Re: End of the ride

2015-05-13 Thread Dan Yargici
Thanks for all the help, and good luck with whatever the future brings,
Graham!

All the best.

DAN

On Wed, May 13, 2015 at 9:42 AM, Amaan Akram xsil...@warpedspace.org
wrote:

 Thank you Graham for all the years of support. All the best to you.

 On 13 May 2015 at 09:20, gareth bell garethb...@outlook.com wrote:

 Good luck Dinger.

 Thanks for the help along the way


  Date: Wed, 13 May 2015 09:26:26 +0200
  From: bauero...@gmx.de
  To: softimage@listproc.autodesk.com
  Subject: Re: End of the ride

 
  Graham,
 
  Thank you for your contribution to this list.
 
  I felt priviledged when I got a reply from any of you guys helping me
  with whatever I got stuck with while slowly advancing from novice
  to senior novice during the last ten years of my subscription to this
  mailing list (x...@softimage.com).
 
  You guys have made a big difference and provided help beyond the manual.
 
  I hope you find a nice new spot for yourself.
 
  The others that have moved on seem to do well enough for themselves
  and happy, too.
 
  Cheers,
 
  tim
 
 
 
 
 
  Am 13.05.2015 um 00:59 schrieb Graham Bell:
   I hadn't wanted to make any kind of announcement, but reading
 Stephens
   latest Flashback thread and the discussions on where peoples journey
   with Softimage first started, it's kinda made me realise that mine
 has
   basically ended.
   And as I'm posting here, I didn't want to fly under false colours, so
   to speak.
  
   As of the start of this month, I'm no longer at Autodesk, The
   bloodline of european Softimage AE's from Ben, Chinny, and James, to
   myself has now ended.
  
   Perhaps it's time to start earning an honest living again. lol :-)
 




 --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com



Re: particle creation error

2015-05-13 Thread Cristobal Infante
you possibly have double simulation environments?

On Wednesday, 13 May 2015, phil harbath phil.harb...@jamination.com wrote:

   I have had this happen several times where I can’t successfully  create
 a particle system or import a particle system in a scene(it imports but
 does not work), I think it has something do with the simulation stack area
 not working, any thoughts would be appreciated.



Re: End of the ride

2015-05-13 Thread Martin Chatterjee
All the best to you, Graham!

Cheers, -M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote:

 I haven't had the pleasure to meet you in real life, but it is really sad.
 I've always enjoyed your posts and discussions in different forums and
 emails. Always helpful, cool and calm even when you were being attacked by
 angry softies.

 Thanks for all these years, and good luck.

 Martin

 On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say? I
 really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so to
 speak.

 As of the start of this month, I'm no longer at Autodesk, The bloodline
 of european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.

 Perhaps it's time to start earning an honest living again. lol :-)





Re: End of the ride

2015-05-13 Thread Amaan Akram
Thank you Graham for all the years of support. All the best to you.

On 13 May 2015 at 09:20, gareth bell garethb...@outlook.com wrote:

 Good luck Dinger.

 Thanks for the help along the way


  Date: Wed, 13 May 2015 09:26:26 +0200
  From: bauero...@gmx.de
  To: softimage@listproc.autodesk.com
  Subject: Re: End of the ride

 
  Graham,
 
  Thank you for your contribution to this list.
 
  I felt priviledged when I got a reply from any of you guys helping me
  with whatever I got stuck with while slowly advancing from novice
  to senior novice during the last ten years of my subscription to this
  mailing list (x...@softimage.com).
 
  You guys have made a big difference and provided help beyond the manual.
 
  I hope you find a nice new spot for yourself.
 
  The others that have moved on seem to do well enough for themselves
  and happy, too.
 
  Cheers,
 
  tim
 
 
 
 
 
  Am 13.05.2015 um 00:59 schrieb Graham Bell:
   I hadn't wanted to make any kind of announcement, but reading Stephens
   latest Flashback thread and the discussions on where peoples journey
   with Softimage first started, it's kinda made me realise that mine has
   basically ended.
   And as I'm posting here, I didn't want to fly under false colours, so
   to speak.
  
   As of the start of this month, I'm no longer at Autodesk, The
   bloodline of european Softimage AE's from Ben, Chinny, and James, to
   myself has now ended.
  
   Perhaps it's time to start earning an honest living again. lol :-)
 




-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com


Re: End of the ride

2015-05-13 Thread Martin Yara
I haven't had the pleasure to meet you in real life, but it is really sad.
I've always enjoyed your posts and discussions in different forums and
emails. Always helpful, cool and calm even when you were being attacked by
angry softies.

Thanks for all these years, and good luck.

Martin

On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say? I
 really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so to
 speak.

 As of the start of this month, I'm no longer at Autodesk, The bloodline
 of european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.

 Perhaps it's time to start earning an honest living again. lol :-)




Re: Friday Flashback #223

2015-05-13 Thread christian
maggie and christine were always on fire on the list..

On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote:

 I began with Softimage 3d v3.0 in 1997. We ran it on r1's.
 Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few.
 Good times.

 On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id
 wrote:

 I start with Softimage 3D 1.5.2 back then, running on Personal IRIS
 Still come as QIC Tapes, and a bunch of hard cover manuals and with IRIX
 manuals, that took a lot of space on the shelves.
 Must be somewhere in 1990

 Go through terrible 2.0, which fix with 2.0.3
 My last version on Softimage 3D was 3.7


 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

 It must have been 2.6 to 2.65 then.  It would have been Mar 94, whatever
 was current then.

 I'll certainly never forget 2.66. And 2.66b, and 2.66c, and..

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Matt Lind
  Sent: Tuesday, May 12, 2015 3:03 PM
  To: softimage@listproc.autodesk.com
  Subject: RE: Friday Flashback #223
 
  Joey, if you started in 1994, then you likely began with v2.65 as that
 was the
  first version released under Microsoft ownership and a lemon of a
 release
  that took many patches to fix.  On the other hand if you began with
 v2.4,
  then you likely started in 1991 or 1992 because I started in July 1993
 just after
  Jurassic Park hit theaters.  v2.6 was current at the time.
 
 
  Matt
 
 
 
 
 
  Date: Mon, 11 May 2015 13:46:42 +
  From: Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov
  Subject: RE: Friday Flashback #223
  To: softimage@listproc.autodesk.com
 
  Actually for me it was 94. Softimage 3D 2.4 or something like that. It
 was the
  SGI version in early 94 right before they switched to the Microsoft
 compiler
  and all hell broke loose.
 
  Prior to that I had been using Cubicomp from 88-94. What a difference
 a day
  made, the day I started on Soft!
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
  Services NASA Langley Research Center





 --
 Daniel Harjanto
 Infinite Frameworks Studios
 TD
 http://misterdi.cgpot.com





Re: End of the ride

2015-05-13 Thread Nicolas Esposito
Sorry to see you go Graham, all the best in the future :-)

2015-05-13 14:46 GMT+02:00 Greg Punchatz g...@janimation.com:

 Thanks for all the fish

 and the best of luck to you in the future.

 On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 All the best to you, Graham!

 Cheers, -M

 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]

 On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote:

 I haven't had the pleasure to meet you in real life, but it is really
 sad. I've always enjoyed your posts and discussions in different forums and
 emails. Always helpful, cool and calm even when you were being attacked by
 angry softies.

 Thanks for all these years, and good luck.

 Martin

 On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say? I
 really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has 
 basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so
 to speak.

 As of the start of this month, I'm no longer at Autodesk, The
 bloodline of european Softimage AE's from Ben, Chinny, and James, to 
 myself
 has now ended.

 Perhaps it's time to start earning an honest living again. lol :-)







Re: End of the ride

2015-05-13 Thread Byron Nash
Thanks for all you have done over the years and your participation in the
list. Keep us posted on where you end up.

Byron

On Wed, May 13, 2015 at 9:03 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Sorry to see you go Graham, all the best in the future :-)

 2015-05-13 14:46 GMT+02:00 Greg Punchatz g...@janimation.com:

 Thanks for all the fish

 and the best of luck to you in the future.

 On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 All the best to you, Graham!

 Cheers, -M

 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]

 On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com
 wrote:

 I haven't had the pleasure to meet you in real life, but it is really
 sad. I've always enjoyed your posts and discussions in different forums and
 emails. Always helpful, cool and calm even when you were being attacked by
 angry softies.

 Thanks for all these years, and good luck.

 Martin

 On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say?
 I really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading
 Stephens latest Flashback thread and the discussions on where peoples
 journey with Softimage first started, it's kinda made me realise that 
 mine
 has basically ended.
 And as I'm posting here, I didn't want to fly under false colours, so
 to speak.

 As of the start of this month, I'm no longer at Autodesk, The
 bloodline of european Softimage AE's from Ben, Chinny, and James, to 
 myself
 has now ended.

 Perhaps it's time to start earning an honest living again. lol :-)








Re: End of the ride

2015-05-13 Thread Greg Punchatz
Thanks for all the fish

and the best of luck to you in the future.

On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee 
martin.chatterjee.li...@googlemail.com wrote:

 All the best to you, Graham!

 Cheers, -M

 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]

 On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote:

 I haven't had the pleasure to meet you in real life, but it is really
 sad. I've always enjoyed your posts and discussions in different forums and
 emails. Always helpful, cool and calm even when you were being attacked by
 angry softies.

 Thanks for all these years, and good luck.

 Martin

 On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say? I
 really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so
 to speak.

 As of the start of this month, I'm no longer at Autodesk, The bloodline
 of european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.

 Perhaps it's time to start earning an honest living again. lol :-)






RE: End of the ride

2015-05-13 Thread Emilio Hernández
Good luck Graham and thank you for all the good things!

 

You have my respect and my best wishes.

 

Cheers!



Re: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Eric Thivierge

Thanks Joey. Unless it's OOTB I'm not touching it. :)

I'll survive without it for now.

Eric T.

On Wednesday, May 13, 2015 2:39:55 PM, Ponthieux, Joseph G. 
(LARC-E1A)[LITES] wrote:

Check out the WINDOWS section of this page

http://area.autodesk.com/blogs/stevenr/bonustools

Maybe this is useful?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Ponthieux, Joseph G. (LARC-E1A)[LITES]
*Sent:* Wednesday, May 13, 2015 2:33 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Any equivalent to Custom Param sets in Maya?

Having a recollection about something I haven’t thought of in a while
but curious if either of these have any value to you?

http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm

http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm

Any chance you can manually create the dialog you want at least? I
know that won’t solve all the problems but maybe it will let you give
your animators the kind of control management you are looking for?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham
Bell
*Sent:* Wednesday, May 13, 2015 2:18 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Any equivalent to Custom Param sets in Maya?

I believe that's what 'Asset's in Maya were supposed to do, but they
never really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)

Eric T.

On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
 You could try something similar to

 Object
 Null (MyControl)
- posx
- posy
- posz
- Null2 (MyCustomParamSet1)
-- customParam1
-- customParam2
 - Null3 (MyCustomParamSet2)
-- customParam1
-- customParam2

 It won't be manageable via the Attribute editor the way you
would like but it will be easily accessible via channel box by
selecting the Null, Null2, or Null3 group nodes under the object
from the Outliner. If you hide extraneous channels in each null it
might be at least very presentable from an Outliner/Channel box
workflow, but won't be what you want structurally from the back
side and won't be presentable the way you would want from a single
Attribute Editor display.

 To my knowledge Maya has never had a sense for Custom
Parameters the way that Soft does it. Attributes have always been
node level, if that's even a good way to describe it.

 And yeah, the Maya philosophy of visibility has no similarity to
Soft.

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage- mailto:softimage-
 boun...@listproc.autodesk.com
mailto:boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Wednesday, May 13, 2015 12:20 PM
 To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
 Subject: Re: Any equivalent to Custom Param sets in Maya?

 Hey Joey,

 Yeah I know the standard workflow for attributes in Maya just
wasn't sure if
 there was a new organizational structure in recent years.

 I basically want to make sets of attributes on an actual
object, not a child
 object. Custom Param Sets in Softimage allow for this as you
have a nested
 param set where more custom params can live.

 MyControl
 - posx
 - posy
 - posz
 - MyCustomParamSet1
 - customParam1
 - 

RE: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Having a recollection about something I haven’t thought of in a while but 
curious if either of these have any value to you?


http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm

http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm



Any chance you can manually create the dialog you want at least? I know that 
won’t solve all the problems but maybe it will let you give your animators the 
kind of control management you are looking for?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, May 13, 2015 2:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any equivalent to Custom Param sets in Maya?

I believe that's what 'Asset's in Maya were supposed to do, but they never 
really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)

Eric T.

On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
 You could try something similar to

 Object
 Null (MyControl)
- posx
- posy
- posz
- Null2 (MyCustomParamSet1)
-- customParam1
-- customParam2
 - Null3 (MyCustomParamSet2)
-- customParam1
-- customParam2

 It won't be manageable via the Attribute editor the way you would like but it 
 will be easily accessible via channel box by selecting the Null, Null2, or 
 Null3 group nodes under the object from the Outliner. If you hide extraneous 
 channels in each null it might be at least very presentable from an 
 Outliner/Channel box workflow, but won't be what you want structurally from 
 the back side and won't be presentable the way you would want from a single 
 Attribute Editor display.

 To my knowledge Maya has never had a sense for Custom Parameters the way 
 that Soft does it. Attributes have always been node level, if that's even a 
 good way to describe it.

 And yeah, the Maya philosophy of visibility has no similarity to Soft.

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

 -Original Message-
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-mailto:softimage-
 boun...@listproc.autodesk.commailto:boun...@listproc.autodesk.com] On 
 Behalf Of Eric Thivierge
 Sent: Wednesday, May 13, 2015 12:20 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Any equivalent to Custom Param sets in Maya?

 Hey Joey,

 Yeah I know the standard workflow for attributes in Maya just wasn't sure if
 there was a new organizational structure in recent years.

 I basically want to make sets of attributes on an actual object, not a child
 object. Custom Param Sets in Softimage allow for this as you have a nested
 param set where more custom params can live.

 MyControl
 - posx
 - posy
 - posz
 - MyCustomParamSet1
 - customParam1
 - customParam2
 - MyCustomParamSet2
 - customParam1
 - customParam2

 The above structure doesn't seem to be doable in Maya and I'm currently
 using a very hacky method of creating locked enum attributes with a value of
  to divide up sections of attributes. Accessing these sets via 
 scripting is
 annoying as these attributes aren't nested under a Param Set or other
 organizational type structure and thus breaking the parody between
 Softimage, Maya, and Kraken.

 I'm able to work around for now and make things work, it's just not elegant.

 The few things that I wish AD would implement in Maya as an offering of
 good faith for ending Softimage to me, would be non-inherited visibility,
 custom attribute sets and proxy-attributes. The latter being the largest
 inconvenience I've come across yet for Character setup in Maya.

 Eric T.


 On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
 As you probably already know custom attributes are added via
 AttributesAdd Attributes in an object's Attribute Editor.
 You're asking, I think, can you have custom Attributes in a special panel 
 like
 is done in Soft.
 You can add attributes anywhere, to nulls, to objects etc. If you want an
 attribute with behavior applied to another object 

RE: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Check out the WINDOWS section of this page

http://area.autodesk.com/blogs/stevenr/bonustools

Maybe this is useful?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Wednesday, May 13, 2015 2:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Any equivalent to Custom Param sets in Maya?

Having a recollection about something I haven’t thought of in a while but 
curious if either of these have any value to you?


http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm

http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm



Any chance you can manually create the dialog you want at least? I know that 
won’t solve all the problems but maybe it will let you give your animators the 
kind of control management you are looking for?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, May 13, 2015 2:18 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Any equivalent to Custom Param sets in Maya?

I believe that's what 'Asset's in Maya were supposed to do, but they never 
really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)

Eric T.

On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
 You could try something similar to

 Object
 Null (MyControl)
- posx
- posy
- posz
- Null2 (MyCustomParamSet1)
-- customParam1
-- customParam2
 - Null3 (MyCustomParamSet2)
-- customParam1
-- customParam2

 It won't be manageable via the Attribute editor the way you would like but it 
 will be easily accessible via channel box by selecting the Null, Null2, or 
 Null3 group nodes under the object from the Outliner. If you hide extraneous 
 channels in each null it might be at least very presentable from an 
 Outliner/Channel box workflow, but won't be what you want structurally from 
 the back side and won't be presentable the way you would want from a single 
 Attribute Editor display.

 To my knowledge Maya has never had a sense for Custom Parameters the way 
 that Soft does it. Attributes have always been node level, if that's even a 
 good way to describe it.

 And yeah, the Maya philosophy of visibility has no similarity to Soft.

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

 -Original Message-
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-mailto:softimage-
 boun...@listproc.autodesk.commailto:boun...@listproc.autodesk.com] On 
 Behalf Of Eric Thivierge
 Sent: Wednesday, May 13, 2015 12:20 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Any equivalent to Custom Param sets in Maya?

 Hey Joey,

 Yeah I know the standard workflow for attributes in Maya just wasn't sure if
 there was a new organizational structure in recent years.

 I basically want to make sets of attributes on an actual object, not a child
 object. Custom Param Sets in Softimage allow for this as you have a nested
 param set where more custom params can live.

 MyControl
 - posx
 - posy
 - posz
 - MyCustomParamSet1
 - customParam1
 - customParam2
 - MyCustomParamSet2
 - customParam1
 - customParam2

 The above structure doesn't seem to be doable in Maya and I'm currently
 using a very hacky method of creating locked enum attributes with a value of
  to divide up sections of attributes. Accessing these sets via 
 scripting is
 annoying as these attributes aren't nested under a Param Set or other
 organizational type structure and thus breaking the parody between
 Softimage, Maya, and Kraken.

 I'm able to 

Re: End of the ride

2015-05-13 Thread Jordi Bares Dominguez
Thanks Graham, you work has been great and Autodesk is loosing a key asset and 
the culture few of the remaining Softimage guys brought to it, sad strategy 
they have.

Wish you the best and hope we can work together in the near future.
jb

 On 13 May 2015, at 15:53, Alan Fregtman alan.fregt...@gmail.com wrote:
 
 Thank you for all the help throughout the years, Graham! :)
 
 
 On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk 
 mailto:x...@colorshopvfx.dk wrote:
 Well then thanks for the assistance you have provided over the years and good 
 luck where ever you will be going!
  
 Cheers Graham!
  
  
 Best Regards
 Morten Bartholdy
 - Softimage user since 1992
  
  
 
 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com 
 mailto:bell...@gmail.com: 
 
 I hadn't wanted to make any kind of announcement, but reading Stephens latest 
 Flashback thread and the discussions on where peoples journey with Softimage 
 first started, it's kinda made me realise that mine has basically ended. 
 And as I'm posting here, I didn't want to fly under false colours, so to 
 speak. 
  
 As of the start of this month, I'm no longer at Autodesk, The bloodline of 
 european Softimage AE's from Ben, Chinny, and James, to myself has now ended.
  
 Perhaps it's time to start earning an honest living again. lol :-)
 
  



Is purchasing a new softimage license impossible?

2015-05-13 Thread Scott Parrish
Asking a question for a friend, I still have a seat of Softimage from my
2015 bundle stuff..

I know some people who like modeling in Softimage and at least in a game
pipeline it's still pretty easy to model in whatever package and then push
through to the mainline pipeline in Maya or Max or whatever.
We were wondering is there NO way at all to obtain new licenses for
Softimage now? I.e. if someone goes to a new employer and wants to obtain a
seat of Softimage, is that impossible?

I wondered how that works since Animal Logic is still working in Soft and
must grow their license pool as shows ramp up, right?
Or do they have a special deal with AD?

Thanks

scott


Re: Friday Flashback #223

2015-05-13 Thread Alan Fregtman
Myself I started with XSI 4.2. I still remember the big heavy box of
manuals with the liquidy orangey flower art. :) Good times.


On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote:

 Ah yes, we can't forget Ms Charette.

 On Wed, May 13, 2015 at 6:31 AM, christian papag...@gmail.com wrote:

 maggie and christine were always on fire on the list..


 On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote:

 I began with Softimage 3d v3.0 in 1997. We ran it on r1's.
 Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few.
 Good times.

 On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id
 wrote:

 I start with Softimage 3D 1.5.2 back then, running on Personal IRIS
 Still come as QIC Tapes, and a bunch of hard cover manuals and with
 IRIX manuals, that took a lot of space on the shelves.
 Must be somewhere in 1990

 Go through terrible 2.0, which fix with 2.0.3
 My last version on Softimage 3D was 3.7


 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
 j.ponthi...@nasa.gov wrote:

 It must have been 2.6 to 2.65 then.  It would have been Mar 94,
 whatever was current then.

 I'll certainly never forget 2.66. And 2.66b, and 2.66c, and..

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Matt Lind
  Sent: Tuesday, May 12, 2015 3:03 PM
  To: softimage@listproc.autodesk.com
  Subject: RE: Friday Flashback #223
 
  Joey, if you started in 1994, then you likely began with v2.65 as
 that was the
  first version released under Microsoft ownership and a lemon of a
 release
  that took many patches to fix.  On the other hand if you began with
 v2.4,
  then you likely started in 1991 or 1992 because I started in July
 1993 just after
  Jurassic Park hit theaters.  v2.6 was current at the time.
 
 
  Matt
 
 
 
 
 
  Date: Mon, 11 May 2015 13:46:42 +
  From: Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov
 
  Subject: RE: Friday Flashback #223
  To: softimage@listproc.autodesk.com
 
  Actually for me it was 94. Softimage 3D 2.4 or something like that.
 It was the
  SGI version in early 94 right before they switched to the Microsoft
 compiler
  and all hell broke loose.
 
  Prior to that I had been using Cubicomp from 88-94. What a
 difference a day
  made, the day I started on Soft!
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
  Services NASA Langley Research Center





 --
 Daniel Harjanto
 Infinite Frameworks Studios
 TD
 http://misterdi.cgpot.com







Re: End of the ride

2015-05-13 Thread Alan Fregtman
Thank you for all the help throughout the years, Graham! :)


On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk
wrote:

   Well then thanks for the assistance you have provided over the years
 and good luck where ever you will be going!



 Cheers Graham!





 Best Regards

 Morten Bartholdy

 - Softimage user since 1992






 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com:

   I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so to
 speak.

 As of the start of this month, I'm no longer at Autodesk, The bloodline of
 european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.

 Perhaps it's time to start earning an honest living again. lol :-)






Re: Friday Flashback #223

2015-05-13 Thread Martin Contel
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell
in love with XSI when our reseller made us a presentation.
XSI 4.2 was the first release I bought as freelancer, best purchase ever.

As Alan said, good times!!!

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Thu, May 14, 2015 at 7:57 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 Myself I started with XSI 4.2. I still remember the big heavy box of
 manuals with the liquidy orangey flower art. :) Good times.


 On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote:

 Ah yes, we can't forget Ms Charette.

 On Wed, May 13, 2015 at 6:31 AM, christian papag...@gmail.com wrote:

 maggie and christine were always on fire on the list..


 On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote:

 I began with Softimage 3d v3.0 in 1997. We ran it on r1's.
 Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few.
 Good times.

 On Tue, May 12, 2015 at 5:13 PM, Daniel Harjanto miste...@cbn.net.id
 wrote:

 I start with Softimage 3D 1.5.2 back then, running on Personal IRIS
 Still come as QIC Tapes, and a bunch of hard cover manuals and with
 IRIX manuals, that took a lot of space on the shelves.
 Must be somewhere in 1990

 Go through terrible 2.0, which fix with 2.0.3
 My last version on Softimage 3D was 3.7


 On Wed, May 13, 2015 at 3:00 AM, Ponthieux, Joseph G.
 (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:

 It must have been 2.6 to 2.65 then.  It would have been Mar 94,
 whatever was current then.

 I'll certainly never forget 2.66. And 2.66b, and 2.66c, and..

 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 MYMIC Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Matt Lind
  Sent: Tuesday, May 12, 2015 3:03 PM
  To: softimage@listproc.autodesk.com
  Subject: RE: Friday Flashback #223
 
  Joey, if you started in 1994, then you likely began with v2.65 as
 that was the
  first version released under Microsoft ownership and a lemon of a
 release
  that took many patches to fix.  On the other hand if you began with
 v2.4,
  then you likely started in 1991 or 1992 because I started in July
 1993 just after
  Jurassic Park hit theaters.  v2.6 was current at the time.
 
 
  Matt
 
 
 
 
 
  Date: Mon, 11 May 2015 13:46:42 +
  From: Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov
  Subject: RE: Friday Flashback #223
  To: softimage@listproc.autodesk.com
 
  Actually for me it was 94. Softimage 3D 2.4 or something like that.
 It was the
  SGI version in early 94 right before they switched to the Microsoft
 compiler
  and all hell broke loose.
 
  Prior to that I had been using Cubicomp from 88-94. What a
 difference a day
  made, the day I started on Soft!
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) MYMIC
 Technical
  Services NASA Langley Research Center





 --
 Daniel Harjanto
 Infinite Frameworks Studios
 TD
 http://misterdi.cgpot.com







Re: End of the ride

2015-05-13 Thread Morten Bartholdy
Well then thanks for the assistance you have provided over the years and
good luck where ever you will be going!

Cheers Graham!


Best Regards
Morten Bartholdy
- Softimage user since 1992




Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so to
 speak.
 
 As of the start of this month, I'm no longer at Autodesk, The bloodline of
 european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.
 
 Perhaps it's time to start earning an honest living again. lol :-)


Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Eric Thivierge

Hello all,

Wondering if there is a container like object where you can add 
attributes to that lives under an object in Maya. Also having multiple 
instances of this object type as well with the attributes within it 
exposed in the channel box.


Thanks,
Eric T.



Re: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Raffaele Fragapane
There is nothing like what you need, the closest thing however is to use
dummy shapes to host attributes, and instancing those shapes if you want to
proxy that set of attributes elsewhere.
The channel box will aggregate and interval attributes on all shapes for
the selected transform just fine as long as the attributes are keyable

On Thu, May 14, 2015 at 4:53 AM, Eric Thivierge ethivie...@hybride.com
wrote:

 Thanks Joey. Unless it's OOTB I'm not touching it. :)

 I'll survive without it for now.

 Eric T.



Re: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Eric Thivierge
Yeah I could do that but animator's would kill me. I'd prefer to stay 
alive. :)


Eric T.

On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

You could try something similar to

Object
Null (MyControl)
   - posx
   - posy
   - posz
   - Null2 (MyCustomParamSet1)
   -- customParam1
   -- customParam2
- Null3 (MyCustomParamSet2)
   -- customParam1
   -- customParam2

It won't be manageable via the Attribute editor the way you would like but it 
will be easily accessible via channel box by selecting the Null, Null2, or 
Null3 group nodes under the object from the Outliner. If you hide extraneous 
channels in each null it might be at least very presentable from an 
Outliner/Channel box workflow, but won't be what you want structurally from the 
back side and won't be presentable the way you would want from a single 
Attribute Editor display.

To my knowledge Maya has never had a sense for Custom Parameters the way that Soft does 
it. Attributes have always been node level, if that's even a good way to describe it.

And yeah, the Maya philosophy of visibility has no similarity to Soft.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, May 13, 2015 12:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any equivalent to Custom Param sets in Maya?

Hey Joey,

Yeah I know the standard workflow for attributes in Maya just wasn't sure if
there was a new organizational structure in recent years.

I basically want to make sets of attributes on an actual object, not a child
object. Custom Param Sets in Softimage allow for this as you have a nested
param set where more custom params can live.

MyControl
- posx
- posy
- posz
- MyCustomParamSet1
- customParam1
- customParam2
- MyCustomParamSet2
- customParam1
- customParam2

The above structure doesn't seem to be doable in Maya and I'm currently
using a very hacky method of creating locked enum attributes with a value of
 to divide up sections of attributes. Accessing these sets via scripting 
is
annoying as these attributes aren't nested under a Param Set or other
organizational type structure and thus breaking the parody between
Softimage, Maya, and Kraken.

I'm able to work around for now and make things work, it's just not elegant.

The few things that I wish AD would implement in Maya as an offering of
good faith for ending Softimage to me, would be non-inherited visibility,
custom attribute sets and proxy-attributes. The latter being the largest
inconvenience I've come across yet for Character setup in Maya.

Eric T.


On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

As you probably already know custom attributes are added via

AttributesAdd Attributes in an object's Attribute Editor.

You're asking, I think, can you have custom Attributes in a special panel like

is done in Soft.

You can add attributes anywhere, to nulls, to objects etc. If you want an

attribute with behavior applied to another object but need to manage
separately you can add that to a group or null then formulate the attribute to
work on a different object.

Custom attributes show up in the channel box of the object they are added

to.

Or in the Extra Attributes section of the object where they can be isolated

from the rest of the transform channels. You must execute Load Attributes
for them to show up there.

If you want a similar kind of structure to what Soft permits, make a null

object and parent it under the main object, rename it to Controls or
something of the sort. Create all your custom attributes there and close all
section to its attribute editor other than Extra Attributes. From the channel
box you can Hide all the transform channels you don't want to see for this
control object (Right clickhide selected on each channel) making this a bit
more pleasant experience as a custom  param panel if you decide to use
the channel box to access the info.




--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
Services NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, May 13, 2015 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Any equivalent to Custom Param sets in Maya?

Hello all,

Wondering if there is a 

RE: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
As you probably already know custom attributes are added via AttributesAdd 
Attributes in an object's Attribute Editor.

You're asking, I think, can you have custom Attributes in a special panel like 
is done in Soft.

You can add attributes anywhere, to nulls, to objects etc. If you want an 
attribute with behavior applied to another object but need to manage separately 
you can add that to a group or null then formulate the attribute to work on a 
different object.

Custom attributes show up in the channel box of the object they are added to. 

Or in the Extra Attributes section of the object where they can be isolated 
from the rest of the transform channels. You must execute Load Attributes for 
them to show up there.

If you want a similar kind of structure to what Soft permits, make a null 
object and parent it under the main object, rename it to Controls or something 
of the sort. Create all your custom attributes there and close all section to 
its attribute editor other than Extra Attributes. From the channel box you can 
Hide all the transform channels you don't want to see for this control 
object (Right clickhide selected on each channel) making this a bit more 
pleasant experience as a custom  param panel if you decide to use the channel 
box to access the info.




--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Wednesday, May 13, 2015 11:42 AM
 To: softimage@listproc.autodesk.com
 Subject: Any equivalent to Custom Param sets in Maya?
 
 Hello all,
 
 Wondering if there is a container like object where you can add attributes to
 that lives under an object in Maya. Also having multiple instances of this
 object type as well with the attributes within it exposed in the channel box.
 
 Thanks,
 Eric T.




Re: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Graham Bell
I believe that's what 'Asset's in Maya were supposed to do, but they never
really progressed that far. Some good ideas in there though.

On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com
wrote:

 Yeah I could do that but animator's would kill me. I'd prefer to stay
 alive. :)

 Eric T.

 On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
  You could try something similar to
 
  Object
  Null (MyControl)
 - posx
 - posy
 - posz
 - Null2 (MyCustomParamSet1)
 -- customParam1
 -- customParam2
  - Null3 (MyCustomParamSet2)
 -- customParam1
 -- customParam2
 
  It won't be manageable via the Attribute editor the way you would like
 but it will be easily accessible via channel box by selecting the Null,
 Null2, or Null3 group nodes under the object from the Outliner. If you hide
 extraneous channels in each null it might be at least very presentable from
 an Outliner/Channel box workflow, but won't be what you want structurally
 from the back side and won't be presentable the way you would want from a
 single Attribute Editor display.
 
  To my knowledge Maya has never had a sense for Custom Parameters the
 way that Soft does it. Attributes have always been node level, if that's
 even a good way to describe it.
 
  And yeah, the Maya philosophy of visibility has no similarity to Soft.
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES)
  MYMIC Technical Services
  NASA Langley Research Center
  __
  Opinions stated here-in are strictly those of the author and do not
  represent the opinions of NASA or any other party.
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
  Sent: Wednesday, May 13, 2015 12:20 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Any equivalent to Custom Param sets in Maya?
 
  Hey Joey,
 
  Yeah I know the standard workflow for attributes in Maya just wasn't
 sure if
  there was a new organizational structure in recent years.
 
  I basically want to make sets of attributes on an actual object, not a
 child
  object. Custom Param Sets in Softimage allow for this as you have a
 nested
  param set where more custom params can live.
 
  MyControl
  - posx
  - posy
  - posz
  - MyCustomParamSet1
  - customParam1
  - customParam2
  - MyCustomParamSet2
  - customParam1
  - customParam2
 
  The above structure doesn't seem to be doable in Maya and I'm currently
  using a very hacky method of creating locked enum attributes with a
 value of
   to divide up sections of attributes. Accessing these sets via
 scripting is
  annoying as these attributes aren't nested under a Param Set or other
  organizational type structure and thus breaking the parody between
  Softimage, Maya, and Kraken.
 
  I'm able to work around for now and make things work, it's just not
 elegant.
 
  The few things that I wish AD would implement in Maya as an offering of
  good faith for ending Softimage to me, would be non-inherited
 visibility,
  custom attribute sets and proxy-attributes. The latter being the largest
  inconvenience I've come across yet for Character setup in Maya.
 
  Eric T.
 
 
  On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
  As you probably already know custom attributes are added via
  AttributesAdd Attributes in an object's Attribute Editor.
  You're asking, I think, can you have custom Attributes in a special
 panel like
  is done in Soft.
  You can add attributes anywhere, to nulls, to objects etc. If you want
 an
  attribute with behavior applied to another object but need to manage
  separately you can add that to a group or null then formulate the
 attribute to
  work on a different object.
  Custom attributes show up in the channel box of the object they are
 added
  to.
  Or in the Extra Attributes section of the object where they can be
 isolated
  from the rest of the transform channels. You must execute Load
 Attributes
  for them to show up there.
  If you want a similar kind of structure to what Soft permits, make a
 null
  object and parent it under the main object, rename it to Controls or
  something of the sort. Create all your custom attributes there and
 close all
  section to its attribute editor other than Extra Attributes. From the
 channel
  box you can Hide all the transform channels you don't want to see for
 this
  control object (Right clickhide selected on each channel) making
 this a bit
  more pleasant experience as a custom  param panel if you decide to use
  the channel box to access the info.
 
 
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
  Services NASA Langley Research Center
  __
  Opinions stated here-in are 

RE: Any equivalent to Custom Param sets in Maya?

2015-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
This is Maya. Rig it whatever way is easiest for you.  

Regardless how you do it, the result will keep em so busy they'll not have any 
time for conspiracy...

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Wednesday, May 13, 2015 1:17 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Any equivalent to Custom Param sets in Maya?
 
 Yeah I could do that but animator's would kill me. I'd prefer to stay alive. 
 :)
 
 Eric T.
 
 On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
  You could try something similar to
 
  Object
  Null (MyControl)
 - posx
 - posy
 - posz
 - Null2 (MyCustomParamSet1)
 -- customParam1
 -- customParam2
  - Null3 (MyCustomParamSet2)
 -- customParam1
 -- customParam2
 
  It won't be manageable via the Attribute editor the way you would like but
 it will be easily accessible via channel box by selecting the Null, Null2, or 
 Null3
 group nodes under the object from the Outliner. If you hide extraneous
 channels in each null it might be at least very presentable from an
 Outliner/Channel box workflow, but won't be what you want structurally
 from the back side and won't be presentable the way you would want from a
 single Attribute Editor display.
 
  To my knowledge Maya has never had a sense for Custom Parameters
 the way that Soft does it. Attributes have always been node level, if that's
 even a good way to describe it.
 
  And yeah, the Maya philosophy of visibility has no similarity to Soft.
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) MYMIC Technical
  Services NASA Langley Research Center
  __
  Opinions stated here-in are strictly those of the author and do not
  represent the opinions of NASA or any other party.
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
  Sent: Wednesday, May 13, 2015 12:20 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Any equivalent to Custom Param sets in Maya?
 
  Hey Joey,
 
  Yeah I know the standard workflow for attributes in Maya just wasn't
  sure if there was a new organizational structure in recent years.
 
  I basically want to make sets of attributes on an actual object, not
  a child object. Custom Param Sets in Softimage allow for this as you
  have a nested param set where more custom params can live.
 
  MyControl
  - posx
  - posy
  - posz
  - MyCustomParamSet1
  - customParam1
  - customParam2
  - MyCustomParamSet2
  - customParam1
  - customParam2
 
  The above structure doesn't seem to be doable in Maya and I'm
  currently using a very hacky method of creating locked enum
  attributes with a value of  to divide up sections of
  attributes. Accessing these sets via scripting is annoying as these
  attributes aren't nested under a Param Set or other organizational
  type structure and thus breaking the parody between Softimage, Maya,
 and Kraken.
 
  I'm able to work around for now and make things work, it's just not
 elegant.
 
  The few things that I wish AD would implement in Maya as an offering
  of good faith for ending Softimage to me, would be non-inherited
  visibility, custom attribute sets and proxy-attributes. The latter
  being the largest inconvenience I've come across yet for Character setup
 in Maya.
 
  Eric T.
 
 
  On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
  As you probably already know custom attributes are added via
  AttributesAdd Attributes in an object's Attribute Editor.
  You're asking, I think, can you have custom Attributes in a special
  panel like
  is done in Soft.
  You can add attributes anywhere, to nulls, to objects etc. If you
  want an
  attribute with behavior applied to another object but need to manage
  separately you can add that to a group or null then formulate the
  attribute to work on a different object.
  Custom attributes show up in the channel box of the object they are
  added
  to.
  Or in the Extra Attributes section of the object where they can be
  isolated
  from the rest of the transform channels. You must execute Load
 Attributes
  for them to show up there.
  If you want a similar kind of structure to what Soft permits, make a
  null
  object and parent it under the main object, rename it to Controls or
  something of the sort. Create all your custom attributes there and
  close all section to its attribute editor 

Re: End of the ride

2015-05-13 Thread Tim Leydecker

Graham,

Thank you for your contribution to this list.

I felt priviledged when I got a reply from any of you guys helping me
with whatever I got stuck with while slowly advancing from novice
to senior novice during the last ten years of my subscription to this
mailing list (x...@softimage.com).

You guys have made a big difference and provided help beyond the manual.

I hope you find a nice new spot for yourself.

The others that have moved on seem to do well enough for themselves
and happy, too.

Cheers,

tim





Am 13.05.2015 um 00:59 schrieb Graham Bell:
I hadn't wanted to make any kind of announcement, but reading Stephens 
latest Flashback thread and the discussions on where peoples journey 
with Softimage first started, it's kinda made me realise that mine has 
basically ended.
And as I'm posting here, I didn't want to fly under false colours, so 
to speak.


As of the start of this month, I'm no longer at Autodesk, The 
bloodline of european Softimage AE's from Ben, Chinny, and James, to 
myself has now ended.


Perhaps it's time to start earning an honest living again. lol :-)




RE: End of the ride

2015-05-13 Thread gareth bell
Good luck Dinger. 

Thanks for the help along the way

 Date: Wed, 13 May 2015 09:26:26 +0200
 From: bauero...@gmx.de
 To: softimage@listproc.autodesk.com
 Subject: Re: End of the ride
 
 Graham,
 
 Thank you for your contribution to this list.
 
 I felt priviledged when I got a reply from any of you guys helping me
 with whatever I got stuck with while slowly advancing from novice
 to senior novice during the last ten years of my subscription to this
 mailing list (x...@softimage.com).
 
 You guys have made a big difference and provided help beyond the manual.
 
 I hope you find a nice new spot for yourself.
 
 The others that have moved on seem to do well enough for themselves
 and happy, too.
 
 Cheers,
 
 tim
 
 
 
 
 
 Am 13.05.2015 um 00:59 schrieb Graham Bell:
  I hadn't wanted to make any kind of announcement, but reading Stephens 
  latest Flashback thread and the discussions on where peoples journey 
  with Softimage first started, it's kinda made me realise that mine has 
  basically ended.
  And as I'm posting here, I didn't want to fly under false colours, so 
  to speak.
 
  As of the start of this month, I'm no longer at Autodesk, The 
  bloodline of european Softimage AE's from Ben, Chinny, and James, to 
  myself has now ended.
 
  Perhaps it's time to start earning an honest living again. lol :-)