Re: [PD] When the bubbles exploded, they tickled the bath.

2011-05-26 Thread Pierre Massat
I guess the question isn't that simple...

2011/5/25 Pierre Massat pimas...@gmail.com

 Hi All!

 A very simple question : if you wanted an audio source to sound as if it
 was played underwater and modulated everytime a bubbled reached the surface,
 how would you go about it?
 Convolution? I don't anything about it...

 Cheers!

 Pierre

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Re: [PD] When the bubbles exploded, they tickled the bath.

2011-05-26 Thread ALAN BROOKER
Hi

maybe [+bubbler~] part of soundhack externals will be do?

http://www.soundhack.com/externs.php

On Thu, May 26, 2011 at 12:33 PM, Pierre Massat pimas...@gmail.com wrote:
 I guess the question isn't that simple...

 2011/5/25 Pierre Massat pimas...@gmail.com

 Hi All!

 A very simple question : if you wanted an audio source to sound as if it
 was played underwater and modulated everytime a bubbled reached the surface,
 how would you go about it?
 Convolution? I don't anything about it...

 Cheers!

 Pierre


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Re: [PD] When the bubbles exploded, they tickled the bath.

2011-05-26 Thread Mikael Fernstrom
The question is close to some of the issues we (softday.ie) explored  
in our Marbh Chrios performance. Just playing a sound doesn't make any  
bubbles.


Eventually, we thought about what a human drowning would sound like.  
After playing around with various patches, we decided to use a plastic  
bottle with a contact mic and sing through a hose, allowing the  
airflow of the singer to bubble the water. This contraption is now  
known as our Bubbleizer (and looks good in a performance).


This is, of course, not the true answer to the question as sound isn't  
contained in the bubbles, but as a metaphor it works ok. You could  
probably get a similar effect by passing your sound through a set of  
tuned vcf~ objects controlled by bubbly ramps.

/Mikael

On 26 May 2011, at 12:33, Pierre Massat wrote:


I guess the question isn't that simple...

2011/5/25 Pierre Massat pimas...@gmail.com
Hi All!

A very simple question : if you wanted an audio source to sound as  
if it was played underwater and modulated everytime a bubbled  
reached the surface, how would you go about it?

Convolution? I don't anything about it...

Cheers!

Pierre

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Re: [PD] When the bubbles exploded, they tickled the bath.

2011-05-26 Thread Pierre Massat
I think +bubbler is just an enhanced delay that splits the sound into
particles that can be played backwards, etc. (It's a very cool external btw,
like the rest of the package).

I tried once (to no avail, but i didn't spend enough time on this) to use
vcf~ with exponential ramps, but i didn't get anything satisfying.
The bottle sounds interesting, although i want to have an effect that can be
used live with my electric guitar (i mainly use pd with my guitar). Is there
any video or sound clip on your website in which the bubbleizer can be
heard?

Thank you both for your replies!

Pierre

2011/5/26 Mikael Fernstrom mikael.fernst...@ul.ie

 The question is close to some of the issues we (softday.ie) explored in
 our Marbh Chrios performance. Just playing a sound doesn't make any
 bubbles.

 Eventually, we thought about what a human drowning would sound like. After
 playing around with various patches, we decided to use a plastic bottle with
 a contact mic and sing through a hose, allowing the airflow of the singer to
 bubble the water. This contraption is now known as our Bubbleizer (and looks
 good in a performance).

 This is, of course, not the true answer to the question as sound isn't
 contained in the bubbles, but as a metaphor it works ok. You could
 probably get a similar effect by passing your sound through a set of tuned
 vcf~ objects controlled by bubbly ramps.
 /Mikael

 On 26 May 2011, at 12:33, Pierre Massat wrote:

 I guess the question isn't that simple...

 2011/5/25 Pierre Massat pimas...@gmail.com

 Hi All!

 A very simple question : if you wanted an audio source to sound as if it
 was played underwater and modulated everytime a bubbled reached the surface,
 how would you go about it?
 Convolution? I don't anything about it...

 Cheers!

 Pierre


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 UNSUBSCRIBE and account-management -
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Re: [PD] When the bubbles exploded, they tickled the bath.

2011-05-26 Thread Andy Farnell

I solved this a couple of different ways for various
projects. The rjdj Drowning Street had a bubble
generator (synthetic) hooked to an envelope tracker
(RMS side chain with [env~]). It works well if the
pitch centre of the bubbles are close to the voice
pitch, so you could use fiddle or sigmund to focus that.
Another bubbling voice thing I did used slow amplitude
and pitch modulation of the voice to create a Dalek
type ringmod circa 8 Hz. The vibrato effect can be done
with [vd~] taps, spaced in time and enveloped like a
bubble generator. Interestingly, some realism can 
be added if you pitch shift the voice up too, since
underwater the speed of sound is faster.


On Thu, 26 May 2011 12:47:35 +0100
Mikael Fernstrom mikael.fernst...@ul.ie wrote:

 The question is close to some of the issues we (softday.ie) explored  
 in our Marbh Chrios performance. Just playing a sound doesn't make any  
 bubbles.
 
 Eventually, we thought about what a human drowning would sound like.  
 After playing around with various patches, we decided to use a plastic  
 bottle with a contact mic and sing through a hose, allowing the  
 airflow of the singer to bubble the water. This contraption is now  
 known as our Bubbleizer (and looks good in a performance).
 
 This is, of course, not the true answer to the question as sound isn't  
 contained in the bubbles, but as a metaphor it works ok. You could  
 probably get a similar effect by passing your sound through a set of  
 tuned vcf~ objects controlled by bubbly ramps.
 /Mikael
 
 On 26 May 2011, at 12:33, Pierre Massat wrote:
 
  I guess the question isn't that simple...
 
  2011/5/25 Pierre Massat pimas...@gmail.com
  Hi All!
 
  A very simple question : if you wanted an audio source to sound as  
  if it was played underwater and modulated everytime a bubbled  
  reached the surface, how would you go about it?
  Convolution? I don't anything about it...
 
  Cheers!
 
  Pierre
 
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-- 
Andy Farnell padawa...@obiwannabe.co.uk

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[PD] When the bubbles exploded, they tickled the bath.

2011-05-25 Thread Pierre Massat
Hi All!

A very simple question : if you wanted an audio source to sound as if it was
played underwater and modulated everytime a bubbled reached the surface, how
would you go about it?
Convolution? I don't anything about it...

Cheers!

Pierre
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