Re: [PD] Gem High def out put (stills ect)

2013-04-12 Thread Cyrille Henry



Le 11/04/2013 18:54, Jack a écrit :


Hello Cyrille,

Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?

quality depend on what you need to render, but usually polygon smooth is better.
but performance depend on the GPU :
nvidia have good antialisaing performance.
i don't know about AMD.
for intel, rendering 4 time gives better performances with acceptable quality.

cheers
c


Thanks to this info, my computer will be cooler :)
++

Jack



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[PD] Gem High def out put (stills ect)

2013-04-11 Thread Alan Brooker
Hi

II am use Gem to create some 3d artworks I planning to have printed for
framing/postcards etc.- would be grateful for any advice on way to save
high quality/large images from the Gem window? Ways to achieve Anti
aliasing (is this only for Nvidia graphics?), smoothing of edges and such.

Thanks for the advice all, much appreciated.

Alan
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Re: [PD] Gem High def out put (stills ect)

2013-04-11 Thread Jack
Le 11/04/2013 14:30, Alan Brooker a écrit :

 Hi

 II am use Gem to create some 3d artworks I planning to have printed
 for framing/postcards etc.- would be grateful for any advice on way to
 save high quality/large images from the Gem window? Ways to achieve
 Anti aliasing (is this only for Nvidia graphics?), smoothing of edges
 and such.

 Thanks for the advice all, much appreciated.

 Alan



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 UNSUBSCRIBE and account-management - 
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Hello Alan,

Have a look in examples section in Gem (from the help panel). There is
'02.advanced/09.SnapshotSaveHD.pd'.
There is no Anti aliasing, but after you can reduce the size of the
picture with a software like Gimp to get something smooth.
Or it is possible to use supersampling anti aliasing with two or more
framebuffer, but you need a good graphic card for that.
Hope '09.SnapshotSaveHD.pd' will work for you.
++

Jack


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Re: [PD] Gem High def out put (stills ect)

2013-04-11 Thread Cyrille Henry

hello,

rendering to a framebuffer allow 4096 or 8192 (depending on your hadware 
memory) pixel snap.
you can render only part of the image in the framebuffer using the perspect 
message to gemwin, in order to add many of them to a bigger image.

for antialiasing, you have many solutions depending on what you are rendering
- the easiest is to insert alpha and polygon_smooth object after the 
gemhead.
- an other one is to render 4 time every primitives translated by a 1/2 pixel 
on every direction, and using alpha to adjust transparency.
- you can render a very big image and reduce it.

cheers
c


Le 11/04/2013 14:30, Alan Brooker a écrit :

Hi

II am use Gem to create some 3d artworks I planning to have printed for 
framing/postcards etc.- would be grateful for any advice on way to save high 
quality/large images from the Gem window? Ways to achieve Anti aliasing (is 
this only for Nvidia graphics?), smoothing of edges and such.

Thanks for the advice all, much appreciated.

Alan



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Re: [PD] Gem High def out put (stills ect)

2013-04-11 Thread Jack
Le 11/04/2013 16:06, Cyrille Henry a écrit :
 hello,

 rendering to a framebuffer allow 4096 or 8192 (depending on your
 hadware memory) pixel snap.
 you can render only part of the image in the framebuffer using the
 perspect message to gemwin, in order to add many of them to a bigger
 image.

 for antialiasing, you have many solutions depending on what you are
 rendering
 - the easiest is to insert alpha and polygon_smooth object after
 the gemhead.
 - an other one is to render 4 time every primitives translated by a
 1/2 pixel on every direction, and using alpha to adjust transparency.
 - you can render a very big image and reduce it.

 cheers
 c


 Le 11/04/2013 14:30, Alan Brooker a écrit :
 Hi

 II am use Gem to create some 3d artworks I planning to have printed
 for framing/postcards etc.- would be grateful for any advice on way
 to save high quality/large images from the Gem window? Ways to
 achieve Anti aliasing (is this only for Nvidia graphics?), smoothing
 of edges and such.

 Thanks for the advice all, much appreciated.

 Alan



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Hello Cyrille,

Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?
Thanks to this info, my computer will be cooler :)
++

Jack



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Re: [PD] Gem High def out put (stills ect)

2013-04-11 Thread Alan Brooker
Thanks everyone for the suggestions [polygon_smooth] helps much.  
09.SnapshotSaveHD looks like it could be what I need but it has me a bit 
stumped. I will try to connect it into my Gem scene but any tips would be 
welcome

Thanks again for the feedback!



On 11 Apr 2013, at 14:00, Jack j...@rybn.org wrote:

 Le 11/04/2013 14:30, Alan Brooker a écrit :
 Hi
 II am use Gem to create some 3d artworks I planning to have printed for 
 framing/postcards etc.- would be grateful for any advice on way to save high 
 quality/large images from the Gem window? Ways to achieve Anti aliasing (is 
 this only for Nvidia graphics?), smoothing of edges and such.
 Thanks for the advice all, much appreciated.
 Alan
 
 
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 UNSUBSCRIBE and account-management - 
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 Hello Alan,
 
 Have a look in examples section in Gem (from the help panel). There is 
 '02.advanced/09.SnapshotSaveHD.pd'.
 There is no Anti aliasing, but after you can reduce the size of the picture 
 with a software like Gimp to get something smooth.
 Or it is possible to use supersampling anti aliasing with two or more 
 framebuffer, but you need a good graphic card for that.
 Hope '09.SnapshotSaveHD.pd' will work for you.
 ++
 
 Jack
 
 
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