Re: [Ql-Users] New QJewels game

2012-07-23 Thread George Gwilt

On 17 Jul 2012, at 01:45, Marcel Kilgus wrote:

 Dilwyn Jones wrote:
 Download it free of charge from:
 http://www.dilwyn.me.uk/games/index.html#qjewels 
 (173kilobyte download)
 
 That thing is very cool, well done Tobias (and I thought so even
 before I read the nice shout out ;) ).
 
 Funny thing is, I unpacked it and thought Oh god, this being QL
 software I'll probably have to configure it first to let it know where
 its sound files are etc., how annoying. This would be so much easier
 if people just used the Home directory extension Wolfgang and I had
 developed and what do you know, it did exactly just that! :) After
 unpacking it somewhere clicking the exe was all it needed to make it
 work, that was a very nice surprise indeed! Also, I like the quit
 dialog :)
 

Although I put the program in an existing obscure directory (called Tobias) 
it ran without configuratrion. But there was no sound. Perhaps I should read 
the manual.

 Didn't score more than about 400 thus far, though. But I'll try just
 one more time now...
 

It's a horribly addictive, but very good, program. I managed a score of 967 I 
think. What is the limit?

George
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Re: [Ql-Users] New QJewels game

2012-07-23 Thread Marcel Kilgus
George Gwilt wrote:
 Although I put the program in an existing obscure directory (called
 Tobias) it ran without configuratrion. But there was no sound. Perhaps I 
 should read the manual.

You need to load Simon's sound_cde extension, which was already in my
boot, so it did work from the get-go.

Marcel

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Re: [Ql-Users] New QJewels game

2012-07-23 Thread George Gwilt

On 23 Jul 2012, at 16:04, Marcel Kilgus wrote:

 Although I put the program in an existing obscure directory (called
 Tobias) it ran without configuratrion. But there was no sound. Perhaps I 
 should read the manual.
 
 You need to load Simon's sound_cde extension, which was already in my
 boot, so it did work from the get-go.


Good information.

My boots are obviously holey.

George
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Re: [Ql-Users] New QJewels game

2012-07-23 Thread Dilwyn Jones
Although I put the program in an existing obscure directory (called 
Tobias)
it ran without configuratrion. But there was no sound. Perhaps I should 
read the manual.

Two possibilities:
1. Sound can be configured off or on.
2. Needs the Sampled Sound System extensions (QL SSS). On QPC2 that means 
installing the SOUND4_BIN file from the SSS package (not sure if the '4' in 
the filename varies from version to version). If you haven't already got the 
QL Sampled Sound System get it from my website at 
http://www.dilwyn.me.uk/sound/index.html


It's a horribly addictive, but very good, program. I managed a score of 
967

I think. What is the limit?
Agreed. Quanta mag may well be late this month while I try to stop playing 
this game :-)


Tobias - do you know if there is a high score limit? I know 6 digits can be 
shown!


Dilwyn Jones 


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Re: [Ql-Users] New QJewels game

2012-07-23 Thread Tobias Fröschle

Am 23.07.2012 um 16:24 schrieb George Gwilt:
 
 Although I put the program in an existing obscure directory (called Tobias) 
 it ran without configuratrion. But there was no sound. Perhaps I should read 
 the manual.
 
 Didn't score more than about 400 thus far, though. But I'll try just
 one more time now...
 
 
 It's a horribly addictive, but very good, program. I managed a score of 967 I 
 think. What is the limit?
 
George,
there used to be a version that awarded you with a program crash when the score 
exceeded 1.000 ;) . 
No, there's no upper limit. But I think Dilwyn has set the target already quite 
high proven with the screenshot on his site. I never managed to get this far, 
yet.

Tobias

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Re: [Ql-Users] New QJewels game

2012-07-23 Thread Tobias Fröschle
 
 Tobias - do you know if there is a high score limit? I know 6 digits can be 
 shown!
 
Keep on trying, Dilwyn - If you hit the program with getting beyond 999k 
points, it will strike back by going into exponential notation ;)

Cheers,
Tobias

// Who actually reserves the right to fiddle with the scoring in future. Today, 
it's a tad simple - just counting jewels and 
// multiplying by the amount of fall down loops achieved. Currently, there is 
no bonus for achieving more than one row 
// or more than three jewels removed per move.

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Re: [Ql-Users] New QJewels game

2012-07-17 Thread Dilwyn Jones

Didn't score more than about 400 thus far, though. But I'll try just
one more time now...

Cheers, Marcel
just one more time now in the early hours of the morning... Ha, Marcel is 
addicted!


Seriously though, Tobias has made good use of the facilities in recent 
SMSQ/E, GD2 etc. by making use of high colour, high resolution, colourful 
sprites, animation, sound, Home Directory extension and so on. It's one of 
those games that show the capabilities of modern QL systems.


Interestingly, it was written using Easyptr and compiled with Turbo. Thanks 
to George Gwilt, Easyptr programs can be Turbo compiled these days, although 
most people (myself included) tend to use Easyptr with QLiberator compiler. 
Tobias also used George's U-Config to give QJewels a level 2 config block, 
so you can, for example, configure it using MenuConfig to use different 
sound files if you really want to. Or if you prefer, turn the sound off 
altogether!


Having said that, I haven't yet been able to try it with SMSQ/E on 
QemuLator, Aurora, Q40 etc - if anyone can try it on one of these systems 
I'm sure Tobias would value the feedback.


Dilwyn Jones

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Re: [Ql-Users] New QJewels game

2012-07-17 Thread Geoff Wicks



--
From: Dilwyn Jones dil...@evans1511.fsnet.co.uk
Sent: Tuesday, July 17, 2012 9:37 AM
To: ql-us...@q-v-d.com
Subject: Re: [Ql-Users] New QJewels game

Having said that, I haven't yet been able to try it with SMSQ/E on 
QemuLator, Aurora, Q40 etc - if anyone can try it on one of these systems 
I'm sure Tobias would value the feedback.




And I am sure the editors of the magazines would like a review (hint! 
hint!),


Best Wishes,


Geoff 



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Re: [Ql-Users] New QJewels game

2012-07-16 Thread Tobias Fröschle
Hah!

That screen dump shows well above 2000 points!

You must have burned quite a bit of time!

Tobias


Am 16.07.2012 um 18:10 schrieb Dilwyn Jones:

 Be prepared to waste a lot of time on this one!
 
 QJewels is a free new game for GD2 systems (e.g. QPC2), based on the popular 
 Jewels genre.
 
 QJEWELS is a colourful and (if you have the Sampled Sound System installed on 
 your system) noisy game. Arrange three or more jewels in a horizontal or 
 vertical line to remove them and earn points - to move a jewel just drag and 
 drop it one square away to form a line of three or more of those jewels.
 
 Standard or compact screen display. Hint mode. Automatic no more moves 
 display. Pointer driven program.
 
 A screen dump is shown on the Games page on my website.
 
 To be able to run this game you'll need a GD2 hi-res display system and 
 SMSQ/E. Sampled Sound System optional - get sound accompaniment if you have 
 that system. Most basic requirement - lots of time! If you're anything like 
 me you'll waste a lot of time on this game, written for QL systems by Tobias 
 Fröschle.
 
 Download it free of charge from:
 http://www.dilwyn.me.uk/games/index.html#qjewels 
 (173kilobyte download)
 
 Dilwyn Jones
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Re: [Ql-Users] New QJewels game

2012-07-16 Thread Dilwyn Jones

Tobias Fröschle wrote:

Hah!

That screen dump shows well above 2000 points!

You must have burned quite a bit of time!

Tobias

G, way too much time!

Hadn't really noticed that particular score, but the score is up to 6 digits 
long so I'd say I have some way to go yet to reach the maximum.


A high score table (to remember my scores) would a great addition to the 
next version.


Along with an 'Undo' function to correct my mistakes...

Dilwyn Jones 


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Re: [Ql-Users] New QJewels game

2012-07-16 Thread Marcel Kilgus
Dilwyn Jones wrote:
 Download it free of charge from:
 http://www.dilwyn.me.uk/games/index.html#qjewels 
 (173kilobyte download)

That thing is very cool, well done Tobias (and I thought so even
before I read the nice shout out ;) ).

Funny thing is, I unpacked it and thought Oh god, this being QL
software I'll probably have to configure it first to let it know where
its sound files are etc., how annoying. This would be so much easier
if people just used the Home directory extension Wolfgang and I had
developed and what do you know, it did exactly just that! :) After
unpacking it somewhere clicking the exe was all it needed to make it
work, that was a very nice surprise indeed! Also, I like the quit
dialog :)

Didn't score more than about 400 thus far, though. But I'll try just
one more time now...

Cheers, Marcel

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