Re: [PD] [PD-announce] libpd, the book!

2012-02-27 Thread Matthew Logan
A lyrebird!!  Good call.  My favorite of all birds.

On Thu, Feb 23, 2012 at 5:42 PM, Peter Brinkmann 
peter.brinkm...@googlemail.com wrote:

 Hi,
 I'm happy to announce the release of my book on mobile audio
 development with libpd:
 http://shop.oreilly.com/product/0636920022503.do

 The ebook version is available now; printed copies will be available
 from amazon.com next week.
 Cheers,
 Peter

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Re: [PD] [PD-announce] new Pd music release on GOSUB10

2011-04-08 Thread Matthew Logan
Totally inspired!

On Thu, Apr 7, 2011 at 2:55 PM, Mathieu Bouchard ma...@artengine.ca wrote:

 On Thu, 7 Apr 2011, Chun Lee wrote:

 For me, it all started by realising that a dsp step counter can simply be
 made with [phasor~ 1] - [expr~ floor($v1*8,0)].


 a signal can be floored by [-~] on its own [wrap~].

 you can do that to the output of [phasor~ 1] - [*~ 8].


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Re: [PD] reverb in pd

2010-10-20 Thread Matthew Logan
I like Anton Hörnquist's [jon~], a reverb abstraction based on the
algorithm in this article by Jon Dattorro:
http://www.stanford.edu/~dattorro/EffectDesignPart1.pdf 
IMO, it is easy to use and sounds very good.

Here's the link:
http://www.hornquist.se/pd/jon

Matt Logan

On Wed, Oct 20, 2010 at 8:20 AM, Mathieu Bouchard ma...@artengine.cawrote:

 On Wed, 20 Oct 2010, ronni montoya wrote:

 Hello, i was trying freeverb in pd and i dont like how it sounds. I was
 wondering if there are any other reverb objects or externals that sound
 better. Any idea?


 I'm still pretty much just using [delread~] and [vd~], with multipliers
 like [*~ 0.95] and [*~ -0.95] for example... afair, natural echo is modelled
 by a negative multiplier. each 30 centimetres span needs 1 ms. don't forget
 that if one delay is less than a block size you need a subpatch and
 [block~].

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Re: [PD] Pure Data Patching Circle in San Francisco

2010-06-22 Thread Matthew Logan
I would be interested in being in an SF patching circle, although, honestly,
I probably wouldn't have much time to participate.  I'm definitely
interested, though.  Check out em411.com as well, as I know there were a few
people on there that were interested in learning taking a Pd course, so
they'd probably be interested in this, too.

Matt Logan/MattyBoJangles

On Sun, Jun 20, 2010 at 11:10 AM, Kim Cascone k...@anechoicmedia.com wrote:

 is there a patching circle in SF?
 if not, anyone interested in possibly starting one?


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Re: [PD] gp2xPd install issues

2009-10-14 Thread Matthew Logan
I'm using the bigtest.gpe patch that came in your distribution, which
has both toggles and number boxes.

Both the pygame testgame and the bigtest.gpe crash with any controls
touched.

On Wed, Oct 14, 2009 at 2:42 AM, Chris McCormick ch...@mccormick.cx wrote:

 On Tue, Oct 13, 2009 at 05:22:46PM -0700, Matthew Logan wrote:
  The white screen has nothing, and as soon as i touch any button or the
  joystick, it boots me out to the gp2x main menu.
 
  I haven't tried other pygame ports, but I somewhat assume it is a problem
  with the way I installed pygame.  All I did was unzip the pygame_beta1
 zip
  file and copy/pasted the python folder to my root on the sd card.  Do I
 have
  to make a script or something? Also, there are some zipped files within
 the
  python/lib folder.  Do I have to unzip those as well?  And if I do, do I
  just let them dump in the lib folder, or in a sub-folder in ./lib with
 the
  same name as the zip files?
  Just now, I put the testgame1.py and testgame2.py into my root folder to
 try
  pygame out.  A blackscreen with an offsset red square came up on the
 screen
  until I pushed a button, then I got booted out.  Any advice from this
 point?

 Hi Matthew,

 The red square in the demo app means your pygame install is probably
 working
 correctly. Don't change it. The white screen in gp2xPd means that it's
 probably
 running properly. It sounds to me like my code is crashing, possibly
 because
 you don't have any GUI elements (like a toggle) in your patch. Could you
 please
 confirm for me whether you have any toggles in your patch?

 Chris.

 ---
 http://mccormick.cx

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[PD] gp2xPd install issues

2009-10-13 Thread Matthew Logan
 I sent this already as a reply to the Open Mobile Platform discussion, but
I think it got overlooked as OT

Has anyone had any issues with installing gp2xPd?  I can't get this thing to
work.

I'm on Firmware 3.0.0, on the F100(B).  I put the python folder from the
pygame package on my sd root per the instructions on Chris McCormick's
site.  I put the gp2xPd folder in my sd/games folder and try to open the
bigtest.gpe.  I get a black screen for a few seconds then a white screen
that lasts until I move the joystick, at which point it kicks me back to the
GP2X menu.

I'd really like to get this thing to work, but have run out of ideas.
Please help me out!

Thanks,
Matt Logan
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Re: [PD] gp2xPd install issues

2009-10-13 Thread Matthew Logan
The white screen has nothing, and as soon as i touch any button or the
joystick, it boots me out to the gp2x main menu.

I haven't tried other pygame ports, but I somewhat assume it is a problem
with the way I installed pygame.  All I did was unzip the pygame_beta1 zip
file and copy/pasted the python folder to my root on the sd card.  Do I have
to make a script or something? Also, there are some zipped files within the
python/lib folder.  Do I have to unzip those as well?  And if I do, do I
just let them dump in the lib folder, or in a sub-folder in ./lib with the
same name as the zip files?
Just now, I put the testgame1.py and testgame2.py into my root folder to try
pygame out.  A blackscreen with an offsset red square came up on the screen
until I pushed a button, then I got booted out.  Any advice from this point?

I'd put in US$10 for that new gp2x if you could figure out this problem for
me!

Matt

On Tue, Oct 13, 2009 at 10:45 AM, Chris McCormick ch...@mccormick.cxwrote:

 On Tue, Oct 13, 2009 at 07:36:44PM +0200, martin brinkmann wrote:
  sorry, this is probably not very helpfull, but:
 
  Matthew Logan wrote:
 
   Has anyone had any issues with installing gp2xPd?  I can't get this
 thing to
   work.
 
  it is runnig fine here on exactly the same device (f100b, 3.0.0)
  and i vaguely remember that i had a few issues with the installation,
  but unfortunately i do not remember what exactly the problem was.
 
  i have compared the directory on my gp2x with the downloaded tgz, and
  found no difference.
 
I get a black screen for a few seconds then a white screen
 
  this is ok, and then some text, toggles and numbers should
  appear on the white screen.

 Hmmm, does your patch contain GUI elements, Matthew? If not, my very crap
 parser may well be b0rking. Try putting a numberbox in your patch.

 Chris.

 ---
 http://mccormick.cx

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Re: [PD] Free/open mobile platform for Pd?

2009-10-12 Thread Matthew Logan
 Speaking of which, does anyone have any issues with installing gp2xPd?  I
can't get this thing to work.

I'm on Firmware 3.0.0, on the F100(B).  I put the python folder from the
pygame package on my sd root per the instructions on Chris McCormick's
site.  I put the gp2xPd folder in my sd/games folder and try to open the
bigtest.gpe.  I get a black screen for a few seconds then a white screen
that lasts until I move the joystick, at which point it kicks me back to the
GP2X menu.

I'd really like to get this thing to work, but have run out of ideas.
Please help me out!

Thanks,
Matt Logan


 Ah right, portable game consoles!  the GP2X is a good example that runs
 PDa:

 http://www.smokinglinux.com/gp2x/gp2x-the-best-linux-portable-console-for-gaming
 .hc


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Re: [PD] PDF of Kreidler´s Loadbang book

2009-06-17 Thread Matthew Logan
This page has a 10 download limit, which has been exceeded.  Please upload
it again.  Thanks!

Matt Logan

On Tue, Jun 16, 2009 at 9:45 AM, Caio Barros caio.bar...@gmail.com wrote:

 Hi all.
 I´m new in Pd and the Pd-list.
 I built a PDF file of the English translation of the Johannes Kreidler´s
 book Programming Electronic Music with Pd also known as Loadbang and I
 think that this could be usefull for everybody. I maid  this only with the
 English translation because is the only language I can read so far (I`m
 brasillian). But there is one problem in the file: I had to squeeze some
 images so they can fit in the page (I used A4 because is the regular size
 here in Brazil). So I included in the zip file the .odt (OpenOffice) file
 that I used to build the PDF so I guys can maybe make some changes to
 make it look better, if you will.

 Anyway, here is the download link:
 http://rapidshare.com/files/245237474/kreidler_pemwpd.zip.html

 Best of all
 Caio G. de Barros

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Re: [PD] My first external: [fsm] finite state machine for pd

2009-04-15 Thread Matthew Logan
Help file keeps crashing Pd on Win machine when I try to open it.  Anyone
else?

On Wed, Apr 15, 2009 at 2:59 PM, lsw l...@floppy35.de wrote:

 Dear list,

 i have been absent from pd-list for a few years, but i'd like to change
 that. :)

 During the last days i wrote my first external: fsm - finite state machine
 for pd
 I wrote this with algorithmic sequencing and sequence recognition in mind.
 You can find builds for win32, osx and linx, as well as the sources and
 help-patch with
 examples at http://floppy35.de/pd/
 I didn't test the windows and linux builds (but osx-version seems to work
 fine),
 so please tell me, if it works or if it destroys your machine and deletes
 your
 mp3-collection. ;)

 Unfortunately i saw a bit late that moocow had a similar idea earlier...
 however, my
 external seems to be a bit different (low-level approach), so it might be
 still useful
 for some of you. It's written in plain C and consists of one single c-file,
 so it should
 be easy to port and compile for different platforms.

 Feedback is appreciated.

 All the best,
 lsw~

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Re: [PD] max for live

2009-01-16 Thread Matthew Logan
What is the development status on PdVST?

Has anybody tried putting a later version of Pd (from later than 2004) in
there?  I just wanted to check to see if anyone has updated it without
breaking it.

On Fri, Jan 16, 2009 at 8:35 AM, Alex x37v.a...@gmail.com wrote:

 As Live is proprietary software, and they have already embedded Max, I
 don't see how PD could get into it... though PD can be used in
 parallel to Live, sending midi [and I assume audio?.. using Jack or
 soundflower or something?]

 PD can also be used as a vst [though I've never done it, being a Linux
 only user, and preferring to work directly in PD]:
 http://crca.ucsd.edu/~jsarlo/pdvst/

 Besides the inline editing [inside Live], I haven't thought of a real
 example that cannot be done with PD along-side of Live.. though, it is
 not as slick..

 -Alex

 On 1/16/09, harris_pil...@gmx.de harris_pil...@gmx.de wrote:
  hi guys,
 
   i was just wondering why you guys dont do this max for live thing that
   was announced? i guess there will be no way that pd will be
   implemented in live like that? but maybe someone in the list has ideas
   to work around that?
 
   for the ones who dont know what i'm talking about; it's pretty much
   this:  ableton.com/extend
 
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Re: [PD] pasted objects now end up under the original object

2008-09-02 Thread Matthew Logan
Yes, I've spent lots of time fixing the results of this flaw.

On 9/2/08, Ichabod [EMAIL PROTECTED] wrote:

 On Tue, Sep 2, 2008 at 12:19 PM, marius schebella 
 [EMAIL PROTECTED] wrote:


 one of the biggest problems with copy/paste right now in pd is, that if
 you copy a large amount of objects and you want to move them, but miss
 to click on a selected object, and instead move another objects which is
 close to a selected one, then you 1) unselect all copied objects and 2)
 move the wrong object. in this case, you can only  undo the last action
 (moving the wrong object), and end up with a big mess of copied objects
 at places where you don't want them.


 YES.  Dear God, that's frustrating when that happens.  Aside from the
 suggestion of a selection line around the copied region, would it be
 possible for Pd to have more than one undo available?

 --Stefan


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Re: [PD] s-abstractions get changed when used

2008-08-11 Thread Matthew Logan
I too have this issue, including the discard changes message and the pd
crash.  I'm on XP.

On 8/11/08, Dan Wilcox [EMAIL PROTECTED] wrote:

 Nope, still occurs without touching the arrow keys.

 Is there some debug message I can recieve to tell if the dirty bit is
 changed?

 On Mon, 2008-08-11 at 17:38 -0500, Mike McGonagle wrote:

 Hi all,

 About a month ago, I found that when I had a patch open, and used any of
 the Up, Down, Left, or Right arrow keys, that it made the patch dirty. Is it
 possible that you are hitting one of these keys while performing with that
 patch? I think that Frank entered this into the Bug Tracker.


 Mike


 On Mon, Aug 11, 2008 at 3:56 PM, Hans-Christoph Steiner [EMAIL PROTECTED]
 wrote:


 I am cc'ing the list, since this is probably of general interest.

 This might be related to the dirty flag being set when an IEMGUI's
 properties are changed.  It was changed it so that when the
 properties of an IEMGUI was changed, the dirty flag was set.  I
 suppose there should be differentiation between it happening with
 messages and it happening when the user makes the change in the
 Properties panel.

 .hc

 On Aug 9, 2008, at 4:17 AM, Chris McCormick wrote:

  Hi Dan,
 
  When I follow your instructions I don't get the discard changes
  dialog.
  Seems to work fine for me. I wonder if there is an older, crappier
  version of it in pd-extended?  I'll try to get the version in
  pd-extended updated some time soon.
 
  In the meantime you can always download a tarball of the latest
  s-abstractions from:
  http://mccormick.cx/viewcvs/s-abstractions/?root=svn
  Click the 'download tarball' link at the bottom of the page.
 
  Best,
 
  Chris.
 
  On Tue, Aug 05, 2008 at 06:27:54PM -0500, Dan Wilcox wrote:
  Howdy,
 
  I've been using s-arranger as a song sequencer for a while and
  it's been
  great.  As of newer pd-extended 0.40.3 builds, s-arranger objects
  have
  been asking to save their contents (Discard changes ...?) on patch
  close, as if I had opened them and saved to base s-arranger, not that
  instance.
 
  It is easy to reproduce:
  - open a new window
  - create an s-arranger
  - save the window
  - close the window and it will throw up a Discard changes? dialog.
 
  This screws me up since my patching loading and closing is
  automated and
  the save dialogs mess up the close actions.  It's also annoying since
  pressing yes to discard changes occasionally crashes pd,
  although I'm
  sure this isn't s-arrangers fault.
 
  I updated to the latest s-abstractions and the problem does not go
  away.
 
  Any help would be greatly appreciated thanks.
 
  ---
  Dan Wilcox
  robotcowboy.com
  ---
  http://mccormick.cx





 
 

 Free software means you control what your computer does. Non-free
 software means someone else controls that, and to some extent
 controls you. - Richard M. Stallman



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 --
 Peace may sound simple—one beautiful word— but it requires everything we
 have, every quality, every strength, every dream, every high ideal.
 —Yehudi Menuhin (1916–1999), musician

   ---
 Dan Wilcox
 robotcowboy.com http://www.robotcowboy.com/

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Re: [PD] Pd-0.40.3-extended-rc4 released

2008-07-24 Thread Matthew Logan
Should the latest Gem be in here?

On 7/24/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


 On Jul 24, 2008, at 4:00 AM, Enrique Erne wrote:

  Hans-Christoph Steiner wrote:
  It's looking quite stable, so please try it if you haven't
  already so
  we can find the last bugs.  As far as I know, there aren't any
  outstanding bugs that need to be fixed for this release.
 
  Hi Hans
 
  I tested netpd with pd-extended-rc4 from at.or.at. all works great!
 
  matrix
  t3_delay
  zexy's ~ (abs with expr)
 
  every patch is working!! even one synth which never worked on osx
  (because of resofilt~)
 
  and the gui looks very pretty! great work!
 
  thanks eni


 Cool, that's good to hear, it's time to release this thing already!
 I resurrected the Mac OS X 10.4/Intel build machine, so there is a
 10.4 Intel build now.  (Unfortunately the disk just died on the
 Windows build machine...)

 http://at.or.at/hans/pd/installers.html

 .hc


 
 

 There is no way to peace, peace is the way.   -A.J. Muste



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Re: [PD] Free rotation in GEM

2008-07-17 Thread Matthew Logan
This is rotating about local axes within the pot, which move when the pot
moves, creating the strange response.  The response should be based on a
global set of axes, which will remain constant and provide the response you
want.

On 7/17/08, PSPunch [EMAIL PROTECTED] wrote:


 Cyrille,


 With your advise, I think I've successfully implemented the algorithm I had
 in mind.

 The sad thing is, the algorithm I imagined did not exactly function in the
 way I wanted.

 i.e. 1,
 during one drag session, when rotating the Y axis (dragging right or
 left) 180 degrees and then the x axis (up or down), it rotates as expected.
 However, when moving the axis in reverse order (making the teapot upside
 down, and then rotate) it does not rotate in the expected direction.

 i.e. 2,
 Behavior when dragging from one corner diagonally across the screen is not
 as expected.

 I've attached a sample patch.


 Probably the two problems are related. I need to look into this a bit
 more..

 --
 David Shimamoto


 ok.
 i think i undersand.

 there is an other possibility based on the gemlist_info object that get
 curent transformation matrix and convert it to rotation / translation ...


 so, what i think is the most simple is :
gemhead
|
rotateXYZ (for the drag rotation, should be (0 0 0) when you don't
 drag)
|
rotateXYZ (for a feedback loop thanks to the rotation given by by the
 last object on the chain)
|
object primitive
|
 gemlist (the gemlist should be banged only at the end of the drag)
 |
 gemlist_info (get curent rotation at the end of the drag, and send it to
 the 2nd rotate)


 you can save few cpu using gemlist_matrix and GEMglMultMatrix.

 this is a bit like the algorythm you describ, execpt that everything is
 computed on the GPU (it is more the Gem way to do).

 cyrille

 PSPunch a écrit :

 Hi,


 My primary goal is to place an object you can rotate by dragging the
 mouse.


 Basically, whenever the mouse is clicked to start drag, I want to rotate
 the object on the X  Y axises. Up to this point is no problem, but I want
 the rotation to begin assuming the direction of the viewer being the bases
 of the axis.

 Using one [rotate] object, I can get the object to rotate in the behavior
 I expect only on the first drag.

 Ideally, each time the mouse button is released, the base (fundus?
 basal?) of the rotation vector should be updated... I think.

 By chaining [rotate] objects, I can use one to rotate the rotation axis
 and another to rotate the object from that point.
 However, I have not found a method of summing multiple drag actions.


 Although I may be wrong, I think what I need to do is,


 1. Prepare two rotation axises
I. Angle of the axis
II.Angle of the current drag session

 2. When the mouse button is clicked, rotate object to
angles I + II

 3. When the mouse button is released, sum I + II and wait for
a new click.


 And again, although I may be wrong, my current understanding is that step
 3 will require multiplying the X-Y-Z angles converted to quaternion, or some
 other method which will rotate the Z axis at some point by summing rotations
 based only on the XY axises.


 Using procedures completely different from the one mentioned abouve, I
 was able to achieve the expected behavior based on [accumrotate] but I found
 no simple way of managing the current angle.

 Unfortunately I have torn down the patch. If it would clarify anything, I
 will try to put together another one later today.


 Thanks for replies.
 --
 David Shimamoto


 Indeed,

 Seems to me all the matrix discussion does not get to the heart of the
 question.

 So, Pspunch, what are you really trying to do?

 I agree with cyrille that It's very likely the normal rotation objects
 will do what you want it to.

 If you are just wanting to rotate many times, using huge numbers then
 tricks like: wrap 0 359 work well...

 ..b

 cyrille henry wrote:

 hello

 sorry if i misunderstand.
 rotateXYZ will rotate in X direction, then in Y, finally in Z.
 if you wish to rotate in Z, then in X, you just need 2 rotate objects:
 the 1st for the rotation in Z, then an other for the rotation in X.

 anyway, there is no matrix manipulation that i was not able to do with
 rotate/rotateXYZ/translateXYZ/scaleXYZ/shearXY..
 so i'm quite sure you don't need anything else than this standard
 objects for simple matrix rotation.

 so i think you need 1 [rotate] to rotate the vector axis of the object,
 then a accumrotate.
 if i misunderstood, could you please describe your problem better.

 I think you can also use GEMgl objects to multiply the matrix with a
 custom one, but it's to much complex for what you need.

 cyrille



 PSPunch a écrit :

 Hi Mathieu,


 I have not looked into GridFlow much, but I had the impression that
 its main concept was to add matrix manipulation features to Pd, all of 
 its
 visual capabilities being just one of the many results of data you can
 manipulate with 

Re: [PD] Pd/MAX grudge match in Toronto next Thursday

2008-07-16 Thread Matthew Logan
Oh, definitely want to see a vid of this one.  That would be great!

On Wed, Jul 16, 2008 at 8:25 PM, Dafydd Hughes [EMAIL PROTECTED] wrote:

 You're the second person who's mentioned video or streaming. There's a
 pretty good chance we'll record it - streaming is less likely. I'll
 make sure I post links to whatever video we make.

 On Wed, Jul 16, 2008 at 9:50 PM, PSPunch [EMAIL PROTECTED] wrote:
 
  Hi there.
 
  Sounds like a great event you've got going!
  I am all excited just imagining all the joy that may be there.
 
  Do you by any chance have plans to shoot video recordings and posting
 them
  to hint us how it turns out?
 
  Just thought I'd ask in case no one in your crew had considered it..
 
 
  Regards,
  --
  David Shimamoto
  
 
  Hey folks
 
  Just in case there are Pd users hanging about in or around Toronto
  that I'm not in regular contact with who don't have anything to do
  next Thursday night. This is bound to be loads of fun. All the
  participants are really cool and funny people.
 
  -
  Anything you can do (in Max), I can do better (in PD)
  Date: Thursday, July 24, 8pm onwards
  Cost: Free! Yes, FREE.
  No need to register- come one, come all!
  With Celebrity Guest Host Misha Glouberman
  Competitors: Frank Tsonis vs. Dafydd Hughes and David McCallum
 
  Come take sides in this fight to the death between those open-source
  PD Commies and the right-wing, proprietary, puppy-hating MAX/MSPers.
 
  There has been a long and bloody rivalry between those who would make
  new media art with Pure Data, a free, open source graphical
  programming language, and proponents of MAX/MSP, Pd's slick,
  commercial half-brother. We intend to open these old wounds, pour
  salt, beer and whatever else we can find into them, push both programs
  and programmers to the brink of collapse and determine once and for
  all which is better.
 
  Join host Misha Glouberman as he leads our contestants through a
  series of increasingly difficult challenges with play-by-play
  commentary by Nicholas Stedman and game show music with Graham
  Collins. Watch as Frank Tsonis (team MAX) and David McCallum and
  Dafydd Hughes (team Pd) try to come up with the fastest, sexiest and
  most effective solutions, all the while fighting against each other,
  the clock, and the inevitable nerds who think they can do it better.
 
  If you have experience with either of these programs (or if you don't)
  and you think you can do better than our resident gurus, or even if
  you just want to play along, feel free to bring a laptop, work on the
  challenges, aid or abuse our contestants or just check your email. The
  popcorn's on us; it's free to watch, participate, heckle, throw fruit,
  and bet on who's gonna get an ass-beating.
 
  Information and downloads:
 
  Pure Data: http://puredata.info/
  MAX: http://www.cycling74.com/products/max5
 
  Interaccess Electronic Media Arts Centre: http://interaccess.org/
  9 Ossington Ave, Toronto ON Canada
  Facebook event is here:
 http://www.facebook.com/event.php?eid=19191668235
  -
 
  cheers
  dafydd
 
 
 



 --
 www.sideshowmedia.ca
 skype: chickeninthegrass

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc2 released

2008-07-04 Thread Matthew Logan
I removed the hexloader from my startup, and the time to load for my main
patch dropped down from 5 1/2 min to 1 min.  Wonderful.

On Fri, Jul 4, 2008 at 1:37 AM, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:

 Luke Iannini wrote:
  So, sorry to pick on the hexloader some more : ) but it seems it is
  the culprit.  Can anyone confirm?

 it makes sense.

 could you send me the complete output of the pd-console when loading
 your patch with -verbose. (might get big; so zip it and send it to me
 privately; or put it somewhere online...)


 i am not sure how to handle the problem generally yet.
 ideas are:
 - remove the recursive library search in hexloader (no more hexloading
 for non-C externals; who is using that anyhow? libdir doesn't seem to
 like hexloader so much anyhow)
 - remove the the HEXLOADER_PATCHES functionality (it seems to be not
 working anyhow)
 - remove the entire hexloader quirks and just claim that you cannot
 write objects with filenames containing special characters.

 after all the endless struggles with hexloader, i start tending towards
 the last one...


 fgmasdr
 IOhannes

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc2 released

2008-06-30 Thread Matthew Logan
I think someone brought this up in another thread.
I had the same problem and it seems that abstractions with the same name as
their folder don't load.  All you have to do is change the folder name, or
the patch.  I think the folder is better to change, as you only have to
change the path to the folder and the folder name, whereas you will have to
change every instance of the abstraction in any patch you make if you change
the abstraction name.

Matt

On 6/29/08, hard off [EMAIL PROTECTED] wrote:

 arrghh.  sorry for so many mails.

 one more thing:  i did remove my old preference files, so i don't think
 that's part of the problem.

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc2 released

2008-06-22 Thread Matthew Logan
So it's not just XP then.  It makes it hard to even build a patch, because
I'm afraid of using GOP.
Start-up of the program itself is no issue.  The slow-down occurs whenever I
open my main working patch.  It took about 30-45 sec before (last released
pd-extended package).  Now it takes 5 1/2 minutes ( I timed it just now).
Everytime I edit a section of it, things take a long time to regen as well.
I have some GOPs nested in other GOPs, so I was wondering if it had to do
with that.  I can't think of anything in particular that might cause it, but
his is what I'm experiencing.
On Sun, Jun 22, 2008 at 4:40 PM, Luke Iannini [EMAIL PROTECTED] wrote:

 Hurrah, great work Hans... Pd is starting to feel quite native on the Mac.

 The app-generator is fantastic.  I've got quite a few patches designed
 for just such a thing.

  - the GUI runs slower on some older Macs
 It's definitely not just older Macs!  I've got a two month old Mac Pro
 2.8x8 that takes 15 minutes to load one of my more complex patches (as
 I mentioned in another thread).  I never timed it before this
 development, but it was probably in the 1-2 minute range (which I
 thought was long at the time :)).

 I'll start going through the autobuilds to see if I can narrow down
 when the loading issue began.

 Other than that, I'm very happy.  Thanks for all your hard work as always.

 Cheers
 Luke


 On Sun, Jun 22, 2008 at 1:58 PM, Hans-Christoph Steiner [EMAIL PROTECTED]
 wrote:
 
  For this release, there has been a lot of work in making the GUI and
  user experience much more fluid and easy. There is a new visual look
  that was designed to make patches more readable. Additionally, lots
  of things have been tweaked to make Pd behave more like a normal app.
  There has already been a lot of testing on these builds, so it is
  getting quite close to a final version. (Debian/PowerPC is missing
  now but will come later)
 
  http://at.or.at/hans/pd/installers.html
 
  Here is a partial changelog:
 
  - next visual appearance designed for readability
 
  - default locations for user-installed externals, helpfiles, etc.
   GNU/Linux:  /usr/local/lib/pd-externals and ~/pd-externals
   Mac OS X: /Library/Pd and ~/Library/Pd
   Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
  Application Data/Pd
 
  - lots of standard key bindings added:
 Enter/Return for OK
 Escape for Cancel
 Ctrl/Cmd-W closes all windows
 on Mac OS X, Cmd-` cycles thru open windows
 on Mac OS X, Cmd-m minimizes windows
 Ctrl/Cmd-R raises/lowers Pd window
 Ctrl/Cmd-Shift-R shrinks/grows Pd window
 Ctrl/Cmd-Shift-L clears Pd window's text console
 Ctrl/Cmd-B opens the Help Browser
 
  - you can now use ~ in all paths to mean home folder, and on
  Windows you can use environment variables, lie %UserProfile% in paths
 
  - Cut/Copy/Paste now work directly into object and message boxes on
  all platforms
 
  - fixed Cut/Copy/Paste for the Pd window's console
 
  - [declare] and [import] now sorted out for loading (but much work
  needs to be done before there namespace support is complete)
 
  - File - Save As defaults to the Home folder (~/) on Mac OSX
 
  - new patches default to the folder last saved in
 
  - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X
 
  - 'hardware' and 'deprecated' removed from libraries loaded by default
 
  - On Debian/Ubuntu, the packages now install into /usr rather than /
  usr/local
 
  - On Mac OS X, you can now build standalone applications from the
  File menu.
 
  KNOWN BUGS
 
  - check http://puredata.info/dev/bugtracker before reporting bugs
 
  - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
  preferences
 
  - pdp_opengl is alpha and will definitely crash Pd
 
  - loading pdp_opengl will crash Pd if X11 is not open before trying
  to load it
 
  - the GUI runs slower on some older Macs
 
 
  
  
 
  I spent 33 years and four months in active military service and
  during that period I spent most of my time as a high class muscle man
  for Big Business, for Wall Street and the bankers.  - General
  Smedley Butler
 
 
 
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-06 Thread Matthew Logan
Yes, it loads super-slow.  Or should I say sub-slow.  Is it because of the
fancy gui look? (compared to the last extended release)

On 6/6/08, Luke Iannini [EMAIL PROTECTED] wrote:

 On Thu, Jun 5, 2008 at 5:29 AM, João Pais [EMAIL PROTECTED] wrote:
  I notice that pd is much slower now to open up patches with gops, using
  cpu at 100% sometimes for 1/2 a minute. is that normal?
  after loaded, the patches run as normal. this happens since the
  colorscheme option in hcs/sys-gui was introduced (I updated after that)
  I think it's related with the number of gops in the patch. I have a kind
  of small 4-voice seq utility with several gops on top of each other, and
  on xp it takes almost a minute (takes less in ubuntu)
 
 Ha, a minute is nothing : ).  I just decided to time the opening of my
 performance/composition suite (made up of 16 drum modules and a
 sequencer) and it took...

 /fourteen minutes/ and 22 seconds.

 Is anyone versed enough in Pd's loading sequence to explain how it can
 run the patch (mostly) flawlessly but take a quarter of an hour to
 open it? (on a 2.8g mac pro)

 I'll try it with vanilla sometime when I get the energy to collect the
 many externals I use.

 Cheers
 Luke

  XP, 0.40.3-extended-20080603 [with custom colorscheme, but that probably
  has nothing to do with it]
 
 
  For this release, there has been a lot of work in making the GUI and
  user experience much more fluid and easy. There is a new visual look
  that was designed to make patches more readable. Additionally, lots
  of things have been tweaked to make Pd behave more like a normal app.
  There has already been a lot of testing on these builds, so it is
  getting quite close to a final version. (Debian/PowerPC is missing
  now but will come later)
 
  http://at.or.at/hans/pd/installers.html
 
  Here is a partial changelog:
 
  - next visual appearance designed for readability (it can run slower
  on machines  1 GHz)
 
  - default locations for user-installed externals, helpfiles, etc.
GNU/Linux:  /usr/share/pd and ~/pd
Mac OS X: /Library/Pd and ~/Library/Pd
Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
  Application Data/Pd
 
  - lots of standard key bindings added:
Enter/Return for OK
Escape for Cancel
Ctrl/Cmd-W closes all windows
on Mac OS X, Cmd-` cycles thru open windows
on Mac OS X, Cmd-m minimizes windows
Ctrl/Cmd-R raises/lowers Pd window
Ctrl/Cmd-Shift-R shrinks/grows Pd window
Ctrl/Cmd-Shift-L clears Pd window's text console
Ctrl/Cmd-B opens the Help Browser
 
  - you can now use ~ in all paths to mean home folder, and on
  Windows you can use environment variables, lie %UserProfile% in paths
 
  - cut/copy/paste now work directly into text boxes on all platforms
 
  - [declare] and [import] now sorted out for loading, much work needs
  to be done before there namespace support is complete
 
  - File - Save As defaults to the Home folder (~/)
 
  - fixed Cut/Copy/Paste for the Pd window's console
 
  - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X
 
  KNOWN BUGS
 
  - check http://puredata.info/dev/bugtracker before reporting bugs
 
  - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
  preferences
 
  - pdp_opengl is alpha and will definitely crash Pd
 
  - loading pdp_opengl will crash Pd if X11 is not open before trying
  to load it
 
 
  .hc
 
  
  
 
  I spent 33 years and four months in active military service and
  during that period I spent most of my time as a high class muscle man
  for Big Business, for Wall Street and the bankers.  - General
  Smedley Butler
 
 
 
  ___
  Pd-announce mailing list
  [EMAIL PROTECTED]
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  --
  Friedenstr. 58
  10249 Berlin
  Deutschland
  Tel +49 30 42020091
  Mob +49 162 6843570
  [EMAIL PROTECTED]
  skype: jmmmpjmmmp
  http://www.puredata.org/Members/jmmmp
  IBM Thinkpad R51, XP, Ubuntu GG
  Pd-Ext-0.39-2-t5, Pd Van 0.40-t2
 
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Re: [PD] improve find function

2008-05-09 Thread Matthew Logan
Yes, it seems so small, but this would be a HUGE improvement when
debugging.  I often get lost looking around for things in the endless layers
of patches and this would streamline that process.

On 5/9/08, marius schebella [EMAIL PROTECTED] wrote:

 hi,
 I wonder if it would be possible to improve the find function in pd.
 first thing, the popup window should automatically get the focus in the
 search field.
 secondly, be able to search in this patch or in all patches and
 include sub patches.
 also be able to search for arguments, which is necessary for finding
 correlating sends and receives.
 marius.

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Re: [PD] direction

2008-04-24 Thread Matthew Logan
Looks like the decrease and increase represent bangs...

On 4/24/08, Ben Carney [EMAIL PROTECTED] wrote:

 it looks good, but not working. I have made a fe assumptions in your
 sketch.
 does the big X represent the patch chords crossing to opposite inlets?
 also, i am assuming that the decrease and increase at the bottom are
 number boxes. with these assumptions, i am getting no change
 whatsoever in the number boxe at the bottom.

 also, before sending this i looked back, connected a number box tot he
 outlet of [-  ] and i am never getting a value above 0, therfore no
 change is occurring.

 On 4/24/08, Claude Heiland-Allen [EMAIL PROTECTED] wrote:
  Ben Carney wrote:
 
   I need to be able to tell direction the slider is being slid
   relative to the direction it started from.
  
 
   ((slider value) - (previous slider value))  0
 
 
   slider
|
   [t f f]
\ /
 X
/ \
   [-]
|
   [   0]
|
   [select 0 1]
||
   decrease increase
 
 
 
   Hope this helps,
 
 
   Claude
   --
   http://claudiusmaximus.goto10.org
 


 --

 Ben C.

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Re: [PD] More Music with Pd

2008-02-21 Thread Matthew Logan
Seashall is my favorite.

On 2/21/08, Phil Stone [EMAIL PROTECTED] wrote:

 What inventive variety!  I particularly enjoyed Plining..., even if it
 was less Pd-laced.

 Wonderful stuff, Luke.


 Phil Stone
 pkstonemusic.com


 Luke Iannini (pd) wrote:
  Hi all, the list is a bit quiet lately so here is some recent stuff.
 
  The top three are the most pd-laced since I just recently finally got
  a computer fast enough to run the system of pdpatches I've been
  building for the last few years : ).  And the top was the first
  successful recorded test of the Controctopus/Semento control system I
  recently released.
 
  Theo Voce Circular
  http://proyekto.net/?p=104
 
  Muzz Arch
  http://proyekto.net/?p=96
 
  Lifeball Shitmix Copyright Motherfucker
  http://proyekto.net/?p=86
 
  Plining Whiddle Tip
  http://proyekto.net/?p=80
 
  Seashall
  http://proyekto.net/?p=64
 
  and the rest at
  http://proyekto.net/?cat=5
 
  Cheers
  Luke/sndrft
 
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Re: [PD] Pd 0.39.3-extended on XP:::problems

2008-01-18 Thread Matthew Logan
If you're brave enough to mess with the registry,

-go to Run in your start menu for Windoze, type regedit in the box and hit
OK.

- Then go to My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Pd in the folder tree
on the left.

- If you look in the window to the right, you'll notice that the loadlib#
entries and path# entries are what libs and paths are currently set up.
See if your folders and libraries are listed.

If you want to add any libs or paths,

- Look for the highest numbered loadlib#,
- right click anywhere except for on the name of the registry entry, and
- add a sequential loadlib entry (if the highest is loadlib10 then the
first one to add is loadlib11).
- You can then double click on the name that you just added and enter the
lib name in the Value data section and hit OK.  Don't edit Binary Data,
unless you speak Binary fluently.
- Do the same for adding a path.  Follow the format that is there, with /
instead of the \ that you normally see in the Explorer address window.
- Add as many libs and paths as you like.
- When you are done, look for the npath and nloadlib and change the
number to reflect how ever many paths or libs you have now, so that the
registry will send all of your entries.  Otherwise it will cut short.
- Go to File and hit Export to save your new registry.  Save as
something different from the pd-settings registry file already there, so
that you don't overwrite it.  Then close the registry.
- Start pd and see if it worked.  It should, if you didn't mess with
anything else.

I hope this isn't confusing.

Matt


On 1/18/08, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


 [range] was just a copy of maxlib's [scale] with the name changed.  I
 did it a long time ago to deal with the name clash with Gem's scale.
 Now you can do [maxlib/scale] so it's unneeded, so I stuck it into
 [deprecated].

 I should have documented it.  I think that we should figure out a
 good mechanism for deprecation and use it.  There is a lot of old
 kludges that should be deprecated.

 On my install of Pd-0.39.3-extended on Windows, range is showing up
 in flatspace also.  Plus the 'oscx' and 'deprecated' libs are loaded
 by default.  It sounds like the settings aren't setup.  Try running
 pd-settings.reg again.

 .hc

 On Jan 18, 2008, at 5:26 AM, Roman Haefeli wrote:

  hans
 
  i just found an 'original' version of maxlib (from olafs site from
  2005)
  and it this time, [range] wasn't part of it.
  sorry for accusing you to (re)move parts of libraries.
 
  marko
 
  i checked again the pd-extended-0.39.3 release and i found [range] in
  extra/deprecated. you could put an [import deprecated] to your
  mainpatch, so that [range] can be instantiated.
 
  roman
 
 
 
  On Fri, 2008-01-18 at 10:50 +0100, Marko Timlin wrote:
  hi hans,
  well, in my case I installed Pd-0.39.3-extended and afterwards I
  double clicked pd-settings, but oscx is not loaded by default.
  any ideas why? could this be a bug?
  has anybody else had the same problem on windows xp?
 
  about [range]:
  I used that object in a lot of patches, where it is often hidden
  und used in several subpatches, so it would be a hell lot of a
  work to find and replace it now in every patch by the [maxlib/
  scale] object.
  how could I avoid that procedure and use [range] like I used in it
  Pd-0.39.2-extended-rc3?
 
  thanks,
  m.t.
 
 
  oscx should be loaded by default in Pd-0.39.3-extended as long as you
  have the default preferences that were installed by the installer.
  Otherwise, you can add an [import oscx] to your patch, or prefix
  those objects with oscx/ like this:
 
  [oscx/sendOSC]
  [oscx/dumpOSC]
 
  [range] is most likely the old link to maxlib scale, so you can
  replace [range] with [maxlib/scale].
 
  .hc
 
 
  On Jan 17, 2008, at 8:03 AM, IOhannes m zmoelnig wrote:
 
  Marko Timlin wrote:
 
 
  Hi Iohannes, hi list members,
  as I worked on that patch for more than half a year I wouldn't
  like to change it now. It has a lot of subpatches etc.
 
  valid argument.
 
  So how could I add the C:\Programme\pd\extra\oscx patch so that Pd
  autoloads it every time? The PD Patch menu seems to be full.
 
  might be able to add it in one of the existing lines by using the
  colon:
  /existing/path:/path/to/oscx
 
  in Pd-extended you might also add it to the libraries.
 
  i am no expert in this fields (neither pd-extended nor xp), so you
  probably want to save your pdsettings (in the registry) before
  doing that.
 
 
  And: How can I make sure that PD loads all the available patchs
 
  i am sure that you don't want to do that.
 
  if you just want to check whether all the objects have been found
  correctly, you should have a look at the pdconsole output after
  loading
  and look out for could not create lines.
 
 
  fgmadsr
  IOhannes
 
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Re: [PD] Seasons Greetings

2007-12-21 Thread Matthew Logan
That's great.  Hoppy Halidays to you and yours.

On 12/21/07, Andy Farnell [EMAIL PROTECTED] wrote:


 The time is almost upon us to to erase those brain cells
 collected over the last 12 months. But who will dare post
 first in the obligatory ASCII xmas tree thread?

 Mine's in Pd this year,

 Wishing you all much fun and happiness in the New Year,

 Andy

 --
 Use the source

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Re: [PD] [OT] nvisible.taz pd-muzik

2007-11-13 Thread Matthew Logan
I love this!

On 11/13/07, xm [EMAIL PROTECTED] wrote:

 ola tot*s,...

 here 'u have nu traxx! of free muzik made with pdenjoy :P

 daax!
 dolça càustika

 http://pitchvolley.com/nvisible.taz/audio.html
 http://pitchvolley.com/nvisible.taz/audio.html


 escolta **entzute//ascolta//écoute/
 /escoita//escucha//musik hören//listen 
 http://pitchvolley.com/nvisible.taz/audio/daax%21.m3u
 http://pitchvolley.com/nvisible.taz/audio/daax%21.m3u


 salut
 x!
 http://costellam.net
 :.. :: :: : :.. . . :.: :: :: : : : :: : :  . . . .

 nvisible.taz is somewhere..
 never knows in which url is and for how long,
 but it doesn't means that is not existing

 nvisible.taz is the temporary and autonomous site of daax!


 +info 
 http://pitchvolley.com/nvisible.taz/ http://pitchvolley.com/nvisible.taz/
 
 ++ http://costellam.net http://costellam.net/

 .
 ...
 if u look 4 daax! myspaceu're missing ur time



 :. : .: : ::  : :: . :  : :: : . . .
 :. : .: : ::  : :: . :  : :: : . . .
 nvisible.taz és a algun lloc..
 mai se sap a quina url i per a quant de temps,
 però això no significa que no existeixi

 nvisible.taz és la pàgina temporal i autònoma de daax!


 +info 
 http://pitchvolley.com/nvisible.taz/ http://pitchvolley.com/nvisible.taz/
 
 ++ http://costellam.net


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