Re: [PD] Graph a circle arc in an array?

2011-04-08 Thread Mathieu Bouchard

On Fri, 8 Apr 2011, Tyler Leavitt wrote:

I am trying to graph a section of a circle into an array. I have been 
trying to wrap my head around [sin] and [cos] but none of my 
configurations get results. If you had a circle with radius 100 with a 
center at (0, 0) I'm trying to get the upper right quadrant (positive x 
and positive y). The start point being (100,0) and the end point being 
(0,100).


Any ideas on moving forward?


use angles between 0 and pi/2 = 1.5708

putting those into [cos] and [sin] will give you values for a circle of 
radius 1 at (0,0). For different radiuses you apply [*] after that.


quadrants and clockwiseness depend on which axis uses [cos], which axis 
uses [sin], and which direction of each axis is positive. There are 
several standards for those things.


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Re: [PD] Graph a circle arc in an array?

2011-04-08 Thread Patrice Colet
hi,


 the attached patch attempt to reproduce the following formula taken from 
'circle' in wikipedia


 http://upload.wikimedia.org/math/b/f/f/bffc9ed6838d804b4da5198cb3a86be4.png

- "Tyler Leavitt"  a écrit :

> Hello all,
> 
> 
> I am trying to graph a section of a circle into an array. I have been
> trying to wrap my head around [sin] and [cos] but none of my
> configurations get results. If you had a circle with radius 100 with a
> center at (0, 0) I'm trying to get the upper right quadrant (positive
> x and positive y). The start point being (100,0) and the end point
> being (0,100).
> 
> 
> Any ideas on moving forward?
> 
> 
> Tyler 
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-- 
Patrice Colet 
#N canvas 1088 497 450 300 10;
#X obj 185 240 table quarter_circle;
#N canvas 0 0 450 300 (subpatch) 0;
#X array quarter_circle 100 float 0;
#X coords 0 100 100 0 100 100 1;
#X restore 50 50 graph;
#X obj 227 33 loadbang;
#X msg 227 53 100;
#X obj 227 75 until;
#X obj 225 99 f;
#X obj 250 99 + 1;
#X obj 225 122 t a a;
#X obj 225 154 expr sqrt(1 - ($f1 * $f1));
#X obj 225 179 tabwrite quarter_circle;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 5 0 7 0;
#X connect 6 0 5 1;
#X connect 7 0 8 0;
#X connect 7 1 9 1;
#X connect 8 0 9 0;
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Re: [PD] What version of GEM should I use with pd 0.43-0 vanilla

2011-04-08 Thread Patrice Colet

- "Billy Stiltner"  a écrit :

> On 4/7/11, patko  wrote:

> > you know when you add an external path it will be available from all
> pd
> > versions because
> > it's litterally a full path name that is added by the new tcl
> interface, and
> > because vanilla and extended shares the same config file.
> > that's why I use to start patches made for vanilla with a .bat
> script, then
> > I can set exactly what I need in pd for my application.
> >>
> 
> 
> Actually on my machine there are separate registry entries for pdx and
> pd.
> both versions of vanilla I have installed share the same registry
> entry.
> 
>

interesting
 
> 
> >> The problem with using externals with cross platform applications
> is
> >> if you don't supply the library on all 3 platforms then there may
> be
> >> some people that cant use your patch.
> >>
> >
> > That's why I think that pd-extended should add only externals
> available on
> > all 3 platforms.
> > It's not really the job of patch developpers to provide cross
> platform
> > externals and libraries but the job of the external developpers.
> >
> >
> 
> Is there a list of externals that work on all 3 platforms?

I don't know if there is such a list, but I'd be glad to add several externals 
I've been able to compile with my machine,
and comment about how it has been done, then pdx maintainers could had them to 
the build farm.
 The problem is that most pdx externals building use a single Makefile for 
compilation that resides in externals, so it makes tricky
patch submiting, because it's a lot easier to use the Makefile provided by the 
dev in most cases (that's happening with unauthorized externals for example).
 I sometimes submit dll's to the list, but it's not really a good thing.

if one is interested I've built these ones lately:

exciter
filterbank
formant
pianoroll
probalizer
samplebox
sonogram
speex
spigot~

most just need -liberty in linker flags
-- 
Patrice Colet 

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[PD] Graph a circle arc in an array?

2011-04-08 Thread Tyler Leavitt
Hello all,

I am trying to graph a section of a circle into an array. I have been trying
to wrap my head around [sin] and [cos] but none of my configurations get
results. If you had a circle with radius 100 with a center at (0, 0) I'm
trying to get the upper right quadrant (positive x and positive y). The
start point being (100,0) and the end point being (0,100).

Any ideas on moving forward?

Tyler
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Re: [PD] Making a Realtime Convolution External

2011-04-08 Thread Billy Stiltner
In response to my comment about acoustic mirror sounding muddy.

I think that most of the directx effects sounded muddy at that time.

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Re: [PD] What version of GEM should I use with pd 0.43-0 vanilla

2011-04-08 Thread Billy Stiltner
On 4/7/11, patko  wrote:
>
> - "Billy Stiltner"  a écrit :
>
>> Thanks or the info.
>> Yeah I couldn't find msvcr71.dll anywhere till I looked in max/msp. I
>> also could not figure out why that pd 0.42.5 gem worked without it
>> before I installed pd 0.43.  Everything seems to be working great
>> now.
>>
>
> Maybe you have uninstalled pd-extended 0.42.5 before, then it has
> uninstalled gem and dll's it needs,
> and maybe the pd-extended 0.43 install script omit to put this dll?
>


Another big duh to me. pdx has the msvcr71.dll in it's bin folder.

>> I do try to keep my patches working using only vanilla except for
>> ~moog and Gem.
>> I would like to be able to do a moog abstraction with vanilla
>> filtering objects.  I just recently listened to some of the iem vcf
>> filters. They sound pretty good too.
>
> yes they do, did you try ggee filters? they are the best ones I've heard on
> pd, maybe because they use [biquad~].
>

I only tried the ~moog. I will have to listen to the others now.


> you know when you add an external path it will be available from all pd
> versions because
> it's litterally a full path name that is added by the new tcl interface, and
> because vanilla and extended shares the same config file.
> that's why I use to start patches made for vanilla with a .bat script, then
> I can set exactly what I need in pd for my application.
>>


Actually on my machine there are separate registry entries for pdx and pd.
both versions of vanilla I have installed share the same registry entry.



>> The problem with using externals with cross platform applications is
>> if you don't supply the library on all 3 platforms then there may be
>> some people that cant use your patch.
>>
>
> That's why I think that pd-extended should add only externals available on
> all 3 platforms.
> It's not really the job of patch developpers to provide cross platform
> externals and libraries but the job of the external developpers.
>
>

Is there a list of externals that work on all 3 platforms?

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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-08 Thread Billy Stiltner
On 4/7/11, Chun Lee  wrote:
> Hi there:
>
> Billy Stiltner said :
>> It is amazing.
>>
>
> Thanks!
>
>> Any chance you could explain how it was done? When it boils down to it
>> all the digital music can be reduced to  math and logic but just doing
>> that math and logic with audio signals in pd is something amazing.
>>
>
> Yeah, as these experiments with [expr~] goes, i have not yet documentated
> them at all, and it would certainly be nice to formalise them a bit in some
> way.
>
> For me, it all started by realising that a dsp step counter can simply be
> made with [phasor~ 1] -> [expr~ floor($v1*8,0)]. At the same time, by doing
> [expr~ fmod($v1*8,1)] on the same phasor signal results to "mini" phasors
> that are in sync with the counter.
>
> there are more to share and talk about, and I intent to document these
> experiments, there is a new 0xA wordpress (http://0xa.kuri.mu/) to help with
> this, but i am afraid it is still rater empty at the moment:(
>
> Hope this helps.
>
> Cheers
>
> Chun
>
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Thanks for the links. The nand gate sequencer and oscillators are
awesome. understand with this information I can maybe. What is the
expression for a latch? A flipflop? Are they used? There are some
things with pd control signals that are easy to implement as digital
logic counterparts like [f 0]X[+ 1] for counter and [f ] or [table]
for memory. I am still unclear how to do a  ~bang with vanilla pd.

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Re: [PD] sample stretcher?

2011-04-08 Thread patko
hello,

 thank you for sharing this, but, is there a version that doesn't need a 
plethora of dependencies?

- "Ed Kelly"  a écrit :

> There's an abstraction that makes use of Ben Saylor's pvoc~ object in
> the
> 
> metastudio 0.3
> But I made an easier-to-use version for my students.
> 
> Ex
> 
> Metastudio 4 for Pure Data - coming soon!
> Metastudio 3 still available at http://sharktracks.co.uk/puredata
> 
> 
> 
> - Original Message 
> From: João Pais 
> To: PD-List 
> Sent: Fri, 1 April, 2011 13:57:01
> Subject: [PD] sample stretcher?
> 
> Hi,
> 
> I am looking for an object (or patch) that can stretch samples (rate
> of < or >
> than 1), like e.g. elasticx~ for max. I'm already looking around, but
> thought if
> 
> I ask here for sugestions, people who know more than me can give a
> better
> example. Does anyone have a good sugestion?
> 
> Thanks,
> 
> João Pais
> 
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-- 
Patrice Colet 

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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-08 Thread Matthew Logan
Totally inspired!

On Thu, Apr 7, 2011 at 2:55 PM, Mathieu Bouchard  wrote:

> On Thu, 7 Apr 2011, Chun Lee wrote:
>
> For me, it all started by realising that a dsp step counter can simply be
>> made with [phasor~ 1] -> [expr~ floor($v1*8,0)].
>>
>
> a signal can be floored by [-~] on its own [wrap~].
>
> you can do that to the output of [phasor~ 1] -> [*~ 8].
>
>
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>
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Re: [PD] developing pd-gem externals

2011-04-08 Thread Juliana Vizzotto
Hi, thank you very much for the reply.

Lets see...

If we can manage that to work, we can contribute with the pd community with
some documentation.

Cheers,

Juliana

2011/4/8 IOhannes zmölnig 

> ola
>
>
> On 04/08/2011 04:09 PM, Juliana Vizzotto wrote:
>
>> for instance. We download the svn development sources...
>> Please, it would be great to have the source of cube, for instance, or any
>>
>
> there is no real documentation on how to do that.
>
> if you want to do it in C++, you should go for the sources.
> basically, each Gem-object has it's own file (living in different
> directories, depending on their "type").
> e.g. the code for [cube] can be found in Gem/src/Geos/cube.cpp (.h).
>
> to start a new object, it's probably easiest to just copy an existing
> object:
> - copy
>  $ cp Geos/cube.cpp Geos/supercube.cpp
>  $ cp Geos/cube.h Geos/supercube.h
> - rename the object's internals
>  $ sed -e 's|cube|supercube|g' -i Geos/supercube.cpp
>  $ sed -e 's|cube|supercube|g' -i Geos/supercube.h
> - recompile
>  $ make
> - use
>  [supercube]
>
> the above is a bit simplistic, you will probably want to do the
> search&replace manually, rather than trusting sed;
> obviously, you also might want to add some code before running make.
>
>
>
> however, there you don't necessarily need to write C++ code.
> for simple things, Gem wraps all the openGL commands into objects. e.g. you
> can use [GEMglVertex3f] rather than glVertex3f()
>
> for more complex things, you could use one of the scripting languages
> supported by Pd, e.g. lua (frank barknecht has done some nice things with
> Gem & lua; there might be examples in the web...)
>
> and of course there is GridFlow's openGL injector, that allows you to write
> openGL commands as messages, and inject them into Gem.
> something like (it's surely not working, but you should get the idea):
>
> [gemhead]
> |
> [Vertex 3 4 5, Color 1 0 0(
> |
> [gf.gl]
>
>
> gfasdrm
> IOhannes
>
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[PD] [PD-announce] Live Media Concert I C::ntr::l Nature at Screenplay, plus artist talk, Berlin

2011-04-08 Thread Marco Donnarumma
(sorry for x-post)

I C::ntr::l Nature v3.0
Audiovisual concert for augmented bass guitar, Xth Sense biosensing
technology and butterfly
by Marco Donnarumma.
http://marcodonnarumma.com/works/i-cntrl-nature/

Saturday 9th April
h. 19.00
Panoramasaal, .CHB, Berlin
http://chb.screenplaynights.com/en/av-night/programm/

Panel discussions, performances and installations by Mia Makela, Pierce
Warnecke, Yroyto, Olga Mink, Abstract Birds, Servando Barreiro among the
others.

SCREENPLAY represents contemporary audiovisual art with special focus on
generative or cinematographic performance as well as performance involving
live-camera-feedback.
SCREENPLAY shows an eclectic selection of artists who explore aestetic
principles on the frontiers of new technologies, interactive story-telling
and the interplay of audio and video.

~~

Artist Talk

Saturday 9th April
h 20.30
NK, Berlin
http://www.nkprojekt.de/artist-presentation-by-marco-donnarumma/

Donnarumma will present some of his works, all deploying self-designed, Pure
Data-based software, eventually focusing on the ongoing research project for
biophysical live media 'Xth Sense'.
http://res.marcodonnarumma.com/projects/xth-sense/


Best wishes,

-- 
Marco Donnarumma
Independent New Media and Sonic Arts Professional, Performer, Instructor
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
Event: http://www.liveperformersmeeting.net
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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread Mathieu Bouchard

On Sat, 9 Apr 2011, patrick wrote:

it was just to test out libpd embed in a C++ application. by using Gem i 
was almost sure it was the most complicated external to run. to make it 
work, i had to compiled my program with: /-Wl,–export-dynamic 
-Wl,–whole-archive ./libpd.a -Wl,–no-whole-archive/


BTW your email programme auto-converts two dashes into a long-dash. Thus 
your command-line options can't be copy-pasted to the terminal as-is.


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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread patrick



(a) Awesome! Would you mind telling us more about your project?


it was just to test out libpd embed in a C++ application. by using Gem i 
was almost sure it was the most complicated external to run. to make it 
work, i had to compiled my program with: /-Wl,–export-dynamic 
-Wl,–whole-archive ./libpd.a -Wl,–no-whole-archive/


there's a small GUI example here (end of the page):
http://www.workinprogress.ca/libpd/



(b) Every once in a while I find myself tempted to port Gem to 
Android, but then I wonder whether this would actually make sense. 
Essentially, the way I see it, Gem maps a subset of OpenGL into Pd and 
controls graphics with Pd messages. With libpd, you can use OpenGL 
directly in your client code and still exchange messages with Pd, and 
chances are that it'll be easier to do the math for OpenGL outside of 
Pd. Any thoughts?
like matju said, Gem is more than just OpenGL, so i like the fact that i 
don't need to know OpenGL to make simple stuff (even some basic GUI) :)


Peter thanks again for libpd!

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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread Mathieu Bouchard

On Fri, 8 Apr 2011, Peter Brinkmann wrote:

(b) Every once in a while I find myself tempted to port Gem to Android, 
but then I wonder whether this would actually make sense.  Essentially, 
the way I see it, Gem maps a subset of OpenGL into Pd and controls 
graphics with Pd messages.  With libpd, you can use OpenGL directly in 
your client code and still exchange messages with Pd, and chances are 
that it'll be easier to do the math for OpenGL outside of Pd.  Any 
thoughts?


1. GEM is more than just OpenGL.

2. [gf/gl] can compensate for some of the most annoying aspects of GEM,
   but still needs GEM.

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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread Peter Brinkmann
On Fri, Apr 8, 2011 at 6:59 AM, patrick  wrote:

>
>  Also, is pdlib just with pd-vanilla, or is it possible to use externals
>> with it?
>>
>
> yes, i use Gem with libpd.


Two comments:

(a)  Awesome!  Would you mind telling us more about your project?

(b) Every once in a while I find myself tempted to port Gem to Android, but
then I wonder whether this would actually make sense.  Essentially, the way
I see it, Gem maps a subset of OpenGL into Pd and controls graphics with Pd
messages.  With libpd, you can use OpenGL directly in your client code and
still exchange messages with Pd, and chances are that it'll be easier to do
the math for OpenGL outside of Pd.  Any thoughts?

Cheers,
  Peter
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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread Peter Brinkmann
On Fri, Apr 8, 2011 at 6:51 AM, João Pais  wrote:

> NY is a couple thousand Km away from Berlin, so I'm for that as well.
>
> Also, is pdlib just with pd-vanilla, or is it possible to use externals
> with it?
>

The short answer is that yes, externals work with libpd.  A slightly longer
answer is that your operating system determines how externals work.  If
dlopen is available (e.g., on Android), then you can load externals as
needed, the way Pd does it.  If dlopen is not available (e.g., on iOS), then
you need to decide in advance which externals you want to use and compile
them into your code.
  Peter
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Re: [PD] intro to Gridflow and...

2011-04-08 Thread Hans-Christoph Steiner


On Apr 8, 2011, at 3:27 AM, Richie Cyngler wrote:


Hi all,

Pretty general question. I'm wondering if there is a "beginners"  
introduction, a primer, to Gridflow around somewhere? I've looked at  
the site, but it seems to assume a lot of knowledge I don't have.


Also why isn't Gridflow part of Pd_extended?



Its a matter of someone doing the work:

http://puredata.info/docs/developer/GettingIntoPdextended

.hc






Programs should be written for people to read, and only incidentally  
for machines to execute.

 - from Structure and Interpretation of Computer Programs


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Re: [PD] intro to Gridflow and...

2011-04-08 Thread Olivier Baudu
>Also why isn't Gridflow part of Pd_extended?

Whaa...

7 hours without answer to this question !
Who's gonna shoot first ? :-p

About the "introduction", after installing Gridflow, just go to
gridflow/doc/tutorials/
It was perfect for me to start...

Cheers.

2011/4/8 Richie Cyngler 

> Hi all,
>
> Pretty general question. I'm wondering if there is a "beginners"
> introduction, a primer, to Gridflow around somewhere? I've looked at the
> site, but it seems to assume a lot of knowledge I don't have.
>
> Also why isn't Gridflow part of Pd_extended?
>
> Thanks
>
> --
> Richie
>
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-- 
Envie de tisser ?
http://yamatierea.org/papatchs/
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Re: [PD] developing pd-gem externals

2011-04-08 Thread IOhannes zmölnig

ola

On 04/08/2011 04:09 PM, Juliana Vizzotto wrote:

for instance. We download the svn development sources...
Please, it would be great to have the source of cube, for instance, or any


there is no real documentation on how to do that.

if you want to do it in C++, you should go for the sources.
basically, each Gem-object has it's own file (living in different 
directories, depending on their "type").

e.g. the code for [cube] can be found in Gem/src/Geos/cube.cpp (.h).

to start a new object, it's probably easiest to just copy an existing 
object:

- copy
 $ cp Geos/cube.cpp Geos/supercube.cpp
 $ cp Geos/cube.h Geos/supercube.h
- rename the object's internals
 $ sed -e 's|cube|supercube|g' -i Geos/supercube.cpp
 $ sed -e 's|cube|supercube|g' -i Geos/supercube.h
- recompile
 $ make
- use
 [supercube]

the above is a bit simplistic, you will probably want to do the 
search&replace manually, rather than trusting sed;

obviously, you also might want to add some code before running make.



however, there you don't necessarily need to write C++ code.
for simple things, Gem wraps all the openGL commands into objects. e.g. 
you can use [GEMglVertex3f] rather than glVertex3f()


for more complex things, you could use one of the scripting languages 
supported by Pd, e.g. lua (frank barknecht has done some nice things 
with Gem & lua; there might be examples in the web...)


and of course there is GridFlow's openGL injector, that allows you to 
write openGL commands as messages, and inject them into Gem.

something like (it's surely not working, but you should get the idea):

[gemhead]
|
[Vertex 3 4 5, Color 1 0 0(
|
[gf.gl]


gfasdrm
IOhannes

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[PD] developing pd-gem externals

2011-04-08 Thread Juliana Vizzotto
 Dear all,

My name is Juliana Kaizer Vizzotto, I'm an assistant professor
at computer science lab at Federal University of Santa Maria/Brazil.
I have some students working with pure data. We are trying to develop
some externals to work with fractals generation in pure data.
We are using opengl for the images and we would like to develop a new gem
object. However we don't have examples of how to create new gem objects,
like cube,
for instance. We download the svn development sources...
Please, it would be great to have the source of cube, for instance, or any
other tip.
It would be great if you could help us.

Thank you very much!

Sincerelly,

Juliana Kaizer Vizzotto.
*
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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread patrick


Also, is pdlib just with pd-vanilla, or is it possible to use 
externals with it?


yes, i use Gem with libpd.


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Re: [PD] [PD-announce] workshop: Pd as your embeddable audio engine

2011-04-08 Thread João Pais

NY is a couple thousand Km away from Berlin, so I'm for that as well.

Also, is pdlib just with pd-vanilla, or is it possible to use externals  
with it?


João Pais



I'd like to second that request.

Brooklyn's just a few too many miles away from Los Angeles for me to  
make a

day trip.  Ustream perhaps?

Best,
Kevin

On Thu, Apr 7, 2011 at 3:45 PM, Richie Cyngler   
wrote:


This sounds like an amazing workshop. Any chance some form of it will  
end

up online, to reach a broader audience?


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[PD] intro to Gridflow and...

2011-04-08 Thread Richie Cyngler
Hi all,

Pretty general question. I'm wondering if there is a "beginners"
introduction, a primer, to Gridflow around somewhere? I've looked at the
site, but it seems to assume a lot of knowledge I don't have.

Also why isn't Gridflow part of Pd_extended?

Thanks

-- 
Richie
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