Re: Softimage crash when loading a 2gb scene

2012-10-19 Thread Chris Chia
It might be nice to know what version of XSI, whether it's a x64 or 32, and the 
amount of ram your machine has?


Chris

On 19 Oct, 2012, at 12:06 AM, "Jean-Sebastien Guillemette"  
wrote:

> Hey guys,
> 
> I have an heavy scene with alot of objects. The scene opens fine up until a 
> point where I load one more object and once saved the file goes above 2gb in 
> size (at 1.9gb it was openning fine).  It doesn't seems to be the object 
> itself since I made some test with different props.  It always happen when 
> the file size is above 2gb. When it does, it just doesn't load, Softimage 
> crash while loading. I'll keep doing more test to make sure it's not one of 
> my objects that's causing the problem..but well...
> 
> Anyone else had this problem?
> 
<>

Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread Eric Thivierge
As a note I would recommend putting it in a try / finally statement to
ensure it gets set back even if part of it fails unless it does this
automatically:

#Python
def launchFileBrowser(self):
try:
# suspend control hooks so our filedialog looks normal
desktop = Application.Desktop
desktop.SuspendWin32ControlsHook()

# call the filedialog
self.fileDialog = QFileDialog(self)
sourceDir = self.fileDialog.getExistingDirectory(None,'Choose a
directory')
finally:
# restore control hooks
desktop.RestoreWin32ControlsHook()



Eric Thivierge
http://www.ethivierge.com


On Sat, Oct 20, 2012 at 1:12 AM, Tim Crowson  wrote:

>  Had that same problem. Here's what your Python code might look like using
> the method Jo describes. This works for me.
>
> *def launchFileBrowser(self):
> # suspend control hooks so our filedialog looks normal
> desktop = Application.Desktop
> desktop.SuspendWin32ControlsHook()
>
> # call the filedialog
> self.fileDialog = QFileDialog(self)
> sourceDir = self.fileDialog.getExistingDirectory(None,'Choose a
> directory')
>
> # restore control hooks
> desktop.RestoreWin32ControlsHook()*
>
>
> *Tim Crowson
> **Lead CG Artist*
>
> *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
>
>
> On 10/19/2012 1:29 AM, César Sáez wrote:
>
> Oh, so simple! :)
>
>  Thanks
>
>
> On Fri, Oct 19, 2012 at 8:07 AM, jo benayoun  wrote:
>
>> Hey Cesar,
>> there is no limitations nor bugs, its just softimage is setting new
>> controls to use its style and qt lets do.  Use this and you should be safe.
>>
>> void  
>> SuspendWin32ControlsHook
>>  ()  void  
>> RestoreWin32ControlsHook
>>  ()
>>
>>  -- jo
>>
>>
>>
>> 2012/10/18 César Sáez 
>>
>>>
>>>
>>>  On Fri, Oct 19, 2012 at 7:26 AM, César Sáez  wrote:
>>>
  Hi list,
 I'm starting to use PyQtForSoftimage and I'm having some issues with a
 QFileDialog, it works but the dialog get mixed with the softimage ones.
  Is there any way to make it work properly? Has something to do with *
 modal* dialog limitations? Just a known issue?

  I'm just calling a QFileDialog.getOpenFileName in a button signal.

  Thanks!

>>>
>>>
>>
>
> --
>
>
>


Re: ObjectID channel in After Effects

2012-10-19 Thread Jeffrey Dates
Yeah, I'd say generally, most AE ops don't know what to do with them,

What I usually do is 'hue-key' the color, and multiply the Pixel Coverage
back over to get your aliased edges.

I think there is a 3rd party plug-in that does it too..



On Thu, Oct 18, 2012 at 10:51 AM, Eric Lampi  wrote:

> I've provided these in the past on request for Flame and Nuke, but beyond
> passing them off, I haven't dug into how to use them, least of all in After
> Effects.
>
> I've done some poking around online but wasn't able to find much in terms
> of workflow specifically for that AE and most were several years old.
>
> Can someone give me a quick rundown on how to properly use them in After
> Effects using Soft 2013? I showed the compositor the ObjectID and Pixel
> Coverage passes last night but he was really skeptical.
>
> Thanks!
>
> Eric
>
> --
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>
>


Re: Object Label Channel... Nevermind

2012-10-19 Thread Andy Jones
Multiplying by coverage is only half of it.  You also need to get a 1-pixel
edge around your "hard" matte, and multiply that by the inverse of the
pixel coverage, then add the result to the first part.  So:

Good Matte = (Aliased Matte) * Pixel Coverage + (1-pixel edge of Aliased
Matte) * (1 - Pixel Coverage).

There's a good chance that will be too much math in AfterEffects, and your
compositor will give up.  In Nuke, you can build a gizmo, and it ends up
being pretty manageable.  If you're working with someone else using AE, I
recommend generating mattes for them (potentially using the coverage pass
as described), to keep the complexity down in the actual comp.

Also, keep in mind, this technique doesn't work well with semi-transparent
objects, motion blur, or depth of field.  It only solves the problem for
hard cg edges.

- Andy

On Thu, Oct 18, 2012 at 11:15 AM, Byron Nash  wrote:

> Thanks for the info Eric and Ciaran. I will give that a shot.
>
>
> On Thu, Oct 18, 2012 at 12:05 PM, Eric Lampi  wrote:
>
>> Hey Ed,
>>
>> Here you go. They were talking about an ObjectID shader, but it seems
>> like this is pretty much the same thing as the current Object Label channel.
>>
>> http://www.si-community.com/community/viewtopic.php?f=28&t=340&start=10
>>
>> Eric
>>
>>
>>
>> On Thu, Oct 18, 2012 at 11:13 AM, Ed Manning  wrote:
>>
>>> hey eric -- could you post the links you found? (I'm feeling to lazy to
>>> google that string myself!)  ;-)
>>>
>>> On Thu, Oct 18, 2012 at 11:03 AM, Eric Lampi wrote:
>>>
 Murphy's Law applied to email lists, 5 minutes after you send off a
 help post, you find what you need. I did a search on ObjectID instead of
 Object Label after seeing someone refer to it...

 Thanks anyway,

 Eric

 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


>>>
>>
>>
>> --
>> Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>>
>


Re: flood simulation

2012-10-19 Thread Stefan Kubicek

p.s. I miss you Naiad


Me too, but there might be other solutions coming up. Here's one: 
http://www.qualoth.com/home/product/flux.asp
I've never seen it or heard of anyone using it so far though, looks like a 
pretty young product.

Btw, Does ne1 know how Houdini compares to Realflow and Naiad in terms of fluid 
simulation speed?







Hi,
so it's pretty simple after all to have interesting interaction between
RBDs and Lagoa simulations: https://vimeo.com/51754990.
But, if you have a bunch of objects in your scene that need to interact
with the fluid, you'll need to instance them to a pointcloud - not such a
big deal most of the time.
There is a small bug with this setup, if you remove members from the ICE
topology group, it may crash. Safer just to make a new group.

So as far as I see it the problem is not really interaction with the
fluids, that's easy. The problem is more like scalability. If you want a
huge, end of the world type of flood then Lagoa won't scale too well at
all. Realflow is probably the best commercial solution for massive
simulations right now. But, if you're just flooding the bathroom, then
Lagoa may well do the job!

Ciaran


.



On Fri, Oct 19, 2012 at 12:22 AM, Pablo Tufaro  wrote:


Thank you very much for taking the time to write all this. I think I have
to find a solution outside softimage.

Thank you very much really.

I will keep you posted with the advances if I reach one!

P.

El 10/18/2012 6:34 PM, Mathieu Leclaire escribió:

 This is not an easy task to accomplish in Softimage, but it is doable.


I see two possible avenue I would explore:

1 - What I would try with Lagoa is emitting elastic particles for your
rigid objects and make the elasticity very stiff. Make sure they have an ID
based on the emitted mesh and a transformation relative to that emitter.
Then, at every iteration, I'd figure out a way to average these particles
transforms by ID to create a transform for the rigid particle group that I
would apply to the rigid object. So the particle group (by ID) moves the
mesh. Once you get that average tranform, I would overwrite these elastic
particle positions by multiplying their saved relative transform by that
new average transform and basically bring them back into a rest state.
That'll avoid the rigid mass of particle to deform by their elastic
properties and will allow proper collision for the liquid particles. You
are forcing particle positions so it might insert some instabilities in the
simulation, but I think it should work.

So to recap, you let the elastic group deform and interact with the
liquid group in one iteration. Then you "undeform" the elastic group by
their averages to bring them back to a stable state as if it where actually
rigid. You then simply match the transform of your rigid objects to that of
it's relative group average transform and you keep iterating.

That's one way.

2 - A second way would be by mixing Lagoa and Momentum. You would simply
simulate the liquid by Lagoa with your Rigid Body meshes as collision
object. So you would need a Deform Bodie with ICE controls, and your ICE
controls would sample the closest Lagoa particles and create a force based
on their average velocities. I think that would be doable as well.

I haven't tried any of these techniques myself, but that's where I would
start experimenting.

Now if you need to do a big flood, you will probably need a lot of
particles to have a nice looking simulation. I hope you have a good machine
with a lot of memory and a lot of patience. Lagoa is best suited for
smaller scale simulation. It's not the best for large scale liquid
simulations. I would look into Houdini or Naiad (if it's still available
after Autodesk bought them) for better and quicker results. Maybe even
Realflow could be a better option. But if staying inside Softimage is a
must, I would explore these two suggestions.

Good luck! Your going to need it.
-Mathieu



Pablo Tufaro wrote:


Well, that may work...!

I will investigate a little bit on that one!

Thanks !

pablo.

El 10/18/2012 4:03 PM, Oleg Bliznuk escribió:


Here is some work on liquid->rbd interaction http://si-community.com/**
community/viewtopic.php?f=4&t=**281
I think adding backward influence is much more easy task

















--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: flood simulation

2012-10-19 Thread Ciaran Moloney
Hi,
so it's pretty simple after all to have interesting interaction between
RBDs and Lagoa simulations: https://vimeo.com/51754990.
But, if you have a bunch of objects in your scene that need to interact
with the fluid, you'll need to instance them to a pointcloud - not such a
big deal most of the time.
There is a small bug with this setup, if you remove members from the ICE
topology group, it may crash. Safer just to make a new group.

So as far as I see it the problem is not really interaction with the
fluids, that's easy. The problem is more like scalability. If you want a
huge, end of the world type of flood then Lagoa won't scale too well at
all. Realflow is probably the best commercial solution for massive
simulations right now. But, if you're just flooding the bathroom, then
Lagoa may well do the job!

Ciaran

p.s. I miss you Naiad.


On Fri, Oct 19, 2012 at 12:22 AM, Pablo Tufaro  wrote:

> Thank you very much for taking the time to write all this. I think I have
> to find a solution outside softimage.
>
> Thank you very much really.
>
> I will keep you posted with the advances if I reach one!
>
> P.
>
> El 10/18/2012 6:34 PM, Mathieu Leclaire escribió:
>
>  This is not an easy task to accomplish in Softimage, but it is doable.
>>
>> I see two possible avenue I would explore:
>>
>> 1 - What I would try with Lagoa is emitting elastic particles for your
>> rigid objects and make the elasticity very stiff. Make sure they have an ID
>> based on the emitted mesh and a transformation relative to that emitter.
>> Then, at every iteration, I'd figure out a way to average these particles
>> transforms by ID to create a transform for the rigid particle group that I
>> would apply to the rigid object. So the particle group (by ID) moves the
>> mesh. Once you get that average tranform, I would overwrite these elastic
>> particle positions by multiplying their saved relative transform by that
>> new average transform and basically bring them back into a rest state.
>> That'll avoid the rigid mass of particle to deform by their elastic
>> properties and will allow proper collision for the liquid particles. You
>> are forcing particle positions so it might insert some instabilities in the
>> simulation, but I think it should work.
>>
>> So to recap, you let the elastic group deform and interact with the
>> liquid group in one iteration. Then you "undeform" the elastic group by
>> their averages to bring them back to a stable state as if it where actually
>> rigid. You then simply match the transform of your rigid objects to that of
>> it's relative group average transform and you keep iterating.
>>
>> That's one way.
>>
>> 2 - A second way would be by mixing Lagoa and Momentum. You would simply
>> simulate the liquid by Lagoa with your Rigid Body meshes as collision
>> object. So you would need a Deform Bodie with ICE controls, and your ICE
>> controls would sample the closest Lagoa particles and create a force based
>> on their average velocities. I think that would be doable as well.
>>
>> I haven't tried any of these techniques myself, but that's where I would
>> start experimenting.
>>
>> Now if you need to do a big flood, you will probably need a lot of
>> particles to have a nice looking simulation. I hope you have a good machine
>> with a lot of memory and a lot of patience. Lagoa is best suited for
>> smaller scale simulation. It's not the best for large scale liquid
>> simulations. I would look into Houdini or Naiad (if it's still available
>> after Autodesk bought them) for better and quicker results. Maybe even
>> Realflow could be a better option. But if staying inside Softimage is a
>> must, I would explore these two suggestions.
>>
>> Good luck! Your going to need it.
>> -Mathieu
>>
>>
>>
>> Pablo Tufaro wrote:
>>
>>> Well, that may work...!
>>>
>>> I will investigate a little bit on that one!
>>>
>>> Thanks !
>>>
>>> pablo.
>>>
>>> El 10/18/2012 4:03 PM, Oleg Bliznuk escribió:
>>>
 Here is some work on liquid->rbd interaction http://si-community.com/**
 community/viewtopic.php?f=4&t=**281
 I think adding backward influence is much more easy task

>>>
>>>
>>>
>>
>>
>>
>


-- 
- Ciaran


Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread Tim Crowson
Had that same problem. Here's what your Python code might look like 
using the method Jo describes. This works for me.


/def launchFileBrowser(self):
# suspend control hooks so our filedialog looks normal
desktop = Application.Desktop
desktop.SuspendWin32ControlsHook()

# call the filedialog
self.fileDialog = QFileDialog(self)
sourceDir = self.fileDialog.getExistingDirectory(None,'Choose a 
directory')


# restore control hooks
desktop.RestoreWin32ControlsHook()/


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com



On 10/19/2012 1:29 AM, César Sáez wrote:

Oh, so simple! :)

Thanks


On Fri, Oct 19, 2012 at 8:07 AM, jo benayoun > wrote:


Hey Cesar,
there is no limitations nor bugs, its just softimage is setting
new controls to use its style and qt lets do.  Use this and you
should be safe.

voidSuspendWin32ControlsHook


 ()

voidRestoreWin32ControlsHook


 ()



-- jo



2012/10/18 César Sáez mailto:cesa...@gmail.com>>



On Fri, Oct 19, 2012 at 7:26 AM, César Sáez mailto:cesa...@gmail.com>> wrote:

Hi list,
I'm starting to use PyQtForSoftimage and I'm having some
issues with a QFileDialog, it works but the dialog get
mixed with the softimage ones.
Is there any way to make it work properly? Has something
to do with *modal* dialog limitations? Just a known issue?

I'm just calling a QFileDialog.getOpenFileName in a button
signal.

Thanks!






--
Signature




RE: ppgLayout.AddStaticText ("(c)")

2012-10-19 Thread Gareth Bell
Magic!

 

cheers

 



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: 19 October 2012 14:25
To: softimage@listproc.autodesk.com
Subject: Re: ppgLayout.AddStaticText ("(c)")

 

Is this in Python code? if so, put a u before the string to indicate it to be 
Unicode... so ppgLayout.AddStaticText(u"©")

I don't know if Soft deals with Unicode strings but I assume it would seeing as 
there is a Japanese translation (and that requires that sort of thing.)



On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell  
wrote:

Does anyone know why when I add the copyright symbol into a ppg.AddStaticText 
it comes out with a  in front?

 

 

ppgLayout.AddStaticText ("©")

 

 

 

 

gareth bell | xsi artist

 

t: +44 (0)20 7565 1000

e: gareth.b...@primefocusworld.com

a: 37, dean street, london, w1d 4pt, uk.

 

www.primefocusworld.com

 

 



Re: ppgLayout.AddStaticText ("(c)")

2012-10-19 Thread Alan Fregtman
Funny... Gmail converted it to (c) in the subject header (for compatibility
sake I imagine) and it's ruining the threading. Silly Google!

On Fri, Oct 19, 2012 at 9:25 AM, Alan Fregtman wrote:

> Is this in Python code? if so, put a u before the string to indicate it to
> be Unicode... so ppgLayout.AddStaticText(u"©")
>
> I don't know if Soft deals with Unicode strings but I assume it would
> seeing as there is a Japanese translation (and that requires that sort of
> thing.)
>
>
>
> On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell <
> gareth.b...@primefocusworld.com> wrote:
>
>> ** ** **
>>
>> Does anyone know why when I add the copyright symbol into a
>> ppg.AddStaticText it comes out with a  in front?
>>
>> ** **
>>
>> ** **
>>
>> ppgLayout.AddStaticText ("©")
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> gareth bell | xsi artist
>>
>>  
>>
>> t: +44 (0)20 7565 1000
>>
>> e: gareth.b...@primefocusworld.com
>>
>> a: 37, dean street, **london**, w1d 4pt, uk.
>>
>>  
>>
>> www.primefocusworld.com
>>
>> ** **
>>
>
>


Re: ppgLayout.AddStaticText ("(c)")

2012-10-19 Thread Alan Fregtman
Is this in Python code? if so, put a u before the string to indicate it to
be Unicode... so ppgLayout.AddStaticText(u"©")

I don't know if Soft deals with Unicode strings but I assume it would
seeing as there is a Japanese translation (and that requires that sort of
thing.)


On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell <
gareth.b...@primefocusworld.com> wrote:

> ** ** **
>
> Does anyone know why when I add the copyright symbol into a
> ppg.AddStaticText it comes out with a  in front?
>
> ** **
>
> ** **
>
> ppgLayout.AddStaticText ("©")
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> gareth bell | xsi artist
>
>  
>
> t: +44 (0)20 7565 1000
>
> e: gareth.b...@primefocusworld.com
>
> a: 37, dean street, **london**, w1d 4pt, uk.
>
>  
>
> www.primefocusworld.com
>
> ** **
>


Re: ppgLayout.AddStaticText ("(c)")

2012-10-19 Thread Ben Houston
It is the result of character encoding issues.  Here is related description:

http://stackoverflow.com/questions/1461907/html-encoding-issues-character-showing-up-instead-of-nbsp

Basically your string is in the wrong encoding.

-ben

On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell
 wrote:
> Does anyone know why when I add the copyright symbol into a
> ppg.AddStaticText it comes out with a  in front?
>
>
>
>
>
> ppgLayout.AddStaticText ("©")
>
>
>
>
>
>
>
>
>
> gareth bell | xsi artist
>
>
>
> t: +44 (0)20 7565 1000
>
> e: gareth.b...@primefocusworld.com
>
> a: 37, dean street, london, w1d 4pt, uk.
>
>
>
> www.primefocusworld.com
>
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.



ppgLayout.AddStaticText ("©")

2012-10-19 Thread Gareth Bell
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText 
it comes out with a  in front?

 

 

ppgLayout.AddStaticText ("©")

 

 

 

 

gareth bell | xsi artist

 

t: +44 (0)20 7565 1000

e: gareth.b...@primefocusworld.com

a: 37, dean street, london, w1d 4pt, uk.

 

www.primefocusworld.com

 

<>

Re: Friday Flashback

2012-10-19 Thread Stephen Blair

Friday Flashback #90
Softimage NT
http://wp.me/powV4-2b7

It looks like SI|3D v3.0 was the first NT version, but SI|3D Extreme 
wasn't NT until v3.5...


For the name change, I think that had already happened by late 94

On 16/10/2012 1:28 AM, Raffaele Fragapane wrote:
Bit late on this, but you marked SI|3D 3.0 as (NT), I thought 3.0 was 
when it changed name from CE to 3D, but the first NT version was 3.51 
(which might or might not have been version lined up with winNT 3.51 
intentionally).


Memories are a bit fuzzy, I started following Soft after Jurassic 
Park, so I think that was 3D already and not CE, but I do remember 
when it was announced for windows first and the MS acquisition a year 
or two before ('94?)


On Fri, Sep 28, 2012 at 11:48 PM, Stephen Blair 
mailto:stephenrbl...@gmail.com>> wrote:


Friday Flashback #89
Creative Environment box shots
http://wp.me/powV4-28u





RE: Animation Editor question - randomize keys

2012-10-19 Thread Sandy Sutherland
Does the same thing not work - grab them all, tag the frame in question and 
enter R(x,y) in the relevant field - does work here (I think LOL - busy doing 
something else so cannot check it right now)

S.


Sandy Sutherland | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 

[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 


[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Wuijster 
[r...@casema.nl]
Sent: 19 October 2012 13:45
To: softimage@listproc.autodesk.com
Subject: Animation Editor question - randomize keys

Hi all,

Maybe a silly question, but in the AE, is there a way to randomize a bunch of 
similar keyframes between a given frame range?
Like the r(x,y) command in the MCP? e.g. all objects from frame 1 to frame 1 to 
25, and from frame 100 to frame 75 to100.

I would like randomize start and endframes of an animation, but over lot of 
objects doing the same thing.

--

cheers,

Rob

\/-\/\/


RE: Maya to Soft via fbx

2012-10-19 Thread Nick Angus
Thanks Min Rui, I will try that!

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Min Rui Tan
Sent: Friday, 19 October 2012 6:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya to Soft via fbx

Hi,

Softimage adds the whatever imported fbx objects under a new Model, rather than 
directly to the scene root.
This interferes with the update animation which needs the imported scene to be 
exactly the same as what is in Softimage right now (ie. without the Model)
I'm guessing this is the problem you are facing.

If you move the previously imported objects to be directly under the scene 
root, it should work.

Min Rui

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, October 19, 2012 10:03 AM
To: softimage@listproc.autodesk.com
Subject: Maya to Soft via fbx

Has anyone had any luck transferring animation only between Maya & Soft to a 
previously imported fbx file?
I am trying the 'update animation' option but it just aint working...  Both 
versions are 2013 btw.

Cheers, Nick

[Description: ALT_signature_NANGUS]

<>

Animation Editor question - randomize keys

2012-10-19 Thread Rob Wuijster

Hi all,

Maybe a silly question, but in the AE, is there a way to randomize a 
bunch of similar keyframes between a given frame range?
Like the r(x,y) command in the MCP? e.g. all objects from frame 1 to 
frame 1 to 25, and from frame 100 to frame 75 to100.


I would like randomize start and endframes of an animation, but over lot 
of objects doing the same thing.


--

cheers,

Rob

\/-\/\/



RE: Maya to Soft via fbx

2012-10-19 Thread Min Rui Tan
Hi,

Softimage adds the whatever imported fbx objects under a new Model, rather than 
directly to the scene root.
This interferes with the update animation which needs the imported scene to be 
exactly the same as what is in Softimage right now (ie. without the Model)
I'm guessing this is the problem you are facing.

If you move the previously imported objects to be directly under the scene 
root, it should work.

Min Rui

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, October 19, 2012 10:03 AM
To: softimage@listproc.autodesk.com
Subject: Maya to Soft via fbx

Has anyone had any luck transferring animation only between Maya & Soft to a 
previously imported fbx file?
I am trying the 'update animation' option but it just aint working...  Both 
versions are 2013 btw.

Cheers, Nick

[Description: ALT_signature_NANGUS]

<>

Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Ahmidou Lyazidi
Hi Brent
That's exactly what I'm doing right now :)
I have a few (small) bugs with the custom tool SDK, I'll report them as
soon as possible!

Thanks.
A.

2012/10/19 Brent McPherson 

> Hi Ahmidou,
>
> It look like a bug.
>
> Snapping targets should not be displayed for tools that don't have
> snapping enabled. The picking issue sounds like a secondary bug that is
> probably triggered by the snap target display.
>
> Have you tried disabling the snap properties inside your tool as a
> workaround?
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 19 October 2012 08:56
> To: softimage@listproc.autodesk.com
> Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed
>
> Hi Minrui,
> Thanks for your reply, It is disabeld in the context which is fine, but if
> the options are set to:
>
> Application.SetValue("preferences.SnapProperties.Enable0D", True, "")
> Application.SetValue("preferences.SnapProperties.Centers", True, "")
> Application.SetValue("preferences.SnapProperties.Points", True, "")
>
> object pivot appears in the viewport while pressing ctrl and there is
> wrong hit number when rectangle picking knots
>
> Cheers
> A.
> 2012/10/19 Min Rui Tan  minrui@autodesk.com>>
> Snapping should be disabled by default in the toolcontext.
> You see the snap toggled in the UI but using for example GetWorldPosition
> won't return the snapped positions.
>
> Regards,
> Minrui
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com>] On Behalf Of Stefan Kubicek
> Sent: Friday, October 19, 2012 3:19 PM
> To: softimage@listproc.autodesk.com >
> Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed
>
> -> http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&S
> -> elProduct=Softimage
>
>
> > More details on this, rectangle pick a knot while ctrl is down return
> > extra imagniary indice (like 3442 when there is only 4 knots) if:
> > -the knot is the 2nd one (indice =1)
> > -more than one knot is picked
> >
> > Weird...
> >
> > 2012/10/19 Ahmidou Lyazidi  ahmidou@gmail.com>>
> >
> >> Hi
> >> I'm working on a tool that need to mimic rectangle selection on
> >> closed bezier curve's knots ,so when ctrl is down it toggle the
> selection.
> >> But pressing ctrl inside a custom tool also toggle snapping. Even
> >> with "in_ctxt.EnableSnapping(0);" I still have the snapping center
> >> that appears, and worst when picking the 2nd knot it return 2 hits ,
> >> one is right and the other an undefined value...
> >>
> >> This happen only when ctrl is down and  registering it as a shortcut
> >> key didn't helped Afaik snapping should only work with the transform
> >> tool or when it is activated in a custom tool, right?
> >>
> >> Is there a way to completely disable the snapping tool while using a
> >> custom one?
> >>
> >> Brent, anyone?
> >>
> >> Cheers!!
> >>
> >> --
> >> Ahmidou Lyazidi
> >> Director | TD | CG artist
> >> http://vimeo.com/ahmidou/videos
> >>
> >>
> >
> >
>
>
> --
> ---
> Stefan Kubicek   Co-founder
> ---
>keyvis digital imagery
>   Wehrgasse 9 - Grüner Hof
>1050 Vienna  Austria
>  Phone:+43/699/12614231
> --- www.keyvis.at  ste...@keyvis.at ste...@keyvis.at> ---
> --  This email and its attachments are
> --confidential and for the recipient only--
>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>



-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


RE: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Brent McPherson
Hi Ahmidou,

It look like a bug.

Snapping targets should not be displayed for tools that don't have snapping 
enabled. The picking issue sounds like a secondary bug that is probably 
triggered by the snap target display.

Have you tried disabling the snap properties inside your tool as a workaround?
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
Sent: 19 October 2012 08:56
To: softimage@listproc.autodesk.com
Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed

Hi Minrui,
Thanks for your reply, It is disabeld in the context which is fine, but if the 
options are set to:

Application.SetValue("preferences.SnapProperties.Enable0D", True, "")
Application.SetValue("preferences.SnapProperties.Centers", True, "")
Application.SetValue("preferences.SnapProperties.Points", True, "")

object pivot appears in the viewport while pressing ctrl and there is wrong hit 
number when rectangle picking knots

Cheers
A.
2012/10/19 Min Rui Tan mailto:minrui@autodesk.com>>
Snapping should be disabled by default in the toolcontext.
You see the snap toggled in the UI but using for example GetWorldPosition won't 
return the snapped positions.

Regards,
Minrui


-Original Message-
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stefan Kubicek
Sent: Friday, October 19, 2012 3:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed

-> http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&S
-> elProduct=Softimage


> More details on this, rectangle pick a knot while ctrl is down return
> extra imagniary indice (like 3442 when there is only 4 knots) if:
> -the knot is the 2nd one (indice =1)
> -more than one knot is picked
>
> Weird...
>
> 2012/10/19 Ahmidou Lyazidi 
> mailto:ahmidou@gmail.com>>
>
>> Hi
>> I'm working on a tool that need to mimic rectangle selection on
>> closed bezier curve's knots ,so when ctrl is down it toggle the selection.
>> But pressing ctrl inside a custom tool also toggle snapping. Even
>> with "in_ctxt.EnableSnapping(0);" I still have the snapping center
>> that appears, and worst when picking the 2nd knot it return 2 hits ,
>> one is right and the other an undefined value...
>>
>> This happen only when ctrl is down and  registering it as a shortcut
>> key didn't helped Afaik snapping should only work with the transform
>> tool or when it is activated in a custom tool, right?
>>
>> Is there a way to completely disable the snapping tool while using a
>> custom one?
>>
>> Brent, anyone?
>>
>> Cheers!!
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>
>


--
---
Stefan Kubicek   Co-founder
---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
--- www.keyvis.at  
ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
<>

Hierarchic blending or whatever

2012-10-19 Thread Szabolcs Matefy
Hi guys,

 

I have a bunch of animated nulls. I need to create a transition in the
mixer. For blending I use the left foot as source. Since I have no IK,
on transition the foot are moving, even if the clip is matched. Does
anybody have idea how to create a transition where the leg is planted,
without IK?

 

 

Cheers

 

 


Szabolcs

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Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Ahmidou Lyazidi
Hi Minrui,
Thanks for your reply, It is disabeld in the context which is fine, but if
the options are set to:

Application.SetValue("preferences.SnapProperties.Enable0D", True, "")
Application.SetValue("preferences.SnapProperties.Centers", True, "")
Application.SetValue("preferences.SnapProperties.Points", True, "")

object pivot appears in the viewport while pressing ctrl and there is wrong
hit number when rectangle picking knots

Cheers
A.

2012/10/19 Min Rui Tan 

> Snapping should be disabled by default in the toolcontext.
> You see the snap toggled in the UI but using for example GetWorldPosition
> won't return the snapped positions.
>
> Regards,
> Minrui
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
> Sent: Friday, October 19, 2012 3:19 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed
>
> -> http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&S
> -> elProduct=Softimage
>
>
> > More details on this, rectangle pick a knot while ctrl is down return
> > extra imagniary indice (like 3442 when there is only 4 knots) if:
> > -the knot is the 2nd one (indice =1)
> > -more than one knot is picked
> >
> > Weird...
> >
> > 2012/10/19 Ahmidou Lyazidi 
> >
> >> Hi
> >> I'm working on a tool that need to mimic rectangle selection on
> >> closed bezier curve's knots ,so when ctrl is down it toggle the
> selection.
> >> But pressing ctrl inside a custom tool also toggle snapping. Even
> >> with "in_ctxt.EnableSnapping(0);" I still have the snapping center
> >> that appears, and worst when picking the 2nd knot it return 2 hits ,
> >> one is right and the other an undefined value...
> >>
> >> This happen only when ctrl is down and  registering it as a shortcut
> >> key didn't helped Afaik snapping should only work with the transform
> >> tool or when it is activated in a custom tool, right?
> >>
> >> Is there a way to completely disable the snapping tool while using a
> >> custom one?
> >>
> >> Brent, anyone?
> >>
> >> Cheers!!
> >>
> >> --
> >> Ahmidou Lyazidi
> >> Director | TD | CG artist
> >> http://vimeo.com/ahmidou/videos
> >>
> >>
> >
> >
>
>
> --
> ---
> Stefan Kubicek   Co-founder
> ---
>keyvis digital imagery
>   Wehrgasse 9 - Grüner Hof
>1050 Vienna  Austria
>  Phone:+43/699/12614231
> --- www.keyvis.at  ste...@keyvis.at ---
> --  This email and its attachments are
> --confidential and for the recipient only--
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


RE: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Min Rui Tan
Snapping should be disabled by default in the toolcontext.
You see the snap toggled in the UI but using for example GetWorldPosition won't 
return the snapped positions.

Regards,
Minrui


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Friday, October 19, 2012 3:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed

-> http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&S
-> elProduct=Softimage


> More details on this, rectangle pick a knot while ctrl is down return 
> extra imagniary indice (like 3442 when there is only 4 knots) if:
> -the knot is the 2nd one (indice =1)
> -more than one knot is picked
>
> Weird...
>
> 2012/10/19 Ahmidou Lyazidi 
>
>> Hi
>> I'm working on a tool that need to mimic rectangle selection on 
>> closed bezier curve's knots ,so when ctrl is down it toggle the selection.
>> But pressing ctrl inside a custom tool also toggle snapping. Even 
>> with "in_ctxt.EnableSnapping(0);" I still have the snapping center 
>> that appears, and worst when picking the 2nd knot it return 2 hits , 
>> one is right and the other an undefined value...
>>
>> This happen only when ctrl is down and  registering it as a shortcut 
>> key didn't helped Afaik snapping should only work with the transform 
>> tool or when it is activated in a custom tool, right?
>>
>> Is there a way to completely disable the snapping tool while using a 
>> custom one?
>>
>> Brent, anyone?
>>
>> Cheers!!
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>
>


--
---
Stefan Kubicek   Co-founder
---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--

<>

Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Stefan Kubicek

-> 
http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage



More details on this, rectangle pick a knot while ctrl is down return extra
imagniary indice (like 3442 when there is only 4 knots) if:
-the knot is the 2nd one (indice =1)
-more than one knot is picked

Weird...

2012/10/19 Ahmidou Lyazidi 


Hi
I'm working on a tool that need to mimic rectangle selection on closed
bezier curve's knots ,so when ctrl is down it toggle the selection.
But pressing ctrl inside a custom tool also toggle snapping. Even with
"in_ctxt.EnableSnapping(0);" I still have the snapping center
that appears, and worst when picking the 2nd knot it return 2 hits , one
is right and the other an undefined value...

This happen only when ctrl is down and  registering it as a shortcut key
didn't helped
Afaik snapping should only work with the transform tool or when it is
activated in a custom tool, right?

Is there a way to completely disable the snapping tool while using a
custom one?

Brent, anyone?

Cheers!!

--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos








--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread Stefan Kubicek

This is not just happening with PyQt, the default file dialog for fcurve import 
in the fcurve editor has a similar issue.



On Fri, Oct 19, 2012 at 7:26 AM, César Sáez  wrote:


Hi list,
I'm starting to use PyQtForSoftimage and I'm having some issues with a
QFileDialog, it works but the dialog get mixed with the softimage ones.
Is there any way to make it work properly? Has something to do with *modal
* dialog limitations? Just a known issue?

I'm just calling a QFileDialog.getOpenFileName in a button signal.

Thanks!






--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--