Re: 10th Anniversary!
Colin Piggot schrieb: Well yesterday was a special day the 10th Anniversary of Quazar! Cheer up Colin. Congrats to your anniversary and further 10 years to go. When I read about new games, an old one came to my mind. So I had a look at this: http://www.quazar.clara.net/sam/news2001.htm and found out, there is another anniversary exactly today since this entry: 4 1/2 years of development with "Chrome". Is there any chance, to see it finished? Greetings Wolfgang
Re: 10th Anniversary!
Wolfgang Haller wrote: and found out, there is another anniversary exactly today since this entry: 4 1/2 years of development with Chrome. Is there any chance, to see it finished? Ah yes, Chrome, well, that has been in development limbo since about early 2001. I had a mad programming spell in the summer of 2000 in which a lot of work and planning was completed for it while I was unemployed at the time... but then I got a job, and the battle for free time began! The early reasearch for Chrome did begin way back in November 1997 ... straight away after Stratosphere was finished! I've got all the early planning work safely filed away and will make a nice behind the scenes development article sometime. As with everything, it always boils down to time and what other projects I have on the go, and the list of things on the go is quite large at the moment - ranging from some in the early initial planning stages up to some nearing completion but Chrome was quite a challenge and it is something I want to finish some day really. But now, I am sitting here thinking back to that 5 year old code and wondering that there is probably a better way to do now, and with the Mayhem Accelerator I can go back and think about all the sacrifices for speed I had to make, and see what sort of improvements could be done for the Doom-style 3d world would now be possible, of course... I have to get the Mayhem Accelerator finished first. But to answer your question, as Chrome is my own personal challenge, the answer is 'yes', I would like to see Chrome finished. I don't want to waste what work i've done on it but I can make no promises as to when full programming would resume on it, or how long it would take. The idea behind the Gremlin conversions which I want to do, is that it would result in a couple of brand new games for the Sam without having the full overhead of starting from scratch. With the games there are a lot of assets are there - such as graphics, and the music to an extent (thanks to the sterling efforts from David S-S for his SAA1099 renditions). Again, it's just personal choice about the two games I chose - I think they will be great on the Sam, and with a short but concentrated programming spell I don't see the bulk of the coding work taking too long. All the best, Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
Well, that talk of Chrome got me thinking, so i've just put up two never-before-released animated screens of some of the early Chrome engine work that date back from May / June 2000 onto my preview page at: http://www.samcoupe.com/preview.htm All the best, Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
Hi Colin, Congrats on your 10th anniversary and up to the next one ! http://www.samcoupe.com/preview.htm Nice to see some more about Chrome and hope it sees the light of day sometime as it would be a unique game to SAM. For the scrolling bit planned for Harlequin. What kind of scrolling do you have in mind (pixel, dixel , 8 directional?) and at what speed would your accelerator run then ? Edwin
Re: 10th Anniversary!
Edwin Blink wrote: Congrats on your 10th anniversary and up to the next one ! Thank you! Nice to see some more about Chrome and hope it sees the light of day sometime as it would be a unique game to SAM. For the scrolling bit planned for Harlequin. What kind of scrolling do you have in mind (pixel, dixel , 8 directional?) and at what speed would your accelerator run then ? Harlequin requires 8 directional scrolling, and I would probably be looking at pixel scrolling vertically, and double pixel scrolling horizontally. It's really a case of tinkering to see what looks best when it's all moving, and what you can get away with! Speed wise, I am aiming for 20-24MHz, it's a 20MHz Z80 part, and if it likes being overclocked to 24 then that would be really nice! All the best, Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
Congratulations Colin :) Well done on sticking it out, oo-err *_+ Great news on the new software, the Gremlin games especially being amazing to hear, I remember seeing pictures of Harliquin back in the day and thinking it looked brilliant, and whilst not being able to picture Thing on a Spring, I can at least remember the name. Haven`t been able to get issue 11 of SAM Revival yet, but dying to hear all that music :), and the Invasion II game on issue 10 blew me away, such nice animation and sprites, brilliant game, Warren did a great job, I enjoy it faar more than flashback which I could never get anywhere with (a bold statement I realise) Good luck with finding the time with these projects, and I`m dying to know more about the Mahem accelerator (serves me right for not keeping up with SAM stuff). - Just also like to say well done to Steve, Dan and everyone else who`s been busy doing stuff for the new SAM archive -- --- Colin Piggot [EMAIL PROTECTED] wrote: Well yesterday was a special day the 10th Anniversary of Quazar! For it was on the 29th April 1995 when I had a stand at the third Gloucester show, where I unveiled the (2nd) prototype of the Quazar Surround soundcard, marking the start of Quazar! And that was just the beginning of what has really taken up a heck of a lot of my time since then! As you may be aware a few new products are in the pipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival is nearing completion and will be being sent out shortly. And here's some juicy tidbits of news taken from the next issue of Sam Revival to wet your appetites about a few other things I am working on when ever I get a few free minutes... Hydrasoft Games --- I have recently bought the rights to several old Sam games, and a pile of unreleased stuff from Pete King, formerly going by the name Hydrasoft. Pete had two games released back in 1996 and 1997 - Conquest and Mage Fire, which were published to a limited extent by Zedd-Soft (run by Michael Stocks / Zodiac Magazine). I was also involved with the two titles way back then by adding support for the Quazar Surround soundcard to both of the games. I had previously secured permission from Pete to use Conquest and Mage Fire on the Sam Revival coverdisks (and you'll find Mage Fire on the coverdisk with Sam Revival 12) but now with owning the titles I can go further with them and I am already planning a revamp of Conquest to update all the graphics and sounds. What I have to do now is go through a massive pile of disks to look at all the unreleased games. Expect more news soon! Gremlin Graphics Games -- I have received permission from Andy Davis of Alchemist Research to use old Gremlin Graphics games on the Sam. Now instead of just adapting the ZX Spectrum versions to run on the Sam under emulation (as was done on the old Blitz diskzine back in the late 1990's) it is my aim to create full Sam versions of some of the classic games for inclusion on the Sam Revival coverdisks. The first game I am looking at is 'Thing on a Spring', originally released back in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a Spring is a bouncy and fast platformer and with some carefully planned scroll routines it should make the transition to the Sam with few problems. Now the music for any game is very important for me, and I am planning to feature the original SID based music (for use with the SID interface) as well as a new rendition of the tune for the normal Sam SAA1099 soundchip. I' m pleased to say that initial work on the game remake is underway, and the SAA1099 version of the music is already complete! The SAA1099 music track was carefully composed by David Suzuki-Sanders (who also composed the 'About as SID as its going to get' SAA1099 track on the audio CD with the last issue of Sam Revival.) The second game I am looking at converting is 'Harlequin', one of the first games I ever played on an Amiga, and one that immediately impressed me with its graphics, music and playability. Harlequin is another scrolling platform game, based in a fantasy dreamworld with very colourful graphics and a thumping soundtrack, and was released only for the 16 bit machines in 1992 - the Atari ST and the Amiga. So why should the Sam be left out of such a great game? No reason I think! So far I have converted over the graphics for the first level from the Atari ST (easier to capture via an emulator than the Amiga version), and for the main scenery and characters only 12 colours were used so this conversion was quite straight forward. My aim is to convert across the whole of the first level as a test, to see how well I can get the game engine to work. However as this game does involve full screen scrolling and some quite large sprites I will be
Re: 10th Anniversary!
Calvin Allett wrote: Congratulations Colin :) Well done on sticking it out, Thanks! Great news on the new software, the Gremlin games especially being amazing to hear, I remember seeing pictures of Harliquin back in the day and thinking it looked brilliant, and whilst not being able to picture Thing on a Spring, I can at least remember the name. I've just decided to put up a quick preview page at http://www.samcoupe.com/preview.htm with some of the graphics to let you all see... Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
RE: 10th Anniversary!
Colin Piggot wrote: Andy Chandler wrote: Congrats Colin, nice one ! Here's to another 10 ;-) Cheers! Do you have any plans to do H.A.T.E.? That was always one of my favourite Gremlin titles. I don't have any plans to do H.A.T.E for the time being i'm afraid! It's going to be hard enough to find the time to work on Thing On A Spring and Harlequin in amongst a few other projects that i've got on the go at the moment. Supercars!! Geoff __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email __
Re: 10th Anniversary!
Congrats Colin, nice one ! Here's to another 10 ;-) Do you have any plans to do H.A.T.E.? That was always one of my favourite Gremlin titles. Saturday, April 30, 2005, 10:25:38 PM, you wrote: Colin Well yesterday was a special day the 10th Anniversary of Quazar! Colin For it was on the 29th April 1995 when I had a stand at the third Gloucester Colin show, where I unveiled the (2nd) prototype of the Quazar Surround soundcard, Colin marking the start of Quazar! Colin And that was just the beginning of what has really taken up a heck of a lot Colin of my time since then! As you may be aware a few new products are in the Colin pipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival is Colin nearing completion and will be being sent out shortly. Colin And here's some juicy tidbits of news taken from the next issue of Sam Colin Revival to wet your appetites about a few other things I am working on when Colin ever I get a few free minutes... Colin Hydrasoft Games Colin --- Colin I have recently bought the rights to several old Sam games, and a pile of Colin unreleased stuff from Pete King, formerly going by the name Hydrasoft. Pete Colin had two games released back in 1996 and 1997 - Conquest and Mage Fire, which Colin were published to a limited extent by Zedd-Soft (run by Michael Stocks / Colin Zodiac Magazine). I was also involved with the two titles way back then by Colin adding support for the Quazar Surround soundcard to both of the games. Colin I had previously secured permission from Pete to use Conquest and Mage Fire Colin on the Sam Revival coverdisks (and you'll find Mage Fire on the coverdisk Colin with Sam Revival 12) but now with owning the titles I can go further with Colin them and I am already planning a revamp of Conquest to update all the Colin graphics and sounds. What I have to do now is go through a massive pile of Colin disks to look at all the unreleased games. Expect more news soon! Colin Gremlin Graphics Games Colin -- Colin I have received permission from Andy Davis of Alchemist Research to use old Colin Gremlin Graphics games on the Sam. Now instead of just adapting the ZX Colin Spectrum versions to run on the Sam under emulation (as was done on the old Colin Blitz diskzine back in the late 1990's) it is my aim to create full Sam Colin versions of some of the classic games for inclusion on the Sam Revival Colin coverdisks. Colin The first game I am looking at is 'Thing on a Spring', originally released Colin back in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a Spring is Colin a bouncy and fast platformer and with some carefully planned scroll routines Colin it should make the transition to the Sam with few problems. Colin Now the music for any game is very important for me, and I am planning to Colin feature the original SID based music (for use with the SID interface) as Colin well as a new rendition of the tune for the normal Sam SAA1099 soundchip. I' Colin m pleased to say that initial work on the game remake is underway, and the Colin SAA1099 version of the music is already complete! The SAA1099 music track Colin was carefully composed by David Suzuki-Sanders (who also composed the 'About Colin as SID as its going to get' SAA1099 track on the audio CD with the last Colin issue of Sam Revival.) Colin The second game I am looking at converting is Colin 'Harlequin', one of the first Colin games I ever played on an Amiga, and one that Colin immediately impressed me with Colin its graphics, music and playability. Harlequin is another scrolling platform Colin game, based in a fantasy dreamworld with very colourful graphics and a Colin thumping soundtrack, and was released only for the 16 bit machines in 1992 - Colin the Atari ST and the Amiga. Colin So why should the Sam be left out of such a great game? No reason I think! Colin So far I have converted over the graphics for the first level from the Atari Colin ST (easier to capture via an emulator than the Amiga version), and for the Colin main scenery and characters only 12 colours were used so this conversion was Colin quite straight forward. My aim is to convert across the whole of the first Colin level as a test, to see how well I can get the game engine to work. However Colin as this game does involve full screen scrolling and some quite large sprites Colin I will be writing it to run with the Mayhem Accelerator to give the Sam the Colin speed it needs to move everything around. Colin (Of course the magazine will have all the screenshots of work so far, and Colin they will also appear on the new site at Colin www.samcoupe.com at the end of the Colin week!) Colin And hopefully all going well, there'll be a few surprises of more new stuff Colin throughout 2005 too! Colin Here's to many more years to come! Colin All the best, Colin Colin Colin = Colin Quazar : Hardware, Software, Spares and Repairs for the Sam
Re: 10th Anniversary!
Andy Chandler wrote: Congrats Colin, nice one ! Here's to another 10 ;-) Cheers! Do you have any plans to do H.A.T.E.? That was always one of my favourite Gremlin titles. I don't have any plans to do H.A.T.E for the time being i'm afraid! It's going to be hard enough to find the time to work on Thing On A Spring and Harlequin in amongst a few other projects that i've got on the go at the moment. Colin. = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
Well done Colin - congratulations on the 10 year anniversary. Sounds like a great idea to convert the Gremlin games. I seem to recall someone on the list saying something about Auf Wiedersehen Monty a while ago. Do you know what happened to that? Here's to ten more years! ==Matt. Colin Piggot [EMAIL PROTECTED] wrote: Well yesterday was a special day the 10th Anniversary of Quazar!For it was on the 29th April 1995 when I had a stand at the third Gloucestershow, where I unveiled the (2nd) prototype of the Quazar Surround soundcard,marking the start of Quazar!And that was just the beginning of what has really taken up a heck of a lotof my time since then! As you may be aware a few new products are in thepipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival isnearing completion and will be being sent out shortly.And here's some juicy tidbits of news taken from the next issue of SamRevival to wet your appetites about a few other things I am working on whenever I get a few free minutes...Hydrasoft Games---I have recently bought the rights to several old Sam games, and a pile ofunreleased stuff from Pete King, formerly going by the name Hydrasoft. Petehad two games released back in 1996 and 1997 - Conquest and Mage Fire, whichwere published to a limited extent by Zedd-Soft (run by Michael Stocks /Zodiac Magazine). I was also involved with the two titles way back then byadding support for the Quazar Surround soundcard to both of the games.I had previously secured permission from Pete to use Conquest and Mage Fireon the Sam Revival coverdisks (and you'll find Mage Fire on the coverdiskwith Sam Revival 12) but now with owning the titles I can go further withthem and I am already planning a revamp of Conquest to update all thegraphics and sounds. What I have to do now is go through a massive pile ofdisks to look at all the unreleased games. Expect more news soon!Gremlin Graphics Games--I have received permission from Andy Davis of Alchemist Research to use oldGremlin Graphics games on th e Sam. Now instead of just adapting the ZXSpectrum versions to run on the Sam under emulation (as was done on the oldBlitz diskzine back in the late 1990's) it is my aim to create full Samversions of some of the classic games for inclusion on the Sam Revivalcoverdisks.The first game I am looking at is 'Thing on a Spring', originally releasedback in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a Spring isa bouncy and fast platformer and with some carefully planned scroll routinesit should make the transition to the Sam with few problems.Now the music for any game is very important for me, and I am planning tofeature the original SID based music (for use with the SID interface) aswell as a new rendition of the tune for the normal Sam SAA1099 soundchip. I'm pleased to say that initial work on the game remake is underway, and theSAA1099 version of the music is already complete! The SAA1099 music trackwas carefu lly composed by David Suzuki-Sanders (who also composed the 'Aboutas SID as its going to get' SAA1099 track on the audio CD with the lastissue of Sam Revival.)The second game I am looking at converting is 'Harlequin', one of the firstgames I ever played on an Amiga, and one that immediately impressed me withits graphics, music and playability. Harlequin is another scrolling platformgame, based in a fantasy dreamworld with very colourful graphics and athumping soundtrack, and was released only for the 16 bit machines in 1992 -the Atari ST and the Amiga.So why should the Sam be left out of such a great game? No reason I think!So far I have converted over the graphics for the first level from the AtariST (easier to capture via an emulator than the Amiga version), and for themain scenery and characters only 12 colours were used so this conversion wasquite straight forward. My aim is to convert across the whole of the first< BR>level as a test, to see how well I can get the game engine to work. Howeveras this game does involve full screen scrolling and some quite large spritesI will be writing it to run with the Mayhem Accelerator to give the Sam thespeed it needs to move everything around.(Of course the magazine will have all the screenshots of work so far, andthey will also appear on the new site at www.samcoupe.com at the end of theweek!)And hopefully all going well, there'll be a few surprises of more new stuffthroughout 2005 too!Here's to many more years to come!All the best,Colin=Quazar : Hardware, Software, Spares and Repairs for the Sam CoupeApril 1995-2005 - Celebrating 10 Years of developing for the Sam CoupeWebsite: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/Send instant messages to your online friends http://uk.messenger.yahoo.com
Re: 10th Anniversary!
Really? Ehm, I bought Sam in july 1991. In the ad prices sheet there was also Quazar Surround. It was advertised like Prince of Persia years before it actually came out, or what was it??? --Mgr.(MSc.) Ale Keprt (also known as Aley)[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182Dept. of Computer Science, VB Technical UniversityOstrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz-- - Original Message - From: Matt Craven To: sam-users@nvg.ntnu.no Sent: Sunday, May 01, 2005 3:04 PM Subject: Re: 10th Anniversary! Well done Colin - congratulations on the 10 year anniversary. Sounds like a great idea to convert the Gremlin games. I seem to recall someone on the list saying something about Auf Wiedersehen Monty a while ago. Do you know what happened to that? Here's to ten more years! ==Matt. Colin Piggot [EMAIL PROTECTED] wrote: Well yesterday was a special day the 10th Anniversary of Quazar!For it was on the 29th April 1995 when I had a stand at the third Gloucestershow, where I unveiled the (2nd) prototype of the Quazar Surround soundcard,marking the start of Quazar!And that was just the beginning of what has really taken up a heck of a lotof my time since then! As you may be aware a few new products are in thepipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival isnearing completion and will be being sent out shortly.And here's some juicy tidbits of news taken from the next issue of SamRevival to wet your appetites about a few other things I am working on whenever I get a few free minutes...Hydrasoft Games---I have recently bought the rights to several old Sam games, and a pile ofunreleased stuff from Pete King, formerly going by the name Hydrasoft. Petehad two games released back in 1996 and 1997 - Conquest and Mage Fire, whichwere published to a limited extent by Zedd-Soft (run by Michael Stocks /Zodiac Magazine). I was also involved with the two titles way back then byadding support for the Quazar Surround soundcard to both of the games.I had previously secured permission from Pete to use Conquest and Mage Fireon the Sam Revival coverdisks (and you'll find Mage Fire on the coverdiskwith Sam Revival 12) but now with owning the titles I can go further withthem and I am already planning a revamp of Conquest to update all thegraphics and sounds. What I have to do now is go through a massive pile ofdisks to look at all the unreleased games. Expect more news soon!Gremlin Graphics Games--I have received permission from Andy Davis of Alchemist Research to use oldGremlin Graphics games on th e Sam. Now instead of just adapting the ZXSpectrum versions to run on the Sam under emulation (as was done on the oldBlitz diskzine back in the late 1990's) it is my aim to create full Samversions of some of the classic games for inclusion on the Sam Revivalcoverdisks.The first game I am looking at is 'Thing on a Spring', originally releasedback in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a Spring isa bouncy and fast platformer and with some carefully planned scroll routinesit should make the transition to the Sam with few problems.Now the music for any game is very important for me, and I am planning tofeature the original SID based music (for use with the SID interface) aswell as a new rendition of the tune for the normal Sam SAA1099 soundchip. I'm pleased to say that initial work on the game remake is underway, and theSAA1099 version of the music is already complete! The SAA1099 music trackwas carefu lly composed by David Suzuki-Sanders (who also composed the 'Aboutas SID as its going to get' SAA1099 track on the audio CD with the lastissue of Sam Revival.)The second game I am looking at converting is 'Harlequin', one of the firstgames I ever played on an Amiga, and one that immediately impressed me withits graphics, music and playability. Harlequin is another scrolling platformgame, based in a fantasy dreamworld with very colourful graphics and athumping soundtrack, and was released only for the 16 bit machines in 1992 -the Atari ST and the Amiga.So why should the Sam be left out of such a great game? No reason I think!So far I have converted over the graphics for the first level from the AtariST (easier to capture via an emulator than the Amiga version), and for themain scenery and characters only 12 colours were used so this conversion wasquite straight forward. My aim is to convert across the whole of the first BRlevel as a test, to see how well I can get the game engine to work. Howeveras this game does involve
Re: 10th Anniversary!
Aley Keprt wrote: Really? Ehm, I bought Sam in july 1991. In the ad prices sheet there was also Quazar Surround. It was advertised like Prince of Persia years before it actually came out, or what was it??? Nope! The Quazar Surround was first mentioned on the sam-users list in late 1994 when I was designing it, and then first demonstrated in April '95 at the Gloucester show. It was not advertised until that April once it was nearing release. In 1991, the only sound interface that was around was the Blue Alpha Sampler, which was on sale at the time for around 50 quid. Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
Matt Craven wrote: Well done Colin - congratulations on the 10 year anniversary. Thanks Matt! Sounds like a great idea to convert the Gremlin games. I seem to recall someone on the list saying something about Auf Wiedersehen Monty a while ago. Do you know what happened to that? If I remember rightly there's been a couple people interested in doing a conversion of AWM over the last few years, but no other news about it yet but hopefully the projects will resurface! A 128k hack of AWM did appear on an issue of Blitz back in the 90's. Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
--- Aley Keprt [EMAIL PROTECTED] wrote: Really? Ehm, I bought Sam in july 1991. In the ad prices sheet there was also Quazar Surround. It was advertised like Prince of Persia years before it actually came out, or what was it??? I'm pretty sure that Colins Soundcard came out after Prince.
Re: 10th Anniversary!
--- Colin Piggot [EMAIL PROTECTED] wrote: Aley Keprt wrote: Really? Ehm, I bought Sam in july 1991. In the ad prices sheet there was also Quazar Surround. It was advertised like Prince of Persia years before it actually came out, or what was it??? Nope! The Quazar Surround was first mentioned on the sam-users list in late 1994 when I was designing it, and then first demonstrated in April '95 at the Gloucester show. It was not advertised until that April once it was nearing release. Was that the show with the t-shirts? :) In 1991, the only sound interface that was around was the Blue Alpha Sampler, which was on sale at the time for around 50 quid. Yep - I had one :) Glad I bought yours! Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/
Re: 10th Anniversary!
--- Colin Piggot [EMAIL PROTECTED] wrote: If I remember rightly there's been a couple people interested in doing a conversion of AWM over the last few years, but no other news about it yet but hopefully the projects will resurface! A 128k hack of AWM did appear on an issue of Blitz back in the 90's. Monty Is Innocent would at least look decent on SAM - compared to the original :)