Very cool!!
2013/1/19 Andy Moorer <[email protected]> > This is stunning Helge... The speed is jaw dropping! > > On Jan 18, 2013, at 2:48 PM, Helge Mathee <[email protected]> wrote: > > That's totally possible as well. > > To integrate volumetric or volume based rendering > is also on our target feature list, not yet planned > for a certain version though. > > On 1/18/2013 8:42 PM, Rob Chapman wrote: > > tbh a fast viewport volume primitive to display voxel data would be much > more preferable to something like a mesher which we have 3 times over > already! > > ;) > > > On 18 January 2013 19:36, Helge Mathee <[email protected]> wrote: > >> We need to get Eric Mootz excited about this so he integrates a nice >> mesher. :) >> >> *hint hint* >> >> :) >> >> >> On 1/18/2013 8:02 PM, Stefan Kubicek wrote: >> >>> I love the way how fast it simulates the movement of the trees :-) >>> What's next? Seamless branching? >>> >>> >>> https://vimeo.com/groups/fabric/videos/57690501 >>>> >>>> >>>> >>>> Hi guys – we thought you’d enjoy a look at a customer project we’re >>>> working >>>> on at the moment. It’s a good example of what’s possible with CP – >>>> procedural tree generation, patch editing, simulation, integration into >>>> ICE >>>> for forces and Arnold integration. >>>> >>>> >>>> >>>> We're pretty happy with the performance we're getting here, and it's >>>> cool >>>> to see it running in Soft :) >>>> >>>> >>>> >>>> Cheers, >>>> >>>> >>>> >>>> Paul >>>> >>>> >>> >>> >> > > -- *Byungchul Kang* | MBC CG TEAM [http://imbc.com] http://cgndev.com

