Re: [PD] confused about $1 in messages

2014-01-22 Thread IOhannes m zmoelnig
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On 2014-01-21 22:35, Jonathan Wilkes wrote:
 On 01/21/2014 04:02 AM, IOhannes m zmölnig wrote:
 On 01/20/2014 10:01 PM, Jonathan Wilkes wrote:
 It might help some if the selector inside a message box were
 visually distinct from the rest of the message.
 +1
 
 You could also have different colors for built-ins vs. custom
 selectors.
 -1
 
 Hm... care to explain your votes?  Is it the word colors that got
 a -1, or the idea of visually distinguishing between the two
 groups?
 

the latter.

how the selector differs from the atoms should be a matter of
user-definable preferences.
and i'd like to have a way to distinguish atoms (with potential
whitespace characters) from the whitespace atom-separator.

fgamsdr
IOhannes
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Re: [PD] suggestions for spectral weight anaylsis

2014-01-22 Thread William Brent
Hi - try the dB threshold setting to leave out quiet grains. With
normalization on, that can give you bad results because low level noise
ends up being boosted, making the grain appear bright. Another problem is
that a fixed window size will always get you audio slices that have mixed
content - with a window size of 93ms, it's pure luck if you get a speech
grain that only contains aaa. It'll likely have a little sss or
something else in it too. So the solution there is to try to parse the
audio based on content, not size. And using single value features (like
brightness), BFCCs, or Bark spectrum, you're fine to compare grains of
various sizes - the length of features like BFCCs/Bark spectrum depends on
the size of the Bark filterbank, not the window size.

About phasing...the worst case is that you end up overlaying the same grain
with itself, but offset a bit. Don't know if that's an issue in your case.
There is the stutter_protect option in timbreID to avoid repeated grains
for concatenative synth, but I think you're just doing ordering? Anyway,
it's a major problem with this technique, because the goal is to spit out
sequences of timbrally similar grains. If things are working properly, that
will always produce sequences of grains that have similar waveforms, and if
you overlap similar waveforms, you get phasing/filtering! To be honest,
I've only ever done two things: 1) add low levels of good reverb to smooth
it out. 2) add controls for randomizing the grain size within reasonable
bounds (like 90% - 110% of the window size). That at least varies the
otherwise steady windowing artifacts, which can turn into a very audible
flutter if your output overlap is high.

One other thing to be aware of: if you do the analysis with a high overlap
factor, you're more likely to overlap identical content. So an overlap of 1
is best from that perspective, but then you lose time resolution and end up
with fewer grains. Or, taking things back to the first point above: if you
have good segmentation based on content and not a fixed window size, you're
less likely to have extremely similar waveforms overlap and cause phasing.
With a reasonably small audio source (like your Lucier content), you could
do this manually with labels in Audacity. Takes a lot of patience but I bet
it would make a noticeable difference.



On Sun, Jan 19, 2014 at 2:07 PM, João Pais jmmmp...@googlemail.com wrote:



 There are separate versions of each analysis object: one for real time,
 and one for NRT reading straight out of tables. You'll see separate help
 files for [barkSpec~] and [barkSpec], for instance. So an [until] loop
 scanning your pre-recorded audio will be the fastest way for you to work on
 this. That's what's used in the 06/order.pd example. Just look in the [pd
 analysis] sub patch and you can change the feature from barkSpec to
 whatever you like (or whatever combination of features, weighted however).

 I'd recommend putting your audio into the timbre-space patch and plotting
 by different features there. That way, you can see how the
 vowels/consonants fall on different axes when using certain features.
 That'll give you some intuition on picking the best feature or combo of
 features.

 Last - ordering by timbre is always going to be fuzzy unless you can find
 a one-dimensional feature that reflects the timbre aspect you're after.
 Ordering by multi-dimensional features, you might make a big jump along one
 dimension for one step in your ordering, and then a big jump along a
 different dimension for the next step. You never know how much one
 particular feature is contributing the choice of the next step in the
 ordering. In terms of keeping it relatively intuitive to work with, fewer
 dimensions is better. For speech, I'd recommend trying [specBrightness]
 only, with a boundary frequency of about 2.5kHz. That'll separate the
 high-frequency consonants from the more formanty low-mid vowels. You should
 get a decent continuum with just that one feature.


 Hi,

 I don't have much time to be working on this, so I ended up adapting your
 timbre-space patch, and using the Brigthness (with 2.5KHz) in both x and y
 dimensions. This plots a straight line from vowels to sibilants, although
 the result isn't 100% straight. E.g. some sounds (or silence) that belong
 to an already existing group appear later inside other groups. But in
 general it works.
 A provisory result can be heard in
 https://soundcloud.com/experimental-music/i-am-splitting-in-a-room-v2 -
 it's part of Nicollas Collins' seminar on experimental music here in Berlin.
 As soon as I can I'll try to finish my analysis of your timbre-space
 patch, and improve the results. Or, if possible, even redo the patch myself.

 Another detail, do you have any suggestion on how to use your granulator
 and not get the typical phasing effects? I changed the envelope to a vline~
 with a [0 0 0, 1 50 0, 1 50 50, 0 50 100( message. It helps, but just
 because there aren't almost any 

Re: [PD] [OT] invitation to take part in research study

2014-01-22 Thread Pedro Ângelo

On 21/01/14 14:25, Pierre Massat wrote:

Hey,

How long does it take to respond to it ?

Cheers,

Pierre.


Hello Pierre,

In the pilot study, the average response time was 20 minutes.

Please let me know if I can help you with anything else.

Best regards,

Pedro Ângelo


2014/1/21 Pedro Ângelopang...@void.io


Dear friends,

I apologise in advance for any duplicate copies of this email you might
receive.

As part of my PHD research on heterogeneous systems and creativity I'm
running an online questionnaire about the needs and work practices of
artists and creatives who develop technology-based projects with a special
focus on interactive systems as those used in art installations and live
performance:

http://goo.gl/PLTMRd

I would like to kindly ask for your help with this work, both by
responding to the questionnaire and by spreading the word about it to
people and collectives you feel might have an interesting contribution to
this effort.

If you'd like to have a bit more info about it, I've also written a small
blog post outlining the context and motivation for this study:

http://dataflower.org/blog/collaborative-practices-in-creative-computing/

Thank you very much for your help.

Best regards,

Pedro Ângelo.

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[PD] gametrak question

2014-01-22 Thread peiman khosravi
Does anyone know if there is a way of connecting the gametrak to pd without
modifying the hardware itself?

Many Thanks
Peiman

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Re: [PD] display image from google search?

2014-01-22 Thread puredata

keeping the list in the loop (for archive):

you should see something like this in the pd console:

py/pyext 0.2.2 - python script objects
(C)2002-2011 Thomas Grill - http://g.org/ext

using Python 2.7.3 (default, Sep 26 2013, 20:13:52)
[GCC 4.6.3]

Python array support enabled


error in pyext script will also be displayed there. for example, maybe  
you miss some python modules to run the script:


from urllib import FancyURLopener
import urllib2
import simplejson
import urlparse
import urllib
import imghdr


good luck

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Re: [PD] gametrak question

2014-01-22 Thread Peter P.
* peiman khosravi peimankhosr...@gmail.com [2014-01-22 23:05]:
 Does anyone know if there is a way of connecting the gametrak to pd without
 modifying the hardware itself?
I use it with [hid] and it works well (mine have the usb connector)

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Re: [PD] gametrak question

2014-01-22 Thread peiman khosravi
Mine has  usb connector too. It is recognised but doesn't seem to actually
output anything when I move it (on a mac). Do you have an example patch
that you might be able to send please?

Many Thanks
Peiman





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On 22 January 2014 22:13, Peter P. p8...@aol.com wrote:

 * peiman khosravi peimankhosr...@gmail.com [2014-01-22 23:05]:
  Does anyone know if there is a way of connecting the gametrak to pd
 without
  modifying the hardware itself?
 I use it with [hid] and it works well (mine have the usb connector)

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Re: [PD] vjtools/videogrid was: pd gui: partial interface freeze

2014-01-22 Thread u...@xdv.org

ok, first i checked and realized i had [change] to most of my hid output.
so i tried without joysticks connected, [0] to [hid] and all metros off. 
froze the interface
within seconds by quickly changing the input to vjtools/videogrid so i 
guess that's the object that's bugging me.

i notice it does other strange things as well, like throw these errors:

image create photo imga1bbe04 -file /tmp/vigrid_4.ppm
(uplevel body line 1)
invoked from within
uplevel #0 $cmds_from_pd.pdwindow: no such object

though it seems they appear without an interface-freeze.

also i noticed some time ago, that when you use two instances together, 
they use the tmp/names for the same slots. i tried to hack
some sort of uniqe identifier into the filename but that didn't seem to 
improve things.

i might give that another try ...

is there a usable alternative otherwise. i remember i saw these guys 
ones, which had something like videogrid, made inside pyext or so ...

they said it worked absolute fine.

thanks+cheers,
ub

On 18.01.2014 18:36, Py Fave wrote:

usb/hid did this if i remember correctly.

i solved it by usind a different build or another object:
[joystick] but it was on windows

i guess this is a known bug because [hid]  is so useful
perhaps someone has a better knowing of this .?
or a workaround .







2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
mailto:u...@xdv.org

On 18.01.2014 17:07, Py Fave wrote:

i had the same problems while  using gem objects some time ago
it was because of text2d or text3d.

right. considered parts of gem as the culprit, but then i'm fairly
sure i did experience this, before i added text2d and text3d objects
and i'm hardly ever running them [0]-[gemhead].
i'll give it a shot and remove them.


you can remove some gui stuff too .
replacing bng by bang for instance

since i'm using them only as indicators not buttons, that's not an
option. guess i could use data strcuturs for sliders, but
that probably opens a new can of worms.


and use [change] on your inputs to reduce the flow .

i'll do that!


only suggestions , i don't remember what was the problem but i
solved it

good to know, someone has seen it too. thanks!










2014/1/18 u...@xdv.org mailto:u...@xdv.org mailto:u...@xdv.org
mailto:u...@xdv.org u...@xdv.org mailto:u...@xdv.org
mailto:u...@xdv.org mailto:u...@xdv.org


hey there,

i've been having this heisenbug for some time and learned
to live
with it, but having fixed some real bugs on my patch,
this is the last one on my list and i'd like to give it a
go, but
no idea where to start.

symptoms are:
some time into performing (20min to 1h) all the sliders,
messageboxes, dials and bangs sort of get stuck,
meaning they do not change their display state anymore. i can
however still drag and click their active parts
and their output will react accordingly, but none of this
is being
displayed.
i should probably mention, that checkboxes still work
correctly.

i had hoped it would go away moving from pd 0.42 to 0.43,
but it
didn't.

this is 64-bit linux (ubuntu 12.04), pd-extended (now
ubuntu-package, previously
self compiled from git)

speculations include:
from a gut-feeling i suspect something like an input
overload, ie
some input
shooting messsages at an insanely high rate, so the element's
message queue
(if there is such a thing) stops passing things on to the
display.

i also suspect vjtools/videogrid as it messes with the
interface,
but does have a few issues,
like race conditions between thumbnail creation and thumbnail
display, esp if there's
two of them.

hid: usb joysticks could maybe freak out and overload the
interface inputs

anyway i can not see any direct connection between what i
do and
when it happens.

re-opening the patch doesn't help, only restarting pd does.

has anyone ever seen (something like) that?
any ideas about how to debug, where to look or what to try?

thanks + cheers,
ub

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Re: [PD] gametrak question

2014-01-22 Thread puredata

You have to modify the hardware (making a bridge):
http://x37v.com/x37v/post/uploaded_images/gametrak-5-734488.jpg

then it will work with [hid]

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Re: [PD] gametrak question

2014-01-22 Thread Peter P.
* peiman khosravi peimankhosr...@gmail.com [2014-01-23 02:53]:
 Thanks,
 
 It is recognised and it opens fine. But no values are outputted. The same
 thing is happening in max. Then I came across this and thought maybe it's
 not 'meant' to work. But I'm not sure.
 
 http://x37v.com/x37v/writing/mad-catz-gametrak-mod-for-maxmsp/

This mentions that it is the PS2 version of the controller. I used the
one distributed with a computer game for PC, and these seem to work
out-of-da-box.

This _could_ be one of these units (i am not liable for it not
working!) :)
http://www.ebay.com/itm/Mad-Catz-GameTrak-Real-World-Golf-Video-Game-For-PC-Gift-/321244799380?pt=Video_Games_Gameshash=item4acbaea194

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Re: [PD] gametrak question

2014-01-22 Thread Dan Wilcox
Yes, but it has to be a Gametrak for PC. The Gametrak for PS2 *will not* show 
up as an HID device when plugged into a computer.

On Jan 22, 2014, at 5:19 PM, pd-list-requ...@iem.at wrote:

 From: Peter P. p8...@aol.com
 Subject: Re: [PD] gametrak question
 Date: January 22, 2014 at 5:13:47 PM EST
 To: peiman khosravi peimankhosr...@gmail.com
 Cc: PD List pd-list@iem.at
 
 
 * peiman khosravi peimankhosr...@gmail.com [2014-01-22 23:05]:
 Does anyone know if there is a way of connecting the gametrak to pd without
 modifying the hardware itself?
 I use it with [hid] and it works well (mine have the usb connector)


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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