Very cool!!

2013/1/19 Andy Moorer <[email protected]>

> This is stunning Helge... The speed is jaw dropping!
>
> On Jan 18, 2013, at 2:48 PM, Helge Mathee <[email protected]> wrote:
>
> That's totally possible as well.
>
> To integrate volumetric or volume based rendering
> is also on our target feature list, not yet planned
> for a certain version though.
>
> On 1/18/2013 8:42 PM, Rob Chapman wrote:
>
> tbh a fast viewport volume primitive to display voxel data would be much
> more preferable to something like a mesher which we have 3 times over
> already!
>
>  ;)
>
>
>  On 18 January 2013 19:36, Helge Mathee <[email protected]> wrote:
>
>> We need to get Eric Mootz excited about this so he integrates a nice
>> mesher. :)
>>
>> *hint hint*
>>
>> :)
>>
>>
>> On 1/18/2013 8:02 PM, Stefan Kubicek wrote:
>>
>>> I love the way how fast it simulates the movement of the trees :-)
>>> What's next? Seamless branching?
>>>
>>>
>>>  https://vimeo.com/groups/fabric/videos/57690501
>>>>
>>>>
>>>>
>>>> Hi guys – we thought you’d enjoy a look at a customer project we’re
>>>> working
>>>> on at the moment. It’s a good example of what’s possible with CP –
>>>> procedural tree generation, patch editing, simulation, integration into
>>>> ICE
>>>> for forces and Arnold integration.
>>>>
>>>>
>>>>
>>>> We're pretty happy with the performance we're getting here, and it's
>>>> cool
>>>> to see it running in Soft :)
>>>>
>>>>
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>
>>>> Paul
>>>>
>>>>
>>>
>>>
>>
>
>


-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com

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