Re: End of the ride
Thanks for all the help, and good luck with whatever the future brings, Graham! All the best. DAN On Wed, May 13, 2015 at 9:42 AM, Amaan Akram xsil...@warpedspace.org wrote: Thank you Graham for all the years of support. All the best to you. On 13 May 2015 at 09:20, gareth bell garethb...@outlook.com wrote: Good luck Dinger. Thanks for the help along the way Date: Wed, 13 May 2015 09:26:26 +0200 From: bauero...@gmx.de To: softimage@listproc.autodesk.com Subject: Re: End of the ride Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of you guys helping me with whatever I got stuck with while slowly advancing from novice to senior novice during the last ten years of my subscription to this mailing list (x...@softimage.com). You guys have made a big difference and provided help beyond the manual. I hope you find a nice new spot for yourself. The others that have moved on seem to do well enough for themselves and happy, too. Cheers, tim Am 13.05.2015 um 00:59 schrieb Graham Bell: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-) -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: particle creation error
you possibly have double simulation environments? On Wednesday, 13 May 2015, phil harbath phil.harb...@jamination.com wrote: I have had this happen several times where I can’t successfully create a particle system or import a particle system in a scene(it imports but does not work), I think it has something do with the simulation stack area not working, any thoughts would be appreciated.
Re: End of the ride
All the best to you, Graham! Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote: I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: That's how legends retire: when they are on top. What more can I say? I really wish you the best and that you may continue inspire people on the path you choose (hopefully fabric engine) hhehhh.. Cheers. On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: End of the ride
Thank you Graham for all the years of support. All the best to you. On 13 May 2015 at 09:20, gareth bell garethb...@outlook.com wrote: Good luck Dinger. Thanks for the help along the way Date: Wed, 13 May 2015 09:26:26 +0200 From: bauero...@gmx.de To: softimage@listproc.autodesk.com Subject: Re: End of the ride Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of you guys helping me with whatever I got stuck with while slowly advancing from novice to senior novice during the last ten years of my subscription to this mailing list (x...@softimage.com). You guys have made a big difference and provided help beyond the manual. I hope you find a nice new spot for yourself. The others that have moved on seem to do well enough for themselves and happy, too. Cheers, tim Am 13.05.2015 um 00:59 schrieb Graham Bell: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-) -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: End of the ride
I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: That's how legends retire: when they are on top. What more can I say? I really wish you the best and that you may continue inspire people on the path you choose (hopefully fabric engine) hhehhh.. Cheers. On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: Friday Flashback #223
maggie and christine were always on fire on the list.. On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote: I began with Softimage 3d v3.0 in 1997. We ran it on r1's. Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few. Good times. On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id wrote: I start with Softimage 3D 1.5.2 back then, running on Personal IRIS Still come as QIC Tapes, and a bunch of hard cover manuals and with IRIX manuals, that took a lot of space on the shelves. Must be somewhere in 1990 Go through terrible 2.0, which fix with 2.0.3 My last version on Softimage 3D was 3.7 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: It must have been 2.6 to 2.65 then. It would have been Mar 94, whatever was current then. I'll certainly never forget 2.66. And 2.66b, and 2.66c, and.. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, May 12, 2015 3:03 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #223 Joey, if you started in 1994, then you likely began with v2.65 as that was the first version released under Microsoft ownership and a lemon of a release that took many patches to fix. On the other hand if you began with v2.4, then you likely started in 1991 or 1992 because I started in July 1993 just after Jurassic Park hit theaters. v2.6 was current at the time. Matt Date: Mon, 11 May 2015 13:46:42 + From: Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov Subject: RE: Friday Flashback #223 To: softimage@listproc.autodesk.com Actually for me it was 94. Softimage 3D 2.4 or something like that. It was the SGI version in early 94 right before they switched to the Microsoft compiler and all hell broke loose. Prior to that I had been using Cubicomp from 88-94. What a difference a day made, the day I started on Soft! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center -- Daniel Harjanto Infinite Frameworks Studios TD http://misterdi.cgpot.com
Re: End of the ride
Sorry to see you go Graham, all the best in the future :-) 2015-05-13 14:46 GMT+02:00 Greg Punchatz g...@janimation.com: Thanks for all the fish and the best of luck to you in the future. On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: All the best to you, Graham! Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote: I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: That's how legends retire: when they are on top. What more can I say? I really wish you the best and that you may continue inspire people on the path you choose (hopefully fabric engine) hhehhh.. Cheers. On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: End of the ride
Thanks for all you have done over the years and your participation in the list. Keep us posted on where you end up. Byron On Wed, May 13, 2015 at 9:03 AM, Nicolas Esposito 3dv...@gmail.com wrote: Sorry to see you go Graham, all the best in the future :-) 2015-05-13 14:46 GMT+02:00 Greg Punchatz g...@janimation.com: Thanks for all the fish and the best of luck to you in the future. On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: All the best to you, Graham! Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote: I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: That's how legends retire: when they are on top. What more can I say? I really wish you the best and that you may continue inspire people on the path you choose (hopefully fabric engine) hhehhh.. Cheers. On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: End of the ride
Thanks for all the fish and the best of luck to you in the future. On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: All the best to you, Graham! Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote: I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: That's how legends retire: when they are on top. What more can I say? I really wish you the best and that you may continue inspire people on the path you choose (hopefully fabric engine) hhehhh.. Cheers. On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
RE: End of the ride
Good luck Graham and thank you for all the good things! You have my respect and my best wishes. Cheers!
Re: Any equivalent to Custom Param sets in Maya?
Thanks Joey. Unless it's OOTB I'm not touching it. :) I'll survive without it for now. Eric T. On Wednesday, May 13, 2015 2:39:55 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Check out the WINDOWS section of this page http://area.autodesk.com/blogs/stevenr/bonustools Maybe this is useful? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. (LARC-E1A)[LITES] *Sent:* Wednesday, May 13, 2015 2:33 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Any equivalent to Custom Param sets in Maya? Having a recollection about something I haven’t thought of in a while but curious if either of these have any value to you? http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm Any chance you can manually create the dialog you want at least? I know that won’t solve all the problems but maybe it will let you give your animators the kind of control management you are looking for? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell *Sent:* Wednesday, May 13, 2015 2:18 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Any equivalent to Custom Param sets in Maya? I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though. On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage- mailto:softimage- boun...@listproc.autodesk.com mailto:boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 -
RE: Any equivalent to Custom Param sets in Maya?
Having a recollection about something I haven’t thought of in a while but curious if either of these have any value to you? http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm Any chance you can manually create the dialog you want at least? I know that won’t solve all the problems but maybe it will let you give your animators the kind of control management you are looking for? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Wednesday, May 13, 2015 2:18 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though. On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-mailto:softimage- boun...@listproc.autodesk.commailto:boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 - customParam2 - MyCustomParamSet2 - customParam1 - customParam2 The above structure doesn't seem to be doable in Maya and I'm currently using a very hacky method of creating locked enum attributes with a value of to divide up sections of attributes. Accessing these sets via scripting is annoying as these attributes aren't nested under a Param Set or other organizational type structure and thus breaking the parody between Softimage, Maya, and Kraken. I'm able to work around for now and make things work, it's just not elegant. The few things that I wish AD would implement in Maya as an offering of good faith for ending Softimage to me, would be non-inherited visibility, custom attribute sets and proxy-attributes. The latter being the largest inconvenience I've come across yet for Character setup in Maya. Eric T. On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: As you probably already know custom attributes are added via AttributesAdd Attributes in an object's Attribute Editor. You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object
RE: Any equivalent to Custom Param sets in Maya?
Check out the WINDOWS section of this page http://area.autodesk.com/blogs/stevenr/bonustools Maybe this is useful? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Wednesday, May 13, 2015 2:33 PM To: softimage@listproc.autodesk.com Subject: RE: Any equivalent to Custom Param sets in Maya? Having a recollection about something I haven’t thought of in a while but curious if either of these have any value to you? http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm Any chance you can manually create the dialog you want at least? I know that won’t solve all the problems but maybe it will let you give your animators the kind of control management you are looking for? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Wednesday, May 13, 2015 2:18 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though. On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-mailto:softimage- boun...@listproc.autodesk.commailto:boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 - customParam2 - MyCustomParamSet2 - customParam1 - customParam2 The above structure doesn't seem to be doable in Maya and I'm currently using a very hacky method of creating locked enum attributes with a value of to divide up sections of attributes. Accessing these sets via scripting is annoying as these attributes aren't nested under a Param Set or other organizational type structure and thus breaking the parody between Softimage, Maya, and Kraken. I'm able to
Re: End of the ride
Thanks Graham, you work has been great and Autodesk is loosing a key asset and the culture few of the remaining Softimage guys brought to it, sad strategy they have. Wish you the best and hope we can work together in the near future. jb On 13 May 2015, at 15:53, Alan Fregtman alan.fregt...@gmail.com wrote: Thank you for all the help throughout the years, Graham! :) On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Well then thanks for the assistance you have provided over the years and good luck where ever you will be going! Cheers Graham! Best Regards Morten Bartholdy - Softimage user since 1992 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com mailto:bell...@gmail.com: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Is purchasing a new softimage license impossible?
Asking a question for a friend, I still have a seat of Softimage from my 2015 bundle stuff.. I know some people who like modeling in Softimage and at least in a game pipeline it's still pretty easy to model in whatever package and then push through to the mainline pipeline in Maya or Max or whatever. We were wondering is there NO way at all to obtain new licenses for Softimage now? I.e. if someone goes to a new employer and wants to obtain a seat of Softimage, is that impossible? I wondered how that works since Animal Logic is still working in Soft and must grow their license pool as shows ramp up, right? Or do they have a special deal with AD? Thanks scott
Re: Friday Flashback #223
Myself I started with XSI 4.2. I still remember the big heavy box of manuals with the liquidy orangey flower art. :) Good times. On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote: Ah yes, we can't forget Ms Charette. On Wed, May 13, 2015 at 6:31 AM, christian papag...@gmail.com wrote: maggie and christine were always on fire on the list.. On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote: I began with Softimage 3d v3.0 in 1997. We ran it on r1's. Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few. Good times. On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id wrote: I start with Softimage 3D 1.5.2 back then, running on Personal IRIS Still come as QIC Tapes, and a bunch of hard cover manuals and with IRIX manuals, that took a lot of space on the shelves. Must be somewhere in 1990 Go through terrible 2.0, which fix with 2.0.3 My last version on Softimage 3D was 3.7 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: It must have been 2.6 to 2.65 then. It would have been Mar 94, whatever was current then. I'll certainly never forget 2.66. And 2.66b, and 2.66c, and.. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, May 12, 2015 3:03 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #223 Joey, if you started in 1994, then you likely began with v2.65 as that was the first version released under Microsoft ownership and a lemon of a release that took many patches to fix. On the other hand if you began with v2.4, then you likely started in 1991 or 1992 because I started in July 1993 just after Jurassic Park hit theaters. v2.6 was current at the time. Matt Date: Mon, 11 May 2015 13:46:42 + From: Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov Subject: RE: Friday Flashback #223 To: softimage@listproc.autodesk.com Actually for me it was 94. Softimage 3D 2.4 or something like that. It was the SGI version in early 94 right before they switched to the Microsoft compiler and all hell broke loose. Prior to that I had been using Cubicomp from 88-94. What a difference a day made, the day I started on Soft! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center -- Daniel Harjanto Infinite Frameworks Studios TD http://misterdi.cgpot.com
Re: End of the ride
Thank you for all the help throughout the years, Graham! :) On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk wrote: Well then thanks for the assistance you have provided over the years and good luck where ever you will be going! Cheers Graham! Best Regards Morten Bartholdy - Softimage user since 1992 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: Friday Flashback #223
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell in love with XSI when our reseller made us a presentation. XSI 4.2 was the first release I bought as freelancer, best purchase ever. As Alan said, good times!!! -- Martin Contel CG Supervisor Square Enix (Visual Works Division) On Thu, May 14, 2015 at 7:57 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Myself I started with XSI 4.2. I still remember the big heavy box of manuals with the liquidy orangey flower art. :) Good times. On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote: Ah yes, we can't forget Ms Charette. On Wed, May 13, 2015 at 6:31 AM, christian papag...@gmail.com wrote: maggie and christine were always on fire on the list.. On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote: I began with Softimage 3d v3.0 in 1997. We ran it on r1's. Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few. Good times. On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id wrote: I start with Softimage 3D 1.5.2 back then, running on Personal IRIS Still come as QIC Tapes, and a bunch of hard cover manuals and with IRIX manuals, that took a lot of space on the shelves. Must be somewhere in 1990 Go through terrible 2.0, which fix with 2.0.3 My last version on Softimage 3D was 3.7 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: It must have been 2.6 to 2.65 then. It would have been Mar 94, whatever was current then. I'll certainly never forget 2.66. And 2.66b, and 2.66c, and.. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, May 12, 2015 3:03 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #223 Joey, if you started in 1994, then you likely began with v2.65 as that was the first version released under Microsoft ownership and a lemon of a release that took many patches to fix. On the other hand if you began with v2.4, then you likely started in 1991 or 1992 because I started in July 1993 just after Jurassic Park hit theaters. v2.6 was current at the time. Matt Date: Mon, 11 May 2015 13:46:42 + From: Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov Subject: RE: Friday Flashback #223 To: softimage@listproc.autodesk.com Actually for me it was 94. Softimage 3D 2.4 or something like that. It was the SGI version in early 94 right before they switched to the Microsoft compiler and all hell broke loose. Prior to that I had been using Cubicomp from 88-94. What a difference a day made, the day I started on Soft! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center -- Daniel Harjanto Infinite Frameworks Studios TD http://misterdi.cgpot.com
Re: End of the ride
Well then thanks for the assistance you have provided over the years and good luck where ever you will be going! Cheers Graham! Best Regards Morten Bartholdy - Softimage user since 1992 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Any equivalent to Custom Param sets in Maya?
Hello all, Wondering if there is a container like object where you can add attributes to that lives under an object in Maya. Also having multiple instances of this object type as well with the attributes within it exposed in the channel box. Thanks, Eric T.
Re: Any equivalent to Custom Param sets in Maya?
There is nothing like what you need, the closest thing however is to use dummy shapes to host attributes, and instancing those shapes if you want to proxy that set of attributes elsewhere. The channel box will aggregate and interval attributes on all shapes for the selected transform just fine as long as the attributes are keyable On Thu, May 14, 2015 at 4:53 AM, Eric Thivierge ethivie...@hybride.com wrote: Thanks Joey. Unless it's OOTB I'm not touching it. :) I'll survive without it for now. Eric T.
Re: Any equivalent to Custom Param sets in Maya?
Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 - customParam2 - MyCustomParamSet2 - customParam1 - customParam2 The above structure doesn't seem to be doable in Maya and I'm currently using a very hacky method of creating locked enum attributes with a value of to divide up sections of attributes. Accessing these sets via scripting is annoying as these attributes aren't nested under a Param Set or other organizational type structure and thus breaking the parody between Softimage, Maya, and Kraken. I'm able to work around for now and make things work, it's just not elegant. The few things that I wish AD would implement in Maya as an offering of good faith for ending Softimage to me, would be non-inherited visibility, custom attribute sets and proxy-attributes. The latter being the largest inconvenience I've come across yet for Character setup in Maya. Eric T. On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: As you probably already know custom attributes are added via AttributesAdd Attributes in an object's Attribute Editor. You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object but need to manage separately you can add that to a group or null then formulate the attribute to work on a different object. Custom attributes show up in the channel box of the object they are added to. Or in the Extra Attributes section of the object where they can be isolated from the rest of the transform channels. You must execute Load Attributes for them to show up there. If you want a similar kind of structure to what Soft permits, make a null object and parent it under the main object, rename it to Controls or something of the sort. Create all your custom attributes there and close all section to its attribute editor other than Extra Attributes. From the channel box you can Hide all the transform channels you don't want to see for this control object (Right clickhide selected on each channel) making this a bit more pleasant experience as a custom param panel if you decide to use the channel box to access the info. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 11:42 AM To: softimage@listproc.autodesk.com Subject: Any equivalent to Custom Param sets in Maya? Hello all, Wondering if there is a
RE: Any equivalent to Custom Param sets in Maya?
As you probably already know custom attributes are added via AttributesAdd Attributes in an object's Attribute Editor. You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object but need to manage separately you can add that to a group or null then formulate the attribute to work on a different object. Custom attributes show up in the channel box of the object they are added to. Or in the Extra Attributes section of the object where they can be isolated from the rest of the transform channels. You must execute Load Attributes for them to show up there. If you want a similar kind of structure to what Soft permits, make a null object and parent it under the main object, rename it to Controls or something of the sort. Create all your custom attributes there and close all section to its attribute editor other than Extra Attributes. From the channel box you can Hide all the transform channels you don't want to see for this control object (Right clickhide selected on each channel) making this a bit more pleasant experience as a custom param panel if you decide to use the channel box to access the info. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 11:42 AM To: softimage@listproc.autodesk.com Subject: Any equivalent to Custom Param sets in Maya? Hello all, Wondering if there is a container like object where you can add attributes to that lives under an object in Maya. Also having multiple instances of this object type as well with the attributes within it exposed in the channel box. Thanks, Eric T.
Re: Any equivalent to Custom Param sets in Maya?
I believe that's what 'Asset's in Maya were supposed to do, but they never really progressed that far. Some good ideas in there though. On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com wrote: Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 - customParam2 - MyCustomParamSet2 - customParam1 - customParam2 The above structure doesn't seem to be doable in Maya and I'm currently using a very hacky method of creating locked enum attributes with a value of to divide up sections of attributes. Accessing these sets via scripting is annoying as these attributes aren't nested under a Param Set or other organizational type structure and thus breaking the parody between Softimage, Maya, and Kraken. I'm able to work around for now and make things work, it's just not elegant. The few things that I wish AD would implement in Maya as an offering of good faith for ending Softimage to me, would be non-inherited visibility, custom attribute sets and proxy-attributes. The latter being the largest inconvenience I've come across yet for Character setup in Maya. Eric T. On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: As you probably already know custom attributes are added via AttributesAdd Attributes in an object's Attribute Editor. You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object but need to manage separately you can add that to a group or null then formulate the attribute to work on a different object. Custom attributes show up in the channel box of the object they are added to. Or in the Extra Attributes section of the object where they can be isolated from the rest of the transform channels. You must execute Load Attributes for them to show up there. If you want a similar kind of structure to what Soft permits, make a null object and parent it under the main object, rename it to Controls or something of the sort. Create all your custom attributes there and close all section to its attribute editor other than Extra Attributes. From the channel box you can Hide all the transform channels you don't want to see for this control object (Right clickhide selected on each channel) making this a bit more pleasant experience as a custom param panel if you decide to use the channel box to access the info. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are
RE: Any equivalent to Custom Param sets in Maya?
This is Maya. Rig it whatever way is easiest for you. Regardless how you do it, the result will keep em so busy they'll not have any time for conspiracy... -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 1:17 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Yeah I could do that but animator's would kill me. I'd prefer to stay alive. :) Eric T. On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: You could try something similar to Object Null (MyControl) - posx - posy - posz - Null2 (MyCustomParamSet1) -- customParam1 -- customParam2 - Null3 (MyCustomParamSet2) -- customParam1 -- customParam2 It won't be manageable via the Attribute editor the way you would like but it will be easily accessible via channel box by selecting the Null, Null2, or Null3 group nodes under the object from the Outliner. If you hide extraneous channels in each null it might be at least very presentable from an Outliner/Channel box workflow, but won't be what you want structurally from the back side and won't be presentable the way you would want from a single Attribute Editor display. To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does it. Attributes have always been node level, if that's even a good way to describe it. And yeah, the Maya philosophy of visibility has no similarity to Soft. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, May 13, 2015 12:20 PM To: softimage@listproc.autodesk.com Subject: Re: Any equivalent to Custom Param sets in Maya? Hey Joey, Yeah I know the standard workflow for attributes in Maya just wasn't sure if there was a new organizational structure in recent years. I basically want to make sets of attributes on an actual object, not a child object. Custom Param Sets in Softimage allow for this as you have a nested param set where more custom params can live. MyControl - posx - posy - posz - MyCustomParamSet1 - customParam1 - customParam2 - MyCustomParamSet2 - customParam1 - customParam2 The above structure doesn't seem to be doable in Maya and I'm currently using a very hacky method of creating locked enum attributes with a value of to divide up sections of attributes. Accessing these sets via scripting is annoying as these attributes aren't nested under a Param Set or other organizational type structure and thus breaking the parody between Softimage, Maya, and Kraken. I'm able to work around for now and make things work, it's just not elegant. The few things that I wish AD would implement in Maya as an offering of good faith for ending Softimage to me, would be non-inherited visibility, custom attribute sets and proxy-attributes. The latter being the largest inconvenience I've come across yet for Character setup in Maya. Eric T. On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: As you probably already know custom attributes are added via AttributesAdd Attributes in an object's Attribute Editor. You're asking, I think, can you have custom Attributes in a special panel like is done in Soft. You can add attributes anywhere, to nulls, to objects etc. If you want an attribute with behavior applied to another object but need to manage separately you can add that to a group or null then formulate the attribute to work on a different object. Custom attributes show up in the channel box of the object they are added to. Or in the Extra Attributes section of the object where they can be isolated from the rest of the transform channels. You must execute Load Attributes for them to show up there. If you want a similar kind of structure to what Soft permits, make a null object and parent it under the main object, rename it to Controls or something of the sort. Create all your custom attributes there and close all section to its attribute editor
Re: End of the ride
Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of you guys helping me with whatever I got stuck with while slowly advancing from novice to senior novice during the last ten years of my subscription to this mailing list (x...@softimage.com). You guys have made a big difference and provided help beyond the manual. I hope you find a nice new spot for yourself. The others that have moved on seem to do well enough for themselves and happy, too. Cheers, tim Am 13.05.2015 um 00:59 schrieb Graham Bell: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
RE: End of the ride
Good luck Dinger. Thanks for the help along the way Date: Wed, 13 May 2015 09:26:26 +0200 From: bauero...@gmx.de To: softimage@listproc.autodesk.com Subject: Re: End of the ride Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of you guys helping me with whatever I got stuck with while slowly advancing from novice to senior novice during the last ten years of my subscription to this mailing list (x...@softimage.com). You guys have made a big difference and provided help beyond the manual. I hope you find a nice new spot for yourself. The others that have moved on seem to do well enough for themselves and happy, too. Cheers, tim Am 13.05.2015 um 00:59 schrieb Graham Bell: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)