Re: [PD] When the bubbles exploded, they tickled the bath.
I guess the question isn't that simple... 2011/5/25 Pierre Massat pimas...@gmail.com Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] When the bubbles exploded, they tickled the bath.
Hi maybe [+bubbler~] part of soundhack externals will be do? http://www.soundhack.com/externs.php On Thu, May 26, 2011 at 12:33 PM, Pierre Massat pimas...@gmail.com wrote: I guess the question isn't that simple... 2011/5/25 Pierre Massat pimas...@gmail.com Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] When the bubbles exploded, they tickled the bath.
The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles. Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic bottle with a contact mic and sing through a hose, allowing the airflow of the singer to bubble the water. This contraption is now known as our Bubbleizer (and looks good in a performance). This is, of course, not the true answer to the question as sound isn't contained in the bubbles, but as a metaphor it works ok. You could probably get a similar effect by passing your sound through a set of tuned vcf~ objects controlled by bubbly ramps. /Mikael On 26 May 2011, at 12:33, Pierre Massat wrote: I guess the question isn't that simple... 2011/5/25 Pierre Massat pimas...@gmail.com Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] When the bubbles exploded, they tickled the bath.
I think +bubbler is just an enhanced delay that splits the sound into particles that can be played backwards, etc. (It's a very cool external btw, like the rest of the package). I tried once (to no avail, but i didn't spend enough time on this) to use vcf~ with exponential ramps, but i didn't get anything satisfying. The bottle sounds interesting, although i want to have an effect that can be used live with my electric guitar (i mainly use pd with my guitar). Is there any video or sound clip on your website in which the bubbleizer can be heard? Thank you both for your replies! Pierre 2011/5/26 Mikael Fernstrom mikael.fernst...@ul.ie The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles. Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic bottle with a contact mic and sing through a hose, allowing the airflow of the singer to bubble the water. This contraption is now known as our Bubbleizer (and looks good in a performance). This is, of course, not the true answer to the question as sound isn't contained in the bubbles, but as a metaphor it works ok. You could probably get a similar effect by passing your sound through a set of tuned vcf~ objects controlled by bubbly ramps. /Mikael On 26 May 2011, at 12:33, Pierre Massat wrote: I guess the question isn't that simple... 2011/5/25 Pierre Massat pimas...@gmail.com Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] When the bubbles exploded, they tickled the bath.
I solved this a couple of different ways for various projects. The rjdj Drowning Street had a bubble generator (synthetic) hooked to an envelope tracker (RMS side chain with [env~]). It works well if the pitch centre of the bubbles are close to the voice pitch, so you could use fiddle or sigmund to focus that. Another bubbling voice thing I did used slow amplitude and pitch modulation of the voice to create a Dalek type ringmod circa 8 Hz. The vibrato effect can be done with [vd~] taps, spaced in time and enveloped like a bubble generator. Interestingly, some realism can be added if you pitch shift the voice up too, since underwater the speed of sound is faster. On Thu, 26 May 2011 12:47:35 +0100 Mikael Fernstrom mikael.fernst...@ul.ie wrote: The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles. Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic bottle with a contact mic and sing through a hose, allowing the airflow of the singer to bubble the water. This contraption is now known as our Bubbleizer (and looks good in a performance). This is, of course, not the true answer to the question as sound isn't contained in the bubbles, but as a metaphor it works ok. You could probably get a similar effect by passing your sound through a set of tuned vcf~ objects controlled by bubbly ramps. /Mikael On 26 May 2011, at 12:33, Pierre Massat wrote: I guess the question isn't that simple... 2011/5/25 Pierre Massat pimas...@gmail.com Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Andy Farnell padawa...@obiwannabe.co.uk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] When the bubbles exploded, they tickled the bath.
Hi All! A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it? Convolution? I don't anything about it... Cheers! Pierre ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list