[PD] gridflow pd-extended ubuntu 14.04

2014-05-02 Thread u...@xdv.org
hello,

i have dedicated some time to updating my system, ending up with ubuntu
14.04 doing the occasional patching now.
everything pd related went relatively painless, just had to rebuild Gem,
but gridflow's stuck and won't move a bit and i have no clue.

i have gridflow in it's own builddir: /home/ub/build/gridflow
here i do update per svn, then configure and make, but when loading in
pd i consistently get:

home/ub/build/gridflow/gridflow.pd_linux:
/home/ub/build/gridflow/gridflow.pd_linux: undefined symbol: cvEllipse
gridflow: can't load library
/home/ub/build/gridflow/gridflow_gem9393.pd_linux:
/home/ub/build/gridflow/gridflow_gem9393.pd_linux: undefined symbol:
_ZTI7FObject
gridflow_gem9393: can't load library

system is amd64, pd: 0.43-3, GEM: 0.93.3, gridflow says it's At
revision 6881

ideas anyone?

thanks+ciao,
ub

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Re: [PD] gridflow pd-extended ubuntu 14.04

2014-05-02 Thread u...@xdv.org
On 02.05.2014 16:21, Colet Patrice wrote:
 Le 02/05/2014 15:19, u...@xdv.org a écrit :
 hello,

 i have dedicated some time to updating my system, ending up with ubuntu
 14.04 doing the occasional patching now.
 everything pd related went relatively painless, just had to rebuild Gem,
 but gridflow's stuck and won't move a bit and i have no clue.

 i have gridflow in it's own builddir: /home/ub/build/gridflow
 here i do update per svn, then configure and make, but when loading in
 pd i consistently get:

 home/ub/build/gridflow/gridflow.pd_linux:
 /home/ub/build/gridflow/gridflow.pd_linux: undefined symbol: cvEllipse
 gridflow: can't load library
 /home/ub/build/gridflow/gridflow_gem9393.pd_linux:
 /home/ub/build/gridflow/gridflow_gem9393.pd_linux: undefined symbol:
 _ZTI7FObject
 gridflow_gem9393: can't load library

 system is amd64, pd: 0.43-3, GEM: 0.93.3, gridflow says it's At
 revision 6881

 ideas anyone?

 thanks+ciao,
 ub

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 hello,
  it seems that gem libraries aren't linked correctly by the build
 system, gridflow might run if Gem libs are disabled in configure,
 what about posting build logs?
 
 patko

thanks for the quick reply.

i tried ./configure --no-opengl
upon make distclean but that lead to the same result for
gridflow.pd_linux: undefined symbol: cvEllipse

as this seems an openCv object, which is included directly by
gridflow (not via Gem) from src/opencv.cxx
i checked the config.log for opencv and really there was a line saying:
Package opencv was not found in the pkg-config search path

installing libopencv-dev fixed that and it's all good now :)

thanks+cheers,
ub

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Re: [PD] OSC server to many clients

2014-02-02 Thread u...@xdv.org

On 02.02.2014 17:37, Atte wrote:

Hi

Basic OSC confusion here: I'd like to run a server that keeps track of 
time and shares that to a number of clients, each of which run on 
their own, but with access to this common, global time.


However all the examples I found with [sendOSC] or [tcpsend] suggests 
that the sender connects to *one* client, which isn't what I want. I'd 
rather like to have the server broadcast to any number of clients that 
can pick up this information if they like.


Have I got OSC all wrong? How to best achieve what I need?


well, there's oscgroups:
http://www.rossbencina.com/code/oscgroups

never used it, but should be able to help you out.

cheers,
ub

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Re: [PD] vjtools/videogrid was: pd gui: partial interface freeze

2014-01-22 Thread u...@xdv.org

ok, first i checked and realized i had [change] to most of my hid output.
so i tried without joysticks connected, [0] to [hid] and all metros off. 
froze the interface
within seconds by quickly changing the input to vjtools/videogrid so i 
guess that's the object that's bugging me.

i notice it does other strange things as well, like throw these errors:

image create photo imga1bbe04 -file /tmp/vigrid_4.ppm
(uplevel body line 1)
invoked from within
uplevel #0 $cmds_from_pd.pdwindow: no such object

though it seems they appear without an interface-freeze.

also i noticed some time ago, that when you use two instances together, 
they use the tmp/names for the same slots. i tried to hack
some sort of uniqe identifier into the filename but that didn't seem to 
improve things.

i might give that another try ...

is there a usable alternative otherwise. i remember i saw these guys 
ones, which had something like videogrid, made inside pyext or so ...

they said it worked absolute fine.

thanks+cheers,
ub

On 18.01.2014 18:36, Py Fave wrote:

usb/hid did this if i remember correctly.

i solved it by usind a different build or another object:
[joystick] but it was on windows

i guess this is a known bug because [hid]  is so useful
perhaps someone has a better knowing of this .?
or a workaround .







2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
mailto:u...@xdv.org

On 18.01.2014 17:07, Py Fave wrote:

i had the same problems while  using gem objects some time ago
it was because of text2d or text3d.

right. considered parts of gem as the culprit, but then i'm fairly
sure i did experience this, before i added text2d and text3d objects
and i'm hardly ever running them [0]-[gemhead].
i'll give it a shot and remove them.


you can remove some gui stuff too .
replacing bng by bang for instance

since i'm using them only as indicators not buttons, that's not an
option. guess i could use data strcuturs for sliders, but
that probably opens a new can of worms.


and use [change] on your inputs to reduce the flow .

i'll do that!


only suggestions , i don't remember what was the problem but i
solved it

good to know, someone has seen it too. thanks!










2014/1/18 u...@xdv.org mailto:u...@xdv.org mailto:u...@xdv.org
mailto:u...@xdv.org u...@xdv.org mailto:u...@xdv.org
mailto:u...@xdv.org mailto:u...@xdv.org


hey there,

i've been having this heisenbug for some time and learned
to live
with it, but having fixed some real bugs on my patch,
this is the last one on my list and i'd like to give it a
go, but
no idea where to start.

symptoms are:
some time into performing (20min to 1h) all the sliders,
messageboxes, dials and bangs sort of get stuck,
meaning they do not change their display state anymore. i can
however still drag and click their active parts
and their output will react accordingly, but none of this
is being
displayed.
i should probably mention, that checkboxes still work
correctly.

i had hoped it would go away moving from pd 0.42 to 0.43,
but it
didn't.

this is 64-bit linux (ubuntu 12.04), pd-extended (now
ubuntu-package, previously
self compiled from git)

speculations include:
from a gut-feeling i suspect something like an input
overload, ie
some input
shooting messsages at an insanely high rate, so the element's
message queue
(if there is such a thing) stops passing things on to the
display.

i also suspect vjtools/videogrid as it messes with the
interface,
but does have a few issues,
like race conditions between thumbnail creation and thumbnail
display, esp if there's
two of them.

hid: usb joysticks could maybe freak out and overload the
interface inputs

anyway i can not see any direct connection between what i
do and
when it happens.

re-opening the patch doesn't help, only restarting pd does.

has anyone ever seen (something like) that?
any ideas about how to debug, where to look or what to try?

thanks + cheers,
ub

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[PD] pd gui: partial interface freeze

2014-01-18 Thread u...@xdv.org

hey there,

i've been having this heisenbug for some time and learned to live with 
it, but having fixed some real bugs on my patch,
this is the last one on my list and i'd like to give it a go, but no 
idea where to start.


symptoms are:
some time into performing (20min to 1h) all the sliders, messageboxes, 
dials and bangs sort of get stuck,
meaning they do not change their display state anymore. i can however 
still drag and click their active parts
and their output will react accordingly, but none of this is being 
displayed.

i should probably mention, that checkboxes still work correctly.

i had hoped it would go away moving from pd 0.42 to 0.43, but it didn't.

this is 64-bit linux (ubuntu 12.04), pd-extended (now ubuntu-package, 
previously

self compiled from git)

speculations include:
from a gut-feeling i suspect something like an input overload, ie some input
shooting messsages at an insanely high rate, so the element's message queue
(if there is such a thing) stops passing things on to the display.

i also suspect vjtools/videogrid as it messes with the interface, but 
does have a few issues,
like race conditions between thumbnail creation and thumbnail display, 
esp if there's

two of them.

hid: usb joysticks could maybe freak out and overload the interface inputs

anyway i can not see any direct connection between what i do and when it 
happens.


re-opening the patch doesn't help, only restarting pd does.

has anyone ever seen (something like) that?
any ideas about how to debug, where to look or what to try?

thanks + cheers,
ub

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Re: [PD] pd gui: partial interface freeze

2014-01-18 Thread u...@xdv.org

On 18.01.2014 17:07, Py Fave wrote:

i had the same problems while  using gem objects some time ago
it was because of text2d or text3d.
right. considered parts of gem as the culprit, but then i'm fairly sure 
i did experience this, before i added text2d and text3d objects

and i'm hardly ever running them [0]-[gemhead].
i'll give it a shot and remove them.


you can remove some gui stuff too .
replacing bng by bang for instance
since i'm using them only as indicators not buttons, that's not an 
option. guess i could use data strcuturs for sliders, but

that probably opens a new can of worms.


and use [change] on your inputs to reduce the flow .

i'll do that!


only suggestions , i don't remember what was the problem but i solved it

good to know, someone has seen it too. thanks!











2014/1/18 u...@xdv.org mailto:u...@xdv.org u...@xdv.org 
mailto:u...@xdv.org

hey there,

i've been having this heisenbug for some time and learned to live
with it, but having fixed some real bugs on my patch,
this is the last one on my list and i'd like to give it a go, but
no idea where to start.

symptoms are:
some time into performing (20min to 1h) all the sliders,
messageboxes, dials and bangs sort of get stuck,
meaning they do not change their display state anymore. i can
however still drag and click their active parts
and their output will react accordingly, but none of this is being
displayed.
i should probably mention, that checkboxes still work correctly.

i had hoped it would go away moving from pd 0.42 to 0.43, but it
didn't.

this is 64-bit linux (ubuntu 12.04), pd-extended (now
ubuntu-package, previously
self compiled from git)

speculations include:
from a gut-feeling i suspect something like an input overload, ie
some input
shooting messsages at an insanely high rate, so the element's
message queue
(if there is such a thing) stops passing things on to the display.

i also suspect vjtools/videogrid as it messes with the interface,
but does have a few issues,
like race conditions between thumbnail creation and thumbnail
display, esp if there's
two of them.

hid: usb joysticks could maybe freak out and overload the
interface inputs

anyway i can not see any direct connection between what i do and
when it happens.

re-opening the patch doesn't help, only restarting pd does.

has anyone ever seen (something like) that?
any ideas about how to debug, where to look or what to try?

thanks + cheers,
ub

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Re: [PD] wiimote report

2012-02-10 Thread u...@xdv.org

to answer my question:
i changed onoff  from int to float and it works such that i can turn 
reports on and off.


it still crashes a lot though ...
well, seems like i should go for supercollider/osc. or is there another 
wii external for linux?


thanks+ciao,
ub

it still crashes a lot though, especially with

On 09.02.2012 12:34, u...@xdv.org wrote:

can someone help me understand, what's going on here?



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Re: [PD] wiimote report

2012-02-10 Thread u...@xdv.org



it still crashes a lot though, especially with

With what?
sorry. with gem and dsp on. it seems to me like the more there is going 
on, the sooner it crashes.



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Re: [PD] wiimote report

2012-02-10 Thread u...@xdv.org

On 10.02.2012 16:47, Roman Haefeli wrote:

On Fri, 2012-02-10 at 15:48 +0100, u...@xdv.org wrote:

to answer my question:
i changed onoff  from int to float and it works such that i can turn
reports on and off.

it still crashes a lot though ...
well, seems like i should go for supercollider/osc. or is there another
wii external for linux?

Yeah, there is also [disis_wiimote] [1] from the L2ork project.

Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think it's worth focusing on fixing
this one, since a lot of people would potentially benefit from it. Could
you provide a patch for your fix?

there you go.
but i'm still wondering a bit, why that wouldn't affect everyone else 
too. 64bit?

i'll try disis_wiimote and file a bug report for wiimote with debian. :)

thanks+ciao,
ub
diff -Naur _wiimote-0.3.2//wiimote.c wiimote-0.3.2//wiimote.c
--- _wiimote-0.3.2//wiimote.c 2012-02-10 17:04:46.780104070 +
+++ wiimote-0.3.2//wiimote.c  2012-02-10 16:57:29.670104117 +
@@ -824,7 +824,7 @@
 }
 
 
-static void wiimote_report(t_wiimote*x, t_symbol*s, int onoff)
+static void wiimote_report(t_wiimote*x, t_symbol*s, float onoff)
 {
   int flag=-1;
   if(gensym(status)==s) flag=CWIID_RPT_STATUS;

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[PD] wiimote report

2012-02-09 Thread u...@xdv.org

hey there,

i'm having a weird problem with wiimote. connecting and buttons work 
fine, but when i try to
turn on some additional reporting, nothing happens. the device and 
bluetooth is ok, as i can
get everything with wmgui, which also uses libcwiid, so i guess the 
library is ok too.


i added some debugging to post the arguments passed to the function 
wiimote_report and for some
strange reason, while s-s_name comes out right, (int) onoff seems to be 
always 0!
because i know i need the acceleration, i can brute force it into beeing 
enabled right away, but that's

obviously not very elegant.
i tried to go the comfortable way by apt-getting pd-wiimote, but it 
exhibits the same problem.


can someone help me understand, what's going on here?

i should mention that i'm on a 64bit system (ubuntu 10.04), which i know 
makes C code be compiled

slightly different than intended at times.
pd version is pd-extended 42.5 and the wiimote-external 0.3.2.

thanks and ciao,
ub

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Re: [PD] pix_mask and gemframebuffer

2011-11-15 Thread u...@xdv.org

hey there,

On 09.11.2011 15:53, Max wrote:

i remember someone said that he was working on making glsl abstractions to 
replace some of the pix_ es
some time ago, i have made a video-mixer to replace the example in 
04.pix/12.blending.pd, that routes the signal into each appropriate pix,
with one shader program, initially because i wanted to have hard-light 
blending and writing a shader seemed easier than adding a pix_ object.
i then added some effects to it, so i kind of have replaced some pixes 
with shaders, but in one rather large fragment shader program, rather than

single abstractions.

following your suggestion, i moved some code into individual 
abstractions and it basically works to prove the concept, but there's 
some limitations.
every abstraction needs to render its output into a frambuffer with a 
texunit assgined to it as input for the fragment program, but afaik the 
number

of texunits is limited[1] and you need to track their index globally.
some pix operation will need more than one texunit and the number or the 
overall memory of framebuffers might as well be limited.


anyway i will continue to experiment on that, but if something in the 
direction of pix replacement (or frei0r replacement for that matter) has 
already been done,

i'd be curious to see it. :)

ciao,
ub

[1] http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers

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Re: [PD] gemlist_info of iterated geo

2011-10-03 Thread u...@xdv.org

hey there,

maybe there's a slicker shortcut, but this appears to be working.

ciao,
ub


On 03.10.2011 17:30, ronni montoya wrote:

Hello, im using gemlist_info for getting the positions of my geos. I
need to get the positions of a group of iterated geos, for example:

repeat 19
translateXYZ -4 0 0
sphere 4


but  i use gemlist_info with a group of iterated geos  i get the
position of my last repeated element.
How can i select the geo from which i want to receive the position?



thanks


R.

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#N canvas 532 265 624 425 10;
#X obj 14 66 gemwin;
#X obj 14 9 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X msg 48 10 create;
#X msg 55 33 destroy;
#X obj 14 93 gemhead;
#X obj 14 337 circle;
#X obj 14 307 scale 0.7;
#X obj 14 267 rotate 45 0 0 1;
#X obj 14 287 translate 2 0 1 0;
#X obj 14 158 repeat 64;
#X obj 136 289 gemlist_info;
#X obj 14 124 t a b;
#X obj 205 318 unpack 0 0 0;
#X floatatom 205 348 5 0 0 0 - - -;
#X floatatom 239 349 5 0 0 0 - - -;
#X floatatom 274 350 5 0 0 0 - - -;
#X obj 14 188 t a a b;
#X msg 136 187 0;
#X obj 136 238 ==;
#X floatatom 164 241 5 0 0 0 - - -;
#X obj 136 214 int;
#X obj 164 215 + 1;
#X obj 136 264 spigot;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 11 0;
#X connect 6 0 5 0;
#X connect 7 0 8 0;
#X connect 8 0 6 0;
#X connect 9 0 16 0;
#X connect 10 4 12 0;
#X connect 11 0 9 0;
#X connect 11 1 17 0;
#X connect 12 0 13 0;
#X connect 12 1 14 0;
#X connect 12 2 15 0;
#X connect 16 0 7 0;
#X connect 16 1 22 0;
#X connect 16 2 20 0;
#X connect 17 0 20 0;
#X connect 18 0 22 1;
#X connect 19 0 18 1;
#X connect 20 0 21 0;
#X connect 20 0 18 0;
#X connect 21 0 20 1;
#X connect 22 0 10 0;
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Re: [PD] Gem / glsl_fragment

2011-07-29 Thread u...@xdv.org

hey there again,

i basically got my shader running, it was a bit of a challenge, because 
i realized i had to use rectangle texunits, as the input is classic 4:3 
video frames.


so fine, i did this, but now  the output of pix_progam is acting kind of 
weird.
it seems to be a proper pix structure, when i attach a pix_info to it, 
it's the correct resolution and type.
it is possible that it is still an bug in my shader, but for instance i 
see in the example patch 06.rectangle_multitexture that there is a 
pix_set right after the pix_program and also in my patch things dont 
work correctly when i don't put it there.

i wonder what it's needed for.

still with the thing in place, the texturing behaves strange. for 
example, if i put an object like pix_contrast or pix_add in it's way, i 
only see some blue flashing. the flashing seems like one pixel of the 
texture magnified to the whole surface.
so i thought it's the texture coordinates and i tried pix_coordinates to 
correct them without success.


then the texture won't display on pix_draw at all, which is fine, i can 
live without it.


pix_flip doesn't do anything but it doesn't screw up the texture.

when i use the output of the rectangle_multitexture example i have 
basically the same effects slightly different in some cases.


maybe i'm missing something obvious, i have tried a lot and i will 
continue to look, but if someone knows more about this i'd be happy with 
some explanations.


thanks+ciao,
ub

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Re: [PD] Gem / glsl_fragment

2011-07-25 Thread u...@xdv.org

hey there,

On 25.07.2011 09:26, IOhannes m zmoelnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-07-24 17:05, u...@xdv.org wrote:

i'm running: pd-0.42.5-extended
my gem version is: 0.92.3
on x86_64 ubuntu 10.10

there are some known problems with shaderID-t_float mapping on 64bit

i thought at some point one should leave the 32bit comfort zone.

systems which are fixed in current trunk.
ok, i did the svn update, but now i can't build Gem anymore. make fails 
pretty soon, saying:
Dylib.cpp: In function ‘std::string getFullfilename(const _glist*, const 
char*, const char*)’:

Dylib.cpp:157: error: ‘canvas_open’ was not declared in this scope

svn log tells me these files have been worked on recently, so it might 
not be entirely my ignorance.


thanks+ciao,
ub



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Re: [PD] Gem / glsl_fragment

2011-07-25 Thread u...@xdv.org

On 25.07.2011 15:04, IOhannes m zmoelnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-07-25 14:51, u...@xdv.org wrote:

hey there,

On 25.07.2011 09:26, IOhannes m zmoelnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-07-24 17:05, u...@xdv.org wrote:

i'm running: pd-0.42.5-extended
my gem version is: 0.92.3
on x86_64 ubuntu 10.10

there are some known problems with shaderID-t_float mapping on 64bit

i thought at some point one should leave the 32bit comfort zone.

systems which are fixed in current trunk.

ok, i did the svn update, but now i can't build Gem anymore. make fails
pretty soon, saying:
Dylib.cpp: In function ?std::string getFullfilename(const _glist*, const
char*, const char*)?:
Dylib.cpp:157: error: ?canvas_open? was not declared in this scope

svn log tells me these files have been worked on recently, so it might
not be entirely my ignorance.


indeed :-)

however, i have the feeling, that your compiler simply cannot find
m_pd.h (and you did not give us the full error message that would have
said that)
i did give the --with-pd option as ../pd/src so ./configure did not 
complain in the first place.
weirdly now trying to reproduce it, libtool says, it can't determine the 
absolute directory name.

i swear, that wasn't there before. :D

i don't know where pd-extended puts its headers, you might try something
like:
$ ./configure --with-pd=/usr/include/pdextended/
anyway ... it did compile, it did install, the shader examples work and 
my shader also more or less works. joo!



and don't forget, that now the entire build process is in ...gem/ rather
than ...gem/src/

saw that. :)

thanks for the help!

ciao,
ub

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[PD] Gem / glsl_fragment

2011-07-24 Thread u...@xdv.org

hey there,

i'm trying to implement a hard-light blending mode, as described on 
between two textures using a glsl fragment shader. it's compiling, 
linking and running fine in ShaderMaker.
when i try to load it with [glsl_fragment] i don't seem to be getting an 
ID on the right outlet though. it never changes from [   0] which i take 
to mean failure in some way.
the same happens, by the way, with the shaders, both vertex and 
fragment, that come in example/data.


a print message on glsl_fragment produces:
[glsl_fragment]: 
[glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
[glsl_fragment]: MAX_TEXTURE_COORDS: 8
[glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 32

seems to be telling me, glsl support is acknowledged to be there.

i'm running: pd-0.42.5-extended
my gem version is: 0.92.3
on x86_64 ubuntu 10.10
with corporate nvidia driver, version: 260.19.44

any ideas anyone?

and then i have another question:
if i manage to run the shader, how would i throw the two textures to 
their respective 2Dsamplers in there?

prefix [pix_dump] output with the samplers name?

thanks+ciao,
ub


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Re: [PD] [ngrid]?

2011-02-10 Thread u...@xdv.org

hey,

On 10.02.2011 10:29, Tyler Leavitt wrote:


Does anyone know of this library/[ngrid]? I just installed extended 
0.42.5 fresh thinking it would be in there...but nothing.




if you're still looking for ngrid, it's there:
https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk/extensions/gui/ix/toxy/

have fun,
ub

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Re: [PD] 3dp?

2011-01-31 Thread u...@xdv.org

hey,

On 31.01.2011 16:00, Matteo Sisti Sette wrote:

Hi,

I'm not sure what 3dp is, but I noticed a 3dp folder in the help
browser and tried to open some examples.

there's a readme.txt in the docs (at least with my version), stating:
pdp_opengl (3dp): opengl extensions for pdp
warning: this is still experimental and incomplete


However all the [3dp_...] objects couldn't create.
same here. i have have only the abstractions. the generic objects seem 
to be missing even from the source code. i do have a file 
/pdp_3dp_base.c though, but there's not much in it.



I have Pd-Extended 0.42.5 (just downloaded) on Ubuntu 10.04

Any idea?

looks like it's in the early stages of beeing developed.

ciao,
ub

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