are coming together to make an on-line streaming
> jam!!
>


Nice! For those in Budapest the venue is actually called Kaszinó and they
are looking for performers. It's a squat so if you have trouble getting in
touch you can mail me too.
http://kaszino2010.blogspot.com/

Andras
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Re: [PD] type casting for pix_film

2011-03-20 Thread Hans-Christoph Steiner


Those particular error messages often return gibberish for the  
filename.  I wonder why the error message doesn't use the char*  
filename:


  error("Unable to find file: %#s", theFSSpec.name);

Perhaps the functions above don't put data into .name if it can't find  
a file.  Anyone object if I change them to use 'filename' instead of  
theFSSpec.name?


.hc

On Mar 19, 2011, at 10:42 AM, chris clepper wrote:

I algorithmically generated and loaded files into pix_film on OSX  
millions and millions of times using 'open $1' without error.  It  
would be helpful to see what your filenames look like.


On Sat, Mar 19, 2011 at 6:46 AM, sonia yuditskaya > wrote:

Sorry, if I miss-filed the report (never filed one before).

To re-phrase the problem; [pix_film] would neither accept filenames  
with a $1 in them or a %s. In my case [pix_film] has consistently  
accepted filenames relative to the patch's folder, relative to Path  
however I have had no such success. Despite numerous attempts I've  
never been able to compile/download and have form gridflow, so  
cannot check that.


Hope despite the sparseness of detail, this illuminates something in  
someone's experience to draw the problem out? Being able to  
algorithmically recall files through [pix_film] would be a useful  
feature in designing real-time, interactive, video based, systems  
(pick your favorite buzzword ;)


in simulacra we trust,
] yuditskaya.com [



On Sat, Mar 19, 2011 at 12:41 AM, Mathieu Bouchard  
 wrote:

On Sat, 19 Mar 2011, sonia yuditskaya wrote:

solved the problem by sending variables to the [seek $1( message in  
the [unauthorized/playlist] object and feeding that to the [open  
$1( of [pix_film] don't why that works and the other one doesn't  
though.

bug submitted.

I wrote all the details I wrote to you, in your bug report.

BTW, the bug report I wanted to submit was about the error message,  
because that's the problem I know about, and without a good error  
message, it's hard to find whether [pix_film] has any real problem  
with the filename you give it. Thus $1 is not relevant in that bug  
report. But that's no big deal, because I posted all the details.


BTW, doesn't [pix_film] require the full name of the movie ? It  
doesn't seem to be accepting filenames that are relative to the  
patch's folder, nor to the items in the Path's dialogue.


[gf/find_file] finds a file and gives you the full filename. see http://gridflow.ca/ 
 for that external.



  
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| Mathieu Bouchard  tél: +1.514.383.3801  Villeray,  
Montréal, QC



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There is no way to peace, peace is the way.   -A.J. Muste


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Re: [PD] The economics of Open source

2011-03-20 Thread Hans-Christoph Steiner


On Mar 20, 2011, at 1:32 AM, Jonathan Wilkes wrote:




--- On Sat, 3/19/11, Mathieu Bouchard  wrote:


From: Mathieu Bouchard 
Subject: Re: [PD] The economics of Open source
To: "Bernardo Barros" 
Cc: "pd-list" 
Date: Saturday, March 19, 2011, 8:34 PM
On Sat, 19 Mar 2011, Bernardo Barros
wrote:


Hello , Mathieu! Well, I did not refer to

implementation of new features, but the maintenance of that
code that already works, fixing bugs.

Ok, so, basically, buggy software gets rewarded for
requests to fix bugs. Bugless software is not rewarded : it
does not pay. Therefore we are encouraged to put enough bugs
in there so that we get money. Nevermind the
high-reliability ideals.

(Of course, don't let my comments prevent you from
contributing money. I'm just trying to say that some
assumptions about funding may encourage the wrong things and
cause strange compensations.)


The points you raise have a lot to do with a clear and
sustainable long-term funding model for Pd, and probably nothing to do
with any specific individual's actual donation in and of itself.
Any reasonable way Bernardo decides to fund Pd will no doubt be a good
thing. :)


I say if anyone wants to sponsor the work of someone, then its really  
a matter of who they want to sponsor.  That is fair.  I don't think I  
should get a cut if someone else is sponsored to do Pd-related work.



Actually now that I write that, I'd say that even implementing a _bad_
funding model regarding Pd isn't such a big deal at this point.  If  
the

only way for the general public to fund Pd was to donate to a "bug
squashing fund", it's quite unlikely that enough money would be  
generated

to create an incentive for corruption.  At most there would be a big
enough pot to squash a bunch of existing bugs, after which whoever  
is in
charge of the effort could say, "Hey, we squashed a lot of bugs, now  
let's

encourage people to donate to other things, too."

-Jonathan




On the idea of a general fund for people to donate too, I thought it  
would be nice to have Pd-extended have a donate nag button, and all  
that money would go to the next PdCon.  The more money that PdCon  
organizers have means the more people they can sponsor to come, the  
more events possible, etc.


.hc





Terrorism is not an enemy.  It cannot be defeated.  It's a tactic.   
It's about as sensible to say we declare war on night attacks and  
expect we're going to win that war.  We're not going to win the war on  
terrorism.- retired U.S. Army general, William Odom




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Re: [PD] Compiling Pd external using Codeblocks on Windows

2011-03-20 Thread Hans-Christoph Steiner


It would be great to have a wiki page on how to do this, anyone should  
be able to create a page here:


http://puredata.info/docs/developer

.hc

On Mar 20, 2011, at 8:59 AM, Pedro Lopes wrote:


Probably*:
1) having it configure on your favorite IDE
2) with all the inherited stuff of having and IDE :)

Codeblocks is cross platform and a lot of projects are using it to  
have a configured build version for IDEs that is easier to setup.  
Although regarding PD I always compile in linux, thus "make" is the  
way for me.


*But then again, I'm not speaking for anybody here, just thiking out  
loud.


On Sun, Mar 20, 2011 at 12:51 PM, patko  wrote:
hello,

 what is the advantage of using codeblocks for compiling pd and  
externals?


Why not just using msys like explained in puredata.info tutorial?


- "J bz"  a écrit :

> Hi peeps,
>
> Wondering if anyone has experience of using Codeblocks to compile an
> external for Windows?
>
> Lorenzo Sutton has very kindly forwarded me an external he has made
> for quad panning using Chowning's methodology which I really like.
> In the package he forwarded to me, he says that all the code is  
there

> for building in windows using codeblocks.
>
> I have had a quick go in Puredyne with it but I require a Windows
> version for a piece next week.
>
> I have zero experience of compiling on any platform and don't really
> know where to get started. I'm aware there are a couple of tutorials
> knocking around on the pd & hurleur sites but going through them  
last
> night made my teeth hurt. I found a couple of Codeblocks tutorials  
but

> the .dll files I made from them of the external don't work.
>
> I'm sure that if I had a couple of days with nothing else on I could
> get to grips with this but I don't. What I do have is a looming
> deadline though!
>
> I attach Lorenzo's external (Lorenzo if this is a problem please
> contact me asap)
>
> Btw, I have the Codeblocks version with MinGW and the GCC compiler.
>
> Cheers,
>
> Julian
>
>
> ___
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> http://lists.puredata.info/listinfo/pd-list

--
Patrice Colet

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Pedro Lopes (MSc)
contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ 
 | http://twitter.com/plopesresearch

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"[T]he greatest purveyor of violence in the world today [is] my own  
government." - Martin Luther King, Jr.




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[PD] [PD-announce] NYC Patching Circle next Sunday 3/27, 6-9pm

2011-03-20 Thread Hans-Christoph Steiner


Join us at NYC Resistor next Sunday, this month we have William Brent (http://williambrent.com/ 
 ) in town joining us.  He's written the timbreID library for  
extracting detailed info from audio, as well as some video tracking  
objects for Gem, and of course uses them in his artistic works.


http://puredata.info/community/NYCPatchingCircle

We spend enough time alone staring at our computers; we are proposing
to work together. So often issues that arise when working can be
solved with a quick two minute discussion that would take hours to
solve alone. We have Dorkbot to see people's work, we have Share where
anyone can play, we have workshops and universities to learn from.
This is a meeting where we all can come to work.

This is an informal gathering of patching and patchers (Pd, Max/MSP/
Jitter, and even , Eyesweb, Labview, etc.). Beginners and
Experienced welcome. Open to everyone, students, the public, etc. Work
on personal projects, professional projects, school projects, ask for
help, help others, or just patch quietly to yourself, in a room full of
other people patching patches and helping other people patch.

Sunday 3/27, 6-9pm
Free!

Directions
--

NYC Resistor, http://www.nycresistor.com/

87 3rd Avenue, (between Bergen and Dean)
4th Floor
Brooklyn, NY 11217
Tel. +1.347.850.4872 or +1.347.586.9270

2/3/4/5/B/D/Q/N/R to Atlantic/Pacific
LIRR to Atlantic Terminal
F/G to Bergen


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Re: [PD] Compiling Pd external using Codeblocks on Windows

2011-03-20 Thread Pedro Lopes
Probably*:
1) having it configure on your favorite IDE
2) with all the inherited stuff of having and IDE :)

Codeblocks is cross platform and a lot of projects are using it to have a
configured build version for IDEs that is easier to setup.
Although regarding PD I always compile in linux, thus "make" is the way for
me.

*But then again, I'm not speaking for anybody here, just thiking out loud.

On Sun, Mar 20, 2011 at 12:51 PM, patko  wrote:

> hello,
>
>  what is the advantage of using codeblocks for compiling pd and externals?
>
> Why not just using msys like explained in puredata.info tutorial?
>
>
> - "J bz"  a écrit :
>
> > Hi peeps,
> >
> > Wondering if anyone has experience of using Codeblocks to compile an
> > external for Windows?
> >
> > Lorenzo Sutton has very kindly forwarded me an external he has made
> > for quad panning using Chowning's methodology which I really like.
> > In the package he forwarded to me, he says that all the code is there
> > for building in windows using codeblocks.
> >
> > I have had a quick go in Puredyne with it but I require a Windows
> > version for a piece next week.
> >
> > I have zero experience of compiling on any platform and don't really
> > know where to get started. I'm aware there are a couple of tutorials
> > knocking around on the pd & hurleur sites but going through them last
> > night made my teeth hurt. I found a couple of Codeblocks tutorials but
> > the .dll files I made from them of the external don't work.
> >
> > I'm sure that if I had a couple of days with nothing else on I could
> > get to grips with this but I don't. What I do have is a looming
> > deadline though!
> >
> > I attach Lorenzo's external (Lorenzo if this is a problem please
> > contact me asap)
> >
> > Btw, I have the Codeblocks version with MinGW and the GCC compiler.
> >
> > Cheers,
> >
> > Julian
> >
> >
> > ___
> > Pd-list@iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> > http://lists.puredata.info/listinfo/pd-list
>
> --
> Patrice Colet
>
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contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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Re: [PD] Compiling Pd external using Codeblocks on Windows

2011-03-20 Thread patko
hello,

 what is the advantage of using codeblocks for compiling pd and externals?

Why not just using msys like explained in puredata.info tutorial?


- "J bz"  a écrit :

> Hi peeps,
> 
> Wondering if anyone has experience of using Codeblocks to compile an
> external for Windows?
> 
> Lorenzo Sutton has very kindly forwarded me an external he has made
> for quad panning using Chowning's methodology which I really like.
> In the package he forwarded to me, he says that all the code is there
> for building in windows using codeblocks.
> 
> I have had a quick go in Puredyne with it but I require a Windows
> version for a piece next week.
> 
> I have zero experience of compiling on any platform and don't really
> know where to get started. I'm aware there are a couple of tutorials
> knocking around on the pd & hurleur sites but going through them last
> night made my teeth hurt. I found a couple of Codeblocks tutorials but
> the .dll files I made from them of the external don't work.
> 
> I'm sure that if I had a couple of days with nothing else on I could
> get to grips with this but I don't. What I do have is a looming
> deadline though!
> 
> I attach Lorenzo's external (Lorenzo if this is a problem please
> contact me asap)
> 
> Btw, I have the Codeblocks version with MinGW and the GCC compiler.
> 
> Cheers,
> 
> Julian
> 
> 
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-- 
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