Re: [PD] What is the name for a Patch memory object

2009-03-08 Thread Frank Barknecht
Hallo,
Geoff hat gesagt: // Geoff wrote:

> >> You may want [memento] or [ssad]
> 
> > Hi
> > I am using PD extended
> > are they objects?
> >
> > I ask because I tried to create either as an object  but just got  
> > the 'couldn't create' message.
> >
> > maybe I need jesus after all :)

There is no object called [memento], but a whole saving system called
that. Its main objects are [commun], [originator]. But better go with
the other one, which is called [sssad] (three s!). It's just one
abstraction and some docs and if it's missing in Pd-extended, you can
download it from the Sourceforge site of Pd.

Ciao
-- 
Frank

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Re: [PD] What is the name for a Patch memory object

2009-03-08 Thread Matt Barber
> For just a few sliders you could use the trick
> of setting their properties to Init=true, so
> they are persistent between patch save/loads
> and also send out their values when the patch
> loads.
>
> Another simple way is to rig a message box
> to store some values with the 'set' message,
> then use [loadbang] and [route] to restore
> them to objects/guis.
>

For a bank of sliders, radio buttons, toggles, etc. -- anything which
sends numeric data -- you can also store the values into an array the
contents of which are saved with the patch ([table] won't work for
this).  Each slider/etc. writes to a given index in the array and can
easily be retrieved upon [loadbang].

Matt

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Re: [PD] What is the name for a Patch memory object

2009-03-08 Thread Andy Farnell


Yes, they are abstractions found in extended.

For just a few sliders you could use the trick
of setting their properties to Init=true, so
they are persistent between patch save/loads
and also send out their values when the patch
loads.

Another simple way is to rig a message box
to store some values with the 'set' message,
then use [loadbang] and [route] to restore
them to objects/guis.




On Sun, 8 Mar 2009 19:54:48 +
Geoff  wrote:

> >> You may want [memento] or [ssad]
> 
> > Hi
> > I am using PD extended
> > are they objects?
> >
> > I ask because I tried to create either as an object  but just got  
> > the 'couldn't create' message.
> >
> > maybe I need jesus after all :)
> > geoff
> 
> 
> On 8 Mar 2009, at 19:42, Andy Farnell wrote:
> 
> >
> >
> >
> > You may want [memento] or [ssad]
> >
> > There was also an amusingly named [jesus]
> > (Jesus saves)
> >
> > a.
> >
> > On Sun, 8 Mar 2009 19:36:54 +
> > Geoff  wrote:
> >
> >> Hi
> >>
> >> Quick question
> >>
> >> I am searching for an object to handle patch memories.
> >>
> >> I just want to be able to capture the values of nine sliders to a few
> >> different memory locations to act as presets but I can't seem to find
> >> an object to do this.
> >>
> >> Which object should I be reading about?
> >>
> >> If I knew the name I could find put about it :)
> >>
> >> cheers
> >>
> >> Geoff
> >
> >
> > -- 
> > Use the source
> 
> 
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Use the source

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Re: [PD] What is the name for a Patch memory object

2009-03-08 Thread Geoff
>> You may want [memento] or [ssad]

> Hi
> I am using PD extended
> are they objects?
>
> I ask because I tried to create either as an object  but just got  
> the 'couldn't create' message.
>
> maybe I need jesus after all :)
> geoff


On 8 Mar 2009, at 19:42, Andy Farnell wrote:

>
>
>
> You may want [memento] or [ssad]
>
> There was also an amusingly named [jesus]
> (Jesus saves)
>
> a.
>
> On Sun, 8 Mar 2009 19:36:54 +
> Geoff  wrote:
>
>> Hi
>>
>> Quick question
>>
>> I am searching for an object to handle patch memories.
>>
>> I just want to be able to capture the values of nine sliders to a few
>> different memory locations to act as presets but I can't seem to find
>> an object to do this.
>>
>> Which object should I be reading about?
>>
>> If I knew the name I could find put about it :)
>>
>> cheers
>>
>> Geoff
>
>
> -- 
> Use the source


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[PD] What is the name for a Patch memory object

2009-03-08 Thread Geoff

Hi

Quick question

I am searching for an object to handle patch memories.

I just want to be able to capture the values of nine sliders to a few  
different memory locations to act as presets but I can't seem to find  
an object to do this.


Which object should I be reading about?

If I knew the name I could find put about it :)

cheers

Geoff___
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