[PyMOL] 0.86 and MacOS X

2003-01-07 Thread yuriwho
I would like to report that 0.86 works fine under MacOS X 10.2.3 using 
Apples X11 version of xwindows. As far as I can tell it also has 
graphics acceleration (but I'm not sure as I haven't done any rigorous 
tests...seems dramatically faster than previous xwindows(fink) versions 
of pymol). I am using the latest fink package on a TiBook 800.


Can anyone else comment about speed/features using 0.86 under X11 
versus current/future MacOS X ports?


It is nice to have the more full featured menus again.

Y

yuri...@mac.com




Re: [PyMOL] 0.86 and MacOS X

2003-01-08 Thread yuriwho
To get the fink 0.86 version of PyMOL running hardware accelerated on 
Mac OS X using Apples newly released X11 you will need to install both 
Apples X11 public beta and their X11 software development kit available 
here:


http://www.apple.com/macosx/x11/

You also need to get fink up and running. Detailed instructions for 
installing fink can be found here:


http://fink.sourceforge.net/doc/bundled/install.php

instructions for setting up fink to use Apples X11 XServer can be found 
here:


http://fink.sourceforge.net/doc/x11/inst-xfree86.php#apple-binary

once you have installed fink and apples X11, you will need to compile 
PyMOL


I would recommend that newbies use fink commander to get their fink 
installation configured correctly. You need to enable the preference to 
use unstable packages in the Fink Commander preferences before you 
attempt to install PyMOL as the 0.86 release is not yet rated as stable 
(although it works fine for me). Fink commander can be found here:


http://www.versiontracker.com/moreinfo.fcgi?id=15256&db=mac

after getting fink up and running (with selfupdate-cvs) using the 
unstable tree and apples X11 all you need to do to get PyMOL 0.86 
running is to type


sudo fink install pymol

in a terminal or just highlight the pymol package in Fink Commander and 
select the > source >install  command from the menus) this should build 
PyMOL 0.86 and all required dependencies (~15 packages in all). This 
will take quite a while so don't be impatient.


Finally launch Apples X11.app and under the applications menu select 
customize then add an item called PyMOL with the command /sw/bin/pymol 
and you should now be able to launch accelerated PyMOL from the 
applications menu


Cheers and enjoy,

Y

On Wednesday, January 8, 2003, at 10:13  AM, Warren L. DeLano wrote:



Awesome! I was hoping Apple's new release might have this impact.

Apple's GLUT driver can now bind to the hardware drivers under X11 at 
the

same time as the Tcl/Tk external GUI.  It used to be an either/or
situation.  Apple has finally answered our requrests to support a fast 
3D
environment just like  Linux and Windows, without requiring developers 
to
specifically  write to their user interface (which has taken me a lot 
of

time, and I'm still not done)!

Can you (or someone else knowledgable) please paste a quick summary for
newbies as to how they would go about getting PyMOL running under
Fink with the new OSX release?

Thanks.

Cheers,
Warren

On Wed, 8 Jan 2003, yuriwho wrote:


I would like to report that 0.86 works fine under MacOS X 10.2.3 using
Apples X11 version of xwindows. As far as I can tell it also has
graphics acceleration (but I'm not sure as I haven't done any rigorous
tests...seems dramatically faster than previous xwindows(fink) 
versions

of pymol). I am using the latest fink package on a TiBook 800.

Can anyone else comment about speed/features using 0.86 under X11
versus current/future MacOS X ports?

It is nice to have the more full featured menus again.

Y

yuri...@mac.com





Re: [PyMOL] Stereo labeled figs?

2003-06-12 Thread yuriwho
This is absolutely the coolest tip for adding depth to labels in 
raytraced stereopairs, it works great especially when implemented with 
Warrens commands for creating the stereo pair


ray angle=-3
png image1.png
ray angle=3
png image2.png

Y

p.s. I am not having session save problems on 0.88 (fink version, OS X)

On Friday, April 4, 2003, at 12:03  PM, Scott Classen wrote:


Hello Camille,

I will tell you how I make absolutely beautiful stereo figures in 
PyMOL (with Adobe illustrator too) with nicely depth cued labels. It 
takes a little more than clicking a single button, but it works well.


create two PyMOL scripts of your view that are identical with all the 
beautiful ray tracing etc. then add:


turn y, -3 to the first script

and

turn y, 3 to the second one

make sure the png files exported from each script have different names 
(i.e. Left and Right)


If you are working interactively with PyMOL then just remember to turn 
y, 6 and then re-ray trace and export a second PNG.


Now use a program like Illustrator or Canvas to add the stereo/depth 
cued labels. This is a little tricky to describe, but I'll give it my 
best shot. Place the two images side by side with their centers 
separated by 6.0 - 6.5 cm, and aligned horizontally. Now add all your 
labels on the LEFT figure. select all of your labels and duplicate 
them. Move the duplicated labels to the RIGHT side. For clarity sake 
let's assume we have 3 labels on the LEFT side (a,b, and c -- we will 
call then aL and aR for the left and right labels, respectively). 
Place aL near a recognizable feature of the LEFT figure that you are 
trying to label. Now horizontilly align aR with aL. Now using only the 
<-- and --> keys move the aR label until the identical portion of the 
actual label (let's say the lower right hand tip of the 'a') is 
vertically aligned with the identical portion of your model (let's say 
where the C alpha-C beta bond leaves the ribbon backbone) on both the 
LEFT and RIGHT images. Repeat these steps for each pair of labels. 
This is a nice method for adding stereo labels because it does not 
require looking at your computer screen in wall-eyed stereo for 2 
hours in order to get proper placement of labels.


By assuring that the labels are positioned in the LEFT and RIGHT 
images at positions that are identical with respect to the part of the 
model that is being labeled you automatically are also placing them so 
they are at the proper depth when the figure is finally viewed in 
stereo.


I hope this makes sense. Just email if you want more details.

Scott


On Friday, April 4, 2003, at 05:56  AM,  
wrote:



Hello fellow Pymol users!

	it sounds like I have the same objective as  N. Sanishvili (25th Feb 
2003) anyone told Nukri how you can ray-trace a stereo figure yet? I 
couldn't find a reply to the original question on stereo figs on the 
BB. I am also trying to label specific residues in my stereo figure. 
Older messages on the BB seem to imply this can't be done in pymol. 
Do you know if any progress has been made on this?


Many thanks,

Camille

p.s. I'm running npymol on OS X.

==
  Scott Classen, Ph.D.
  clas...@uclink4.berkeley.edu
  University of California, Berkeley
  Department of Molecular & Cell Biology
  237 Hildebrand Hall #3206
  Berkeley, CA 94720-3206
  LAB 510.643.9491
  FAX 510.643.9290
==



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