Re: Creation trees + Softimage/ICE + Arnold

2013-01-19 Thread Byungchul Kang
Very cool!!


2013/1/19 Andy Moorer 

> This is stunning Helge... The speed is jaw dropping!
>
> On Jan 18, 2013, at 2:48 PM, Helge Mathee  wrote:
>
> That's totally possible as well.
>
> To integrate volumetric or volume based rendering
> is also on our target feature list, not yet planned
> for a certain version though.
>
> On 1/18/2013 8:42 PM, Rob Chapman wrote:
>
> tbh a fast viewport volume primitive to display voxel data would be much
> more preferable to something like a mesher which we have 3 times over
> already!
>
>  ;)
>
>
>  On 18 January 2013 19:36, Helge Mathee  wrote:
>
>> We need to get Eric Mootz excited about this so he integrates a nice
>> mesher. :)
>>
>> *hint hint*
>>
>> :)
>>
>>
>> On 1/18/2013 8:02 PM, Stefan Kubicek wrote:
>>
>>> I love the way how fast it simulates the movement of the trees :-)
>>> What's next? Seamless branching?
>>>
>>>
>>>  https://vimeo.com/groups/fabric/videos/57690501



 Hi guys – we thought you’d enjoy a look at a customer project we’re
 working
 on at the moment. It’s a good example of what’s possible with CP –
 procedural tree generation, patch editing, simulation, integration into
 ICE
 for forces and Arnold integration.



 We're pretty happy with the performance we're getting here, and it's
 cool
 to see it running in Soft :)



 Cheers,



 Paul


>>>
>>>
>>
>
>


-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


Re: Sublime definitions for Softimage

2013-01-19 Thread Eric Thivierge
Maya has the command port that is always running which you can send calls
to. In Softimage you'd have to roll your own via a port, event loop, and a
few threads which has been discussed many times previously, to receive the
calls. Then you'd have to have some sort of handler to interpret the info
sent to the port.

A bit more involved than just what is in the article.
On Jan 19, 2013 1:43 PM, "Gene Crucean" 
wrote:

> Also something else to look at: http://www.dannywynne.com/blog/?p=66
>
> Justin and Danny have PyQt and Maya working in Sublime. Would be amazing
> if someone that actually has spare time could dig into this technique a bit.
>
>
> On Fri, Jan 4, 2013 at 3:15 AM, Andy Nicholas wrote:
>
>>  You guys should check this out. It might give you a good start...
>>
>>
>> http://xsisupport.com/2012/10/06/saturday-snippet-getting-a-list-of-properties-and-methods-with-python-introspection/
>>
>>
>>
>> On 04 January 2013 at 00:54 jo benayoun  wrote:
>>
>>
>> > The Softimage API (object model) is not visible because its all about
>> dynamic
>> > dispatching at runtime.  This is like thinking your editor will be
>> natively
>> > enough smart to detect attributes you would add dynamically when
>> overriding
>> > the __getattr__ method of a class.
>> >  Happily for us the dispatching is cached somewhere and even
>> introspectable by
>> > using the pythoncom/pywin32 API.  With a little effort and sticking with
>> > python, one would have no problem in developing a plugin for this text
>> editor
>> > specially if sublime API is as convenient as it is claimed.  The first
>> step is
>> > to learn how to use correctly the pywin32 package and what it does
>> under the
>> > hood to fully understand what the 'ultimate' solution could be.
>> >  --jo
>> >
>> >
>> >
>> >
>> >
>> >  2013/1/3 César Sáez mailto:cesa...@gmail.com> >
>> >> > You're right, sublime/any-other-editor can't see that softimage
>> >> > variables.
>> > >If you're using 'Application' (or any 'implicit variable' like
>> that) your
>> > > script will fail on import, sipyutils module (or your own version of
>> it) is
>> > > the way to go IMHO.
>> > >
>> > >
>> > >On Thu, Jan 3, 2013 at 9:18 PM, Alan Fregtman <
>> alan.fregt...@gmail.com
>> > >  > wrote:
>> > >  > > > But it won't be able to find global XSI objects just like
>> that,
>> > >  > > > right? "Application" is defined by the axscript module,
>> but I
>> > >  > > > feel like SI internally dispatches it in a way I don't
>> think
>> > >  > > > Sublime could "see" it.
>> > > >
>> > > >
>> > > >
>> > > >  On Thu, Jan 3, 2013 at 1:40 PM, César Sáez > > > >  > wrote:
>> > > >> > > > You have to add your environment paths to the 'env'
>> tag in
>> > > >> > > > your python.sublime-build config file, this way if
>> you have
>> > > >> > > > a shortcuts module it will instrospect it.
>> > > > >El 03/01/2013 17:34, "Gene Crucean" <
>> emailgeneonthel...@gmail.com
>> > > > >  > escribió:
>> > > > >  > > > > > Hehe I was trying to figure out the same thing.
>> > > > > >
>> > > > > >  On Thu, Jan 3, 2013 at 8:09 AM, Alan Fregtman
>> > > > > > mailto:alan.fregt...@gmail.com> >
>> wrote:
>> > > > > >> > > > > > I use SublimeCodeIntel too but it's not
>> aware
>> > > > > >> > > > > > of XSI globals like Application,
>> XSIUtils and
>> > > > > >> > > > > > so on, so it won't introspect them.
>> > > > > > >How would one hack it to be more aware of such?
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >On Wed, Jan 2, 2013 at 9:19 PM, César Sáez
>> > > > > > > mailto:cesa...@gmail.com> > wrote:
>> > > > > > >  > > > > > > > SublimeCodeIntel does a great job
>> > > > > > >  > > > > > > > autocompleting python modules and
>> import
>> > > > > > >  > > > > > > > statements (via introspoction,
>> works with
>> > > > > > >  > > > > > > > your own modules too), it's not
>> softimage
>> > > > > > >  > > > > > > > specific but helps alot.
>> > > > > > > >
>> > > > > > > >  Another cool package is the SublimeLinter, it
>> > > > > > > > highlight potential errors in your code (IDE-like). I have
>> no idea
>> > > > > > > > how far I was from PEP8 until I start using it, now my code
>> is way
>> > > > > > > > cleaner and easy to the eyes :)
>> > > > > > > >
>> > > > > > > >
>> > > > > > > >
>> > > > > > > >  On Thu, Jan 3, 2013 at 12:22 AM, Raffaele
>> Fragapane
>> > > > > > > > > raffsxsil...@googlemail.com>
>> > > > > > > > > wrote:
>> > > > > > > >> > > > > > > > You actually can introspect
>> > > > > > > >> > > > > > > > recursively almost the
>> entirety of
>> > > > > > > >> > > > > > > > the scripting API and
>> generate a
>> > > > >

Re: When you forget to press the Symetry button...

2013-01-19 Thread David Saber
stupendous
Gear does the trick , and I’ve found there’s no need for a weight map, I used 
“symetrise shape”.
great tools Jeremie


From: Matt Morris 
Sent: Saturday, January 19, 2013 18:45
To: David Saber ; softimage@listproc.autodesk.com 
Subject: Re: When you forget to press the Symetry button...

I'd install GEAR, as it has a number of useful shape tools, one of them is 
mirror shape points, select points to mirror, select shape, press button, done.

On Saturday, 19 January 2013, David Saber  wrote:
> Thank you both for the help.
> David, I’d like to try your solution before Gustavo’s one, but... how do you 
> mirror a shapekey? or do you mirror the weight map? is there a tool for that?
> Thanks
> David
>  
>  
>  
>  
> From: David Gallagher
> Sent: Saturday, January 19, 2013 15:53
> To: softimage@listproc.autodesk.com ; Gustavo Eggert Boehs
> Cc: David Saber
> Subject: Re: When you forget to press the Symetry button...
>  
> Looks great! Simpler than my method
> (Make a new shape key out of the new edits, blend off the shape key to only 
> one side, mirror the shape key, Now it's a perfect mirror. Replace Shape Key)
>
>
> Question. I haven't used ICE really at all. Do you have to create an ice tree 
> for a model to use it? How did you get the menu item you use in the video?
> Dave G
>
>
> On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:
>
> Its quite strait forward to do this in ice IF you have created a symmetry map 
> before start moving your vertices around to create shapes. Here is a compound 
> for that:
> https://vimeo.com/36933815
>
> Cheers
>
> 2013/1/19 David Saber 
>>
>> I’m modeling shapes symetrically, so I can’t use “symtrize polygons”.
>> Sometimes I forget to press the “sym” button , so I have to redo the same 
>> work on the other half.
>> Is there a way to tell the points on the “forgotten” half to adapt to what 
>> was done on the modeled half?
>> Thanks
>> David
>
>  
> --
> Gustavo E Boehs
> http://www.gustavoeb.com.br/blog
>

-- 
www.matinai.com


Re: Sublime definitions for Softimage

2013-01-19 Thread Gene Crucean
Also something else to look at: http://www.dannywynne.com/blog/?p=66

Justin and Danny have PyQt and Maya working in Sublime. Would be amazing if
someone that actually has spare time could dig into this technique a bit.


On Fri, Jan 4, 2013 at 3:15 AM, Andy Nicholas  wrote:

>  You guys should check this out. It might give you a good start...
>
>
> http://xsisupport.com/2012/10/06/saturday-snippet-getting-a-list-of-properties-and-methods-with-python-introspection/
>
>
>
> On 04 January 2013 at 00:54 jo benayoun  wrote:
>
>
> > The Softimage API (object model) is not visible because its all about
> dynamic
> > dispatching at runtime.  This is like thinking your editor will be
> natively
> > enough smart to detect attributes you would add dynamically when
> overriding
> > the __getattr__ method of a class.
> >  Happily for us the dispatching is cached somewhere and even
> introspectable by
> > using the pythoncom/pywin32 API.  With a little effort and sticking with
> > python, one would have no problem in developing a plugin for this text
> editor
> > specially if sublime API is as convenient as it is claimed.  The first
> step is
> > to learn how to use correctly the pywin32 package and what it does under
> the
> > hood to fully understand what the 'ultimate' solution could be.
> >  --jo
> >
> >
> >
> >
> >
> >  2013/1/3 César Sáez mailto:cesa...@gmail.com> >
> >> > You're right, sublime/any-other-editor can't see that softimage
> >> > variables.
> > >If you're using 'Application' (or any 'implicit variable' like
> that) your
> > > script will fail on import, sipyutils module (or your own version of
> it) is
> > > the way to go IMHO.
> > >
> > >
> > >On Thu, Jan 3, 2013 at 9:18 PM, Alan Fregtman <
> alan.fregt...@gmail.com
> > >  > wrote:
> > >  > > > But it won't be able to find global XSI objects just like
> that,
> > >  > > > right? "Application" is defined by the axscript module, but
> I
> > >  > > > feel like SI internally dispatches it in a way I don't think
> > >  > > > Sublime could "see" it.
> > > >
> > > >
> > > >
> > > >  On Thu, Jan 3, 2013 at 1:40 PM, César Sáez  > > >  > wrote:
> > > >> > > > You have to add your environment paths to the 'env'
> tag in
> > > >> > > > your python.sublime-build config file, this way if
> you have
> > > >> > > > a shortcuts module it will instrospect it.
> > > > >El 03/01/2013 17:34, "Gene Crucean" <
> emailgeneonthel...@gmail.com
> > > > >  > escribió:
> > > > >  > > > > > Hehe I was trying to figure out the same thing.
> > > > > >
> > > > > >  On Thu, Jan 3, 2013 at 8:09 AM, Alan Fregtman
> > > > > > mailto:alan.fregt...@gmail.com> >
> wrote:
> > > > > >> > > > > > I use SublimeCodeIntel too but it's not
> aware
> > > > > >> > > > > > of XSI globals like Application, XSIUtils
> and
> > > > > >> > > > > > so on, so it won't introspect them.
> > > > > > >How would one hack it to be more aware of such?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >On Wed, Jan 2, 2013 at 9:19 PM, César Sáez
> > > > > > > mailto:cesa...@gmail.com> > wrote:
> > > > > > >  > > > > > > > SublimeCodeIntel does a great job
> > > > > > >  > > > > > > > autocompleting python modules and
> import
> > > > > > >  > > > > > > > statements (via introspoction,
> works with
> > > > > > >  > > > > > > > your own modules too), it's not
> softimage
> > > > > > >  > > > > > > > specific but helps alot.
> > > > > > > >
> > > > > > > >  Another cool package is the SublimeLinter, it
> > > > > > > > highlight potential errors in your code (IDE-like). I have
> no idea
> > > > > > > > how far I was from PEP8 until I start using it, now my code
> is way
> > > > > > > > cleaner and easy to the eyes :)
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >  On Thu, Jan 3, 2013 at 12:22 AM, Raffaele
> Fragapane
> > > > > > > >  raffsxsil...@googlemail.com>
> > > > > > > > > wrote:
> > > > > > > >> > > > > > > > You actually can introspect
> > > > > > > >> > > > > > > > recursively almost the
> entirety of
> > > > > > > >> > > > > > > > the scripting API and
> generate a
> > > > > > > >> > > > > > > > dummy set of libraries from
> there.
> > > > > > > >> > > > > > > > That will offer
> autocompletion in
> > > > > > > >> > > > > > > > most IDEs.
> > > > > > > > >
> > > > > > > > >We've had that running here in AL for a
> while
> > > > > > > > > thanks to Aloys' efforts a long time ago and it's worked
> without
> > > > > > > > > a hitch for years.
> > > > > > > > >
> > > > > > > > >On Thu, Jan 3, 2013 at 10:18 AM, Gene
> Crucean
> > > > >

RE: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Ben Houston
Canada Computers. Here is the link to their msi notebooks.
http://www.canadacomputers.com/search_result.php?manu=MSI&search=1&ccid=577&cPath=710_577&pagePos=0&page=1&sort=3a
On Jan 19, 2013 11:38 AM, "Manuel Huertas Marchena" 
wrote:

> Thats really good to know, I ll check it out!
> Can you tell me what is the name of the store in ottawa? I am in Montreal
> so I might be interested.
>
> Thanks Ben!
>
>
> --
> Date: Sat, 19 Jan 2013 11:27:58 -0500
> Subject: Re: will you recommend using a 1366x768 res for 3D work?
> From: b...@exocortex.com
> To: cgc...@gmail.com
> CC: softimage@listproc.autodesk.com
>
> Btw I recently bought in July 2012 a so-called barebones msi laptop for
> 1300 taxes inclusive. Very similar to this. Sweet laptop for a killer
> price.
>
>
> http://www.notebookcheck.net/Review-MSI-MS-16GA-Barebone-Notebook.77038.0.html
>
> From a local Ottawa store though. I upgraded ram to 16GB and swapped in an
> ssd.
> On Jan 19, 2013 10:56 AM, "Cristobal Infante"  wrote:
>
>
> go full HD or you will regret it!
>
>
>
> On Saturday, 19 January 2013, Ben Houston wrote:
>
> That resolution sucks. I bought a laptop with that for my wife and I hate
> using it. Go full hd if you can.
> On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" 
> wrote:
>
> Hey guys,
>
> I am looking for a laptop to use as a mobile work machine, so after
> looking down many options I thought
> that the dell precision line might be a good pick, and on ebay there are
> really good deals for the model I looked for (m4600 / m4700) manufactured
> refurbished..
> with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3
> 1600... 2.6 ghz...)
>
>
> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc
>
>
> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc
>
> But I have a dilemma because most of those laptops are offered at a
> 1366x768 res (led Anti-Glare), which I ve never seen personally (we are
> talking about 15.6 screens)
> and not sure if that might cause a problem or look awkward when using
> softimage, nuke, mari...
>
> For around 400$ more there is a 1980 x 1080 variant ( 15.6" FHD(1920x1080)
> Wide View Anti-Glare LED with Premium Panel)
>
> So anyways, just curious if anyone had any thought that might help me
> choose, to note, that besides the screen res/quality all the other specs
> look quite similar... at first view at least..
>
> thanks in advanced
>
> cheers
>
>
>
> -Manuel
>
>
>


Re: When you forget to press the Symetry button...

2013-01-19 Thread Matt Morris
I'd install GEAR, as it has a number of useful shape tools, one of them is
mirror shape points, select points to mirror, select shape, press button,
done.

On Saturday, 19 January 2013, David Saber  wrote:
> Thank you both for the help.
> David, I’d like to try your solution before Gustavo’s one, but... how do
you mirror a shapekey? or do you mirror the weight map? is there a tool for
that?
> Thanks
> David
>
>
>
>
> From: David Gallagher
> Sent: Saturday, January 19, 2013 15:53
> To: softimage@listproc.autodesk.com ; Gustavo Eggert Boehs
> Cc: David Saber
> Subject: Re: When you forget to press the Symetry button...
>
> Looks great! Simpler than my method
> (Make a new shape key out of the new edits, blend off the shape key to
only one side, mirror the shape key, Now it's a perfect mirror. Replace
Shape Key)
>
>
> Question. I haven't used ICE really at all. Do you have to create an ice
tree for a model to use it? How did you get the menu item you use in the
video?
> Dave G
>
>
> On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:
>
> Its quite strait forward to do this in ice IF you have created a symmetry
map before start moving your vertices around to create shapes. Here is a
compound for that:
> https://vimeo.com/36933815
>
> Cheers
>
> 2013/1/19 David Saber 
>>
>> I’m modeling shapes symetrically, so I can’t use “symtrize polygons”.
>> Sometimes I forget to press the “sym” button , so I have to redo the
same work on the other half.
>> Is there a way to tell the points on the “forgotten” half to adapt to
what was done on the modeled half?
>> Thanks
>> David
>
>
> --
> Gustavo E Boehs
> http://www.gustavoeb.com.br/blog
>

-- 
www.matinai.com


Re: When you forget to press the Symetry button...

2013-01-19 Thread David Gallagher


Hi! I use:
http://jeremiepasserin.com/blog/index.php?post/2009/08/30/gShapeTools


And, to blend a shape to just one side, make a weightmap and 
ModulateShapeKeyWithWeightMap.



On 1/19/2013 11:44 AM, David Saber wrote:

Thank you both for the help.
David, I’d like to try your solution before Gustavo’s one, but... how 
do you mirror a shapekey? or do you mirror the weight map? is there a 
tool for that?

Thanks
David
*From:* David Gallagher 
*Sent:* Saturday, January 19, 2013 15:53
*To:* softimage@listproc.autodesk.com 
 ; Gustavo Eggert Boehs 


*Cc:* David Saber 
*Subject:* Re: When you forget to press the Symetry button...
Looks great! Simpler than my method
(Make a new shape key out of the new edits, blend off the shape key to 
only one side, mirror the shape key, Now it's a perfect mirror. 
Replace Shape Key)



Question. I haven't used ICE really at all. Do you have to create an 
ice tree for a model to use it? How did you get the menu item you use 
in the video?

Dave G


On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:
Its quite strait forward to do this in ice IF you have created a 
symmetry map before start moving your vertices around to create 
shapes. Here is a compound for that:

https://vimeo.com/36933815

Cheers


2013/1/19 David Saber mailto:davidsabe...@sfr.fr>>

I’m modeling *shapes* symetrically, so I can’t use “symtrize
polygons”.
Sometimes I forget to press the “sym” button , so I have to redo
the same work on the other half.
Is there a way to tell the points on the “forgotten” half to
adapt to what was done on the modeled half?
Thanks
David



--
Gustavo E Boehs
http://www.gustavoeb.com.br/blog






Re: When you forget to press the Symetry button...

2013-01-19 Thread David Saber
Thank you both for the help.
David, I’d like to try your solution before Gustavo’s one, but... how do you 
mirror a shapekey? or do you mirror the weight map? is there a tool for that?
Thanks
David




From: David Gallagher 
Sent: Saturday, January 19, 2013 15:53
To: softimage@listproc.autodesk.com ; Gustavo Eggert Boehs 
Cc: David Saber 
Subject: Re: When you forget to press the Symetry button...

Looks great! Simpler than my method
(Make a new shape key out of the new edits, blend off the shape key to only one 
side, mirror the shape key, Now it's a perfect mirror. Replace Shape Key)


Question. I haven't used ICE really at all. Do you have to create an ice tree 
for a model to use it? How did you get the menu item you use in the video?
Dave G


On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:

  Its quite strait forward to do this in ice IF you have created a symmetry map 
before start moving your vertices around to create shapes. Here is a compound 
for that:
  https://vimeo.com/36933815

  Cheers



  2013/1/19 David Saber 

I’m modeling shapes symetrically, so I can’t use “symtrize polygons”.
Sometimes I forget to press the “sym” button , so I have to redo the same 
work on the other half.
Is there a way to tell the points on the “forgotten” half to adapt to what 
was done on the modeled half?
Thanks
David




  -- 
  Gustavo E Boehs
  http://www.gustavoeb.com.br/blog 



RE: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
Thats really good to know, I ll check it out! 
Can you tell me what is the name of the store in ottawa? I am in Montreal so I 
might be interested.

Thanks Ben!


Date: Sat, 19 Jan 2013 11:27:58 -0500
Subject: Re: will you recommend using a 1366x768 res for 3D work?
From: b...@exocortex.com
To: cgc...@gmail.com
CC: softimage@listproc.autodesk.com

Btw I recently bought in July 2012 a so-called barebones msi laptop for 1300 
taxes inclusive. Very similar to this. Sweet laptop for a killer price. 
http://www.notebookcheck.net/Review-MSI-MS-16GA-Barebone-Notebook.77038.0.html
>From a local Ottawa store though. I upgraded ram to 16GB and swapped in an 
>ssd. 
On Jan 19, 2013 10:56 AM, "Cristobal Infante"  wrote:


go full HD or you will regret it!


On Saturday, 19 January 2013, Ben Houston  wrote:


That resolution sucks. I bought a laptop with that for my wife and I hate using 
it. Go full hd if you can.
On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena"  wrote:





Hey guys,

I am looking for a laptop to use as a mobile work machine, so after looking 
down many options I thought
that the dell precision line might be a good pick, and on ebay there are really 
good deals for the model I looked for (m4600 / m4700) manufactured refurbished..



with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3 1600... 
2.6 ghz...)

http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc




http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc




But I have a dilemma because most of those laptops are offered at a 1366x768 
res (led Anti-Glare), which I ve never seen personally (we are talking about 
15.6 screens) 
and not sure if that might cause a problem or look awkward when using 
softimage, nuke, mari... 




For around 400$ more there is a 1980 x 1080 variant ( 15.6" FHD(1920x1080) Wide 
View Anti-Glare LED with Premium Panel) 

So anyways, just curious if anyone had any thought that might help me choose, 
to note, that besides the screen res/quality all the other specs look quite 
similar... at first view at least..




thanks in advanced

cheers



-Manuel


  


  

Re: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Ben Houston
Btw I recently bought in July 2012 a so-called barebones msi laptop for
1300 taxes inclusive. Very similar to this. Sweet laptop for a killer
price.

http://www.notebookcheck.net/Review-MSI-MS-16GA-Barebone-Notebook.77038.0.html

>From a local Ottawa store though. I upgraded ram to 16GB and swapped in an
ssd.
On Jan 19, 2013 10:56 AM, "Cristobal Infante"  wrote:

>
> go full HD or you will regret it!
>
>
>
> On Saturday, 19 January 2013, Ben Houston wrote:
>
>> That resolution sucks. I bought a laptop with that for my wife and I hate
>> using it. Go full hd if you can.
>> On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" 
>> wrote:
>>
>>> Hey guys,
>>>
>>> I am looking for a laptop to use as a mobile work machine, so after
>>> looking down many options I thought
>>> that the dell precision line might be a good pick, and on ebay there are
>>> really good deals for the model I looked for (m4600 / m4700) manufactured
>>> refurbished..
>>> with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3
>>> 1600... 2.6 ghz...)
>>>
>>>
>>> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc
>>>
>>>
>>> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc
>>>
>>> But I have a dilemma because most of those laptops are offered at a
>>> 1366x768 res (led Anti-Glare), which I ve never seen personally (we are
>>> talking about 15.6 screens)
>>> and not sure if that might cause a problem or look awkward when using
>>> softimage, nuke, mari...
>>>
>>> For around 400$ more there is a 1980 x 1080 variant ( 15.6"
>>> FHD(1920x1080) Wide View Anti-Glare LED with Premium Panel)
>>>
>>> So anyways, just curious if anyone had any thought that might help me
>>> choose, to note, that besides the screen res/quality all the other specs
>>> look quite similar... at first view at least..
>>>
>>> thanks in advanced
>>>
>>> cheers
>>>
>>>
>>>
>>> -Manuel
>>>
>>>
>>>


RE: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
Thanks for your answers guys, it was good to ask! I was almost talking the 
1366x768... but now I ll try to find full HD res as you mentioned...

didnt thought 1366x768 was that bad!!!

thanks



Date: Sat, 19 Jan 2013 15:56:45 +
Subject: Re: will you recommend using a 1366x768 res for 3D work?
From: cgc...@gmail.com
To: b...@exocortex.com; softimage@listproc.autodesk.com


go full HD or you will regret it!


On Saturday, 19 January 2013, Ben Houston  wrote:

That resolution sucks. I bought a laptop with that for my wife and I hate using 
it. Go full hd if you can.
On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena"  wrote:





Hey guys,

I am looking for a laptop to use as a mobile work machine, so after looking 
down many options I thought
that the dell precision line might be a good pick, and on ebay there are really 
good deals for the model I looked for (m4600 / m4700) manufactured refurbished..


with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3 1600... 
2.6 ghz...)

http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc



http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc



But I have a dilemma because most of those laptops are offered at a 1366x768 
res (led Anti-Glare), which I ve never seen personally (we are talking about 
15.6 screens) 
and not sure if that might cause a problem or look awkward when using 
softimage, nuke, mari... 



For around 400$ more there is a 1980 x 1080 variant ( 15.6" FHD(1920x1080) Wide 
View Anti-Glare LED with Premium Panel) 

So anyways, just curious if anyone had any thought that might help me choose, 
to note, that besides the screen res/quality all the other specs look quite 
similar... at first view at least..



thanks in advanced

cheers



-Manuel


  

  

Re: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Cristobal Infante
go full HD or you will regret it!



On Saturday, 19 January 2013, Ben Houston wrote:

> That resolution sucks. I bought a laptop with that for my wife and I hate
> using it. Go full hd if you can.
> On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" 
> >
> wrote:
>
>> Hey guys,
>>
>> I am looking for a laptop to use as a mobile work machine, so after
>> looking down many options I thought
>> that the dell precision line might be a good pick, and on ebay there are
>> really good deals for the model I looked for (m4600 / m4700) manufactured
>> refurbished..
>> with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3
>> 1600... 2.6 ghz...)
>>
>>
>> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc
>>
>>
>> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc
>>
>> But I have a dilemma because most of those laptops are offered at a
>> 1366x768 res (led Anti-Glare), which I ve never seen personally (we are
>> talking about 15.6 screens)
>> and not sure if that might cause a problem or look awkward when using
>> softimage, nuke, mari...
>>
>> For around 400$ more there is a 1980 x 1080 variant ( 15.6"
>> FHD(1920x1080) Wide View Anti-Glare LED with Premium Panel)
>>
>> So anyways, just curious if anyone had any thought that might help me
>> choose, to note, that besides the screen res/quality all the other specs
>> look quite similar... at first view at least..
>>
>> thanks in advanced
>>
>> cheers
>>
>>
>>
>> -Manuel
>>
>>
>>


Re: will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Ben Houston
That resolution sucks. I bought a laptop with that for my wife and I hate
using it. Go full hd if you can.
On Jan 19, 2013 9:49 AM, "Manuel Huertas Marchena" 
wrote:

> Hey guys,
>
> I am looking for a laptop to use as a mobile work machine, so after
> looking down many options I thought
> that the dell precision line might be a good pick, and on ebay there are
> really good deals for the model I looked for (m4600 / m4700) manufactured
> refurbished..
> with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3
> 1600... 2.6 ghz...)
>
>
> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc
>
>
> http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc
>
> But I have a dilemma because most of those laptops are offered at a
> 1366x768 res (led Anti-Glare), which I ve never seen personally (we are
> talking about 15.6 screens)
> and not sure if that might cause a problem or look awkward when using
> softimage, nuke, mari...
>
> For around 400$ more there is a 1980 x 1080 variant ( 15.6" FHD(1920x1080)
> Wide View Anti-Glare LED with Premium Panel)
>
> So anyways, just curious if anyone had any thought that might help me
> choose, to note, that besides the screen res/quality all the other specs
> look quite similar... at first view at least..
>
> thanks in advanced
>
> cheers
>
>
>
> -Manuel
>
>
>


Re: When you forget to press the Symetry button...

2013-01-19 Thread David Gallagher


I have it working now; seems to work only when your point edits are in 
the shape stack. Could it also be made to work with edits in the 
Secondary Shape stack?


Thanks,
Dave G

On 1/19/2013 9:53 AM, David Gallagher wrote:

Looks great! Simpler than my method
(Make a new shape key out of the new edits, blend off the shape key to 
only one side, mirror the shape key, Now it's a perfect mirror. 
Replace Shape Key)



Question. I haven't used ICE really at all. Do you have to create an 
ice tree for a model to use it? How did you get the menu item you use 
in the video?

Dave G


On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:
Its quite strait forward to do this in ice IF you have created a 
symmetry map before start moving your vertices around to create 
shapes. Here is a compound for that:

https://vimeo.com/36933815

Cheers


2013/1/19 David Saber mailto:davidsabe...@sfr.fr>>

I’m modeling *shapes* symetrically, so I can’t use “symtrize
polygons”.
Sometimes I forget to press the “sym” button , so I have to redo
the same work on the other half.
Is there a way to tell the points on the “forgotten” half to
adapt to what was done on the modeled half?
Thanks
David




--
Gustavo E Boehs
http://www.gustavoeb.com.br/blog






Re: When you forget to press the Symetry button...

2013-01-19 Thread David Gallagher

Looks great! Simpler than my method
(Make a new shape key out of the new edits, blend off the shape key to 
only one side, mirror the shape key, Now it's a perfect mirror. Replace 
Shape Key)



Question. I haven't used ICE really at all. Do you have to create an ice 
tree for a model to use it? How did you get the menu item you use in the 
video?

Dave G


On 1/19/2013 9:10 AM, Gustavo Eggert Boehs wrote:
Its quite strait forward to do this in ice IF you have created a 
symmetry map before start moving your vertices around to create 
shapes. Here is a compound for that:

https://vimeo.com/36933815

Cheers


2013/1/19 David Saber mailto:davidsabe...@sfr.fr>>

I’m modeling *shapes* symetrically, so I can’t use “symtrize
polygons”.
Sometimes I forget to press the “sym” button , so I have to redo
the same work on the other half.
Is there a way to tell the points on the “forgotten” half to adapt
to what was done on the modeled half?
Thanks
David




--
Gustavo E Boehs
http://www.gustavoeb.com.br/blog




will you recommend using a 1366x768 res for 3D work?

2013-01-19 Thread Manuel Huertas Marchena
Hey guys,

I am looking for a laptop to use as a mobile work machine, so after looking 
down many options I thought
that the dell precision line might be a good pick, and on ebay there are really 
good deals for the model I looked for (m4600 / m4700) manufactured refurbished..
with quadro k1000 or k2000.  At around 1200 to 1600$  (16 g ram ddr3 1600... 
2.6 ghz...)

http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&_nkw=m4700&_dmpt=Laptops_Nov05&Processor%2520Type=Intel%2520Core%2520i7&rt=nc

http://www.ebay.ca/sch/Laptops-Netbooks-/175672/i.html?_from=R40&Processor%2520Type=Intel%2520Core%2520i7&_nkw=m4600&_dmpt=Laptops_Nov05&Memory=8%2520GB%2520or%2520more&rt=nc

But I have a dilemma because most of those laptops are offered at a 1366x768 
res (led Anti-Glare), which I ve never seen personally (we are talking about 
15.6 screens) 
and not sure if that might cause a problem or look awkward when using 
softimage, nuke, mari... 

For around 400$ more there is a 1980 x 1080 variant ( 15.6" FHD(1920x1080) Wide 
View Anti-Glare LED with Premium Panel) 

So anyways, just curious if anyone had any thought that might help me choose, 
to note, that besides the screen res/quality all the other specs look quite 
similar... at first view at least..

thanks in advanced

cheers



-Manuel


  

Re: When you forget to press the Symetry button...

2013-01-19 Thread Gustavo Eggert Boehs
Its quite strait forward to do this in ice IF you have created a symmetry
map before start moving your vertices around to create shapes. Here is a
compound for that:
https://vimeo.com/36933815

Cheers


2013/1/19 David Saber 

>   I’m modeling *shapes* symetrically, so I can’t use “symtrize polygons”.
> Sometimes I forget to press the “sym” button , so I have to redo the same
> work on the other half.
> Is there a way to tell the points on the “forgotten” half to adapt to what
> was done on the modeled half?
> Thanks
> David
>



-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog


When you forget to press the Symetry button...

2013-01-19 Thread David Saber
I’m modeling shapes symetrically, so I can’t use “symtrize polygons”.
Sometimes I forget to press the “sym” button , so I have to redo the same work 
on the other half.
Is there a way to tell the points on the “forgotten” half to adapt to what was 
done on the modeled half?
Thanks
David

Re: Python people - ways to discover if a scene file is valid?

2013-01-19 Thread Dan Yargici
Stephen, you're a legend.  Thanks, I'll let you know how I get on.

Sent from my phone...
On 19 Jan 2013 14:49, "Stephen Blair"  wrote:

> http://xsisupport.com/2010/12/**22/passing-arguments-to-**
> xsibatch-scripts/
>
> On 19/01/2013 7:37 AM, Dan Yargici wrote:
>
>>
>> Hi Stephen, how would I pass each scene name to the script with this
>> method? I suppose I could write it into a text file and then read that...
>>
>> Sent from my phone...
>>
>>
>>
>


Re: Python people - ways to discover if a scene file is valid?

2013-01-19 Thread Stephen Blair

http://xsisupport.com/2010/12/22/passing-arguments-to-xsibatch-scripts/

On 19/01/2013 7:37 AM, Dan Yargici wrote:


Hi Stephen, how would I pass each scene name to the script with this 
method? I suppose I could write it into a text file and then read that...


Sent from my phone...






Re: Python people - ways to discover if a scene file is valid?

2013-01-19 Thread Dan Yargici
Hi Stephen, how would I pass each scene name to the script with this
method? I suppose I could write it into a text file and then read that...

Sent from my phone...
On 19 Jan 2013 14:06, "Stephen Blair"  wrote:

>  Maybe do it this way?
>
> for sceneFileName in sceneFileNameList:
> xsibatch -script myOpenScene.pys
>
> On 19/01/2013 5:47 AM, Dan Yargici wrote:
>
> I have a project that I have filled with scene files that I recovered from
> an old disk using PhotoRec on Linux (amazing tool, it has to be said!)
>
>  They all have the Softimage scene file header (so I can't check that!)
> but may overrun in file length rendering them invalid and useless.  It may
> turn out that they are all invalid, however there is a chance that some are
> OK.
>
>  I want to leave a script running that will attempt to open each scene
> and if it succeeds, re-save it with _rec appended to the scene name.
>
>  Writing the script was easy, however when I run it in the interface
> OpenScene opens a dialog saying "path\blah.scn could not be found."
> with an OK button.  Obviously this will not do and OpenScene offers no way
> to suppress these warnings.
>
>  Not a problem I thought, as I'll be running it using xsibatch -script in
> any case and that will just carry on chugging and I can try/except away the
> errors without having to deal with any popup warnings.
>
>  Here's what I have:
>
>  # - BEGIN -
>
>  import os
>
>  xsi = Application
> pr = xsi.LogMessage
>
>  importpath = "E:\\Photorec\\RecoveredScenes\\Scenes\\"
> sceneFileNameList = os.listdir(importpath)[::-1]#This reverses the list as
> listdir is backwards!
>
>  for sceneFileName in sceneFileNameList:
>  sceneFilePath = importpath + sceneFileName
>  try:
>  pr("Attempting to open: " + sceneFileName)
>  xsi.OpenScene(sceneFilePath, False)
>  pr(sceneFileName + " is a valid Scene file - Resaving!!!")
>  xsi.SaveSceneAs(sceneFilePath + "_rec.scn", "")
>  except:
>  pr("Invalid Scene file! - Skipping!!!")
> xsi.Quit()
>
>  # - END -
>
>  Here's what happens in batch:
>
>  # INFO : Attempting to open: f0305680.scn
> >Loading: E:\Photorec\RecoveredScenes\Scenes\f0305680.scn...
> Failed to load :   Error code: 80030002.
> # ERROR : 2000 - Failed to load :   Error code: 80030002.
> #
> # WARNING : 3030-FILE-OpenScene - Command was cancelled.
> Application.OpenScene("", False, "")
> Command failed, returned -2146827065
> # INFO : Invalid Scene file! - Skipping!!!
>
>  ...it then gives me this for every scene thereafter, valid or not ( I've
> thrown some valid scenes into the folder to be sure, and they are also
> logged in this manner )
>
>  # INFO : Attempting to open: f0343048.scn
> # INFO : Invalid Scene file! - Skipping!!!
>
>  So does anyone have any ideas on how best to approach this?  Do I need
> to do something clever with this?
> http://docs.python.org/2/library/sys.html#sys.exc_info
>
>  Thanks,
>
>  DAN
>
>
>


Re: Python people - ways to discover if a scene file is valid?

2013-01-19 Thread Stephen Blair

Maybe do it this way?

for sceneFileName in sceneFileNameList:
xsibatch -script myOpenScene.pys

On 19/01/2013 5:47 AM, Dan Yargici wrote:
I have a project that I have filled with scene files that I recovered 
from an old disk using PhotoRec on Linux (amazing tool, it has to be 
said!)


They all have the Softimage scene file header (so I can't check that!) 
but may overrun in file length rendering them invalid and useless.  It 
may turn out that they are all invalid, however there is a chance that 
some are OK.


I want to leave a script running that will attempt to open each scene 
and if it succeeds, re-save it with _rec appended to the scene name.


Writing the script was easy, however when I run it in the interface 
OpenScene opens a dialog saying "path\blah.scn could not be 
found." with an OK button.  Obviously this will not do and OpenScene 
offers no way to suppress these warnings.


Not a problem I thought, as I'll be running it using xsibatch -script 
in any case and that will just carry on chugging and I can try/except 
away the errors without having to deal with any popup warnings.


Here's what I have:

# - BEGIN -

import os

xsi = Application
pr = xsi.LogMessage

importpath = "E:\\Photorec\\RecoveredScenes\\Scenes\\"
sceneFileNameList = os.listdir(importpath)[::-1]#This reverses the 
list as listdir is backwards!


for sceneFileName in sceneFileNameList:
sceneFilePath = importpath + sceneFileName
try:
pr("Attempting to open: " + sceneFileName)
xsi.OpenScene(sceneFilePath, False)
pr(sceneFileName + " is a valid Scene file - Resaving!!!")
xsi.SaveSceneAs(sceneFilePath + "_rec.scn", "")
except:
pr("Invalid Scene file! - Skipping!!!")
xsi.Quit()

# - END -

Here's what happens in batch:

# INFO : Attempting to open: f0305680.scn
>Loading: E:\Photorec\RecoveredScenes\Scenes\f0305680.scn...
Failed to load :   Error code: 80030002.
# ERROR : 2000 - Failed to load :   Error code: 80030002.
#
# WARNING : 3030-FILE-OpenScene - Command was cancelled.
Application.OpenScene("", False, "")
Command failed, returned -2146827065
# INFO : Invalid Scene file! - Skipping!!!

...it then gives me this for every scene thereafter, valid or not ( 
I've thrown some valid scenes into the folder to be sure, and they are 
also logged in this manner )


# INFO : Attempting to open: f0343048.scn
# INFO : Invalid Scene file! - Skipping!!!

So does anyone have any ideas on how best to approach this?  Do I need 
to do something clever with this? 
http://docs.python.org/2/library/sys.html#sys.exc_info


Thanks,

DAN





Python people - ways to discover if a scene file is valid?

2013-01-19 Thread Dan Yargici
I have a project that I have filled with scene files that I recovered from
an old disk using PhotoRec on Linux (amazing tool, it has to be said!)

They all have the Softimage scene file header (so I can't check that!) but
may overrun in file length rendering them invalid and useless.  It may turn
out that they are all invalid, however there is a chance that some are OK.

I want to leave a script running that will attempt to open each scene and
if it succeeds, re-save it with _rec appended to the scene name.

Writing the script was easy, however when I run it in the interface
OpenScene opens a dialog saying "path\blah.scn could not be found."
with an OK button.  Obviously this will not do and OpenScene offers no way
to suppress these warnings.

Not a problem I thought, as I'll be running it using xsibatch -script in
any case and that will just carry on chugging and I can try/except away the
errors without having to deal with any popup warnings.

Here's what I have:

# - BEGIN -

import os

xsi = Application
pr = xsi.LogMessage

importpath = "E:\\Photorec\\RecoveredScenes\\Scenes\\"
sceneFileNameList = os.listdir(importpath)[::-1]#This reverses the list as
listdir is backwards!

for sceneFileName in sceneFileNameList:
 sceneFilePath = importpath + sceneFileName
try:
pr("Attempting to open: " + sceneFileName)
 xsi.OpenScene(sceneFilePath, False)
pr(sceneFileName + " is a valid Scene file - Resaving!!!")
 xsi.SaveSceneAs(sceneFilePath + "_rec.scn", "")
except:
pr("Invalid Scene file! - Skipping!!!")
xsi.Quit()

# - END -

Here's what happens in batch:

# INFO : Attempting to open: f0305680.scn
>Loading: E:\Photorec\RecoveredScenes\Scenes\f0305680.scn...
Failed to load :   Error code: 80030002.
# ERROR : 2000 - Failed to load :   Error code: 80030002.
#
# WARNING : 3030-FILE-OpenScene - Command was cancelled.
Application.OpenScene("", False, "")
Command failed, returned -2146827065
# INFO : Invalid Scene file! - Skipping!!!

...it then gives me this for every scene thereafter, valid or not ( I've
thrown some valid scenes into the folder to be sure, and they are also
logged in this manner )

# INFO : Attempting to open: f0343048.scn
# INFO : Invalid Scene file! - Skipping!!!

So does anyone have any ideas on how best to approach this?  Do I need to
do something clever with this?
http://docs.python.org/2/library/sys.html#sys.exc_info

Thanks,

DAN