Re: [PD] How to Mix 2 audio files into 1?

2014-04-06 Thread Py Fave
http://en.flossmanuals.net/pure-data/audio-tutorials/additive-synthesis/

2014-04-06 2:04 GMT+02:00 Hunter Peress hunt...@gmail.com:
 Can someone point me to a tutorial of how to mix 2 audio files into 1 using
 pd?

 -Hunter Peress
 http://hificorder.com

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Re: [PD] How to Mix 2 audio files into 1?

2014-04-06 Thread Py Fave
sorry didn't read well .

objects for reading files
 readsf~

writing
writesf~

you will  need tables too

check here

https://www.youtube.com/watch?v=-y2SP2B6NxY




2014-04-06 9:41 GMT+02:00 Py Fave pyf...@gmail.com:
 http://en.flossmanuals.net/pure-data/audio-tutorials/additive-synthesis/

 2014-04-06 2:04 GMT+02:00 Hunter Peress hunt...@gmail.com:
 Can someone point me to a tutorial of how to mix 2 audio files into 1 using
 pd?

 -Hunter Peress
 http://hificorder.com

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Re: [PD] Hello Problem with [pix_film]

2014-03-19 Thread Py Fave
what are the video files specifications?
container ? .mov .avi?
codec ?
picture size ? framerate?

pd doesnt read everything vlc does ,



2014-03-19 9:54 GMT+01:00 Py Fave pyf...@gmail.com:
 what are the video files specifications?
 container ? .mov .avi?
 codec ?
 picture size ? framerate?

 pd doesnt read everything vlc does ,

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Re: [PD] Hello Problem with [pix_film]

2014-03-19 Thread Py Fave
does this works on all platforms  ?



2014-03-19 12:15 GMT+01:00 patrice colet colet.patr...@free.fr:

 Le 19/03/2014 09:55, Py Fave a écrit :

 what are the video files specifications?
 container ? .mov .avi?
 codec ?
 picture size ? framerate?

 pd doesnt read everything vlc does ,

 yes it does, or at least it should, with [driver vlc( message to [pix_film],
 it's slow but that works, just misses bgra support as usual...


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Re: [PD] Gem geometric objects's outlet

2014-03-12 Thread Py Fave
check in mtl abstractions too,

it's very well done

https://github.com/patricksebastien/mtl


2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis adr...@gmail.com:

 Thanks for you answers guys, Jack this is exactly what I was looking for,
 I'll check the help patch of [gemframebuffer] to fully understand it.


 On Tue, Mar 11, 2014 at 5:43 PM, Jack j...@rybn.org wrote:

  To apply motion blur from a geo, I use two framebuffers
 ([gemframebuffer]). It is also possible to use [pix_snap] or
 [pix_snap2tex]...
 Here a small example attached.
 ++

 Jack



 Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :

 If I want to apply, say motion blur to a geometric object that's moving
 inside the [gemwin], is there some way to use the object's outlet? In the
 help patch of each geometric object, it says that the outlet outputs the
 gemlist as many (all?) other gem objects.
 But other objects, e.g. [pix_video], [pix_image] etc., can send their
 gemlist to a geometric object and others, like [pix_motionblur], and you
 can get the desired effect. How would you go about applying some effects to
 the movement of a primitive? Is recursion what I'm looking for?


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Re: [PD] Gem geometric objects's outlet

2014-03-12 Thread Py Fave
 
gemsFeedback-help.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback-help.pd

gemsFeedback.pdhttps://github.com/patricksebastien/mtl/blob/master/gemsFeedback.pd


2014-03-12 9:38 GMT+01:00 Py Fave pyf...@gmail.com:

 check in mtl abstractions too,

 it's very well done

 https://github.com/patricksebastien/mtl


 2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis adr...@gmail.com:

 Thanks for you answers guys, Jack this is exactly what I was looking for,
 I'll check the help patch of [gemframebuffer] to fully understand it.


 On Tue, Mar 11, 2014 at 5:43 PM, Jack j...@rybn.org wrote:

  To apply motion blur from a geo, I use two framebuffers
 ([gemframebuffer]). It is also possible to use [pix_snap] or
 [pix_snap2tex]...
 Here a small example attached.
 ++

 Jack



 Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :

 If I want to apply, say motion blur to a geometric object that's moving
 inside the [gemwin], is there some way to use the object's outlet? In the
 help patch of each geometric object, it says that the outlet outputs the
 gemlist as many (all?) other gem objects.
 But other objects, e.g. [pix_video], [pix_image] etc., can send their
 gemlist to a geometric object and others, like [pix_motionblur], and you
 can get the desired effect. How would you go about applying some effects to
 the movement of a primitive? Is recursion what I'm looking for?


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Re: [PD] Gem geometric objects's outlet

2014-03-11 Thread Py Fave
look in help : 04.pix /26.framebuffer

take care of rendering order .

and help for pix_snap2tex

it can be slow,
but there has been some discussion on ways to make it faster
on this list archive.






2014-03-11 15:55 GMT+01:00 Alexandros Drymonitis adr...@gmail.com:
 If I want to apply, say motion blur to a geometric object that's moving
 inside the [gemwin], is there some way to use the object's outlet? In the
 help patch of each geometric object, it says that the outlet outputs the
 gemlist as many (all?) other gem objects.
 But other objects, e.g. [pix_video], [pix_image] etc., can send their
 gemlist to a geometric object and others, like [pix_motionblur], and you can
 get the desired effect. How would you go about applying some effects to the
 movement of a primitive? Is recursion what I'm looking for?

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Re: [PD] Tcl invalid command with [TuioClient] and Pd-extended 0.43.4

2014-03-11 Thread Py Fave
try tu use netreceive and osc as in joined patch

i had problems with tuioclient a long time ago on windows




2014-03-11 17:29 GMT+01:00 Jack j...@rybn.org:

  Hello,

 I need help to understand this problem (see below) and solve it.
 It seems to work fine with Pd-Ext 0.42.5 (but not with Pd-Ext 0.43.4).
 Thanx.
 ++

 Jack



 Le 16/04/2013 12:08, Marco Donnarumma a écrit :

  I can confirm, the GUI doesn't show up at all on my machine too.
  Linux Lucid 10.04 pd-ext 0.43.4



 --
 Marco Donnarumma
 New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
 Embodied Audio-Visual Interaction Research Team.
 Department of Computing, Goldsmiths University of London
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com
 Director: http://www.liveperformersmeeting.net

  Subject: [PD] Tcl invalid command with [TuioClient] and Pd-extended
 0.43.4
 To: PD List pd-list@iem.at
 Message-ID: 516c5543.2070...@rybn.org
 Content-Type: text/plain; charset=iso-8859-1

 Hello,

 I am working on a patch in which i use [TuioClient] with Pd-extended
 0.43.4
 When i open this patch, i get in the Pd console :

 Invalid command name 'listening'
 while executing
 listening to TUIO messages on UDP port 
 (uplevel body line 1)
 invoked from within
 uplevel #0 $cmds_from_pd

 Then, very often, there is no GUI and i can't use the patch.
 How I can make this patch work (attached) all the time for an
 installation (with TuioClient.pd_darwin from tuio.org) ?

 My configuration :
 MacMini with MacOSX.7.5
 Pd-extended 0.43.4

 Thanx.
 ++

 Jack



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#N canvas 231 100 1511 810 12;
#X declare -lib mrpeach;
#X floatatom 91 111 3 0 0 0 - - -;
#X floatatom 118 111 3 0 0 0 - - -;
#X floatatom 145 111 3 0 0 0 - - -;
#X floatatom 172 111 3 0 0 0 - - -;
#X text 51 110 from;
#X obj -74 134 unpackOSC;
#X text 324 108 see also:;
#X obj 396 109 packOSC;
#X floatatom 483 184 10 0 0 1 millisecond_delay - -;
#X obj -76 191 pipelist;
#X obj 91 87 unpack 0 0 0 0 0;
#X floatatom 200 111 8 0 0 0 - - -;
#X obj 26 64 route received from;
#X floatatom 26 132 5 0 0 0 - - -;
#X text 66 132 bytes;
#X text -6 186 If the OSC packet has a timetag \, [pipelist] will delay
it until the time occurs;
#X obj 112 8 import mrpeach;
#X text -5 149 [unpackOSC] parses lists of floats (only integers on
[0..255]) as OSC packets.;
#X obj 290 330 print;
#X obj 57 377 routeOSC /plus /minus /x /y /z /yaw /pitch /rollplus
/roll /a /b;
#X obj 838 217 oscillo 1;
#X obj 55 744 outlet xaccell;
#X obj 173 745 outlet yaccell;
#X obj 293 746 outlet zaccell;
#X obj 839 750 outlet But+;
#X obj 934 749 outlet But-;
#X obj 421 752 outlet yaw;
#X obj 516 751 outlet pitch;
#X obj 615 754 outlet roll;
#X obj 1029 750 outlet Buta;
#X obj 1124 749 outlet Butb;
#X text 222 58 listens on port 5;
#X obj 707 753 outlet roll;
#X obj 582 509 change;
#X obj 622 481 change;
#X obj 34 484 change;
#X obj 74 456 change;
#X msg 285 23 port \$1;
#X obj 379 45 loadbang;
#X obj 307 83 f \$1;
#X obj 59 325 routeOSC /wii /x;
#X obj -76 43 udpreceive \$1;
#X msg 562 85 status;
#X obj 566 30 inlet;
#X obj 86 580 / 22;
#X obj 183 579 / 22;
#X obj 257 616 / 22;
#X obj 1224 746 outlet But+;
#X obj 1319 745 outlet But-;
#X obj 1414 746 outlet Buta;
#X obj 1509 745 outlet Butb;
#X connect 5 0 9 0;
#X connect 5 1 8 0;
#X connect 5 1 9 1;
#X connect 9 0 40 0;
#X connect 10 0 0 0;
#X connect 10 1 1 0;
#X connect 10 2 2 0;
#X connect 10 3 3 0;
#X connect 10 4 11 0;
#X connect 12 0 13 0;
#X connect 12 1 10 0;
#X connect 19 0 35 0;
#X connect 19 1 36 0;
#X connect 19 2 44 0;
#X connect 19 3 45 0;
#X connect 19 4 46 0;
#X connect 19 5 26 0;
#X connect 19 6 27 0;
#X connect 19 7 28 0;
#X connect 19 8 32 0;
#X connect 19 9 33 0;
#X connect 19 10 34 0;
#X connect 33 0 29 0;
#X connect 34 0 30 0;
#X connect 35 0 24 0;
#X connect 36 0 25 0;
#X connect 37 0 41 0;
#X connect 38 0 39 0;
#X connect 39 0 37 0;
#X connect 40 0 19 0;
#X connect 41 0 5 0;
#X connect 41 1 12 0;
#X connect 42 0 41 0;
#X connect 43 0 42 0;
#X connect 44 0 21 0;
#X connect 45 0 22 0;
#X connect 46 0 23 0;
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Re: [PD] some externals not found in new install of 0.43.4

2014-02-08 Thread Py Fave
or you can call externals by using [import ]
i guess it is a good practice .




2014-02-08 10:24 GMT+01:00 Michael Zacherl sdiy-m...@blauwurf.info:
 Hello, I installed pd 0.43.4 (20121027) on a new mbp w/ OS X 10.8.5 and 
 noticed that some but not all externals are not found.
 E.g. soundhack is ok, dfm1 is not found.
 I realised that I get it to work after entering an extra line specifically 
 for the dfm1-external into the search paths.
 Why is that?
 Thanks, Michael.

 --
 http://mz.klingt.org


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[PD] access to archives

2014-01-23 Thread Py Fave
is it possible to improve the archive of pd-list ?


currently if a discussion spreads on a few monthes ,
you can't follow it.

and it would be easier to have a common interface to use all the
informations that sleep inside.(sorting by type of content  (such as gem,
control, audio  for instance)

i feel it would be useful.
to complement the documentation since many discussions are in there

make it a forum ?

just thinking loud .

pierre-yves
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Re: [PD] access to archives

2014-01-23 Thread Py Fave
thanks,
http://news.gmane.org/gmane.comp.multimedia.puredata.general
fits for me !






2014/1/23 IOhannes m zmoelnig zmoel...@iem.at

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA256

 On 2014-01-23 14:00, Py Fave wrote:
  is it possible to improve the archive of pd-list ?
 

 sure. how?

 
  currently if a discussion spreads on a few monthes , you can't
  follow it.
 
  and it would be easier to have a common interface to use all the
  informations that sleep inside.(sorting by type of content  (such
  as gem, control, audio  for instance)
 
  i feel it would be useful. to complement the documentation since
  many discussions are in there

 definitely.
 i haven't found any list archiving software yet, that really fits our
 needs (and which integrates nicely with mailman).

 but i'm very open for suggestions (esp. if they point towards an
 implementation).

 in the meantime you can use one of the 3rd party archives

 http://www.mail-archive.com/pd-list@iem.at/
 http://news.gmane.org/gmane.comp.multimedia.puredata.general
 http://blog.gmane.org/gmane.comp.multimedia.puredata.general

 
  make it a forum ?
 

 that would require a bidirectional setup, which is not so trivial.
 mailman has an interface to newsgroups, but
 - - i've never used it
 - - someone has to run a news-server
 - - do you think newsgroups are an appropriate medium these days?

 ah, and gmane provides a newsgroup gateway anyhow...

 fgasr
 IOhannes
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Re: [PD] pd gui: partial interface freeze

2014-01-18 Thread Py Fave
i had the same problems while  using gem objects some time ago
it was because of text2d or text3d.

you can remove some gui stuff too .
replacing bng by bang for instance

and use [change] on your inputs to reduce the flow .

only suggestions , i don't remember what was the problem but i solved it








2014/1/18 u...@xdv.org u...@xdv.org

 hey there,

 i've been having this heisenbug for some time and learned to live with it,
 but having fixed some real bugs on my patch,
 this is the last one on my list and i'd like to give it a go, but no idea
 where to start.

 symptoms are:
 some time into performing (20min to 1h) all the sliders, messageboxes,
 dials and bangs sort of get stuck,
 meaning they do not change their display state anymore. i can however
 still drag and click their active parts
 and their output will react accordingly, but none of this is being
 displayed.
 i should probably mention, that checkboxes still work correctly.

 i had hoped it would go away moving from pd 0.42 to 0.43, but it didn't.

 this is 64-bit linux (ubuntu 12.04), pd-extended (now ubuntu-package,
 previously
 self compiled from git)

 speculations include:
 from a gut-feeling i suspect something like an input overload, ie some
 input
 shooting messsages at an insanely high rate, so the element's message queue
 (if there is such a thing) stops passing things on to the display.

 i also suspect vjtools/videogrid as it messes with the interface, but does
 have a few issues,
 like race conditions between thumbnail creation and thumbnail display, esp
 if there's
 two of them.

 hid: usb joysticks could maybe freak out and overload the interface inputs

 anyway i can not see any direct connection between what i do and when it
 happens.

 re-opening the patch doesn't help, only restarting pd does.

 has anyone ever seen (something like) that?
 any ideas about how to debug, where to look or what to try?

 thanks + cheers,
 ub

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Re: [PD] pd gui: partial interface freeze

2014-01-18 Thread Py Fave
usb/hid did this if i remember correctly.

i solved it by usind a different build or another object:
[joystick] but it was on windows

i guess this is a known bug because [hid]  is so useful
perhaps someone has a better knowing of this .?
or a workaround .







2014/1/18 u...@xdv.org u...@xdv.org

 On 18.01.2014 17:07, Py Fave wrote:

 i had the same problems while  using gem objects some time ago
 it was because of text2d or text3d.

 right. considered parts of gem as the culprit, but then i'm fairly sure i
 did experience this, before i added text2d and text3d objects
 and i'm hardly ever running them [0]-[gemhead].
 i'll give it a shot and remove them.


 you can remove some gui stuff too .
 replacing bng by bang for instance

 since i'm using them only as indicators not buttons, that's not an option.
 guess i could use data strcuturs for sliders, but
 that probably opens a new can of worms.


 and use [change] on your inputs to reduce the flow .

 i'll do that!


 only suggestions , i don't remember what was the problem but i solved it

 good to know, someone has seen it too. thanks!










 2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
 mailto:u...@xdv.org


 hey there,

 i've been having this heisenbug for some time and learned to live
 with it, but having fixed some real bugs on my patch,
 this is the last one on my list and i'd like to give it a go, but
 no idea where to start.

 symptoms are:
 some time into performing (20min to 1h) all the sliders,
 messageboxes, dials and bangs sort of get stuck,
 meaning they do not change their display state anymore. i can
 however still drag and click their active parts
 and their output will react accordingly, but none of this is being
 displayed.
 i should probably mention, that checkboxes still work correctly.

 i had hoped it would go away moving from pd 0.42 to 0.43, but it
 didn't.

 this is 64-bit linux (ubuntu 12.04), pd-extended (now
 ubuntu-package, previously
 self compiled from git)

 speculations include:
 from a gut-feeling i suspect something like an input overload, ie
 some input
 shooting messsages at an insanely high rate, so the element's
 message queue
 (if there is such a thing) stops passing things on to the display.

 i also suspect vjtools/videogrid as it messes with the interface,
 but does have a few issues,
 like race conditions between thumbnail creation and thumbnail
 display, esp if there's
 two of them.

 hid: usb joysticks could maybe freak out and overload the
 interface inputs

 anyway i can not see any direct connection between what i do and
 when it happens.

 re-opening the patch doesn't help, only restarting pd does.

 has anyone ever seen (something like) that?
 any ideas about how to debug, where to look or what to try?

 thanks + cheers,
 ub

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Re: [PD] Find distance to a line in 3d space

2013-12-06 Thread Py Fave
check pdmtl abstractions too.
they contain that and a lot more .

check gems.* patches

https://github.com/aalex/pdmtl


2013/12/6 tim vets timv...@gmail.com

 [list-dotprod] from list-abs might come in handy


 2013/12/6 Claude Heiland-Allen cla...@mathr.co.uk

 On 05/12/13 23:40, João Pais wrote:

 Hello list,

 I had a doubt, will try to explain.

 I wanted to define a line in a 3d space through 2 points, and be able to
 find out the distance from another point to that line. Since I'm very
 bad at math, I wanted to know if anyone has done something similar, or
 knows how to get to it.


 http://paulbourke.net/geometry/pointlineplane/

 first example on the page, you just need to clamp u to [0..1] if you want
 to make it work for a line segment instead of an infinite line.


 Claude


  As I see it, the process goes this way:
 - define a line from coordinates x1,y1,z1 to x2,y2,z2
 - declare the point x3,y3,z3
 - find the distance from that point to the nearest point belonging to
 the said line


 Any existing examples with gem rendering would be great.

 Thanks as usual,

 jmmmp


 --
 http://mathr.co.uk



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Re: [PD] Find distance to a line in 3d space

2013-12-06 Thread Py Fave
after checking the other posts ,
i only answered partially your question .



2013/12/6 Py Fave pyf...@gmail.com

 check pdmtl abstractions too.
 they contain that and a lot more .

 check gems.* patches

 https://github.com/aalex/pdmtl


 2013/12/6 tim vets timv...@gmail.com

 [list-dotprod] from list-abs might come in handy


 2013/12/6 Claude Heiland-Allen cla...@mathr.co.uk

 On 05/12/13 23:40, João Pais wrote:

 Hello list,

 I had a doubt, will try to explain.

 I wanted to define a line in a 3d space through 2 points, and be able to
 find out the distance from another point to that line. Since I'm very
 bad at math, I wanted to know if anyone has done something similar, or
 knows how to get to it.


 http://paulbourke.net/geometry/pointlineplane/

 first example on the page, you just need to clamp u to [0..1] if you
 want to make it work for a line segment instead of an infinite line.


 Claude


  As I see it, the process goes this way:
 - define a line from coordinates x1,y1,z1 to x2,y2,z2
 - declare the point x3,y3,z3
 - find the distance from that point to the nearest point belonging to
 the said line


 Any existing examples with gem rendering would be great.

 Thanks as usual,

 jmmmp


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Re: [PD] Scatter objects using [repeat]

2013-11-26 Thread Py Fave
look into [line] help you can choose a lower time grain than the default one .
it will make things smoother

with simple math you can interpolate between 2 position.
interpolate_position = (X*position_2 + (1-X)*position_1)
where X vary from 0 to 1.

thanks Cyrille , it wil be useful to me too ...
math lessons are way back for me ...


2013/11/26 Cyrille Henry c...@chnry.net:
 with simple math you can interpolate between 2 position.
 interpolate_position = (X*position_2 + (1-X)*position_1)
 where X vary from 0 to 1.

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Re: [PD] audio dropout when switching between workspaces or bringing the patch in front

2013-11-08 Thread Py Fave
afaik,

it's always better to split interface and signal to avoid dropouts.
 making 2 instances of pd solved the problem for me

yoiu can use -noaudio on interface thread and communicate via osc on
localhost or other
the problem seems to come from the drawing of heavy interfaces

perhaps pd~ object is usefull ,
but i never tried it


2013/11/7 jamal crawford three...@ml1.net

 hi list

 im having problems with audio when switching between workspaces or
 bringing the patch in front (
 http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
 msw. the only workaround i figured, is to minimize the patch window, but
 slicing samples without visual feedback is like pointing randomly in the
 sky. i tried different minimal window managers (using fluxbox myself),
 but the problem persists. i also tried different flag combination
 without mercy.

 any suggestions or workarounds would be highly appreciated!

 im on 0.43.4-extended

 best regards
 /.jc

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Re: [PD] List of important computer music works

2013-10-15 Thread Py Fave
this site is very partial (mostly consumer music )
 ,and flash based and post 70 s
but funny to explore
http://techno.org/electronic-music-guide/

2013/10/14 Samuel Burt composer.samuel.b...@gmail.com:
 I've been teaching classes for several years now and always provide examples
 of electronic music from the origins to the 70s. I've also been integrating
 a little historical background of modern dance music. What I'm really
 lacking is a substantial list of important works that have been made
 possible by personal computers, especially those that incorporate
 interactivity or couldn't have been made without intense digital processes
 like FFT or granularization. I'm familiar with a few, but is there already a
 good list to draw from so I don't get bored from repetition?

 Works created in Pd are even better for selling the idea of learning to
 program interactive media.

 Thanks



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Re: [PD] $1 inside a message is not saving data ?

2013-10-06 Thread Py Fave
check float help too



2013/10/6 IOhannes m zmölnig zmoel...@iem.at:
 On 10/06/13 13:12, Фывапр Олджэвич wrote:
  Dear PD-list .

 I found that in PD-extended 42.5  - the $1 inside  a message is not saving 
 data. Is it a bug ? see patch below.

 no, it's expected behaviour and has been like this since forever.

 a $arg in a messagebox will always be replaced according to the incoming
 message. it doesn't have a memory.


 fgmasdr
 IOhannes


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[PD] http://wiki.puredata.info/ ???

2013-10-06 Thread Py Fave
hi list
http://wiki.puredata.info/

what is this redirection ?

the adress seems bizarre.

is there something there?

i clicked on pdpedia link in help patch for [pd ]

and it brought me there..

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Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-06 Thread Py Fave
Hello , i just opened your last patch and am looking at it .
weanwhile i reply to your points

2013/10/6 Jack j...@rybn.org:
 Hello,

 Le 05/10/2013 22:51, Py Fave a écrit :

 in fact my problem is not solved .
 it seems like the feedback effect  happens everywhere but on the
 surface drawn by the shader .

 According to the patch, the feedback is applied on a [square 4] (where there
 is also the [torus 2]).
 Then, [gemframebuffer] 'snap' the whole 'inside' [square 4]. And your torus
 is inside this snapshot (as texels and not vertices).


yes ,and then there is  some feedback on the texels of the square .
but in my patch if i rotate the torus i get some feedback but not on the
shaded part (only the silhouette of the torus .  i don't know why .
i would like everything to go in the feedback loop .

in fact i try to have trails that show geodesics on a surface
later i plan to replace my torus with other models .




 i use a torus , in perspective wich has a shader applied .

 i tried the following workaround(archive is joined ) , but still no luck .
 the file to open has a OPEN in name .

 It seems there is no circle4.geom, [receive13] and [nshader0]
 objects/abstractions in your .zip.

sorry i forgot  .

receive13 only is missing .
it's part of ext13 library (and is in pd-extended iirc)
http://puredata.info/downloads/ext13

[receive13 nothing ]could  be replaced by receive nShader1
or all the shader abstraction can be replaced by the classical shader network
with fragment shader = circle4.frag  and vertex shader = circle4.vert.
no .geom was used



 i would like the dots to have the feedback ,
 or dots + geometry alltogether.

 I can't see dot in your patch (or gem window), maybe they come from geometry
 shader (which is missing) ?

i didn't use geometry shader . just  fragment .
glsl program complains in the abstraction  but no harm here i think


 i tried pix_snap2tex ( using gems.feedback from pdmtl abstractions) too
 but no luck because we can't choose the mixing function .
 and i would like only white to make trails .
 and i don't know how to keep the supporting geometry from appearing .
 the torus should be full black with a white trail only .

 A simple possibility is to use 2 torus, a black 'on' a white. And use the
 white for the trail ?

 An other way :

 white torus as texture
 |__ in the feedback __ output feedback as texture
 |__ convert white in black texel __ output black torus as texture

 Then mix (multiply) black torus with white feedback to get a black torus
 with white trails.
 ++

 Jack

i'll send a modified patch a bit later .

Thank you so much i see some good things from the last patch you sent .

it is not what i want to do but opens other directions
and perhaps i was focusing on one method but there seems to be alternatives .

i'll update this thread tomorrow .
i have to keep some life away from computer :-)

Thanks for your help

Py

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Re: [PD] reading tables indices with liner interpoation

2013-10-05 Thread Py Fave
[line ] with arguments to make it smoother

1 initial value 2 time grain in milliseconds
check line help
is that what you are looking for ?

2013/10/5 peiman khosravi peimankhosr...@gmail.com:
 I'm trying to figure out if there is an object to read table indices with
 linear interpolation? Other than linear_path (Gem).

 Or perhaps there is a simpler way of doing it?

 Many Thanks
 Peiman



 www.peimankhosravi.co.uk || RSS Feed || Concert News

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[PD] puredata.info partially down ?

2013-10-04 Thread Py Fave
http://puredata.info/docs gives

and members pages too

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Re: [PD] puredata.info partially down ?

2013-10-04 Thread Py Fave
yes!

2013/10/4 IOhannes m zmölnig zmoel...@iem.at:
 On 10/03/13 18:07, Py Fave wrote:
 http://puredata.info/docs gives

 and members pages too


 yes, the server went down.

 unfortunately it also took the mailinglist with it...

 if you can read this message, it's up and running again.

 fgmads
 IOhannes



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Re: [PD] need help with gem and glsl feedback

2013-10-03 Thread Py Fave
first thanks both for your help.
i was tired yesterday evening.

jack , i have a problem with your patch.
i had already similar problems before, that's why i wanted to use some
shader in the feedback chain .

it works ok BUT with very long feedback ( 0.999 alpha ) values i get a
 ghost image,
the point never diseappears( because perhaps of a bad approximation in
opengl ) .
ie : color 1 1 1 0.995
leaves traces
is that a problem with  my graphics card ? i don't think so .
i join a clumsy correction test , with makes things flicker a bit too much .
do you have a better workaround?



2013/10/2 Jack j...@rybn.org:
 Le 02/10/2013 20:10, Py Fave a écrit :
 Hello list ,

 i'm currently trying to understand a bit more glsl ,
 and am tearing my hairs

 i have a scene with some  moving geometry (torus)
 on this  geometry i use successfully a simple shader to plot a moving circle.

 Then
 i try to make the classical feedback effect , but i need to use glsl
 because i want to control precisely the adding of the image at time
 and at time+1

 here is the feedback shader i try to use .
 
 uniform sampler2D tex1,tex2;
 uniform float motionblurstrenght;
 vec2 coord = gl_TexCoord[0].st;
 void main()
 {
 vec4 t1 = texture(tex1, coord);//new frame
 vec4 t2 = texture(tex2, coord);//acumulated frame
 gl_FragColor = vec4(t1.r);
float r = ((1.-motionblurstrenght)*t2.r) + (t1.r);//motion blur
  gl_FragColor = vec4(r);
 }
 --


 do you have a clean example or hints on how to implement this ?
 i am currently fighting  with gemframebuffer and pix_texture
 and  rendering order and texunits .
 and i feel i'm missing something ..

 i would like , if possible to keep this as an effect i can turn on and
 off  , without modifing my current gem chains .

 i think i need two gem chains ,one early and one at last in the frame
 drawing chronology , but i can't make it though i tried a lot

 any help appreciated .

 Pierre-Yves

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 This example could help, see attached.
 ++

 Jack



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feedback_and_glsl2.pd
Description: Binary data
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Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-03 Thread Py Fave
Patrice,
add [alpha 1 ]
to the  last chain to use alpha in your / jack's patch
then you can use color on background

Thanks Jack and Cyrille, my patch is better now

Bonne soirée to a french thread

i have one more question is it better nettiquette to
reply only on the list or list + individual mail ?

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[PD] need help with gem and glsl feedback

2013-10-02 Thread Py Fave
Hello list ,

i'm currently trying to understand a bit more glsl ,
and am tearing my hairs

i have a scene with some  moving geometry (torus)
on this  geometry i use successfully a simple shader to plot a moving circle.

Then
i try to make the classical feedback effect , but i need to use glsl
because i want to control precisely the adding of the image at time
and at time+1

here is the feedback shader i try to use .

uniform sampler2D tex1,tex2;
uniform float motionblurstrenght;
vec2 coord = gl_TexCoord[0].st;
void main()
{
vec4 t1 = texture(tex1, coord);//new frame
vec4 t2 = texture(tex2, coord);//acumulated frame
gl_FragColor = vec4(t1.r);
   float r = ((1.-motionblurstrenght)*t2.r) + (t1.r);//motion blur
 gl_FragColor = vec4(r);
}
--


do you have a clean example or hints on how to implement this ?
i am currently fighting  with gemframebuffer and pix_texture
and  rendering order and texunits .
and i feel i'm missing something ..

i would like , if possible to keep this as an effect i can turn on and
off  , without modifing my current gem chains .

i think i need two gem chains ,one early and one at last in the frame
drawing chronology , but i can't make it though i tried a lot

any help appreciated .

Pierre-Yves

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Re: [PD] [PD-announce] Pure Data Patch Repository

2013-09-26 Thread Py Fave
i'm just enjoying it !

works perfect win7 + firefox on adsl 2

it needs lower bpm settings or more steps.

More controls !
presets !

users went to 5 simultaneously. :-)


2013/9/26  pured...@11h11.com:
 http://www.pdpatchrepo.info


 Hi all,

 I am very pleased to announce the Pure Data Patch Repository website (and
 live pd patch streaming). It's a one-man show, so I need your feedback:

 - is the live stream stable (no buffering)?
 - is the gui working (knobs, bang)?
 - is sharing a patch working (mp3 / ogg, png, pd, zip)?
 - any layout bugs?
 - ... (emailing me directly is ok)

 You can subscribe to the RSS feed to know when someone shared a patch:
 http://www.pdpatchrepo.info/rss/patch

 I would like to thanks IOhannes and the Institute of Electronic Music and
 Acoustics for providing the bandwidth for the stream. Two thumbs up!

 I took the liberty to attach 2 size of the logo (if you want to post / link
 about it).

 Cheers!

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Re: [PD] pix_video problem

2013-09-26 Thread Py Fave
hello

i have a bm intensity pro here on win 7
it can work , but switching source sometimes crashes pd .


i send message

[driver 1(
to  pix-video prior to open gemwin


its think it tells pd to use wdm wich is an  older video driver
then select input .

it's not perfectly stable sometimes ..

tell me if you find a way of getting good results

Pierre-Yves


2013/9/26 Peter Venus n...@petervenus.de:
 Hello

 i recently ran into a somehow similar problem.
 until now i haven´t found the time to pu my finger on it, but
 i thought, that i my case, it was somehow related to the high
 framerate/resolution (1080p/60), which of course should not be an issue
 could you just try with 720p/30? changing the colorspace?

 cheers, peter

 Am 26.09.13 17:57, schrieb Pierre Desprats:

 Hi,

 I'm having trouble with pix_video.

 I'm using a sony PWM200 in 720p/50p,
 A BlackMagic Decklink Studio with HD-SDI input connected in PCIe.

 I'm testing on a windows 7 with Pure data 0.43.4 and GEM 0.93.3

 Drivers are correctly installed and when I send enumerate to
 pix_video, it shows me two devices :
 Blackmagic WDM Capture Directshow
 Decklink Video Capture Directshow

 but when I choose one (it doesn't matter which one), i got the error :
 could not start graph playback, hr 0x80070057
 Slightly after, pd crash.

 I certainly miss clues to understand what's happening so I hope someone
 could light me up ?

 Thx.

 P.




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Re: [PD] pix_video problem

2013-09-26 Thread Py Fave
btw

linux makes pd happy ,
it's much more stable
and blackmagic have linux drivers



2013/9/26 Py Fave pyf...@gmail.com:
 hello

 i have a bm intensity pro here on win 7
 it can work , but switching source sometimes crashes pd .


 i send message

 [driver 1(
 to  pix-video prior to open gemwin


 its think it tells pd to use wdm wich is an  older video driver
 then select input .

 it's not perfectly stable sometimes ..

 tell me if you find a way of getting good results

 Pierre-Yves


 2013/9/26 Peter Venus n...@petervenus.de:
 Hello

 i recently ran into a somehow similar problem.
 until now i haven´t found the time to pu my finger on it, but
 i thought, that i my case, it was somehow related to the high
 framerate/resolution (1080p/60), which of course should not be an issue
 could you just try with 720p/30? changing the colorspace?

 cheers, peter

 Am 26.09.13 17:57, schrieb Pierre Desprats:

 Hi,

 I'm having trouble with pix_video.

 I'm using a sony PWM200 in 720p/50p,
 A BlackMagic Decklink Studio with HD-SDI input connected in PCIe.

 I'm testing on a windows 7 with Pure data 0.43.4 and GEM 0.93.3

 Drivers are correctly installed and when I send enumerate to
 pix_video, it shows me two devices :
 Blackmagic WDM Capture Directshow
 Decklink Video Capture Directshow

 but when I choose one (it doesn't matter which one), i got the error :
 could not start graph playback, hr 0x80070057
 Slightly after, pd crash.

 I certainly miss clues to understand what's happening so I hope someone
 could light me up ?

 Thx.

 P.




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Re: [PD] openEXR in Gem

2013-09-25 Thread Py Fave
just an idea

one possible trick would be to use a glsl shader  for that and opening
two 8 bit files

witch could be  in the shader .
one file would be the normal 8 bit rendering
the other would add resolution :

 0001 0010 0011
+
 0101 0010 0011


file 1 pixel   * 256 + file 2


i think glsl shaders can process higher bitdepths .

it adds complexity ,
but could work

am i right?

2013/9/23 Patrice Colet colet.patr...@free.fr:
 loading an exr image created with Blender failed with gem 0.93.git 374f713 and
 image loading support: magick SGI jpeg tiff,
 same image is loaded by cinelerra...

 anyway I was interested about getting z-depth data, I didn't know if it was 
 possible with pix objects

 thank you


 - Mail original -
 Envoyé: Lundi 23 Septembre 2013 14:41:10

 it seems to work with the sample images provided here
 http://www.openexr.com/downloads.html
 on linux debian GEM: ver: 0.93.git 374f713 compiled: May 19 2013 with
 image loading support: magick SGI jpeg tiff

 ++b


 Le 23/09/2013 14:10, Py Fave a écrit :
  i think no
  i don't know if gem can handle anything higher than 8 bits / pixel
  .
  it seems like no .(especially pix_boxes)
 
  but i'm perhaps wrong/outdated
  if you see an alternative ,
  let me know .
 
 
 
 
 
  2013/9/23 Patrice Colet colet.patr...@free.fr:
   Is it possible to read openEXR files with Gem?
 
  Colet Patrice
 
 
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Re: [PD] openEXR in Gem

2013-09-23 Thread Py Fave
i think no
i don't know if gem can handle anything higher than 8 bits / pixel .
it seems like no .(especially pix_boxes)

but i'm perhaps wrong/outdated
if you see an alternative ,
let me know .





2013/9/23 Patrice Colet colet.patr...@free.fr:

  Is it possible to read openEXR files with Gem?

 Colet Patrice


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Re: [PD] Can't open a patch launching Pd from console...

2013-09-16 Thread Py Fave
something like :

pasuspender 
pdextended

could be better , no ?

i used these lines for similar setups (on ubuntu with jack)
---


#!/bin/bash


qjackctl  
#xterm -e sleep 5;pdextended -rt -jack -nosleep -open
/media/Data/INTEGRATIONS/PATCHES/INTEGSON.pd 
xterm -e sleep 4;pdextended -rt -jack -nosleep -open
/media/Data/INTEGRATIONS/PATCHES/INTEGTLIMAGE.pd  
# {qjackctl  ; pdextended -rt -jack -channels 12 12 -stderr -nosleep -open
/media/Data/INTEGRATIONS/PATCHES/INTEGRATIONS.pd  ; pdextended -nodac
-noadc -stderr -open /media/Data/INTEGRATIONS/PATCHES/INTEGRATIONS.pd  ; }
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Re: [PD] age old multichannel sound card question...

2013-09-12 Thread Py Fave
echo audiofire 12 works nicely here.

using ffado


2013/9/12 IOhannes m zmoelnig zmoel...@iem.at

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2013-09-12 08:36, Marian Weger wrote:
  The new firefaces (ufx, ucx) seem to be running perfectly well via
  usb2 under linux, with class compliant mode, without drivers.

 not really true, since class compliant mode does require a driver as
 well...only all modern OSs already ship one, so the manfacturers claim
 that it is driver free (while it is really only driver installation
 free).

  But i have not tested it personally.

 i tested the UCX in class-compliant mode and i only managed to get 8
 channels in and 8 channels out (while it really should have 18 ins and
 18 outs).
 afair, those were the analog IOs.
 and virtually no controls (like pre-amps and the like)

 but definitely promising


 fgmnasr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.14 (GNU/Linux)
 Comment: Using GnuPG with Icedove - http://www.enigmail.net/

 iEYEARECAAYFAlIxcpsACgkQkX2Xpv6ydvRYGgCdGfDhxE3fTuUSDF4DCws4yT0n
 qSsAoMQO9t88Cz3Gqfpy23JNETISdKBp
 =GDG5
 -END PGP SIGNATURE-

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Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Py Fave
in fact it depends on texture mode :

sometimes it's pixels sometimes it's a 01 range

check pix_coordinates help

2013/7/5 Husk 00 hus...@gmail.com:
 On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus n...@petervenus.de wrote:



 Am 04.07.13 11:47, schrieb Husk 00:

 Hi Peter and list,


 Hi Husk


 I finally had time to explore extended view  toolkit and it's
 really working well...congratulations!
 There is something still I miss: how the texture coordinates works.
 What units do
 they uses?

 The units used for texture-coordinates are pixel.
 As you can see in the example you mentioned, all 3 projection modules get
 their texture information via the (texture id)-outlet from the
 framebuffer-abstraction.
 Now, the framebuffer愀 size is given in pixel, here 1024 by 1024, so if you
 want a projection-module dispplay the whole framebuffer, its
 texture-coordinates should range from 0 to 1024 to display the whole content
 of the framebuffer.
 If you now introduce a second projection-module and you want both
 displaying a portion of the framebuffer, say, one should display the left
 half, the other the right half of the whole framebuffer,
 you have to set the texture-coordinates ranging from 0 to 512(x) for the
 left half, and to 512 to 1024 for the right half of the framebuffer.
 I hope this makes sense to you.


 Yes, this makes sense to me. I will try that.
 thanks
 husk




 --
 l'importante nella vita é avere pregiudizi a priori su tutto
 Jean-Paul-Sartre

 www.estereotips.net

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Re: [PD] latest pd-extended-0.44 on win32

2013-04-01 Thread Py Fave
i once had to disable/remove some .dll  in gem folder (perhaps imagemagic?)
to be able to start gem.

it's a while ago.



2013/4/1 Patrice Colet colet.patr...@free.fr

 This is a 3,5 years old laptop with an ATI HD4500 inside

 Colet Patrice

 - Mail original -
  De: Jm Jones juan...@gmail.com
  À: Patrice Colet colet.patr...@free.fr
  Cc: pd-list pd-list@iem.at
  Envoyé: Samedi 30 Mars 2013 20:46:36
  Objet: Re: [PD] latest pd-extended-0.44 on win32
 
  ok. just for curiosity, which graphic card? i need to change mine...
 
  2013/3/30 Patrice Colet colet.patr...@free.fr:
   I think it's not worth to try because the problem is really coming
   from catalyst drivers,
they just don't work good anymore, I've just found people
encountering same problem with same graphic card on windows or
RC2,
   thank you.
  
  
   Colet Patrice
  
   - Mail original -
   De: Jm Jones juan...@gmail.com
   À: Patrice Colet colet.patr...@free.fr
   Cc: pd-list pd-list@iem.at, IOhannes m zmölnig
   zmoel...@iem.at
   Envoyé: Samedi 30 Mars 2013 20:29:30
   Objet: Re: [PD] latest pd-extended-0.44 on win32
  
   I want to try 0.44 and give you my feedback, im in Win7 64 bits,
   but
   using 32 bit pd extended
43.4. If I install 0.44 it will overwrite my previous one? I dont
want that : )
  
   2013/3/30 Patrice Colet colet.patr...@free.fr:
Ah, this might be because this thread wasn't mine, I forgot to
mention it's happening in vista, where aero has been disabled
the
first day of use for using a classic desktop, as usual ;)...
 Gem has always been working on this computer, but I believe
 there
 has been some changes in system configuration that is really
 obscure for me, if only I had a tool that would tell me what's
 happening with graphic acceleration...
 The only point I could get with  OpenGL Extension Viewer is
 that
 it could not find driver version, and in display
 settings/Troubleshot tab it says that drivers couldn't allow
 acceleration, no more clue, reinstalling drivers doesn't change
 anything, the only option I have is about reinstalling windows,
 or even better, installing w7 or w8.
Thank you for taking care about this.
   
Colet Patrice
   
- Mail original -
De: IOhannes m zmölnig zmoel...@iem.at
À: pd-list pd-list@iem.at
Envoyé: Samedi 30 Mars 2013 08:15:30
Objet: Re: [PD] latest pd-extended-0.44 on win32
   
On 03/29/2013 16:55, Patrice Colet wrote:
 I tried the win32 release archive proposed at iem.gem
 website,
 same
 thing is happening,
   
   
i remember a recent thread that mentioned that you had to
disable
some
accelerated desktop on w8 in order to get Gem running.
it seems like i cannot find that mail now.
   
fgmadr
IOhannes
   
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  --
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[PD] off topic but can be usefull casparcg beta with osc support

2013-02-11 Thread Py Fave
a nice open source video playback server .

last version supports osc .

i am sure this can be useful for some people here

http://casparcg.com/wiki/CasparCG_OSC_Protocol

i'm in no way afilliated ..:-)

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Re: [PD] comport questions

2012-11-28 Thread Py Fave
just to be sure ..
CR means carriage return
beware with these on windows.





2012/11/29 Pagano, Patrick p...@digitalworlds.ufl.edu:
 Benq says the rs232 is for control

  this is from the manual

 Type OperationASCII
 Write /Power On/ CR*pow=on#CR

 Could the Type? Be preventing it?






 -Original Message-
 From: Martin Peach [mailto:martin.pe...@sympatico.ca]
 Sent: Wednesday, November 28, 2012 5:41 PM
 To: Pagano, Patrick
 Cc: pd-list@iem.at
 Subject: Re: [PD] comport questions

 On 2012-11-28 17:16, Pagano, Patrick wrote:
 The benq tech says it should work for commands. I am going to try with 
 another projector, but I can't believe they would put in an rs232 port only 
 for firmware upgrades?


 Dunno. where did you get the command list from? (Stuff like
 CR*pow=on#CR)

 Martin


 On Nov 28, 2012, at 3:47 PM, Martin Peach martin.pe...@sympatico.ca 
 wrote:

 It should work. You could try using a terminal program to manually connect. 
 From skimming the manual for that projector it says the RS-232 is for 
 firmware upgrades only...

 Martin

 On 2012-11-28 14:34, Pagano, Patrick wrote:
 Hi

 With the recent talk about comport I have tried to use it to control
 a BenQ MX660P Projector and I am having no response from the machine.

 RS-232 protocol

 Baud Rate



 115200 bps (default)

 Changeable(2400/4800/9600/14400/19200/38400/57600/115200)

 Setting in OSD menu

 Data Length



 8 bit

 Parity Check



 None

 Stop Bit



 1 bit

 The command to turn it on is:

 CR*pow=on#CR

 But I am getting no response from the machine.

 I am using the ascii list of bites to send the message, maybe this
 is incorrect?

 Perhaps someone may shed some light upon this for me?

 I am on Windows7, pd 42-5 extended

 Patrick Pagano, B.S, M.F.A

 Assistant in Digital Arts and Science

 Digital Media Projection and Audio Design

 Digital Worlds Institute

 University of Florida, USA

 (352)294-2020



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Re: [PD] Gem on win7 64 bit

2012-10-29 Thread Py Fave
it works here. less stable than on linux but works

i have to check sound inputs (if ps3eye is connected it crashes..
don't know why)

i suggest you go for gem 93.3 .
and right click pd.exe/ properties
execute in compatibility mode for xp sp3 and as administrator.

some objects remain unstable (text2d an text3d, pix_video)

but it basically works.

on linux i have much better stability.











2012/10/29 Max abonneme...@revolwear.com:
 hi list,

 i have a workshop and it seems that Pd-extended 0.42.5 urent© crashes when 
 the create message is sent to gemwin on computers running windows 7 64 bit. 
 is there a solution for it?

 thx.
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Re: [PD] [text3d] video subtitling in Pd

2012-10-07 Thread Py Fave
i used unicode fonts only
if i remember well

a big font exists (cant remember the name)
with almost all existing codes implemented





2012/10/7 J Oliver jaime.oliv...@gmail.com:
 Indeed pd 0.42-5. One of my old versions.

 thanks!

 J

 ***
 Jaime Oliver
 www.jaimeoliver.pe
 jo2...@columbia.edu
 Columbia University






 On Oct 7, 2012, at 3:57 AM, IOhannes m zmölnig wrote:

 On 10/07/2012 06:51 AM, J Oliver wrote:
 that's a bit weirder and might well be a bug in Gem.
 please send a patch that exhibits this problem.

 Attached



 your patch is encoded in some ISO-8859 encoding, while Gem expects a
 UTF-8 encoded string with the text message.

 this most likely hints, that you are using an older version of Pd
 (0.43). one of the biggest things about Pd-0.43 is probably it's full
 UTF-8 support, which should fix all these problems.

 i converted your patch file to UTF-8, and now it works ok:
 $ iconv -f ISO-8859-15 -t UTF-8 accents.pd  accents-UTF8.pd

 as another check, i switched my keyboard layout to hebrew and entered
 the text via a symbolbox and it displayed just fine (though it got the
 font-direction wrong; but it's probably best to leave bidirectional text
 handling out of Gem's scope and move that to a separate external).

 for those tests i was using the stock debian packages (puredata-0.43.2-4
  gem-0.93.3-5)


 fgmadr
 IOhannes
 accents.pd___
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Re: [PD] [text3d] video subtitling in Pd

2012-10-06 Thread Py Fave
found the source

http://www.hangar.org/wikis/lab/doku.php?id=start:ole_alexandria_workshop

i used it for a installation

here:

http://fofana.free.fr/INTEGRATIONS/pd.htm

i should post the patch, but it's very messy, and very heavy wav files

it runs on three computers with osc communication.




2012/10/6 IOhannes m zmölnig zmoel...@iem.at:
 On 10/06/2012 12:57 PM, Py Fave wrote:
 check this .

 i didn't write it but  used it with success .
 it needs some tweaks ,but it works

 sorry i don't know who wrote this


 maira and me :-) well, at least the [utf82codenumber] (which was part of
 the [srtfile] implementation).
 the rest is from yves.

 mfgasdr
 IOhannes

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Re: [PD] Introcucing PAC-Data, a Pac Man game in Pure Data.

2012-09-30 Thread Py Fave
very nice !
works nicely ( sometimes screen refreshes don't follow )

very clean patching style,can be very useful for learning

now you have to learn sound synthesis to remove the audio samples :-)
Thanks

py


2012/9/30 claudio nervi claudione...@gmail.com:
 My name is Claudio Nervi and I'd like to introduce my last summer project:
 PAC - DATA. Pac Data is a Pac Man game programmed in Pure Data, without
 using additional libraries but the data structures included in Pd Vanilla.
 It is not complete yet, but it was a good practice in the syntax of the data
 structures. Any errors and suggestions are welcome.
 This is the Link to Download ,into the folder, the Principal Patch is
 PAC-DATA.pd (uper case):

 http://claudionervi.com/wp-content/uploads/2012/09/PAC-DATA.zip



 Best Regards.

 Claudio Nervi.


 www.claudionervi.com

 2012/9/30 pd-list-requ...@iem.at

 Send Pd-list mailing list submissions to
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 Today's Topics:

1. Re: [pd] osc processing array to the pd table (Billy Stiltner)
2. Re: [pd] osc processing array to the pd table (Billy Stiltner)
3. Re: Sound of earth's magnetosphere (Billy Stiltner)
4. Re: pitched reverb? (Billy Stiltner)
5. Re: Pd download page (Simon Wise)
6. Re: [pd] osc processing array to the pd table (Cyrille Henry)
7. Re: [pd] osc processing array to the pd table (Billy Stiltner)
8. Cheapest effects/objects/abstractions? (xiaoping lyu)
9. Re: [pd] osc processing array to the pd table (Ingo)
   10. Re: Cheapest effects/objects/abstractions? (Kaj Ailomaa)


 --

 Message: 1
 Date: Sat, 29 Sep 2012 21:57:25 -0400
 From: Billy Stiltner billy.stilt...@gmail.com
 Subject: Re: [PD] [pd] osc processing array to the pd table
 To: pd-list pd-list@iem.at
 Message-ID:

 CAFCi2M5Fv7OqK9kxykRVgQKAYhZ=5p-w+a2v6oz0gpp3kc-...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 nevermind

 got it figured out

 .length gives me the number of Strings in a String array in java.
 this was the piece of info I was stuck on



 --

 Message: 2
 Date: Sat, 29 Sep 2012 22:11:24 -0400
 From: Billy Stiltner billy.stilt...@gmail.com
 Subject: Re: [PD] [pd] osc processing array to the pd table
 To: pd-list pd-list@iem.at
 Message-ID:

 cafci2m4yw4kqfd2eruh_nu1m4qg8oqtw3pxzlyq-jzvkjpn...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 got another question



 [2 5.5 7 9 3(
 |
 [s mytable]


 [table mytable]


 why do I not get a write to mytable[0] with a 2 when i click the
 messagebox?



 --

 Message: 3
 Date: Sat, 29 Sep 2012 23:21:28 -0400
 From: Billy Stiltner billy.stilt...@gmail.com
 Subject: Re: [PD] Sound of earth's magnetosphere
 To: Pierre Massat pimas...@gmail.com
 Cc: pd-list pd-list@iem.at
 Message-ID:

 cafci2m6jeadsfgoemuaqfhps1p8pjkfgizqxki5jbjdqagx...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 yeah

 On Thu, Sep 27, 2012 at 8:41 AM, Pierre Massat pimas...@gmail.com wrote:
  Is anyone aware of this :
  http://www.nasa.gov/mission_pages/cassini/multimedia/pia07966.html
  ?
 
  :)
 
  Pierre.
 
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 --

 Message: 4
 Date: Sat, 29 Sep 2012 23:24:23 -0400
 From: Billy Stiltner billy.stilt...@gmail.com
 Subject: Re: [PD] pitched reverb?
 To: Claude Heiland-Allen cla...@mathr.co.uk
 Cc: pd-list@iem.at
 Message-ID:

 CAFCi2M5ROq-JMj5ZCa58TwNySFjEayM+Tt=nevd6xcrd3v6...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 yeah I noticed that the gverb was out of tune with my guitar or the
 free end of the microphone was not at such a length that the correct
 frequencies were resonating in a recording recently.

 On Thu, Sep 27, 2012 at 4:52 AM, Claude Heiland-Allen
 cla...@mathr.co.uk wrote:
  Hi,
 
 
  On 27/09/12 08:58, umberto torrez wrote:
 
  hi, Does anybody know if  exists a reveb that allows to tune  to
  specific
  notes? I know that different room dimensions offer different resonating
  frequencies, but can this effect be manipulated electronically?
 



 --

 Message: 5
 Date: Sun, 30 Sep 2012 12:19:01 +0800
 From: Simon Wise simonzw...@gmail.com
 Subject: Re: [PD] Pd download page
 To: pd-list@iem.at
 Message-ID: 5067c835.4060...@gmail.com
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 On 30/09/12 05:40, Antonio Roberts wrote:
  

Re: [PD] laptop HDMI audio out on ubuntu linux

2012-09-18 Thread Py Fave
just saw that

http://ubuntuforums.org/showthread.php?t=1608187



2012/9/17 Cyrille Henry c...@chnry.net:
 Hello,

 i'm trying to use the HDMI audio out of my laptop.

 this output work with the system, but not with pd.
 when i try to select the HDA NVidia (hardware) output device, pd print on
 the terminal :
 snd_pcm_open (output): No such file or directory

 any idea why and how to solve this?

 thanks
 Cyrille

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Re: [PD] [OT] user experience regarding usb soundcard with 8 in / out on linux

2012-09-17 Thread Py Fave
echo audiofire 12 works fine here.
but it's firewire no usb




 2012/9/17 Olivier Baudu oliv...@labomedia.net:
 Yep...

 Only used on Ubuntu, but M-Audio Fastrack Ultra 8R is natively recognized
 with Jack on Ubuntu = 10.10
 Audio only, not MIDI, as far as I can remember.

 Cheers.

 01ivier
 Le 17.09.2012 15:25, Chrissie Caulfield a écrit :

 I had an M-Audio Fastrack Ultra working on Fedora. For some reason I
 can't get it to work on Debian though. Which is very strange.

 Chrissie

 On 17/09/12 11:51, Cyrille Henry wrote:

 hello,

 did anyone have successfully use a usb soundcard providing something
 like 8 in / out on linux?

 thanks
 Cyrille

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 --
 On ne peut pas vivre dans un monde où l'on croit que l'élégance exquise du
 plumage de la pintade est inutile. Ceci est tout à fait à part. J'ai eu
 envie de le dire, je l'ai dit. Jean Giono, Un roi sans divertissement.


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Re: [PD] temporary home for Pd-extended 0.43.1 downloads

2012-09-12 Thread Py Fave
on windows it hangs (gem does nothing after 1 sent to gemwin
 -pd windows don't refresh with pix_video example..

strange problem ,makes pd-gem  unusable on this platform .

if i can do something to help debugging , tell me

Pierre-Yves

2012/9/11 Hans-Christoph Steiner h...@at.or.at:

 Last I remember, the blocker was that Gem on Mac OS X had serious issues 
 playing videos.  I haven't looked at the bug reports for the past couple of 
 months, but if nothing has come up, then I say its ready for final release 
 once that gem video issue is fixed.

 .hc

 On Sep 11, 2012, at 10:32 AM, m.e.grimm wrote:

 maybe i missed a thread but im wondering...

 was there a release date scheduled? RC1 maybe i mean? realizing you
 have been busy with life, what needs to be done to get it out of beta?

 also... i remember there was a plan this summer to separate pd and pd-gui

 i was hoping to use the beta for my fall course but had to jump back
 to 0.42.5 seeing students couldn't download the beta which is
 probably fine.

 cheers
 m


 On Mon, Sep 10, 2012 at 9:58 PM, Hans-Christoph Steiner h...@at.or.at 
 wrote:

 I just retrieved the old pdlab boxes, and put up the main one in a 
 temporary location, in case anyone is looking for Pd-extended 0.43.1 builds:

 http://blinky.at.or.at:/auto-build/latest/

 .hc
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 --
 
 m.e.grimm | m.f.a | ed.m.
 megr...@gmail.com
 _


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Re: [PD] how to play long videos in PD ?

2012-06-12 Thread Py Fave
what platform are you on?

if mac use quicktime mjpeg
if windows you may try quicktime but avi dv compression is ok
on linux avi dv works, but is not suitable for hd.

 you have to prefer intra-frame codec ,with the container for your platform.

what are the true cross platform tested working settings?

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Re: [PD] speaker routing

2012-05-22 Thread Py Fave
i had no problem with a echo audiofire12 card in ubuntu

playing 12 tracks through jack

this card can be chained for 24 tracks (or more perhaps)

you need firewire



2012/5/17 András Murányi muran...@gmail.com



 On Thu, May 17, 2012 at 2:58 PM, Rick Snow ricks...@gmail.com wrote:

 Hi Andr?s,

 By Independent audio I meant audio generated from a pd patch or other
 computer application and diffused across the array of speakers, ie. not
 having all the speakers limited to playing the same sound like a PA system
 in a roller skating rink.

 In general I was asking more of a hardware question: madi cards etc.

 As for software I've just learned that pd is limited to 32 channel dacs.
  I guess networking several instances of pd will give you all the channels
 you need.

 cheers,
 Rick


 OK, seems IOhannes already mentioned this in more comprehensive context:
 Wave Field Simulation. There are lots of papers out there, like this one
 from last year's AES conference:
 http://www.mattmontag.com/media/2011/10/AES-131-e-brief-Montag-Wave-Field-Synthesis-by-Multiple-Line-Arrays.pdf

 I also doubt that Pd would be the best tool for this... networked
 computers may have a latency that just messes up all the precise timing. I
 guess you will need something timecoded, and/or low latency hardware, the
 latter possibly being so called processors or speaker drivers which are
 DSPs specifically designed to drive speaker arrays.

 András

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Re: [PD] [GEM] PS3eye in Ubuntu 12.04?

2012-05-14 Thread Py Fave
oops i  forgot the list

try apt-get v4l2ucp http://sourceforge.net/projects/v4l2ucp/

you have to invoke it with device as parameter

 v4l2ucp /dev/video0

not sure for framerate

2012/5/12 Jaime Oliver jaime.oliv...@gmail.com

 hi all,

 does anyone have experience with the ps3eye in ubuntu using pd/gem?

 I am trying out ubuntu for one of my systems and have the following issue.

 I am able to control the frame rate, autogain and several other
 features of the PS3eye camera from GUVCViewer, but I cannot do it from
 GEM.

 In GEM, when I open device 0 i get:

 videoctl: device 0
 info: proplist numread 13
 info: proplist read Auto Gain float 1
 info: proplist read Auto White Balance float 1
 info: proplist read Brightness float 255
 info: proplist read Contrast float 255
 info: proplist read Exposure float 255
 info: proplist read HFlip float 1
 info: proplist read Light Frequency Filter float 1
 info: proplist read Main Gain float 63
 info: proplist read Sharpness float 63
 info: proplist read VFlip float 1
 info: proplist read bus_info symbol usb-:00:1d.7-5
 info: proplist read card symbol USB Camera-B4.09.24.1
 info: proplist read driver symbol ov534
 info: proplist numwrite 10
 info: proplist write Auto Gain float 1
 info: proplist write Auto White Balance float 1
 info: proplist write Brightness float 255
 info: proplist write Contrast float 255
 info: proplist write Exposure float 255
 info: proplist write HFlip float 1
 info: proplist write Light Frequency Filter float 1
 info: proplist write Main Gain float 63
 info: proplist write Sharpness float 63
 info: proplist write VFlip float 1
 v4l2: GEM: pix_video: Opened video connection 0xE

 Could anyone suggest a way of controlling the camera so that GEM can
 use higher frame rates?

 best,

 J

 --
 Jaime E Oliver LR

 jo2...@columbia.edu
 www.jaimeoliver.pe
 858 750 0924 (cel)

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[PD] pd on windows feedback

2012-05-11 Thread Py Fave
pd on windows last nightly build works very nicely for gem with gem 93.1

 wich is the included one. ( gem 93.3 failed- i get crashes as soon as i
use it-why?)

tested pixfilm, pix_video mostly. with fullhd quicktime and .avi
tried cyrille henri's flag with success (glsl example)
no crashes,much better experience than pd extended 42.5
all other releases inbetween had some problems


i will install it on ubuntu next.(now it' s distribution upgrade from 10.04
to 12.04 )


Thanks to all hard workers.
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Re: [PD] pd on windows feedback

2012-05-11 Thread Py Fave
on ubuntu it's working great too,

very fast

i already made a patch i can't open on windows with 42.5 without freezing
:-)
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Re: [PD] Virtual MIDI Piano Keyboard and Pure Data

2012-05-01 Thread Py Fave
To connect hardware MIDI devices you need physical MIDI cables. To connect
MIDI software you need virtual cables. In Windows you can use some virtual
MIDI cable software, like MIDI Yoke http://www.midiox.com/myoke.htm,
Maple, LoopBe1 http://www.nerds.de/en/loopbe1.html or Sony Virtual MIDI
Router http://www.sonycreativesoftware.com/dl/dl.aspx?dwnid=77.

from VMPK pages

have a nice day


2012/5/1 M Saito ssneo2003m...@hotmail.com

  Hey guys!


 I really should be following this list more often. Anyways, I am having
 trouble connecting Virtual MIDI Piano Keyboard with Pure Data. When I open
 VMPK before PD, Pure Data should recognize it as an input device itself. It
 does for MAC, not on my computer.

 My computer is a Dell XPS and I had to use the .exe file for VMPK.

 Thanks,
 *Mo*


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Re: [PD] Web Netiquette Re: Making Musical Apps: a book about libpd

2012-03-09 Thread Py Fave
the problem with cigarettes is being able to make your own.

the same thing applies on software, as i see.


2012/3/9 mark edward grimm megr...@gmail.com

  long as you don't smoke too many

 One is to many and a thousand is never enough.



 On Mar 9, 2012, at 7:55 AM, i go bananas hard@gmail.com wrote:

  smoking isn't really THAT bad.  as long as you don't smoke too many, it
 just raises your odds on diseases that have pretty low odds anyway,
 
 
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[PD] Fwd: noobie question about no-gui

2012-03-07 Thread Py Fave
your best bet is a windows batch file (.bat)

it's a text file in wich you specify a command to launch

edit in a plain text editor (notepad) and rename .txt to .bat

you have to add pd path to windows PATH environnement variable first,
so that the system knows where pd.exe is.
or launch a command line from pd/bin/directory.


let's say for instance

launchpdnogui.bat content:

pd -nogui

-other settings can be obtained via pd -h
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Re: [PD] Fwd: noobie question about no-gui

2012-03-07 Thread Py Fave
pd -open d:/pdpatches/mypatch.pd -nogui

should do it .

take care of spaces in folder names , i used d:/pdpatches/
as an example.


W:\pd\binpd -h
usage: pd [-flags] [file]...

audio configuration flags:
-r n   -- specify sample rate
-audioindev ...  -- audio in devices; e.g., 1,3 for first and third
-audiooutdev ... -- audio out devices (same)
-audiodev ...-- specify input and output together
-inchannels ...  -- audio input channels (by device, like 2 or 16,8)
-outchannels ... -- number of audio out channels (same)
-channels ...-- specify both input and output channels
-audiobuf n-- specify size of audio buffer in msec
-blocksize n   -- specify audio I/O block size in sample frames
-sleepgrain n  -- specify number of milliseconds to sleep when idle
-nodac   -- suppress audio output
-noadc   -- suppress audio input
-noaudio -- suppress audio input and output (-nosound is synonym)
-listdev -- list audio and MIDI devices
-asio-- use ASIO audio driver (via Portaudio)
-pa  -- synonym for -asio
-mmio-- use MMIO audio API (default for Windows)
  (default audio API for this platform:  MMIO)


MIDI configuration flags:
-midiindev ...   -- midi in device list; e.g., 1,3 for first and third
-midioutdev ...  -- midi out device list, same format
-mididev ... -- specify -midioutdev and -midiindev together
-nomidiin-- suppress MIDI input
-nomidiout   -- suppress MIDI output
-nomidi  -- suppress MIDI input and output

other flags:
-path path -- add to file search path
-nostdpath   -- don't search standard (extra) directory
-stdpath -- search standard directory (true by default)
-helppath path -- add to help file search path
-open file -- open file(s) on startup
-lib file  -- load object library(s)
-font-size n -- specify default font size in points
-font-face name  -- specify default font (default: Bitstream Vera Sans
Mono)
-font-weight name-- specify default font weight (normal or bold)
-verbose -- extra printout on startup and when searching for files
-version -- don't run Pd; just print out which version it is
-d n   -- specify debug level
-noloadbang  -- suppress all loadbangs
-stderr  -- send printout to standard error instead of GUI
-nogui   -- suppress starting the GUI
-guiport n -- connect to pre-existing GUI over port n
-guicmd cmd... -- start alternatve GUI program (e.g., remote via ssh)
-send msg...   -- send a message at startup, after patches are loaded
-noprefs -- suppress loading preferences on startup
-nosleep -- spin, don't sleep (may lower latency on multi-CPUs)
-schedlib file -- plug in external scheduler
-extraflags s  -- string argument to send schedlib
-batch   -- run off-line as a batch process
-autopatch   -- enable auto-patching new from selected objects
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Re: [PD] six sound outputs with sound blaster X-Fi Surround 5.1

2012-03-06 Thread Py Fave
for sound blaster cards on windows an alternative driver exists.

or existed perhaps ... i used it on xp.very nice
check for your card compatibility

http://kxproject.lugosoft.com/
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Re: [PD] how to tidy up patches ?

2012-01-12 Thread Py Fave
you can use graph on parent  to make nice looking abstractions too..



2012/1/12 Marco Donnarumma de...@thesaddj.com:
 Pd has something called elegant patching :P

 No, I'm kidding, but Pd patches developed properly looked wonderful really.
 Just learn to organize conceptually and in the patch your ideas in a
 consistent flow.

 Splines, and corners help to hide lack of organization, imho.

 and anyway, I recall a plugin for pd 43 that hide chords in run mode.

 my 2 cents,
 M





 is there any option in PD to make complex patches look less messy ?

 for example in MAX you can hide all the connections in performance mode..

 in  - you can spline the hords

 in MAX you also can make hords with different angles.. and so on..

 is there any way in PD to tidy it all up ?

 i can't find it.

 maybe it is really something to do ?

 thnx , serg !
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 End of Pd-list Digest, Vol 82, Issue 39
 ***




 --
 Marco Donnarumma
 Independent New Media and Sonic Arts Practitioner, Performer, Teacher
 ACE, Sound Design MSc by Research (ongoing)
 The University of Edinburgh, UK
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net
 Director: http://www.liveperformersmeeting.net

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0612994425
http://www.5data.net

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Re: [PD] installation done with pd - Les lilas,France

2011-11-28 Thread Py Fave
oui c'est fini...

mais c'etait bien

de bons débats autour des notions de citoyenneté et de nationalité

 et l'install a fonctionné sans souci.

il y avait une spatialisation (sommaire) de sons de voix récitant des
poemes dans l'espace,
un peu de texte en plein de langues,et de la musique .

en gros un sampler 16 pistes avec 12 sorties spatialisées /audiofire12+ gem
pour l'image
mais dit comme ça c'est moins sympa.

cf http://fofana.free.fr/INTEGRATIONS/pd.htm

Utiliser puredata sous linux c'est plus stable et plus rapide que sur
windows.
je nettoie prochainement et je posterai tout ca.

-
english translation :

it's over now ,
too bad for you.
:-)

Pierre-Yves





2011/11/27 Mathieu Bouchard ma...@artengine.ca

 Le 2011-11-16 à 21:13:00, Py Fave a écrit :


  project's site is here( french too):
 http://fofana.free.fr/**INTEGRATIONS/index.htmhttp://fofana.free.fr/INTEGRATIONS/index.htm


 Déjà hors d'usage ?

  __**__**
 __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC




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Re: [PD] controlling camera with mouse

2011-11-28 Thread Py Fave
check this collection of abstractions too

http://wiki.dataflow.ws/PdMtlAbstractions
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[PD] installation done with pd - Les lilas,France

2011-11-16 Thread Py Fave
Hi list
i don't if here is the place to post about events.

sorry if not.

Next week we show a work done with pd, in Les lilas,near Paris France
as part of  our installation  des integration(s) .
It is about languages and the immigration laws in France, and includes
translation of baudelaire's poetry.
it is a sound and image installation.

Since i use copy paste a lot from snippets of codes from this list,
some of your code might be included.

below are the details, in french.

next time i'll post to publish the patches , but some cleaning is needed
first .

project's site is here( french too):
http://fofana.free.fr/INTEGRATIONS/index.htm

and the page for Khiasma,that will host us (french too)
http://www.khiasma.net/khiasma.php?id_article=577id_group=128

if someone wants more information,
contact me.

Pierre-Yves Fave
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Re: [PD] pd with syphon WORKS!

2011-10-14 Thread Py Fave
hi list

1. what would be the equivalent in linux let's say ubuntu ? it's a  frame
server implementation?
any way to redirect gem output ?

2. is it possible to output  opengl data for recording and replay?





2011/10/11 Pagano, Patrick p...@digitalworlds.ufl.edu

  This is really awesome it works

  pp

   From: Patrick Pagano p...@digitalworlds.ufl.edu
 Date: Tue, 11 Oct 2011 16:08:56 +
 To: vade dokt...@mac.com
 Cc: pd-list@iem.at pd-list@iem.at
 Subject: Re: [PD] pd with syphon

   Hey Vade
 I REALLY want to test this out
 Can you help me get it going?

  pp

   From: vade dokt...@mac.com
 Date: Tue, 11 Oct 2011 00:13:01 -0400
 Cc: pd-list@iem.at pd-list@iem.at
 Subject: Re: [PD] pd with syphon

   http://i.imgur.com/8Fxut.png

  http://code.google.com/p/syphon-implementations/source/detail?r=125

  Currently, I am not reading in a pix_texture or the active GEM texture to
 publish, I am simply reading the screen, but its a useful feature to capture
 the entire scene as rendered so far (you can control what it captures by
 adjusting the gemhead layer ordering).  Nor have I made a 'client' version
 that outputs a received texture from another app, but now that Hans
 Christoph helped me sort my XCode issues, I suspect with some help we can
 have a fully working Syphon implementation for GEM quickly enough.

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Re: [PD] Pd-extended 0.42.5 release candidate 6 released!

2010-09-17 Thread Py Fave
just to tell my life ,

switching slowly from windows to ubuntu for pd here .

slowly because it's a new system,
that is making me try things i regret later.
(my latest problem is logs filling my hard drive.i mean completely...)

but i prefer to have the choice
Free Software shouldn't impose a way of making things .imho.

anyway im convinced it's the way to go .
py




2010/9/17 Libero Mureddu libero.mure...@gmail.com

 Another lame windows (7 and xp) pd user here. Using pd on macosx at
 university.
 I'm really glad and thankful that pd for windows exists.

 Libero

  Well I'd rather have them , the lame windows users, download Pd than a
  30-day resetter of MSP. Plsu the day they switch to Linux, they won't
  have to redesign their patches from the scratch and contribute back to
  the community  earlier on...
 
  ++OH
 
 
  Le 17/09/2010 07:38, ydego...@gmail.com a ?crit :
  it's just being realistic
  how many windows users will really use pd?
  or just make a lame download?
 
  Dan Wilcox wrote:
  Hoho, throwing down the gauntlet as usual. :D
 
  On Sep 16, 2010, at 10:24 PM, ydego...@gmail.com
  mailto:ydego...@gmail.com wrote:
 
  ola,
 
   The Windows package is still the most downloaded.
 
  so what? that's where the big illusion stands ( having more customers?
 )
  do you expect any of these to be great creators???
 
  we'll see hey
 
  sevy
 
  
  Dan Wilcox
  danomatika.com http://danomatika.com
  robotcowboy.com http://robotcowboy.com
 --
 Libero Mureddu
 Vanha Viertotie, 21 as 210
 00350 Helsinki - Finland
 Tel. +358-(0)41-770 1371
 http://www.myspace.com/liberomureddu
 http://www.resonatorhelsinki.com/

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Re: [PD] is there an object that emits bang when a subpatcher is restored?

2009-11-04 Thread Py Fave
grid object from

http://ydegoyon.free.fr/software.html

has this behaviour too.( if i remember well)






2009/10/31 Luke Iannini lukex...@gmail.com

 On Sat, Oct 31, 2009 at 7:08 AM, Frank Barknecht f...@footils.org wrote:
  Hallo,
  Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:
 
  On Sat, 2009-10-31 at 21:43 +0800, jurgen wrote:
   try [closebang] - read help file
  
   Jurgen
 
  Thanks for the info! However, this works when closing the entire patch
  but not sub-patchers. Likewise, I would need something that bangs when
  you open sub-patchers. I guess restore was the wrong terminology to
  use here.
 Hi Ivica
 The [tot] object from toxy will emit a bang from its right outlet
 whenever a subpatch is opened.  I can't recall any ways to know when a
 subpatch has been closed though ([active] from Cyclone will tell you
 about its focused state).

 Best
 Luke

 
  Depending on your goals, the following may be a solution: You can open
 and
  close not only by clicking on it, but also by sending the message vis
 0/1 to
  the subpatch-receiver. Example:
 
   [pd mysub]
 
   [tgl]
   |
   [vis $1(
   |
   [s pd-mysub]
 
  If you only open or close a subpatch this way, you can follow any state
  changes by reading from [r pd-mysub].
 
  Ciao
  --
  Frank
 
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Re: [PD] life as a new media artist

2009-10-29 Thread Py Fave
i wouldn't rely on artistic works to have something to eat for me and
family.

I find it rather difficult to be paid for personal work.
i wish money would'nt interfere with creativity.
the economic model of art is so different of industry.

i work as an editor for a (quite cheap) living but sometimes i find it
interesting to be part of artistic things
it makes my day more beautiful.

artistic projects needs  much more personnal  investment

imagine a kind of switch : (ARTIST ON / ARTIST OFF)

until glory and fame of course AHAHAHAHAH




2009/10/29 Adityo Pratomo quietdi...@gmail.com

 hi there everyone!

 well, my question would be very simple this time. Is there anyone here make
 a living as a new media artist? If yes, how do you get money to financially
 funding your project while still gaining money for personal usage or eve for
 providing your family? or do you have another job?

 Thank you for answering :)

 --
 mataharipertama.wordpress.com

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Re: [PD] fast cam

2009-10-22 Thread Py Fave
sorry i didn't meant edmund scientific

but edmund optics

http://www.edmundoptics.com/onlinecatalog/displayproduct.cfm?productid=2942

very costly though






2009/10/22 chris clepper cgclep...@gmail.com

 I thought you used one for the juggling project a few years ago?  It worked
 using ethernet and you had to make a movie for Quicktime to load to grab the
 stream.


 On Wed, Oct 21, 2009 at 5:27 AM, cyrille henry c...@chnry.net wrote:

 hello,

 did anyone used a fast camera (100 or 200 fps @ 640x480 or more, with good
 video quality) with pd/Gem?

 i'd like to have information about the camera and protocol how to do this.

 thanks
 Cyrille
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Re: [PD] gem pix shear

2009-07-28 Thread Py Fave
so nice .
exactly a good starting point for me .
simple and efficient.
you made it specially for me ? :-)

i'm trying to learn some glsl and i am not really fluent in it for the
moment.
to say the less.
but reading your code makes me willing to try things.

Thanks

py


2009/7/28 marius schebella marius.schebe...@gmail.com

 Py Fave wrote:

 Thanks for your help.

 i would like to output a pix with this transformation,with image wrapping
 around ,
 so shearXY is not very practical in my situation.

 i would prefer to avoid using pix_snap too.

 i need it to be quite fast, working on a live 25 fps 720*576(cropped to
 square) video feed.

 any other otions?

 would a GLSL shader do it ?


 look at the attached shader, maybe it does what you want?
 marius.


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Re: [PD] gem pix shear

2009-07-27 Thread Py Fave
Thanks for your help.

i would like to output a pix with this transformation,with image wrapping
around ,
so shearXY is not very practical in my situation.

i would prefer to avoid using pix_snap too.

i need it to be quite fast, working on a live 25 fps 720*576(cropped to
square) video feed.

any other otions?

would a GLSL shader do it ?

or this?

[pix dump]
|
|
something shifting a list
|
|
(pix set]


on my video card pix_coordinates works only on right angles .

any advice welcome!

Thanks

Py




2009/7/27 marius schebella marius.schebe...@gmail.com

 hi py,
 have you tried shearXY? it's part of gem.
 marius.

 Py Fave wrote:


 hello  list

 i'm trying to  slant (kind of shear xy) a pix

 any advice on how to do this ?

 i tried to use pix_coordinates , freeframe plugins, pdmtl (without luck .

 Please check the image i joined.

 it shows the kind of transformations i need.

 then it should be recursive, but i keep it for later...
 i hope the images makes sense.

 it's missing the first state wich is 4 squares side by side

 Thanks and have a nice end of we

 Pierre-Yves
 Paris France




 


 

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Re: [PD] gem pix shear

2009-07-27 Thread Py Fave
today's attempts produced this :


test07.pd

it needs optimisation but it works

i used part of patches i found on the web ,

http://www.mail-archive.com/pd-list@iem.at/msg25216.html

thanks Marius

any comments welcome

questions:

the rendering depends on the window size.

how can i make it take all screen ?


test07.pd
Description: Binary data
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