[PD] Re : GEM: abnormal performance difference PC/Mac?

2010-04-13 Thread Thibault Walter
Hi

Your method doesn't work with me, maybe I don't understand exactly how you
do.

But I recently spoke about another method : before creating the window, if
you pause your computer (you close it), wait 30 seconds, and open it, the
CPU utilisation will be very lower. Then, you can create the window. The
performances are really VERY different.


You can find the thread here :
http://www.mail-archive.com/pd-list@iem.at/msg32466.html

The -nosleep option works too, but not as good as pausing the computer...

Anywoy, I guess that the best method is to install Linux...


Maybe that a Mac-OSX expert could help us?


t



Le 13/04/10 0:13, « Matteo Sisti Sette » matteosistise...@gmail.com a
écrit :

 I've tried PNG and JPEG codecs.
 Png gives no significant performance improvement over Animation, and
 Jpeg is even worse.
 
 Now strangely enough I've found out (well a mac-owner friend of mine has
 found out actually) that closing and reopening the gemwin once before
 starting, results in a great performance increase. Isn't that crazy?
 
 I am opening the gemwin at loadbang, may that be related?
 
 However even after that, the performance is still hugely inferior to
 that of the Pc notebook with a comparable processor.
 
 
 chris clepper escribió:
 On Fri, Apr 9, 2010 at 3:14 PM, Matteo Sisti Sette
 matteosistise...@gmail.com mailto:matteosistise...@gmail.com wrote:
 
 That's interesting. I compared two notebooks, PC and Mac. Is it
 possible that the performance of a MacBook Pro notebook drive is
 much worse than that of an Asus notebook?
 
 
 Since you have the two computers in question, you will have to test for
 yourself.  All of the responses so far have been 100% speculation since
 no one else has the machines.  You have been given some things to
 investigate, so try those out.
 
 




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[PD] Re : Re : GEM: abnormal performance difference PC/Mac?

2010-04-13 Thread Thibault Walter
I don't know. But it works with pd, not only GEM.

But I guess that the processor has a variable frequency, and that pd doesn't
explain to the macOSX-demon what he needs, at the right time. So I don't
think that it works with Microsoft Office, for example...

t


Le 13/04/10 15:16, « Matteo Sisti Sette » matteosistise...@gmail.com a
écrit :

 Thibault Walter escribió:
 
 if
 you pause your computer (you close it), wait 30 seconds, and open it, the
 CPU utilisation will be very lower. Then, you can create the window. The
 performances are really VERY different.
 
 That is really crazy. (that closing and reopening the gemwin helps isn't
 less crazy either)
 
 Does your method work only with GEM or does that improve the
 performance of the computer in general?
 
 
 




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[PD] Re : GEM units

2010-03-03 Thread Thibault Walter
In fact, if you don't change the gemwin's view parameters , z = 4.

So if you create a 512 * 512 dimensions window for example, and if you want
to build a square with te same dimensions, your square's size will be 4.

Il you create a 600 * 400 dimensions window, the size of corresponding
rectangle will be 6 * 4.

Is this what you wanted to know?

t


Le 3/03/10 0:54, « Jon » potaxpo...@gmail.com a écrit :

 this must be documented somewhere, but i can't locate it.
 is there some logic to the size units for GEM objects? like: what
 exactly is 2 in [cube 2]?
 thankyou
 jon
 
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[PD] Re : Re : GEM units

2010-03-03 Thread Thibault Walter

4/4 = 1, yes.

It works for X and Y if your screen is a square.

If you create a 400 * 600 screen you will get a 2.67 * 4 rectangle
If you create a 600 * 400 screen you will get a 6 * 4 rectangle


t




Le 3/03/10 17:27, « martin.pe...@sympatico.ca » martin.pe...@sympatico.ca
a écrit :

 
 So GEM units are QuarterWindowSides, then?
 
 Martin
 
 t wrote:
 
 
 In fact, if you don't change the gemwin's view parameters , z = 4.
 
 So if you create a 512 * 512 dimensions window for example, and if you want
 to build a square with te same dimensions, your square's size will be 4.
 
 Il you create a 600 * 400 dimensions window, the size of corresponding
 rectangle will be 6 * 4.
 
 Is this what you wanted to know?
 
 t
 
 
 Le 3/03/10 0:54, « Jon »  a écrit :
 
 this must be documented somewhere, but i can't locate it.
 is there some logic to the size units for GEM objects? like: what
 exactly is 2 in [cube 2]?
 thankyou
 jon
 
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[PD] Variable CPU?

2010-03-03 Thread Thibault Walter
Hello

I made a little discovery.

It works with pd-extended and with pd-vanilla+GEM. Il have a MacBook Pro
2.66 GHz Intel Core 2 duo, with Mac-OS X 10.5.8.

When I open one of my video-patch (it works with any one of my video or
sound patchs), if I look at the CPU utilisation, I get something like 7 ou
8. Nothing is running, the GEM window is not even created.

If I wait something like 1 or 2 hours without using pd ; or, if I pause my
computer (I close it), wait 30 seconds, and open it, I get something like 0
or 1 as my CPU.

Then, if I use my patch, when I get normally CPU = 70, and with this method
I get CPU = 20. And of course, the performances are absolutely not the same.

In fact, without this method, my MacBook Pro is not very much more powerful
than my old 1.33GHz PowerPC G4.


It works with audio-patchs too.

There is an other method : if I turn dsp on, and then off, I get the same
result. This method can't work with audio-patchs, because when I turn on dsp
I always get high CPU. So I have to turn dsp on before pausing and turning
on my computer. (I don't know if I'm clear...)


Weeell, I realized that it works with my PPC too, but the differences are
not so important.

Has someone any explanation?

excuse me for my english

T




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[PD] Re : FW: gem 0.92.0

2009-09-12 Thread Thibault Walter
Well, I think that the only solution is to use a image (a .jpg for
example) instead of the texture which is in the .mtl
 

So you have to do

[gemhead]
|
[pix_image]
|
[pix_flip]
|
[pix_texture]
|
|[texture 2(
| |
[model]


It was not working on MacOsX until now... And now it works fine


(Thank you very much Johannes...)

tw





Le 11/09/09 15:43, « Pagano, Patrick » p...@digitalworlds.ufl.edu a écrit :

 Bueller?
 
 
 
 -Original Message-
 From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
 Pagano, Patrick
 Sent: Thursday, September 10, 2009 2:09 PM
 To: IOhannes m zmölnig
 Cc: pd-list@iem.at
 Subject: Re: [PD] gem 0.92.0
 
 What modelers work with this version of GEM? I cannot get a mapped texture to
 show up with an .obj export from 3DS Max OR Sketchup Pro 7. Both show up fine
 with other viewers like Open Scene Graph though. Is there a proper procedure
 for getting .objs with textures to show up properly in GEM?
 
 pp
 
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[PD] New GEM release

2009-08-17 Thread Thibault Walter
Hello

I read here :

http://sourceforge.net/tracker/?func=detailaid=2464279group_id=64325atid=

...that [model] could now read the UVMapping contained in the .mtl (if I
understand...)



If it's true it's great! But I can't build the O.92.

I probably do something wrong. Could anybody explain me how to do, or make a
build of the last version?

I work on Mac-Intel...

Thank you very much!

thibault






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[PD] Re : [PD-announce] L' Œ uvre ouverte | Congr è s PureData Convention 07

2007-08-20 Thread Thibault Walter
Bonjour

Veuillez éviter d¹envoyer des mails de ce poids via la liste pd
s¹il-vous-plait! Je suis en bas débit...



Cordialement

tw
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