Re: Good to see some activity
- Original Message - From: Andrew Park alp...@..com Sent: Friday, August 07, 2009 12:06 PM AP Hello All, AP AP Good to see some activity on here. AP AP It would be interesting to know what projects people are working on I have a AP Hunchback game in progress ... I'd like to see a version of Hunchback! That was always a favourite of mine back in the arcades of the early '80s! :-)) Oh to find a *real* arcade these days, instead of all those fruit machines! :-( As for my projects? Well, I started three different projects - the earliest being sometime back in '98. All of them got to various stages of completion, and all of them are scattered about on various floppy disks and/or in various .ZIP files. I think the last time I looked at any of the code must be around 10 years ago... I'm sure you'll know what it's like looking at decade-old code, it probably won't make a lot of sense these days! Although I comment my code quite well, it's the little tricks used at the time which you tend to forget! Especially the how or why you did something in a particular way! ;-) Projects were: QIX - A version of the Taito classic. Got as far as the layout, player code and section fill routine. CHESS - As the title says! Gordon Wallis (HEXdidn't...) drew some fantastic graphics for this, which really should see the light of day. Engine was all but complete, but I wasn't satisfied with the playing strength. Needs plenty of tuning I feel, to stop it making the occasional stupid move! BATTLEZONE - A version of the Atari classic. This was going to be my follow up to Defender, and the earliest of the three projects. The plan was to make it as arcade perfect as possible. Got as far as the basic 3D stuff, and line blitting code. With the advent of Thomas Harte's ultra-complete/complex 3D engine any game in that genre (including this project) is now pretty much redundant. So, there are (were!) my projects - all in various states of completion! Whether any of them get finished is another matter! It's been so long since I looked at any of the code it would probably be quicker to do a re-write rather than try to understand the jumbled code I wrote all those years ago!! ;-) MISSILE COMMAND and CENTIPEDE were on the cards, too. Although neither of these were ever started. Chris...
RE: Good to see some activity
@ Chris, I'll sure I speak for others, who would love the SAM Chess released in some form. Steve(spt) CHESS - As the title says! Gordon Wallis (HEXdidn't...) drew some fantastic graphics for this, which really should see the light of day. Engine was all but complete, but I wasn't satisfied with the playing strength. Needs plenty of tuning I feel, to stop it making the occasional stupid move! Chris...
Re: Good to see some activity
I only finished four games on SAM which were available from my previous website (Still searching for them), but there was some more in the pipeline... http://members.inode.at/838331/sam.html But then time started to be more and more valuable ressource. And unfortunaly some of the discs are not readable anymore and I started to use PC. Are there advanced SAM Graphics librarys available for z88dk? Chris Pile schrieb: - Original Message - From: Andrew Park alp...@..com Sent: Friday, August 07, 2009 12:06 PM AP Hello All, AP AP Good to see some activity on here. AP AP It would be interesting to know what projects people are working on I have a AP Hunchback game in progress ... I'd like to see a version of Hunchback! That was always a favourite of mine back in the arcades of the early '80s! :-)) Oh to find a *real* arcade these days, instead of all those fruit machines! :-( As for my projects? Well, I started three different projects - the earliest being sometime back in '98. All of them got to various stages of completion, and all of them are scattered about on various floppy disks and/or in various .ZIP files. I think the last time I looked at any of the code must be around 10 years ago... I'm sure you'll know what it's like looking at decade-old code, it probably won't make a lot of sense these days! Although I comment my code quite well, it's the little tricks used at the time which you tend to forget! Especially the how or why you did something in a particular way! ;-) Projects were: QIX - A version of the Taito classic. Got as far as the layout, player code and section fill routine. CHESS - As the title says! Gordon Wallis (HEXdidn't...) drew some fantastic graphics for this, which really should see the light of day. Engine was all but complete, but I wasn't satisfied with the playing strength. Needs plenty of tuning I feel, to stop it making the occasional stupid move! BATTLEZONE - A version of the Atari classic. This was going to be my follow up to Defender, and the earliest of the three projects. The plan was to make it as arcade perfect as possible. Got as far as the basic 3D stuff, and line blitting code. With the advent of Thomas Harte's ultra-complete/complex 3D engine any game in that genre (including this project) is now pretty much redundant. So, there are (were!) my projects - all in various states of completion! Whether any of them get finished is another matter! It's been so long since I looked at any of the code it would probably be quicker to do a re-write rather than try to understand the jumbled code I wrote all those years ago!! ;-) MISSILE COMMAND and CENTIPEDE were on the cards, too. Although neither of these were ever started. Chris...