[Pingus-Devel] update levelset close small bug

2011-01-06 Thread Gabriel Rota
Hi, good Epiphany.

I'd like to close some bug Pingus, add some levelset and updated
translations.
For now I'm doing on my PC but I'd rather make changes to a repository
to keep track of various changes and allow others to control what I do.

bye
Gabriel


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[Pingus-Devel] Pingus on launchpad

2011-01-11 Thread Gabriel Rota
Hi,

I have think to make Pingus project on launchpad (bzr),
and make auto-sync of trunk from svn,
this for have a personal branch to my work (and everyone like work on
launchpad)
and for use rosetta (collaborative translation on launchpad)
is a bad idea ?

bye
Gabriel


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[Pingus-Devel] proposal for fix bug #31285

2011-01-11 Thread Gabriel Rota
in attach the patch.
=== modified file 'INSTALL.unix'
--- INSTALL.unix	2008-06-28 15:12:40 +
+++ INSTALL.unix	2011-01-11 17:17:43 +
@@ -48,6 +48,12 @@
 
 Once all libraries are in place, you can compile Pingus with just:
 
+ % make
+
+or
+
+ % mkdir -p build
+ % scons src
  % scons
 
 If you need to change the compiler or other build variables you can do
@@ -74,6 +80,7 @@
 Once the compilation is successful you can run Pingus directly from
 the top level directory of the source tree via:
 
+ % cd build
  % ./pingus
 
 There is no need to install Pingus.

=== modified file 'Makefile'
--- Makefile	2010-10-30 14:45:44 +
+++ Makefile	2011-01-11 07:09:44 +
@@ -20,6 +20,8 @@
 BINDIR  = "${PREFIX}/bin"
 
 build/pingus:
+	mkdir -p build
+	scons src
 	scons
 
 clean:



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[Pingus-Devel] launchpad logo

2011-01-20 Thread Gabriel Rota
hi all,

here logo used on launchpad
http://bazaar.launchpad.net/~gabriel-rota/pingus/logoLaunchpad/files



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[Pingus-Devel] Pingus 0.7.3.2 released on launchpad

2011-01-26 Thread Gabriel Rota
Hello,
 at https://launchpad.net/pingus/+milestone/0.7.3.2 you can find it.

What prefer for include it into trunk ?
- prepare a merge and send .patch;
- send file separately;
- other;
- nothing put to trunk.

thanks in advance
Gabriel


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[Pingus-Devel] Pingus 0.7.3.3 "Island of Mystery"

2011-02-05 Thread Gabriel Rota
Hello,

Pingus 0.7.3.3 "Island of Mystery" released at
https://launchpad.net/pingus/0.7.3/0.7.3.3



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[Pingus-Devel] Pingus 0.7.3.4

2011-02-07 Thread Gabriel Rota
hello,

with 0.7.3.3 I have reached levelsets limit 4 levelset x 9 levels, so I
decided move all to trunk because the code from 0.7.3 to trunk is quite
rewritten and merge is impossible for me.

now, I have fix two bug with stopping me use trunk in first step but I
don't know well code of Pingus and my modify may inexpert.

for this motive I want condivide it and hope make it better.

1 - no music in main menu:
src/pingus/screens/pingus_menu.cpp:79
+  Sound::PingusSound::play_music("pingus-1.it");

2 - LANG not auto recognized:
src/pingus/pingus_main.cpp:700
+dictionary_manager.set_language(tinygettext::Language::from_env(System::get_language()));

the source code is available here
https://code.launchpad.net/~gabriel-rota/pingus/trunk

thanks in advance
Gabriel


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[Pingus-Devel] Re: Pingus 0.7.3.4

2011-02-07 Thread Gabriel Rota
Sended too fast :P follow changes:

Il giorno lun, 07/02/2011 alle 08.12 +0100, Gabriel Rota ha scritto:
> hello,
> 
> with 0.7.3.3 I have reached levelsets limit 4 levelset x 9 levels, so I
> decided move all to trunk because the code from 0.7.3 to trunk is quite
> rewritten and merge is impossible for me.
> 
> now, I have fix two bug with stopping me use trunk in first step but I
> don't know well code of Pingus and my modify may inexpert.
> 
> for this motive I want condivide it and hope make it better.
> 
> 1 - no music in main menu:
> src/pingus/screens/pingus_menu.cpp:79
> +  Sound::PingusSound::play_music("pingus-1.it");
> 
> 2 - LANG not auto recognized:
> src/pingus/pingus_main.cpp:700
> +dictionary_manager.set_language(tinygettext::Language::from_env(System::get_language()));

src/util/system.cpp:342
+  if (lang.empty() || lang == "C")
+lang = getenv("LANG");

> the source code is available here
> https://code.launchpad.net/~gabriel-rota/pingus/trunk
> 
> thanks in advance
> Gabriel

bye
Gabriel


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[Pingus-Devel] Pingus 0.7.3.4 "merge levelset"

2011-02-09 Thread Gabriel Rota
Hello,

Pingus 0.7.3.4 "merge levelset" released at
https://launchpad.net/pingus/+milestone/0.7.3.4


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[Pingus-Devel] music from jamendo

2011-02-13 Thread Gabriel Rota
hi all,

can I include ogg from jamendo whith licence CC BY-SA 3.0 in Pingus ?
is a good idea ?

bye
Gabriel


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Re: [Pingus-Devel] music from jamendo

2011-02-14 Thread Gabriel Rota
Il giorno dom, 13/02/2011 alle 22.55 +0100, Ingo Ruhnke ha scritto:
> 2011/2/13 Gabriel Rota :
> > can I include ogg from jamendo whith licence CC BY-SA 3.0 in Pingus ?
> 
> CC BY-SA 3.0 should be fine, even by Debian standards:
> 
> http://wiki.debian.org/DFSGLicenses#CreativeCommonsAttributionShare-Alike.28CC-BY-SA.29v3.0
> 
> So it should be ok for Pingus as well. Just make sure that you write
> the license down somewhere I suggest data/music/README.

Excellent, Kevin Bailey (the music composer) have answered me with
enthusiasm and flattered.
I proceed with commit.
Thanks all.


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[Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-10 Thread Gabriel Rota
Hi,

Release notes:
* add music by Kev Bailey
* add levelset alien by Josh Dye
* add levelset icon by Gabriel Rota
* fix graphics music description solution animation name gameplay of the
levels
* update translation
* add debian folder for use bzr builddeb --source --split

here link to download
http://launchpad.net/pingus/trunk/0.7.3.5/+download/pingus_0.7.3.5.orig.tar.gz

cheers,
Gabriel


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Re: [Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-10 Thread Gabriel Rota
Il giorno mer, 11/05/2011 alle 15.56 +1000, Oliver Adams ha scritto:
> Is there a way to make it so the program produces no sound?

hi,

try this, -s disable sound, -m disable music
./pingus -s -m



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Re: [Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-11 Thread Gabriel Rota
Il giorno mer, 11/05/2011 alle 15.53 +1000, Oliver Adams ha scritto:
> In INSTALL.unix, you might want to change the run instructions to run
> build/pingus. Since if you move to the build directory, and
> run ./pings I get:

Hi,

I currently use a symlink for my installation.
What you think of officialize this one?

 % ln -s build/pingus
 % ./pingus

Can you play new levelset and send a report here for promote commit
upstream (on official repository)?

Thanks in advance!
Gabriel


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Re: [Pingus-Devel] Instant Bomber activation

2011-09-07 Thread Gabriel Rota
2011/9/6 Ingo Ruhnke :
> Can anybody think of any negative consequences that would have for
> puzzles? Or any other reason to keep a countdown?

I think is a good idea.
For me this is a great simplification of levels.
I propose that it is an option between the easy mode and the difficult.
I am fond of the old ways :P

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Re: [Pingus-Devel] Instant Bomber activation

2011-09-08 Thread Gabriel Rota
2011/9/8 Javier Fernández-Sanguino Peña :
> On the bomber issue, making it more easy might actually spoil the fun for
> some. It's been a while since I played and maybe this has been tried before
> but how about doing this:
>
> - one click: sets the bomber in countdown mode
> - double click a bomber (or another click to a bomber with the 'bomber'
>  ability): make it explode inmediately
>
> This would be a way to keep the "old style" behaviour while allowing for
> users to still have control.
>
> Hopefully the bombing countdown when selecting the "nuclear bomb" button will
> not get removed. It is fun and helps vent frustation :)  Call me crazy, but 
> having
> them explode in random places with the countdown above their heads was
> actually fun to watch!

+1

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Re: [Pingus-Devel] Instant Bomber activation

2011-09-09 Thread Gabriel Rota
was decided: goodbye timer, welcome instant bomber :)

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Re: [Pingus-Devel] Explicit walk action to reset blockers?

2011-10-12 Thread Gabriel Rota
2011/10/12 Ingo Ruhnke :
> Another alternative would be to unlock a blocker by clicking on it
> again with another blocker action, that would allow reactivating them
> without having side effects for diggers, miners and other actions.

I like more this one.

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Re: [Pingus-Devel] Updated German translation of pingus (again)

2011-10-19 Thread Gabriel Rota
2011/10/19 Helge Kreutzmann :
> Hello,
> recently quite a few strings were added to pingus and I updated the
> German translation, which you will find attached.

de.po committed
http://code.google.com/p/pingus/source/detail?r=fc159348e07252b6a00a818de662e677c3c975ec

> During the translation and review on debian-l10n-german several
> errrors and problematic constructs were spotted in these new strings.
> Should I file the separately or is it sufficient that those strings
> are marked in the attached de.po?

I have see it during merge. I will use it later for fix original string.

> If you feel uncomfortable unfuzzying the translation after fixing the
> strings do not hesitate to ask so that I can provide you with an
> updated German translation.

This will be a problem for all po. I will fix it for all po.

thanks for all.

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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-30 Thread Gabriel Rota
Builded for ubuntu on my ppa.
Only differences is updated language from launchpad (now I provide align git).

https://launchpad.net/~gabriel-rota/+archive/ppa

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Re: [Pingus-Devel] translate Pingus

2012-07-22 Thread Gabriel Rota
2012/7/18 Xabier Seixo Souto 

> Hello, I like to translate Pingus to Galician Language;
> How can do it?
>

My way is using launchpad
https://translations.launchpad.net/pingus/trunk/+pots/pingus/gl/+translate
Other way is download sources from http://code.google.com/p/pingus/ and
modify data/po/gl.po and send po here (I have created gl.po for you).

Thanks
>

Thank you,
good job.
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Re: [Pingus-Devel] Translation Scottish Gaelic

2012-09-25 Thread Gabriel Rota
2012/9/24 Fòram na Gàidhlig 

> Hi everybody,
>
I have done a translation to Scottish Gaelic, what do I need to do to get
> it packaged?
>

Hi,

I uploaded it on http://code.google.com/p/pingus/source/list.
It will be packaged at next release.

Cheers,
Gabriel
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Re: [Pingus-Devel] level pingus

2012-10-30 Thread Gabriel Rota
2012/10/20 Georg.rieger :
> Hallo ich bin georg und ich habe ein level für das spiel gemacht.

Hi,

Thanks for made pingus better.
I've put this level in data/levels/incoming/climber-georg.pingus

Ceers,
Gabriel

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Re: [Pingus-Devel] Translations

2013-02-05 Thread Gabriel Rota
Hi,

normally I include new translation in the new version,
 but I can make a minor release with the new translation in my PPA.

cheers,
Gabriel
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Re: [Pingus-Devel] Pingus-Devel Digest, Vol 90, Issue 1

2013-02-06 Thread Gabriel Rota
2013/2/6 Fòram na Gàidhlig 

> when you do the release, can you please also include Scottish Gaelic (gd)?
> It's also on Launchpad and it's finished.
>

Sure, I'll import all new translation.
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Re: [Pingus-Devel] Translations

2013-02-11 Thread Gabriel Rota
Hi,

2013/2/8 Volkan Gezer 

> I have completed the translation. Waiting for next minor release excitedly
> :).
>

0.7.6.2 is now avaiable on my ppa
https://launchpad.net/~gabriel-rota/+archive/ppa

Cheers,
Gabriel
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Re: [Pingus-Devel] Translations

2013-02-11 Thread Gabriel Rota
Hi,

2013/2/11 Volkan Gezer 

> The only problem is before me a person translated some strings very
>> weirdly. I corrected them and uploaded as well... He translated those texts
>> into another language instead of Turkish. These levels were almost
>> unplayable because the explanation were not neither Turkish nor English.
>>
>
Ok, now is all right?
Tomorrow I can release another minor with this Turkish fix (and any other
translation will arrive).
After this release I will update official git repository.

Bye,
Gabriel
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Re: [Pingus-Devel] Translations

2013-02-12 Thread Gabriel Rota
2013/2/12 Volkan Gezer 

> Yes, it should be OK, now. Thank you very much for this fix.
>

I've seen you have made last modified 2 minutes ago :)
Tomorrow I'll remake package.
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Re: [Pingus-Devel] Translations

2013-02-12 Thread Gabriel Rota
2013/2/12 Volkan Gezer 

> BTW, I found some strings that are not translated. e.g. when you click on 
> Configure
> level the texts remain in English.


Do you mean the fields in the editor after click on "Configure level" ?

I think is a bug in the source and the fix may be like this:
  -level_properties.cpp:  create(Rect(Vector2i( 10,  y+44), Size(
80, 20)), "Time:");
  +level_properties.cpp:  create(Rect(Vector2i( 10,  y+44), Size(
80, 20)), _("Time:"));

I'll fix it and update pingus.pot, after you'll can translate this strings.
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Re: [Pingus-Devel] Translations

2013-02-13 Thread Gabriel Rota
2013/2/13 Gabriel Rota 

> I'll fix it and update pingus.pot, after you'll can translate this strings.
>

Done, you can now translate the missing strings.
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Re: [Pingus-Devel] Translations

2013-02-13 Thread Gabriel Rota
2013/2/13 Volkan Gezer 

> Yes, now it should be great :). But I could not test it yet even though I
> have placed the PO file.
>

Ok, I'll wait your response before next release.
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Re: [Pingus-Devel] Polish translation update

2013-07-17 Thread Gabriel Rota
Hi,

2013/7/13 Marcin Kocur 

> I'm thinking of updating and improving Polish translation for Pingus.


Good!


> I'm wondering if data/po/pl.po is all I have to review or there are some
> graphics or help as well?


For now that's all.


> I've already cloned git source so I guess I have the latest file.


Ok.


> There is no additional readme for translators so any advice would be
> helpful.
>

For help translation I've made https://translations.launchpad.net/pingus.
But translate the pl.po is also good.

And my last question, do you plan to release 0.8 soon?


I don't know. Only grumble can answer for official release.


> I mean, is there a point for doing this work right now?


WIP is on new levelset, resize, make story and play test.
But I think that the work is still far from being released.

Cheers,
Gabriel
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Re: [Pingus-Devel] Level fix

2013-07-29 Thread Gabriel Rota
Hi,

thanks for the fix.
I'm lazy and apply patch manually is bad...next time attach file or use
unified diff patch file.
I'm not tested it, can you try if work as expected?
Patched file is in attach.
I'll commit patched file on git
https://code.google.com/p/pingus/source/list after
your ok.

Cheers,
Gabriel


desert5-tflavel.pingus
Description: Binary data
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Re: [Pingus-Devel] Level fix

2013-07-29 Thread Gabriel Rota
Hi,

2013/7/29 Tom Flavel 
>
> Really? patch(1) can eat a non-unified diff: patch -n -p1 < x.patch
>

Excellent!

The file you attached looks the same as my patch, with a few
> insignificant whitespace differences. Looks good to me.
>

The fix is pushed
https://code.google.com/p/pingus/source/detail?r=d52ba2e4492dd6808498f3a6d2236cddd690324f


Cheers,
Gabriel
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Re: [Pingus-Devel] Updating Pingus translations

2013-08-04 Thread Gabriel Rota
Hi,

2013/8/4 Karl Ove Hufthammer 

> I’m working on updating/correcting the translation file currently in
>
GIT. How should I submit it?


Send here.


> Do I need to use Launchpad (with its
> terrible UI)?
>

No.


> If Launchpad really is the intended system to be used for translating
> Pingus, could the translation policy please be changed to a
> ‘Structured’/‘Restricted’/‘Closed’ policy (and a Pingus translation
> group added)?
>

I have changed to Structured.
I've leaved Launchpad
Translators
.
Do you want make a pingus translation group?

Cheers,
Gabriel
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Re: [Pingus-Devel] Pingus levels - Cameron

2013-08-06 Thread Gabriel Rota
hi,

I've commit it on git at this path
data/levels/incoming/desert-cbarratt.pingus
you can see it here
https://code.google.com/p/pingus/source/detail?r=73c0259a7f1488c63c857040b5870d40d1fb03bb


cheers,
gabriel
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Re: [Pingus-Devel] More desert levels to test

2013-08-06 Thread Gabriel Rota
hi,

I've commit it on git at this path
data/levels/incoming/desert6-cbarratt.pingus
data/levels/incoming/desert7-cbarratt.pingus
data/levels/incoming/desert8-cbarratt.pingus
please respect this new name ;) thanks.
you can see it here
https://code.google.com/p/pingus/source/detail?r=73c0259a7f1488c63c857040b5870d40d1fb03bb

cheers,
gabriel
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Re: [Pingus-Devel] modification - pinguslevels

2013-08-06 Thread Gabriel Rota
hi,

committed.
https://code.google.com/p/pingus/source/detail?r=bdc60156959a50341120b275afc33fa0a2a6c24f

you wrote 9 pingus level are enough to group them into a levelset.
for make this you can add a story into levels levelname and description.
at this levels miss music you can add it writing in music.
would you like?

cheers,
gabriel
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Re: [Pingus-Devel] Updating Pingus translations

2013-08-06 Thread Gabriel Rota
Hi,

2013/8/6 Karl Ove Hufthammer 

> Thanks. Here it is (gzipped file). I have proofread all the translations
> for the actual game + the default levelset and the Halloween 2007
> levelset. (I will also proofread the translations for the rest of the
> levelsets, but thought it best to send the updated translation right
> away, in case a new version is imminent.)


committed
https://code.google.com/p/pingus/source/detail?r=7478d54323b8c1e909bd538d9155bc5120977cb6
on launchpad translation is in import queue, tomorrow should be visible.

I guess this depends on what the rest of the translators prefer.
> I think leaving it to ‘Launchpad Translators’ would be OK,
> as this automatically includes the *official* translation teams
> for other languages, which should ensure better quality translations.
>

I think is fine for now.

Cheers,
Gabriel
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Re: [Pingus-Devel] a very easy Christmas level

2013-08-06 Thread Gabriel Rota
committed
https://code.google.com/p/pingus/source/detail?r=ebfe7f6f2b90fa4fbcfe97b4a5b7de9c5b158e4f
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Re: [Pingus-Devel] FUN pingus level - Cameron

2013-08-07 Thread Gabriel Rota
https://code.google.com/p/pingus/source/detail?r=6c051a27833a84abb82d91e97cbbc4852b75adc2
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Re: [Pingus-Devel] Desert confusion Level hard - Cameron Barratt

2013-08-07 Thread Gabriel Rota
https://code.google.com/p/pingus/source/detail?r=6c051a27833a84abb82d91e97cbbc4852b75adc2
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Re: [Pingus-Devel] pingus game new level

2013-10-14 Thread Gabriel Rota
Hi,

2013/10/14 Afeef Ahmed 

> This is a level what i want to see as a level in my laptop.so please help
> in the fulfilment of my ambition..
>

level is now in data/levels/incoming on pingus git repository.
Note no music in this level. Can you add one?

Cheers,
Gabriel
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Re: [Pingus-Devel] Neuer Level

2014-01-07 Thread Gabriel Rota
Hi,

I've commit it to git.
The name of level is data/levels/incoming/green-lina.pingus

Cheers,
Gabriel
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Re: [Pingus-Devel] Set of 12 levels + some prefabs

2014-01-07 Thread Gabriel Rota
Hi,

2013/12/30 Richard Qian 

> Hello there, this archive that I have sent contains 12 levels that can be
> used as a prologue to the levels in the 'alien' folder, or as a separate
> levelset. I tested all of the levels to make sure that they are challenging
> enough but still beatable.
>

I've commited it on git.
https://code.google.com/p/pingus/source/list


> I also feel like that the first 8 levels could be complemented with a
> worldmap and for the whole levelset, multiple .story files could help
> create a more professional user experience.
>

This is a good idea.
You have written a draft .story?


> *Now included is a levelset icon for if the levelset is made a separate
> one.
>

For now I've created a levelset:
  data/levelsets/space-adventure.levelset
and made the sprite used by editor:
  data/images/prefabs/misc/mars.png
  data/images/prefabs/misc/mars.sprite
  data/images/prefabs/misc/mars.xcf
  data/images/prefabs/misc/miracle-island.png
  data/images/prefabs/misc/miracle-island.sprite
  data/images/prefabs/misc/miracle-island.xcf
  data/images/prefabs/misc/spaceship-template.png
  data/images/prefabs/misc/spaceship-template.sprite
  data/images/prefabs/misc/spaceship-template.xcf

Notes:
> $ All of the space* levels use music that does not come with the default
> Pingus installation. Different music may need to be used.
>

I think the mid you have used are not free.
You can found free mid to include in pingus?

$ The level descriptions are not final. Feel free to improve them.
> $ I attributed all the levels that have been derived from some of the
> other included levels.
> $ Some of the levels may involve using tactics that some players may not
> be familiar with.
>

Cheers,
Gabriel
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Re: [Pingus-Devel] Project alive?

2016-10-19 Thread Gabriel Rota
Hi all,

2016-10-19 13:49 GMT+02:00 Fòram na Gàidhlig :
>
> Sgrìobh Marcin Kocur na leanas 19/10/2016 aig 11:53:
> > W dniu 19.10.2016 o 10:12, Zézinho pisze:
> >> hi, I saw some errors in the french translation. The archives of this
> >> list indicate that a patch for that was submitted on april :
> >>
> >> http://lists.nongnu.org/archive/html/pingus-devel/2016-04/msg0.html
> >>
> >> It got no answer, and no commit was done.
> >>
> >> So I ask, is this project alive? I am willing to help on translations...
> >>
> >> Thanks
> >>
> >> José
> >
> > I guess it's active one a few years ;)
>
> The last release was 2011, but there is some recent activity on the
> repository.
>
> https://github.com/Pingus/pingus
>
> I'd say your best bet is to make a pull request on GitHub, if you know
> how to do that.


I've download the patch-fr-pingus.patch
 but isn't a unified diff patch
 and don't have the corect charset.

Can you put it on fork on github and create a pull request?
Or send here a full fr.po (compressed).

Thanks,
Gabriel

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Re: [Pingus-Devel] Translation Platform

2016-10-19 Thread Gabriel Rota
2016-10-19 15:09 GMT+02:00 Fòram na Gàidhlig :
> Sgrìobh Gabriel Rota na leanas 19/10/2016 aig 13:42:
>> Can you put it on fork on github and create a pull request?
>> Or send here a full fr.po (compressed).
>
> We should also consider moving off Launchpad and onto a translation
> platform that allows fuzzy matches, like Transifex or Pootle.

Launchpad was a try for have more translation.
If it is a bad method for you don't use it and send translation here.

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Re: [Pingus-Devel] Translation Platform

2016-10-19 Thread Gabriel Rota
2016-10-19 16:40 GMT+02:00 Gabriel Rota :
> 2016-10-19 15:09 GMT+02:00 Fòram na Gàidhlig :
>> Sgrìobh Gabriel Rota na leanas 19/10/2016 aig 13:42:
>>> Can you put it on fork on github and create a pull request?
>>> Or send here a full fr.po (compressed).
>>
>> We should also consider moving off Launchpad and onto a translation
>> platform that allows fuzzy matches, like Transifex or Pootle.
>
> Launchpad was a try for have more translation.
> If it is a bad method for you don't use it and send translation here.

I've see now and there is translation on Launchpad at 2016.
I don't know Transifex or Pootle.
If you have time to move the translation for me is good.

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