In message blu0-smtp349b65df9b09a66ff0f4673a7...@phx.gbl, Francois
Lanciault francoislancia...@hotmail.com writes
Hi Francois,
Sounds like you have a great idea.
Wire frame line drawing will be good on any computer platform. So no
reason not to be good on the QL.
I am not a regular games player, but anything new and especially
'graphical' is very welcome or the QL.
Good luck with progressing the project ... :-)
Hello QL community,
After many years of trying unsuccessfully to have fun writing software
for other computers, I recently realized that I missed writing QL
programs, especially 68000 assembly. I know that to maximize my
motivation a project has to be challenging, as writing a chess program
from scratch for the QL (Blackknight) was many years ago.
So here is my project: I am currently writing a game for the QL. The
game will be a fast paced 3D wireframe of the type shoot everything
you can as fast as possible or else you will crash onto it I decided
the game has to be fast and challenging, the graphics smooth and
colorful. I also wanted to include some nice presentation screens using
high color modes and maybe some kind of film sequence between the
different levels.
That was a month ago. I did not want to talk about it to soon because I
was not sure it would be possible to achieve that kind performance on a
QL. But now I think I can do it. As of today, the complete 3D engine is
written and is performing well. It is a real 3D engine, not a pseudo
3D. You can navigate around in any direction, the object can have any
shape and any movement, etc. It does take a lot of processing power
from the QL, so I don't think a bare QL will be able to handle it but I
am hoping that a GoldCard will be enough.
For the moment the engine can achieve between 20 and 30 frames per
second, depending of the complexity of the scene, running on a
SuperGoldCard.
The game will support the following system / graphics in its first iteration
Standard QL mode 4 : very little flickering, 4 colors only, good
performance in fps
Standard QL mode 8 : very little flickering, 8 colors, fat ugly dots,
best performance in fps
Minerva QL mode 4 : No flickering, 4 colors only, good performance in fps
Minerva QL mode 8 : No flickering, 8 colors, fat ugly dots, best
performance in fps
Minerva QL mode 4 : Lots of flickering, 10 colors, bad performance in fps
Minerva QL mode 8 : Lots of flickering, 27 colors, fat ugly but
colorful dots, bad performance in fps
Aurora QL mode 16 : little flickering, 16 colors, sharp graphics, worst
performance in fps
I don't think I will do an Aurora 256 colors version. Not because it is
difficult, but because it really gonna be too slow.
As I don't have a Q40 or QPCII, I am not doing anything to support
their additional graphic modes, but maybe sometime in the future I will
look into that too.
Feel free to ask any question, any word of encouragement is also welcome !
François Lanciault
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