Re: fade in fade out meshes

2018-04-22 Thread Xoán-Xil López
Thanks. I guess I get it.

2018-04-21 5:25 GMT+02:00 Alastair Leith :

> Look at the example comp for Depth Buffer and you’ll see what’s going on
> with what that does, it’s pretty clever, it works around the problem of QC
> that it renders layers in order of their Layer Number and if something is
> behind something else with a lower layer number it still gets rendered on
> top of it. So Depth Buffer sorts that out a bit (not perfect but much
> better).
>
> Otherwise you need to look for the “Alpha” input option for "Render input
>  on the Mesh patches like I said before. I never used the Threshold patch,
> but the name suggests it will act like a switch as you said with a variable
> point of “threshold” to act at, be it location in space (X,Y,Z) or
> something else.
>
>
>
> On 21 Apr 2018, at 1:25 am, Xoán-Xil López  wrote:
>
> Thanks Alastair and Achim,
>
> I guess I almost have it.
>
> I think I have installed the AlphaBlendMode correctly because two objects
> call Kineme GL Buffer Deph Alpha Threshold and Kineme GL Blend Equation
> apper. Are they what are supposed to use?
>
> If they are I need some help because I have playing with them but I cannot
> figure out how to get a fade. I move Threshold with model renderer inside
> but it only works as a swicth, model appears and disarpears when I get
> value one or diffferent of 1. Any clue or quartz example that you can share?
>
> Thanks,
>
> x.x
>
> 2018-04-19 15:41 GMT+02:00 Achim Breidenbach :
>
>> Xoán-Xil,
>>
>> please also consider, that afaik the render order of different objects in
>> QC is important too because the z-buffer can’t be used for blending. You
>> need to draw from background to foreground. Not sure if this helps in your
>> case.
>> Also the “over” mode you found needs to be used.
>>
>> best,
>>
>> Achim
>>
>>
>> On 19 Apr 2018, at 14:27, Alastair Leith  wrote:
>>
>> If you joint the Facebook QC Group then there’s a pinned post that
>> contains an explanation of converting Kineme plugins for latest macOS.
>>
>> Maybe double check alpha mode is the latest version of that plugin.
>>
>> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated
>> the Max value OS to.
>>
>> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0W
>> pfxG5hzjeka2jYQ7
>>
>> Otherwise you could try using the add  mode but not the same obviously.
>> Workaround, put in a layer group (Render In Image) and then adjust the
>> opacity of that image, but will cost you some CPUs.
>>
>>
>> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López  wrote:
>>
>> Thanks Alastair,
>>
>> I cannot see the alpha mode in blender menu only "over, add, replace".
>> Some idea...?
>>
>> I have download and installed https://kineme.net/release/Alp
>> haBlendMode/12 but it doen´t make any difference. Maybe it is not
>> working propetly with Macosx Sierra.
>>
>> 2018-04-19 11:19 GMT+02:00 Alastair Leith :
>>
>>> From memory you need to set the Blending input port to Alpha instead of
>>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got
>>> rolled into KinemeCore or another plugin after initial release. Search
>>> kineme.net products page.
>>>
>>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López 
>>> wrote:
>>> ___
>>> Do not post admin requests to the list. They will be ignored.
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>>> )
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>>>
>>> This email sent to qc.student...@gmail.com
>>>
>>> Hello,
>>>
>>> I have tried different meshes renderers (default, v002, Kineme 3D,
>>> etc...) but I cannot fade in and out the 3D models. I can control the
>>> opacity but they are still there as black silhouettes.
>>>
>>> Is there any way to make them apper and disappear progressively?
>>>
>>> Thanks in advance.
>>>
>>> Xoán-Xil
>>>
>>>
>>>  ___
>>>
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>>> e.com)
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>>>
>>>
>>>
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Re: fade in fade out meshes

2018-04-20 Thread Alastair Leith
Look at the example comp for Depth Buffer and you’ll see what’s going on with 
what that does, it’s pretty clever, it works around the problem of QC that it 
renders layers in order of their Layer Number and if something is behind 
something else with a lower layer number it still gets rendered on top of it. 
So Depth Buffer sorts that out a bit (not perfect but much better).

Otherwise you need to look for the “Alpha” input option for "Render input  on 
the Mesh patches like I said before. I never used the Threshold patch, but the 
name suggests it will act like a switch as you said with a variable point of 
“threshold” to act at, be it location in space (X,Y,Z) or something else.



> On 21 Apr 2018, at 1:25 am, Xoán-Xil López  wrote:
> 
> Thanks Alastair and Achim,
> 
> I guess I almost have it.
> 
> I think I have installed the AlphaBlendMode correctly because two objects 
> call Kineme GL Buffer Deph Alpha Threshold and Kineme GL Blend Equation 
> apper. Are they what are supposed to use? 
> 
> If they are I need some help because I have playing with them but I cannot 
> figure out how to get a fade. I move Threshold with model renderer inside but 
> it only works as a swicth, model appears and disarpears when I get value one 
> or diffferent of 1. Any clue or quartz example that you can share?
> 
> Thanks,
> 
> x.x
> 
> 2018-04-19 15:41 GMT+02:00 Achim Breidenbach  >:
> Xoán-Xil,
> 
> please also consider, that afaik the render order of different objects in QC 
> is important too because the z-buffer can’t be used for blending. You need to 
> draw from background to foreground. Not sure if this helps in your case.
> Also the “over” mode you found needs to be used.
> 
> best,
> 
> Achim
> 
> 
>> On 19 Apr 2018, at 14:27, Alastair Leith > > wrote:
>> 
>> If you joint the Facebook QC Group then there’s a pinned post that contains 
>> an explanation of converting Kineme plugins for latest macOS.
>> 
>> Maybe double check alpha mode is the latest version of that plugin.
>> 
>> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated the 
>> Max value OS to. 
>> 
>> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjeka2jYQ7 
>> 
>> 
>> Otherwise you could try using the add  mode but not the same obviously. 
>> Workaround, put in a layer group (Render In Image) and then adjust the 
>> opacity of that image, but will cost you some CPUs.
>> 
>> 
>>> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López >> > wrote:
>>> 
>>> Thanks Alastair,
>>> 
>>> I cannot see the alpha mode in blender menu only "over, add, replace". Some 
>>> idea...?
>>> 
>>> I have download and installed https://kineme.net/release/AlphaBlendMode/12 
>>>  but it doen´t make any 
>>> difference. Maybe it is not working propetly with Macosx Sierra.
>>> 
>>> 2018-04-19 11:19 GMT+02:00 Alastair Leith >> >:
>>> From memory you need to set the Blending input port to Alpha instead of 
>>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
>>> rolled into KinemeCore or another plugin after initial release. Search 
>>> kineme.net  products page.
>>> 
>>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López >> > wrote:
>>> ___
>>> Do not post admin requests to the list. They will be ignored.
>>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com 
>>> )
>>> Help/Unsubscribe/Update your Subscription:
>>> https://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.au%40gmail.com
>>>  
>>> 
>>> 
>>> This email sent to qc.student...@gmail.com 
 Hello,
 
 I have tried different meshes renderers (default, v002, Kineme 3D, etc...) 
 but I cannot fade in and out the 3D models. I can control the opacity but 
 they are still there as black silhouettes.
 
 Is there any way to make them apper and disappear progressively?
 
 Thanks in advance.
 
 Xoán-Xil
 
 
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Re: fade in fade out meshes

2018-04-20 Thread Xoán-Xil López
Thanks Alastair and Achim,

I guess I almost have it.

I think I have installed the AlphaBlendMode correctly because two objects
call Kineme GL Buffer Deph Alpha Threshold and Kineme GL Blend Equation
apper. Are they what are supposed to use?

If they are I need some help because I have playing with them but I cannot
figure out how to get a fade. I move Threshold with model renderer inside
but it only works as a swicth, model appears and disarpears when I get
value one or diffferent of 1. Any clue or quartz example that you can share?

Thanks,

x.x

2018-04-19 15:41 GMT+02:00 Achim Breidenbach :

> Xoán-Xil,
>
> please also consider, that afaik the render order of different objects in
> QC is important too because the z-buffer can’t be used for blending. You
> need to draw from background to foreground. Not sure if this helps in your
> case.
> Also the “over” mode you found needs to be used.
>
> best,
>
> Achim
>
>
> On 19 Apr 2018, at 14:27, Alastair Leith  wrote:
>
> If you joint the Facebook QC Group then there’s a pinned post that
> contains an explanation of converting Kineme plugins for latest macOS.
>
> Maybe double check alpha mode is the latest version of that plugin.
>
> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated the
> Max value OS to.
>
> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjek
> a2jYQ7
>
> Otherwise you could try using the add  mode but not the same obviously.
> Workaround, put in a layer group (Render In Image) and then adjust the
> opacity of that image, but will cost you some CPUs.
>
>
> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López  wrote:
>
> Thanks Alastair,
>
> I cannot see the alpha mode in blender menu only "over, add, replace".
> Some idea...?
>
> I have download and installed https://kineme.net/release/AlphaBlendMode/12
> but it doen´t make any difference. Maybe it is not working propetly with
> Macosx Sierra.
>
> 2018-04-19 11:19 GMT+02:00 Alastair Leith :
>
>> From memory you need to set the Blending input port to Alpha instead of
>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got
>> rolled into KinemeCore or another plugin after initial release. Search
>> kineme.net products page.
>>
>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López  wrote:
>> ___
>> Do not post admin requests to the list. They will be ignored.
>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com)
>> Help/Unsubscribe/Update your Subscription:
>> https://lists.apple.com/mailman/options/quartzcomposer-dev/
>> qc.student.au%40gmail.com
>>
>> This email sent to qc.student...@gmail.com
>>
>> Hello,
>>
>> I have tried different meshes renderers (default, v002, Kineme 3D,
>> etc...) but I cannot fade in and out the 3D models. I can control the
>> opacity but they are still there as black silhouettes.
>>
>> Is there any way to make them apper and disappear progressively?
>>
>> Thanks in advance.
>>
>> Xoán-Xil
>>
>>
>>  ___
>>
>>> Do not post admin requests to the list. They will be ignored.
>>
>>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com
>> )
>>
>>> Help/Unsubscribe/Update your Subscription:
>>
>>> https://lists.apple.com/mailman/options/quartzcomposer-dev/u
>> sefuldesign.au%40gmail.com
>>
>>>
>> This email sent to usefuldesign...@gmail.com
>>
>>
>>
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Re: fade in fade out meshes

2018-04-19 Thread Achim Breidenbach
Xoán-Xil,

please also consider, that afaik the render order of different objects in QC is 
important too because the z-buffer can’t be used for blending. You need to draw 
from background to foreground. Not sure if this helps in your case.
Also the “over” mode you found needs to be used.

best,

Achim


> On 19 Apr 2018, at 14:27, Alastair Leith  wrote:
> 
> If you joint the Facebook QC Group then there’s a pinned post that contains 
> an explanation of converting Kineme plugins for latest macOS.
> 
> Maybe double check alpha mode is the latest version of that plugin.
> 
> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated the 
> Max value OS to. 
> 
> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjeka2jYQ7 
> 
> 
> Otherwise you could try using the add  mode but not the same obviously. 
> Workaround, put in a layer group (Render In Image) and then adjust the 
> opacity of that image, but will cost you some CPUs.
> 
> 
>> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López > > wrote:
>> 
>> Thanks Alastair,
>> 
>> I cannot see the alpha mode in blender menu only "over, add, replace". Some 
>> idea...?
>> 
>> I have download and installed https://kineme.net/release/AlphaBlendMode/12 
>>  but it doen´t make any 
>> difference. Maybe it is not working propetly with Macosx Sierra.
>> 
>> 2018-04-19 11:19 GMT+02:00 Alastair Leith > >:
>> From memory you need to set the Blending input port to Alpha instead of 
>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
>> rolled into KinemeCore or another plugin after initial release. Search 
>> kineme.net  products page.
>> 
>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López > > wrote:
>> ___
>> Do not post admin requests to the list. They will be ignored.
>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com 
>> )
>> Help/Unsubscribe/Update your Subscription:
>> https://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.au%40gmail.com
>>  
>> 
>> 
>> This email sent to qc.student...@gmail.com 
>>> Hello,
>>> 
>>> I have tried different meshes renderers (default, v002, Kineme 3D, etc...) 
>>> but I cannot fade in and out the 3D models. I can control the opacity but 
>>> they are still there as black silhouettes.
>>> 
>>> Is there any way to make them apper and disappear progressively?
>>> 
>>> Thanks in advance.
>>> 
>>> Xoán-Xil
>>> 
>>> 
>>>  ___
>>> Do not post admin requests to the list. They will be ignored.
>>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com 
>>> )
>>> Help/Unsubscribe/Update your Subscription:
>>> https://lists.apple.com/mailman/options/quartzcomposer-dev/usefuldesign.au%40gmail.com
>>>  
>>> 
>>> 
>>> This email sent to usefuldesign...@gmail.com 
>>> 
>> 
>> 
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>> )
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>> 
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> 
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Re: fade in fade out meshes

2018-04-19 Thread Alastair Leith
If you joint the Facebook QC Group then there’s a pinned post that contains an 
explanation of converting Kineme plugins for latest macOS.

Maybe double check alpha mode is the latest version of that plugin.

here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated the Max 
value OS to. 

https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjeka2jYQ7 


Otherwise you could try using the add  mode but not the same obviously. 
Workaround, put in a layer group (Render In Image) and then adjust the opacity 
of that image, but will cost you some CPUs.


> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López  wrote:
> 
> Thanks Alastair,
> 
> I cannot see the alpha mode in blender menu only "over, add, replace". Some 
> idea...?
> 
> I have download and installed https://kineme.net/release/AlphaBlendMode/12 
>  but it doen´t make any 
> difference. Maybe it is not working propetly with Macosx Sierra.
> 
> 2018-04-19 11:19 GMT+02:00 Alastair Leith  >:
> From memory you need to set the Blending input port to Alpha instead of 
> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
> rolled into KinemeCore or another plugin after initial release. Search 
> kineme.net  products page.
> 
> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López  > wrote:
> ___
> Do not post admin requests to the list. They will be ignored.
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> )
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>  
> 
> 
> This email sent to qc.student...@gmail.com 
>> Hello,
>> 
>> I have tried different meshes renderers (default, v002, Kineme 3D, etc...) 
>> but I cannot fade in and out the 3D models. I can control the opacity but 
>> they are still there as black silhouettes.
>> 
>> Is there any way to make them apper and disappear progressively?
>> 
>> Thanks in advance.
>> 
>> Xoán-Xil
>> 
>> 
>>  ___
>> Do not post admin requests to the list. They will be ignored.
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>> )
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>>  
>> 
>> 
>> This email sent to usefuldesign...@gmail.com 
>> 
> 
> 
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Re: fade in fade out meshes

2018-04-19 Thread Xoán-Xil López
Thanks Alastair,

I cannot see the alpha mode in blender menu only "over, add, replace". Some
idea...?

I have download and installed https://kineme.net/release/AlphaBlendMode/12
but it doen´t make any difference. Maybe it is not working propetly with
Macosx Sierra.

2018-04-19 11:19 GMT+02:00 Alastair Leith :

> From memory you need to set the Blending input port to Alpha instead of
> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got
> rolled into KinemeCore or another plugin after initial release. Search
> kineme.net products page.
>
> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López  wrote:
> ___
> Do not post admin requests to the list. They will be ignored.
> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com)
> Help/Unsubscribe/Update your Subscription:
> https://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.
> au%40gmail.com
>
> This email sent to qc.student...@gmail.com
>
> Hello,
>
> I have tried different meshes renderers (default, v002, Kineme 3D, etc...)
> but I cannot fade in and out the 3D models. I can control the opacity but
> they are still there as black silhouettes.
>
> Is there any way to make them apper and disappear progressively?
>
> Thanks in advance.
>
> Xoán-Xil
>
>
>  ___
>
>> Do not post admin requests to the list. They will be ignored.
>
>> Quartzcomposer-dev mailing list  (Quartzcomposer-dev@lists.apple.com)
>
>> Help/Unsubscribe/Update your Subscription:
>
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>
>>
> This email sent to usefuldesign...@gmail.com
>
>
>
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Re: fade in fade out meshes

2018-04-19 Thread Alastair Leith
From memory you need to set the Blending input port to Alpha instead of 
Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
rolled into KinemeCore or another plugin after initial release. Search 
kineme.net  products page.

On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López > wrote:
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> Hello,
> 
> I have tried different meshes renderers (default, v002, Kineme 3D, etc...) 
> but I cannot fade in and out the 3D models. I can control the opacity but 
> they are still there as black silhouettes.
> 
> Is there any way to make them apper and disappear progressively?
> 
> Thanks in advance.
> 
> Xoán-Xil
> 
> 
>  ___
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> )
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>  
> 
> 
> This email sent to usefuldesign...@gmail.com 
> 

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Re: fade in fade out meshes

2018-04-19 Thread Alastair Leith
From memory you need to set the Blending input port to Alpha instead of 
Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
rolled into KinemeCore or another plugin after initial release. Search 
kineme.net  products page.

On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López > wrote:
Hello,

I have tried different meshes renderers (default, v002, Kineme 3D, etc...) but 
I cannot fade in and out the 3D models. I can control the opacity but they are 
still there as black silhouettes.

Is there any way to make them apper and disappear progressively?

Thanks in advance.

Xoán-Xil


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