Re: [Ql-Users] QL on a stick

2007-10-15 Thread Darren Branagh - Kingfisher Club


I'll second that with a very loud voice. This is one of the many things 
I love above Dilwyn. He never,ever does anything half heartedly, if he 
agrees to do something, its done 100%. As his websie proves, and the 
lastest QL on a Stick project too.

Well done Dil. I hope it helps to bring back a few former (and maybe 
even new) QL users into the fold.

Darren.


Dilwyn Jones wrote:
 The web page with information about QL On A Stick is now online:
 www.dilwyn.uk6.net/qos/index.html
   
 Nice piece of work that, Dilwyn! A round of applause, please, gents
 and ladies.

 Per
 
 Thanks Per.
   


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[Ql-Users] Commercial QL Games

2007-10-15 Thread Bill Loguidice
Hey all.  Is there a master list somewhere of commercial QL games released?
Someone mentioned that the Magnetic Scrolls stuff was available for the QL,
which I never realized.  I have only a few entertainment applications and
they're not necessarily of the highest quality.


=
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
A PC Magazine Top 100 Website
=

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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Dilwyn Jones
 Hey all.  Is there a master list somewhere of commercial QL games 
 released?
 Someone mentioned that the Magnetic Scrolls stuff was available for 
 the QL,
 which I never realized.  I have only a few entertainment 
 applications and
 they're not necessarily of the highest quality.
I think there was a program called The Pawn from them, which was 
released way back in the early days of the QL (1985???).

It's not commercially available, but some of the traders (e.g. Rich 
Mellor at RWAP Services) may be able to source a second user copy for 
you.

Rich does have a few commercial games for the QL, and there are plenty 
in PD too. Trouble is, many are fairly old, and either need a little 
bit of hacking to work on modern systems, or the other option is often 
to use an unexpanded QL or QL with early ROM if you wan to play games. 
Try to find out the game's requirements, try it on your current QL 
hardware, if it fails to run, try an old QL ROM such as JM or JS and 
if necessary, run without RAM expansion. Some of the very early games 
were written in position dependent code. If they were designed ot load 
intot he 128K RAM, they may well fail to run on higher memory. Some of 
the early games had a rudimentary copy-protection which relied on a 
'fingerprint' number recorded onto the mdv cartridge - these games 
usually asked you to make a working copy of the master, then it was 
run with the working copy in mdv1_ and the master copy in mdv2_. 
Failure to detect the master caused the game to stop. The reaosn for 
doing it this way was that you could make reasonable backup copies, 
and it didn't matter if the master got slightly damaged, the 
fingerprint (which I think was a random number applied during 
formatting of the cartridge) was detectable as long as the master 
wasn't completely destroyed.

Might be worth visiting Rich Mellor's website at 
www.rwapsoftware.co.ik to see what he has to offer.

-- 
Dilwyn Jones

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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Bill Loguidice
I'm aware of Rich's excellent site, thank you.  In fact, Rich was the one
who helped me source an NTSC Sinclair QL, which was much appreciated.  A
gentleman at my Website, Armchair Arcade, apparently found out the story
regarding the Pawn (not sure where he got the info from):


Basically Pawn was written first for QL, then the QL died a horrid death.
The quickest way to get the game on other machines was to write a 68k QL
emulator, which became the game driver for Magnetic Scrolls. The version
of Pawn or any other Mag Scrolls game (pre Wonderland) basically was a 68k
cpu emulator that ran QL compiled code on the pc/st/apple etc.


The first game released by Magnetic Scrolls was QL-Pawn, the originate
version 1.o of the later so popular The Pawn. QL-Pawn came on two
micro drives that were enclosed within a micro drive wallet that was badged
by Sinclair Research. A sleeve was also produced for the wallet along with
an instruction booklet containing a short narrative to introduce the
adventure. The game was text only, but it already had the powerful
parser which was one of the basics for the success of Magnetic Scrolls.
QL-Pawn also was the only Magnetic Scrolls game that was produced for
the ill fated QL.

All the ports of QL-Pawn, then called The Pawn had version numbers
2.0 or higher.

Released: 1985
Distributed by: Firebird / Rainbird
Story: Rob Steggles
Graphics: Geoff Quilley
Programming: ?
Packaging: There are two different packages known, which can
roughly be separated into small banner and large
banner cover. The small banner version seem to be the
early releases and are rarer than the large banner
packages.
Goodies authoring: A Tale of Kerovnia by Georgina Sinclair
Package contents: A tale of Kerovnia (there exist at least two versions
of this novella. The second issue states Version II
on the front page),
The Pawn Guide (platform dependent),
The Pawn Game play,
The Pawn poster,
Addendum,
Disc,
At least the early Atari ST versions contained
a STOP PRESS indicating a minor bug in the
online hint system (all ciphered answers must be
terminated with CO)
Platforms: Amiga, Apple2, Archimedes, Atari ST, Atari XL/XE,
Commodore 128/ 64, Macintosh, MS-Dos, Schneider CPC,
Sinclair QL, Spectrum 128K, Spectrum +3
Known versions: 1.0 (QL-Pawn)
2.0 (Atari ST)
2.2 (Amiga)
2.3 (Archimedes, Atari XL, C64, MS-DOS, Schneider CPC,
Spectrum 128k)
2.4 (Spectrum +3)
Version unknown: Macintosh

Addendum: The beautiful graphics were created with Neochrome
on Atari ST.

==

Major parts of the games were implemented with a tool called FRED. Mainly
Fred was a data entry tool which was used to store the descriptions of
objects, rooms and NPCs and describe the properties of each object (e.g.
weight, movable, burnable, container,...). Each object had a 14 byte
descriptor block. For The Pawn Fred 23 was used, the later games were
done with Fred 23junior, which were both developed by Hugh Steers. In
several games magazines (e.g. the german Happy Computer) FRED was
incorrectly denoted as a language.

* Eventually this game code was compiled into an intermediate code called
ELTHAM (Extra Low Tech Highly Ambiguous Methodology or alternativly
Extra Low Tech Highly Ambiguous Metacode).

* The ELTHAM code implemented a subset of the 68000 machine code. It was
executed natively on ST, Amiga, QL, Macintosh and emulated on the
other systems. The virtual machine used up to 64k. On 8 bit machines
they used virtual memory mechanisms. On the C64 non-active pages were
held on the floppy disc. Only read-only pages were swapped.


It's too bad there's no master list of commercial games.  I'd really like to
see/run something that actually pushes the original hardware (though mine is
expanded), but I doubt that that something exists. 

=
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
A PC Magazine Top 100 Website
=


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dilwyn Jones
Sent: Monday, October 15, 2007 2:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [Ql-Users] Commercial QL Games

 Hey all.  Is there a master list somewhere of commercial QL games 
 released?
 Someone mentioned that the Magnetic Scrolls stuff was available for 
 the QL, which I never realized.  I have only a few entertainment 
 applications and they're not necessarily of the highest quality.
I think there was a program called The Pawn from them, which was released
way back in the early days of the QL (1985???).

It's not commercially available, but some of the traders (e.g. Rich Mellor
at RWAP Services) may be able to source a second user copy for you.

Rich does have a few commercial games for the QL, and there are plenty in PD
too. Trouble is, many are fairly old, and either need a little bit of
hacking to work on modern systems, or the other option is often to use an
unexpanded QL or QL with early ROM if you wan to play games. 
Try 

Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Malcolm Cadman
In message [EMAIL PROTECTED], Bill Loguidice 
[EMAIL PROTECTED] writes

I believe that Rich Mellor has the best information on QL games, as well 
as Sinclair computer games generally.

Look up :

http://www.rwapadventures.com/

Hey all.  Is there a master list somewhere of commercial QL games released?
Someone mentioned that the Magnetic Scrolls stuff was available for the QL,
which I never realized.  I have only a few entertainment applications and
they're not necessarily of the highest quality.


=
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
A PC Magazine Top 100 Website
=

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Re: [Ql-Users] QL on a stick

2007-10-15 Thread Malcolm Cadman
In message [EMAIL PROTECTED], Darren Branagh - 
Kingfisher Club [EMAIL PROTECTED] writes

Yes, bringing in more QL users would be a good outcome .

I assume that Quanta are considering distributing the CD-ROM.

Although, if Darren can get hold of some very cheap USB Sticks, then no 
reason why it cannot still be a QL on a Stick too.

I'll second that with a very loud voice. This is one of the many things
I love above Dilwyn. He never,ever does anything half heartedly, if he
agrees to do something, its done 100%. As his websie proves, and the
lastest QL on a Stick project too.

Well done Dil. I hope it helps to bring back a few former (and maybe
even new) QL users into the fold.

Darren.


Dilwyn Jones wrote:
 The web page with information about QL On A Stick is now online:
 www.dilwyn.uk6.net/qos/index.html

 Nice piece of work that, Dilwyn! A round of applause, please, gents
 and ladies.

 Per

 Thanks Per.

-- 
Malcolm Cadman
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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Malcolm Cadman
In message [EMAIL PROTECTED], Bill Loguidice 
[EMAIL PROTECTED] writes

Clip

* Eventually this game code was compiled into an intermediate code called
ELTHAM (Extra Low Tech Highly Ambiguous Methodology or alternativly
Extra Low Tech Highly Ambiguous Metacode).

* The ELTHAM code implemented a subset of the 68000 machine code. It was
executed natively on ST, Amiga, QL, Macintosh and emulated on the
other systems. The virtual machine used up to 64k. On 8 bit machines
they used virtual memory mechanisms. On the C64 non-active pages were
held on the floppy disc. Only read-only pages were swapped.

Hi Bill,

I actually work in a town in South-east London, called Eltham ... :-)

-- 
Malcolm Cadman
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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Francois Lanciault

Le 07-10-15 à 14:24, Bill Loguidice a écrit :

 It's too bad there's no master list of commercial games.  I'd  
 really like to
 see/run something that actually pushes the original hardware  
 (though mine is
 expanded), but I doubt that that something exists.


The best list is indeed at Rich site in the form of the QL Wiki.

http://rwapadventures.com/ql_wiki/index.php?title=Software

However it's been a while since someone added something to it. There  
is an entry for the game QL-Pawn but it is empty. Hope someone will  
put the information you just gave us.

François

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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Bill Loguidice
Boy, it's more anemic than I thought.  Thanks for the link, as I definitely
missed it. 


=
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
http://www.armchairarcade.com
A PC Magazine Top 100 Website
=


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Francois Lanciault
Sent: Monday, October 15, 2007 3:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [Ql-Users] Commercial QL Games


Le 07-10-15 à 14:24, Bill Loguidice a écrit :

 It's too bad there's no master list of commercial games.  I'd really 
 like to see/run something that actually pushes the original hardware 
 (though mine is expanded), but I doubt that that something exists.


The best list is indeed at Rich site in the form of the QL Wiki.

http://rwapadventures.com/ql_wiki/index.php?title=Software

However it's been a while since someone added something to it. There is an
entry for the game QL-Pawn but it is empty. Hope someone will put the
information you just gave us.

François

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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Francois Lanciault
The games listed in the wiki at this time are only a fraction of what  
has been produced for the QL. Come on people, just add to the list!!!

Francois

Le 07-10-15 à 15:58, Bill Loguidice a écrit :

 Boy, it's more anemic than I thought.  Thanks for the link, as I  
 definitely
 missed it.



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