Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Sebastien Sterling
Let's Simmer it down a bit, I'd as soon as not we eat each other over AD,
there are good people on the list.

Except Mirko, Mirko is terrible :P

(love ya Mirko !)

On 12 July 2015 at 15:29, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 nobody thinks that SI will get back, but 10, 15 or more years of
 experience you cannot replace with something just that fast.
 you can relearn some new software and play with anything else but you will
 hardly get to the point of usability with it any time soon...

 so it is HUGE step back for all SI users.

 just figure one day someone come to you at your home, demolish everything,
 home car everything and say ok start from ground up now...
 what you build your home once you know how to do it it will be faster now
 now start.

 no, negativity about AD will no t go away, ranting about killing SI will
 not go away at least for the time being



 On Sun, Jul 12, 2015 at 3:54 PM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Well there's one statement which just describes it:
 get it when you need it or just don't get it.

 I really think of leaving this mailing list cause most topics are about
 ranting about Autodesk.
 At least I don't give a shit about their campaigns, about their products
 or about anything they do.
 I use what I need to use to do my job and if Software A isn't there
 anymore I use Software B which will get me a job.

 It's about time to get over that whole Softimage EOL topic and move on.
 Clear your mind and get rid of the negativ thinking.
 There are quite some tools out there which are worth learning. No sense
 in keeping the negativ spirit up. Softimage won't come back, Autodesk won't
 change (they probably gonna become worse).

 2015-07-12 14:45 GMT+02:00 Juan Brockhaus juanxsil...@gmail.com:

 regardless to whom this campaign is targeted to...
 it is an insult to any professional out there working in this industry.

 even when you just read the facts of the campaign and trying to keep any
 emotions aside...
 and ignoring anything you know about Maya and it's real performance,
 workflow, usability etc...

 - talking about weeks, but you can rent only per month...
 - $4.17 a day is based on year subscription... which completely
 contradicts the whole 'get it when needed' statement...
 - 'awesomeness', 'join the movement', 'equals an hour of your time'
 (???), etc... etc...

 ...
 speechless...
 ...and don't get me stated on the cheaply produced video...
 ...

 hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated the
 Autodesk marketing team and was able to get this campaign out there...
 LOL ;-)

 ...







 On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker bauero...@gmx.de wrote:

  For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
 and lose some excess wheight.

 I have collegues do stuff in Cinema 4D, anything from dynamics,
 multiple projections, just rendering smoke with Arnold,
 painting textures in Bodypaint and playing with *.psd layers and
 layered shaders without bothering much.

 Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1
 node editor that still has connections to the
 initial shading group even if it shouldn´t, finding out that
 renderlayers are suddenly breaking when switching to
 another render layer, loosing hair about Maya´s own layered
 texture/layered shader, constantly on the edge of
 my seat for not knowing if Maya will last me through this prolonged
 session or not doesn´t feel like it´s time for flip flops.

 I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4. At
 least 10 years of trying to keep a stiff upper lip,
 wading through deep shit and hoping for the best. Years lost with
 running into stupid limitations and trying to soldier on.

 I want my life back.

 If I wake up on the couch, it´s because I didn´t make it to the bed
 after another exhausting Maya session fighting the program,
 not solving my task.

 Cheers,

 tim

 P.S: That´s why I don´t want to commit to Autodesk, not because I fancy
 being a spoiled, irresponsible single child brat showing off my
 sneakers, mac book, blog and life style, sneering at anyone who doesn´t
 fit my style googles. Even beer googles are more human...








 Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:

 It’s clearly targeted to the Cinema4D crowd obviously, designers and
 kind of 1 man band artist/designers/directors running on a laptop and
 darting through london on a uber expensive bicycle.

  The problem is that these guys have a great tool in their hands and
 its connection with After Effects is difficult to beat so I see it as a
 very uninformed marketing campaign.

  But may be I am wrong and they are going to sell these to my
 mother-in-law too so she can do some dinosaurs and get rich.
 jb

  On 11 Jul 2015, at 18:07, Steven Caron  car...@gmail.com
 car...@gmail.com wrote:

  BUT carpenters do rent some tools... not their core tools but
 typically the larger more expensive tools. 

Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Mirko Jankovic
yea I'm the worst kid in the neighborhood, cant help it ;)

On Mon, Jul 13, 2015 at 1:09 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Let's Simmer it down a bit, I'd as soon as not we eat each other over AD,
 there are good people on the list.

 Except Mirko, Mirko is terrible :P

 (love ya Mirko !)

 On 12 July 2015 at 15:29, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 nobody thinks that SI will get back, but 10, 15 or more years of
 experience you cannot replace with something just that fast.
 you can relearn some new software and play with anything else but you
 will hardly get to the point of usability with it any time soon...

 so it is HUGE step back for all SI users.

 just figure one day someone come to you at your home, demolish
 everything, home car everything and say ok start from ground up now...
 what you build your home once you know how to do it it will be faster now
 now start.

 no, negativity about AD will no t go away, ranting about killing SI will
 not go away at least for the time being



 On Sun, Jul 12, 2015 at 3:54 PM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Well there's one statement which just describes it:
 get it when you need it or just don't get it.

 I really think of leaving this mailing list cause most topics are about
 ranting about Autodesk.
 At least I don't give a shit about their campaigns, about their products
 or about anything they do.
 I use what I need to use to do my job and if Software A isn't there
 anymore I use Software B which will get me a job.

 It's about time to get over that whole Softimage EOL topic and move on.
 Clear your mind and get rid of the negativ thinking.
 There are quite some tools out there which are worth learning. No sense
 in keeping the negativ spirit up. Softimage won't come back, Autodesk won't
 change (they probably gonna become worse).

 2015-07-12 14:45 GMT+02:00 Juan Brockhaus juanxsil...@gmail.com:

 regardless to whom this campaign is targeted to...
 it is an insult to any professional out there working in this industry.

 even when you just read the facts of the campaign and trying to keep
 any emotions aside...
 and ignoring anything you know about Maya and it's real performance,
 workflow, usability etc...

 - talking about weeks, but you can rent only per month...
 - $4.17 a day is based on year subscription... which completely
 contradicts the whole 'get it when needed' statement...
 - 'awesomeness', 'join the movement', 'equals an hour of your time'
 (???), etc... etc...

 ...
 speechless...
 ...and don't get me stated on the cheaply produced video...
 ...

 hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated
 the Autodesk marketing team and was able to get this campaign out there...
 LOL ;-)

 ...







 On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker bauero...@gmx.de
 wrote:

  For taking up a fight with Cinema 4D, Maya needs a serious
 crashcourse and lose some excess wheight.

 I have collegues do stuff in Cinema 4D, anything from dynamics,
 multiple projections, just rendering smoke with Arnold,
 painting textures in Bodypaint and playing with *.psd layers and
 layered shaders without bothering much.

 Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1
 node editor that still has connections to the
 initial shading group even if it shouldn´t, finding out that
 renderlayers are suddenly breaking when switching to
 another render layer, loosing hair about Maya´s own layered
 texture/layered shader, constantly on the edge of
 my seat for not knowing if Maya will last me through this prolonged
 session or not doesn´t feel like it´s time for flip flops.

 I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4.
 At least 10 years of trying to keep a stiff upper lip,
 wading through deep shit and hoping for the best. Years lost with
 running into stupid limitations and trying to soldier on.

 I want my life back.

 If I wake up on the couch, it´s because I didn´t make it to the bed
 after another exhausting Maya session fighting the program,
 not solving my task.

 Cheers,

 tim

 P.S: That´s why I don´t want to commit to Autodesk, not because I
 fancy being a spoiled, irresponsible single child brat showing off my
 sneakers, mac book, blog and life style, sneering at anyone who
 doesn´t fit my style googles. Even beer googles are more human...








 Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:

 It’s clearly targeted to the Cinema4D crowd obviously, designers and
 kind of 1 man band artist/designers/directors running on a laptop and
 darting through london on a uber expensive bicycle.

  The problem is that these guys have a great tool in their hands and
 its connection with After Effects is difficult to beat so I see it as a
 very uninformed marketing campaign.

  But may be I am wrong and they are going to sell these to my
 mother-in-law too so she can do some dinosaurs and get rich.
 jb

  On 11 Jul 2015, at 18:07, Steven 

Re: Fuzz trouble

2015-07-12 Thread Busty kelp
Reinterpret location to new geometry is broken.

What's for certain is that they won't fix it if nobody makes a fuss. I have my 
reseller chasing it up with them. It's a good time to add an extra note to them 
. They actually still have an obligation to fix it if they are made aware 
enough about it. 
I'm sure they want to make sure they are within their side of the contract. 
After all, they wouldn't want to and set a bad example and encourage us to go 
breaking contracts with them willy nilly.

Sent from my iPad

 On 11 Jul 2015, at 22:59, Mario Reitbauer cont...@marioreitbauer.at wrote:
 
 There wont be fixes anymore, quite sure about that.
 You might get a new logo for the next release that's it, and only if the 
 design guy needs to be annoyed cause he got nothing to do.
 
 2015-07-11 23:45 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.com:
 do you really think that they haven't signed off SI like a year ago even.. 
 and that they have anyone at all paying a bit of attention to Si at all
 they haven;t even when it was kinda developed...
 
 On Sat, Jul 11, 2015 at 9:41 PM, Ognjen Vukovic ognj...@gmail.com wrote:
 Could you explain what exactly to flag? What nodes are broken and whats 
 going on under the hood, i think it would be easier if we could consolidate 
 around that.
 
 On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp p...@bustykelp.com wrote:
 Please flag this as a bug with AD. I have, and I've asked others to 
 because if enough people cause a fuss they might find a way of fixing it 
 before signing 2015 off for good.
 
 Sent from my iPad
 
 On 11 Jul 2015, at 11:25, Ognjen Vukovic ognj...@gmail.com wrote:
 
 Seems to be working flawlessly. Time to roll back i guess :|
 
 Thanks again for the heads up.
 
 On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic ognj...@gmail.com 
 wrote:
 Hmmm , Im trying to open the scenes and its still a bit hit and miss. So 
 i presume you might be right about that. i will have to test it out. 
 Thanks. Ill get back as soon as i test out 14.
 
 On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris matt...@gmail.com wrote:
 Are you using 2015? Autodesk managed to break a few essential compounds 
 that are used in fuzz I think, best off using 2014 sp2.
 
 
 
 On Saturday, 11 July 2015, Ognjen Vukovic ognj...@gmail.com wrote:
 Ok , for some reason having the viewport work in texture decal mode is 
 the only way i can get it to display without hanging xsi, must be down 
 to my gpu or something.
 
 On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic ognj...@gmail.com 
 wrote:
 Has anyone encountered crashes when using fuzz when trying to unhide 
 the hair? I cant seem to have it unhidden at all, i tried setting 
 density and segments to 1/1 but still every time i try to view it in 
 the viewport, bang, its all gone. This is strange because last night 
 i was working on it with a density of 50 and 4 segments, and all was 
 fine, but today i cant get to my work... 
 
 Its all a bit frustrating really, but im not sure where to take it 
 from here.
 
 
 -- 
 www.matinai.com
 
 
 
 -- 
 --
 cont...@marioreitbauer.com
 0049 (0)157 86272215
 Professor-Brix-Weg 9
 22767 Hamburg
 --


Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Mario Reitbauer
Well there's one statement which just describes it:
get it when you need it or just don't get it.

I really think of leaving this mailing list cause most topics are about
ranting about Autodesk.
At least I don't give a shit about their campaigns, about their products or
about anything they do.
I use what I need to use to do my job and if Software A isn't there anymore
I use Software B which will get me a job.

It's about time to get over that whole Softimage EOL topic and move on.
Clear your mind and get rid of the negativ thinking.
There are quite some tools out there which are worth learning. No sense in
keeping the negativ spirit up. Softimage won't come back, Autodesk won't
change (they probably gonna become worse).

2015-07-12 14:45 GMT+02:00 Juan Brockhaus juanxsil...@gmail.com:

 regardless to whom this campaign is targeted to...
 it is an insult to any professional out there working in this industry.

 even when you just read the facts of the campaign and trying to keep any
 emotions aside...
 and ignoring anything you know about Maya and it's real performance,
 workflow, usability etc...

 - talking about weeks, but you can rent only per month...
 - $4.17 a day is based on year subscription... which completely
 contradicts the whole 'get it when needed' statement...
 - 'awesomeness', 'join the movement', 'equals an hour of your time' (???),
 etc... etc...

 ...
 speechless...
 ...and don't get me stated on the cheaply produced video...
 ...

 hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated the
 Autodesk marketing team and was able to get this campaign out there...
 LOL ;-)

 ...







 On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker bauero...@gmx.de wrote:

  For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
 and lose some excess wheight.

 I have collegues do stuff in Cinema 4D, anything from dynamics, multiple
 projections, just rendering smoke with Arnold,
 painting textures in Bodypaint and playing with *.psd layers and layered
 shaders without bothering much.

 Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1 node
 editor that still has connections to the
 initial shading group even if it shouldn´t, finding out that renderlayers
 are suddenly breaking when switching to
 another render layer, loosing hair about Maya´s own layered
 texture/layered shader, constantly on the edge of
 my seat for not knowing if Maya will last me through this prolonged
 session or not doesn´t feel like it´s time for flip flops.

 I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4. At
 least 10 years of trying to keep a stiff upper lip,
 wading through deep shit and hoping for the best. Years lost with running
 into stupid limitations and trying to soldier on.

 I want my life back.

 If I wake up on the couch, it´s because I didn´t make it to the bed after
 another exhausting Maya session fighting the program,
 not solving my task.

 Cheers,

 tim

 P.S: That´s why I don´t want to commit to Autodesk, not because I fancy
 being a spoiled, irresponsible single child brat showing off my
 sneakers, mac book, blog and life style, sneering at anyone who doesn´t
 fit my style googles. Even beer googles are more human...








 Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:

 It’s clearly targeted to the Cinema4D crowd obviously, designers and kind
 of 1 man band artist/designers/directors running on a laptop and darting
 through london on a uber expensive bicycle.

  The problem is that these guys have a great tool in their hands and its
 connection with After Effects is difficult to beat so I see it as a very
 uninformed marketing campaign.

  But may be I am wrong and they are going to sell these to my
 mother-in-law too so she can do some dinosaurs and get rich.
 jb

  On 11 Jul 2015, at 18:07, Steven Caron  car...@gmail.com
 car...@gmail.com wrote:

  BUT carpenters do rent some tools... not their core tools but typically
 the larger more expensive tools. Maybe this campaign is not for us. ie. The
 people who use 3d tools everyday. Maybe the people that never have used 3d
 tools before are the focus of this campaign. My colleagues and I have
 discussed this a bit and this is one of the conclusions we came to. This is
 a play designed for getting new customers and new revenue, mostly.

 I still think this is campaign is completely silly, but I can say I am
 honestly not surprised.

 *written with my thumbs

 On Jul 11, 2015 8:36 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 
  It would be so easy to write them off a idiots
 
  DCC are TOOLS in nature, they are selling them as a service, which is
 fundamentally incompatible.
 
  As a carpenter you don't rent a hammer or a tool belt, not if it is
 your business, that is insane.
 







-- 
--
cont...@marioreitbauer.com
0049 (0)157 86272215
Professor-Brix-Weg 9
22767 Hamburg
--


Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Tim Leydecker
For taking up a fight with Cinema 4D, Maya needs a serious crashcourse 
and lose some excess wheight.


I have collegues do stuff in Cinema 4D, anything from dynamics, multiple 
projections, just rendering smoke with Arnold,
painting textures in Bodypaint and playing with *.psd layers and layered 
shaders without bothering much.


Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1 
node editor that still has connections to the
initial shading group even if it shouldn´t, finding out that 
renderlayers are suddenly breaking when switching to
another render layer, loosing hair about Maya´s own layered 
texture/layered shader, constantly on the edge of
my seat for not knowing if Maya will last me through this prolonged 
session or not doesn´t feel like it´s time for flip flops.


I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4. At 
least 10 years of trying to keep a stiff upper lip,
wading through deep shit and hoping for the best. Years lost with 
running into stupid limitations and trying to soldier on.


I want my life back.

If I wake up on the couch, it´s because I didn´t make it to the bed 
after another exhausting Maya session fighting the program,

not solving my task.

Cheers,

tim

P.S: That´s why I don´t want to commit to Autodesk, not because I fancy 
being a spoiled, irresponsible single child brat showing off my
sneakers, mac book, blog and life style, sneering at anyone who doesn´t 
fit my style googles. Even beer googles are more human...








Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:
It’s clearly targeted to the Cinema4D crowd obviously, designers and 
kind of 1 man band artist/designers/directors running on a laptop and 
darting through london on a uber expensive bicycle.


The problem is that these guys have a great tool in their hands and 
its connection with After Effects is difficult to beat so I see it as 
a very uninformed marketing campaign.


But may be I am wrong and they are going to sell these to my 
mother-in-law too so she can do some dinosaurs and get rich.

jb

On 11 Jul 2015, at 18:07, Steven Caron car...@gmail.com 
mailto:car...@gmail.com wrote:


BUT carpenters do rent some tools... not their core tools but 
typically the larger more expensive tools. Maybe this campaign is not 
for us. ie. The people who use 3d tools everyday. Maybe the people 
that never have used 3d tools before are the focus of this campaign. 
My colleagues and I have discussed this a bit and this is one of the 
conclusions we came to. This is a play designed for getting new 
customers and new revenue, mostly.


I still think this is campaign is completely silly, but I can say I 
am honestly not surprised.


*written with my thumbs

On Jul 11, 2015 8:36 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com 
wrote:


 It would be so easy to write them off a idiots

 DCC are TOOLS in nature, they are selling them as a service, which 
is fundamentally incompatible.


 As a carpenter you don't rent a hammer or a tool belt, not if it is 
your business, that is insane.









Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Juan Brockhaus
regardless to whom this campaign is targeted to...
it is an insult to any professional out there working in this industry.

even when you just read the facts of the campaign and trying to keep any
emotions aside...
and ignoring anything you know about Maya and it's real performance,
workflow, usability etc...

- talking about weeks, but you can rent only per month...
- $4.17 a day is based on year subscription... which completely contradicts
the whole 'get it when needed' statement...
- 'awesomeness', 'join the movement', 'equals an hour of your time' (???),
etc... etc...

...
speechless...
...and don't get me stated on the cheaply produced video...
...

hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated the
Autodesk marketing team and was able to get this campaign out there...
LOL ;-)

...







On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker bauero...@gmx.de wrote:

  For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
 and lose some excess wheight.

 I have collegues do stuff in Cinema 4D, anything from dynamics, multiple
 projections, just rendering smoke with Arnold,
 painting textures in Bodypaint and playing with *.psd layers and layered
 shaders without bothering much.

 Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1 node
 editor that still has connections to the
 initial shading group even if it shouldn´t, finding out that renderlayers
 are suddenly breaking when switching to
 another render layer, loosing hair about Maya´s own layered
 texture/layered shader, constantly on the edge of
 my seat for not knowing if Maya will last me through this prolonged
 session or not doesn´t feel like it´s time for flip flops.

 I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4. At
 least 10 years of trying to keep a stiff upper lip,
 wading through deep shit and hoping for the best. Years lost with running
 into stupid limitations and trying to soldier on.

 I want my life back.

 If I wake up on the couch, it´s because I didn´t make it to the bed after
 another exhausting Maya session fighting the program,
 not solving my task.

 Cheers,

 tim

 P.S: That´s why I don´t want to commit to Autodesk, not because I fancy
 being a spoiled, irresponsible single child brat showing off my
 sneakers, mac book, blog and life style, sneering at anyone who doesn´t
 fit my style googles. Even beer googles are more human...








 Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:

 It’s clearly targeted to the Cinema4D crowd obviously, designers and kind
 of 1 man band artist/designers/directors running on a laptop and darting
 through london on a uber expensive bicycle.

  The problem is that these guys have a great tool in their hands and its
 connection with After Effects is difficult to beat so I see it as a very
 uninformed marketing campaign.

  But may be I am wrong and they are going to sell these to my
 mother-in-law too so she can do some dinosaurs and get rich.
 jb

  On 11 Jul 2015, at 18:07, Steven Caron  car...@gmail.com
 car...@gmail.com wrote:

  BUT carpenters do rent some tools... not their core tools but typically
 the larger more expensive tools. Maybe this campaign is not for us. ie. The
 people who use 3d tools everyday. Maybe the people that never have used 3d
 tools before are the focus of this campaign. My colleagues and I have
 discussed this a bit and this is one of the conclusions we came to. This is
 a play designed for getting new customers and new revenue, mostly.

 I still think this is campaign is completely silly, but I can say I am
 honestly not surprised.

 *written with my thumbs

 On Jul 11, 2015 8:36 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 
  It would be so easy to write them off a idiots
 
  DCC are TOOLS in nature, they are selling them as a service, which is
 fundamentally incompatible.
 
  As a carpenter you don't rent a hammer or a tool belt, not if it is your
 business, that is insane.
 






Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Mirko Jankovic
nobody thinks that SI will get back, but 10, 15 or more years of experience
you cannot replace with something just that fast.
you can relearn some new software and play with anything else but you will
hardly get to the point of usability with it any time soon...

so it is HUGE step back for all SI users.

just figure one day someone come to you at your home, demolish everything,
home car everything and say ok start from ground up now...
what you build your home once you know how to do it it will be faster now
now start.

no, negativity about AD will no t go away, ranting about killing SI will
not go away at least for the time being



On Sun, Jul 12, 2015 at 3:54 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 Well there's one statement which just describes it:
 get it when you need it or just don't get it.

 I really think of leaving this mailing list cause most topics are about
 ranting about Autodesk.
 At least I don't give a shit about their campaigns, about their products
 or about anything they do.
 I use what I need to use to do my job and if Software A isn't there
 anymore I use Software B which will get me a job.

 It's about time to get over that whole Softimage EOL topic and move on.
 Clear your mind and get rid of the negativ thinking.
 There are quite some tools out there which are worth learning. No sense in
 keeping the negativ spirit up. Softimage won't come back, Autodesk won't
 change (they probably gonna become worse).

 2015-07-12 14:45 GMT+02:00 Juan Brockhaus juanxsil...@gmail.com:

 regardless to whom this campaign is targeted to...
 it is an insult to any professional out there working in this industry.

 even when you just read the facts of the campaign and trying to keep any
 emotions aside...
 and ignoring anything you know about Maya and it's real performance,
 workflow, usability etc...

 - talking about weeks, but you can rent only per month...
 - $4.17 a day is based on year subscription... which completely
 contradicts the whole 'get it when needed' statement...
 - 'awesomeness', 'join the movement', 'equals an hour of your time'
 (???), etc... etc...

 ...
 speechless...
 ...and don't get me stated on the cheaply produced video...
 ...

 hey, but maybe someone from Fabric, foundry, SideFX, etc infiltrated the
 Autodesk marketing team and was able to get this campaign out there...
 LOL ;-)

 ...







 On Sun, Jul 12, 2015 at 1:11 PM, Tim Leydecker bauero...@gmx.de wrote:

  For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
 and lose some excess wheight.

 I have collegues do stuff in Cinema 4D, anything from dynamics, multiple
 projections, just rendering smoke with Arnold,
 painting textures in Bodypaint and playing with *.psd layers and layered
 shaders without bothering much.

 Umhh, sitting close by, debugging a polygon mesh in Maya 2015sp6Ext1
 node editor that still has connections to the
 initial shading group even if it shouldn´t, finding out that
 renderlayers are suddenly breaking when switching to
 another render layer, loosing hair about Maya´s own layered
 texture/layered shader, constantly on the edge of
 my seat for not knowing if Maya will last me through this prolonged
 session or not doesn´t feel like it´s time for flip flops.

 I´ve started with Maya somewhere around Maya 1.5 / Maya 3.5 /Maya 4. At
 least 10 years of trying to keep a stiff upper lip,
 wading through deep shit and hoping for the best. Years lost with
 running into stupid limitations and trying to soldier on.

 I want my life back.

 If I wake up on the couch, it´s because I didn´t make it to the bed
 after another exhausting Maya session fighting the program,
 not solving my task.

 Cheers,

 tim

 P.S: That´s why I don´t want to commit to Autodesk, not because I fancy
 being a spoiled, irresponsible single child brat showing off my
 sneakers, mac book, blog and life style, sneering at anyone who doesn´t
 fit my style googles. Even beer googles are more human...








 Am 11.07.2015 um 20:54 schrieb Jordi Bares Dominguez:

 It’s clearly targeted to the Cinema4D crowd obviously, designers and
 kind of 1 man band artist/designers/directors running on a laptop and
 darting through london on a uber expensive bicycle.

  The problem is that these guys have a great tool in their hands and
 its connection with After Effects is difficult to beat so I see it as a
 very uninformed marketing campaign.

  But may be I am wrong and they are going to sell these to my
 mother-in-law too so she can do some dinosaurs and get rich.
 jb

  On 11 Jul 2015, at 18:07, Steven Caron  car...@gmail.com
 car...@gmail.com wrote:

  BUT carpenters do rent some tools... not their core tools but
 typically the larger more expensive tools. Maybe this campaign is not for
 us. ie. The people who use 3d tools everyday. Maybe the people that never
 have used 3d tools before are the focus of this campaign. My colleagues and
 I have discussed this a bit and this is one of the conclusions we came 

Re: Fuzz trouble

2015-07-12 Thread Matt Lind

Let's look at facts:

   - The last service pack had a total of 9 bug fixes for a one year 
development cycle.

   - Some of the fixed bugs weren't exactly high priority issues.
   - One developer is doing any work on the product to fix those bugs.
   - That one developer was not part of the core development team that 
originated the product.
   - Autodesk's definition of 'support' doesn't match everybody else's 
definition of support.


Unless you can prove your bug is seriously impacting/blocking production, 
don't expect anybody to put eyes on the problem.  Resellers only have 
influence with development when there is an opportunity for a sale (or 
impacts retention of big customer).  Since Softimage is a retired product, 
there is no opportunity for sale and no worry of retention.  Therefore no 
real incentive for the bug to be fixed.


You can report and chase it all you want, but it's not worth the trouble. 
You'll only be frustrated in the end.  I should know, I've reported and 
chased a ton of issues to Softimage over the past 20 years.  Even during the 
best of times it was a steep uphill battle.  Your best option is to move to 
a version of Softimage where the bug doesn't exist, or develop your own node 
to replace the functionality.



Matt





Date: Sun, 12 Jul 2015 13:52:50 +0100
From: Busty kelp p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage@listproc.autodesk.com

Reinterpret location to new geometry is broken.

What's for certain is that they won't fix it if nobody makes a fuss. I have 
my reseller chasing it up with them. It's a good time to add an extra note 
to them . They actually still have an obligation to fix it if they are made 
aware enough about it.
I'm sure they want to make sure they are within their side of the contract. 
After all, they wouldn't want to and set a bad example and encourage us to 
go breaking contracts with them willy nilly.


Sent from my iPad