[PD] syncgrain~ compile for OSX?

2011-08-20 Thread Ricky Graham
Hello list,

First post, long time lurker. Nice to meet some of you at the Pd
Convention in Weimar this year.

My question: Is there a compile for syncgrain~ for OSX?

Best wishes,

Richard Graham

http://rickygraham.com

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Re: [PD] 24 bit if files distorted

2011-08-20 Thread Marco Donnarumma
Hi Peiman,
good to see you here.
I reckon what IOhannes mentioned was this very recent thread here on the
list:

http://lists.puredata.info/pipermail/pd-list/2005-08/030115.html

not a solution there, but Miller took a look at the issue.
cheers,

Marco



 Thanks,

 OK I found this: http://puredata.hurleur.com/sujet-3749-bit-audio-array

 From your explanation it sounds like the problem is in soundfiler right?

 BTW the subject of this email should read 24 bit aif files distorted

 Best,


-- 
Marco Donnarumma
Independent New Media and Sonic Arts Practitioner, Performer, Teacher
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
http://www.flxer.net
Director: http://www.liveperformersmeeting.net
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Re: [PD] reverb in pd

2011-08-20 Thread JF
Samplicity have since created a more thorough set of 'true stereo' impulses of 
the M7 than Acousticas. Follow the link in this post... 

http://chopstickkk.posterous.com/free-true-stereo-bricasti-m7-reverb-impulses

And to quote Samplicity's site - 'This library is completely FREE, to comply 
with the request from Bricasti that it is allowed to create impulse responses 
with the M7, as long as these IRs are not included in any commercial product.'

As Chris pointed out, IR's inherently miss out on the time domain effects of 
the machines, but these are definitely some of the nicest impulses out there to 
my ears, free or not!

John.

--- On Wed, 17/8/11, William Brent william.br...@gmail.com wrote:

 From: William Brent william.br...@gmail.com
 Subject: Re: [PD] reverb in pd
 To: chris clepper cgclep...@gmail.com
 Cc: saint sainti...@yahoo.com, pd list pd-list@iem.at
 Date: Wednesday, 17 August, 2011, 20:47
 All good to know - thanks for the
 response!
 
 
 On Wed, Aug 17, 2011 at 3:08 PM, chris clepper cgclep...@gmail.com
 wrote:
  They did not have permission to make those IRs, but
 Casey from Bricasti
  informally said they were fine to use since they are
 not really close to the
  actual unit.  Static IRs don't capture the modulation
 and randomization in
  high end reverb units (Lexicon PCM, Eventide,
 Bricasti) so you don't get the
  parts of the algorithm you pay big bucks for.  That
 is incidentally the main
  difference between the reverb in a sub-$200 Lexi or TC
 and one costing 10x
  that!
 
  Plate reverbs can be pretty accurately captured and
 the IR takes up a lot
  less space than an EMT 140.  The commercial plugins
 like Altiverb have much
  better samples than the freebies unfortunately.
 
  On Wed, Aug 17, 2011 at 1:11 PM, William Brent william.br...@gmail.com
  wrote:
 
  Sorry to resurrect this old thread, but I
 downloaded these IRs when
  they were available and am wondering if they're
 definitely 100% free
  and open for any use.  I have students that would
 want to work with
  them, but don't want to officially recommend that
 and pass the .zip on
  unless I can be sure there are no copyright
 issues.
 
  Does the original poster or anyone else know about
 these details?
 
  (btw, the link is now dead)
 
 
 
  On Thu, Oct 21, 2010 at 10:01 AM, saint sainti...@yahoo.com
 wrote:
   +1 on ben saylor's partconv~ - works
 excellently.
  
   arm yourself with the free acousticas
 IR's...
   http://www.acousticas.net/World/IRs/AcousticasM7.zip
  
   of the $3,500 bricasti m7 unit...
   http://www.bricasti.com/m7.html
  
   ...and you'll not go back to algorithmic
 reverbs again.
  
   or just get some balloons and record your
 own!
  
   (grab those IR's soon as it seems acousticas
 have gone out of business.
   took me a few attempts to check but the link
 is working.)
  
  
  
  
  
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  --
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  www.williambrent.com
 
  “Great minds flock together”
  Conflations: conversational idiom for the 21st
 century
 
  www.conflations.com
 
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 -- 
 William Brent
 www.williambrent.com
 
 “Great minds flock together”
 Conflations: conversational idiom for the 21st century
 
 www.conflations.com
 

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[PD] No loadbang in dynamically created objects

2011-08-20 Thread brandon zeeb
Hey dudes,

I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
fired within abstractions which are created dynamically.  Am I missing
something, or did I just stumble upon a bug?

Cheers,

-- 
Brandon Zeeb
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Re: [PD] No loadbang in dynamically created objects

2011-08-20 Thread John Harrison
This is expected behavior and has been discussed on the list several times.
You can send loadbang as a message to the abstraction or use initbang.

Sent from my cell...
On Aug 20, 2011 12:46 PM, brandon zeeb zeeb.bran...@gmail.com wrote:

 Hey dudes,

 I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
fired within abstractions which are created dynamically.  Am I missing
something, or did I just stumble upon a bug?

 Cheers,

 --
 Brandon Zeeb



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Re: [PD] No loadbang in dynamically created objects

2011-08-20 Thread cyrille henry

Hello,

that's a feature.
see archives.
c


Le 20/08/2011 19:46, brandon zeeb a écrit :

Hey dudes,

I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being 
fired within abstractions which are created dynamically.  Am I missing 
something, or did I just stumble upon a bug?

Cheers,

--
Brandon Zeeb




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Re: [PD] No loadbang in dynamically created objects

2011-08-20 Thread Mathieu Bouchard

On Sat, 20 Aug 2011, brandon zeeb wrote:

I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not 
being fired within abstractions which are created dynamically.  Am I 
missing something, or did I just stumble upon a bug?


[loadbang] is something that has to be banging whenever the patching is 
finished. The patch that does dynamic creation is the one that is 
responsible for loadbanging the objects.


Basic Pd only allows loadbanging a complete canvas, by sending a loadbang 
message to the canvas. However, there are extensions for doing other 
things. For example, [gf/canvas_loadbang], together with 
[gf/canvas_count], allows you to send a loadbang to only the newest 
objects, in a canvas that had already been loadbanged.


(The rule is that loadbang should be done only once per object at most, 
never more than that.)


Note that creating objects manually also does not cause any loadbangs, 
though it would be a good thing to have a menu item for triggering 
loadbang on objects that didn't exist back when loadbang was done in that 
canvas. That would be a quite awesome shortcut.


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Re: [PD] No loadbang in dynamically created objects

2011-08-20 Thread brandon zeeb
Great, I just realized this was recently touched up, so sorry for the repeat
thread.  This makes complete sense, the polyphonic host to my dynamic object
creation is now sending [loadbang( messages to the newly created patches.

Cheers,
brandon

On Sat, Aug 20, 2011 at 3:00 PM, Mathieu Bouchard ma...@artengine.cawrote:

 On Sat, 20 Aug 2011, brandon zeeb wrote:

  I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
 fired within abstractions which are created dynamically.  Am I missing
 something, or did I just stumble upon a bug?


 [loadbang] is something that has to be banging whenever the patching is
 finished. The patch that does dynamic creation is the one that is
 responsible for loadbanging the objects.

 Basic Pd only allows loadbanging a complete canvas, by sending a loadbang
 message to the canvas. However, there are extensions for doing other things.
 For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows
 you to send a loadbang to only the newest objects, in a canvas that had
 already been loadbanged.

 (The rule is that loadbang should be done only once per object at most,
 never more than that.)

 Note that creating objects manually also does not cause any loadbangs,
 though it would be a good thing to have a menu item for triggering loadbang
 on objects that didn't exist back when loadbang was done in that canvas.
 That would be a quite awesome shortcut.

  __**__**
 ___
 | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC




-- 
Brandon Zeeb
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Re: [PD] 24 bit if files distorted

2011-08-20 Thread peiman khosravi
Thanks Marco,

That makes sense. Next let's see if there is a fix for it. :-)


Best,

Peiman

On 20 August 2011 15:44, Marco Donnarumma de...@thesaddj.com wrote:
 Hi Peiman,
 good to see you here.
 I reckon what IOhannes mentioned was this very recent thread here on the
 list:
 http://lists.puredata.info/pipermail/pd-list/2005-08/030115.html
 not a solution there, but Miller took a look at the issue.
 cheers,
 Marco



 Thanks,

 OK I found this: http://puredata.hurleur.com/sujet-3749-bit-audio-array

 From your explanation it sounds like the problem is in soundfiler right?

 BTW the subject of this email should read 24 bit aif files distorted

 Best,


 --
 Marco Donnarumma
 Independent New Media and Sonic Arts Practitioner, Performer, Teacher
 ACE, Sound Design MSc by Research (ongoing)
 The University of Edinburgh, UK
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net
 Director: http://www.liveperformersmeeting.net


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[PD] sending image from of / libpd

2011-08-20 Thread ronni montoya
Hi , Do anybody is working with openframeoworks and libpd? i would
like to develop an application that interpret pixels as sounds using
libpd addon on openframeworks.
I was wondering which would be the best way for  sending
images(opencvimages ) or pixels arrrays from openframeworks to pd
using  libpd and receiving it in pd for interpreting it as sound in
real time.
Do anybody have tried soemthing like this? any idea?


R.

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