[Pkg-javascript-devel] node-base64url 3.0.1-6 MIGRATED to testing

2020-08-23 Thread Debian testing watch
FYI: The status of the node-base64url source package
in Debian's testing distribution has changed.

  Previous version: 3.0.1-3
  Current version:  3.0.1-6

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Re: [Pkg-javascript-devel] twemoji packaging: Fonts question

2020-08-23 Thread Paul Wise
On Sun, 2020-08-23 at 10:34 +0200, Felix Natter wrote:

> I did not find an email address on github

Normally you can get an email address by appending .patch to the commit
URL, but in this case the commit is too big to do that. So you will
have to clone the repository and show the commit to get the email.

https://github.com/twitter/twemoji/commit/d008619cc043b65bc6283f2b0d882b8d088811c2.patch

git clone https://github.com/twitter/twemoji.git
cd twemoji
git show d008619cc043b65bc6283f2b0d882b8d088811c2

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[Pkg-javascript-devel] [RFS] node-prosemirror-commands

2020-08-23 Thread Abraham Raji
Hi,

I have packaged node-prosemirror-commands. The updated package built
successfully. Request for review and sponsorship.


https://salsa.debian.org/avron/node-prosemirror-commands.

Regards,
Abraham Raji
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Re: [Pkg-javascript-devel] twemoji packaging: Fonts question

2020-08-23 Thread Felix Natter
Paul Wise  writes:

> On Sun, Aug 9, 2020 at 2:34 PM Felix Natter wrote:
>
>> 2. quoting Jonas:
>> "Speaking of SVGs, are you sure this is the real source of those SVG
>> files? It seems amchine-generated to me, and I suspect there is real
>> concern as to freedom aspects of distributing only as provided here.
>> Even if you choose to use the JavaScript team as platform for your
>> package maintenance, I recommend that you discuss the issue of source of
>> fonts with the font team, as there is collected quite some knowledge and
>> experience in that team."
>
> While the SVG files are clearly not hand-written with a text editor,
> that doesn't necessarily mean that they aren't source, they could be
> edited using a GUI editor, and SVG files often are edited with GUI
> editors like Inkscape. Unfortunately they don't have any metadata to
> indicate how they were created, so only upstream is able to answer
> whether or not they are source files or not. OTOH
>
> Looking at the git repository, there is some indication that they are
> using Adobe Illustrator to edit the files; there is a commit message
> "Remove the AI assets, as this is a proprietary format and the SVGs
> should suffice for editing". It isn't clear to me if this means they
> no longer use the AI files and use Adobe Illustrator to edit the SVG
> files or if they still use the AI files but keep them secret for
> internal use but expect downstream folks to be fine just editing the
> SVG files. The way that the commits that update the SVG/PNG files
> (just dumping a whole bunch of changes into one commit, instead of
> logical commits) and the fact that the PNG files have no automatic
> build system makes me think that the AI files are still the source and
> they are in an internal-to-Twitter project that just sends a pre-built
> SVG/PNG dump to the GitHub project every once in a while.
>
> https://github.com/twitter/twemoji/commit/d008619cc043b65bc6283f2b0d882b8d088811c2
>
> So I suggest contacting the project to discuss how they develop the
> SVGs. Also, sending them a patch for one of the SVGs would be an
> interesting way to test where their actual source is. Probably asking
> them to autobuild the PNG files would be a good idea too.

I have tried to create an issue for this question:
  https://github.com/twitter/twemoji/issues/429

but did not get a reply in two weeks. I did not find an email address on
github or on https://developer.twitter.com...
On github I found email addresses that are not related to twitter, i.e.
https://github.com/jdecked.

Do you have an idea?

Thanks and Best Regargs,
Felix
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