Re: Good to see some activity

2009-08-08 Thread Chris Pile
- Original Message - 
From: Andrew Park alp...@..com

Sent: Friday, August 07, 2009 12:06 PM

AP  Hello All,
AP  
AP  Good to see some activity on here.
AP  
AP  It would be interesting to know what projects people are working on I have a

AP  Hunchback game in progress ...

I'd like to see a version of Hunchback!  That was always a favourite of mine 
back in the arcades of
the early '80s!  :-))  Oh to find a *real* arcade these days, instead of all 
those fruit machines!  :-(

As for my projects?  Well, I started three different projects - the earliest 
being sometime back in '98.
All of them got to various stages of completion, and all of them are scattered 
about on various floppy
disks and/or in various .ZIP files.  I think the last time I looked at any of 
the code must be around 10
years ago...  I'm sure you'll know what it's like looking at decade-old code, 
it probably won't make a
lot of sense these days!  Although I comment my code quite well, it's the little 
tricks used at the time
which you tend to forget!  Especially the how or why you did something in a 
particular way!  ;-)

Projects were:

QIX - A version of the Taito classic.  Got as far as the layout, player code 
and section fill routine.

CHESS - As the title says!  Gordon Wallis (HEXdidn't...) drew some fantastic 
graphics for this, which
really should see the light of day.  Engine was all but complete, but I wasn't 
satisfied with the playing
strength.  Needs plenty of tuning I feel, to stop it making the occasional 
stupid move!

BATTLEZONE - A version of the Atari classic.  This was going to be my follow up 
to Defender, and
the earliest of the three projects.  The plan was to make it as arcade 
perfect as possible.  Got as far as
the basic 3D stuff, and line blitting code.  With the advent of Thomas 
Harte's ultra-complete/complex
3D engine any game in that genre (including this project) is now pretty much 
redundant.

So, there are (were!)  my projects - all in various states of completion!  
Whether any of them get finished
is another matter!  It's been so long since I looked at any of the code it 
would probably be quicker to do
a re-write rather than try to understand the jumbled code I wrote all those 
years ago!!  ;-)

MISSILE COMMAND and CENTIPEDE were on the cards, too.  Although neither of 
these were ever
started.

Chris...



RE: Good to see some activity

2009-08-08 Thread Steve Parry-Thomas

@ Chris,


I'll sure I speak for others, who would love the SAM Chess released in some
form.

Steve(spt)


CHESS - As the title says!  Gordon Wallis (HEXdidn't...) drew some
fantastic graphics for this, which
really should see the light of day.  Engine was all but complete, but I
wasn't satisfied with the playing
strength.  Needs plenty of tuning I feel, to stop it making the occasional
stupid move!

Chris...




Re: Good to see some activity

2009-08-08 Thread LCD
I only finished four games on SAM which were available from my previous 
website (Still searching for them), but there was some more in the 
pipeline...

http://members.inode.at/838331/sam.html
But then time started to be more and more valuable ressource. And 
unfortunaly some of the discs are not readable anymore and I started to 
use PC.

Are there advanced SAM Graphics librarys available for z88dk?

Chris Pile schrieb:

- Original Message - From: Andrew Park alp...@..com
Sent: Friday, August 07, 2009 12:06 PM

AP  Hello All,
AP  AP  Good to see some activity on here.
AP  AP  It would be interesting to know what projects people are 
working on I have a

AP  Hunchback game in progress ...

I'd like to see a version of Hunchback!  That was always a favourite 
of mine back in the arcades of
the early '80s!  :-))  Oh to find a *real* arcade these days, instead 
of all those fruit machines!  :-(


As for my projects?  Well, I started three different projects - the 
earliest being sometime back in '98.
All of them got to various stages of completion, and all of them are 
scattered about on various floppy
disks and/or in various .ZIP files.  I think the last time I looked at 
any of the code must be around 10
years ago...  I'm sure you'll know what it's like looking at 
decade-old code, it probably won't make a
lot of sense these days!  Although I comment my code quite well, it's 
the little tricks used at the time
which you tend to forget!  Especially the how or why you did 
something in a particular way!  ;-)


Projects were:

QIX - A version of the Taito classic.  Got as far as the layout, 
player code and section fill routine.


CHESS - As the title says!  Gordon Wallis (HEXdidn't...) drew some 
fantastic graphics for this, which
really should see the light of day.  Engine was all but complete, but 
I wasn't satisfied with the playing
strength.  Needs plenty of tuning I feel, to stop it making the 
occasional stupid move!


BATTLEZONE - A version of the Atari classic.  This was going to be my 
follow up to Defender, and
the earliest of the three projects.  The plan was to make it as arcade 
perfect as possible.  Got as far as
the basic 3D stuff, and line blitting code.  With the advent of 
Thomas Harte's ultra-complete/complex
3D engine any game in that genre (including this project) is now 
pretty much redundant.


So, there are (were!)  my projects - all in various states of 
completion!  Whether any of them get finished
is another matter!  It's been so long since I looked at any of the 
code it would probably be quicker to do
a re-write rather than try to understand the jumbled code I wrote all 
those years ago!!  ;-)


MISSILE COMMAND and CENTIPEDE were on the cards, too.  Although 
neither of these were ever

started.

Chris...