Re: Arnold Volumes Object ID type of AOV?
This may be of help if Deep Exr's are an option: http://jokermartini.com/deep-compositing-101/ http://jokermartini.com/deep-compositing-102/ (shown using Vray for 3dsM but should apply to anything) They Mention that deep can be slow, and it really can be much slower, but the benefits can still make it worth it. Quote: There are many benefits to compositing with Deep Image EXR’s such as no edging errors, 3D depth data and having more information to manipulate the digital images. The main drawback is that the image files can become very large and slow to composite. Below is an image showcasing the errors produced when compositing ‘Non-Deep Image EXR’ compared to ‘Deep Image EXR’. If you view the image below full screen, you’ll see the edges which overlap the middle teapot have a slight glow around their edges. Comparing that to the image on the right, you’ll see there is no glowing edges, making for a correct result after color correction. I drastically changed the color of the middle teapot to blue. You can see below the left image is full of errors while the right image contains no errors. On 08/31/15 22:13, Jason S wrote: Are you exclusively using pure Red Green Blue (and Alpha) as your tile colors? (or are you using deep images?) Because otherwise you cant use object ID colors to isolate elements of variable opacity midpoints (inherent to volumes) to get something like this (below) once isolated. For the same reason (non-deep) arbitrarily colored objectID images are typically rendered at 2X+ size, to extract grayscale tiles (white (1) OR black (0) ) and then resize down to have antialising midpoints around edges of isolated elements. Or perhaps not as convenient as for all other elements with ID's, but how about just setting-up a pass for your volumes with all objects black (with black alpha)? On 08/30/15 6:18, Perry Harovas wrote: Hi all, Sorry to ask this here. Have asked in other places with no real response. Does anyone know if it is possible to have Arnold output what is essentially an object ID pass (different colors for each object) but for volumes within Arnold? I have some VDB smoke, then some other smoke in a different VDB. They both use different Volume_Collector shaders with different settings. Is there a way to spit out a pass that shows me the volume, but lit flat so I can use it as an object ID mask to tweak inside of Nuke? I can get all the geometry in the scene to output a Object ID AOV except the volumes. They are rendered lit with shadows and lighting colors, etc. Without having to render a totally different pass, is there a way to output an AOV that can isolate the volumes, each one differently with a different color for each volume, so I can tweak them independent of each other? I can use the Volume Opacity AOV, but it outputs ALL the volumes as one color (white, with transparency) in the resulting AOV. This would be perfect, if each volume had a different color, not all the same white color. Hope this is clear. Thanks for any help! Perry
Redshift maya artists?
this'll probably sound blasphemous but any generalist maya 2016 redshift artists around? Vancouver based, But remote might be alright, I'll have to get back on that. Archvis rendering(redshift maya) / composite(after effects) work with an extremely tight deadline coming up. Thanks and sorry! Links for demo reel will be sent to my supervisors
A bit OT - Kraken issues
Hello Eric and Phil, I don't know if this list is the correct place to send issues and questions about Kraken, if not, where would be a good place? On the github page for the project? Right now I started testing it and everything works as expected, opening the editor, building guides and building rigs. The rigs work, although in Softimage much slower than in Maya at least with the Fabrice rig, if I save the scene and close it and re-open, the rig stops working, still interaction is like before, but the deformers are not moving anymore, I guess it is still evaluating but something gets disconnected. In maya this is not the case, I can save and re-open and everything still works. I checked and the spliceOps in the cmpOut nulls and deformers are still there, but somehow they are not working. Does this ring any bell? I'm using Fabric 1.15.2 and the latest Kraken. Thanks in advance Oscar Juarez
Re: A bit OT - Kraken issues
Hey Oscar, I'll answer on this list but you can email Phil and I directly in the future. We'll probably setup a google group for questions / issues. Regarding the performance, it's a known issue and we're actively working to find out how to speed it up. Can you try using Fabric 1.15.3 and getting back to me off list on whether the save / load issues are still there? Thanks, Eric T. Eric Thivierge http://www.ethivierge.com On Mon, Aug 31, 2015 at 12:52 PM, Oscar Juarezwrote: > Hello Eric and Phil, > > I don't know if this list is the correct place to send issues and > questions about Kraken, if not, where would be a good place? On the github > page for the project? > > Right now I started testing it and everything works as expected, opening > the editor, building guides and building rigs. > > The rigs work, although in Softimage much slower than in Maya at least > with the Fabrice rig, if I save the scene and close it and re-open, the rig > stops working, still interaction is like before, but the deformers are not > moving anymore, I guess it is still evaluating but something gets > disconnected. > > In maya this is not the case, I can save and re-open and everything still > works. I checked and the spliceOps in the cmpOut nulls and deformers are > still there, but somehow they are not working. > > Does this ring any bell? I'm using Fabric 1.15.2 and the latest Kraken. > > Thanks in advance > Oscar Juarez >
Re: A bit OT - Kraken issues
I've just opened the kraken mailing list to the public: https://groups.google.com/forum/#!forum/kraken-project Eric Thivierge http://www.ethivierge.com On Mon, Aug 31, 2015 at 1:25 PM, Eric Thiviergewrote: > Hey Oscar, > > I'll answer on this list but you can email Phil and I directly in the > future. We'll probably setup a google group for questions / issues. > > Regarding the performance, it's a known issue and we're actively working > to find out how to speed it up. > > Can you try using Fabric 1.15.3 and getting back to me off list on whether > the save / load issues are still there? > > Thanks, > Eric T. > > > Eric Thivierge > http://www.ethivierge.com > > On Mon, Aug 31, 2015 at 12:52 PM, Oscar Juarez > wrote: > >> Hello Eric and Phil, >> >> I don't know if this list is the correct place to send issues and >> questions about Kraken, if not, where would be a good place? On the github >> page for the project? >> >> Right now I started testing it and everything works as expected, opening >> the editor, building guides and building rigs. >> >> The rigs work, although in Softimage much slower than in Maya at least >> with the Fabrice rig, if I save the scene and close it and re-open, the rig >> stops working, still interaction is like before, but the deformers are not >> moving anymore, I guess it is still evaluating but something gets >> disconnected. >> >> In maya this is not the case, I can save and re-open and everything still >> works. I checked and the spliceOps in the cmpOut nulls and deformers are >> still there, but somehow they are not working. >> >> Does this ring any bell? I'm using Fabric 1.15.2 and the latest Kraken. >> >> Thanks in advance >> Oscar Juarez >> > >
Re: Arnold Volumes Object ID type of AOV?
Are you exclusively using pure Red Green Blue (and Alpha) as your tile colors? (or are you using deep images?) Because otherwise you cant use object ID colors to isolate elements of variable opacity midpoints (inherent to volumes) to get something like this (below) once isolated. For the same reason (non-deep) arbitrarily colored objectID images are typically rendered at 2X+ size, to extract grayscale tiles (white (1) OR black (0) ) and then resize down to have antialising midpoints around edges of isolated elements. Or perhaps not as convenient as for all other elements with ID's, but how about just setting-up a pass for your volumes with all objects black (with black alpha)? On 08/30/15 6:18, Perry Harovas wrote: Hi all, Sorry to ask this here. Have asked in other places with no real response. Does anyone know if it is possible to have Arnold output what is essentially an object ID pass (different colors for each object) but for volumes within Arnold? I have some VDB smoke, then some other smoke in a different VDB. They both use different Volume_Collector shaders with different settings. Is there a way to spit out a pass that shows me the volume, but lit flat so I can use it as an object ID mask to tweak inside of Nuke? I can get all the geometry in the scene to output a Object ID AOV except the volumes. They are rendered lit with shadows and lighting colors, etc. Without having to render a totally different pass, is there a way to output an AOV that can isolate the volumes, each one differently with a different color for each volume, so I can tweak them independent of each other? I can use the Volume Opacity AOV, but it outputs ALL the volumes as one color (white, with transparency) in the resulting AOV. This would be perfect, if each volume had a different color, not all the same white color. Hope this is clear. Thanks for any help! Perry
Re: Cone generator
Absolutely interested !! I'm not good at cloning or repeating. Stil bangging my head at generating arrays. I get the correct number of point per (original) id (ID 0 have 0 point, ID 1 have 1 point, ID 2 have 2 points, ...etc... ) But I'm having difficulties in sorting the points per clusters, so that : Cluster 0 has point ID 0 Cluster 1 has points IDs 1,2 Cluster 2 has points IDs 3,4,5 Cluster 3 has points IDs 6,7,8,9 Etc... Ultimatly the clusters should be organised like this Cluster 0 has point ID 0 Cluster 1 has points IDs 0,1 Cluster 2 has points IDs 0,1,2 Cluster 3 has points IDs 0,1,2,3 On Mon, Aug 31, 2015 at 1:15 PM, Cesar Saezwrote: > Hi Olivier, > > What about clonning the point using its id to drive the number of clones ( > (id+1) * 10 )? > I don't have softimage installed at home anymore, but I can give it a try > tomorrow during lunchtime at work if you are still interested. > > Regards, > Cesar >