Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread patrick

hi,

i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt

will poke Henk (http://fractgame.com/) again... maybe he have some time now.

à+

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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread Scott R. Looney
there seem to be a fair amount of folks interested in this from what i've
seen on the noisepages list for libpd. keep us informed!

scott


On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote:

 hi,

 i am also trying to get libpd in Unity:
 http://goo.gl/OU0Wt

 will poke Henk (http://fractgame.com/) again... maybe he have some time
 now.

 à+


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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Peter Brinkmann
Hi Scott,
The latest version of libpd includes basic C# bindings, and it looks
like we'll have full C# support soon.  I'm not familiar with Unity,
but I gather that C# bindings are a prerequisite for using libpd with
Unity.
Cheers,
 Peter


On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney scottrloo...@gmail.com wrote:
 hey PD listers, my question is about the use of the mu 1.00 tools from DISIS
 for use in PD. these tools allow integration of the Unity game engine with
 Max/MSP and potentially PD according to the authors.

 i downloaded the demo which is very Max-oriented. is there a plan or sketch
 or some way of setting up communication with PD instead?

 i'm also waiting for information on how to use libpd as the sound engine for
 a Unity project. the developer of the game Fract, Henk Boom, was supposed to
 detail some bit about this soon, but curious if anyone on the list has ever
 used PD with the Unity game engine...

 any advice appreciated...

 scott


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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic

I presume ivo == ico? ;-)

At any rate, the key is using the netsend/netreceive objects and 
formatting messages the same way as the max patch does. The one thing 
you won't be able to use is send textures via socket as that is tailored 
specifcially towards jitter formatting of matrix/texture data. Other 
than that, it should be straightforward implementation. I also have a 
version lying around that I never got around to releasing that uses 
jit.net.send/receive to avoid instabilities of 3rd-party netsend/receive 
objects (they tend to crash things after a while). This however is not 
an issue (AFAIK) with pd's versions of the same objects.


HTH

On 05/03/2012 08:46 PM, Scott R. Looney wrote:
hey PD listers, my question is about the use of the mu 1.00 tools from 
DISIS for use in PD. these tools allow integration of the Unity game 
engine with Max/MSP and potentially PD according to the authors.


i downloaded the demo which is very Max-oriented. is there a plan or 
sketch or some way of setting up communication with PD instead?


i'm also waiting for information on how to use libpd as the sound 
engine for a Unity project. the developer of the game Fract, Henk 
Boom, was supposed to detail some bit about this soon, but curious if 
anyone on the list has ever used PD with the Unity game engine...


any advice appreciated...

scott



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--
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound  Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139
(540) 231-5034 (fax)
disis.music.vt.edu
l2ork.music.vt.edu
ico.bukvic.net

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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic

On 05/03/2012 09:15 PM, Peter Brinkmann wrote:

but I gather that C# bindings are a prerequisite for using libpd with
Unity.


Hey Peter! Long time no hear. Hope all is well.

Regarding Unity and C#. Unity also does seamless integration of java, 
javascript, C#, boo (python-like language), as well as C (IIRC).


Cheers!

--
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound  Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139
(540) 231-5034 (fax)
disis.music.vt.edu
l2ork.music.vt.edu
ico.bukvic.net


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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
sorry Ico (for some reason i though somebody mistyped - i should have just
checked some back posts). i didn't think Unity was friendly towards
straight C, but yes to Javascript, C# and Boo.

i'm mainly asking because i'm interested in a way that students can
experience adaptive audio at work in the Unity game environment. texture
sending and receiving is unimportant - it's mainly messages.

so essentially i just redo what i see in the max patch in a generic way
using PD objects. OK will give a port of your test patch a try...

thanks for the info!

i am also intrigued by the possibilities of using PD (libpd) as an audio
middleware engine, ala Fmod or Wwise. ideally something like Juce on top
doing a nice intuitive GUI with drag and drop elements. the advantage to
all this being that it would be free to use and not have a license fee like
the aforementioned do. i've worked a bit with Fmod and i can envision some
alternatives in terms of visual options. i have zero in the way of coding
experience of course, but i think the game market needs an open source
audio engine.

scott

On Thu, May 3, 2012 at 6:30 PM, Ivica Ico Bukvic i...@vt.edu wrote:

 On 05/03/2012 09:15 PM, Peter Brinkmann wrote:

 but I gather that C# bindings are a prerequisite for using libpd with
 Unity.


 Hey Peter! Long time no hear. Hope all is well.

 Regarding Unity and C#. Unity also does seamless integration of java,
 javascript, C#, boo (python-like language), as well as C (IIRC).

 Cheers!


 --
 Ivica Ico Bukvic, D.M.A
 Composition, Music Technology
 Director, DISIS Interactive Sound  Intermedia Studio

 Director, L2Ork Linux Laptop Orchestra
 Assistant Director, CCTAD
 Virginia Tech
 Department of Music
 Blacksburg, VA 24061-0240
 (540) 231-6139
 (540) 231-5034 (fax)
 disis.music.vt.edu
 l2ork.music.vt.edu
 ico.bukvic.net


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Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Ivica Ico Bukvic

On 05/03/2012 10:42 PM, Scott R. Looney wrote:
sorry Ico (for some reason i though somebody mistyped - i should have 
just checked some back

No worries :-)
posts). i didn't think Unity was friendly towards straight C, but yes 
to Javascript, C# and Boo.


i'm mainly asking because i'm interested in a way that students can 
experience adaptive audio at work in the Unity game environment. 
texture sending and receiving is unimportant - it's mainly messages.


so essentially i just redo what i see in the max patch in a generic 
way using PD objects. OK will give a port of your test patch a try...


thanks for the info!


No problem! One thing I would suggest is using disis_netsend and 
disis_netreceive as using the vanilla netsend/receive objects tends to 
crash the gui in situations with heavy network traffic.




i am also intrigued by the possibilities of using PD (libpd) as an 
audio middleware engine, ala Fmod or Wwise. ideally something like 
Juce on top doing a nice intuitive GUI with drag and drop elements. 
the advantage to all this being that it would be free to use and not 
have a license fee like the aforementioned do. i've worked a bit with 
Fmod and i can envision some alternatives in terms of visual options. 
i have zero in the way of coding experience of course, but i think the 
game market needs an open source audio engine.


scott

On Thu, May 3, 2012 at 6:30 PM, Ivica Ico Bukvic i...@vt.edu 
mailto:i...@vt.edu wrote:


On 05/03/2012 09:15 PM, Peter Brinkmann wrote:

but I gather that C# bindings are a prerequisite for using
libpd with
Unity.


Hey Peter! Long time no hear. Hope all is well.

Regarding Unity and C#. Unity also does seamless integration of
java, javascript, C#, boo (python-like language), as well as C (IIRC).

Cheers!


-- 
Ivica Ico Bukvic, D.M.A

Composition, Music Technology
Director, DISIS Interactive Sound  Intermedia Studio

Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139 tel:%28540%29%20231-6139
(540) 231-5034 tel:%28540%29%20231-5034 (fax)
disis.music.vt.edu http://disis.music.vt.edu
l2ork.music.vt.edu http://l2ork.music.vt.edu
ico.bukvic.net http://ico.bukvic.net





--
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound  Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139
(540) 231-5034 (fax)
disis.music.vt.edu
l2ork.music.vt.edu
ico.bukvic.net

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