Re: Fuzz trouble

2015-07-14 Thread paul
Do you know which ones? It may be that they are using the ‘reinterpret’ node 
too. It would be good to collate any other 2015 issues for a final fix push to 
AD.

As to why some people on here are trying to influence me to not bother. It 
seems a very odd and defeatist thing to do and its not going to work.

Its the squeaky wheel that gets the oil.

From: Matt Morris 
Sent: Tuesday, July 14, 2015 1:15 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Fuzz trouble

It also broke a few key compounds kristinka uses. I might be able to dig up an 
old scene if it will help. This stopped us moving to 2015 from 2014sp2. 



On 14 July 2015 at 00:55, Busty kelp p...@bustykelp.com wrote:

  And AD asked me tonight for a sample scene to test.

  Sent from my iPad

   On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote:
  

   You overlook the fact you need to be on Softimage 2015 to get support. 
They're not going to touch 2013.
  
  
   Matt
  
  
  
  
  
   Date: Mon, 13 Jul 2015 10:07:36 +0100
   From: p...@bustykelp.com
   Subject: Re: Fuzz trouble
   To: softimage@listproc.autodesk.com
  
   Well so far its taken me around half an hour of my time.
   In my book, a 1% chance is better than a 0% chance. I'm fully expecting them
   to do nothing.
   I have a face to face meeting with AD soon, not about this issue but in
   which I will flag this again.
   In the very least, I have a catalogued situation of me trying to get this
   fixed so I can work with the latest version and AD doing nothing about it.
   I can refer to this in the future if necessary.
  
   I don't use 2015 I use 2013, which is fine for me, so i have nothing to
   lose. Thanks for your concern about my welfare though.
  
  
  






-- 

www.matinai.com

Re: Fuzz trouble

2015-07-14 Thread Matt Morris
Its the compounds that allow hair pointclouds to deform along with animated
geometry, and it does use the reinterpret node. Unfortunately its something
we used a lot!

If you try opening this model in 2014 it should be fine, open in 2015 and
instant lock up:

https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh



On 14 July 2015 at 09:17, p...@bustykelp.com wrote:

   Do you know which ones? It may be that they are using the ‘reinterpret’
 node too. It would be good to collate any other 2015 issues for a final fix
 push to AD.

 As to why some people on here are trying to influence me to not bother. It
 seems a very odd and defeatist thing to do and its not going to work.

 Its the squeaky wheel that gets the oil.

  *From:* Matt Morris matt...@gmail.com
 *Sent:* Tuesday, July 14, 2015 1:15 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Fuzz trouble

  It also broke a few key compounds kristinka uses. I might be able to dig
 up an old scene if it will help. This stopped us moving to 2015 from
 2014sp2.



 On 14 July 2015 at 00:55, Busty kelp p...@bustykelp.com wrote:

 And AD asked me tonight for a sample scene to test.

 Sent from my iPad

  On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote:
 
   You overlook the fact you need to be on Softimage 2015 to get
 support. They're not going to touch 2013.
 
 
  Matt
 
 
 
 
 
  Date: Mon, 13 Jul 2015 10:07:36 +0100
  From: p...@bustykelp.com
  Subject: Re: Fuzz trouble
  To: softimage@listproc.autodesk.com
 
  Well so far its taken me around half an hour of my time.
  In my book, a 1% chance is better than a 0% chance. I'm fully expecting
 them
  to do nothing.
  I have a face to face meeting with AD soon, not about this issue but in
  which I will flag this again.
  In the very least, I have a catalogued situation of me trying to get
 this
  fixed so I can work with the latest version and AD doing nothing about
 it.
  I can refer to this in the future if necessary.
 
  I don't use 2015 I use 2013, which is fine for me, so i have nothing to
  lose. Thanks for your concern about my welfare though.
 
 
 




 --
 www.matinai.com




-- 
www.matinai.com


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Eric Turman
It's not you, Chris. It is very expensive for software that is only
rent-able--and yes, subscribing for a year is still effectively renting. I
brew my own coffee and pay less than 25 cents per cup--not $5.77 (the
adjusted price of a 5 day work week rather than 4.17 for working 7 days a
week.) The whole thing comes off as sleazy car salesman, but it is
unfortunately what I would expect from AD.

I would, however, not be surprised if we see someone from AD jumping onto
this thread ​explaining this latest 'benevolent' ploy and how this is
better for all of us kind of horsepucky.

rant
One of the biggest parts of Autodesk and Adobe CC is that for production,
generally, we don't care about the having the cutting edge until it has
been proven stable. So while having access to beta to know what is coming
down the pike and to test how the new version is going to break tools, the
truth of the day to day is that we need a stable version of the software to
get our work done quickly and with the fewest problems. AD marketing is so
clueless to paint us in the light that we are all a bunch of hipster
douche-bags pushing a button to advance to the next script and letting the
computer work for a few hours while we go off in between mountain-biking
and surfing like a glorified George Jetson.
/rant


Rule of Thirds ICE Compound

2015-07-14 Thread Cristiano Policarpo
Hi guys,

I would like to share the BOm Particle Rule of Thirds compound. A simple
approach to camera rule of thirds using ICE particles.
Thanks to Andy Moorer for sharing your Example – Camera Planes and
Projections in ICE: http://andy.moonbase.net/archives/1117

How to use it:

Create an empty pointcloud / create an unsimulated Ice Tree /  drag your
camera to Ice Tree / connect to BOm Particle Rule of Thirds compound.

Tip: you may want to change the thickness of the lines.  For this, change
Point Size (pixels) in pointcloud Particle Display.

Enjoy!
​
 BOm Particle Rule of Thirds.1.1.xsicompound
https://drive.google.com/file/d/0Byu4ndqGiBCvRlJacUtoV0phcm8/view?usp=drive_web
​​
 bom_particle_rule_of_thirds.jpg
https://drive.google.com/file/d/0Byu4ndqGiBCvMVlzWGptSHNmb0k/view?usp=drive_web
​

Cristiano Policarpo

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]

ᐧ



Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Chris Marshall
Is it me or is this rather expensive?


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Jason S

On 07/14/15 9:46, Chris Marshall wrote:

Is it me or is this rather expensive?



Comparing rental with upgrading after a few years can be steep,
but the difference between rental and traditional subs (also with 
updates) can also be considerable.


Say for 6 years,
4.5k for 3yrs (the longest and most affordable commitment option) X 2 
(for 6 yrs)   = 9k
compared to 3.5k the first year and ~600 per year for each subsequent 5 
years = 6.5k (while ending-up with a license)


For monthly, not that this would typically be used for long periods of time,
 but for the sake of comparision, monthy price after 6 years comes to 
13.3k (while ending up with nothing)


Studios mostly just absorb the difference (while I'm sure their not 
exactly happy to pay quite a bit more for nothing),
and most people using it (in studios) don't have licences themselves, 
which could explain the relative lack of backlash,
but it's freelancers and small shops that this arguably warrentless and 
camouflaged 1.5x - 2x increase (while ending up with nothing) will hit 
the hardest.


Wonder if they would have tried it if a considerable competitor was 
around, like say





Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Nasser Al-Ostath
I hate the subscription based plans ... just few hours ago i was checking
blender loool ... serioudly im considering moving to open source
On Jul 9, 2015 1:37 AM, Scott Parrish scotte...@gmail.com wrote:

 Anybody see this today?
 Barf!

 http://www.autodesk.com/campaigns/your-life-maya



Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread John Richard Sanchez
I didn't know they meant urine colored bright.

On Tue, Jul 14, 2015 at 12:46 PM, John Richard Sanchez 
youngupstar...@gmail.com wrote:

 The Future is Bright!

 On Tue, Jul 14, 2015 at 12:23 PM, Jason S jasonsta...@gmail.com wrote:

 On 07/14/15 9:46, Chris Marshall wrote:

 Is it me or is this rather expensive?


  Comparing rental with upgrading after a few years can be steep,
 but the difference between rental and traditional subs (also with
 updates) can also be considerable.

 Say for 6 years,
 4.5k for 3yrs (the longest and most affordable commitment option) X 2
 (for 6 yrs)   = 9k
 compared to 3.5k the first year and ~600 per year for each subsequent 5
 years = 6.5k (while ending-up with a license)

 For monthly, not that this would typically be used for long periods of
 time,
  but for the sake of comparision, monthy price after 6 years comes to
 13.3k (while ending up with nothing)

 Studios mostly just absorb the difference (while I'm sure their not
 exactly happy to pay quite a bit more for nothing),
 and most people using it (in studios) don't have licences themselves,
 which could explain the relative lack of backlash,
 but it's freelancers and small shops that this arguably warrentless and
 camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the
 hardest.

 Wonder if they would have tried it if a considerable competitor was
 around, like say





 --
 www.johnrichardsanchez.com




-- 
www.johnrichardsanchez.com


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread peter_b
Hey Eric, quite on the contrary, AD’s marketing is spot on:
It’s Maya. 
For rent. 
At a premium price.
Of course it’s for douchebags! 

Don’t forget, at AD, they are living so far in the future that these are normal 
prices for a cup of coffee or daily rates – I think they call that inflation. 
Or was it inflated?


From: Eric Turman 
Sent: Tuesday, July 14, 2015 4:39 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Get rid of your flip phone and get current on maya!

It's not you, Chris. It is very expensive for software that is only 
rent-able--and yes, subscribing for a year is still effectively renting. I brew 
my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price 
of a 5 day work week rather than 4.17 for working 7 days a week.) The whole 
thing comes off as sleazy car salesman, but it is unfortunately what I would 
expect from AD. 

I would, however, not be surprised if we see someone from AD jumping onto this 
thread ​explaining this latest 'benevolent' ploy and how this is better for all 
of us kind of horsepucky.

rant
One of the biggest parts of Autodesk and Adobe CC is that for production, 
generally, we don't care about the having the cutting edge until it has been 
proven stable. So while having access to beta to know what is coming down the 
pike and to test how the new version is going to break tools, the truth of the 
day to day is that we need a stable version of the software to get our work 
done quickly and with the fewest problems. AD marketing is so clueless to paint 
us in the light that we are all a bunch of hipster douche-bags pushing a button 
to advance to the next script and letting the computer work for a few hours 
while we go off in between mountain-biking and surfing like a glorified George 
Jetson.
/rant

Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread christian

 Studios mostly just absorb the difference (while I'm sure their not
 exactly happy to pay quite a bit more for nothing),
 and most people using it (in studios) don't have licences themselves,
 which could explain the relative lack of backlash,
 but it's freelancers and small shops that this arguably warrentless and
 camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the
 hardest.


pretty sure we are reaching the point where the freelancer is expected to
bring his own license to the studio when working there. it is already
happening here with adobe stuff, since as an individual you can have a
monthly plan, while as a studio they only offer anual subscriptions
(somebody correct me if i am off on that) which often just isnt feasible
with the way project sometimes require way more or suddenly way less
manpower and seats.


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread John Richard Sanchez
The Future is Bright!

On Tue, Jul 14, 2015 at 12:23 PM, Jason S jasonsta...@gmail.com wrote:

 On 07/14/15 9:46, Chris Marshall wrote:

 Is it me or is this rather expensive?


  Comparing rental with upgrading after a few years can be steep,
 but the difference between rental and traditional subs (also with updates)
 can also be considerable.

 Say for 6 years,
 4.5k for 3yrs (the longest and most affordable commitment option) X 2 (for
 6 yrs)   = 9k
 compared to 3.5k the first year and ~600 per year for each subsequent 5
 years = 6.5k (while ending-up with a license)

 For monthly, not that this would typically be used for long periods of
 time,
  but for the sake of comparision, monthy price after 6 years comes to
 13.3k (while ending up with nothing)

 Studios mostly just absorb the difference (while I'm sure their not
 exactly happy to pay quite a bit more for nothing),
 and most people using it (in studios) don't have licences themselves,
 which could explain the relative lack of backlash,
 but it's freelancers and small shops that this arguably warrentless and
 camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the
 hardest.

 Wonder if they would have tried it if a considerable competitor was
 around, like say





-- 
www.johnrichardsanchez.com


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Eric Turman
@ Peter... touché ;^)

On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote:

   Hey Eric, quite on the contrary, AD’s marketing is spot on:
 It’s Maya.
 For rent.
 At a premium price.
 Of course it’s for douchebags!

 Don’t forget, at AD, they are living so far in the future that these are
 normal prices for a cup of coffee or daily rates – I think they call that 
 inflation.
 Or was it inflated?


 *From:* Eric Turman i.anima...@gmail.com
 *Sent:* Tuesday, July 14, 2015 4:39 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Get rid of your flip phone and get current on maya!

  It's not you, Chris. It is very expensive for software that is only
 rent-able--and yes, subscribing for a year is still effectively renting. I
 brew my own coffee and pay less than 25 cents per cup--not $5.77 (the
 adjusted price of a 5 day work week rather than 4.17 for working 7 days a
 week.) The whole thing comes off as sleazy car salesman, but it is
 unfortunately what I would expect from AD.

 I would, however, not be surprised if we see someone from AD jumping onto
 this thread ​explaining this latest 'benevolent' ploy and how this is
 better for all of us kind of horsepucky.

 rant
 One of the biggest parts of Autodesk and Adobe CC is that for production,
 generally, we don't care about the having the cutting edge until it has
 been proven stable. So while having access to beta to know what is coming
 down the pike and to test how the new version is going to break tools, the
 truth of the day to day is that we need a stable version of the software to
 get our work done quickly and with the fewest problems. AD marketing is so
 clueless to paint us in the light that we are all a bunch of hipster
 douche-bags pushing a button to advance to the next script and letting the
 computer work for a few hours while we go off in between mountain-biking
 and surfing like a glorified George Jetson.
 /rant




-- 




-=T=-


Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Doeke Wartena
To be honest i'm quite glad by all this. I'm hoping AD is graving it's own
grave.

2015-07-14 19:28 GMT+02:00 Eric Turman i.anima...@gmail.com:

 @ Peter... touché ;^)

 On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote:

   Hey Eric, quite on the contrary, AD’s marketing is spot on:
 It’s Maya.
 For rent.
 At a premium price.
 Of course it’s for douchebags!

 Don’t forget, at AD, they are living so far in the future that these are
 normal prices for a cup of coffee or daily rates – I think they call
 that inflation. Or was it inflated?


 *From:* Eric Turman i.anima...@gmail.com
 *Sent:* Tuesday, July 14, 2015 4:39 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Get rid of your flip phone and get current on maya!

  It's not you, Chris. It is very expensive for software that is only
 rent-able--and yes, subscribing for a year is still effectively renting. I
 brew my own coffee and pay less than 25 cents per cup--not $5.77 (the
 adjusted price of a 5 day work week rather than 4.17 for working 7 days a
 week.) The whole thing comes off as sleazy car salesman, but it is
 unfortunately what I would expect from AD.

 I would, however, not be surprised if we see someone from AD jumping onto
 this thread ​explaining this latest 'benevolent' ploy and how this is
 better for all of us kind of horsepucky.

 rant
 One of the biggest parts of Autodesk and Adobe CC is that for production,
 generally, we don't care about the having the cutting edge until it has
 been proven stable. So while having access to beta to know what is coming
 down the pike and to test how the new version is going to break tools, the
 truth of the day to day is that we need a stable version of the software to
 get our work done quickly and with the fewest problems. AD marketing is so
 clueless to paint us in the light that we are all a bunch of hipster
 douche-bags pushing a button to advance to the next script and letting the
 computer work for a few hours while we go off in between mountain-biking
 and surfing like a glorified George Jetson.
 /rant




 --




 -=T=-



Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Sebastien Sterling
That being the case, That some good graving Doeke :) (nodes in somber
approval)

On 14 July 2015 at 18:48, Doeke Wartena doeke.wart...@gmail.com wrote:

 To be honest i'm quite glad by all this. I'm hoping AD is graving it's own
 grave.

 2015-07-14 19:28 GMT+02:00 Eric Turman i.anima...@gmail.com:

 @ Peter... touché ;^)

 On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote:

   Hey Eric, quite on the contrary, AD’s marketing is spot on:
 It’s Maya.
 For rent.
 At a premium price.
 Of course it’s for douchebags!

 Don’t forget, at AD, they are living so far in the future that these are
 normal prices for a cup of coffee or daily rates – I think they call
 that inflation. Or was it inflated?


 *From:* Eric Turman i.anima...@gmail.com
 *Sent:* Tuesday, July 14, 2015 4:39 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Get rid of your flip phone and get current on maya!

  It's not you, Chris. It is very expensive for software that is only
 rent-able--and yes, subscribing for a year is still effectively renting. I
 brew my own coffee and pay less than 25 cents per cup--not $5.77 (the
 adjusted price of a 5 day work week rather than 4.17 for working 7 days a
 week.) The whole thing comes off as sleazy car salesman, but it is
 unfortunately what I would expect from AD.

 I would, however, not be surprised if we see someone from AD jumping
 onto this thread ​explaining this latest 'benevolent' ploy and how this is
 better for all of us kind of horsepucky.

 rant
 One of the biggest parts of Autodesk and Adobe CC is that for
 production, generally, we don't care about the having the cutting edge
 until it has been proven stable. So while having access to beta to know
 what is coming down the pike and to test how the new version is going to
 break tools, the truth of the day to day is that we need a stable version
 of the software to get our work done quickly and with the fewest problems.
 AD marketing is so clueless to paint us in the light that we are all a
 bunch of hipster douche-bags pushing a button to advance to the next script
 and letting the computer work for a few hours while we go off in between
 mountain-biking and surfing like a glorified George Jetson.
 /rant




 --




 -=T=-