Re: [PD] [gem] trigger in gemchain

2024-04-15 Thread cyrille henry

hello Jonas,

There is no pix_separator in the patch, but it act like there is one.
and (I think) it should not.

thanks for your answer,
cheers
c

P.S : I answer back on the mailing list

Le 15/04/2024 à 20:44, Johnny Mauser a écrit :

Hi Cyrille,
I remember [pix_seperator] to help in some situations, without ever have fully 
understanding the causes. And without checking your patch, so maybe not helpful.
Best anyways,
Jonas

cyrille henry mailto:c...@chnry.net>> schrieb am Mo., 15. Apr. 
2024, 16:12:

hello,
I always assume that you can split a gemchain using trigger. Lot's of my 
patch are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is 
not display on the left square?

thanks
Cheers

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[PD] [gem] trigger in gemchain

2024-04-15 Thread cyrille henry

hello,
I always assume that you can split a gemchain using trigger. Lot's of my patch 
are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is not 
display on the left square?

thanks
Cheers

c#N canvas 609 378 749 420 12;
#X obj 181 98 gemhead;
#X obj 181 183 pix_image;
#X obj 213 237 pix_texture;
#X obj 244 71 openpanel;
#X msg 244 98 open \$1;
#X obj 244 43 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #00 #00;
#X obj 181 208 t a a;
#X obj 181 273 square;
#X obj 424 108 gemhead;
#X obj 424 193 pix_image;
#X obj 456 248 pix_texture;
#X obj 424 218 t a a;
#X obj 456 277 square;
#X obj 181 137 translateXYZ -2 0 0;
#X obj 424 147 translateXYZ 2 0 0;
#X obj 27 176 gemwin 20;
#X msg 44 124 create \, 1;
#X msg 55 150 destroy;
#X connect 0 0 13 0;
#X connect 1 0 6 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 4 0 9 0;
#X connect 5 0 3 0;
#X connect 6 0 7 0;
#X connect 6 1 2 0;
#X connect 8 0 14 0;
#X connect 9 0 11 0;
#X connect 10 0 12 0;
#X connect 11 1 10 0;
#X connect 13 0 1 0;
#X connect 14 0 9 0;
#X connect 16 0 15 0;
#X connect 17 0 15 0;
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Re: [PD] Jack transport on Linux

2024-04-15 Thread IOhannes m zmoelnig

On 4/15/24 10:15, Alexander wrote:


The external you mention can be found here:
https://sourceforge.net/p/pure-data/svn/HEAD/tree/trunk/externals/tb/jack_transport/




ah yes, i didn't remember which library it was in, so didn't find it 
immediately:


in any case: if you prefer a git-checkout over svn (nobody these days 
has SVN installed anymore), you can also get it from 



(it's readonly, but for all practical purposes the SVN is readonly as well).


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Re: [PD] Jack transport on Linux

2024-04-15 Thread Alexander
On Mon, Apr 15, 2024 at 9:35 AM Lorenzo Sutton 
wrote:

> Hi all,
>
> I used to be able to do Jack transport on Linux with the external once
> hosted at http://artdent.homelinux.net/svn/jack_transport~/ which now
> seems to be dead.
>
> Any other known externals or ideas? I need to simply synchronize Pd to
> Rosegarden [1] and jack transport would be the most straightforward way
> of doing it. I could also look into MIDI synchronization but I don't
> really need anything fancy like tempo changes etc. so would ideally
> avoid that route, also because I'm setting this up for a live performance.
>
> Any ideas or pointers welcome.
>

This came up on the discord some time ago as well.

The external you mention can be found here:
https://sourceforge.net/p/pure-data/svn/HEAD/tree/trunk/externals/tb/jack_transport/

Two other externals were found as well:
https://github.com/agraef/pd-jacktime
https://github.com/nicobou/pd-jackclock

I think only the OG I was able to easily build and use successfully on my
machine.

Hope this is useful :)

Alexander


>
> Thanks!
>
> Lorenzo
>
>
>
>
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Re: [PD] Jack transport on Linux

2024-04-15 Thread IOhannes m zmoelnig

On 4/15/24 09:33, Lorenzo Sutton wrote:

Hi all,

I used to be able to do Jack transport on Linux with the external once 
hosted at http://artdent.homelinux.net/svn/jack_transport~/ which now 
seems to be dead.


Any other known externals or ideas? I need to simply synchronize Pd to 
Rosegarden [1] and jack transport would be the most straightforward way 
of doing it. I could also look into MIDI synchronization but I don't 
really need anything fancy like tempo changes etc. so would ideally 
avoid that route, also because I'm setting this up for a live performance.


Any ideas or pointers welcome.


maybe this?


gfadmsr
IOhannes


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[PD] Jack transport on Linux

2024-04-15 Thread Lorenzo Sutton

Hi all,

I used to be able to do Jack transport on Linux with the external once 
hosted at http://artdent.homelinux.net/svn/jack_transport~/ which now 
seems to be dead.


Any other known externals or ideas? I need to simply synchronize Pd to 
Rosegarden [1] and jack transport would be the most straightforward way 
of doing it. I could also look into MIDI synchronization but I don't 
really need anything fancy like tempo changes etc. so would ideally 
avoid that route, also because I'm setting this up for a live performance.


Any ideas or pointers welcome.

Thanks!

Lorenzo




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