Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included
On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote: Does it does type-punning? Does compilation give warnings about that? That's my guess. [blosc~] does type punning indeed, it uses type unsigned long in phase conversion, blosc~.cc line 86/87. But there is no literal bitmask defined, only a scaling. Not sure if this type punning gives a problem. Katja ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included
On Fri, May 4, 2012 at 10:26 AM, katja katjavet...@gmail.com wrote: On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steiner h...@at.or.at wrote: Does it does type-punning? Does compilation give warnings about that? That's my guess. [blosc~] does type punning indeed, it uses type unsigned long in phase conversion, blosc~.cc line 86/87. But there is no literal bitmask defined, only a scaling. Not sure if this type punning gives a problem. Wait, it uses unsigned long long and unsigned long as distinguished data types for some tricks. But these types could be both 64 bit on a 64 bit system, no? Would it not be better to use types from stdint.h (or cstdint.h in this case)? Katja ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Multiline text using [text2d]/[text3d]
Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? Antonio -- anto...@hellocatfood.com http://www.hellocatfood.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Multiline text using [text2d]/[text3d]
Le 04/05/2012 14:18, Antonio Roberts a écrit : Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? Antonio Yes, As you can see in the help patch, these objects accept the message 'string', which contains ASCII values. See the patch attached. ++ Jack multiline.pd Description: application/puredata ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?
hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk (http://fractgame.com/) again... maybe he have some time now. à+ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] what makes Pd-extended 0.43 so CPU-hungry?
Hello, I've installed Pd-extended 0.43 versions (Linux and OSX) from the autobuilds several times in the past year. The latest builds seem to work fine in many aspects, but they are still so CPU-hungry: ~ 50% more than Pd-extended 0.42. How come? A while ago, the new PortAudio version was blamed (http://www.mail-archive.com/pd-list@iem.at/msg50357.html). Indeed, using Jack solves the load difference for OSX. But on Debian I also observe a 50% load increase for the new Pd-extended. No matter if ALSA or Jack is used. Does anyone have similar observations with Linux builds? BTW, I'm happy with Tk 8.5's antialiased font! Initially, I feared that antialiasing was responsible for increased load on Debian, but disabling GUI updates did not make noticeable difference. It seems that antialiasing is done rather efficiently, the performance drop must be somewhere else. Katja ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Multiline text using [text2d]/[text3d]
Thanks for this, but there's still a bit of a problem. I need to be able to type in the text using a symbol box (sorry, I should've mentioned this earlier). I had a look through the archives and found that someone had written an abstraction to convert text to ascii http://lists.puredata.info/pipermail/pd-list/2011-08/090340.html but this doesn't support displaying numbers. Using this solution I can still convert text to ascii but how can I type in a line break using a symbol box? Antonio On 4 May 2012 13:52, Jack j...@rybn.org wrote: Le 04/05/2012 14:18, Antonio Roberts a écrit : Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? Antonio Yes, As you can see in the help patch, these objects accept the message 'string', which contains ASCII values. See the patch attached. ++ Jack ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- anto...@hellocatfood.com http://www.hellocatfood.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Multiline text using [text2d]/[text3d]
On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts anto...@hellocatfood.com mailto:anto...@hellocatfood.com wrote: Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? To do that I usually convert text into ascii strings and pass the list to text3d prepend string message. I don't know if there are others methods. if you manage to create a symbol with a CR (or LF?, or CRLF?), then the [text*] objects will linebreak there as well. but it might be easiser to use [string( fgmasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Multiline text using [text2d]/[text3d]
- Original Message - From: IOhannes m zmölnig zmoel...@iem.at To: pd-list@iem.at Cc: Sent: Friday, May 4, 2012 11:04 AM Subject: Re: [PD] Multiline text using [text2d]/[text3d] On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts anto...@hellocatfood.com mailto:anto...@hellocatfood.com wrote: Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? To do that I usually convert text into ascii strings and pass the list to text3d prepend string message. I don't know if there are others methods. if you manage to create a symbol with a CR (or LF?, or CRLF?), then the [text*] objects will linebreak there as well. Here's quick-and-dirty, Pd-Vanilla-compatible (attached). Oddly it displays differently in the console on Pd-l2ork, but it looks fine in Pd-ext nightly. -Jonathan but it might be easiser to use [string( fgmasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list cr.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] what makes Pd-extended 0.43 so CPU-hungry?
I honestly don't know the cause, and haven't really checked on numbers. I mostly work on my four year old laptop, and test by running patches I know (solitude is a good test of heavy CPU usage, it won't run on a machine less than 1.6GHz, from my experience). As for drawing operations like anti-aliasing, those would not show up in the 'pd' process, but rather the 'pd-gui' process, since that's the Tk part. Are you seeing the CPU increase in the 'pd' process? How are you measuring this? .hc On May 4, 2012, at 9:31 AM, katja wrote: Hello, I've installed Pd-extended 0.43 versions (Linux and OSX) from the autobuilds several times in the past year. The latest builds seem to work fine in many aspects, but they are still so CPU-hungry: ~ 50% more than Pd-extended 0.42. How come? A while ago, the new PortAudio version was blamed (http://www.mail-archive.com/pd-list@iem.at/msg50357.html). Indeed, using Jack solves the load difference for OSX. But on Debian I also observe a 50% load increase for the new Pd-extended. No matter if ALSA or Jack is used. Does anyone have similar observations with Linux builds? BTW, I'm happy with Tk 8.5's antialiased font! Initially, I feared that antialiasing was responsible for increased load on Debian, but disabling GUI updates did not make noticeable difference. It seems that antialiasing is done rather efficiently, the performance drop must be somewhere else. Katja ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?
there seem to be a fair amount of folks interested in this from what i've seen on the noisepages list for libpd. keep us informed! scott On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote: hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk (http://fractgame.com/) again... maybe he have some time now. à+ __**_ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] deep note in Pd
- Original Message - From: katja katjavet...@gmail.com To: pd-list@iem.at Cc: Sent: Thursday, May 3, 2012 4:24 AM Subject: Re: [PD] deep note in Pd G reat audiovisual composition. One could also spend days or weeks learning advanced Pd techniques from it. A typical Jonathan Wilkes patch, I would say. Hey, thanks Katja! Best, Jonathan Katja On Wed, May 2, 2012 at 7:50 PM, Jonathan Wilkes jancs...@yahoo.com wrote: Yeah, my default screen-video-capture tool doesn't capture sound, so I just quickly recorded to [writesf~] at whatever level sounded good in my earphones and put it together with the webm. The patch is attached. -Jonathan - Original Message - From: Max abonneme...@revolwear.com To: Jonathan Wilkes jancs...@yahoo.com Cc: Sent: Wednesday, May 2, 2012 7:48 AM Subject: Re: [PD] deep note in Pd LOL the volume is a bit low. Am 02.05.2012 um 04:49 schrieb Jonathan Wilkes: Batuhan Bozkurt wrote a great blog entry about recreating the THX Deep Note with Supercollider awhile back. So I tried it in Pd. Then I lost the patch. Then I tried recreating it from memory, and upped the ante with some visuals :) http://www.youtube.com/watch?v=ESi7ub8AVPs (Unfortunately the a and v don't sync up so well, but you can get the general idea) -Jonathan ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pduino patch help
I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum pads and routes the bangs to different output pins. The pins then trigger a seperate solenoids with the arduino board. These solenoids hit actual drums. I thought the pd patch was working last week and the [digital 0 0] message box was displaying different numbers when different drum pads were triggered. I then updated the firmata library because I thought I should. The [digital 0 0] box then stopped displaying numbers according to midi input data. Would someone mind looking at my patch and seeing if something is wrong? I don't know a whole lot about pd. I can send it off list, I doubt there's attachments here. Thanks, Drake ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pduino patch help
Attach the patch, then we can take a look , attached pd patches are welcome, common and even encouraged here! :-D .hc On May 4, 2012, at 2:59 PM, Drake Schutt wrote: I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum pads and routes the bangs to different output pins. The pins then trigger a seperate solenoids with the arduino board. These solenoids hit actual drums. I thought the pd patch was working last week and the [digital 0 0] message box was displaying different numbers when different drum pads were triggered. I then updated the firmata library because I thought I should. The [digital 0 0] box then stopped displaying numbers according to midi input data. Would someone mind looking at my patch and seeing if something is wrong? I don't know a whole lot about pd. I can send it off list, I doubt there's attachments here. Thanks, Drake ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pduino patch help
Hello, in fact you can put attachments here on the list. I am sorry but I am not really helpful on this matter, as I am myself also trying to get some piezo-triggerings onto Pd through Arduino and are still learning around this. I wouldn´t mind take a look at the patch - but as said before - I am not sure I could be to so much help. All the best, Björn Eriksson On Fri, May 4, 2012 at 8:59 PM, Drake Schutt drak...@gmail.com wrote: I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum pads and routes the bangs to different output pins. The pins then trigger a seperate solenoids with the arduino board. These solenoids hit actual drums. I thought the pd patch was working last week and the [digital 0 0] message box was displaying different numbers when different drum pads were triggered. I then updated the firmata library because I thought I should. The [digital 0 0] box then stopped displaying numbers according to midi input data. Would someone mind looking at my patch and seeing if something is wrong? I don't know a whole lot about pd. I can send it off list, I doubt there's attachments here. Thanks, Drake ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] change base of log
Hello list, ive noticed that the object [log] only outputs the natural logarithm and im wondering if there is an object in Pd that can give me log base 10. Thanks in advance. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] change base of log
Divide the result by ln(10)=2.30258509 I'd put this into an abstraction named log10.pd for example: [inlet] | [log] | [/ 2.302585] | [outlet] Chuck On Fri, May 4, 2012 at 2:30 PM, Roberto Aramburu aramburum...@gmail.com wrote: Hello list, ive noticed that the object [log] only outputs the natural logarithm and im wondering if there is an object in Pd that can give me log base 10. Thanks in advance. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pduino patch help
you'll find my patch attached! On Fri, May 4, 2012 at 2:04 PM, Hans-Christoph Steiner h...@at.or.atwrote: Attach the patch, then we can take a look , attached pd patches are welcome, common and even encouraged here! :-D .hc On May 4, 2012, at 2:59 PM, Drake Schutt wrote: I've got a fairly simple patch that I got help from someone on the list in building. It just takes midi data from 16 drum pads and routes the bangs to different output pins. The pins then trigger a seperate solenoids with the arduino board. These solenoids hit actual drums. I thought the pd patch was working last week and the [digital 0 0] message box was displaying different numbers when different drum pads were triggered. I then updated the firmata library because I thought I should. The [digital 0 0] box then stopped displaying numbers according to midi input data. Would someone mind looking at my patch and seeing if something is wrong? I don't know a whole lot about pd. I can send it off list, I doubt there's attachments here. Thanks, Drake ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list v2.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Multiline text using [text2d]/[text3d]
Le 04/05/2012 17:59, Jonathan Wilkes a écrit : - Original Message - From: IOhannes m zmölnig zmoel...@iem.at To: pd-list@iem.at Cc: Sent: Friday, May 4, 2012 11:04 AM Subject: Re: [PD] Multiline text using [text2d]/[text3d] On 05/04/2012 02:42 PM, Husk 00 wrote: On Fri, May 4, 2012 at 2:18 PM, Antonio Roberts anto...@hellocatfood.com mailto:anto...@hellocatfood.com wrote: Is it possible to display multiple lines of text using one instance of [text2d]/[text3d]? To do that I usually convert text into ascii strings and pass the list to text3d prepend string message. I don't know if there are others methods. if you manage to create a symbol with a CR (or LF?, or CRLF?), then the [text*] objects will linebreak there as well. Here's quick-and-dirty, Pd-Vanilla-compatible (attached). Oddly it displays differently in the console on Pd-l2ork, but it looks fine in Pd-ext nightly. With 10 instead of 13 in the message box, it looks fine under ubuntu and pd vanilla. ++ Jack -Jonathan but it might be easiser to use [string( fgmasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] ubuntu 12.04 precise pangolin pd-extended 0.43.1 amd64 deb package for download - link included
Here's the fix for the 64-bit Linux (and I suspect OSX as well). Change around lines 33 or so: typedef unsigned long long u64; typedef unsigned long u32; To: #ifdef _WIN32 typedef unsigned long long u64; typedef unsigned long u32; #else #include stdint.h typedef uint64_t u64; typedef uint32_t u32; #endif Cheers! ico On 05/04/2012 04:26 AM, katja wrote: On Fri, May 4, 2012 at 5:14 AM, Hans-Christoph Steinerh...@at.or.at wrote: Does it does type-punning? Does compilation give warnings about that? That's my guess. [blosc~] does type punning indeed, it uses type unsigned long in phase conversion, blosc~.cc line 86/87. But there is no literal bitmask defined, only a scaling. Not sure if this type punning gives a problem. Katja ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Ivica Ico Bukvic, D.M.A Composition, Music Technology Director, DISIS Interactive Sound Intermedia Studio Director, L2Ork Linux Laptop Orchestra Assistant Director, CCTAD Virginia Tech Department of Music Blacksburg, VA 24061-0240 (540) 231-6139 (540) 231-5034 (fax) disis.music.vt.edu l2ork.music.vt.edu ico.bukvic.net ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list