Re: 10th Anniversary!

2005-05-06 Thread Wolfgang Haller




Colin Piggot schrieb:

  Well yesterday was a special day the 10th Anniversary of Quazar!

Cheer up Colin. Congrats to your anniversary and further 10 years to go.

When I read about new games, an old one came to my mind. So I had a
look at this: 
http://www.quazar.clara.net/sam/news2001.htm

and found out, there is another anniversary exactly today since this entry: 4 1/2 years of development with "Chrome". Is there any chance, to see it finished?

Greetings
Wolfgang





Re: 10th Anniversary!

2005-05-06 Thread Colin Piggot
Wolfgang Haller wrote:
 and found out, there is another anniversary exactly today since
 this entry: 4 1/2 years of development with Chrome. Is there
 any chance, to see it finished?

Ah yes, Chrome, well, that has been in development limbo since about early
2001. I had a mad programming spell in the summer of 2000 in which a lot of
work and planning was completed for it while I was unemployed at the time...
but then I got a job, and the battle for free time began! The early
reasearch for Chrome did begin way back in November 1997 ... straight away
after Stratosphere was finished! I've got all the early planning work safely
filed away and will make a nice behind the scenes development article
sometime.

As with everything, it always boils down to time and what other projects I
have on the go, and the list of things on the go is quite large at the
moment - ranging from some in the early initial planning stages up to some
nearing completion but Chrome was quite a challenge and it is something
I want to finish some day really.

But now, I am sitting here thinking back to that 5 year old code and
wondering that there is probably a better way to do now, and with the Mayhem
Accelerator I can go back and think about all the sacrifices for speed I had
to make, and see what sort of improvements could be done for the Doom-style
3d world would now be possible, of course... I have to get the Mayhem
Accelerator finished first.

But to answer your question, as Chrome is my own personal challenge, the
answer is 'yes', I would like to see Chrome finished. I don't want to waste
what work i've done on it but I can make no promises as to when full
programming would resume on it, or how long it would take.

The idea behind the Gremlin conversions which I want to do, is that it would
result in a couple of brand new games for the Sam without having the full
overhead of starting from scratch. With the games there are a lot of assets
are there - such as graphics, and the music to an extent (thanks to the
sterling efforts from David S-S for his SAA1099 renditions). Again, it's
just personal choice about the two games I chose - I think they will be
great on the Sam, and with a short but concentrated programming spell I
don't see the bulk of the coding work taking too long.

All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-06 Thread Colin Piggot
Well, that talk of Chrome got me thinking, so i've just put up two
never-before-released animated screens of some of the early Chrome engine
work that date back from May / June 2000 onto my preview page at:

http://www.samcoupe.com/preview.htm

All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-06 Thread Edwin Blink
Hi Colin,

Congrats on your 10th anniversary and up to the next one !

 http://www.samcoupe.com/preview.htm

Nice to see some more about Chrome and hope it sees the light of day
sometime as it would be a unique game to SAM.

For the scrolling bit planned for Harlequin. What kind of scrolling do you
have in mind (pixel, dixel , 8 directional?) and at what speed would your
accelerator run then ?

Edwin


Re: 10th Anniversary!

2005-05-06 Thread Colin Piggot
Edwin Blink wrote:
 Congrats on your 10th anniversary and up to the next one !

Thank you!

 Nice to see some more about Chrome and hope it sees the light of day
 sometime as it would be a unique game to SAM.

 For the scrolling bit planned for Harlequin. What kind of scrolling do you
 have in mind (pixel, dixel , 8 directional?) and at what speed would your
 accelerator run then ?

Harlequin requires 8 directional scrolling, and I would probably be looking
at pixel scrolling vertically, and double pixel scrolling horizontally. It's
really a case of tinkering to see what looks best when it's all moving, and
what you can get away with!

Speed wise, I am aiming for 20-24MHz, it's a 20MHz Z80 part, and if it likes
being overclocked to 24 then that would be really nice!

All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-05 Thread Calvin Allett
Congratulations Colin :) Well done on sticking it out,
oo-err *_+

Great news on the new software, the Gremlin games
especially being amazing to hear, I remember seeing
pictures of Harliquin back in the day and thinking it
looked brilliant, and whilst not being able to picture
Thing on a Spring, I can at least remember the name.

Haven`t been able to get issue 11 of SAM Revival yet,
but dying to hear all that music :), and the Invasion
II game on issue 10 blew me away, such nice animation
and sprites, brilliant game, Warren did a great job, I
enjoy it faar more than flashback which I could never
get anywhere with (a bold statement I realise)

Good luck with finding the time with these projects,
and I`m dying to know more about the Mahem accelerator
(serves me right for not keeping up with SAM stuff).

-

Just also like to say well done to Steve, Dan and
everyone else who`s been busy doing stuff for the new
SAM archive

--




--- Colin Piggot [EMAIL PROTECTED] wrote:

 Well yesterday was a special day the 10th
 Anniversary of Quazar!
 
 For it was on the 29th April 1995 when I had a stand
 at the third Gloucester
 show, where I unveiled the (2nd) prototype of the
 Quazar Surround soundcard,
 marking the start of Quazar!
 
 And that was just the beginning of what has really
 taken up a heck of a lot
 of my time since then! As you may be aware a few new
 products are in the
 pipeline such as the Mayhem Accelerator, and issue
 12 of Sam Revival is
 nearing completion and will be being sent out
 shortly.
 
 And here's some juicy tidbits of news taken from the
 next issue of Sam
 Revival to wet your appetites about a few other
 things I am working on when
 ever I get a few free minutes...
 
 Hydrasoft Games
 ---
 I have recently bought the rights to several old Sam
 games, and a pile of
 unreleased stuff from Pete King, formerly going by
 the name Hydrasoft. Pete
 had two games released back in 1996 and 1997 -
 Conquest and Mage Fire, which
 were published to a limited extent by Zedd-Soft (run
 by Michael Stocks /
 Zodiac Magazine). I was also involved with the two
 titles way back then by
 adding support for the Quazar Surround soundcard to
 both of the games.
 
 I had previously secured permission from Pete to use
 Conquest and Mage Fire
 on the Sam Revival coverdisks (and you'll find Mage
 Fire on the coverdisk
 with Sam Revival 12) but now with owning the titles
 I can go further with
 them and I am already planning a revamp of Conquest
 to update all the
 graphics and sounds. What I have to do now is go
 through a massive pile of
 disks to look at all the unreleased games. Expect
 more news soon!
 
 
 Gremlin Graphics Games
 --
 I have received permission from Andy Davis of
 Alchemist Research to use old
 Gremlin Graphics games on the Sam. Now instead of
 just adapting the ZX
 Spectrum versions to run on the Sam under emulation
 (as was done on the old
 Blitz diskzine back in the late 1990's) it is my aim
 to create full Sam
 versions of some of the classic games for inclusion
 on the Sam Revival
 coverdisks.
 
 The first game I am looking at is 'Thing on a
 Spring', originally released
 back in 1984 for the Commodore 64 and Amstrad CPC
 only. Thing on a Spring is
 a bouncy and fast platformer and with some carefully
 planned scroll routines
 it should make the transition to the Sam with few
 problems.
 
 Now the music for any game is very important for me,
 and I am planning to
 feature the original SID based music (for use with
 the SID interface) as
 well as a new rendition of the tune for the normal
 Sam SAA1099 soundchip. I'
 m pleased to say that initial work on the game
 remake is underway, and the
 SAA1099 version of the music is already complete!
 The SAA1099 music track
 was carefully composed by David Suzuki-Sanders (who
 also composed the 'About
 as SID as its going to get' SAA1099 track on the
 audio CD with the last
 issue of Sam Revival.)
 
 The second game I am looking at converting is
 'Harlequin', one of the first
 games I ever played on an Amiga, and one that
 immediately impressed me with
 its graphics, music and playability. Harlequin is
 another scrolling platform
 game, based in a fantasy dreamworld with very
 colourful graphics and a
 thumping soundtrack, and was released only for the
 16 bit machines in 1992 -
 the Atari ST and the Amiga.
 
 So why should the Sam be left out of such a great
 game? No reason I think!
 So far I have converted over the graphics for the
 first level from the Atari
 ST (easier to capture via an emulator than the Amiga
 version), and for the
 main scenery and characters only 12 colours were
 used so this conversion was
 quite straight forward. My aim is to convert across
 the whole of the first
 level as a test, to see how well I can get the game
 engine to work. However
 as this game does involve full screen scrolling and
 some quite large sprites
 I will be 

Re: 10th Anniversary!

2005-05-05 Thread Colin Piggot
Calvin Allett wrote:
 Congratulations Colin :) Well done on sticking it out,

Thanks!

 Great news on the new software, the Gremlin games
 especially being amazing to hear, I remember seeing
 pictures of Harliquin back in the day and thinking it
 looked brilliant, and whilst not being able to picture
 Thing on a Spring, I can at least remember the name.

I've just decided to put up a quick preview page at

http://www.samcoupe.com/preview.htm

with some of the graphics to let you all see...

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


RE: 10th Anniversary!

2005-05-05 Thread Geoff Winkless
Colin Piggot wrote:
 Andy Chandler wrote:
 Congrats Colin, nice one !
 Here's to another 10 ;-)
 
 Cheers!
 
 Do you have any plans to do H.A.T.E.?
 That was always one of my favourite Gremlin titles.
 
 I don't have any plans to do H.A.T.E for the time being i'm afraid!
 It's going to be hard enough to find the time to work on Thing On A
 Spring and Harlequin in amongst a few other projects that i've got on
 the go at the moment.

Supercars!!

Geoff


__
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email 
__


Re: 10th Anniversary!

2005-05-02 Thread Andy Chandler
Congrats Colin, nice one !
Here's to another 10 ;-)

Do you have any plans to do H.A.T.E.?
That was always one of my favourite Gremlin titles.


Saturday, April 30, 2005, 10:25:38 PM, you wrote:

Colin Well yesterday was a special day the 10th Anniversary of Quazar!

Colin For it was on the 29th April 1995 when I had a stand at the third 
Gloucester
Colin show, where I unveiled the (2nd) prototype of the Quazar Surround 
soundcard,
Colin marking the start of Quazar!

Colin And that was just the beginning of what has really taken up a heck of a 
lot
Colin of my time since then! As you may be aware a few new products are in the
Colin pipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival is
Colin nearing completion and will be being sent out shortly.

Colin And here's some juicy tidbits of news taken from the next issue of Sam
Colin Revival to wet your appetites about a few other things I am working on 
when
Colin ever I get a few free minutes...

Colin Hydrasoft Games
Colin ---
Colin I have recently bought the rights to several old Sam games, and a pile of
Colin unreleased stuff from Pete King, formerly going by the name Hydrasoft. 
Pete
Colin had two games released back in 1996 and 1997 - Conquest and Mage Fire, 
which
Colin were published to a limited extent by Zedd-Soft (run by Michael Stocks /
Colin Zodiac Magazine). I was also involved with the two titles way back then 
by
Colin adding support for the Quazar Surround soundcard to both of the games.

Colin I had previously secured permission from Pete to use Conquest and Mage 
Fire
Colin on the Sam Revival coverdisks (and you'll find Mage Fire on the coverdisk
Colin with Sam Revival 12) but now with owning the titles I can go further with
Colin them and I am already planning a revamp of Conquest to update all the
Colin graphics and sounds. What I have to do now is go through a massive pile 
of
Colin disks to look at all the unreleased games. Expect more news soon!


Colin Gremlin Graphics Games
Colin --
Colin I have received permission from Andy Davis of Alchemist Research to use 
old
Colin Gremlin Graphics games on the Sam. Now instead of just adapting the ZX
Colin Spectrum versions to run on the Sam under emulation (as was done on the 
old
Colin Blitz diskzine back in the late 1990's) it is my aim to create full Sam
Colin versions of some of the classic games for inclusion on the Sam Revival
Colin coverdisks.

Colin The first game I am looking at is 'Thing on a Spring', originally 
released
Colin back in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a 
Spring is
Colin a bouncy and fast platformer and with some carefully planned scroll 
routines
Colin it should make the transition to the Sam with few problems.

Colin Now the music for any game is very important for me, and I am planning to
Colin feature the original SID based music (for use with the SID interface) as
Colin well as a new rendition of the tune for the normal Sam SAA1099 
soundchip. I'
Colin m pleased to say that initial work on the game remake is underway, and 
the
Colin SAA1099 version of the music is already complete! The SAA1099 music track
Colin was carefully composed by David Suzuki-Sanders (who also composed the 
'About
Colin as SID as its going to get' SAA1099 track on the audio CD with the last
Colin issue of Sam Revival.)

Colin The second game I am looking at converting is
Colin 'Harlequin', one of the first
Colin games I ever played on an Amiga, and one that
Colin immediately impressed me with
Colin its graphics, music and playability. Harlequin is another scrolling 
platform
Colin game, based in a fantasy dreamworld with very colourful graphics and a
Colin thumping soundtrack, and was released only for the 16 bit machines in 
1992 -
Colin the Atari ST and the Amiga.

Colin So why should the Sam be left out of such a great game? No reason I 
think!
Colin So far I have converted over the graphics for the first level from the 
Atari
Colin ST (easier to capture via an emulator than the Amiga version), and for 
the
Colin main scenery and characters only 12 colours were used so this conversion 
was
Colin quite straight forward. My aim is to convert across the whole of the 
first
Colin level as a test, to see how well I can get the game engine to work. 
However
Colin as this game does involve full screen scrolling and some quite large 
sprites
Colin I will be writing it to run with the Mayhem Accelerator to give the Sam 
the
Colin speed it needs to move everything around.

Colin (Of course the magazine will have all the screenshots of work so far, and
Colin they will also appear on the new site at
Colin www.samcoupe.com at the end of the
Colin week!)

Colin And hopefully all going well, there'll be a few surprises of more new 
stuff
Colin throughout 2005 too!

Colin Here's to many more years to come!

Colin All the best,

Colin Colin
Colin =
Colin Quazar : Hardware, Software, Spares and Repairs for the Sam 

Re: 10th Anniversary!

2005-05-02 Thread Colin Piggot
Andy Chandler wrote:
 Congrats Colin, nice one !
 Here's to another 10 ;-)

Cheers!

 Do you have any plans to do H.A.T.E.?
 That was always one of my favourite Gremlin titles.

I don't have any plans to do H.A.T.E for the time being i'm afraid! It's
going to be hard enough to find the time to work on Thing On A Spring and
Harlequin in amongst a few other projects that i've got on the go at the
moment.

Colin.
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-01 Thread Matt Craven
Well done Colin - congratulations on the 10 year anniversary.

Sounds like a great idea to convert the Gremlin games. I seem to recall someone on the list saying something about Auf Wiedersehen Monty a while ago. Do you know what happened to that?
Here's to ten more years!

==Matt.
Colin Piggot [EMAIL PROTECTED] wrote:
Well yesterday was a special day the 10th Anniversary of Quazar!For it was on the 29th April 1995 when I had a stand at the third Gloucestershow, where I unveiled the (2nd) prototype of the Quazar Surround soundcard,marking the start of Quazar!And that was just the beginning of what has really taken up a heck of a lotof my time since then! As you may be aware a few new products are in thepipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival isnearing completion and will be being sent out shortly.And here's some juicy tidbits of news taken from the next issue of SamRevival to wet your appetites about a few other things I am working on whenever I get a few free minutes...Hydrasoft Games---I have recently bought the rights to several old Sam games, and a pile ofunreleased stuff 
 from
 Pete King, formerly going by the name Hydrasoft. Petehad two games released back in 1996 and 1997 - Conquest and Mage Fire, whichwere published to a limited extent by Zedd-Soft (run by Michael Stocks /Zodiac Magazine). I was also involved with the two titles way back then byadding support for the Quazar Surround soundcard to both of the games.I had previously secured permission from Pete to use Conquest and Mage Fireon the Sam Revival coverdisks (and you'll find Mage Fire on the coverdiskwith Sam Revival 12) but now with owning the titles I can go further withthem and I am already planning a revamp of Conquest to update all thegraphics and sounds. What I have to do now is go through a massive pile ofdisks to look at all the unreleased games. Expect more news soon!Gremlin Graphics Games--I have received permission from Andy Davis of Alchemist Research to use oldGremlin Graphics games on th
 e Sam.
 Now instead of just adapting the ZXSpectrum versions to run on the Sam under emulation (as was done on the oldBlitz diskzine back in the late 1990's) it is my aim to create full Samversions of some of the classic games for inclusion on the Sam Revivalcoverdisks.The first game I am looking at is 'Thing on a Spring', originally releasedback in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a Spring isa bouncy and fast platformer and with some carefully planned scroll routinesit should make the transition to the Sam with few problems.Now the music for any game is very important for me, and I am planning tofeature the original SID based music (for use with the SID interface) aswell as a new rendition of the tune for the normal Sam SAA1099 soundchip. I'm pleased to say that initial work on the game remake is underway, and theSAA1099 version of the music is already complete! The SAA1099 music trackwas carefu
 lly
 composed by David Suzuki-Sanders (who also composed the 'Aboutas SID as its going to get' SAA1099 track on the audio CD with the lastissue of Sam Revival.)The second game I am looking at converting is 'Harlequin', one of the firstgames I ever played on an Amiga, and one that immediately impressed me withits graphics, music and playability. Harlequin is another scrolling platformgame, based in a fantasy dreamworld with very colourful graphics and athumping soundtrack, and was released only for the 16 bit machines in 1992 -the Atari ST and the Amiga.So why should the Sam be left out of such a great game? No reason I think!So far I have converted over the graphics for the first level from the AtariST (easier to capture via an emulator than the Amiga version), and for themain scenery and characters only 12 colours were used so this conversion wasquite straight forward. My aim is to convert across the whole of the first<
 BR>level
 as a test, to see how well I can get the game engine to work. Howeveras this game does involve full screen scrolling and some quite large spritesI will be writing it to run with the Mayhem Accelerator to give the Sam thespeed it needs to move everything around.(Of course the magazine will have all the screenshots of work so far, andthey will also appear on the new site at www.samcoupe.com at the end of theweek!)And hopefully all going well, there'll be a few surprises of more new stuffthroughout 2005 too!Here's to many more years to come!All the best,Colin=Quazar : Hardware, Software, Spares and Repairs for the Sam CoupeApril 1995-2005 - Celebrating 10 Years of developing for the Sam CoupeWebsite: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/Send instant messages to your online friends http://uk.messenger.yahoo.com 

Re: 10th Anniversary!

2005-05-01 Thread Aley Keprt



Really?

Ehm, I bought Sam in july 1991. In the ad  
prices sheet there was also Quazar Surround. It was advertised like Prince of 
Persia years before it actually came out, or what was it???

--Mgr.(MSc.) 
Aleš Keprt (also known as Aley)[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182Dept. of 
Computer Science, VŠB Technical UniversityOstrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz--

  - Original Message - 
  From: 
  Matt Craven 
  
  To: sam-users@nvg.ntnu.no 
  Sent: Sunday, May 01, 2005 3:04 PM
  Subject: Re: 10th Anniversary!
  
  Well done Colin - congratulations on the 10 year anniversary.
  
  Sounds like a great idea to convert the Gremlin games. I seem to recall 
  someone on the list saying something about Auf Wiedersehen Monty a while ago. 
  Do you know what happened to that?
  Here's to ten more years!
  
  ==Matt.
  Colin Piggot [EMAIL PROTECTED] wrote:
  Well 
yesterday was a special day the 10th Anniversary of Quazar!For 
it was on the 29th April 1995 when I had a stand at the third 
Gloucestershow, where I unveiled the (2nd) prototype of the Quazar 
Surround soundcard,marking the start of Quazar!And that was just 
the beginning of what has really taken up a heck of a lotof my time 
since then! As you may be aware a few new products are in thepipeline 
such as the Mayhem Accelerator, and issue 12 of Sam Revival isnearing 
completion and will be being sent out shortly.And here's some juicy 
tidbits of news taken from the next issue of SamRevival to wet your 
appetites about a few other things I am working on whenever I get a few 
free minutes...Hydrasoft Games---I have recently 
bought the rights to several old Sam games, and a pile ofunreleased 
stuff from Pete King, formerly going by the name Hydrasoft. Petehad two 
games released back in 1996 and 1997 - Conquest and Mage Fire, whichwere 
published to a limited extent by Zedd-Soft (run by Michael Stocks 
/Zodiac Magazine). I was also involved with the two titles way back then 
byadding support for the Quazar Surround soundcard to both of the 
games.I had previously secured permission from Pete to use Conquest 
and Mage Fireon the Sam Revival coverdisks (and you'll find Mage Fire on 
the coverdiskwith Sam Revival 12) but now with owning the titles I can 
go further withthem and I am already planning a revamp of Conquest to 
update all thegraphics and sounds. What I have to do now is go through a 
massive pile ofdisks to look at all the unreleased games. Expect more 
news soon!Gremlin Graphics Games--I 
have received permission from Andy Davis of Alchemist Research to use 
oldGremlin Graphics games on th e Sam. Now instead of just adapting the 
ZXSpectrum versions to run on the Sam under emulation (as was done on 
the oldBlitz diskzine back in the late 1990's) it is my aim to create 
full Samversions of some of the classic games for inclusion on the Sam 
Revivalcoverdisks.The first game I am looking at is 'Thing on a 
Spring', originally releasedback in 1984 for the Commodore 64 and 
Amstrad CPC only. Thing on a Spring isa bouncy and fast platformer and 
with some carefully planned scroll routinesit should make the transition 
to the Sam with few problems.Now the music for any game is very 
important for me, and I am planning tofeature the original SID based 
music (for use with the SID interface) aswell as a new rendition of the 
tune for the normal Sam SAA1099 soundchip. I'm pleased to say that 
initial work on the game remake is underway, and theSAA1099 version of 
the music is already complete! The SAA1099 music trackwas carefu lly 
composed by David Suzuki-Sanders (who also composed the 'Aboutas SID as 
its going to get' SAA1099 track on the audio CD with the lastissue of 
Sam Revival.)The second game I am looking at converting is 
'Harlequin', one of the firstgames I ever played on an Amiga, and one 
that immediately impressed me withits graphics, music and playability. 
Harlequin is another scrolling platformgame, based in a fantasy 
dreamworld with very colourful graphics and athumping soundtrack, and 
was released only for the 16 bit machines in 1992 -the Atari ST and the 
Amiga.So why should the Sam be left out of such a great game? No 
reason I think!So far I have converted over the graphics for the first 
level from the AtariST (easier to capture via an emulator than the Amiga 
version), and for themain scenery and characters only 12 colours were 
used so this conversion wasquite straight forward. My aim is to convert 
across the whole of the first BRlevel as a test, to see how well I 
can get the game engine to work. Howeveras this game does involve

Re: 10th Anniversary!

2005-05-01 Thread Colin Piggot
Aley Keprt wrote:
 Really?
 Ehm, I bought Sam in july 1991. In the ad  prices sheet there
 was also Quazar Surround. It was advertised like Prince of
 Persia years before it actually came out, or what was it???

Nope!

The Quazar Surround was first mentioned on the sam-users list in late 1994
when I was designing it, and then first demonstrated in April '95 at the
Gloucester show. It was not advertised until that April once it was nearing
release.

In 1991, the only sound interface that was around was the Blue Alpha
Sampler, which was on sale at the time for around 50 quid.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-01 Thread Colin Piggot
Matt Craven wrote:
 Well done Colin - congratulations on the 10 year anniversary.

Thanks Matt!

 Sounds like a great idea to convert the Gremlin games. I seem
 to recall someone on the list saying something about Auf
 Wiedersehen Monty a while ago. Do you know what happened
 to that?

If I remember rightly there's been a couple people interested in doing a
conversion of AWM over the last few years, but no other news about it yet
but hopefully the projects will resurface! A 128k hack of AWM did appear on
an issue of Blitz back in the 90's.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


Re: 10th Anniversary!

2005-05-01 Thread DAVID LEDBURY
 --- Aley Keprt [EMAIL PROTECTED] wrote: 
 Really?
 
 Ehm, I bought Sam in july 1991. In the ad  prices
 sheet there was also Quazar Surround. It was
 advertised like Prince of Persia years before it
 actually came out, or what was it???

I'm pretty sure that Colins Soundcard came out after Prince.


Re: 10th Anniversary!

2005-05-01 Thread DAVID LEDBURY

--- Colin Piggot [EMAIL PROTECTED] wrote:
 Aley Keprt wrote:
  Really?
  Ehm, I bought Sam in july 1991. In the ad  prices
 sheet there
  was also Quazar Surround. It was advertised like
 Prince of
  Persia years before it actually came out, or what
 was it???
 
 Nope!
 
 The Quazar Surround was first mentioned on the
 sam-users list in late 1994
 when I was designing it, and then first demonstrated
 in April '95 at the
 Gloucester show. It was not advertised until that
 April once it was nearing
 release.

Was that the show with the t-shirts? :)
 
 In 1991, the only sound interface that was around
 was the Blue Alpha
 Sampler, which was on sale at the time for around 50
 quid.

Yep - I had one :)

Glad I bought yours!

 Colin
 =
 Quazar : Hardware, Software, Spares and Repairs for
 the Sam Coupe
 April 1995-2005 - Celebrating 10 Years of developing
 for the Sam Coupe
 Website:  http://www.quazar.clara.net/sam/ and
 http://www.samcoupe.com/
 
 


Re: 10th Anniversary!

2005-05-01 Thread DAVID LEDBURY

--- Colin Piggot [EMAIL PROTECTED] wrote:
 If I remember rightly there's been a couple people
 interested in doing a
 conversion of AWM over the last few years, but no
 other news about it yet
 but hopefully the projects will resurface! A 128k
 hack of AWM did appear on
 an issue of Blitz back in the 90's.

Monty Is Innocent would at least look decent on SAM -
compared to the original :)