Re: Fuzz trouble
Do you know which ones? It may be that they are using the ‘reinterpret’ node too. It would be good to collate any other 2015 issues for a final fix push to AD. As to why some people on here are trying to influence me to not bother. It seems a very odd and defeatist thing to do and its not going to work. Its the squeaky wheel that gets the oil. From: Matt Morris Sent: Tuesday, July 14, 2015 1:15 AM To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble It also broke a few key compounds kristinka uses. I might be able to dig up an old scene if it will help. This stopped us moving to 2015 from 2014sp2. On 14 July 2015 at 00:55, Busty kelp p...@bustykelp.com wrote: And AD asked me tonight for a sample scene to test. Sent from my iPad On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote: You overlook the fact you need to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015 10:07:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Well so far its taken me around half an hour of my time. In my book, a 1% chance is better than a 0% chance. I'm fully expecting them to do nothing. I have a face to face meeting with AD soon, not about this issue but in which I will flag this again. In the very least, I have a catalogued situation of me trying to get this fixed so I can work with the latest version and AD doing nothing about it. I can refer to this in the future if necessary. I don't use 2015 I use 2013, which is fine for me, so i have nothing to lose. Thanks for your concern about my welfare though. -- www.matinai.com
Re: Fuzz trouble
Its the compounds that allow hair pointclouds to deform along with animated geometry, and it does use the reinterpret node. Unfortunately its something we used a lot! If you try opening this model in 2014 it should be fine, open in 2015 and instant lock up: https://app.box.com/s/vpctkz2k1xnxxhbc1dgglhr022gkc7sh On 14 July 2015 at 09:17, p...@bustykelp.com wrote: Do you know which ones? It may be that they are using the ‘reinterpret’ node too. It would be good to collate any other 2015 issues for a final fix push to AD. As to why some people on here are trying to influence me to not bother. It seems a very odd and defeatist thing to do and its not going to work. Its the squeaky wheel that gets the oil. *From:* Matt Morris matt...@gmail.com *Sent:* Tuesday, July 14, 2015 1:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Fuzz trouble It also broke a few key compounds kristinka uses. I might be able to dig up an old scene if it will help. This stopped us moving to 2015 from 2014sp2. On 14 July 2015 at 00:55, Busty kelp p...@bustykelp.com wrote: And AD asked me tonight for a sample scene to test. Sent from my iPad On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote: You overlook the fact you need to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015 10:07:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Well so far its taken me around half an hour of my time. In my book, a 1% chance is better than a 0% chance. I'm fully expecting them to do nothing. I have a face to face meeting with AD soon, not about this issue but in which I will flag this again. In the very least, I have a catalogued situation of me trying to get this fixed so I can work with the latest version and AD doing nothing about it. I can refer to this in the future if necessary. I don't use 2015 I use 2013, which is fine for me, so i have nothing to lose. Thanks for your concern about my welfare though. -- www.matinai.com -- www.matinai.com
Re: Get rid of your flip phone and get current on maya!
It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The whole thing comes off as sleazy car salesman, but it is unfortunately what I would expect from AD. I would, however, not be surprised if we see someone from AD jumping onto this thread explaining this latest 'benevolent' ploy and how this is better for all of us kind of horsepucky. rant One of the biggest parts of Autodesk and Adobe CC is that for production, generally, we don't care about the having the cutting edge until it has been proven stable. So while having access to beta to know what is coming down the pike and to test how the new version is going to break tools, the truth of the day to day is that we need a stable version of the software to get our work done quickly and with the fewest problems. AD marketing is so clueless to paint us in the light that we are all a bunch of hipster douche-bags pushing a button to advance to the next script and letting the computer work for a few hours while we go off in between mountain-biking and surfing like a glorified George Jetson. /rant
Rule of Thirds ICE Compound
Hi guys, I would like to share the BOm Particle Rule of Thirds compound. A simple approach to camera rule of thirds using ICE particles. Thanks to Andy Moorer for sharing your Example – Camera Planes and Projections in ICE: http://andy.moonbase.net/archives/1117 How to use it: Create an empty pointcloud / create an unsimulated Ice Tree / drag your camera to Ice Tree / connect to BOm Particle Rule of Thirds compound. Tip: you may want to change the thickness of the lines. For this, change Point Size (pixels) in pointcloud Particle Display. Enjoy! BOm Particle Rule of Thirds.1.1.xsicompound https://drive.google.com/file/d/0Byu4ndqGiBCvRlJacUtoV0phcm8/view?usp=drive_web bom_particle_rule_of_thirds.jpg https://drive.google.com/file/d/0Byu4ndqGiBCvMVlzWGptSHNmb0k/view?usp=drive_web Cristiano Policarpo BaloOm Animation Studios | www.baloom.co PoustEx Short Film | www.poustex.com [image: BaloOm Animation Studios] ᐧ
Re: Get rid of your flip phone and get current on maya!
Is it me or is this rather expensive?
Re: Get rid of your flip phone and get current on maya!
On 07/14/15 9:46, Chris Marshall wrote: Is it me or is this rather expensive? Comparing rental with upgrading after a few years can be steep, but the difference between rental and traditional subs (also with updates) can also be considerable. Say for 6 years, 4.5k for 3yrs (the longest and most affordable commitment option) X 2 (for 6 yrs) = 9k compared to 3.5k the first year and ~600 per year for each subsequent 5 years = 6.5k (while ending-up with a license) For monthly, not that this would typically be used for long periods of time, but for the sake of comparision, monthy price after 6 years comes to 13.3k (while ending up with nothing) Studios mostly just absorb the difference (while I'm sure their not exactly happy to pay quite a bit more for nothing), and most people using it (in studios) don't have licences themselves, which could explain the relative lack of backlash, but it's freelancers and small shops that this arguably warrentless and camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the hardest. Wonder if they would have tried it if a considerable competitor was around, like say
Re: Get rid of your flip phone and get current on maya!
I hate the subscription based plans ... just few hours ago i was checking blender loool ... serioudly im considering moving to open source On Jul 9, 2015 1:37 AM, Scott Parrish scotte...@gmail.com wrote: Anybody see this today? Barf! http://www.autodesk.com/campaigns/your-life-maya
Re: Get rid of your flip phone and get current on maya!
I didn't know they meant urine colored bright. On Tue, Jul 14, 2015 at 12:46 PM, John Richard Sanchez youngupstar...@gmail.com wrote: The Future is Bright! On Tue, Jul 14, 2015 at 12:23 PM, Jason S jasonsta...@gmail.com wrote: On 07/14/15 9:46, Chris Marshall wrote: Is it me or is this rather expensive? Comparing rental with upgrading after a few years can be steep, but the difference between rental and traditional subs (also with updates) can also be considerable. Say for 6 years, 4.5k for 3yrs (the longest and most affordable commitment option) X 2 (for 6 yrs) = 9k compared to 3.5k the first year and ~600 per year for each subsequent 5 years = 6.5k (while ending-up with a license) For monthly, not that this would typically be used for long periods of time, but for the sake of comparision, monthy price after 6 years comes to 13.3k (while ending up with nothing) Studios mostly just absorb the difference (while I'm sure their not exactly happy to pay quite a bit more for nothing), and most people using it (in studios) don't have licences themselves, which could explain the relative lack of backlash, but it's freelancers and small shops that this arguably warrentless and camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the hardest. Wonder if they would have tried it if a considerable competitor was around, like say -- www.johnrichardsanchez.com -- www.johnrichardsanchez.com
Re: Get rid of your flip phone and get current on maya!
Hey Eric, quite on the contrary, AD’s marketing is spot on: It’s Maya. For rent. At a premium price. Of course it’s for douchebags! Don’t forget, at AD, they are living so far in the future that these are normal prices for a cup of coffee or daily rates – I think they call that inflation. Or was it inflated? From: Eric Turman Sent: Tuesday, July 14, 2015 4:39 PM To: softimage@listproc.autodesk.com Subject: Re: Get rid of your flip phone and get current on maya! It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The whole thing comes off as sleazy car salesman, but it is unfortunately what I would expect from AD. I would, however, not be surprised if we see someone from AD jumping onto this thread explaining this latest 'benevolent' ploy and how this is better for all of us kind of horsepucky. rant One of the biggest parts of Autodesk and Adobe CC is that for production, generally, we don't care about the having the cutting edge until it has been proven stable. So while having access to beta to know what is coming down the pike and to test how the new version is going to break tools, the truth of the day to day is that we need a stable version of the software to get our work done quickly and with the fewest problems. AD marketing is so clueless to paint us in the light that we are all a bunch of hipster douche-bags pushing a button to advance to the next script and letting the computer work for a few hours while we go off in between mountain-biking and surfing like a glorified George Jetson. /rant
Re: Get rid of your flip phone and get current on maya!
Studios mostly just absorb the difference (while I'm sure their not exactly happy to pay quite a bit more for nothing), and most people using it (in studios) don't have licences themselves, which could explain the relative lack of backlash, but it's freelancers and small shops that this arguably warrentless and camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the hardest. pretty sure we are reaching the point where the freelancer is expected to bring his own license to the studio when working there. it is already happening here with adobe stuff, since as an individual you can have a monthly plan, while as a studio they only offer anual subscriptions (somebody correct me if i am off on that) which often just isnt feasible with the way project sometimes require way more or suddenly way less manpower and seats.
Re: Get rid of your flip phone and get current on maya!
The Future is Bright! On Tue, Jul 14, 2015 at 12:23 PM, Jason S jasonsta...@gmail.com wrote: On 07/14/15 9:46, Chris Marshall wrote: Is it me or is this rather expensive? Comparing rental with upgrading after a few years can be steep, but the difference between rental and traditional subs (also with updates) can also be considerable. Say for 6 years, 4.5k for 3yrs (the longest and most affordable commitment option) X 2 (for 6 yrs) = 9k compared to 3.5k the first year and ~600 per year for each subsequent 5 years = 6.5k (while ending-up with a license) For monthly, not that this would typically be used for long periods of time, but for the sake of comparision, monthy price after 6 years comes to 13.3k (while ending up with nothing) Studios mostly just absorb the difference (while I'm sure their not exactly happy to pay quite a bit more for nothing), and most people using it (in studios) don't have licences themselves, which could explain the relative lack of backlash, but it's freelancers and small shops that this arguably warrentless and camouflaged 1.5x - 2x increase (while ending up with nothing) will hit the hardest. Wonder if they would have tried it if a considerable competitor was around, like say -- www.johnrichardsanchez.com
Re: Get rid of your flip phone and get current on maya!
@ Peter... touché ;^) On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote: Hey Eric, quite on the contrary, AD’s marketing is spot on: It’s Maya. For rent. At a premium price. Of course it’s for douchebags! Don’t forget, at AD, they are living so far in the future that these are normal prices for a cup of coffee or daily rates – I think they call that inflation. Or was it inflated? *From:* Eric Turman i.anima...@gmail.com *Sent:* Tuesday, July 14, 2015 4:39 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Get rid of your flip phone and get current on maya! It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The whole thing comes off as sleazy car salesman, but it is unfortunately what I would expect from AD. I would, however, not be surprised if we see someone from AD jumping onto this thread explaining this latest 'benevolent' ploy and how this is better for all of us kind of horsepucky. rant One of the biggest parts of Autodesk and Adobe CC is that for production, generally, we don't care about the having the cutting edge until it has been proven stable. So while having access to beta to know what is coming down the pike and to test how the new version is going to break tools, the truth of the day to day is that we need a stable version of the software to get our work done quickly and with the fewest problems. AD marketing is so clueless to paint us in the light that we are all a bunch of hipster douche-bags pushing a button to advance to the next script and letting the computer work for a few hours while we go off in between mountain-biking and surfing like a glorified George Jetson. /rant -- -=T=-
Re: Get rid of your flip phone and get current on maya!
To be honest i'm quite glad by all this. I'm hoping AD is graving it's own grave. 2015-07-14 19:28 GMT+02:00 Eric Turman i.anima...@gmail.com: @ Peter... touché ;^) On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote: Hey Eric, quite on the contrary, AD’s marketing is spot on: It’s Maya. For rent. At a premium price. Of course it’s for douchebags! Don’t forget, at AD, they are living so far in the future that these are normal prices for a cup of coffee or daily rates – I think they call that inflation. Or was it inflated? *From:* Eric Turman i.anima...@gmail.com *Sent:* Tuesday, July 14, 2015 4:39 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Get rid of your flip phone and get current on maya! It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The whole thing comes off as sleazy car salesman, but it is unfortunately what I would expect from AD. I would, however, not be surprised if we see someone from AD jumping onto this thread explaining this latest 'benevolent' ploy and how this is better for all of us kind of horsepucky. rant One of the biggest parts of Autodesk and Adobe CC is that for production, generally, we don't care about the having the cutting edge until it has been proven stable. So while having access to beta to know what is coming down the pike and to test how the new version is going to break tools, the truth of the day to day is that we need a stable version of the software to get our work done quickly and with the fewest problems. AD marketing is so clueless to paint us in the light that we are all a bunch of hipster douche-bags pushing a button to advance to the next script and letting the computer work for a few hours while we go off in between mountain-biking and surfing like a glorified George Jetson. /rant -- -=T=-
Re: Get rid of your flip phone and get current on maya!
That being the case, That some good graving Doeke :) (nodes in somber approval) On 14 July 2015 at 18:48, Doeke Wartena doeke.wart...@gmail.com wrote: To be honest i'm quite glad by all this. I'm hoping AD is graving it's own grave. 2015-07-14 19:28 GMT+02:00 Eric Turman i.anima...@gmail.com: @ Peter... touché ;^) On Tue, Jul 14, 2015 at 11:54 AM, pete...@skynet.be wrote: Hey Eric, quite on the contrary, AD’s marketing is spot on: It’s Maya. For rent. At a premium price. Of course it’s for douchebags! Don’t forget, at AD, they are living so far in the future that these are normal prices for a cup of coffee or daily rates – I think they call that inflation. Or was it inflated? *From:* Eric Turman i.anima...@gmail.com *Sent:* Tuesday, July 14, 2015 4:39 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Get rid of your flip phone and get current on maya! It's not you, Chris. It is very expensive for software that is only rent-able--and yes, subscribing for a year is still effectively renting. I brew my own coffee and pay less than 25 cents per cup--not $5.77 (the adjusted price of a 5 day work week rather than 4.17 for working 7 days a week.) The whole thing comes off as sleazy car salesman, but it is unfortunately what I would expect from AD. I would, however, not be surprised if we see someone from AD jumping onto this thread explaining this latest 'benevolent' ploy and how this is better for all of us kind of horsepucky. rant One of the biggest parts of Autodesk and Adobe CC is that for production, generally, we don't care about the having the cutting edge until it has been proven stable. So while having access to beta to know what is coming down the pike and to test how the new version is going to break tools, the truth of the day to day is that we need a stable version of the software to get our work done quickly and with the fewest problems. AD marketing is so clueless to paint us in the light that we are all a bunch of hipster douche-bags pushing a button to advance to the next script and letting the computer work for a few hours while we go off in between mountain-biking and surfing like a glorified George Jetson. /rant -- -=T=-