Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread IOhannes m zmoelnig
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On 2013-01-24 11:19, Alexandros Drymonitis wrote:
 When trying to create a gem window on a beagleboard I get the
 following:
 
 error: GEM: Unable to create single buffer window error: GEM: Error
 creating const context error: GEM: A serious error occured creating
 const Context error: GEM: Continue at your own risk! error: GEM:
 Unable to create double buffer window error: GEM: Unable to create
 window error: [gemwin]: no window made
 
 Anyone has any idea why, or what should I do?
 

does any opengl application work on the beagleboard? (e.g. glxgears)
does the beagleboard even have openGL? (or does it only have
openGL-ES, which is currently not supported by Gem)

famsdr
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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread Alexandros Drymonitis
Well, I'm not aware of such details, to be honest. Since Gem is installed
the Pd version my beagleboard has, I tried to do something with it. The
objects are being created, but no gem window..


On Thu, Jan 24, 2013 at 12:56 PM, IOhannes m zmoelnig zmoel...@iem.atwrote:

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 On 2013-01-24 11:19, Alexandros Drymonitis wrote:
  When trying to create a gem window on a beagleboard I get the
  following:
 
  error: GEM: Unable to create single buffer window error: GEM: Error
  creating const context error: GEM: A serious error occured creating
  const Context error: GEM: Continue at your own risk! error: GEM:
  Unable to create double buffer window error: GEM: Unable to create
  window error: [gemwin]: no window made
 
  Anyone has any idea why, or what should I do?
 

 does any opengl application work on the beagleboard? (e.g. glxgears)
 does the beagleboard even have openGL? (or does it only have
 openGL-ES, which is currently not supported by Gem)

 famsdr
 IOhannes
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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread Charles Goyard
From wikipedia :


accelerated video and audio decoding, and an Imagination Technologies
PowerVR SGX530 GPU to provide accelerated 2D and 3D rendering that
supports OpenGL ES 2.0


Means no GEM at the moment.


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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread IOhannes m zmoelnig
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On 2013-01-24 12:15, Alexandros Drymonitis wrote:
 Well, I'm not aware of such details, to be honest. Since Gem is
 installed the Pd version my beagleboard has, I tried to do
 something with it. The objects are being created, but no gem
 window..

well, you don't get a Gem-window because it seems that the gfx-card is
not supported.
it's similar to when you install Pd on a computer without a soundcard,
and try to use the [dac~] object (which probably won't give you a nice
error, but no sound either)

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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread Alexandros Drymonitis
Is there a solution to this?


On Thu, Jan 24, 2013 at 2:14 PM, IOhannes m zmoelnig zmoel...@iem.atwrote:

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 Hash: SHA1

 On 2013-01-24 12:15, Alexandros Drymonitis wrote:
  Well, I'm not aware of such details, to be honest. Since Gem is
  installed the Pd version my beagleboard has, I tried to do
  something with it. The objects are being created, but no gem
  window..

 well, you don't get a Gem-window because it seems that the gfx-card is
 not supported.
 it's similar to when you install Pd on a computer without a soundcard,
 and try to use the [dac~] object (which probably won't give you a nice
 error, but no sound either)

 fgamsdr
 IOhannes
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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread IOhannes m zmoelnig
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On 2013-01-24 13:26, Alexandros Drymonitis wrote:
 Is there a solution to this?

install a gfx-card that is openGL capable (which is not very
practical, though; so for now the answer is no; alternatives include
finding dmotd and asking him to publish his initial port of Gem to
openGL-ES)

ghsmd
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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread dreamer
(oops, didn't send to list)


 On 2013-01-24 13:26, Alexandros Drymonitis wrote:
  Is there a solution to this?

 install a gfx-card that is openGL capable (which is not very
 practical, though;

It's an ARM SoC .. there's no way to replace the graphics-chip (even if
there would be a full-GL pin-compatible one). I think 'not practical' is an
understatement ;)

alternatives include finding dmotd and asking him to publish his initial
 port of Gem to openGL-ES)

I've been eyeing the progress on this for a while, seems the project has
been stagnant for a long time already (unless there's work being done under
the radar). It would be absolutely awesome if GEM worked on GLES chips as a
whole range of mobile devices would be able to do a lot of neat things!

There are some projects that are working on providing a replacement libGL
that presents a (full) GL-spec to the software and does the
translation/emulation behind the scenes, see:
http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/for
instance.

drmr
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Re: [PD] Can't create gem window on a beagleboard

2013-01-24 Thread Hans-Christoph Steiner
On 01/24/2013 09:50 AM, dreamer wrote:
 (oops, didn't send to list)
 
 
 On 2013-01-24 13:26, Alexandros Drymonitis wrote:
 Is there a solution to this?

 install a gfx-card that is openGL capable (which is not very
 practical, though;
 
 It's an ARM SoC .. there's no way to replace the graphics-chip (even if
 there would be a full-GL pin-compatible one). I think 'not practical' is an
 understatement ;)

There are USB graphics cards...

 alternatives include finding dmotd and asking him to publish his initial
 port of Gem to openGL-ES)

 I've been eyeing the progress on this for a while, seems the project has
 been stagnant for a long time already (unless there's work being done under
 the radar). It would be absolutely awesome if GEM worked on GLES chips as a
 whole range of mobile devices would be able to do a lot of neat things!
 
 There are some projects that are working on providing a replacement libGL
 that presents a (full) GL-spec to the software and does the
 translation/emulation behind the scenes, see:
 http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/for
 instance.

That sounds very promising.  Sounds like a good project for someone to take on
who wants to further the Gem port to embedded systems :)

.hc

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Re: [PD] Can't create Gem window

2012-10-05 Thread Ed Kelly
 do glxgears work?



yes.

 
 if so, what is your pixel-depth?
 Gem wants to create a 24bit buffer, so if you are running your X in
 8bit/palette mode it will bail out.


xorg.conf says 24, using proprietary ATI driver for the HD7700

DefaultDepth     24

 

 this is what Gem requests:
 {
 GLX_RED_SIZE=4,
 GLX_GREEN_SIZE=4,
 GLX_BLUE_SIZE=4,
 
 GLX_DEPTH_SIZE=16,
 
 GLX_STENCIL_SIZE=8,
 
 GLX_ACCUM_RED_SIZE=8,
 GLX_ACCUM_GREEN_SIZE=8,
 GLX_ACCUM_BLUE_SIZE=8,
 
 GLX_DOUBLEBUFFER
 }


verbose output of glxinfo indicates 
doubleBuffer =1
rgba are all =8
depth =24
stencil =8
accum are all =16
doubleBuffer =1

system spec:
Intel Core i5
Radeon HD7700 graphics card.
Ubuntu 10.04

I am wondering if the ati proprietary driver might be to blame, but I am not 
sure how to check this...
Ed

looks good:
Visual ID: 6b  depth=0  class=DirectColor

    bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
    rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
    auxBuffers=0 depthSize=24 stencilSize=8
    accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
    multiSample=0  multiSampleBuffers=0
    visualCaveat=None
    Opaque.

 
 check the output of glxinfo, whether your config supports such a setting.
 
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Re: [PD] Can't create Gem window

2012-10-05 Thread Claude Heiland-Allen

Hey,

On 05/10/12 12:09, Ed Kelly wrote:

Intel Core i5
Radeon HD7700 graphics card.
Ubuntu 10.04


64bit OS?  This is probably irrelevant as Wheezy is newer than Lucid, but...

In Debian Wheezy I have no end of trouble with proprietary NVIDIA driver 
due to multiarch transition, in the end my workaround is to remember to 
sudo rm mesa software rasterizer (super slow) 
/usr/lib/x86_64-linux-gnu/libGL.so and symlink it to the proprietary one 
installed in /usr/lib/libGL.so - painful


claude@cappuccino:~$ ls -l /usr/lib/x86_64-linux-gnu/libGL.so
lrwxrwxrwx 1 root root 11 Oct  1 16:35 
/usr/lib/x86_64-linux-gnu/libGL.so - ../libGL.so



I am wondering if the ati proprietary driver might be to blame, but I am not 
sure how to check this...


Dunno - is there some dual graphics laptop card thing that needs optirun 
or what have you to get good performance?



check the output of glxinfo, whether your config supports such a setting.


$ LIBGL_DEBUG=verbose glxinfo | head
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
---
you definitely don't want to see swrast stuff in the debug output (if 
there is any)



Claude
--
http://mathr.co.uk

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Re: [PD] Can't create Gem window

2012-10-01 Thread IOhannes m zmoelnig
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On 2012-10-01 11:08, Ed Kelly wrote:
 ...when I try to create a Gem window. Looking at a previous post in
 the archive, setting the environment variable GEM_SINGLE_CONTEXT to
 1 does not change this. I'm stuck! GL screensavers are working
 correctly...
 

do glxgears work?

if so, what is your pixel-depth?
Gem wants to create a 24bit buffer, so if you are running your X in
8bit/palette mode it will bail out.

this is what Gem requests:
{
GLX_RED_SIZE=4,
GLX_GREEN_SIZE=4,
GLX_BLUE_SIZE=4,

GLX_DEPTH_SIZE=16,

GLX_STENCIL_SIZE=8,

GLX_ACCUM_RED_SIZE=8,
GLX_ACCUM_GREEN_SIZE=8,
GLX_ACCUM_BLUE_SIZE=8,

GLX_DOUBLEBUFFER
}

check the output of glxinfo, whether your config supports such a setting.

fgmasdr
IOhannes
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Re: [PD] Can't create Gem window

2012-10-01 Thread Ed Kelly
On 2012-10-01 11:08, Ed Kelly wrote:

 ...when I try to create a Gem window. Looking at a previous post in
 the archive, setting the environment variable GEM_SINGLE_CONTEXT to
 1 does not change this. I'm stuck! GL screensavers are working
 correctly...
 

do glxgears work?


Hmmm...
glxgears gives me this:

Error: couldn't get an RGB, Double-buffered visual


I tried to find a way of adjusting this in the graphics card application, but 
no luck...
e

if so, what is your pixel-depth?
Gem wants to create a 24bit buffer, so if you are running your X in
8bit/palette mode it will bail out.

this is what Gem requests:
{
GLX_RED_SIZE=4,
GLX_GREEN_SIZE=4,
GLX_BLUE_SIZE=4,

GLX_DEPTH_SIZE=16,

GLX_STENCIL_SIZE=8,

GLX_ACCUM_RED_SIZE=8,
GLX_ACCUM_GREEN_SIZE=8,
GLX_ACCUM_BLUE_SIZE=8,

GLX_DOUBLEBUFFER
}

check the output of glxinfo, whether your config supports such a setting.

fgmasdr
IOhannes
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Re: [PD] Can't create Gem window

2012-10-01 Thread Ed Kelly
After adding
export LIBGL_ALWAYS_INDIRECT=1

to $home/.bashrc
glxgears works fine, but not Gem. Still the same. ?!

glxinfo gives me a lot of output, and the table seems to indicate better-than 
the values you gave below, e.g.

Vis  Vis   Visual Trans  buff lev render DB ste  r   g   b   a  aux dep ste  
accum buffers  MS   MS
 ID Depth   Type  parent size el   type     reo sz  sz  sz  sz  buf th  ncl  r  
 g   b   a  num bufs

0x23  0 TrueColor    0     32  0  rgba   1   0   8   8   8   8   0   24  8  16  
16  16  16   0   0

I can't find GLX_DOUBLEBUFFER
Could it be that I need to add some lines to xorg.conf (wherever it is in Lucid 
Ubuntu)

On 2012-10-01 11:08, Ed Kelly wrote:


 ...when I try to create a Gem window. Looking at a previous post in
 the archive, setting the environment variable GEM_SINGLE_CONTEXT to
 1 does not change this. I'm stuck! GL screensavers are working
 correctly...
 

do glxgears work?


Hmmm...
glxgears gives me this:

Error: couldn't get an RGB, Double-buffered visual


I tried to find a way of adjusting this in the graphics card application, but 
no luck...
e

if so, what is your pixel-depth?
Gem wants to create a 24bit buffer, so if you are running your X in
8bit/palette mode it will bail out.

this is what Gem requests:
{
GLX_RED_SIZE=4,
GLX_GREEN_SIZE=4,
GLX_BLUE_SIZE=4,

GLX_DEPTH_SIZE=16,

GLX_STENCIL_SIZE=8,

GLX_ACCUM_RED_SIZE=8,
GLX_ACCUM_GREEN_SIZE=8,
GLX_ACCUM_BLUE_SIZE=8,

GLX_DOUBLEBUFFER
}

check the output of glxinfo, whether your config supports such a setting.

fgmasdr
IOhannes
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