Re: [UPDATE] games/gnubg to latest release
On 2020-07-30 13:40, Nils Reuße wrote: On 2020-07-28 19:19, Brian Callahan wrote: On Monday, July 27, 2020 3:41 PM, Nils Reuße wrote: On 2020-07-27 19:49, Brian Callahan wrote: Hi Nils -- On Friday, July 24, 2020 2:56 PM, Nils Reuße n.reu...@hxgn.net wrote: On 2020-07-15 22:59, Nils Reuße wrote: On 2020-07-15 16:58, Christian Weisgerber wrote: On 2020-07-14, Nils Reuße n.reu...@hxgn.net wrote: I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. Thanks, that did the trick. The attached diff has removed the SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. Kind regards Nils Friendly fridays ping ;) If you're going to use the gnu servers, it is best to use MASTER_SITES=${MASTER_SITE_GNU:=gnubg/}. Has the added benefit of using https too. When I run `make update-plist`, the PLIST changes. ~Brian Hey Brian, thank you for looking into it, new diff attached ;) Made one small tweak: your latest diff has MASTER_SITES=MASTER_SITES=${MASTER_SITE_GNU:gnubg/} when all you need is MASTER_SITES=${MASTER_SITE_GNU:gnubg/} ok with me if someone wants to commit with that tweak. But before this gets committed--do you want to be MAINTAINER? ~Brian Hey Brian, thanks, the mistake in MASTER_SITES was sloppy on my side, sorry for that. Regarding taking maintainership, even though I don't know too much about the software, it does not seem to change too often, so yeah, count me in ;) Best, Nils Ping - is there anything left to do?
Re: [UPDATE] games/gnubg to latest release
On 2020-07-28 19:19, Brian Callahan wrote: On Monday, July 27, 2020 3:41 PM, Nils Reuße wrote: On 2020-07-27 19:49, Brian Callahan wrote: Hi Nils -- On Friday, July 24, 2020 2:56 PM, Nils Reuße n.reu...@hxgn.net wrote: On 2020-07-15 22:59, Nils Reuße wrote: On 2020-07-15 16:58, Christian Weisgerber wrote: On 2020-07-14, Nils Reuße n.reu...@hxgn.net wrote: I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. Thanks, that did the trick. The attached diff has removed the SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. Kind regards Nils Friendly fridays ping ;) If you're going to use the gnu servers, it is best to use MASTER_SITES=${MASTER_SITE_GNU:=gnubg/}. Has the added benefit of using https too. When I run `make update-plist`, the PLIST changes. ~Brian Hey Brian, thank you for looking into it, new diff attached ;) Made one small tweak: your latest diff has MASTER_SITES=MASTER_SITES=${MASTER_SITE_GNU:gnubg/} when all you need is MASTER_SITES=${MASTER_SITE_GNU:gnubg/} ok with me if someone wants to commit with that tweak. But before this gets committed--do you want to be MAINTAINER? ~Brian Hey Brian, thanks, the mistake in MASTER_SITES was sloppy on my side, sorry for that. Regarding taking maintainership, even though I don't know too much about the software, it does not seem to change too often, so yeah, count me in ;) Best, Nils
Re: [UPDATE] games/gnubg to latest release
On Monday, July 27, 2020 3:41 PM, Nils Reuße wrote: > On 2020-07-27 19:49, Brian Callahan wrote: > > > Hi Nils -- > > On Friday, July 24, 2020 2:56 PM, Nils Reuße n.reu...@hxgn.net wrote: > > > > > On 2020-07-15 22:59, Nils Reuße wrote: > > > > > > > On 2020-07-15 16:58, Christian Weisgerber wrote: > > > > > > > > > On 2020-07-14, Nils Reuße n.reu...@hxgn.net wrote: > > > > > > > > > > > I am not too sure about adding "-I$(top_srcdir)" to the > > > > > > DEFAULT_INCLUDES > > > > > > in the two Makefiles (for the two subdirectories), but I couldn't > > > > > > get it > > > > > > to compile otherwise. The affected includes are in subdirectories > > > > > > of > > > > > > the source, but the compilation step is executed from build_amd64, > > > > > > and > > > > > > then the already present "-I$(top_builddir)" resolves to .. (the > > > > > > top dir > > > > > > of build_amd64) and not the top dir of the source code subdir. > > > > > > > > > > Presumably that problem is caused by SEPARATE_BUILD. Patching > > > > > around problems caused by SEPARATE_BUILD is not worth it, just drop > > > > > the SEPARATE_BUILD. > > > > > > > > Thanks, that did the trick. The attached diff has removed the > > > > SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. > > > > Kind regards > > > > Nils > > > > > > Friendly fridays ping ;) > > > > If you're going to use the gnu servers, it is best to use > > MASTER_SITES=${MASTER_SITE_GNU:=gnubg/}. Has the added benefit of using > > https too. > > When I run `make update-plist`, the PLIST changes. > > ~Brian > > Hey Brian, > > thank you for looking into it, new diff attached ;) Made one small tweak: your latest diff has MASTER_SITES=MASTER_SITES=${MASTER_SITE_GNU:gnubg/} when all you need is MASTER_SITES=${MASTER_SITE_GNU:gnubg/} ok with me if someone wants to commit with that tweak. But before this gets committed--do you want to be MAINTAINER? ~Brian
Re: [UPDATE] games/gnubg to latest release
Hi Nils -- On Friday, July 24, 2020 2:56 PM, Nils Reuße wrote: > On 2020-07-15 22:59, Nils Reuße wrote: > > > On 2020-07-15 16:58, Christian Weisgerber wrote: > > > > > On 2020-07-14, Nils Reuße n.reu...@hxgn.net wrote: > > > > > > > I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES > > > > in the two Makefiles (for the two subdirectories), but I couldn't get it > > > > to compile otherwise. The affected includes are in subdirectories of > > > > the source, but the compilation step is executed from build_amd64, and > > > > then the already present "-I$(top_builddir)" resolves to .. (the top dir > > > > of build_amd64) and not the top dir of the source code subdir. > > > > > > Presumably that problem is caused by SEPARATE_BUILD. Patching > > > around problems caused by SEPARATE_BUILD is not worth it, just drop > > > the SEPARATE_BUILD. > > > > Thanks, that did the trick. The attached diff has removed the > > SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. > > Kind regards > > Nils > > Friendly fridays ping ;) If you're going to use the gnu servers, it is best to use MASTER_SITES=${MASTER_SITE_GNU:=gnubg/}. Has the added benefit of using https too. When I run `make update-plist`, the PLIST changes. ~Brian
Re: [UPDATE] games/gnubg to latest release
On 2020-07-27 19:49, Brian Callahan wrote: Hi Nils -- On Friday, July 24, 2020 2:56 PM, Nils Reuße wrote: On 2020-07-15 22:59, Nils Reuße wrote: On 2020-07-15 16:58, Christian Weisgerber wrote: On 2020-07-14, Nils Reuße n.reu...@hxgn.net wrote: I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. Thanks, that did the trick. The attached diff has removed the SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. Kind regards Nils Friendly fridays ping ;) If you're going to use the gnu servers, it is best to use MASTER_SITES=${MASTER_SITE_GNU:=gnubg/}. Has the added benefit of using https too. When I run `make update-plist`, the PLIST changes. ~Brian Hey Brian, thank you for looking into it, new diff attached ;) Index: Makefile === RCS file: /cvs/ports/games/gnubg/Makefile,v retrieving revision 1.10 diff -u -p -r1.10 Makefile --- Makefile 29 Dec 2019 23:56:59 - 1.10 +++ Makefile 27 Jul 2020 19:37:24 - @@ -1,12 +1,11 @@ # $OpenBSD: Makefile,v 1.10 2019/12/29 23:56:59 ajacoutot Exp $ COMMENT = GNU Backgammon -V = 1.05.002 +V = 1.06.002 DISTNAME = gnubg-release-$V-sources PKGNAME = gnubg-$V CATEGORIES = games x11 -HOMEPAGE = http://gnubg.org/ -REVISION = 7 +HOMEPAGE = https://www.gnu.org/software/gnubg/ # GPLv3+ PERMIT_PACKAGE = Yes @@ -24,7 +23,7 @@ WANTLIB += xcb-present xcb-render xcb-sh WANTLIB += xshmfence z WANTLIB += ${MODPY_WANTLIB} -MASTER_SITES = http://gnubg.org/media/sources/ +MASTER_SITES = MASTER_SITES=${MASTER_SITE_GNU:=gnubg/} MODULES = lang/python BUILD_DEPENDS = devel/gettext,-tools @@ -40,7 +39,6 @@ LIB_DEPENDS = audio/libcanberra,-gtk \ RUN_DEPENDS = x11/gtk+3,-guic \ devel/desktop-file-utils -SEPARATE_BUILD = Yes USE_GMAKE = Yes CONFIGURE_STYLE = gnu CONFIGURE_ARGS = --disable-cputest Index: distinfo === RCS file: /cvs/ports/games/gnubg/distinfo,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 distinfo --- distinfo 7 Oct 2016 21:49:45 - 1.1.1.1 +++ distinfo 27 Jul 2020 19:37:24 - @@ -1,2 +1,2 @@ -SHA256 (gnubg-release-1.05.002-sources.tar.gz) = ssX5RXoCOiKXCLt4iu5vcSQoyRHhmfMvsH86g9bItgs= -SIZE (gnubg-release-1.05.002-sources.tar.gz) = 15092499 +SHA256 (gnubg-release-1.06.002-sources.tar.gz) = zhsLDBkAcXzFmAMqFM+MDuYPryTYQ2izmSLAECmDvIc= +SIZE (gnubg-release-1.06.002-sources.tar.gz) = 13163681 Index: patches/patch-board3d_font3d_c === RCS file: /cvs/ports/games/gnubg/patches/patch-board3d_font3d_c,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-board3d_font3d_c --- patches/patch-board3d_font3d_c 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-board3d_font3d_c 27 Jul 2020 19:37:24 - @@ -3,8 +3,9 @@ $OpenBSD: patch-board3d_font3d_c,v 1.1.1 We make GNU Backgammon use system-supplied DejaVu fonts instead of bundling Vera fonts. Thus stop building dynamically allocated paths for fonts. board3d/font3d.c.orig Sun Apr 5 10:05:29 2015 -+++ board3d/font3d.c Sun Apr 5 10:10:56 2015 +Index: board3d/font3d.c +--- board3d/font3d.c.orig board3d/font3d.c @@ -73,7 +73,6 @@ static int RenderGlyph(const FT_Outline * pOutline); int CreateNumberFont(OGLFont ** ppFont, const char *fontFile, int pitch, float size, float heightRatio) @@ -33,10 +34,10 @@ fonts. Thus stop building dynamically a CreateFontText(OGLFont ** ppFont, const char *text, const char *fontFile, int pitch, float size, float heightRatio) { -char *filename; - FT_Library ftLib; if (FT_Init_FreeType()) -@@ -103,13 +98,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co + return 0; +@@ -102,13 +97,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co free(*ppFont); *ppFont = (OGLFont *) malloc(sizeof(OGLFont)); Index: patches/patch-configure === RCS file: /cvs/ports/games/gnubg/patches/patch-configure,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-configure --- patches/patch-configure 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-configure 27 Jul 2020 19:37:24 - @@ -2,9 +2,10 @@ $OpenBSD: patch-configure,v 1.1.1.1 2016 Remove hardcoded CFLAGS configure.orig Mon Oct 3 11:08:53 2016 -+++ configure Mon Oct 3 11:09:09 2016 -@@ -17556,10 +17556,6 @@
Re: [UPDATE] games/gnubg to latest release
On 2020-07-15 22:59, Nils Reuße wrote: On 2020-07-15 16:58, Christian Weisgerber wrote: On 2020-07-14, Nils Reuße wrote: I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. Thanks, that did the trick. The attached diff has removed the SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. Kind regards Nils Friendly fridays ping ;)
Re: [UPDATE] games/gnubg to latest release
On 2020-07-15 16:58, Christian Weisgerber wrote: On 2020-07-14, Nils Reuße wrote: I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. Thanks, that did the trick. The attached diff has removed the SEPARATE_BUILD variable as well as the superfluous Makefile.in-patches. Kind regards Nils Index: Makefile === RCS file: /cvs/ports/games/gnubg/Makefile,v retrieving revision 1.10 diff -u -p -r1.10 Makefile --- Makefile 29 Dec 2019 23:56:59 - 1.10 +++ Makefile 15 Jul 2020 20:52:36 - @@ -1,12 +1,11 @@ # $OpenBSD: Makefile,v 1.10 2019/12/29 23:56:59 ajacoutot Exp $ COMMENT = GNU Backgammon -V = 1.05.002 +V = 1.06.002 DISTNAME = gnubg-release-$V-sources PKGNAME = gnubg-$V CATEGORIES = games x11 -HOMEPAGE = http://gnubg.org/ -REVISION = 7 +HOMEPAGE = https://www.gnu.org/software/gnubg/ # GPLv3+ PERMIT_PACKAGE = Yes @@ -24,7 +23,7 @@ WANTLIB += xcb-present xcb-render xcb-sh WANTLIB += xshmfence z WANTLIB += ${MODPY_WANTLIB} -MASTER_SITES = http://gnubg.org/media/sources/ +MASTER_SITES = ftp://ftp.gnu.org/gnu/gnubg/ MODULES = lang/python BUILD_DEPENDS = devel/gettext,-tools @@ -40,7 +39,6 @@ LIB_DEPENDS = audio/libcanberra,-gtk \ RUN_DEPENDS = x11/gtk+3,-guic \ devel/desktop-file-utils -SEPARATE_BUILD = Yes USE_GMAKE = Yes CONFIGURE_STYLE = gnu CONFIGURE_ARGS = --disable-cputest Index: distinfo === RCS file: /cvs/ports/games/gnubg/distinfo,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 distinfo --- distinfo 7 Oct 2016 21:49:45 - 1.1.1.1 +++ distinfo 15 Jul 2020 20:52:36 - @@ -1,2 +1,2 @@ -SHA256 (gnubg-release-1.05.002-sources.tar.gz) = ssX5RXoCOiKXCLt4iu5vcSQoyRHhmfMvsH86g9bItgs= -SIZE (gnubg-release-1.05.002-sources.tar.gz) = 15092499 +SHA256 (gnubg-release-1.06.002-sources.tar.gz) = zhsLDBkAcXzFmAMqFM+MDuYPryTYQ2izmSLAECmDvIc= +SIZE (gnubg-release-1.06.002-sources.tar.gz) = 13163681 Index: patches/patch-board3d_font3d_c === RCS file: /cvs/ports/games/gnubg/patches/patch-board3d_font3d_c,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-board3d_font3d_c --- patches/patch-board3d_font3d_c 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-board3d_font3d_c 15 Jul 2020 20:52:36 - @@ -3,8 +3,9 @@ $OpenBSD: patch-board3d_font3d_c,v 1.1.1 We make GNU Backgammon use system-supplied DejaVu fonts instead of bundling Vera fonts. Thus stop building dynamically allocated paths for fonts. board3d/font3d.c.orig Sun Apr 5 10:05:29 2015 -+++ board3d/font3d.c Sun Apr 5 10:10:56 2015 +Index: board3d/font3d.c +--- board3d/font3d.c.orig board3d/font3d.c @@ -73,7 +73,6 @@ static int RenderGlyph(const FT_Outline * pOutline); int CreateNumberFont(OGLFont ** ppFont, const char *fontFile, int pitch, float size, float heightRatio) @@ -33,10 +34,10 @@ fonts. Thus stop building dynamically a CreateFontText(OGLFont ** ppFont, const char *text, const char *fontFile, int pitch, float size, float heightRatio) { -char *filename; - FT_Library ftLib; if (FT_Init_FreeType()) -@@ -103,13 +98,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co + return 0; +@@ -102,13 +97,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co free(*ppFont); *ppFont = (OGLFont *) malloc(sizeof(OGLFont)); Index: patches/patch-configure === RCS file: /cvs/ports/games/gnubg/patches/patch-configure,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-configure --- patches/patch-configure 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-configure 15 Jul 2020 20:52:36 - @@ -2,9 +2,10 @@ $OpenBSD: patch-configure,v 1.1.1.1 2016 Remove hardcoded CFLAGS configure.orig Mon Oct 3 11:08:53 2016 -+++ configure Mon Oct 3 11:09:09 2016 -@@ -17556,10 +17556,6 @@ else +Index: configure +--- configure.orig configure +@@ -18466,10 +18466,6 @@ else $as_echo "yes" >&6; } fi Index: patches/patch-doc_Makefile_in === RCS file: /cvs/ports/games/gnubg/patches/patch-doc_Makefile_in,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-doc_Makefile_in --- patches/patch-doc_Makefile_in 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-doc_Makefile_in 15 Jul 2020
Re: [UPDATE] games/gnubg to latest release
On 2020-07-14, Nils Reuße wrote: > I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES > in the two Makefiles (for the two subdirectories), but I couldn't get it > to compile otherwise. The affected includes are in subdirectories of > the source, but the compilation step is executed from build_amd64, and > then the already present "-I$(top_builddir)" resolves to .. (the top dir > of build_amd64) and not the top dir of the source code subdir. Presumably that problem is caused by SEPARATE_BUILD. Patching around problems caused by SEPARATE_BUILD is not worth it, just drop the SEPARATE_BUILD. -- Christian "naddy" Weisgerber na...@mips.inka.de
[UPDATE] games/gnubg to latest release
Hi all, this patch brings gnubg to the latest release. I am not too sure about adding "-I$(top_srcdir)" to the DEFAULT_INCLUDES in the two Makefiles (for the two subdirectories), but I couldn't get it to compile otherwise. The affected includes are in subdirectories of the source, but the compilation step is executed from build_amd64, and then the already present "-I$(top_builddir)" resolves to .. (the top dir of build_amd64) and not the top dir of the source code subdir. Any comments on that? gnubg runs fine otherwise. Thanks! Nils Index: Makefile === RCS file: /cvs/ports/games/gnubg/Makefile,v retrieving revision 1.10 diff -u -p -r1.10 Makefile --- Makefile 29 Dec 2019 23:56:59 - 1.10 +++ Makefile 14 Jul 2020 22:32:30 - @@ -1,12 +1,11 @@ # $OpenBSD: Makefile,v 1.10 2019/12/29 23:56:59 ajacoutot Exp $ COMMENT = GNU Backgammon -V = 1.05.002 +V = 1.06.002 DISTNAME = gnubg-release-$V-sources PKGNAME = gnubg-$V CATEGORIES = games x11 -HOMEPAGE = http://gnubg.org/ -REVISION = 7 +HOMEPAGE = https://www.gnu.org/software/gnubg/ # GPLv3+ PERMIT_PACKAGE = Yes @@ -24,7 +23,7 @@ WANTLIB += xcb-present xcb-render xcb-sh WANTLIB += xshmfence z WANTLIB += ${MODPY_WANTLIB} -MASTER_SITES = http://gnubg.org/media/sources/ +MASTER_SITES = ftp://ftp.gnu.org/gnu/gnubg/ MODULES = lang/python BUILD_DEPENDS = devel/gettext,-tools Index: distinfo === RCS file: /cvs/ports/games/gnubg/distinfo,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 distinfo --- distinfo 7 Oct 2016 21:49:45 - 1.1.1.1 +++ distinfo 14 Jul 2020 22:32:30 - @@ -1,2 +1,2 @@ -SHA256 (gnubg-release-1.05.002-sources.tar.gz) = ssX5RXoCOiKXCLt4iu5vcSQoyRHhmfMvsH86g9bItgs= -SIZE (gnubg-release-1.05.002-sources.tar.gz) = 15092499 +SHA256 (gnubg-release-1.06.002-sources.tar.gz) = zhsLDBkAcXzFmAMqFM+MDuYPryTYQ2izmSLAECmDvIc= +SIZE (gnubg-release-1.06.002-sources.tar.gz) = 13163681 Index: patches/patch-board3d_Makefile_in === RCS file: patches/patch-board3d_Makefile_in diff -N patches/patch-board3d_Makefile_in --- /dev/null 1 Jan 1970 00:00:00 - +++ patches/patch-board3d_Makefile_in 14 Jul 2020 22:32:30 - @@ -0,0 +1,14 @@ +$OpenBSD$ + +Index: board3d/Makefile.in +--- board3d/Makefile.in.orig board3d/Makefile.in +@@ -151,7 +151,7 @@ AM_V_at = $(am__v_at_@AM_V@) + am__v_at_ = $(am__v_at_@AM_DEFAULT_V@) + am__v_at_0 = @ + am__v_at_1 = +-DEFAULT_INCLUDES = -I.@am__isrc@ -I$(top_builddir) ++DEFAULT_INCLUDES = -I.@am__isrc@ -I$(top_builddir) -I$(top_srcdir) + depcomp = $(SHELL) $(top_srcdir)/depcomp + am__maybe_remake_depfiles = depfiles + am__depfiles_remade = ./$(DEPDIR)/libboard3d_la-drawboard3d.Plo \ Index: patches/patch-board3d_font3d_c === RCS file: /cvs/ports/games/gnubg/patches/patch-board3d_font3d_c,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-board3d_font3d_c --- patches/patch-board3d_font3d_c 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-board3d_font3d_c 14 Jul 2020 22:32:30 - @@ -3,8 +3,9 @@ $OpenBSD: patch-board3d_font3d_c,v 1.1.1 We make GNU Backgammon use system-supplied DejaVu fonts instead of bundling Vera fonts. Thus stop building dynamically allocated paths for fonts. board3d/font3d.c.orig Sun Apr 5 10:05:29 2015 -+++ board3d/font3d.c Sun Apr 5 10:10:56 2015 +Index: board3d/font3d.c +--- board3d/font3d.c.orig board3d/font3d.c @@ -73,7 +73,6 @@ static int RenderGlyph(const FT_Outline * pOutline); int CreateNumberFont(OGLFont ** ppFont, const char *fontFile, int pitch, float size, float heightRatio) @@ -33,10 +34,10 @@ fonts. Thus stop building dynamically a CreateFontText(OGLFont ** ppFont, const char *text, const char *fontFile, int pitch, float size, float heightRatio) { -char *filename; - FT_Library ftLib; if (FT_Init_FreeType()) -@@ -103,13 +98,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co + return 0; +@@ -102,13 +97,10 @@ CreateFontText(OGLFont ** ppFont, const char *text, co free(*ppFont); *ppFont = (OGLFont *) malloc(sizeof(OGLFont)); Index: patches/patch-configure === RCS file: /cvs/ports/games/gnubg/patches/patch-configure,v retrieving revision 1.1.1.1 diff -u -p -r1.1.1.1 patch-configure --- patches/patch-configure 7 Oct 2016 21:49:45 - 1.1.1.1 +++ patches/patch-configure 14 Jul 2020 22:32:30 - @@ -2,9 +2,10 @@ $OpenBSD: patch-configure,v 1.1.1.1 2016 Remove hardcoded CFLAGS configure.orig Mon Oct 3 11:08:53 2016 -+++ configure Mon Oct 3 11:09:09 2016 -@@ -17556,10 +17556,6 @@ else +Index: configure +--- configure.orig configure +@@ -18466,10 +18466,6 @@ else $as_echo "yes" >&6; } fi Index: patches/patch-doc_Makefile_in