Re: Relax deformer equivalent?
You could have a look at stretchmesh. It's been OSSed, and while there is no compile on their website for 2014, there should be a thread on CGtalk in the Maya forums you should be able to dig up where someone took the time to address the issue or two in the project and provide a recompile that, allegedly, works. You could also have a look at splice and ask if they can provide you with Andrea's port over to KL of stretchmesh, which should actually also outperform the native one (which I had a look at and instantly cringed at the multithousand line code dump most of it is). Unless this needs to work on a vanilla Maya for a rig you guys want to redistribute or something like that, in which case yes, polyaverage might do it, but AFAIK it's a Laplacian smooth with no volume preservation (unless reprojection or multiple passes ala Taubin were added recently). I also should have a smooth node with Taubin somewhere that I can try to resurrect if all the above fails, but I wouldn't have the time for a few days, or there might be one available out there somewhere as at least Taubin volume preservation is trivial to implement people normally implement it. On Sat, Jan 11, 2014 at 11:26 AM, David Gallagher davegsoftimagel...@gmail.com wrote: I'm putting a relax deformer on a characters upper arm/shoulder connection to make it smoother. I'm looking for a similar deformer in Maya, but not finding a good one. polyAverageVertex1 I suppose? http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png# -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: Windows 8
If you really feel like reinstalling an OS, reinstall windows 7, you will get a performance increase because it's a fresh install and you will get all the fun of reinstalling all of your programs but you won't get the crap that is windows 8 in the process. Don't waste your time or money on windows 8, it's just not worth it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Friday, January 10, 2014 6:09 PM To: softimage@listproc.autodesk.com Subject: Windows 8 I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx. http://img694.imageshack.us/img694/8965/erojamailpleca.jpg
Re: PyQt install questions
sorry for dragging this out but i am not budging from this. i don't buy the excuse for not asking questions... i am not talking about this list. how about on the site that hosts the plugin? https://github.com/caron/PyQtForSoftimage/issues brace yourself for candidness. i am taking the position that 'a lot of artists' you mention are lazy. not stupid... lazy. they gave up waaay to early. i have given a lot to this community (and have received a lot too) to avoid it from 'dying', so please don't suggest my lack of documentation is some how damaging one's perception of the community. you say you are appreciative but it just keeps irking me when you say 'a lot of artists'... i see it as a made up number to get an effect. surely you know these artist and surely you could have helped them when the originally had the issue? maybe by posting on this list for them? in the mean time, i gave more of my free time to update the documentation. i hope it is satisfactory... i you could test these instructions and maybe reach out to those artists who couldn't get it to work before. if they still have issues, use the issues page on the github site. https://github.com/caron/PyQtForSoftimage On Fri, Jan 10, 2014 at 11:15 PM, Angus Davidson angus.david...@wits.ac.zawrote: Just changed the topic to merge the threads Firstly there are a lot of artists out there trying to use these tools that sit on top of PyQt. Not many manage to get them to work because of the installation documentation. Personally I think the sweet spot is a compromise between yours and Erics views. Developers who make use of your plugin should have pushed harder to get the document changes made if they were not going to include it in their documentation,. Not many of them have access to this list so unless they know some who does they end up not being able to use the tool. This adds to the perception that Softimage is dying because the things are not working. Going on to state that they cant install it because they are stupid is also a very bad position to take. It doesnt help anyone in the greater Softimage community. I think what you guys do is amazing and please dont take this as anything more then just trying to get more people to be able to use the tools with a minimum of hassle.
Re: Windows 8
Well I was against win8 at first but after trying it I can now only recommend it so... personal flavor I guess On Sat, Jan 11, 2014 at 9:13 AM, Sam Bowling sbowl...@cox.net wrote: If you really feel like reinstalling an OS, reinstall windows 7, you will get a performance increase because it’s a fresh install and you will get all the fun of reinstalling all of your programs but you won’t get the crap that is windows 8 in the process. Don’t waste your time or money on windows 8, it’s just not worth it. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez *Sent:* Friday, January 10, 2014 6:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Windows 8 I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx.
Re: Relax deformer equivalent?
I was trying the same in Houdini and the relax operator is not good at all... Another case we give for granted its going to be 1 second to do and becomes more like a day :-/ Jb Sent from my iPhone On 11 Jan 2014, at 00:26, David Gallagher davegsoftimagel...@gmail.com wrote: I'm putting a relax deformer on a characters upper arm/shoulder connection to make it smoother. I'm looking for a similar deformer in Maya, but not finding a good one. polyAverageVertex1 I suppose? http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
RE: rigging in xsi vs maya
Hi Sergio Might I ask what learning materials you use to get to grips with modo rigging or did you figure it out your self. I see DT has just release a new Intro to rigging so it seems to be a more requested subject ;) Kind regards Angus From: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat binding. I don't know if all heat mapping implementations are based on the same algo(s), and therefore, inherit the same requirements, but here they go (copying/pasting from the docs): --Mesh must form a volume, though holes are supported (such as eye sockets). --Target mesh must be only polygonal, no single vertices, floating edges or curves can be present. --No shared vertices, edges or polygons (non-manifold surfaces) allowed between multiple components. --All joints must be contained within the volume of the mesh. Otherwise, you can still use the available smooth or rigid binding methods. I don't know if any problems you ran into could be due to some of these conditions, but there... just in case. [cid:part1.04000500.03080601@modusfx.com] On 08/01/2014 8:31 AM, Sebastien Sterling wrote: One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of students checking up on heat distribution algorithm papers for designing old radiators. http://www.youtube.com/watch?v=aCBx8MjEvvo On paper it looks like the best shit ever, so we of the CHR Dep wanted to use it to test characters for deformation in maya pre rigging. trouble was, apparently its extremely susceptible, and i'm not quite sure to what, topology, mesh density... but in any case a Lead at rigging scripted a small ui allowing us to just bypass most of the checks, making the tech actually usable, and it worked great... until we realised that it actually pops vertices slightly away from their initial position... in fairness we used a script to access these capabilities so maybe that caused the problem, i doubt it but there was tampering, maybe someone else has had more controled experiences with Heat mapping, like i said before it still seems like a really useful addition, On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.demailto:bauero...@gmx.de wrote: Using a 3DSMax rigged sample character scene from the UDK docs, I made a roundtrip through Maya and Softimage using the *.fbx format. I didn´t try to export any rig controls, just a human rig. It´s worth checking to have the latest *.fbx version installed and using an export preset that seems applicable, I think I resorted to Autodesk Media Entertainment 2012 bla (im on 2012´s). I can´t say if that was the best way but that roundtrip worked. I ended up with Maya/3DSMax/Softimage each having the rigged, animated character in a scene. In my case, there was some nuisance with the BIPED rig getting interpreted as a second rig the character is rigged to in Softimage, I had to delete that biped in XSI to get back to similar results as in 3DSMax, leaving only the rig meant for export - it is likely that was my export settings or selection settings. I had straight results going from Maya to Softimage. Cheers, tim On 07.01.2014 23:58, Steven Caron wrote: this thread is some what well timed... i am in maya right now. i need to get a mesh and its skin/envelope into softimage. i did not rig this object and i don't know enough about maya to try and understand it through inspection. in softimage i would select the mesh, then select the deformers from envelope, then key frame those objects and remove the constraints on them in mass with 'remove all constraints' is NONE of that doable in maya? cause i am having a hell of a time figuring it out. s -- table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views
Re: Windows 8
that's a personal opinion. running win8.1 on a couple of pc's and a surface pro over here, and am very happy with it. especially with the fact that win8 will sync most of the win settings to the cloud, so stuff will travel much easier between machines. and the Modern UI/apps are great on a tablet. 8.1 is a lot better OS than 8 when it came out. and all the complaining about the removal of the start menu and lesser productivity on the desktop is just nagging because MS finally got back into the game, and had the balls to start changing things that should have been done years ago. and no... the desktop isn't going away anytime soon my personal 0.02 euro's Rob \/-\/\/ On 11-1-2014 9:13, Sam Bowling wrote: If you really feel like reinstalling an OS, reinstall windows 7, you will get a performance increase because it's a fresh install and you will get all the fun of reinstalling all of your programs but you won't get the crap that is windows 8 in the process. Don't waste your time or money on windows 8, it's just not worth it. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez *Sent:* Friday, January 10, 2014 6:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Windows 8 I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4259 / Virus Database: 3658/6992 - Release Date: 01/10/14
Re: rigging in xsi vs maya
Get the Richard Hurreys rigging master course http://community.thefoundry.co.uk/store/riggingmastercourse/ Haven`t seen it myself but it should be ok. On 11 January 2014 13:31, Angus Davidson angus.david...@wits.ac.za wrote: Hi Sergio Might I ask what learning materials you use to get to grips with modo rigging or did you figure it out your self. I see DT has just release a new Intro to rigging so it seems to be a more requested subject ;) Kind regards Angus -- *From:* Sergio Mucino [sergio.muc...@modusfx.com] *Sent:* 09 January 2014 05:34 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat binding. I don't know if all heat mapping implementations are based on the same algo(s), and therefore, inherit the same requirements, but here they go (copying/pasting from the docs): *--**Mesh must form a volume, though holes are supported (such as eye sockets).* *--**Target mesh must be **only** polygonal, no single vertices, floating edges or curves can be present.* *--**No shared vertices, edges or polygons (non-manifold surfaces) allowed between multiple components. * *--**All joints must be contained within the volume of the mesh. * Otherwise, you can still use the available smooth or rigid binding methods. I don't know if any problems you ran into could be due to some of these conditions, but there... just in case. On 08/01/2014 8:31 AM, Sebastien Sterling wrote: One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of students checking up on heat distribution algorithm papers for designing old radiators. http://www.youtube.com/watch?v=aCBx8MjEvvo On paper it looks like the best shit ever, so we of the CHR Dep wanted to use it to test characters for deformation in maya pre rigging. trouble was, apparently its extremely susceptible, and i'm not quite sure to what, topology, mesh density... but in any case a Lead at rigging scripted a small ui allowing us to just bypass most of the checks, making the tech actually usable, and it worked great... until we realised that it actually pops vertices slightly away from their initial position... in fairness we used a script to access these capabilities so maybe that caused the problem, i doubt it but there was tampering, maybe someone else has had more controled experiences with Heat mapping, like i said before it still seems like a really useful addition, On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.de wrote: Using a 3DSMax rigged sample character scene from the UDK docs, I made a roundtrip through Maya and Softimage using the *.fbx format. I didn´t try to export any rig controls, just a human rig. It´s worth checking to have the latest *.fbx version installed and using an export preset that seems applicable, I think I resorted to Autodesk Media Entertainment 2012 bla (im on 2012´s). I can´t say if that was the best way but that roundtrip worked. I ended up with Maya/3DSMax/Softimage each having the rigged, animated character in a scene. In my case, there was some nuisance with the BIPED rig getting interpreted as a second rig the character is rigged to in Softimage, I had to delete that biped in XSI to get back to similar results as in 3DSMax, leaving only the rig meant for export - it is likely that was my export settings or selection settings. I had straight results going from Maya to Softimage. Cheers, tim On 07.01.2014 23:58, Steven Caron wrote: this thread is some what well timed... i am in maya right now. i need to get a mesh and its skin/envelope into softimage. i did not rig this object and i don't know enough about maya to try and understand it through inspection. in softimage i would select the mesh, then select the deformers from envelope, then key frame those objects and remove the constraints on them in mass with 'remove all constraints' is NONE of that doable in maya? cause i am having a hell of a time figuring it out. s -- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be
RE: rigging in xsi vs maya
Lotta money for a course for modo version 501. Then again he is the guy who helped Modo develop their rigging tools. Any one seen this and can say if its worthwhile ? From: Juhani Karlsson [juhani.karls...@talvi.com] Sent: 11 January 2014 02:49 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurreys rigging master course http://community.thefoundry.co.uk/store/riggingmastercourse/ Haven`t seen it myself but it should be ok. On 11 January 2014 13:31, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Sergio Might I ask what learning materials you use to get to grips with modo rigging or did you figure it out your self. I see DT has just release a new Intro to rigging so it seems to be a more requested subject ;) Kind regards Angus From: Sergio Mucino [sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat binding. I don't know if all heat mapping implementations are based on the same algo(s), and therefore, inherit the same requirements, but here they go (copying/pasting from the docs): --Mesh must form a volume, though holes are supported (such as eye sockets). --Target mesh must be only polygonal, no single vertices, floating edges or curves can be present. --No shared vertices, edges or polygons (non-manifold surfaces) allowed between multiple components. --All joints must be contained within the volume of the mesh. Otherwise, you can still use the available smooth or rigid binding methods. I don't know if any problems you ran into could be due to some of these conditions, but there... just in case. [cid:part1.04000500.03080601@modusfx.com] On 08/01/2014 8:31 AM, Sebastien Sterling wrote: One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of students checking up on heat distribution algorithm papers for designing old radiators. http://www.youtube.com/watch?v=aCBx8MjEvvo On paper it looks like the best shit ever, so we of the CHR Dep wanted to use it to test characters for deformation in maya pre rigging. trouble was, apparently its extremely susceptible, and i'm not quite sure to what, topology, mesh density... but in any case a Lead at rigging scripted a small ui allowing us to just bypass most of the checks, making the tech actually usable, and it worked great... until we realised that it actually pops vertices slightly away from their initial position... in fairness we used a script to access these capabilities so maybe that caused the problem, i doubt it but there was tampering, maybe someone else has had more controled experiences with Heat mapping, like i said before it still seems like a really useful addition, On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.demailto:bauero...@gmx.de wrote: Using a 3DSMax rigged sample character scene from the UDK docs, I made a roundtrip through Maya and Softimage using the *.fbx format. I didn´t try to export any rig controls, just a human rig. It´s worth checking to have the latest *.fbx version installed and using an export preset that seems applicable, I think I resorted to Autodesk Media Entertainment 2012 bla (im on 2012´s). I can´t say if that was the best way but that roundtrip worked. I ended up with Maya/3DSMax/Softimage each having the rigged, animated character in a scene. In my case, there was some nuisance with the BIPED rig getting interpreted as a second rig the character is rigged to in Softimage, I had to delete that biped in XSI to get back to similar results as in 3DSMax, leaving only the rig meant for export - it is likely that was my export settings or selection settings. I had straight results going from Maya to Softimage. Cheers, tim On 07.01.2014 23:58, Steven Caron wrote: this thread is some what well timed... i am in maya right now. i need to get a mesh and its skin/envelope into softimage. i did not rig this object and i don't know enough about maya to try and understand it through inspection. in softimage i would select the mesh, then select the deformers from envelope, then key frame those objects and remove the constraints on them in mass with 'remove all constraints' is NONE of that doable in maya? cause i am having a hell of a time figuring it out. s -- This communication is
Re: Windows 8
Well seems that for a quiet weekend it is a good chance to upgrade then. Thx for the comments. 2014/1/11 Rob Wuijster r...@casema.nl that's a personal opinion. running win8.1 on a couple of pc's and a surface pro over here, and am very happy with it. especially with the fact that win8 will sync most of the win settings to the cloud, so stuff will travel much easier between machines. and the Modern UI/apps are great on a tablet. 8.1 is a lot better OS than 8 when it came out. and all the complaining about the removal of the start menu and lesser productivity on the desktop is just nagging because MS finally got back into the game, and had the balls to start changing things that should have been done years ago. and no... the desktop isn't going away anytime soon my personal 0.02 euro's Rob \/-\/\/ On 11-1-2014 9:13, Sam Bowling wrote: If you really feel like reinstalling an OS, reinstall windows 7, you will get a performance increase because it’s a fresh install and you will get all the fun of reinstalling all of your programs but you won’t get the crap that is windows 8 in the process. Don’t waste your time or money on windows 8, it’s just not worth it. *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez *Sent:* Friday, January 10, 2014 6:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Windows 8 I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx. No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4259 / Virus Database: 3658/6992 - Release Date: 01/10/14
Re: Windows 8
8.1 is actually pretty decent these days, especially if you are on the modern side of the technology line. Even with the cosmetic re-shuffle bringing back a more start menu feeling it's still a bit awkward and inefficient at times with its hybrid approach and some too tablet friendly approaches in the UI when working with a large monitor and a mouse/tablet, but all in all they rarely get in the way of actual work once you have your apps up. Performance wise though it's a more modern and better OS than the previous windows. Performance, boot times, memory management, file handling and so on are all better, and that is with two fresh installs on two SSD drives of 7 and 8.1 side by side on the same box, so no placebo or fresh vs muddy installs affecting the comparison. It's not going to blow your mind compared to a fresh and well tended win7 install, and while there is a handful of nice features if you take the time to read up and get used to the tricks, there will be some annoying changes as well, but if you embrace it and give it an honest try instead of installing it with the firm intention to hate it right out of the gate I'd say it's at the very least worth a try. You might like it. If you can buy an SSD drive somewhere that offers no-hassle returns like Amazon I would buy one, install there, and give it an honest effort for a week or two and then decide from there. It'll be a few hours of your time but you have a better than even chance to find them well spent IMO. On Sat, Jan 11, 2014 at 1:08 PM, Emilio Hernandez emi...@e-roja.com wrote: I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Windows 8
I love W8 (and 8.1 more), the general workflow of things is a lot smoother than 7’s, and the ribbon in the explorer is quite handy and always missed when I go to 7 again. If you never used the start menu, the new tiles in 8.1 will certainly suffice. I find it’s app search fast and useful - also the new gesture things aok. If you just learn how to change the tile system to have the same background as your desktop, the switch won’t be so jarring. Also learning some windows shortcut keys make it that much easier to use. I find handling of ram and speed of software load and system load to be phenomenally faster in 8 over 7. Anyway.. enough praise for now… sure go ahead with out - but yes.. it has it’s driver quirks still, and I find more so when it comes to sound drivers and old tablets - but it’s fairly well rounded when it comes to that. Concerning SI in 8, had no problems. Cheers. -Draise From: Emilio Hernandez Sent: Friday, January 10, 2014 21:09 To: softimage@listproc.autodesk.com I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx.
Re: Windows 8
I use StartIsBack for 8.1 as I can't manage without normal start menu functionality. Free if you don't mind a nag screen. On 11 January 2014 13:04, Andres Stephens drais...@outlook.com wrote: I love W8 (and 8.1 more), the general workflow of things is a lot smoother than 7’s, and the ribbon in the explorer is quite handy and always missed when I go to 7 again. If you never used the start menu, the new tiles in 8.1 will certainly suffice. I find it’s app search fast and useful - also the new gesture things aok. If you just learn how to change the tile system to have the same background as your desktop, the switch won’t be so jarring. Also learning some windows shortcut keys make it that much easier to use. I find handling of ram and speed of software load and system load to be phenomenally faster in 8 over 7. Anyway.. enough praise for now… sure go ahead with out - but yes.. it has it’s driver quirks still, and I find more so when it comes to sound drivers and old tablets - but it’s fairly well rounded when it comes to that. Concerning SI in 8, had no problems. Cheers. -Draise *From:* Emilio Hernandez emi...@e-roja.com *Sent:* Friday, January 10, 2014 21:09 *To:* softimage@listproc.autodesk.com I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx.
Re: rigging in xsi vs maya
And I think he's pretty much modo's only rigger. On 11 Jan 2014, at 13:30, Angus Davidson angus.david...@wits.ac.za wrote: Lotta money for a course for modo version 501. Then again he is the guy who helped Modo develop their rigging tools. Any one seen this and can say if its worthwhile ? From: Juhani Karlsson [juhani.karls...@talvi.com] Sent: 11 January 2014 02:49 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurreys rigging master course http://community.thefoundry.co.uk/store/riggingmastercourse/ Haven`t seen it myself but it should be ok. On 11 January 2014 13:31, Angus Davidson angus.david...@wits.ac.za wrote: Hi Sergio Might I ask what learning materials you use to get to grips with modo rigging or did you figure it out your self. I see DT has just release a new Intro to rigging so it seems to be a more requested subject ;) Kind regards Angus From: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat binding. I don't know if all heat mapping implementations are based on the same algo(s), and therefore, inherit the same requirements, but here they go (copying/pasting from the docs): --Mesh must form a volume, though holes are supported (such as eye sockets). --Target mesh must be only polygonal, no single vertices, floating edges or curves can be present. --No shared vertices, edges or polygons (non-manifold surfaces) allowed between multiple components. --All joints must be contained within the volume of the mesh. Otherwise, you can still use the available smooth or rigid binding methods. I don't know if any problems you ran into could be due to some of these conditions, but there... just in case. CUserssergio.mucinoDownloadsSergioMucino_Signature_email.gif On 08/01/2014 8:31 AM, Sebastien Sterling wrote: One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of students checking up on heat distribution algorithm papers for designing old radiators. http://www.youtube.com/watch?v=aCBx8MjEvvo On paper it looks like the best shit ever, so we of the CHR Dep wanted to use it to test characters for deformation in maya pre rigging. trouble was, apparently its extremely susceptible, and i'm not quite sure to what, topology, mesh density... but in any case a Lead at rigging scripted a small ui allowing us to just bypass most of the checks, making the tech actually usable, and it worked great... until we realised that it actually pops vertices slightly away from their initial position... in fairness we used a script to access these capabilities so maybe that caused the problem, i doubt it but there was tampering, maybe someone else has had more controled experiences with Heat mapping, like i said before it still seems like a really useful addition, On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.de wrote: Using a 3DSMax rigged sample character scene from the UDK docs, I made a roundtrip through Maya and Softimage using the *.fbx format. I didn´t try to export any rig controls, just a human rig. It´s worth checking to have the latest *.fbx version installed and using an export preset that seems applicable, I think I resorted to Autodesk Media Entertainment 2012 bla (im on 2012´s). I can´t say if that was the best way but that roundtrip worked. I ended up with Maya/3DSMax/Softimage each having the rigged, animated character in a scene. In my case, there was some nuisance with the BIPED rig getting interpreted as a second rig the character is rigged to in Softimage, I had to delete that biped in XSI to get back to similar results as in 3DSMax, leaving only the rig meant for export - it is likely that was my export settings or selection settings. I had straight results going from Maya to Softimage. Cheers, tim On 07.01.2014 23:58, Steven Caron wrote: this thread is some what well timed... i am in maya right now. i need to get a mesh and its skin/envelope into softimage. i did not rig this object and i don't know enough about maya to try and understand it through inspection. in softimage i would select the mesh, then select the deformers from envelope, then key frame those objects and remove the constraints on them in mass with 'remove all constraints' is NONE of that doable in maya? cause i am having a
Relax deformer equivalent?
The Soup plugin had a smooth deformed with volume preservation through projection available, soup-dev.com On Saturday, January 11, 2014, Jordi Bares wrote: I was trying the same in Houdini and the relax operator is not good at all... Another case we give for granted its going to be 1 second to do and becomes more like a day :-/ Jb Sent from my iPhone On 11 Jan 2014, at 00:26, David Gallagher davegsoftimagel...@gmail.com wrote: I'm putting a relax deformer on a characters upper arm/shoulder connection to make it smoother. I'm looking for a similar deformer in Maya, but not finding a good one. polyAverageVertex1 I suppose? http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png# -- Technical Director @ DreamWorks Animation
Re: Windows 8
I'm buying a couple of PCs for the office and I'm not sure if I should choose 8 or 7. All our PCs are with Win 7 and we are not upgrading them anytime soon. Any considerations I should have to pick my OS? Any problems with Win8 and your typical 3D related software? I've heard about problems with Wacom tablets ? thanks Martin Sent from my iPhone
Re: Windows 8
Like when pressing the annoying blue circle coming in? 2014/1/12 Bruno-Pierre Jobin bpjo...@gmail.com Have you guys tried Fixmypen from Viziblr? It turns off all the annoying things of windows when using a wacom. http://viziblr.codeplex.com/releases/view/71703 Bruno On Saturday, 11 January, 2014 at 11:02 PM, Martin wrote: I'm buying a couple of PCs for the office and I'm not sure if I should choose 8 or 7. All our PCs are with Win 7 and we are not upgrading them anytime soon. Any considerations I should have to pick my OS? Any problems with Win8 and your typical 3D related software? I've heard about problems with Wacom tablets ? thanks Martin Sent from my iPhone