Yes there is an issue with the plug-in. It uses a recursive function where
on high resolution meshes, it recurses too much and crashes. I sent an
updated plug-in to Autodesk so it should be fixed in a future release.
On Saturday, August 15, 2015 at 11:27:54 AM UTC-7, jakeh wrote:
Hello!
I've been trying to get the devkit meshReorder command working inside of
Maya 2015 but I am getting constant crashes.
It works fine on seemingly low resolution meshes, but with any mesh that
has say.. 10,000k+ vertices, I get a maya crash.
Has anyone else had a similar issues or know how to overcome this?
Compiling using visual studio 2012.
Thanks for your time.
Jake.
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