..better! animate with eyes.
https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality?lang=es
On Fri, Jun 12, 2015 at 5:03 PM, Rob Chapman wrote:
> I have all of them items above on my desk. I'd recommend one of these
> though https://www.google.com/get/cardboard/get-cardboard/ if you
> dont have an oculus, currently its the same resolution display and no
> wires out of the back of your head either. the plastic colorcross with
> headband strap is best so far
>
> Personally I think your proposition would be a bit clunky based on my
> interactions with the leapmotion apps so far, perhaps some hands open
> and hand close to mimic a select and move and then you could repose
> the position, open your hand it stays..? but for sure some more
> intelligence behind the gesture you are trying to communicate and the
> action you are trying to call is needed as its pretty hit & miss in
> recognizing hand shapes and orientation after a very short while of
> use and it seems so far, limited to one dimensional kind of state
> toggles at a time. also its kind of a1/2 metre square over your
> keyboard and your hands get tired flapping around above there after a
> while.
>
> but this should all be doable / hackable with fabric as they have the
> connections all coded up already , no? I think its definitely some
> kind of future but its very early days in the interaction side of
> things imho
>
> ps. touch..? you would have to be controlling inside SI's 3D space an
> object by the leapmotion, yes is possible, but would you also not have
> a collision detection on top for this kind of interaction to work?
>
> On 12 June 2015 at 22:22, Pierre Schiller
> wrote:
> > Hi, this is kind of an offtopic thing, but is there anyone in the list
> who
> > has already jumped into the VR wagon?
> > I´m checking out some motion leap demos and honestly if we could hook it
> > into softimage (rigging for example as in -animation-) I see a dream come
> > true.
> >
> > The basic idea? posing your character on real 3d space. Good bye
> blocking by
> > hand. Hello blocking (animation) interactively!!
> >
> > An inspiration article:
> >
> https://www.linkedin.com/pulse/experiential-vr-activation-us-air-force-dan-ferguson
> >
> > Thoughts?
> >
> > ps: Touch (select), Roll hand (rolls a joint). Interface on swipe, save
> > pose. Rinse and wash again. :)
> >
> > --
> > Portfolio 2013
> > Cinema & TV production
> > Video Reel
>
>