Re: [Pingus-Devel] Working on Pingus content?

2008-04-25 Thread crecerelle
Thanks for your answer!

 I consider it really important that the levels are properly tested
 and fixed when necessary before they can go into a levelset, so just
 randomly picking stuff from that directory is a no-no, since half of
 them might likely not work properly, which is the reason why they
 are stuck in that directory and not available in the GUI.

Yeah, I can see why that would be a bit of a problem... I'll have a
good look around over the next few days.

By the way, do you have any kind of pattern in mind to group those
levels into levelsets? Say, something difficulty-based, or more
thematic levelsets?

Thanks!
Crécerelle


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[Pingus-Devel] Working on Pingus content?

2008-04-23 Thread crecerelle
Hello :)

I've found out about Pingus a few days ago, and I was wondering if
there were people working on getting more levels into the game. The
game engine itself looks great, but there does not seem to be a lot of
'advertised' content.

I've looked around at the SVN tree and found quite a few levels there;
do you need any help with these levels? (Say, testing) I may try
building some levels of my own, though my Lemmings puzzle skills are a
bit rusty now...

Basically, is there anything I could do to help building content for
Pingus? Thanks!

Crecerelle


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Re: [Pingus-Devel] Working on Pingus content?

2008-04-23 Thread Ingo Ruhnke
On Wed, Apr 23, 2008 at 1:52 PM,  [EMAIL PROTECTED] wrote:
  I've found out about Pingus a few days ago, and I was wondering if
  there were people working on getting more levels into the game.

Nobody is working right now on getting more levels into the game,
except me doing a few bonus levels every few month, like the halloween
stuff in the latest version and maybe doing a new island sooner or
later, however those will all be completly new levels and not use any
of the user contributed ones.

  Basically, is there anything I could do to help building content for
  Pingus?

Yes, the by far easiest way to help is if you just have a look through
all the levels in the data/levels/playable/ directory and find levels
that are fully playable (i.e. number of actions is properly set, goal
is reachable, no major other issues) and then just group those levels
to a levelset. I consider it really important that the levels are
properly tested and fixed when necessary before they can go into a
levelset, so just randomly picking stuff from that directory is a
no-no, since half of them might likely not work properly, which is the
reason why they are stuck in that directory and not available in the
GUI.

And btw. if any of those levels contains weird systematic glitches it
might not be due to the levels fault, but due to bugs in the converter
script that converted them from the old syntax to the new, so just let
me no if you find anything suspitios in that direction (probably hard
to see for anybody not familiar with the code).

-- 
WWW: http://pingus.seul.org/~grumbel/
Blog: http://grumbel.blogspot.com/
JabberID: [EMAIL PROTECTED]
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