[PD] syncgrain~ compile for OSX?
Hello list, First post, long time lurker. Nice to meet some of you at the Pd Convention in Weimar this year. My question: Is there a compile for syncgrain~ for OSX? Best wishes, Richard Graham http://rickygraham.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 24 bit if files distorted
Hi Peiman, good to see you here. I reckon what IOhannes mentioned was this very recent thread here on the list: http://lists.puredata.info/pipermail/pd-list/2005-08/030115.html not a solution there, but Miller took a look at the issue. cheers, Marco Thanks, OK I found this: http://puredata.hurleur.com/sujet-3749-bit-audio-array From your explanation it sounds like the problem is in soundfiler right? BTW the subject of this email should read 24 bit aif files distorted Best, -- Marco Donnarumma Independent New Media and Sonic Arts Practitioner, Performer, Teacher ACE, Sound Design MSc by Research (ongoing) The University of Edinburgh, UK ~ Portfolio: http://marcodonnarumma.com Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net Director: http://www.liveperformersmeeting.net ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] reverb in pd
Samplicity have since created a more thorough set of 'true stereo' impulses of the M7 than Acousticas. Follow the link in this post... http://chopstickkk.posterous.com/free-true-stereo-bricasti-m7-reverb-impulses And to quote Samplicity's site - 'This library is completely FREE, to comply with the request from Bricasti that it is allowed to create impulse responses with the M7, as long as these IRs are not included in any commercial product.' As Chris pointed out, IR's inherently miss out on the time domain effects of the machines, but these are definitely some of the nicest impulses out there to my ears, free or not! John. --- On Wed, 17/8/11, William Brent william.br...@gmail.com wrote: From: William Brent william.br...@gmail.com Subject: Re: [PD] reverb in pd To: chris clepper cgclep...@gmail.com Cc: saint sainti...@yahoo.com, pd list pd-list@iem.at Date: Wednesday, 17 August, 2011, 20:47 All good to know - thanks for the response! On Wed, Aug 17, 2011 at 3:08 PM, chris clepper cgclep...@gmail.com wrote: They did not have permission to make those IRs, but Casey from Bricasti informally said they were fine to use since they are not really close to the actual unit. Static IRs don't capture the modulation and randomization in high end reverb units (Lexicon PCM, Eventide, Bricasti) so you don't get the parts of the algorithm you pay big bucks for. That is incidentally the main difference between the reverb in a sub-$200 Lexi or TC and one costing 10x that! Plate reverbs can be pretty accurately captured and the IR takes up a lot less space than an EMT 140. The commercial plugins like Altiverb have much better samples than the freebies unfortunately. On Wed, Aug 17, 2011 at 1:11 PM, William Brent william.br...@gmail.com wrote: Sorry to resurrect this old thread, but I downloaded these IRs when they were available and am wondering if they're definitely 100% free and open for any use. I have students that would want to work with them, but don't want to officially recommend that and pass the .zip on unless I can be sure there are no copyright issues. Does the original poster or anyone else know about these details? (btw, the link is now dead) On Thu, Oct 21, 2010 at 10:01 AM, saint sainti...@yahoo.com wrote: +1 on ben saylor's partconv~ - works excellently. arm yourself with the free acousticas IR's... http://www.acousticas.net/World/IRs/AcousticasM7.zip of the $3,500 bricasti m7 unit... http://www.bricasti.com/m7.html ...and you'll not go back to algorithmic reverbs again. or just get some balloons and record your own! (grab those IR's soon as it seems acousticas have gone out of business. took me a few attempts to check but the link is working.) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- William Brent www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- William Brent www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] No loadbang in dynamically created objects
Hey dudes, I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? Cheers, -- Brandon Zeeb ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] No loadbang in dynamically created objects
This is expected behavior and has been discussed on the list several times. You can send loadbang as a message to the abstraction or use initbang. Sent from my cell... On Aug 20, 2011 12:46 PM, brandon zeeb zeeb.bran...@gmail.com wrote: Hey dudes, I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? Cheers, -- Brandon Zeeb ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] No loadbang in dynamically created objects
Hello, that's a feature. see archives. c Le 20/08/2011 19:46, brandon zeeb a écrit : Hey dudes, I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? Cheers, -- Brandon Zeeb ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] No loadbang in dynamically created objects
On Sat, 20 Aug 2011, brandon zeeb wrote: I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? [loadbang] is something that has to be banging whenever the patching is finished. The patch that does dynamic creation is the one that is responsible for loadbanging the objects. Basic Pd only allows loadbanging a complete canvas, by sending a loadbang message to the canvas. However, there are extensions for doing other things. For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows you to send a loadbang to only the newest objects, in a canvas that had already been loadbanged. (The rule is that loadbang should be done only once per object at most, never more than that.) Note that creating objects manually also does not cause any loadbangs, though it would be a good thing to have a menu item for triggering loadbang on objects that didn't exist back when loadbang was done in that canvas. That would be a quite awesome shortcut. ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] No loadbang in dynamically created objects
Great, I just realized this was recently touched up, so sorry for the repeat thread. This makes complete sense, the polyphonic host to my dynamic object creation is now sending [loadbang( messages to the newly created patches. Cheers, brandon On Sat, Aug 20, 2011 at 3:00 PM, Mathieu Bouchard ma...@artengine.cawrote: On Sat, 20 Aug 2011, brandon zeeb wrote: I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being fired within abstractions which are created dynamically. Am I missing something, or did I just stumble upon a bug? [loadbang] is something that has to be banging whenever the patching is finished. The patch that does dynamic creation is the one that is responsible for loadbanging the objects. Basic Pd only allows loadbanging a complete canvas, by sending a loadbang message to the canvas. However, there are extensions for doing other things. For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows you to send a loadbang to only the newest objects, in a canvas that had already been loadbanged. (The rule is that loadbang should be done only once per object at most, never more than that.) Note that creating objects manually also does not cause any loadbangs, though it would be a good thing to have a menu item for triggering loadbang on objects that didn't exist back when loadbang was done in that canvas. That would be a quite awesome shortcut. __**__** ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC -- Brandon Zeeb ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 24 bit if files distorted
Thanks Marco, That makes sense. Next let's see if there is a fix for it. :-) Best, Peiman On 20 August 2011 15:44, Marco Donnarumma de...@thesaddj.com wrote: Hi Peiman, good to see you here. I reckon what IOhannes mentioned was this very recent thread here on the list: http://lists.puredata.info/pipermail/pd-list/2005-08/030115.html not a solution there, but Miller took a look at the issue. cheers, Marco Thanks, OK I found this: http://puredata.hurleur.com/sujet-3749-bit-audio-array From your explanation it sounds like the problem is in soundfiler right? BTW the subject of this email should read 24 bit aif files distorted Best, -- Marco Donnarumma Independent New Media and Sonic Arts Practitioner, Performer, Teacher ACE, Sound Design MSc by Research (ongoing) The University of Edinburgh, UK ~ Portfolio: http://marcodonnarumma.com Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net Director: http://www.liveperformersmeeting.net ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] sending image from of / libpd
Hi , Do anybody is working with openframeoworks and libpd? i would like to develop an application that interpret pixels as sounds using libpd addon on openframeworks. I was wondering which would be the best way for sending images(opencvimages ) or pixels arrrays from openframeworks to pd using libpd and receiving it in pd for interpreting it as sound in real time. Do anybody have tried soemthing like this? any idea? R. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list