RE: In house Softimage hair broken?
We have a system based off melena that I have mentioned before, we modified it mainly because the dynamics side of melena did not really work for us, and we wanted to use the strnd dynamics setup as they work quite well - it did not stop there - our clever fur lead got hooked and eventually it turned into a feather system too! The nodes we use are available as unsupported download - we can give pointers and help if asked, but anyone using them must realise we cannot develop anything based on what might be needed outside our scope. There was a posting about it a while ago - if you cannot find the thread let me know and I can email you the link to the zip file. Please note that the system does require melena being installed to work, as we use their hair to curves system. BTW out of interest someone mentioned softimage fur being buggy - we have not really found that here - but we are still on 2011.5 so I wonder if there are new issues to do with 2012 and 2013 fur/hair. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 19 September 2012 07:39 To: softimage@listproc.autodesk.com Subject: RE: In house Softimage hair broken? Both Melena and Kristinka has its strength and weakness…I wish the mixture of both :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Wednesday, September 19, 2012 6:33 AM To: softimage@listproc.autodesk.com Subject: Re: In house Softimage hair broken? I've been using Kristinka, but never tried Melena. I'll dig into it. Thanks for the heads up.. Adam On Tue, Sep 18, 2012 at 8:33 PM, Miquel Campos miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote: For Melena better check in http://rray.de/xsihttp://rray.de/xsi/ ;) 2012/9/18 Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com Yeah definitely look into Melena and Kristinka http://www.matkovic.com/anto/kristinka-hair.html http://opensource.nestanimation.com/melena.html On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston b...@exocortex.commailto:b...@exocortex.com wrote: Melena, written by Helge and open sourced, is quite popular I understand. Haven't used it myself though. -ben On Tue, Sep 18, 2012 at 11:10 PM, Adam Sale adamfs...@gmail.commailto:adamfs...@gmail.com wrote: Its been a while since I've tried the Softimage hair, but I find it so ridiculously buggy, to be almost unusable in 2013. My main issue is with the grooming. It seems like if I turn on render hairs while styling the guides, after a few moves of tips, or whole strands, that other sections of hair I've groome, suddenly pop into a different position, or straighten... What the? Is anyone else experiencing this, and if so I hope its on the radar to fix... Granted, there are so many other hair solution out there today, but for quick jobs like the one I needed today, I tried old school, and it bit me. Adam -- Best regards, Ben Houston Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.comhttp://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
RE: In house Softimage hair broken?
Sandy, where your version is available for download? If it is...J I'd give it a try in the near future... Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Wednesday, September 19, 2012 8:55 AM To: softimage@listproc.autodesk.com Subject: RE: In house Softimage hair broken? We have a system based off melena that I have mentioned before, we modified it mainly because the dynamics side of melena did not really work for us, and we wanted to use the strnd dynamics setup as they work quite well - it did not stop there - our clever fur lead got hooked and eventually it turned into a feather system too! The nodes we use are available as unsupported download - we can give pointers and help if asked, but anyone using them must realise we cannot develop anything based on what might be needed outside our scope. There was a posting about it a while ago - if you cannot find the thread let me know and I can email you the link to the zip file. Please note that the system does require melena being installed to work, as we use their hair to curves system. BTW out of interest someone mentioned softimage fur being buggy - we have not really found that here - but we are still on 2011.5 so I wonder if there are new issues to do with 2012 and 2013 fur/hair. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 19 September 2012 07:39 To: softimage@listproc.autodesk.com Subject: RE: In house Softimage hair broken? Both Melena and Kristinka has its strength and weakness...I wish the mixture of both J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Wednesday, September 19, 2012 6:33 AM To: softimage@listproc.autodesk.com Subject: Re: In house Softimage hair broken? I've been using Kristinka, but never tried Melena. I'll dig into it. Thanks for the heads up.. Adam On Tue, Sep 18, 2012 at 8:33 PM, Miquel Campos miquel.cam...@gmail.com wrote: For Melena better check in http://rray.de/xsi http://rray.de/xsi/ ;) 2012/9/18 Gene Crucean emailgeneonthel...@gmail.com Yeah definitely look into Melena and Kristinka http://www.matkovic.com/anto/kristinka-hair.html http://opensource.nestanimation.com/melena.html On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston b...@exocortex.com wrote: Melena, written by Helge and open sourced, is quite popular I understand. Haven't used it myself though. -ben On Tue, Sep 18, 2012 at 11:10 PM, Adam Sale adamfs...@gmail.com wrote: Its been a while since I've tried the Softimage hair, but I find it so ridiculously buggy, to be almost unusable in 2013. My main issue is with the grooming. It seems like if I turn on render hairs while styling the guides, after a few moves of tips, or whole strands, that other sections of hair I've groome, suddenly pop into a different position, or straighten... What the? Is anyone else experiencing this, and if so I hope its on the radar to fix... Granted, there are so many other hair solution out there today, but for quick jobs like the one I needed today, I tried old school, and it bit me. Adam -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
My scene now thinks it was created with the student version...
Hi all. I recently downloaded a scene ( http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using the student version of Soft and opened it by dragging it into the program. I then re-opened the scene I was working on and subsequently saved. Now every time I open my scene it warns be that it was created with the student version, which it was not. Bug? Any way to clean out the rotten metadata? Luckily I noticed quickly so I can go back a version or two but still... not an ideal behavior! Thanks, Dan.
Re: My scene now thinks it was created with the student version...
Windows 7 - Soft 2013 SP1 64bit On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.com wrote: Hi all. I recently downloaded a scene ( http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using the student version of Soft and opened it by dragging it into the program. I then re-opened the scene I was working on and subsequently saved. Now every time I open my scene it warns be that it was created with the student version, which it was not. Bug? Any way to clean out the rotten metadata? Luckily I noticed quickly so I can go back a version or two but still... not an ideal behavior! Thanks, Dan.
Re: Python: Getting a list of properties on any object..
To my knowledge you can't print the OM methods or OM properties of the objects through Python. Would be interested if you could by some crazy voodoo. Your question could be a bit confusing as well since certain objects do have properties on them but those are properties like visibility, geo approx, etc. Eric Thivierge http://www.ethivierge.com
Re: My scene now thinks it was created with the student version...
will merging the scene help? Rob \/-\/\/ On 19-9-2012 14:58, Dan Yargici wrote: Windows 7 - Soft 2013 SP1 64bit On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: Hi all. I recently downloaded a scene (http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using the student version of Soft and opened it by dragging it into the program. I then re-opened the scene I was working on and subsequently saved. Now every time I open my scene it warns be that it was created with the student version, which it was not. Bug? Any way to clean out the rotten metadata? Luckily I noticed quickly so I can go back a version or two but still... not an ideal behavior! Thanks, Dan. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5276 - Release Date: 09/18/12
Re: Python: Getting a list of properties on any object..
You could try this http://softimage.wiki.softimage.com/index.php?title=Python_%28XSISDK%29#Python_Introspection On Wed, Sep 19, 2012 at 9:10 AM, Eric Thivierge ethivie...@gmail.comwrote: To my knowledge you can't print the OM methods or OM properties of the objects through Python. Would be interested if you could by some crazy voodoo. Your question could be a bit confusing as well since certain objects do have properties on them but those are properties like visibility, geo approx, etc. Eric Thivierge http://www.ethivierge.com
Re: My scene now thinks it was created with the student version...
Nope. I think you'll have to export out a model, and then import that. I'd restart Softimage, just to make sure you don't have the student lic flag set. It looks like you may have found a bug...the Softimage session kept the student license flag even though you were running with a commercial license. On Wed, Sep 19, 2012 at 9:12 AM, Rob Wuijster r...@casema.nl wrote: will merging the scene help? Rob \/-\/\/ On 19-9-2012 14:58, Dan Yargici wrote: Windows 7 - Soft 2013 SP1 64bit On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.com wrote: Hi all. I recently downloaded a scene ( http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using the student version of Soft and opened it by dragging it into the program. I then re-opened the scene I was working on and subsequently saved. Now every time I open my scene it warns be that it was created with the student version, which it was not. Bug? Any way to clean out the rotten metadata? Luckily I noticed quickly so I can go back a version or two but still... not an ideal behavior! Thanks, Dan. No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5276 - Release Date: 09/18/12
Re: My scene now thinks it was created with the student version...
OK, thanks Stephen (I should set this as my signature!) Like I said, not a biggie this time, I just went back to a clean version. Good to know for the future though! DAN On Wed, Sep 19, 2012 at 2:18 PM, Stephen Blair stephenrbl...@gmail.comwrote: Nope. I think you'll have to export out a model, and then import that. I'd restart Softimage, just to make sure you don't have the student lic flag set. It looks like you may have found a bug...the Softimage session kept the student license flag even though you were running with a commercial license. On Wed, Sep 19, 2012 at 9:12 AM, Rob Wuijster r...@casema.nl wrote: will merging the scene help? Rob \/-\/\/ On 19-9-2012 14:58, Dan Yargici wrote: Windows 7 - Soft 2013 SP1 64bit On Wed, Sep 19, 2012 at 1:57 PM, Dan Yargici danyarg...@gmail.comwrote: Hi all. I recently downloaded a scene ( http://wiki.brianmeanley.com/wiki/StrandsTools) that someone had made using the student version of Soft and opened it by dragging it into the program. I then re-opened the scene I was working on and subsequently saved. Now every time I open my scene it warns be that it was created with the student version, which it was not. Bug? Any way to clean out the rotten metadata? Luckily I noticed quickly so I can go back a version or two but still... not an ideal behavior! Thanks, Dan. No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5276 - Release Date: 09/18/12
Re: Python: Getting a list of properties on any object..
Cheers Stephen, that is frikking awesome. Don't go :( On Wed, Sep 19, 2012 at 2:13 PM, Stephen Blair stephenrbl...@gmail.comwrote: You could try this http://softimage.wiki.softimage.com/index.php?title=Python_%28XSISDK%29#Python_Introspection On Wed, Sep 19, 2012 at 9:10 AM, Eric Thivierge ethivie...@gmail.comwrote: To my knowledge you can't print the OM methods or OM properties of the objects through Python. Would be interested if you could by some crazy voodoo. Your question could be a bit confusing as well since certain objects do have properties on them but those are properties like visibility, geo approx, etc. Eric Thivierge http://www.ethivierge.com
Re: Polygon Island orientation
Thanks for the suggestions, as these things often do, that request changed, but I'll make it happen anyway. Otherwise it'll probably come back to haunt me later. Eric On Tue, Sep 18, 2012 at 4:47 PM, Matt Lind ml...@carbinestudios.com wrote: If you’re using polygon islands, then you’re essentially doing deformations on a single mesh. In which case the centers will not maintain alignment with each island because what you’re seeing are not the centers of the islands, but temporary manipulators. This is normal and expected behavior. ** ** Your best option is to split each polygon island into it’s own object so you can control them independently as objects. ** ** If you insist on keeping them as polygon islands, a simple solution would be to create nulls to act as the centers of the polygon islands and assign the polygon islands to the nulls via an envelope. You can then weight each vertex of each island 100% to it’s assigned null. Your ICE Tree would then push the nulls around and the islands would simply tag along for the ride. ** ** ** ** Matt ** ** ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Tuesday, September 18, 2012 12:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Polygon Island orientation ** ** Is there any way to change a polygon island's center axis without moving the points on the attached instances? In the original geo, the points are oriented properly as are the original center points are pointing where I needed them, but since I am now using ICE to push them around, the particle points that are generated from the merged geo that the poly islands come from all orient global 0,0,0. Which was fine up until I was asked to constrain their orientation so that they Y axis is always pointed at the surface underneath. So they need to orient flat along the surface, like how they start out in example 1, example 2 shows what's happening as they fly away from the surface, their orientation does not stay flat. In example 3 you can see what happens when I orient the axis towards the globe's surface, they all flip. So I am a little stuck. After digging into the nodes I haven't found a place where I can make any changes to the orientation of the axis without the instances also flipping. Thoughts? Thanks, Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Particle rotation offset on deforming meshes
Hi, I'm setting up a feather system for a bird based on particles. The basic workflow has 2 stages: 1) grooming/styling 2) follow mesh deformations step 1 generates an icecache file containing particle rotation and polygon ref frame on the closest location on emitter at grooming stage. step 2 should load attributes from the cache and make particles follow the deforming mesh (emitter). how to I calculate the rotation offset that should be applied to the feathers, so that it smoothly follows envelop deformations on th eemitter ? It seemed easy to me at first, but I'm stuck... from my basic math knowledge I tought subtracting poly ref frame at gromming stage from poly ref frame at deforming stage should give me the offsetted matrix, then just add this matrix rotation back to the original feather rotation. but that doesn't look good on the viewport. my particles are oriented in the Y axis (root to tip), pointing to the X axis (upVector) any ideas ? thanks
Re: Particle rotation offset on deforming meshes
problem solved: I had to multiply the original particle rotation by the inverse of the rotation of the closest point on the emitter, then multiply the result back again to the actual (deformed) rotation of the closest point on the emitter.
Re: Particle rotation offset on deforming meshes
when trying to setup a feather system a while ago (which by the way i never finished, i hope to soon if i ever get any free time to my self) i think you can use stick to particle location? maybe. on a simulated tree. well if i remember correctly that worked for me. hope this helps. cheers Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Wed, Sep 19, 2012 at 3:47 PM, Fabricio Chamon xsiml...@gmail.com wrote: Hi, I'm setting up a feather system for a bird based on particles. The basic workflow has 2 stages: 1) grooming/styling 2) follow mesh deformations step 1 generates an icecache file containing particle rotation and polygon ref frame on the closest location on emitter at grooming stage. step 2 should load attributes from the cache and make particles follow the deforming mesh (emitter). how to I calculate the rotation offset that should be applied to the feathers, so that it smoothly follows envelop deformations on th eemitter ? It seemed easy to me at first, but I'm stuck... from my basic math knowledge I tought subtracting poly ref frame at gromming stage from poly ref frame at deforming stage should give me the offsetted matrix, then just add this matrix rotation back to the original feather rotation. but that doesn't look good on the viewport. my particles are oriented in the Y axis (root to tip), pointing to the X axis (upVector) any ideas ? thanks
Enabling CIP in Softimage
I just saw this article posted on the Soft Facebook page, but I'm posting it here because I know most of you are hard at work, and don't have time to check pages like Facebook. ;-) http://area.autodesk.com/blogs/cory/enabling-cip-in-softimage It doesn't seem to be an option in my Linux build, but with all the recent discussions surrounding how we can contribute to Soft's future.. this might be a consideration. cheers...
Getting consistent path to property in scene
I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. The question is - how can I get those paths without requiring the user to select the parameters in the scene? Matt
RE: Getting consistent path to property in scene
I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. The question is - how can I get those paths without requiring the user to select the parameters in the scene? Matt
RE: Getting consistent path to property in scene
I don't see SIObject.GetUniqueName() in the scripting API. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 4:28 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. The question is - how can I get those paths without requiring the user to select the parameters in the scene? Matt
RE: Getting consistent path to property in scene
I assumed you were doing C++, which is what I was referring to. Sorry for not making that clear. I don't know if it's available to scripting. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:44 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I don't see SIObject.GetUniqueName() in the scripting API. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 4:28 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. The question is - how can I get those paths without requiring the user to select the parameters in the scene? Matt
portal light doesn't allow additional lights
Any reason why I can't seem to see any results from added lights to a room with a portal light? I have a portal light, physical sun and enviro and a camera photographic exposure. But if I add a point light, no effect..no matter how intense I make it. Any reason for this? Kris
Re: Getting consistent path to property in scene
Not sure if this is the case, but the other day I had an issue where I was not able to get path for cls uv properties. It was odd becuase it worked for a single object in a loop but not for others. The only solutions I found to use dynamic dispatch for the objects created. It totally solved the issue for me. But that is the case for python. On Wed, Sep 19, 2012 at 7:50 PM, Eric Cosky e...@cosky.com wrote: I assumed you were doing C++, which is what I was referring to. Sorry for not making that clear. ** ** I don’t know if it’s available to scripting. ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind *Sent:* Wednesday, September 19, 2012 4:44 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Getting consistent path to property in scene ** ** I don’t see SIObject.GetUniqueName() in the scripting API. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Cosky *Sent:* Wednesday, September 19, 2012 4:28 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Getting consistent path to property in scene ** ** ** ** I’m not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind *Sent:* Wednesday, September 19, 2012 4:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Getting consistent path to property in scene ** ** I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data.* *** ** ** Example: ** ** If an object called “George” has an animated texture projection, the paths (via Parameter.FullName) to it’s translation parameters may look something like this: ** ** George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw ** ** The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: ** ** George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw ** ** Notice the extra ‘sample.clslist’ inserted in the middle. ** ** Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. ** ** ** ** The question is - how can I get those paths without requiring the user to select the parameters in the scene? ** ** ** ** Matt ** ** ** ** --
Re: portal light doesn't allow additional lights
I got it working but need a super high intensity value on the new point light like 10,000...strange. Any recommended relationship here? Seems to have a lot to with the cd/m2 factor. Kris On Wed, Sep 19, 2012 at 8:43 PM, Kris Rivel krisri...@gmail.com wrote: Any reason why I can't seem to see any results from added lights to a room with a portal light? I have a portal light, physical sun and enviro and a camera photographic exposure. But if I add a point light, no effect..no matter how intense I make it. Any reason for this? Kris
RE: Getting consistent path to property in scene
I am having the issue with clusters and anything inside of them. So, yes, it is related. I reported a similar issue with paths for parameters used in ICE trees a few years back as the paths would be different depending how you obtained them, but that was eventually fixed. The specific items I'm having problems with the most are properties of type 'uvprojdef' which is the _Def property that resides directly under a texture projection (property of type 'uvspace'). If I select the _Def in the scene explorer, I get the correct paths. If I obtain the _Def through any means in scripting, I get the wrong path. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, September 19, 2012 5:55 PM To: softimage@listproc.autodesk.com Subject: Re: Getting consistent path to property in scene Not sure if this is the case, but the other day I had an issue where I was not able to get path for cls uv properties. It was odd becuase it worked for a single object in a loop but not for others. The only solutions I found to use dynamic dispatch for the objects created. It totally solved the issue for me. But that is the case for python. On Wed, Sep 19, 2012 at 7:50 PM, Eric Cosky e...@cosky.commailto:e...@cosky.com wrote: I assumed you were doing C++, which is what I was referring to. Sorry for not making that clear. I don't know if it's available to scripting. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:44 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I don't see SIObject.GetUniqueName() in the scripting API. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 4:28 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_Projection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText() and so on. The question is - how can I get those paths without requiring the user to select the parameters in the scene? Matt --
RE: Getting consistent path to property in scene
I just did a quick test and as it turns out, UniqueName is exposed to script despite not being mentioned on the doc page http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index. html?url=si_om/SIObject.html,topicNumber=si_om_SIObject_html . I made a cube with a projection, ran this VBScript: SelectObj cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection logmessage selection(0).UniqueName It produced this output, which matches the unique name shown in the SDK explorer. ' INFO : Texture_Projection338 I was able to select the object using this name in vbscript, SelectObj Texture_Projection338 Again I don't know if that will help you but I figured I'd mention it since the docs don't show UniqueName as being available. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 6:00 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I am having the issue with clusters and anything inside of them. So, yes, it is related. I reported a similar issue with paths for parameters used in ICE trees a few years back as the paths would be different depending how you obtained them, but that was eventually fixed. The specific items I'm having problems with the most are properties of type 'uvprojdef' which is the _Def property that resides directly under a texture projection (property of type 'uvspace'). If I select the _Def in the scene explorer, I get the correct paths. If I obtain the _Def through any means in scripting, I get the wrong path. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, September 19, 2012 5:55 PM To: softimage@listproc.autodesk.com Subject: Re: Getting consistent path to property in scene Not sure if this is the case, but the other day I had an issue where I was not able to get path for cls uv properties. It was odd becuase it worked for a single object in a loop but not for others. The only solutions I found to use dynamic dispatch for the objects created. It totally solved the issue for me. But that is the case for python. On Wed, Sep 19, 2012 at 7:50 PM, Eric Cosky e...@cosky.com wrote: I assumed you were doing C++, which is what I was referring to. Sorry for not making that clear. I don't know if it's available to scripting. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:44 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I don't see SIObject.GetUniqueName() in the scripting API. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 4:28 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:12 PM To: softimage@listproc.autodesk.com Subject: Getting consistent path to property in scene I am trying to write an export/importer toolset. One of the tasks is to dump the full path to animated parameters regardless of where they live in the scene so they can be found/modified directly upon importing the data. Example: If an object called George has an animated texture projection, the paths (via Parameter.FullName) to it's translation parameters may look something like this: George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsu George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsv George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p rojtrsw The problem is, if I use those strings with Dictionary.GetObject(), Selection.SetAsText(), or any other method, Softimage throws an error claiming the path is invalid. If I select the texture parameters directly in the explorer, the script log records the following as the paths: George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsu George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsv George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P rojection_Def.projtrsw Notice the extra 'sample.clslist' inserted in the middle. Using these paths, I can get a reference to the parameters using Dictionary.GetObject(), Selection.SetAsText()
Re: Enabling CIP in Softimage
Thanks...as long as it doesn't suck any more cpu cycles...I'll enable it :-) On Wed, Sep 19, 2012 at 1:30 PM, Jeffrey Dates jda...@kungfukoi.com wrote: I just saw this article posted on the Soft Facebook page, but I'm posting it here because I know most of you are hard at work, and don't have time to check pages like Facebook. ;-) http://area.autodesk.com/blogs/cory/enabling-cip-in-softimage It doesn't seem to be an option in my Linux build, but with all the recent discussions surrounding how we can contribute to Soft's future.. this might be a consideration. cheers...
RE: Getting consistent path to property in scene
Hi Matt, What version of XSI are you using? Using XSI 2013 SP1 on Windows, with a sphere with a default texture, running the following Python import win32com.client from win32com.client import constants as c import types, string, sys, os xsi = win32com.client.Dispatch( 'XSI.Application' ).Application log = xsi.LogMessage log(xsi.Dictionary.GetObject(sphere.polymsh.cls.Texture_Coordinates_AUTO.Te xture_Projection.Texture_Projection_Def.projtrsu).FullName) produces the following # INFO : sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Proje ction_Def.projtrsu Which seems to work with the path obtained from Parameter.FullName, unless I'm missing the obvious Dave From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 20 September 2012 02:26 To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene That would be an alternate route to doing this: var ObjectID = oProjectItem.ObjectID; var oObject = Dictionary.GetObject( Object + ObjectID + , false ); Which in itself is a shortcut to using XSIUtils.DataRepository.GetIdentifier(). Unfortunately it's only valid in the current session. Can't use that in an import/export environment. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 6:12 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I just did a quick test and as it turns out, UniqueName is exposed to script despite not being mentioned on the doc page http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index. html?url=si_om/SIObject.html,topicNumber=si_om_SIObject_html . I made a cube with a projection, ran this VBScript: SelectObj cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection logmessage selection(0).UniqueName It produced this output, which matches the unique name shown in the SDK explorer. ' INFO : Texture_Projection338 I was able to select the object using this name in vbscript, SelectObj Texture_Projection338 Again I don't know if that will help you but I figured I'd mention it since the docs don't show UniqueName as being available. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 6:00 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I am having the issue with clusters and anything inside of them. So, yes, it is related. I reported a similar issue with paths for parameters used in ICE trees a few years back as the paths would be different depending how you obtained them, but that was eventually fixed. The specific items I'm having problems with the most are properties of type 'uvprojdef' which is the _Def property that resides directly under a texture projection (property of type 'uvspace'). If I select the _Def in the scene explorer, I get the correct paths. If I obtain the _Def through any means in scripting, I get the wrong path. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, September 19, 2012 5:55 PM To: softimage@listproc.autodesk.com Subject: Re: Getting consistent path to property in scene Not sure if this is the case, but the other day I had an issue where I was not able to get path for cls uv properties. It was odd becuase it worked for a single object in a loop but not for others. The only solutions I found to use dynamic dispatch for the objects created. It totally solved the issue for me. But that is the case for python. On Wed, Sep 19, 2012 at 7:50 PM, Eric Cosky e...@cosky.com wrote: I assumed you were doing C++, which is what I was referring to. Sorry for not making that clear. I don't know if it's available to scripting. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 4:44 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I don't see SIObject.GetUniqueName() in the scripting API. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 4:28 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I'm not sure if this is helpful but it sounds like you may be able to do what you need by their unique names (SIObject.GetUniqueName()) instead of the standard full path. From:
RE: Getting consistent path to property in scene
You are missing the obvious ;-) The problem is Parameter.FullName is not returning a valid path. If you use Dictionary.GetObject(), Selection.SetAsText(), XSICollection.items, etc Softimage throws an error claiming the value returned by Parameter.FullName is not valid. However, if you manually click to select the parameter (or uvprojdef in this case) in the scene explorer or the selection text box on the MCP, the correct path will be output to the script log. The problem is I cannot find a way to extract this correct path using the SDK. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dave Sent: Wednesday, September 19, 2012 6:55 PM To: softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene Hi Matt, What version of XSI are you using? Using XSI 2013 SP1 on Windows, with a sphere with a default texture, running the following Python import win32com.client from win32com.client import constants as c import types, string, sys, os xsi = win32com.client.Dispatch( 'XSI.Application' ).Application log = xsi.LogMessage log(xsi.Dictionary.GetObject(sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projtrsu).FullName) produces the following # INFO : sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projtrsu Which seems to work with the path obtained from Parameter.FullName, unless I'm missing the obvious Dave From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 20 September 2012 02:26 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene That would be an alternate route to doing this: var ObjectID = oProjectItem.ObjectID; var oObject = Dictionary.GetObject( Object + ObjectID + , false ); Which in itself is a shortcut to using XSIUtils.DataRepository.GetIdentifier(). Unfortunately it's only valid in the current session. Can't use that in an import/export environment. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 19, 2012 6:12 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I just did a quick test and as it turns out, UniqueName is exposed to script despite not being mentioned on the doc page http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/SIObject.html,topicNumber=si_om_SIObject_html . I made a cube with a projection, ran this VBScript: SelectObj cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection logmessage selection(0).UniqueName It produced this output, which matches the unique name shown in the SDK explorer. ' INFO : Texture_Projection338 I was able to select the object using this name in vbscript, SelectObj Texture_Projection338 Again I don't know if that will help you but I figured I'd mention it since the docs don't show UniqueName as being available. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, September 19, 2012 6:00 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Getting consistent path to property in scene I am having the issue with clusters and anything inside of them. So, yes, it is related. I reported a similar issue with paths for parameters used in ICE trees a few years back as the paths would be different depending how you obtained them, but that was eventually fixed. The specific items I'm having problems with the most are properties of type 'uvprojdef' which is the _Def property that resides directly under a texture projection (property of type 'uvspace'). If I select the _Def in the scene explorer, I get the correct paths. If I obtain the _Def through any means in scripting, I get the wrong path. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, September 19, 2012 5:55 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Getting consistent path to property in scene Not sure if this is the case, but the other day I had an issue where I was not able to get path for cls uv properties. It was odd becuase it worked for a single object in a loop but not for others. The only solutions I found to use dynamic dispatch
Our latest work
Johnnie Walker commercial completed by us last week, took around 8 weeks with five 3d artists and two compositors. The before and after video is on the right side of screen. Completed entirely in Softimage and rendered in Vray (except sand partices that were done in Fury). It is nice to be able to sleep again after this one! Thanks to everyone on the list that helps me out from time to time... http://www.altvfx.com/videos/jw.php [Description: ALT_signature_NANGUS] inline: image001.gif
Re: Our latest work
freaking beautifull Nic!!! great mood kudos to all involved!! Nick Angus Wednesday, September 19, 2012 10:22 PM Johnnie Walker commercial completed by us last week, took around 8 weeks with five 3d artists and two compositors. The before and after video is on the right side of screen. Completed entirely in Softimage and rendered in Vray (except sand partices that were done in Fury). It is nice to be able to sleep again after this one! Thanks to everyone on the list that helps me out from time to time http://www.altvfx.com/videos/jw.php -- Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E TAGE MONTRAL (QUBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
My scene now thinks it was created with the student
Defect. Tracked in SOFT-6990 - Licensing: Scene does not recognise Commercial License when Student license scene is re-saved. Regards Nick attachment: winmail.dat
Re: Our latest work
Gorgeous work Angus, The making of itself looks like a feat in itself. On Thu, Sep 20, 2012 at 11:52 AM, Nick Angus n...@altvfx.com wrote: Johnnie Walker commercial completed by us last week, took around 8 weeks with five 3d artists and two compositors. The before and after video is on the right side of screen. Completed entirely in Softimage and rendered in Vray (except sand partices that were done in Fury). It is nice to be able to sleep again after this one! ** ** Thanks to everyone on the list that helps me out from time to time… ** ** http://www.altvfx.com/videos/jw.php ** ** ** ** [image: Description: ALT_signature_NANGUS] ** ** -- Andre De Angelis image001.gif