Re: [PD] [PD-announce] Pd-extended 0.43.4 beta release, its almost done!

2012-10-23 Thread Charles Goyard
Hi Hans,

great news, thank you !


Here are a startup problem I have (on archlinux) :

if a symlink in lib/pd-extended/startup is dangling, pd segfaults.
Maybe there's something more graceful to do with that :).

I saw that because I removed the lua loader from the externals makefile,
and the install script still creates pdlua in the startup dir.


Also there's a strange hickup with Gem, which fails to configure on
first pass (problem with PROG_OBJCXX not defined or so), but restarting
the compilation as-is works.


So basically things work on Arch with these tweaks:
- change the lua paths in loaders/pdua/src/Makefile to lua instead of
  lua5.1

- compile two times


Thanks,

-- 
Charles

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Re: [PD] [PD-announce] Pd-extended 0.43.4 beta release, its almost done!

2012-10-23 Thread Pierre-Olivier Boulant

Hi Hans,

The Windows versions (.zip and .exe) are not found when you click on the 
links.


Cheers
Piere-Olivier


On 23/10/2012 05:34, Hans-Christoph Steiner wrote:

So in a little burst of activity, there has been new work on the Pd-extended
0.43 release.  A bunch of bugs have been fixed, a new Windows XP build server
is up and running, a couple of bugs are still outstanding.  Overall, things
are looking good and ready to go!  Unless you are affected by one of the bugs
listed below, I think that this beta version is already much better than the
last release. You can get it here:

https://puredata.info/downloads/pd-extended/releases/0.43.4

If you are running Ubuntu or Linux Mint (lucid thru quantal), you can add this
PPA to automatically find and install Pd-extended beta updates:
https://launchpad.net/~eighthave/+archive/pd-extended/

Running this command in the Terminal is the easiest way to add this PPA to
your machine:
sudo add-apt-repository ppa:eighthave/pd-extended


Unfixed bugs


These are the bugs that are not yet fixed.  If you can help with them we
appreciate all the help we can get.

GUIs not updating well on parent patch
https://sourceforge.net/tracker/?func=detailaid=3573542group_id=55736atid=478070

Mac OS X: gem 0.93 does not play .mpg files
https://sourceforge.net/tracker/?func=detailaid=3517368group_id=64325atid=507079

Windows: the autotips are in a very small font
https://sourceforge.net/tracker/?func=detailaid=3526086group_id=55736atid=478070

Windows: canvas properties window is not focused when started
https://sourceforge.net/tracker/?func=detailaid=3577400group_id=55736atid=478070



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Re: [PD] [PD-announce] Pd-extended 0.43.4 beta release, its almost done!

2012-10-23 Thread Nicolas Montgermont

Hello Hans,

Thanks for your work.
I have a special behavior here on macbook pro 13 / osx 10.6.8 / Intel 
core 2 duo 2.4 GHz:


When I launch load meter my cpu is already at 52-54% with nothing else 
open, even with the dsp not started.
Then if I move the load meter window or the Terminal window, the cpu 
decrease to 20-25% during the movement

Then if I switch to dsp on then dsp off, the cpu decrease to a normal 2%.
It goes back to 50% when i reactivate the cpu.
I'm using the portaudio driver, with 44100Hz / 100ms latency / 64 
samples buffer, callbacks not checked and Built-in input and output.


Can other osx users reproduce this?

Best,
n


Le 23/10/12 05:34, Hans-Christoph Steiner a écrit :

So in a little burst of activity, there has been new work on the Pd-extended
0.43 release.  A bunch of bugs have been fixed, a new Windows XP build server
is up and running, a couple of bugs are still outstanding.  Overall, things
are looking good and ready to go!  Unless you are affected by one of the bugs
listed below, I think that this beta version is already much better than the
last release. You can get it here:

https://puredata.info/downloads/pd-extended/releases/0.43.4

If you are running Ubuntu or Linux Mint (lucid thru quantal), you can add this
PPA to automatically find and install Pd-extended beta updates:
https://launchpad.net/~eighthave/+archive/pd-extended/

Running this command in the Terminal is the easiest way to add this PPA to
your machine:
sudo add-apt-repository ppa:eighthave/pd-extended


Unfixed bugs


These are the bugs that are not yet fixed.  If you can help with them we
appreciate all the help we can get.

GUIs not updating well on parent patch
https://sourceforge.net/tracker/?func=detailaid=3573542group_id=55736atid=478070

Mac OS X: gem 0.93 does not play .mpg files
https://sourceforge.net/tracker/?func=detailaid=3517368group_id=64325atid=507079

Windows: the autotips are in a very small font
https://sourceforge.net/tracker/?func=detailaid=3526086group_id=55736atid=478070

Windows: canvas properties window is not focused when started
https://sourceforge.net/tracker/?func=detailaid=3577400group_id=55736atid=478070



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Re: [PD] [PD-announce] Pd-extended 0.43.4 beta release, its almost done!

2012-10-23 Thread Charles Goyard
Charles Goyard wrote:
 Also there's a strange hickup with Gem, which fails to configure on
 first pass (problem with PROG_OBJCXX not defined or so), but restarting
 the compilation as-is works.

Ooops. It seems I mixed things. I had to  uncomment the AC_PROG-OBJCXX
in configure.ac and apply the cross-compilation workaround patch from
the debian packaging stuff.

Note: up to data git Gem does not exhibit this behavior and builds fine
out of the box.


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[PD] rjdj is gone, robotcowboy is coming ...

2012-10-23 Thread Dan Wilcox
Hey all,

So it seems the rjdj app is off the iOS app store already :(

Just letting you know I have an alternative coming for running pd patches on 
iOS  desktop: the robotcowboy app. It's basically my performance environment 
as an app including pd, midi, osc, and a Processing-like lua scripting 
environment.

I could use some help on beta testing, website work, etc soon since I'm trying 
to get this out *while* planning/working on my masters thesis project 
(robotcowboy is going to Mars!). Any help would be greatly appreciated. This 
app is being built in OpenFrameworks, so it works on Mac/Win/Lin  iOS. Android 
support could be added, but I don't have an android device.

https://github.com/danomatika/robotcowboy


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-10-23 Thread Ivica Ico Bukvic
Do you mind saying why is the app off the iOS app store?

 

From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
Dan Wilcox
Sent: Tuesday, October 23, 2012 10:06 AM
To: pd list
Subject: [PD] rjdj is gone, robotcowboy is coming ...

 

Hey all,

 

So it seems the rjdj app is off the iOS app store already :(

 

Just letting you know I have an alternative coming for running pd patches on
iOS  desktop: the robotcowboy app. It's basically my performance
environment as an app including pd, midi, osc, and a Processing-like lua
scripting environment.

 

I could use some help on beta testing, website work, etc soon since I'm
trying to get this out *while* planning/working on my masters thesis project
(robotcowboy is going to Mars!). Any help would be greatly appreciated. This
app is being built in OpenFrameworks, so it works on Mac/Win/Lin  iOS.
Android support could be added, but I don't have an android device.

 

https://github.com/danomatika/robotcowboy

 



Dan Wilcox

danomatika.com

robotcowboy.com

 





 

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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-10-23 Thread Maurice Rickard
Whoa.  That's impressively ambitious!  Cloning now. Thanks for putting this out 
there!

Maurice Rickard
http://mauricerickard.com | http://onezeromusic.com | http://yoctonaut.com



On Oct 23, 2012, at 10:05 AM, Dan Wilcox danomat...@gmail.com wrote:

 Hey all,
 
 So it seems the rjdj app is off the iOS app store already :(
 
 Just letting you know I have an alternative coming for running pd patches on 
 iOS  desktop: the robotcowboy app. It's basically my performance environment 
 as an app including pd, midi, osc, and a Processing-like lua scripting 
 environment.
 
 I could use some help on beta testing, website work, etc soon since I'm 
 trying to get this out *while* planning/working on my masters thesis project 
 (robotcowboy is going to Mars!). Any help would be greatly appreciated. This 
 app is being built in OpenFrameworks, so it works on Mac/Win/Lin  iOS. 
 Android support could be added, but I don't have an android device.
 
 https://github.com/danomatika/robotcowboy
 
 
 Dan Wilcox
 danomatika.com
 robotcowboy.com
 
 
 
 
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Re: [PD] [PD-announce] Pd-extended 0.43.4 beta release, its almost done!

2012-10-23 Thread Hans-Christoph Steiner

Oops, still working out the kinks in the new Windows build server.  The file
was misnamed.  That's fixed now.  I should also say again, thanks to Max
Neupert for getting this new Windows build servers setup.  Sure beats the old
700MHz one that I was running.

.hc

On 10/23/2012 05:58 AM, Pierre-Olivier Boulant wrote:
 Hi Hans,
 
 The Windows versions (.zip and .exe) are not found when you click on the 
 links.
 
 Cheers
 Piere-Olivier
 
 
 On 23/10/2012 05:34, Hans-Christoph Steiner wrote:
 So in a little burst of activity, there has been new work on the Pd-extended
 0.43 release.  A bunch of bugs have been fixed, a new Windows XP build server
 is up and running, a couple of bugs are still outstanding.  Overall, things
 are looking good and ready to go!  Unless you are affected by one of the bugs
 listed below, I think that this beta version is already much better than the
 last release. You can get it here:

 https://puredata.info/downloads/pd-extended/releases/0.43.4

 If you are running Ubuntu or Linux Mint (lucid thru quantal), you can add 
 this
 PPA to automatically find and install Pd-extended beta updates:
 https://launchpad.net/~eighthave/+archive/pd-extended/

 Running this command in the Terminal is the easiest way to add this PPA to
 your machine:
 sudo add-apt-repository ppa:eighthave/pd-extended


 Unfixed bugs
 

 These are the bugs that are not yet fixed.  If you can help with them we
 appreciate all the help we can get.

 GUIs not updating well on parent patch
 https://sourceforge.net/tracker/?func=detailaid=3573542group_id=55736atid=478070


 Mac OS X: gem 0.93 does not play .mpg files
 https://sourceforge.net/tracker/?func=detailaid=3517368group_id=64325atid=507079


 Windows: the autotips are in a very small font
 https://sourceforge.net/tracker/?func=detailaid=3526086group_id=55736atid=478070


 Windows: canvas properties window is not focused when started
 https://sourceforge.net/tracker/?func=detailaid=3577400group_id=55736atid=478070




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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-10-23 Thread Hans-Christoph Steiner

Sounds great. If you want to support Android, its easy to download and run the
emulator.  You'll need to install the Android SDK and NDK, both are just
tarballs that you download and uncompress.

.hc

On 10/23/2012 10:09 AM, Maurice Rickard wrote:
 Whoa.  That's impressively ambitious!  Cloning now. Thanks for putting this 
 out there!
 
 Maurice Rickard
 http://mauricerickard.com | http://onezeromusic.com | http://yoctonaut.com
 
 
 
 On Oct 23, 2012, at 10:05 AM, Dan Wilcox danomat...@gmail.com wrote:
 
 Hey all,

 So it seems the rjdj app is off the iOS app store already :(

 Just letting you know I have an alternative coming for running pd patches on 
 iOS  desktop: the robotcowboy app. It's basically my performance 
 environment as an app including pd, midi, osc, and a Processing-like lua 
 scripting environment.

 I could use some help on beta testing, website work, etc soon since I'm 
 trying to get this out *while* planning/working on my masters thesis project 
 (robotcowboy is going to Mars!). Any help would be greatly appreciated. This 
 app is being built in OpenFrameworks, so it works on Mac/Win/Lin  iOS. 
 Android support could be added, but I don't have an android device.

 https://github.com/danomatika/robotcowboy

 
 Dan Wilcox
 danomatika.com
 robotcowboy.com




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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-10-23 Thread Dan Wilcox
Sorry, I should have clarified.

RjDj the entity is going great.

RjDj the original iOS app, is no longer being supported and is now no longer 
availabel on the App Store. From the RjDj blog:

 In all these years, RjDj grew out of this app and really became something 
 different. RjDj became a new way how to think music, it became a brand. This 
 development is something we want to enforce which is the reason why we are 
 now positioning everything for our future.
 
 As a first step we are cleaning up our old apps which also means that we 
 are retiring the good old RjDj app. Don't be sad, we are working on some 
 great new content released through The Dark Knight Rises Z+ app and we are 
 also working on the exciting Music Zones project which we are currently 
 test driving in the UK app store.
 
 So starting from next week, we won't make the app available in the app store 
 anymore, so if you are a nostalgic app collector, this is your last chance to 
 get it. You will still be able to use the installed app but we won't be 
 supporting it any longer. This means that you won't be able to upload 
 recordings or download scenes. On October 8th we will also change our website.


I was directly inspired by RjDj to in making a similar app and thanks to Peter, 
et al. libpd makes it possible. I have used RjDj for a number of small 
experiments and are sad to see it go, but in the end I needed something that 
works more for my needs, so I've been working towards making my own app.

On Oct 23, 2012, at 10:43 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 Do you mind saying why is the app off the iOS app store?
  
 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Dan 
 Wilcox
 Sent: Tuesday, October 23, 2012 10:06 AM
 To: pd list
 Subject: [PD] rjdj is gone, robotcowboy is coming ...
  
 Hey all,
  
 So it seems the rjdj app is off the iOS app store already :(
  
 Just letting you know I have an alternative coming for running pd patches on 
 iOS  desktop: the robotcowboy app. It's basically my performance environment 
 as an app including pd, midi, osc, and a Processing-like lua scripting 
 environment.
  
 I could use some help on beta testing, website work, etc soon since I'm 
 trying to get this out *while* planning/working on my masters thesis project 
 (robotcowboy is going to Mars!). Any help would be greatly appreciated. This 
 app is being built in OpenFrameworks, so it works on Mac/Win/Lin  iOS. 
 Android support could be added, but I don't have an android device.
  
 https://github.com/danomatika/robotcowboy
  
 
 Dan Wilcox
 danomatika.com
 robotcowboy.com
  
 
 


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] PD- dynamic patching - how to keep track of object creation number?

2012-10-23 Thread Alexandros Drymonitis
Couldn't really make this work, but iemguts did it.

On Wed, Oct 17, 2012 at 5:24 PM, Jamie Bullock ja...@jamiebullock.comwrote:


 On 8 Oct 2012, at 18:30, adr...@gmail.com wrote:

  I know the command for creating an object, but I didn't know there's a
 command to destroy one. Which one is it?
 

 One option is to add some kind of UID to your object creation arguments,
 and then use find + cut messages to delete them.

 For example instantiate your objects:

 [MyObject unique-identifier extra arguments]


 You can delete them like this:

 |find +unique-identifier 1, cut(
 |
 [s pd-some-canvas]


 Of course, this solution only works if the thing you are trying to delete
 is an abstraction you've authored.

 best,

 Jamie

 --
 http://jamiebullock.com


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Re: [PD] Using right, left, up, and down keyboard keys to toggle values

2012-10-23 Thread Hans-Christoph Steiner

Sorry, yes, you need to use [keyname].  [key] and [keyup] only output ASCII
numbers, so things like arrow keys don't show up.  You can see what comes out
of [key] and [keyup] here:

http://www.asciitable.com/

.hc

On 10/21/2012 01:54 PM, Rick T wrote:
 Since [key] doesn't show numbers for Up Left Right and Down arrow
 keys.  I found
 a PD patch that will work, here's the link
 http://puredata.hurleur.com/sujet-974-keypress-issue
 
 Thanks
 
 On Sat, Oct 20, 2012 at 12:57 PM, Hans-Christoph Steiner h...@at.or.atwrote:
 

 Just type the key you want, and see the number come out of [key].  The
 [key]
 help patch will show you, or just add a number box.

 .h


 On 10/20/2012 06:29 PM, Rick T wrote:
 Greetings All

 I can toggle using the space bar key to toggle but how do I assign the
 Right, Left, Down and Up arrow keys?
 Is there a PD chart with their numbers?

 [key]
 |
 [sel 32]
 |
 [tgl]

 Thanks



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Re: [PD] windowing extended objetcs, mistakes on help files and how to make them into vanilla patches

2012-10-23 Thread Hans-Christoph Steiner

I don't quite follow, but if you think there are bugs in the windowing
objects, you should file a bug report.

.hc

On 10/16/2012 05:03 PM, Alexandre Torres Porres wrote:
 seem to have nailed the gaussian window, but with different width values
 than the object.
 
 2012/10/16 Alexandre Torres Porres por...@gmail.com
 
 Hi there, I was studying the window functions for FFT, so I was trying to
 build into vanilla pacthes the window functions that come on Pd-Extended
 [windowing] package. I got to do them all, but kaiser~ and gaussian~

 Do any of you feel capable to perform this ver nerdy taks?

 Well, anyway, here are some inconsistencies/mistakes I found ont the
 description of the formulas that are present in the help of those external
 objetcts:

 - blackman~ instead of 0.8 it should be 0.08

 - welch formula: 1-abs(x) - not sure, but doesn't seem to be right or
 clear. I used this one: http://paulbourke.net/miscellaneous/windows/

 - barlett~: 1-x^2 doesn't seem to be right or clear either, I used this
 one: http://mathworld.wolfram.com/ApodizationFunction.html

 - connes~: cos(pi*x/2) - it's the same as cosine~ so it can't be right, I
 used the above link again.

 Cheers
 Alex




 
 
 
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Re: [PD] Pd-extended 0.43 and Openbox

2012-10-23 Thread Hans-Christoph Steiner
On 10/09/2012 05:56 AM, Nicola Pandini wrote:
 Il 06/10/2012 00:00, Hans-Christoph Steiner ha scritto:
 On 10/04/2012 08:11 AM, Nicola Pandini wrote:
 Il 04/10/2012 02:08, Simon Wise ha scritto:
 On 04/10/12 04:07, Hans-Christoph Steiner wrote:

 Sounds like this should actually be:

 set x [ expr max($x % $screenwidth - $::windowframex, 0)]
 set y [ expr max($y % $screenheight - $::windowframey, 0)]

 That would ensure that x and y are always= 0. Does changing that in
 pdtk_canvas.tcl solve your issue?

 The tricky part here is that this would then break how Pd strictly sets
 the position of existing patches based on the values on the first line
 of the patch file.
 wouldn't that make it difficult to put the window outside the screen
 deliberately ... for example to hide the window decorations off-screen?

 I have needed to use this a few times (when making the window properly
 fullscreen was not possible or appropriate), and it is sometimes a lot
 easier than trying to work out how to tell a particular window manager
 not to put decorations on a particular window.

 Simon

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 Hi Simon, with this:

 if {$geometry == +0+0} {
  set x 0
  set y 0
  } else {
  set x [ expr $x % $screenwidth - $::windowframex]
  set y [ expr $y % $screenheight - $::windowframey]
  }

 You'll keep the standard behaviour of Pd for all the saved patches, only
 the new ones are forced to be placed to coords 0,0.

 Before this kind of change is included in Pd-extended or Pd, it'll need
 to be tested a lot on all platforms.  That's why I never really tackled
 the issue of all the different WMs.
 
 You are right, I only wrote to Simon that he won't loose the possibility to
 place a pd's window outside the screen.
 
 I think a workable approach would
 be to isolate the bits that need to be changed for the different VMs and
 stick that into its own Tcl proc (function) while keeping the current logic.

 Then it'll be easy to customize this logic without having to come up
 with the One True Way that will require lots and lots of testing and
 tweaking.  If the above is really all that needs to change, then that
 can be put into its own proc.
 
 Ok, I'll make further tests to confirm the correct behaviour in OpenBox.


Ok, I split out this logic into its own proc, so now it should be easy to
override with something like:


rename pdtk_canvas_place_window pdtk_canvas_place_window_original
proc pdtk_canvas_place_window {width height geometry} {
# do your tricks here
return [list $width $height ${width}x$height+$x+$y]
}


I also submitted it to Miller for inclusion in Vanilla.

https://sourceforge.net/tracker/?func=detailaid=3579630group_id=55736atid=478072

.hc

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[PD] fexpr~

2012-10-23 Thread Billy King
could anyone help by explaining the use of the fexpr~? how is it different from 
the expr~ ?
Thank you!
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