Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-10 Thread Peter Venus

for ExtendedviewToolkit, there is a webpage [1]
and you can download the latest via github [2]

[1] extendedview.mur.at
[2] https://github.com/extendedview/extended_view_toolkit

cheers, Peter

Am 09.09.13 23:51, schrieb John Harrison:

ExtendedViewToolkit does photo stitching. Maybe it does what you want or
can give you some ideas:
http://puredata.info/Members/Weitsicht/extended-view-toolkit/




On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox danomat...@gmail.com wrote:


glsl is the open gl shader language ... basically a simple C-like language
for doing graphics stuff on the GPU, see
https://en.wikipedia.org/wiki/GLSL

Also, see the OpenGL Orange 
Bookhttp://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631

On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote:

*From: *David Schaffer schafferda...@hotmail.com
  *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
need it!*
  *Date: *September 9, 2013 4:24:08 PM EDT
*To: *pd list pd-list@iem.at


  Hi there,

   I'm in the process of writing my own photo
stitching/assembling abstraction but I'm having a lot of trouble
understanding what the glsl object do... I've been able to implement an
edge blurring function by copy/pasting the glsl code from the
panoramique.pd patch and the panoramique.vert and panoramique.frag
files to the right places, but it only blurs vertical edges. Can anyone
tell me how I could blur horizontal edges too? and... what this glsl thing
is all about. I'm no code expert, so please keep it understandable (!)

Thanks a lot,

David

http://www.flickr.com/photos/schafferdavid/
https://soundcloud.com/schafferdavid


  
Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com






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[PD] GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-09 Thread David Schaffer
Hi there, 

  I'm in the process of writing my own photo stitching/assembling 
abstraction but I'm having a lot of trouble understanding what the glsl object 
do... I've been able to implement an edge blurring function by copy/pasting the 
glsl code from the panoramique.pd patch and the panoramique.vert and 
panoramique.frag files to the right places, but it only blurs vertical edges. 
Can anyone tell me how I could blur horizontal edges too? and... what this glsl 
thing is all about. I'm no code expert, so please keep it understandable (!) 

Thanks a lot, 

David


http://www.flickr.com/photos/schafferdavid/
https://soundcloud.com/schafferdavid
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Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-09 Thread Dan Wilcox
glsl is the open gl shader language ... basically a simple C-like language for 
doing graphics stuff on the GPU, see https://en.wikipedia.org/wiki/GLSL

Also, see the OpenGL Orange Book

On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote:

 From: David Schaffer schafferda...@hotmail.com
 Subject: [PD] GEM noobie: I don't understand this glsl thing... but I need it!
 Date: September 9, 2013 4:24:08 PM EDT
 To: pd list pd-list@iem.at
 
 
 Hi there, 
 
   I'm in the process of writing my own photo stitching/assembling 
 abstraction but I'm having a lot of trouble understanding what the glsl 
 object do... I've been able to implement an edge blurring function by 
 copy/pasting the glsl code from the panoramique.pd patch and the 
 panoramique.vert and panoramique.frag files to the right places, but it 
 only blurs vertical edges. Can anyone tell me how I could blur horizontal 
 edges too? and... what this glsl thing is all about. I'm no code expert, so 
 please keep it understandable (!) 
 
 Thanks a lot, 
 
 David
 
 http://www.flickr.com/photos/schafferdavid/
 https://soundcloud.com/schafferdavid


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-09 Thread John Harrison
ExtendedViewToolkit does photo stitching. Maybe it does what you want or
can give you some ideas:
http://puredata.info/Members/Weitsicht/extended-view-toolkit/




On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox danomat...@gmail.com wrote:

 glsl is the open gl shader language ... basically a simple C-like language
 for doing graphics stuff on the GPU, see
 https://en.wikipedia.org/wiki/GLSL

 Also, see the OpenGL Orange 
 Bookhttp://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631

 On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote:

 *From: *David Schaffer schafferda...@hotmail.com
  *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
 need it!*
  *Date: *September 9, 2013 4:24:08 PM EDT
 *To: *pd list pd-list@iem.at


  Hi there,

   I'm in the process of writing my own photo
 stitching/assembling abstraction but I'm having a lot of trouble
 understanding what the glsl object do... I've been able to implement an
 edge blurring function by copy/pasting the glsl code from the
 panoramique.pd patch and the panoramique.vert and panoramique.frag
 files to the right places, but it only blurs vertical edges. Can anyone
 tell me how I could blur horizontal edges too? and... what this glsl thing
 is all about. I'm no code expert, so please keep it understandable (!)

 Thanks a lot,

 David

 http://www.flickr.com/photos/schafferdavid/
 https://soundcloud.com/schafferdavid


  
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com






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Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-09 Thread Cyrille Henry

hello,

well, this is a huge subject.

there is a lot of documentation on internet.
most are a bit technical, but it's a technical subject.

cheers
c


Le 09/09/2013 22:24, David Schaffer a écrit :

Hi there,

   I'm in the process of writing my own photo stitching/assembling abstraction but I'm having a 
lot of trouble understanding what the glsl object do... I've been able to implement an edge blurring function 
by copy/pasting the glsl code from the panoramique.pd patch and the panoramique.vert 
and panoramique.frag files to the right places, but it only blurs vertical edges. Can anyone tell 
me how I could blur horizontal edges too? and... what this glsl thing is all about. I'm no code expert, so 
please keep it understandable (!)

Thanks a lot,

David

http://www.flickr.com/photos/schafferdavid/

https://soundcloud.com/schafferdavid



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