[PD] RE : problem with pdgst

2011-06-16 Thread Antoine Villeret
hi,

gnomevfssrc works fine for me with photojpeg stream

i just  need to do :

[location=location=
http://discontrol:discontrol@192.168.1.21/cgi-bin/cmd/system?GET_STREAM(
|
[gnomevfssrc]
|
[jpegdec]
|
[ffmpegcolorspace]
|
[pix_gst2gem]

do you have the same error on all locations ?

i'm using gnomevfssrc v.10.0.34

cheers

a.




--


 Message: 1
 Date: Wed, 15 Jun 2011 17:17:16 +0200
 From: Jack j...@rybn.org
 Subject: [PD] problem with pdgst
 To: pd-list@iem.at
 Message-ID: 1308151036.2055.14.camel@jack-laptop
 Content-Type: text/plain; charset=utf-8

 I can play a stream without problem with gstreamer and the command
 line :
 $ gst-launch-0.10 gnomevfssrc location=http://... ! qtdemux !
 ffdec_h264 ! ffmpegcolorspace ! xvimagesink

 But using pdgst with :

 [location http://...(
 |
 [gnomevfssrc]
 |
 [qtdemux]
 |
 [ffdec_h264]
 |
 [ffmpegcolorspace]
 |
 [pix_gst2pix rgba]

 It doesn't work. I get in the pd console :

 verbose( 0):setting property 'location'
 GEM: Direct Rendering enabled!
 GEM: GLEW version 1.5.4
 GEM: Start rendering
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868): gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868): gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given

 I am sure the filename is given with the [location( message.

 Here my configuration :
 Pd 0.42.5
 GEM: ver: 0.93.SVN rev3952M
 GEM: compiled: May  1 2011
 pdgst $Revision: 0.0 $
(copyleft) IOhannes m zmoelnig @ IEM / KUG
compiled on Jun 15 2011 at 16:58:09
compiled against Pd version 0.42.5.

 I miss something ?
 Any help would be appreciated.
 Thanx.
 ++

 Jack


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[PD] file/print function?

2011-06-16 Thread João Pais

Hi,

I was using the file/print function [not the print class] last week, and  
ran into some issues. Does anyone use this function regularly?


My system is XP with pd-ext 0.42, or pd-van 0.43 (I think there's no  
change between versions).


All versions save the file with no problems. But, on windows, the file  
can't be opened by any program: Gimp, Inkscape, Acrobat, ... But in Ubuntu  
(same Pd versions) the file created has no problems.



I also have the following suggestions:

- printed surface: print only prints the visible canvas area. Which is not  
good, if you have a big patch (or in my case, a data structure score of  
around 22 A4 pages, canvas size of ~1 points). I tried editing the  
patch with a text editor to make the canvas size bigger, but it didn't  
help.
I would suggest to either to make the whole canvas exportable by default  
(independently of what's visible in the window), or an option to either  
keep it as it is, or export the whole canvas.


- a couple more print formats would also be nice, if that's not  
complicated. For example:
  - direct to the installed printer (might assume an new print settings  
window, etc, a bit complicated)

  - tiff or png


Best,

João Pais

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Re: [PD] file/print function?

2011-06-16 Thread João Pais
A small update: apparently I can't import the .ps files to gimp in windows  
due to a ghostscript error. These files do open in ubuntu (also in gimp).  
They also open on Inkscape in ubuntu, so the problem might be in the  
windows installation of these 2 programs.


Nevertheless, I leave the other suggestions for the print function.

João


Hi,

I was using the file/print function [not the print class] last week, and  
ran into some issues. Does anyone use this function regularly?


My system is XP with pd-ext 0.42, or pd-van 0.43 (I think there's no  
change between versions).


All versions save the file with no problems. But, on windows, the file  
can't be opened by any program: Gimp, Inkscape, Acrobat, ... But in  
Ubuntu (same Pd versions) the file created has no problems.



I also have the following suggestions:

- printed surface: print only prints the visible canvas area. Which is  
not good, if you have a big patch (or in my case, a data structure score  
of around 22 A4 pages, canvas size of ~1 points). I tried editing  
the patch with a text editor to make the canvas size bigger, but it  
didn't help.
I would suggest to either to make the whole canvas exportable by default  
(independently of what's visible in the window), or an option to either  
keep it as it is, or export the whole canvas.


- a couple more print formats would also be nice, if that's not  
complicated. For example:
   - direct to the installed printer (might assume an new print settings  
window, etc, a bit complicated)

   - tiff or png


Best,

João Pais


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Re: [PD] export from gem

2011-06-16 Thread cyrille henry

hello,

pix_write works, i juste test it. the gemhead connected to pix write should be 
rendering after rendering the primitive...

if you wish higher resolution, you can render in a big frambuffer, and snapshot 
this frambuffer.

c


Le 16/06/2011 12:13, Max a écrit :

any ideas how to export this other than a screenshot, possibly with a higher 
resolution?
pix_write doesn't see the object at all(!?).









m.

Am 05.06.2011 um 18:54 schrieb Max:


now with 2 axis control

sineXY-glsl.zip


Am 05.06.2011 um 18:41 schrieb Pedro Lopes:


Just tested it, and it looks pretty cool in GEM.

On Sun, Jun 5, 2011 at 5:13 PM, Maxabonneme...@revolwear.com  wrote:

hi jack, that's great fun, i've modified it a bit:





Am 03.06.2011 um 18:06 schrieb Jack:


Hello Max,

Have a look at this patch and shaders.
++

Jack



Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :

dear list,

i've been trying to make a 3d sine wave like on this image:
http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png
in gem, ideally interactive


that might become the CI for the PdCon, any help is appreciated.

max
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maxWaves.zip



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contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes / 
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Re: [PD] (GEM) Getting the z-buffer value of a pixel in a rendered image

2011-06-16 Thread Jack
Le jeudi 16 juin 2011 à 14:21 +0200, Jack a écrit :
 It is possible to use shader to define the z-buffer.
What i mean is not z-buffer but depth of a vertex.
++

Jack


 gl_ModelViewMatrix * gl_Vertex gives the eye coordinate position of each
 vertex (it is what we need here to define the depth of each vertex).
 See example attached.
 You can change this example to apply the depth to alpha channel.
 ++
 
 Jack
 
 
 Le mercredi 15 juin 2011 à 17:09 -0400, Mathieu Bouchard a écrit :
  On Fri, 10 Jun 2011, Matteo Sisti Sette wrote:
  
   Is there a way in GEM to take a snapshot of a rendered scene (such as 
   with pix_snap) and save the z-buffer information, for example saving it 
   as an extra channel? (e.g. have the z value saved as the alpha channel)? 
   I'm interested in getting an image of the scene as it would appear if it 
   was captured by a depth sensor like a Kinect...
  
  How many bits do you expect the z-buffer to be, and how can that possibly 
  fit in any GEM pix structure ?
  
  AFAIK, only GridFlow, PDP and iemmatrix are equipped to handle that data.
  
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Re: [PD] export from gem

2011-06-16 Thread Jack
Hello Max,

I have make an abstraction recently (absCaptureHD) to save a scene in
high resolution (using pix_writer).
Have a look in your recent e-mail.
++

Jack



Le jeudi 16 juin 2011 à 15:00 +0200, cyrille henry a écrit :
 hello,
 
 pix_write works, i juste test it. the gemhead connected to pix write should 
 be rendering after rendering the primitive...
 
 if you wish higher resolution, you can render in a big frambuffer, and 
 snapshot this frambuffer.
 
 c
 
 
 Le 16/06/2011 12:13, Max a écrit :
  any ideas how to export this other than a screenshot, possibly with a 
  higher resolution?
  pix_write doesn't see the object at all(!?).
 
 
 
 
 
 
 
 
 
  m.
 
  Am 05.06.2011 um 18:54 schrieb Max:
 
  now with 2 axis control
 
  sineXY-glsl.zip
 
 
  Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
 
  Just tested it, and it looks pretty cool in GEM.
 
  On Sun, Jun 5, 2011 at 5:13 PM, Maxabonneme...@revolwear.com  wrote:
 
  hi jack, that's great fun, i've modified it a bit:
 
 
 
 
 
  Am 03.06.2011 um 18:06 schrieb Jack:
 
  Hello Max,
 
  Have a look at this patch and shaders.
  ++
 
  Jack
 
 
 
  Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
  dear list,
 
  i've been trying to make a 3d sine wave like on this image:
  http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png
  in gem, ideally interactive
 
 
  that might become the CI for the PdCon, any help is appreciated.
 
  max
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  maxWaves.zip
 
 
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  --
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  contact: pedro.lo...@ist.utl.pt
  website: http://web.ist.utl.pt/Pedro.Lopes / 
  http://pedrolopesresearch.wordpress.com/ | 
  http://twitter.com/plopesresearch
 
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[PD] converting accelerometer gyro to positive values

2011-06-16 Thread Pagano, Patrick
Hi

I am still fooling around with rjdj and I was wondering what way people are 
using to turn r #acceleromter  r #gyro to positive values. I usually use a 
mccallum abstraction d-scale for stuff like this but I am not sure it will work 
with vanilla/rjlib, so I am wondering what others may suggest.

cheers~

PT
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Re: [PD] RE : problem with pdgst

2011-06-16 Thread Jack
Le jeudi 16 juin 2011 à 12:34 +0200, Antoine Villeret a écrit :
 hi, 
 
 gnomevfssrc works fine for me with photojpeg stream
 
 i just  need to do :
 
 [location=location=http://discontrol:discontrol@192.168.1.21/cgi-bin/cmd/system?GET_STREAM(

[location
http://discontrol:discontrol@192.168.1.21/cgi-bin/cmd/system?GET_STREAM(
is the good format for this message.
Thanx anyway, I don't know why but it is working today !
++

Jack



 |
 [gnomevfssrc]
 |
 [jpegdec]
 |
 [ffmpegcolorspace]
 |
 [pix_gst2gem]
 
 do you have the same error on all locations ?
 
 i'm using gnomevfssrc v.10.0.34
 
 cheers
 
 a.
 
 
 
 
 --
 
 Message: 1
 Date: Wed, 15 Jun 2011 17:17:16 +0200
 From: Jack j...@rybn.org
 Subject: [PD] problem with pdgst
 To: pd-list@iem.at
 Message-ID: 1308151036.2055.14.camel@jack-laptop
 Content-Type: text/plain; charset=utf-8
 
 I can play a stream without problem with gstreamer and the
 command
 line :
 $ gst-launch-0.10 gnomevfssrc location=http://... ! qtdemux !
 ffdec_h264 ! ffmpegcolorspace ! xvimagesink
 
 But using pdgst with :
 
 [location http://...(
 |
 [gnomevfssrc]
 |
 [qtdemux]
 |
 [ffdec_h264]
 |
 [ffmpegcolorspace]
 |
 [pix_gst2pix rgba]
 
 It doesn't work. I get in the pd console :
 
 verbose( 0):setting property 'location'
 GEM: Direct Rendering enabled!
 GEM: GLEW version 1.5.4
 GEM: Start rendering
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en
 lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868):
 gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en
 lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868):
 gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given
 
 I am sure the filename is given with the [location( message.
 
 Here my configuration :
 Pd 0.42.5
 GEM: ver: 0.93.SVN rev3952M
 GEM: compiled: May  1 2011
 pdgst $Revision: 0.0 $
(copyleft) IOhannes m zmoelnig @ IEM / KUG
compiled on Jun 15 2011 at 16:58:09
compiled against Pd version 0.42.5.
 
 I miss something ?
 Any help would be appreciated.
 Thanx.
 ++
 
 Jack
 
 
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Re: [PD] sceneplayer rjdj examples: OT

2011-06-16 Thread Pagano, Patrick
Oh just the overclocking stuff is reminiscent of those days for me.
I remember it took a week to get a modem to work back then on redhat5
The xda-developers forum is bursting with talented folks, we should
recruit a few for pd-android!

pp

On 6/15/11 3:28 PM, Mathieu Bouchard ma...@artengine.ca wrote:

On Sat, 11 Jun 2011, Pagano, Patrick wrote:

 Are there any other Xoom pd-ers out there in Pure Data land? I just
 rooted my Motorola Xoom and overclocked it from 1GHZ to 1.7, I
 installed a special kernel and got the blessed sdcard to work as well
as 
 usb support I feel like it's 1995 all over again, heh.

In 1995, the highest clock there was for PCs, was about 100 MHz, perhaps
150. There was also the DEC Alpha running at 233, which was pretty much
the max.

So, what's the link between 1700 MHz and 1995 ?

(not to mention USB support...)

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Re: [PD] [GEM-dev] videoIO compilation error

2011-06-16 Thread Jack
Thanx Antoine, your method works fine ;)
++

Jack



Le mardi 14 juin 2011 à 18:37 +0200, Antoine Villeret a écrit :
 Hi jack, 
 
 for me, I can change the location property of gnomevfssrc but I have
 to stop AND bang pdgst before changing the location 
 the bang is necessary to kill the window after stoping the pipeline
 
 best
 
 antoine
 -- 
 do it yourself
 http://antoine.villeret.free.fr 
 http://drii.ensad.fr
 --
 Google lit ce mail... 
 si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr
 pour me contacter
 
 
 
 2011/5/30 Jack j...@rybn.org
 Le lundi 30 mai 2011 à 16:10 +0200, Antoine Villeret a écrit :
  thanks IOhannes !
 
  concerning pdgst, could it work ? and should i send you some
 bug
  report or is it also almost dead ?
 
 No, i think it is not dead. It is not perfect but it works
 fine in most
 cases.
 For example, one of the problem i have, i can't load an other
 video from
 a stream with the message [location(.
 ++
 
 Jack
 
 
 
 
  regarding filmGMERLIN plugin, i'll try it
 
  and thanks for all, you're the man !
 
  cheers
 
  antoine
 
 
 
  --
  do it yourself
  http://antoine.villeret.free.fr
  http://drii.ensad.fr
  --
  Google lit ce mail...
  si vous refusez cela, utilisez l'adresse antoine.villeret
 [at] free.fr
  pour me contacter
 
 
 
  2011/5/30 IOhannes m zmoelnig zmoel...@iem.at
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
 
  ]On 2011-05-30 11:37, Antoine Villeret wrote:
   hi,
  
   humhum ok...
   I need to read and write video stream from Gem,
 videoIO
  appeared to be a
   good solution when it was alive...
 
 
  well, yes and no. i don't think videoIO was ever in
 a state
  that could
  accomplish this.
 
   is there a Gem plugins with which I can read/write
 HTTP and
  RTSP streams ?
 
 
  afaic, you should be able to _read_ rtsp/http
 streams using
  the
  gmerlin-avdec backend of [pix_film] (yes, that's
 [pix_film]
  rather than
  [pix_video]; gmerlin-avdec is a generic video
 decoding
  framework
  targeted mostly at video-file playback but which can
 also do
  some
  networking)
 
  however, there is currently no direct way to _write_
 these
  streams.
 
 
   i also saw your pdgst which seems to be buggy...
 
 
  buggy is a bit generic.
 
 
   so is there a solution (on Ubuntu 10.4) ?
  
 
 
  dunno about the inclusion state of gmerlin-avdecoder
 in
  ubuntu-10.4;
  it's definitely in current debian/wheezy, so it
 should hit
  ubuntu at
  some point.
 
 
  anyhow, this is what i would do:
  - - read the streams using [pix_film]
 
  - - write the streams to a pipe using [pix_record]
 and a
  v4l2loopback
  device;
  you will need the v4l2loopback kernel modules, which
 are
  available in
  ubuntu starting with natty, or directly get them
 from
  http://github.com/umlaeute/v4l2loopback/)
  you will also need a recent enough version of Gem
 (that is:
  current SVN)
  that has support for writing to v4l2-loopbacks in
 [pix_record]
  - - send the stream using GStreamer (grabbing the
 v4l2
  loopback source and
  using whatever technology gstreamer offers to
 broadcast the
  stream)
 
  (you could also do v4l1 loopback using the
 vloopback driver
  and
  [pix_record]'s v4l1 writing capabilities; however
 v4l1 is
  considered
  dead, so i'd use v4l2)
 
 
 
  fgamsdr
  IOhannes
  -BEGIN PGP SIGNATURE-
  Version: GnuPG 

Re: [PD] (GEM) Getting the z-buffer value of a pixel in a rendered image

2011-06-16 Thread matteo sisti sette
2011/6/16 Jack j...@rybn.org:
 Le jeudi 16 juin 2011 à 14:21 +0200, Jack a écrit :
 It is possible to use shader to define the z-buffer.
 What i mean is not z-buffer but depth of a vertex.

Yeah that's exactly what I was looking for.
I thought that depth was what is saved in the z-buffer. My
understanding of OpenGL is quite poor...

Thank you very much
m.

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Re: [PD] pduino test patch: old analog/digital controls

2011-06-16 Thread olsen

eo

as i mentioned in my previous post the enabling of the analogIns was also somehow confusing for me, though now i found 
out it's all in the arduino-help.pd by Gerda Strobl and Georg Holzmann!


in the last subpatch [pd SWITCHING-INPUTS] you'll find the apropriate messages. i don't know why this is commented with 
(optional) but maybe this - also due to this thread - should be placed more prominent within the help-patch.
as mentioned by roman we're currently doing some improvements on the whole pduino dingdongs  i'll try to find a 
solution - suggestions are welcome.


i guess it's a firmata peculiarity that you've explicit have to enable the analog pins as in arduino they are enabled by 
default - but correct me if i'm wrong.


hth
ø

ej hans all the best for your genealogical tree extension!!




On 06/14/2011 04:51 PM, Ingo wrote:

The exact same thing that Matteo mentioned about the old analogue method is
happening here, too. Tested with Diecimila and Duemilanove. I was also using
the test patch as a starting patch. My workaraound was simply to use the old
method (after for searching for quite some time).

I need to find the other problem with the digital Ins 1+2 giving wrong
values will first. I will post a patch to reproduce it asap but it might
take a couple of days to look for it. I had a workaround for it already but
I do not know if this workaround could still be applied with other boards
like the mega. As far as I remember it was a problem of the firmata sending
wrong data rather than the pd patch doing something wrong.

Ingo



-Ursprüngliche Nachricht-
Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von
Matteo Sisti Sette
Gesendet: Dienstag, 14. Juni 2011 16:26
An: Roman Haefeli
Cc: 'PD List'
Betreff: Re: [PD] pduino test patch: old analog/digital controls

On 06/13/2011 09:09 PM, Roman Haefeli wrote:


@Ingo and Matteo

I'm also quite interested in having the [arduino] working properly. I
didn't find any bugs recently, though. However, if you provide a
step-by-step guide about how to reproduce a problem, I (and probably
Olsen also) might be able to help,


Ok, the problem is that in my case I'm not sure whether I'm experiencing
an issue, an incorrectness in the test patch, or just my lack of
knowledge of how it is _expected_ to behave.

With both old and new versions of the StandardFirmata firmware the
following message enables analog input from pin A0 (i.e. pin 14):

analogIns 0 1 (0 means A0 and 1 means on)

But in the test patch this is enclosed in a subpatch calles old
analog/digital controls so is it supposed to be obsolete?

The only other way I've seemed to find to enable input from analog pin
A0 is:

pinMode 14 analog

which seems to be the suggested way in the test patch (offered with
the pink grid on the upper-right part of the patch),

but this only works with OLD versions of StandardFirmata.


So it looks like either:
a. there is a third, current, non-obsolete, recommended way of doing
that which I don't know
b. the suggested way is the old one and the one documented as old is
actually the new one (but I don't think so, that's not what Chris said)
c. something isn't working right


The same happens with both Arduino 2009 (with the StandardFirmata
sketch) and with an Arduino UNO (with the
StandardFirmata_2_2_for_UNO_0_3). Both sketches are those that ship with
the latest package of the Arduino IDE for Debian sid.

The older StandardFirmata sketch where the pinMode N analog message
worked were taken from an older version of the arduino package for
Ubuntu from the official repository, but I don't remember the version
number.

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[PD] zip archives

2011-06-16 Thread Cody Loyd
can PD access files that are found in a ZIP archive?

if so.. HOW?

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Re: [PD] zip archives

2011-06-16 Thread Pedro Lopes
ialwaysResolveStuffTheEasyWay
Are you on UNIX? You can do it all via shell commands.
/ialwaysResolveStuffTheEasyWay

Probably there is a fancier way, but I don't know.

On Thu, Jun 16, 2011 at 7:59 PM, Cody Loyd codyl...@gmail.com wrote:

 can PD access files that are found in a ZIP archive?

 if so.. HOW?

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Re: [PD] zip archives

2011-06-16 Thread Mathieu Bouchard

On Thu, 16 Jun 2011, Cody Loyd wrote:


can PD access files that are found in a ZIP archive? if so.. HOW?


You can use a webpage such as 
http://en.wikipedia.org/wiki/ZIP_%28file_format%29 to figure out what you 
need to do to access the files that you want. This only tells you how to 
read directories and access the file data as-is. It's easy as long as the 
data is not compressed.


JAR files, for examples, are ZIP files in which compression is disabled. 
This makes them easier to read.


If you need to decode Deflated files (normal ZIP2 compression used in ZIP 
files since 1993), that's much harder, but I think that it is something 
supported by zlib (or else it's very close to be supported by zlib).


For non-compressed zip archives, you may be able to do it all in Pd using 
either GridFlow's [#in grid, headerless] or using Martin Peach's 
file-reading tools, together with the usual Pd toolset ([sel], [moses], 
etc).


For compressed data, the easiest might be to use Shell-commands with 
either a shell-oriented PKUNZIP.EXE (Windows), or else using InfoZip's 
/usr/bin/unzip command (Linux or OSX).


I don't know of a direct Pd interface to zlib (alias libz).

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[PD] gem window state

2011-06-16 Thread James Dunn

Hi list,

is there a way to get the gem window state (ie created or destroyed / 
open or closed) in a message?

Sending a print message to gemwin only outputs to the console...

James

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Re: [PD] export from gem

2011-06-16 Thread Max
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

hi jack,

that's a useful abstraction, however in this specific scene it renders black 
only if i put it right after the gemhead.

where's the catch?


Am 16.06.2011 um 15:15 schrieb Jack:

 Hello Max,
 
 I have make an abstraction recently (absCaptureHD) to save a scene in
 high resolution (using pix_writer).
 Have a look in your recent e-mail.
 ++
 
 Jack
 
 
 
 Le jeudi 16 juin 2011 à 15:00 +0200, cyrille henry a écrit :
 hello,
 
 pix_write works, i juste test it. the gemhead connected to pix write should 
 be rendering after rendering the primitive...
 
 if you wish higher resolution, you can render in a big frambuffer, and 
 snapshot this frambuffer.
 
 c
 
 
 Le 16/06/2011 12:13, Max a écrit :
 any ideas how to export this other than a screenshot, possibly with a 
 higher resolution?
 pix_write doesn't see the object at all(!?).
 
 
 
 
 
 
 
 
 
 m.
 
 Am 05.06.2011 um 18:54 schrieb Max:
 
 now with 2 axis control
 
 sineXY-glsl.zip
 
 
 Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
 
 Just tested it, and it looks pretty cool in GEM.
 
 On Sun, Jun 5, 2011 at 5:13 PM, Maxabonneme...@revolwear.com  wrote:
 
 hi jack, that's great fun, i've modified it a bit:
 
 
 
 
 
 Am 03.06.2011 um 18:06 schrieb Jack:
 
 Hello Max,
 
 Have a look at this patch and shaders.
 ++
 
 Jack
 
 
 
 Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
 dear list,
 
 i've been trying to make a 3d sine wave like on this image:
 http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png
 in gem, ideally interactive
 
 
 that might become the CI for the PdCon, any help is appreciated.
 
 max
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 maxWaves.zip
 
 
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Re: [PD] gem window state

2011-06-16 Thread cyrille henry

gemhead
route gem_state
route float

c


Le 16/06/2011 22:21, James Dunn a écrit :

Hi list,

is there a way to get the gem window state (ie created or destroyed / open or 
closed) in a message?
Sending a print message to gemwin only outputs to the console...

James

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Re: [PD] export from gem

2011-06-16 Thread Mathieu Bouchard

On Thu, 16 Jun 2011, Max wrote:

that's a useful abstraction, however in this specific scene it renders 
black only if i put it right after the gemhead. where's the catch?


BTW, you need to have proper priority for this operation, using either [t 
a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the 
rendering is done.


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Re: [PD] export from gem (was: 3d sinewave)

2011-06-16 Thread Mathieu Bouchard

On Thu, 16 Jun 2011, Max wrote:


any ideas how to export this other than a screenshot, possibly with a higher 
resolution?
pix_write doesn't see the object at all(!?).


Use automated screenshots using [pix_snap]. Otherwise, the pix-buffer will 
not contain anything done with OpenGL.


GEM has quite separate sections for pix and OpenGL. [pix_texture] is the 
connection between the two in one direction, and [pix_snap] is the 
connection between the two in the other direction.


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Re: [PD] pduino test patch: old analog/digital controls

2011-06-16 Thread Matteo Sisti Sette

On 06/16/2011 05:44 PM, olsen wrote:

it's all in the
arduino-help.pd by Gerda Strobl and Georg Holzmann!


Which one???

Not the one that is distributed together with [arduino] and 
[arduino-test] at http://at.or.at/hans/pd/objects.html, right?



in the last subpatch [pd SWITCHING-INPUTS] you'll find the apropriate
messages.


There I find the same analogIns messages that are supposed to be the old 
ones (but are the only ones I've found that work for analog pins with 
the latest version of Firmata)



 i don't know why this is commented with (optional)

I must have another version of the help patch, as I don't see such a comment


How are the messages you're talking about?



i guess it's a firmata peculiarity that you've explicit have to enable
the analog pins as in arduino they are enabled by default - but correct
me if i'm wrong.


Yes, I guess what you have to explicitly enable is to have the firmware 
_send_ the values to the computer. It would be undesirable to have a 
constant flood of values of all pins whether you use them or not.




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Re: [PD] export from gem

2011-06-16 Thread Mathieu Bouchard

On Thu, 16 Jun 2011, Mathieu Bouchard wrote:


On Thu, 16 Jun 2011, Max wrote:

that's a useful abstraction, however in this specific scene it renders 
black only if i put it right after the gemhead. where's the catch?


BTW, you need to have proper priority for this operation, using either [t a 
a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is 
done.


http://gridflow.ca/gallery/lena_relief_1.avi is an example of 
screenshotting a GEM window and displaying it in the patch window. You can 
see the [gemhead] [pix_snap] stuff in it. The big difference with what you 
will do, is that I used GF for most of the rest (video writing, etc).


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Re: [PD] export from gem

2011-06-16 Thread Jack
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set
in order' your scene you want to capture.
As Mathieu says, you have to render the scene before you capture it.
Tell me if you still have a problem.
Send your patch to have a look.
++

Jack



Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
 On Thu, 16 Jun 2011, Max wrote:
 
  that's a useful abstraction, however in this specific scene it renders 
  black only if i put it right after the gemhead. where's the catch?
 
 BTW, you need to have proper priority for this operation, using either [t 
 a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the 
 rendering is done.
 
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