Re: [PD] triggering audio

2010-02-18 Thread Lorenzo

Hi,

let's say I have an osc~ object, and I want to turn it on and off in a
rhythmic fashion, say every quarter note, as if I were playing quarter
notes on my midi keyboard.  what objects/methods do I need to learn
about to do that?  *
[line~] and/or [vline~] connected to a simple [*~] are your friends... 
I'm sure a look at their help patches will get you going.


Bests,
Lorenzo.

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Re: [PD] triggering audio

2010-02-18 Thread Josh Lawrence
On Wed, Feb 17, 2010 at 10:31 PM, Martin Peach
martin.pe...@sympatico.ca wrote:
 Maybe try the attached patch and look up the help for the objects in it to
 see what they can do.

Martin - thank you so much.

I also found this last night:

http://obiwannabe.co.uk/html/music/musictuts.html

Which also has a LOT of beginner-level stuff that seems to be right up
my alley.

-- 
Josh Lawrence
http://www.hardbop200.com

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Re: [PD] triggering audio

2010-02-17 Thread Josh Lawrence
On Tue, Feb 16, 2010 at 2:06 PM, Derek Holzer de...@umatic.nl wrote:
 Hi Josh,

 looks like you haven't gotten to the later AUDIO TUTORIALS chapters:

ha, you caught me!  :)  you're right, I'm trying to skip ahead.  I'm a
very poor student for this reason!

thanks all for the useful replies - pd is a vast (and somewhat
confusing) world, and I need all the help I can get.

-- 
Josh Lawrence
http://www.hardbop200.com

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Re: [PD] triggering audio

2010-02-17 Thread Andrew Faraday

Hey, that's how you learn, and you learn better if you chase parts of PD that 
interest you more. The first few parts of the help files talk about data 
structures etc... which confuse the hell out of me, don't use 'em, don't plan 
to. I'd say if something interests you, go for it, if you don't understand it 
take a step back. 
Whatever you do, don't spend too long listening to a pure sine tone.
 Date: Wed, 17 Feb 2010 17:02:06 -0600
 From: hardbop...@gmail.com
 To: de...@umatic.nl
 CC: PD-list@iem.at
 Subject: Re: [PD] triggering audio
 
 On Tue, Feb 16, 2010 at 2:06 PM, Derek Holzer de...@umatic.nl wrote:
  Hi Josh,
 
  looks like you haven't gotten to the later AUDIO TUTORIALS chapters:
 
 ha, you caught me!  :)  you're right, I'm trying to skip ahead.  I'm a
 very poor student for this reason!
 
 thanks all for the useful replies - pd is a vast (and somewhat
 confusing) world, and I need all the help I can get.
 
 -- 
 Josh Lawrence
 http://www.hardbop200.com
 
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Re: [PD] triggering audio

2010-02-17 Thread Josh Lawrence
On Tue, Feb 16, 2010 at 2:06 PM, Derek Holzer de...@umatic.nl wrote:
 Hi Josh,

 looks like you haven't gotten to the later AUDIO TUTORIALS chapters:

if I can beg the forgiveness of the list and make another post:

I've been reading over the answers presented to me and realize that I
completely failed at asking my question.  let me give it another try,
this time I'll tell you what I want to do in terms that make more
sense to me:

first, I do not want to load samples or sound files of any kind (yet).
 this is where I messed up when I said triggering audio.

let's say I have an osc~ object, and I want to turn it on and off in a
rhythmic fashion, say every quarter note, as if I were playing quarter
notes on my midi keyboard.  what objects/methods do I need to learn
about to do that?  I'm guess I need to look in the control section,
but all of the examples don't actually play anything, they are just
examples.  I really need to see *how* to use them (I have trouble
connecting the dots as it were).

I have many more questions, but I'll stop there and digest whatever comes at me.

thank you again, and sorry for messing up the first time!

-- 
Josh Lawrence
http://www.hardbop200.com

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Re: [PD] triggering audio

2010-02-17 Thread Martin Peach
Maybe try the attached patch and look up the help for the objects in it 
to see what they can do.


Martin

Josh Lawrence wrote:

On Tue, Feb 16, 2010 at 2:06 PM, Derek Holzer de...@umatic.nl wrote:

Hi Josh,

looks like you haven't gotten to the later AUDIO TUTORIALS chapters:


if I can beg the forgiveness of the list and make another post:

I've been reading over the answers presented to me and realize that I
completely failed at asking my question.  let me give it another try,
this time I'll tell you what I want to do in terms that make more
sense to me:

first, I do not want to load samples or sound files of any kind (yet).
 this is where I messed up when I said triggering audio.

let's say I have an osc~ object, and I want to turn it on and off in a
rhythmic fashion, say every quarter note, as if I were playing quarter
notes on my midi keyboard.  what objects/methods do I need to learn
about to do that?  I'm guess I need to look in the control section,
but all of the examples don't actually play anything, they are just
examples.  I really need to see *how* to use them (I have trouble
connecting the dots as it were).

I have many more questions, but I'll stop there and digest whatever comes at me.

thank you again, and sorry for messing up the first time!





simple_repeated_tone.pd
Description: application/puredata
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Re: [PD] triggering audio

2010-02-16 Thread Jonathan Wilkes


--- On Tue, 2/16/10, Josh Lawrence hardbop...@gmail.com wrote:

 From: Josh Lawrence hardbop...@gmail.com
 Subject: [PD] triggering audio
 To: PD-list@iem.at
 Date: Tuesday, February 16, 2010, 6:18 PM
 Hi everyone,
 
 I'm working through the FLOSS manual on pd attempting to
 learn it.
 I've learned how to make a simple synth using osc~ and
 phasor~
 objects, and I trigger them using a slider patched into an
 mtof
 object.  Lots of fun, but the long tone of an
 oscillator is getting
 boring.  I've scanned through other chapters, and I
 can't seem to find
 other ways of triggering audio.
 
 For example, I've been watching this:
 
 http://www.youtube.com/watch?v=9zKzxqN5mUI
 
 Whoever this is uses a sig~ object going through an expr~,
 etc.  I
 don't understand what he's doing, but it looks cool. 
 Can someone help
 me understand it?  What are some other things I can
 play with?
 
 Be gentle, I'm new to all of this.  :)

Hi Josh,
 The [sig~] object seems to be used as a place holder in that video-- 
a way to say, here are some initial values for [expr~], which can later be 
changed by using something else as the input.  Have a look at the 
help patch for [expr~] for more info.
 Have you looked at the tutorials in doc/3.audio.examples?  For 
example, see the scratch machine in B07.sampler.pd, and the attack detector 
in C07.envelope.follower.pd.

-Jonathan

 
 -- 
 Josh Lawrence
 http://www.hardbop200.com
 
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Re: [PD] triggering audio

2010-02-16 Thread Derek Holzer

Hi Josh,

looks like you haven't gotten to the later AUDIO TUTORIALS chapters:

# ENVELOPE GENERATOR
# AMPLIFIER
# CONTROLLING THE SYNTH
# STEP SEQUENCER
# 4 STAGE SEQUENCER

where you learn about changing the sound of the synth (amplitude, 
frequency or filter) over time using envelopes, as well as how to 
control/trigger the synth from various input sources.


Good luck
Derek

Josh Lawrence wrote:

Hi everyone,

I'm working through the FLOSS manual on pd attempting to learn it.
I've learned how to make a simple synth using osc~ and phasor~
objects, and I trigger them using a slider patched into an mtof
object.  Lots of fun, but the long tone of an oscillator is getting
boring.  I've scanned through other chapters, and I can't seem to find
other ways of triggering audio.

For example, I've been watching this:

http://www.youtube.com/watch?v=9zKzxqN5mUI

Whoever this is uses a sig~ object going through an expr~, etc.  I
don't understand what he's doing, but it looks cool.  Can someone help
me understand it?  What are some other things I can play with?

Be gentle, I'm new to all of this.  :)



--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 76:
Give the game away

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Re: [PD] triggering audio

2010-02-16 Thread Andrew Faraday

I'd recomend the help files on samplers. If you go to the help browser, 
3.audio.examples then b07 onwards. These give you quite a simple way in to 
using existing audio on PD

 Date: Tue, 16 Feb 2010 21:06:34 +0100
 From: de...@umatic.nl
 To: hardbop...@gmail.com
 CC: PD-list@iem.at
 Subject: Re: [PD] triggering audio
 
 Hi Josh,
 
 looks like you haven't gotten to the later AUDIO TUTORIALS chapters:
 
 # ENVELOPE GENERATOR
 # AMPLIFIER
 # CONTROLLING THE SYNTH
 # STEP SEQUENCER
 # 4 STAGE SEQUENCER
 
 where you learn about changing the sound of the synth (amplitude, 
 frequency or filter) over time using envelopes, as well as how to 
 control/trigger the synth from various input sources.
 
 Good luck
 Derek
 
 Josh Lawrence wrote:
  Hi everyone,
  
  I'm working through the FLOSS manual on pd attempting to learn it.
  I've learned how to make a simple synth using osc~ and phasor~
  objects, and I trigger them using a slider patched into an mtof
  object.  Lots of fun, but the long tone of an oscillator is getting
  boring.  I've scanned through other chapters, and I can't seem to find
  other ways of triggering audio.
  
  For example, I've been watching this:
  
  http://www.youtube.com/watch?v=9zKzxqN5mUI
  
  Whoever this is uses a sig~ object going through an expr~, etc.  I
  don't understand what he's doing, but it looks cool.  Can someone help
  me understand it?  What are some other things I can play with?
  
  Be gentle, I'm new to all of this.  :)
  
 
 -- 
 ::: derek holzer ::: http://macumbista.net :::
 ---Oblique Strategy # 76:
 Give the game away
 
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