Re: [QGIS-Developer] [Qgis-psc] Theoretical discussion: A QGIS paid plugin marketplace?

2024-02-07 Thread Roger Merritt via QGIS-Developer
Hi everyone,

It seems I have too much time on my hands, semi retired but keen to keep
busy, lol,

With there being over 1000 plugins, the Key Word search in the Plugin
Manager is very good at shortlisting plugins of interest. I do like it, and
having added 2 plugins I have seen it work very well.

I personally see the sum total of QGIS with its Plugin Capability,
PostGRES/PostGIS and GeoPackages as being able to support a Market Place
much like what MapInfo, AutoCad and ESRI have. I.e. Not just Plugins but
also data and services.

Buy Autodesk Software | Get Prices & Buy Online | Official Autodesk Store

ArcGIS Marketplace | Location Data Marketplace - Esri Partners

MapInfo Marketplace - Precisely


I would also like to see QGIS developers, PostGRES/PostGIS Specialists have
a place to advertise their skills and seek income. E.g.

The Best Freelance Python Developers For Hire | Freelancer

Fiverr - Freelance Services Marketplace 

I also think it should be run separately from QGIS itself, simply because
if it were something like "www.QGIS.Org/MarketPlace" it would put QGIS on a
commercial base. I like Even's idea of licensing QGIS Trademarks and
branding in return for a commission on all sales. I would probably go one
step further and have a senior QGIS member on the board of this new entity.

All up it is a lot of work, I have been trying to size it for a week or so
now. Even when it is built it will need ongoing development and maintenance
to keep it current.

My two cents worth
Roger

On Thu, Feb 8, 2024 at 4:01 AM Even Rouault via QGIS-Developer <
qgis-developer@lists.osgeo.org> wrote:

>
> I’m not sure if I would want this marketplace being hosted by QGIS itself
> and being access through the current Plugin Manager. I prefer the idea of
> QGIS being clearly free… but at the same time maybe it’s not that bad if
> there is a mix of free and paid plugin at the same place, as long as it’s
> very easy filter. The obvious benefit of a marketplace hosted by QGIS is
> that a small commission could collected as Tim suggested. With a separate
> entity managing paid plugins, there is no way for QGIS.org to
> systematically receive a small donation as Sebastian explained with the way
> it works with Blender.
>
> A viable external market place would at some point need to use the QGIS
> trademark (in their domain name, etc), so they would have to talk with
> QGIS.org first to see at which condition QGIS.org accepts they use its
> trademark. That condition could be to subscribe to a annual sustainable
> membership + a commission per plugin
>
> -- http://www.spatialys.com
> My software is free, but my time generally not.
>
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Re: [QGIS-Developer] [Qgis-psc] Theoretical discussion: A QGIS paid plugin marketplace?

2024-02-07 Thread Even Rouault via QGIS-Developer


I’m not sure if I would want this marketplace being hosted by QGIS 
itself and being access through the current Plugin Manager. I prefer 
the idea of QGIS being clearly free… but at the same time maybe it’s 
not that bad if there is a mix of free and paid plugin at the same 
place, as long as it’s very easy filter. The obvious benefit of a 
marketplace hosted by QGIS is that a small commission could collected 
as Tim suggested. With a separate entity managing paid plugins, there 
is no way for QGIS.org to systematically receive a small donation as 
Sebastian explained with the way it works with Blender.


A viable external market place would at some point need to use the QGIS 
trademark (in their domain name, etc), so they would have to talk with 
QGIS.org first to see at which condition QGIS.org accepts they use its 
trademark. That condition could be to subscribe to a annual sustainable 
membership + a commission per plugin


--
http://www.spatialys.com
My software is free, but my time generally not.
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Re: [QGIS-Developer] [Qgis-psc] Theoretical discussion: A QGIS paid plugin marketplace? (was: sponsored plugin)

2024-02-07 Thread DIF
[Intranet logo]
Hi all,

As a developer inside a very ESRI centric large public organisation, this 
discussion is very interesting. Pushing my organisation to donate to a plugin 
developer or QGIS.org is just impossible. However, paying a fee to download a 
plugin is easy to justify, as it would to pay QGIS.org directly for a direct 
support (that could be sub-contracted behind), after all, we pay a huge amount 
annually to ESRI for no real support... So having a marketplace where paid 
plugin can be bought could let organisations like mine to provide some support 
plugin developers.

I’m not sure if I would want this marketplace being hosted by QGIS itself and 
being access through the current Plugin Manager. I prefer the idea of QGIS 
being clearly free… but at the same time maybe it’s not that bad if there is a 
mix of free and paid plugin at the same place, as long as it’s very easy 
filter. The obvious benefit of a marketplace hosted by QGIS is that a small 
commission could collected as Tim suggested. With a separate entity managing 
paid plugins, there is no way for QGIS.org to systematically receive a small 
donation as Sebastian explained with the way it works with Blender.

Even for free plugin, I see a way to increase the chances of a developer 
receiving a small donation. A “Donate to Author” button could be added in the 
Plugin manager (on the left of the Uninstall Plugin button) and would be 
activated if the plugin author provides a URL to a new “donation” entry in 
metadata.txt . A warning would need to be displayed as it would send the user 
“somewhere” on the internet.

I also think that free plugin that require a paid service to be of any use 
should be flagged in a certain way.


Regards,

Jean-François Bourdon

De : QGIS-Developer  De la part de 
Sebastian Gutwein via QGIS-Developer
Envoyé : 7 février 2024 13:27
À : Tim Sutton 
Cc : qgis-psc ; qgis-developer 

Objet : Re: [QGIS-Developer] [Qgis-psc] Theoretical discussion: A QGIS paid 
plugin marketplace? (was: sponsored plugin)

I want to say that I would like to see developers being fully supported for 
their work on QGIS. As we know there are many ways to achieve this and paid 
plugins is one potentially viable and useful way. I have seen the Blender 
Marketplace mentioned a couple of times in this thread and I feel like it is 
important to point out that it is not in any way associated with the Blender 
Foundation or internally linked to the software. It is owned and managed by a 
for profit company CG Cookie. Blender does have quite a few add-ons that are 
included in the program but these are not allowed to be paid add-ons or even 
link to paid services or other paid add-ons. I have purchased add-ons from the 
Blender Marketplace and it works well and allows for easy downloading of 
updates etc. Other add-on developers use Gum Road for paid add-ons or Github 
for free add-ons. The Blender Marketplace has a function for a portion of the 
purchase price to be donated to the Blender Foundation to support Blender. Like 
QGIS the add-ons are required to be under the same licence as Blender and are 
therefore opensource. As far as I can tell the desire of the developer to have 
the plugin be a paid plugin is respected by the community but does allow for 
the option of a hard fork if circumstances require that.
Thanks
-Bas


On Tue, Feb 6, 2024 at 4:57 PM Tim Sutton via QGIS-Developer 
mailto:qgis-developer@lists.osgeo.org>> wrote:
Hi Nyall and other commenters on the thread

Personally I think it makes a lot of sense to allow payment for plugins via the 
official QGIS plugin repo. A couple of (maybe contentious) ideas:

* can we put an Apple-like commission split so that QGIS.org takes 30% of money 
coming from it? That will let us fund Lova into the long term and other 
eventual team members to be paid to maintain the plugin infrastructure. That 
will enable dudes like me who do backend work maintaining the plugins services 
unpaid and unseen can fade into the sunset and professional staff can take over 
the duty of keeping the plugins platform going.
* Having a commission will also cover the cost of doing the accounting, keeping 
track of who is owed what from their plugin sales, accounting for everything, 
bank fees and what-not.
* We need to make it clear that QGIS does not offer any guarantees for plugins 
sold (or downloaded for free for that matter) from the plugin repo
* It would be great to also invest into other long standing issues like having 
plugin reviewers (or a clever AI scanner thingy) to make sure plugins play nice 
on people's computers

Personally I would also like to have a 'hard opt in' for the plugin installer 
shipped in QGIS. The first time you use it, you would need to acknowledge that 
the plugins you get from the store may vary in quality and their security from 
awesome to downright dangerous. If you do not agree then the plugin manager 
link to the plugins repo essentially gets disabled and you need to ha

Re: [QGIS-Developer] [Qgis-psc] Theoretical discussion: A QGIS paid plugin marketplace? (was: sponsored plugin)

2024-02-07 Thread Sebastian Gutwein via QGIS-Developer
I want to say that I would like to see developers being fully supported for
their work on QGIS. As we know there are many ways to achieve this and paid
plugins is one potentially viable and useful way. I have seen the Blender
Marketplace mentioned a couple of times in this thread and I feel like it
is important to point out that it is not in any way associated with the
Blender Foundation or internally linked to the software. It is owned and
managed by a for profit company CG Cookie. Blender does have quite a few
add-ons that are included in the program but these are not allowed to be
paid add-ons or even link to paid services or other paid add-ons. I have
purchased add-ons from the Blender Marketplace and it works well and allows
for easy downloading of updates etc. Other add-on developers use Gum Road
for paid add-ons or Github for free add-ons. The Blender Marketplace has a
function for a portion of the purchase price to be donated to the Blender
Foundation to support Blender. Like QGIS the add-ons are required to be
under the same licence as Blender and are therefore opensource. As far as I
can tell the desire of the developer to have the plugin be a paid plugin is
respected by the community but does allow for the option of a hard fork if
circumstances require that.
Thanks
-Bas


On Tue, Feb 6, 2024 at 4:57 PM Tim Sutton via QGIS-Developer <
qgis-developer@lists.osgeo.org> wrote:

> Hi Nyall and other commenters on the thread
>
> Personally I think it makes a lot of sense to allow payment for plugins
> via the official QGIS plugin repo. A couple of (maybe contentious) ideas:
>
> * can we put an Apple-like commission split so that QGIS.org takes 30% of
> money coming from it? That will let us fund Lova into the long term and
> other eventual team members to be paid to maintain the plugin
> infrastructure. That will enable dudes like me who do backend work
> maintaining the plugins services unpaid and unseen can fade into the sunset
> and professional staff can take over the duty of keeping the plugins
> platform going.
> * Having a commission will also cover the cost of doing the accounting,
> keeping track of who is owed what from their plugin sales, accounting for
> everything, bank fees and what-not.
> * We need to make it clear that QGIS does not offer any guarantees for
> plugins sold (or downloaded for free for that matter) from the plugin repo
> * It would be great to also invest into other long standing issues like
> having plugin reviewers (or a clever AI scanner thingy) to make sure
> plugins play nice on people's computers
>
> Personally I would also like to have a 'hard opt in' for the plugin
> installer shipped in QGIS. The first time you use it, you would need to
> acknowledge that the plugins you get from the store may vary in quality and
> their security from awesome to downright dangerous. If you do not agree
> then the plugin manager link to the plugins repo essentially gets disabled
> and you need to hand install plugins using the 'from a zip file' tab in the
> plugin manager.
>
> Probably more contentious would be asking those orgs fronting their
> commercial services with a free plugin to give us (QGIS.org) a commission
> too for the upstream services they sell, but I guess that would be a) hard
> to enforce and b) bring out the complaints big time :-P
>
> Regards
>
> Tim
>
>
>
> On Sun, Feb 4, 2024 at 9:08 AM Alexandre Neto via QGIS-Developer <
> qgis-developer@lists.osgeo.org> wrote:
>
>> I would say, why not?
>>
>> Many other open source projects have opted by having "market places" and
>> paid plugins (e.g. Blender, Wordpress). This did not stopped many
>> developers to keep publishing free plugins, while allowed others to have an
>> easy way to sell their work.
>>
>> Our plugin repository has now lots of plugins that are no longer working
>> or with bugs because the developer no longer have the time or will to
>> maintain it. Maybe if some of these developers could receive a compensation
>> for their time this could change.
>>
>> Besides, QGIS is now very robust and offers so many functionality
>> already. Opposed to the past where some "core" functionality was depending
>> of free  third party plugins.
>>
>> Notice that there are already paid plugins. Some need api keys to work.
>> And other are being kept "secret" outside our plugin repository and they
>> could be useful for many more people.
>>
>> All the best,
>>
>> Alex
>>
>>
>>
>> A sexta, 2/02/2024, 16:38, Régis Haubourg via QGIS-Developer <
>> qgis-developer@lists.osgeo.org> escreveu:
>>
>>> Hi all,
>>> I have been sleeping over this thread a bit.
>>>
>>> We already have a lot of paid plugins and in the psc we try to contact
>>> vendors to have them aware of the GPL licence obligations. This is a lot of
>>> manual work, and this does not scale up obviously.
>>> Offering a marketplace in our plugin management system can be really
>>> interesting, since this would give us a way to explain GPL obligations to
>>> authors and

Re: [QGIS-Developer] error

2024-02-07 Thread Abdul Raheem Siddiqui via QGIS-Developer
Try restarting your machine. There might be some background process running.

On Wed, Feb 7, 2024, 10:26 AM Eliška Zezulová via QGIS-Developer <
qgis-developer@lists.osgeo.org> wrote:

> Hi,
>
> I can't install QGIS, there's this error, please help, I need to work.
>
> Bye
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Re: [QGIS-Developer] Qt6 builds and plugins -- ready for testing!

2024-02-07 Thread Nyall Dawson via QGIS-Developer
On Wed, 7 Feb 2024 at 18:10, Alessandro Pasotti  wrote:
>
> Hi Nyall,
>
> This is great news, thank you all for the efforts.
>
> There was a budget available for QT6 releases so I think it shouldn't
> be a problem,  as long as the CI tests pass on QT6 we can make the
> experimental builds available for testing.

Well, we're not at 100% pass rate on CI tests on Qt 6 just yet 😁. I'd
estimate there's about a one week effort left to get the remainder of these
passing.

But it's at a stage where I'm confident that the majority of the remaining
disabled tests have Python specific issues we need to fix, and that they
aren't related to underlying c++ issues on the Qt 6 builds.

Nyall


>
>
>
> On Wed, Feb 7, 2024 at 6:10 AM Nyall Dawson via QGIS-Developer
>  wrote:
> >
> > On Fri, 26 Jan 2024 at 07:58, Nyall Dawson 
wrote:
> > >
> > > Hi list,
> > >
> > > With some excellent work recently completed by Julien, we're now at a
stage where there's no *major* roadblocks preventing plugins from
functioning under the Qt6 builds!
> >
> > OK, given the progress made over the last couple of weeks I feel like
> > we're in a position now where we could start making Qt6 based "preview
> > releases" available for widespread testing.  How do we feel about
> > making non-default, non-recommended Qt6 preview releases of QGIS 3.36
> > publicly available? Is there any particular milestone we need to
> > achieve before we should consider this?
> >
> > Nyall
> > ___
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>
>
>
> --
> Alessandro Pasotti
> QCooperative:  www.qcooperative.net
> ItOpen:   www.itopen.it
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Re: [QGIS-Developer] Qt6 builds and plugins -- ready for testing!

2024-02-07 Thread Alessandro Pasotti via QGIS-Developer
Hi Nyall,

This is great news, thank you all for the efforts.

There was a budget available for QT6 releases so I think it shouldn't
be a problem,  as long as the CI tests pass on QT6 we can make the
experimental builds available for testing.



On Wed, Feb 7, 2024 at 6:10 AM Nyall Dawson via QGIS-Developer
 wrote:
>
> On Fri, 26 Jan 2024 at 07:58, Nyall Dawson  wrote:
> >
> > Hi list,
> >
> > With some excellent work recently completed by Julien, we're now at a stage 
> > where there's no *major* roadblocks preventing plugins from functioning 
> > under the Qt6 builds!
>
> OK, given the progress made over the last couple of weeks I feel like
> we're in a position now where we could start making Qt6 based "preview
> releases" available for widespread testing.  How do we feel about
> making non-default, non-recommended Qt6 preview releases of QGIS 3.36
> publicly available? Is there any particular milestone we need to
> achieve before we should consider this?
>
> Nyall
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-- 
Alessandro Pasotti
QCooperative:  www.qcooperative.net
ItOpen:   www.itopen.it
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