Re: Relax deformer equivalent?

2014-01-11 Thread Raffaele Fragapane
You could have a look at stretchmesh.
It's been OSSed, and while there is no compile on their website for 2014,
there should be a thread on CGtalk in the Maya forums you should be able to
dig up where someone took the time to address the issue or two in the
project and provide a recompile that, allegedly, works.

You could also have a look at splice and ask if they can provide you with
Andrea's port over to KL of stretchmesh, which should actually also
outperform the native one (which I had a look at and instantly cringed at
the multithousand line code dump most of it is).

Unless this needs to work on a vanilla Maya for a rig you guys want to
redistribute or something like that, in which case yes, polyaverage might
do it, but AFAIK it's a Laplacian smooth with no volume preservation
(unless reprojection or multiple passes ala Taubin were added recently).

I also should have a smooth node with Taubin somewhere that I can try to
resurrect if all the above fails, but I wouldn't have the time for a few
days, or there might be one available out there somewhere as at least
Taubin volume preservation is trivial to implement people normally
implement it.


On Sat, Jan 11, 2014 at 11:26 AM, David Gallagher 
davegsoftimagel...@gmail.com wrote:

 I'm putting a relax deformer on a characters upper arm/shoulder connection
 to make it smoother.

 I'm looking for a similar deformer in Maya, but not finding a good one.

 polyAverageVertex1 I suppose?
 http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Windows 8

2014-01-11 Thread Sam Bowling
If you really feel like reinstalling an OS, reinstall windows 7, you will
get a performance increase because it's a fresh install and you will get all
the fun of reinstalling all of your programs but you won't get the crap that
is windows 8 in the process. Don't waste your time or money on windows 8,
it's just not worth it.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: Friday, January 10, 2014 6:09 PM
To: softimage@listproc.autodesk.com
Subject: Windows 8

 

I am about to install windows 8.  Just wanted to ask if it is worth it or
not.

Any increase in performance?

Strange issues with Softimage?

Thx.


  http://img694.imageshack.us/img694/8965/erojamailpleca.jpg 



Re: PyQt install questions

2014-01-11 Thread Steven Caron
sorry for dragging this out but i am not budging from this.

i don't buy the excuse for not asking questions... i am not talking about
this list. how about on the site that hosts the plugin?
https://github.com/caron/PyQtForSoftimage/issues

brace yourself for candidness. i am taking the position that 'a lot of
artists' you mention are lazy. not stupid... lazy. they gave up waaay to
early. i have given a lot to this community (and have received a lot too)
to avoid it from 'dying', so please don't suggest my lack of documentation
is some how damaging one's perception of the community.

you say you are appreciative but it just keeps irking me when you say 'a
lot of artists'... i see it as a made up number to get an effect. surely
you know these artist and surely you could have helped them when the
originally had the issue? maybe by posting on this list for them?

in the mean time, i gave more of my free time to update the documentation.
i hope it is satisfactory... i you could test these instructions and maybe
reach out to those artists who couldn't get it to work before. if they
still have issues, use the issues page on the github site.

https://github.com/caron/PyQtForSoftimage



On Fri, Jan 10, 2014 at 11:15 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Just changed the topic to merge the threads

  Firstly there are a lot of artists out there trying to use these tools
 that sit on top of PyQt.  Not many manage to get them to work because of
 the installation documentation. Personally I think the sweet spot is a
 compromise between yours and Erics views. Developers who make use of your
 plugin should have pushed harder to get the document changes made if they
 were not going to include it in their documentation,.

  Not many of them have access to this list so unless they know some who
 does they end up not being able to use the tool. This adds to the
 perception that Softimage is dying because the things are not working.
 Going on to state that they cant install it because they are stupid is also
 a very bad position to take. It doesnt help anyone in the greater Softimage
 community.

  I think what you guys do is amazing and please dont take this as
 anything more then just trying to get more people to be able to use the
 tools with a minimum of hassle.





Re: Windows 8

2014-01-11 Thread Mirko Jankovic
Well I was against win8 at first but after trying it I can now only
recommend it so... personal flavor I guess


On Sat, Jan 11, 2014 at 9:13 AM, Sam Bowling sbowl...@cox.net wrote:

 If you really feel like reinstalling an OS, reinstall windows 7, you will
 get a performance increase because it’s a fresh install and you will get
 all the fun of reinstalling all of your programs but you won’t get the crap
 that is windows 8 in the process. Don’t waste your time or money on windows
 8, it’s just not worth it.





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
 *Sent:* Friday, January 10, 2014 6:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Windows 8



 I am about to install windows 8.  Just wanted to ask if it is worth it or
 not.

 Any increase in performance?

 Strange issues with Softimage?

 Thx.




Re: Relax deformer equivalent?

2014-01-11 Thread Jordi Bares
I was trying the same in Houdini and the relax operator is not good at all... 
Another case we give for granted its going to be 1 second to do and becomes 
more like a day

:-/

Jb

Sent from my iPhone

 On 11 Jan 2014, at 00:26, David Gallagher davegsoftimagel...@gmail.com 
 wrote:
 
 I'm putting a relax deformer on a characters upper arm/shoulder connection to 
 make it smoother.
 
 I'm looking for a similar deformer in Maya, but not finding a good one.
 
 polyAverageVertex1 I suppose?
 http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
 
 



RE: rigging in xsi vs maya

2014-01-11 Thread Angus Davidson
Hi Sergio

Might I ask what learning materials you use to get to grips with modo rigging 
or did you figure it out your self.
I see DT has just release a new Intro to rigging so it seems to be a more 
requested subject ;)

Kind regards

Angus

From: Sergio Mucino [sergio.muc...@modusfx.com]
Sent: 09 January 2014 05:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: rigging in xsi vs maya

I've been doing quite a bit of rigging in Modo lately, and I have been very 
surprised by its capabilities.
One thing they do support is heat mapping.  It's quite nice to use, but there 
are several requirement that need to be met for a mesh to be acceptable for 
heat binding. I don't know if all heat mapping implementations are based on the 
same algo(s), and therefore, inherit the same requirements, but here they go 
(copying/pasting from the docs):

--Mesh must form a volume, though holes are supported (such as eye sockets).
--Target mesh must be only polygonal, no single vertices, floating edges or 
curves can be present.
--No shared vertices, edges or polygons (non-manifold surfaces) allowed between 
multiple components.
--All joints must be contained within the volume of the mesh.

Otherwise, you can still use the available smooth or rigid binding methods. I 
don't know if any problems you ran into could be due to some of these 
conditions, but there... just in case.
[cid:part1.04000500.03080601@modusfx.com]
On 08/01/2014 8:31 AM, Sebastien Sterling wrote:
One feature i would have loved to see implemented across the board of autodesk 
products (apart from Alembic which should really just be a new standard by 
now...) is the heat map algorithm. in theory, is this that difficult to 
implement in Soft and Max ? apparently it was made by a bunch of students 
checking up on heat distribution algorithm papers for designing old radiators.

http://www.youtube.com/watch?v=aCBx8MjEvvo

On paper it looks like the best shit ever, so we of the CHR Dep wanted to use 
it to test characters for deformation in maya pre rigging. trouble was, 
apparently its extremely susceptible, and i'm not quite sure to what, topology, 
mesh density... but in any case a Lead at rigging scripted a small ui allowing 
us to just bypass most of the checks, making the tech actually usable, and it 
worked great... until we realised that it actually pops vertices slightly away 
from their initial position... in fairness we used a script to access these 
capabilities so maybe that caused the problem, i doubt it but there was 
tampering, maybe someone else has had more controled experiences with Heat 
mapping, like i said before it still seems like a really useful addition,


On 8 January 2014 10:52, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de wrote:
Using a 3DSMax rigged sample character scene from the UDK docs,
I made a roundtrip through Maya and Softimage using the *.fbx format.

I didn´t try to export any rig controls, just a human rig.


It´s worth checking to have the latest *.fbx version installed and
using an export preset that seems applicable, I think I resorted to
Autodesk Media Entertainment 2012 bla (im on 2012´s).

I can´t say if that was the best way but that roundtrip worked.

I ended up with Maya/3DSMax/Softimage each having the rigged, animated 
character in a scene.

In my case, there was some nuisance with the BIPED rig getting interpreted as a 
second rig
the character is rigged to in Softimage, I had to delete that biped in XSI to 
get back to
similar results as in 3DSMax, leaving only the rig meant for export - it is 
likely that was
my export settings or selection settings. I had straight results going from 
Maya to Softimage.

Cheers,


tim


On 07.01.2014 23:58, Steven Caron wrote:
this thread is some what well timed... i am in maya right now. i need to get a 
mesh and its skin/envelope into softimage. i did not rig this object and i 
don't know enough about
maya to try and understand it through inspection. in softimage i would select 
the mesh, then select the deformers from envelope, then key frame those objects 
and remove the
constraints on them in mass with 'remove all constraints'

is NONE of that doable in maya? cause i am having a hell of a time figuring it 
out.

s


--


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views 

Re: Windows 8

2014-01-11 Thread Rob Wuijster

that's a personal opinion.

running win8.1 on a couple of pc's and a surface pro over here, and am 
very happy with it.
especially with the fact that win8 will sync most of the win settings to 
the cloud, so stuff will travel much easier between machines.

and the Modern UI/apps are great on a tablet.

8.1 is a lot better OS than 8 when it came out.
and all the complaining about the removal of the start menu and lesser 
productivity on the desktop is just nagging because MS finally got back 
into the game, and had the balls to start changing things that should 
have been done years ago.

and no... the desktop isn't going away anytime soon

my personal 0.02 euro's

Rob

\/-\/\/

On 11-1-2014 9:13, Sam Bowling wrote:


If you really feel like reinstalling an OS, reinstall windows 7, you 
will get a performance increase because it's a fresh install and you 
will get all the fun of reinstalling all of your programs but you 
won't get the crap that is windows 8 in the process. Don't waste your 
time or money on windows 8, it's just not worth it.


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio 
Hernandez

*Sent:* Friday, January 10, 2014 6:09 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Windows 8

I am about to install windows 8.  Just wanted to ask if it is worth it 
or not.


Any increase in performance?

Strange issues with Softimage?

Thx.

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4259 / Virus Database: 3658/6992 - Release Date: 01/10/14





Re: rigging in xsi vs maya

2014-01-11 Thread Juhani Karlsson
Get the Richard Hurreys rigging master course
http://community.thefoundry.co.uk/store/riggingmastercourse/
Haven`t seen it myself but it should be ok.


On 11 January 2014 13:31, Angus Davidson angus.david...@wits.ac.za wrote:

  Hi Sergio

  Might I ask what learning materials you use to get to grips with modo
 rigging or did you figure it out your self.
 I see DT has just release a new Intro to rigging so it seems to be a more
 requested subject ;)

  Kind regards

  Angus
  --
 *From:* Sergio Mucino [sergio.muc...@modusfx.com]
 *Sent:* 09 January 2014 05:34 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: rigging in xsi vs maya

  I've been doing quite a bit of rigging in Modo lately, and I have been
 very surprised by its capabilities.
 One thing they do support is heat mapping.  It's quite nice to use, but
 there are several requirement that need to be met for a mesh to be
 acceptable for heat binding. I don't know if all heat mapping
 implementations are based on the same algo(s), and therefore, inherit the
 same requirements, but here they go (copying/pasting from the docs):

 *--**Mesh must form a volume, though holes are supported (such as eye
 sockets).*
 *--**Target mesh must be **only** polygonal, no single vertices, floating
 edges or curves can be present.*
 *--**No shared vertices, edges or polygons (non-manifold surfaces)
 allowed between multiple components. *
 *--**All joints must be contained within the volume of the mesh. *

 Otherwise, you can still use the available smooth or rigid binding
 methods. I don't know if any problems you ran into could be due to some of
 these conditions, but there... just in case.

 On 08/01/2014 8:31 AM, Sebastien Sterling wrote:

  One feature i would have loved to see implemented across the board of
 autodesk products (apart from Alembic which should really just be a new
 standard by now...) is the heat map algorithm. in theory, is this that
 difficult to implement in Soft and Max ? apparently it was made by a bunch
 of students checking up on heat distribution algorithm papers for designing
 old radiators.

 http://www.youtube.com/watch?v=aCBx8MjEvvo

  On paper it looks like the best shit ever, so we of the CHR Dep wanted to
 use it to test characters for deformation in maya pre rigging. trouble was,
 apparently its extremely susceptible, and i'm not quite sure to what,
 topology, mesh density... but in any case a Lead at rigging scripted a
 small ui allowing us to just bypass most of the checks, making the tech
 actually usable, and it worked great... until we realised that it actually
 pops vertices slightly away from their initial position... in fairness we
 used a script to access these capabilities so maybe that caused the
 problem, i doubt it but there was tampering, maybe someone else has had
 more controled experiences with Heat mapping, like i said before it still
 seems like a really useful addition,


 On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.de wrote:

 Using a 3DSMax rigged sample character scene from the UDK docs,
 I made a roundtrip through Maya and Softimage using the *.fbx format.

 I didn´t try to export any rig controls, just a human rig.


 It´s worth checking to have the latest *.fbx version installed and
 using an export preset that seems applicable, I think I resorted to
 Autodesk Media Entertainment 2012 bla (im on 2012´s).

 I can´t say if that was the best way but that roundtrip worked.

 I ended up with Maya/3DSMax/Softimage each having the rigged, animated
 character in a scene.

 In my case, there was some nuisance with the BIPED rig getting
 interpreted as a second rig
 the character is rigged to in Softimage, I had to delete that biped in
 XSI to get back to
 similar results as in 3DSMax, leaving only the rig meant for export - it
 is likely that was
 my export settings or selection settings. I had straight results going
 from Maya to Softimage.

 Cheers,


 tim


 On 07.01.2014 23:58, Steven Caron wrote:

 this thread is some what well timed... i am in maya right now. i need to
 get a mesh and its skin/envelope into softimage. i did not rig this object
 and i don't know enough about
 maya to try and understand it through inspection. in softimage i would
 select the mesh, then select the deformers from envelope, then key frame
 those objects and remove the
 constraints on them in mass with 'remove all constraints'

 is NONE of that doable in maya? cause i am having a hell of a time
 figuring it out.

 s



 --

 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be 

RE: rigging in xsi vs maya

2014-01-11 Thread Angus Davidson
Lotta money for a course for modo version 501. Then again he is the guy who 
helped Modo develop their rigging tools. Any one seen this and can say if its 
worthwhile ?



From: Juhani Karlsson [juhani.karls...@talvi.com]
Sent: 11 January 2014 02:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: rigging in xsi vs maya

Get the Richard Hurreys rigging master course 
http://community.thefoundry.co.uk/store/riggingmastercourse/
Haven`t seen it myself but it should be ok.


On 11 January 2014 13:31, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Sergio

Might I ask what learning materials you use to get to grips with modo rigging 
or did you figure it out your self.
I see DT has just release a new Intro to rigging so it seems to be a more 
requested subject ;)

Kind regards

Angus

From: Sergio Mucino 
[sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com]
Sent: 09 January 2014 05:34 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: rigging in xsi vs maya

I've been doing quite a bit of rigging in Modo lately, and I have been very 
surprised by its capabilities.
One thing they do support is heat mapping.  It's quite nice to use, but there 
are several requirement that need to be met for a mesh to be acceptable for 
heat binding. I don't know if all heat mapping implementations are based on the 
same algo(s), and therefore, inherit the same requirements, but here they go 
(copying/pasting from the docs):

--Mesh must form a volume, though holes are supported (such as eye sockets).
--Target mesh must be only polygonal, no single vertices, floating edges or 
curves can be present.
--No shared vertices, edges or polygons (non-manifold surfaces) allowed between 
multiple components.
--All joints must be contained within the volume of the mesh.

Otherwise, you can still use the available smooth or rigid binding methods. I 
don't know if any problems you ran into could be due to some of these 
conditions, but there... just in case.
[cid:part1.04000500.03080601@modusfx.com]
On 08/01/2014 8:31 AM, Sebastien Sterling wrote:
One feature i would have loved to see implemented across the board of autodesk 
products (apart from Alembic which should really just be a new standard by 
now...) is the heat map algorithm. in theory, is this that difficult to 
implement in Soft and Max ? apparently it was made by a bunch of students 
checking up on heat distribution algorithm papers for designing old radiators.

http://www.youtube.com/watch?v=aCBx8MjEvvo

On paper it looks like the best shit ever, so we of the CHR Dep wanted to use 
it to test characters for deformation in maya pre rigging. trouble was, 
apparently its extremely susceptible, and i'm not quite sure to what, topology, 
mesh density... but in any case a Lead at rigging scripted a small ui allowing 
us to just bypass most of the checks, making the tech actually usable, and it 
worked great... until we realised that it actually pops vertices slightly away 
from their initial position... in fairness we used a script to access these 
capabilities so maybe that caused the problem, i doubt it but there was 
tampering, maybe someone else has had more controled experiences with Heat 
mapping, like i said before it still seems like a really useful addition,


On 8 January 2014 10:52, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de wrote:
Using a 3DSMax rigged sample character scene from the UDK docs,
I made a roundtrip through Maya and Softimage using the *.fbx format.

I didn´t try to export any rig controls, just a human rig.


It´s worth checking to have the latest *.fbx version installed and
using an export preset that seems applicable, I think I resorted to
Autodesk Media Entertainment 2012 bla (im on 2012´s).

I can´t say if that was the best way but that roundtrip worked.

I ended up with Maya/3DSMax/Softimage each having the rigged, animated 
character in a scene.

In my case, there was some nuisance with the BIPED rig getting interpreted as a 
second rig
the character is rigged to in Softimage, I had to delete that biped in XSI to 
get back to
similar results as in 3DSMax, leaving only the rig meant for export - it is 
likely that was
my export settings or selection settings. I had straight results going from 
Maya to Softimage.

Cheers,


tim


On 07.01.2014 23:58, Steven Caron wrote:
this thread is some what well timed... i am in maya right now. i need to get a 
mesh and its skin/envelope into softimage. i did not rig this object and i 
don't know enough about
maya to try and understand it through inspection. in softimage i would select 
the mesh, then select the deformers from envelope, then key frame those objects 
and remove the
constraints on them in mass with 'remove all constraints'

is NONE of that doable in maya? cause i am having a hell of a time figuring it 
out.

s


--


This communication is 

Re: Windows 8

2014-01-11 Thread Emilio Hernandez
Well seems that for a quiet weekend it is a good chance to upgrade then.

Thx for the comments.




2014/1/11 Rob Wuijster r...@casema.nl

  that's a personal opinion.

 running win8.1 on a couple of pc's and a surface pro over here, and am
 very happy with it.
 especially with the fact that win8 will sync most of the win settings to
 the cloud, so stuff will travel much easier between machines.
 and the Modern UI/apps are great on a tablet.

 8.1 is a lot better OS than 8 when it came out.
 and all the complaining about the removal of the start menu and lesser
 productivity on the desktop is just nagging because MS finally got back
 into the game, and had the balls to start changing things that should have
 been done years ago.
 and no... the desktop isn't going away anytime soon

 my personal 0.02 euro's

 Rob

 \/-\/\/

 On 11-1-2014 9:13, Sam Bowling wrote:

  If you really feel like reinstalling an OS, reinstall windows 7, you
 will get a performance increase because it’s a fresh install and you will
 get all the fun of reinstalling all of your programs but you won’t get the
 crap that is windows 8 in the process. Don’t waste your time or money on
 windows 8, it’s just not worth it.





 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Emilio Hernandez
 *Sent:* Friday, January 10, 2014 6:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Windows 8



 I am about to install windows 8.  Just wanted to ask if it is worth it or
 not.

 Any increase in performance?

 Strange issues with Softimage?

 Thx.

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4259 / Virus Database: 3658/6992 - Release Date: 01/10/14





Re: Windows 8

2014-01-11 Thread Raffaele Fragapane
8.1 is actually pretty decent these days, especially if you are on the
modern side of the technology line.

Even with the cosmetic re-shuffle bringing back a more start menu feeling
it's still a bit awkward and inefficient at times with its hybrid approach
and some too tablet friendly approaches in the UI when working with a large
monitor and a mouse/tablet, but all in all they rarely get in the way of
actual work once you have your apps up.

Performance wise though it's a more modern and better OS than the previous
windows. Performance, boot times, memory management, file handling and so
on are all better, and that is with two fresh installs on two SSD drives of
7 and 8.1 side by side on the same box, so no placebo or fresh vs muddy
installs affecting the comparison.

It's not going to blow your mind compared to a fresh and well tended win7
install, and while there is a handful of nice features if you take the time
to read up and get used to the tricks, there will be some annoying changes
as well, but if you embrace it and give it an honest try instead of
installing it with the firm intention to hate it right out of the gate I'd
say it's at the very least worth a try. You might like it.

If you can buy an SSD drive somewhere that offers no-hassle returns like
Amazon I would buy one, install there, and give it an honest effort for a
week or two and then decide from there. It'll be a few hours of your time
but you have a better than even chance to find them well spent IMO.


On Sat, Jan 11, 2014 at 1:08 PM, Emilio Hernandez emi...@e-roja.com wrote:

 I am about to install windows 8.  Just wanted to ask if it is worth it or
 not.

 Any increase in performance?

 Strange issues with Softimage?

 Thx.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Windows 8

2014-01-11 Thread Andres Stephens
I love W8 (and 8.1 more), the general workflow of things is a lot smoother than 
7’s, and the ribbon in the explorer is quite handy and always missed when I go 
to 7 again. 




If you never used the start menu, the new tiles in 8.1 will certainly suffice. 
I find it’s app search fast and useful - also the new gesture things aok. If 
you just learn how to change the tile system to have the same background as 
your desktop, the switch won’t be so jarring. Also learning some windows 
shortcut keys make it that much easier to use. 

I find handling of ram and speed of software load and system load to be 
phenomenally faster in 8 over 7. 

Anyway.. enough praise for now… sure go ahead with out - but yes.. it has it’s 
driver quirks still, and I find more so when it comes to sound drivers and old 
tablets - but it’s fairly well rounded when it comes to that. 

Concerning SI in 8, had no problems. 


Cheers. 

-Draise







From: Emilio Hernandez
Sent: ‎Friday‎, ‎January‎ ‎10‎, ‎2014 ‎21‎:‎09‎ ‎
To: softimage@listproc.autodesk.com







I am about to install windows 8.  Just wanted to ask if it is worth it or not.


Any increase in performance?

Strange issues with Softimage?

Thx.

Re: Windows 8

2014-01-11 Thread Paul Doyle
I use StartIsBack for 8.1 as I can't manage without normal start menu
functionality. Free if you don't mind a nag screen.


On 11 January 2014 13:04, Andres Stephens drais...@outlook.com wrote:

  I love W8 (and 8.1 more), the general workflow of things is a lot
 smoother than 7’s, and the ribbon in the explorer is quite handy and always
 missed when I go to 7 again.

 If you never used the start menu, the new tiles in 8.1 will certainly
 suffice. I find it’s app search fast and useful - also the new gesture
 things aok. If you just learn how to change the tile system to have the
 same background as your desktop, the switch won’t be so jarring. Also
 learning some windows shortcut keys make it that much easier to use.

 I find handling of ram and speed of software load and system load to be
 phenomenally faster in 8 over 7.

 Anyway.. enough praise for now… sure go ahead with out - but yes.. it has
 it’s driver quirks still, and I find more so when it comes to sound drivers
 and old tablets - but it’s fairly well rounded when it comes to that.

 Concerning SI in 8, had no problems.


 Cheers.

 -Draise


 *From:* Emilio Hernandez emi...@e-roja.com
 *Sent:* Friday, January 10, 2014 21:09
 *To:* softimage@listproc.autodesk.com

 I am about to install windows 8.  Just wanted to ask if it is worth it or
 not.

 Any increase in performance?

 Strange issues with Softimage?

 Thx.




Re: rigging in xsi vs maya

2014-01-11 Thread Paul
And I think he's pretty much modo's only rigger. 

On 11 Jan 2014, at 13:30, Angus Davidson angus.david...@wits.ac.za wrote:

 Lotta money for a course for modo version 501. Then again he is the guy who 
 helped Modo develop their rigging tools. Any one seen this and can say if its 
 worthwhile ?
 
 
 From: Juhani Karlsson [juhani.karls...@talvi.com]
 Sent: 11 January 2014 02:49 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: rigging in xsi vs maya
 
 Get the Richard Hurreys rigging master course 
 http://community.thefoundry.co.uk/store/riggingmastercourse/
 Haven`t seen it myself but it should be ok.
 
 
 On 11 January 2014 13:31, Angus Davidson  angus.david...@wits.ac.za wrote:
 Hi Sergio
 
 Might I ask what learning materials you use to get to grips with modo 
 rigging or did you figure it out your self.
 I see DT has just release a new Intro to rigging so it seems to be a more 
 requested subject ;)
 
 Kind regards
 
 Angus
 From: Sergio Mucino [sergio.muc...@modusfx.com]
 Sent: 09 January 2014 05:34 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: rigging in xsi vs maya
 
 I've been doing quite a bit of rigging in Modo lately, and I have been very 
 surprised by its capabilities.
 One thing they do support is heat mapping.  It's quite nice to use, but 
 there are several requirement that need to be met for a mesh to be 
 acceptable for heat binding. I don't know if all heat mapping 
 implementations are based on the same algo(s), and therefore, inherit the 
 same requirements, but here they go (copying/pasting from the docs):
 
 --Mesh must form a volume, though holes are supported (such as eye sockets).
 --Target mesh must be only polygonal, no single vertices, floating edges or 
 curves can be present.
 --No shared vertices, edges or polygons (non-manifold surfaces) allowed 
 between multiple components. 
 --All joints must be contained within the volume of the mesh. 
 
 Otherwise, you can still use the available smooth or rigid binding methods. 
 I don't know if any problems you ran into could be due to some of these 
 conditions, but there... just in case.
 CUserssergio.mucinoDownloadsSergioMucino_Signature_email.gif
 On 08/01/2014 8:31 AM, Sebastien Sterling wrote:
 One feature i would have loved to see implemented across the board of 
 autodesk products (apart from Alembic which should really just be a new 
 standard by now...) is the heat map algorithm. in theory, is this that 
 difficult to implement in Soft and Max ? apparently it was made by a bunch 
 of students checking up on heat distribution algorithm papers for designing 
 old radiators.
 
 http://www.youtube.com/watch?v=aCBx8MjEvvo
 
 On paper it looks like the best shit ever, so we of the CHR Dep wanted to 
 use it to test characters for deformation in maya pre rigging. trouble was, 
 apparently its extremely susceptible, and i'm not quite sure to what, 
 topology, mesh density... but in any case a Lead at rigging scripted a 
 small ui allowing us to just bypass most of the checks, making the tech 
 actually usable, and it worked great... until we realised that it actually 
 pops vertices slightly away from their initial position... in fairness we 
 used a script to access these capabilities so maybe that caused the 
 problem, i doubt it but there was tampering, maybe someone else has had 
 more controled experiences with Heat mapping, like i said before it still 
 seems like a really useful addition,
 
 
 On 8 January 2014 10:52, Tim Leydecker bauero...@gmx.de wrote:
 Using a 3DSMax rigged sample character scene from the UDK docs,
 I made a roundtrip through Maya and Softimage using the *.fbx format.
 
 I didn´t try to export any rig controls, just a human rig.
 
 
 It´s worth checking to have the latest *.fbx version installed and
 using an export preset that seems applicable, I think I resorted to
 Autodesk Media Entertainment 2012 bla (im on 2012´s).
 
 I can´t say if that was the best way but that roundtrip worked.
 
 I ended up with Maya/3DSMax/Softimage each having the rigged, animated 
 character in a scene.
 
 In my case, there was some nuisance with the BIPED rig getting interpreted 
 as a second rig
 the character is rigged to in Softimage, I had to delete that biped in XSI 
 to get back to
 similar results as in 3DSMax, leaving only the rig meant for export - it 
 is likely that was
 my export settings or selection settings. I had straight results going 
 from Maya to Softimage.
 
 Cheers,
 
 
 tim
 
 
 On 07.01.2014 23:58, Steven Caron wrote:
 this thread is some what well timed... i am in maya right now. i need to 
 get a mesh and its skin/envelope into softimage. i did not rig this 
 object and i don't know enough about
 maya to try and understand it through inspection. in softimage i would 
 select the mesh, then select the deformers from envelope, then key frame 
 those objects and remove the
 constraints on them in mass with 'remove all constraints'
 
 is NONE of that doable in maya? cause i am having a 

Relax deformer equivalent?

2014-01-11 Thread Serguei Kalentchouk
The Soup plugin had a smooth deformed with volume preservation through
projection available, soup-dev.com

On Saturday, January 11, 2014, Jordi Bares wrote:

 I was trying the same in Houdini and the relax operator is not good at
 all... Another case we give for granted its going to be 1 second to do and
 becomes more like a day

 :-/

 Jb

 Sent from my iPhone

  On 11 Jan 2014, at 00:26, David Gallagher davegsoftimagel...@gmail.com
 wrote:
 
  I'm putting a relax deformer on a characters upper arm/shoulder
 connection to make it smoother.
 
  I'm looking for a similar deformer in Maya, but not finding a good one.
 
  polyAverageVertex1 I suppose?
  http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
 
 



-- 
Technical Director @ DreamWorks Animation


Re: Windows 8

2014-01-11 Thread Martin
I'm buying a couple of PCs for the office and I'm not sure if I should choose 8 
or 7. All our PCs are with Win 7 and we are not upgrading them anytime soon.
Any considerations I should have to pick my OS?

Any problems with Win8 and your typical 3D related software? I've heard about 
problems with Wacom tablets ?

thanks

Martin
Sent from my iPhone

Re: Windows 8

2014-01-11 Thread Emilio Hernandez
Like when pressing the annoying blue circle coming in?




2014/1/12 Bruno-Pierre Jobin bpjo...@gmail.com

  Have you guys tried Fixmypen from Viziblr? It turns off all the annoying
 things of windows when using a wacom.

 http://viziblr.codeplex.com/releases/view/71703


 Bruno

 On Saturday, 11 January, 2014 at 11:02 PM, Martin wrote:

 I'm buying a couple of PCs for the office and I'm not sure if I should
 choose 8 or 7. All our PCs are with Win 7 and we are not upgrading them
 anytime soon.
 Any considerations I should have to pick my OS?

 Any problems with Win8 and your typical 3D related software? I've heard
 about problems with Wacom tablets ?

 thanks

 Martin
 Sent from my iPhone