hello,
I always assume that you can split a gemchain using trigger. Lot's of my patch 
are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is not 
display on the left square?

thanks
Cheers

c
#N canvas 609 378 749 420 12;
#X obj 181 98 gemhead;
#X obj 181 183 pix_image;
#X obj 213 237 pix_texture;
#X obj 244 71 openpanel;
#X msg 244 98 open \$1;
#X obj 244 43 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X obj 181 208 t a a;
#X obj 181 273 square;
#X obj 424 108 gemhead;
#X obj 424 193 pix_image;
#X obj 456 248 pix_texture;
#X obj 424 218 t a a;
#X obj 456 277 square;
#X obj 181 137 translateXYZ -2 0 0;
#X obj 424 147 translateXYZ 2 0 0;
#X obj 27 176 gemwin 20;
#X msg 44 124 create \, 1;
#X msg 55 150 destroy;
#X connect 0 0 13 0;
#X connect 1 0 6 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 4 0 9 0;
#X connect 5 0 3 0;
#X connect 6 0 7 0;
#X connect 6 1 2 0;
#X connect 8 0 14 0;
#X connect 9 0 11 0;
#X connect 10 0 12 0;
#X connect 11 1 10 0;
#X connect 13 0 1 0;
#X connect 14 0 9 0;
#X connect 16 0 15 0;
#X connect 17 0 15 0;
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