Re: FBX: all takes in one import?

2015-09-02 Thread Martin Yara
The Crosswalk property is for Crosswalk dotXSI if I'm not mistaken.

For Import FBX, you'll need the Import FBX Property.

Ssomething like this:

//JScript
var fbxpath = "your FBX File"
var take = "Number of the take"
var r = ActiveSceneRoot
var fbxProp = r.properties("ImportFBXOptions");
if (!fbxProp ) fbxProp = r.AddProperty( "ImportFBXOptions" );
fbxProp.ImportHardEdges = 1
FBXImport ( fbxpath, take )

Play with the Checkboxes, look at the logs and customize it.


That's how I create custom importers / exporters to be sure everyone is
using the same parameters and automatize some other things.

Martin



On Wed, Sep 2, 2015 at 4:07 PM, Leendert A. Hartog 
wrote:

> Thank you very much!
> That would seem enough info even for me to code something s
>
> --- Original Message ---
>
> From: "Luc-Eric Rousseau" 
> Sent: 2 September 2015 02:12
> To: softimage@listproc.autodesk.com
> Subject: Re: FBX: all takes in one import?
>
> as far as I know, the fbx commands take all their parameters from that
> crosswalk property set at the scene root.
>
> http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ScriptingCrosswalkForSoftimage.htm
>
> I don't think there is anything to query the number of takes.  The
> actual Autodesk FBX sdk has python bindings, but that just sounds like
> too much work for what you need.  Import until it fails!
>
>
> On 1 September 2015 at 14:53, Leendert A. Hartog 
> wrote:
> >
> > Okay, there hopefully is room for one more silly question:
> > The UI offers an option to import animation as action source,
> > where can I find the sdk equivalent?
> >
> > Greetz
> > Leendert
> > AKA Hirazi Blue
> > Softimage hobbyist, admin at si-community.com & xsiforum.de
> >
> > Counting the misfired previous post, that's five posts in a row, I'll
> shut
> > up now...
> > 
> > From: hirazib...@live.nl
> > To: softimage@listproc.autodesk.com
> > Subject: RE: FBX: all takes in one import?
> > Date: Tue, 1 Sep 2015 19:04:26 +0200
> >
> >
> > In Jscript the command works and the takes are indeed imported
> separately,
> > in Python I obviously should add some ''magic prefix" or such.
> > I was obviously looking in the wrong places...
> > Thanks.
> > Bonus question:
> > For looping purposes: is there a way to get the number of takes in a FBX
> > file as an integer?
> >
> > Greetz
> > Leendert
> > AKA Hirazi Blue
> > Softimage hobbyist, admin at si-community.com & xsiforum.de
> >
> > 
> > From: hirazib...@live.nl
> > To: softimage@listproc.autodesk.com
> > Subject: RE: FBX: all takes in one import?
> > Date: Tue, 1 Sep 2015 18:53:01 +0200
> >
> > Having hopefully averted disaster, I''m back:
> > Okay, have to humbly admit to my utter NOOBness,
> > but when I try to use "FBXImport" I get a "name (...) not defined"
> error...
> >
> > Greetz
> > Leendert
> > AKA Hirazi Blue
> > Softimage hobbyist, admin at si-community.com & xsiforum.de
> >
> > 
> > From: hirazib...@live.nl
> > To: softimage@listproc.autodesk.com
> > Subject: RE: FBX: all takes in one import?
> > Date: Tue, 1 Sep 2015 18:37:39 +0200
> >
> >
> > I will have to get back to you about this.
> > My workstation just now seemingly died on me, so now I must try to
> > resuscitate it first...
> >
> > Greetz
> > Leendert
> > AKA Hirazi Blue
> > Softimage hobbyist, admin at si-community.com & xsiforum.de
> >
> > 
> > Date: Tue, 1 Sep 2015 12:08:18 -0400
> > Subject: Re: FBX: all takes in one import?
> > From: luceri...@gmail.com
> > To: softimage@listproc.autodesk.com
> >
> > what happens when you run the FBXImport script command, with different
> > takeIDs, does it work?
> >
> > On 1 September 2015 at 11:18, Leendert A. Hartog 
> wrote:
> >
> > No, it wouldn't.
> > But they have already (and repeatedly) stated their initial goal to
> focus on
> > the Unity crowd.
> >
> >
> > Greetz
> > Leendert
> > AKA Hirazi Blue
> > Softimage hobbyist, admin at si-community.com & xsiforum.de
> >
>
>


RE: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
Is there any way to figure out what other undocumented goodies (similar to 
"LoadMode") are hidden under "ImportFBXOptions"?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
From: hirazib...@live.nl
To: softimage@listproc.autodesk.com
Subject: RE: FBX: all takes in one import?
Date: Wed, 2 Sep 2015 11:34:48 +0200




Thanks.I have looked at the log and think I've figured it out.Using 
"Application.SetValue("ImportFBXOptions.LoadMode", 3, 0)"  I am able to load 
the Takes as Action Sources. But this seems to be undocumented or am I looking 
in the wrong place?

Too bad there doesn't seem to be a better way to figure out how many Takes are 
actually embedded in the FBX file beforhand.But that's not really a 
show-stopper to me right now.
Thanks all once more...
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
Date: Wed, 2 Sep 2015 16:29:30 +0900
Subject: Re: FBX: all takes in one import?
From: furik...@gmail.com
To: softimage@listproc.autodesk.com

The Crosswalk property is for Crosswalk dotXSI if I'm not mistaken.
For Import FBX, you'll need the Import FBX Property.
Ssomething like this:
//JScriptvar fbxpath = "your FBX File"var take = "Number of the take"
var r = ActiveSceneRootvar fbxProp = r.properties("ImportFBXOptions");if 
(!fbxProp ) fbxProp = r.AddProperty( "ImportFBXOptions" 
);fbxProp.ImportHardEdges = 1FBXImport ( fbxpath, take )
Play with the Checkboxes, look at the logs and customize it.


That's how I create custom importers / exporters to be sure everyone is using 
the same parameters and automatize some other things.
Martin


On Wed, Sep 2, 2015 at 4:07 PM, Leendert A. Hartog  wrote:
Thank you very much!

That would seem enough info even for me to code something s



--- Original Message ---



From: "Luc-Eric Rousseau" 

Sent: 2 September 2015 02:12

To: softimage@listproc.autodesk.com

Subject: Re: FBX: all takes in one import?



as far as I know, the fbx commands take all their parameters from that

crosswalk property set at the scene root.

http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ScriptingCrosswalkForSoftimage.htm



I don't think there is anything to query the number of takes.  The

actual Autodesk FBX sdk has python bindings, but that just sounds like

too much work for what you need.  Import until it fails!





On 1 September 2015 at 14:53, Leendert A. Hartog  wrote:

>

> Okay, there hopefully is room for one more silly question:

> The UI offers an option to import animation as action source,

> where can I find the sdk equivalent?

>

> Greetz

> Leendert

> AKA Hirazi Blue

> Softimage hobbyist, admin at si-community.com & xsiforum.de

>

> Counting the misfired previous post, that's five posts in a row, I'll shut

> up now...

> 

> From: hirazib...@live.nl

> To: softimage@listproc.autodesk.com

> Subject: RE: FBX: all takes in one import?

> Date: Tue, 1 Sep 2015 19:04:26 +0200

>

>

> In Jscript the command works and the takes are indeed imported separately,

> in Python I obviously should add some ''magic prefix" or such.

> I was obviously looking in the wrong places...

> Thanks.

> Bonus question:

> For looping purposes: is there a way to get the number of takes in a FBX

> file as an integer?

>

> Greetz

> Leendert

> AKA Hirazi Blue

> Softimage hobbyist, admin at si-community.com & xsiforum.de

>

> 

> From: hirazib...@live.nl

> To: softimage@listproc.autodesk.com

> Subject: RE: FBX: all takes in one import?

> Date: Tue, 1 Sep 2015 18:53:01 +0200

>

> Having hopefully averted disaster, I''m back:

> Okay, have to humbly admit to my utter NOOBness,

> but when I try to use "FBXImport" I get a "name (...) not defined" error...

>

> Greetz

> Leendert

> AKA Hirazi Blue

> Softimage hobbyist, admin at si-community.com & xsiforum.de

>

> 

> From: hirazib...@live.nl

> To: softimage@listproc.autodesk.com

> Subject: RE: FBX: all takes in one import?

> Date: Tue, 1 Sep 2015 18:37:39 +0200

>

>

> I will have to get back to you about this.

> My workstation just now seemingly died on me, so now I must try to

> resuscitate it first...

>

> Greetz

> Leendert

> AKA Hirazi Blue

> Softimage hobbyist, admin at si-community.com & xsiforum.de

>

> 

> Date: Tue, 1 Sep 2015 12:08:18 -0400

> Subject: Re: FBX: all takes in one import?

> From: luceri...@gmail.com

> To: softimage@listproc.autodesk.com

>

> what happens when you run the FBXImport script command, with different

> takeIDs, does it work?

>

> On 1 September 2015 at 11:18, Leendert A. Hartog  wrote:

>

> No, it wouldn't.

> But they have already (and repeatedly) stated their initial goal to focus on

> the Unity crowd.

>

>

> Greetz

> Leendert

> AKA Hirazi Blue

> Softimage 

Re: SoftimageExplosiaFX released

2015-09-02 Thread Olivier Jeannel
Awesome !! And I'm first :)

On Wed, Sep 2, 2015 at 8:27 PM, Oleg Bliznuk  wrote:

> Ooops, messed with link..
>  http://www.blackcore.technology/softimage_efx
>


Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
load mode is not undocumented, it's the radio button parameter on the
ImportFBXOption property page.  3 is "update animation"

On 2 September 2015 at 12:40, Leendert A. Hartog  wrote:
> Is there any way to figure out what other undocumented goodies
> (similar to "LoadMode") are hidden under "ImportFBXOptions"?


Re: SoftimageExplosiaFX released

2015-09-02 Thread Oleg Bliznuk
Ooops, messed with link..
 http://www.blackcore.technology/softimage_efx


Re: SoftimageExplosiaFX released

2015-09-02 Thread Oleg Bliznuk
Hey guys,
AFAIK RS still have no heterogeneous volumetrics yet so right now it is
possible to render fluids only in mentalray(or better in  arnold if you
have it)
regards,
Oleg


Re: ICE Bend Deformer

2015-09-02 Thread Jason S

  
  
Actually having seen the first version
  of the clip, I found it not long when sped-up 1.2 or 1.3 times,
  (withoug pitchshifting) and it seems that he baked the slight
  speed-up for you viewing pleasure :)
  
  
  
  On 09/02/15 18:04, Ed Manning wrote:


  talented chipmunk!  ;-)
  
On Wed, Sep 2, 2015 at 5:30 PM, pedro
  santos 
  wrote:
  
A chimpmunk released an ICE Bend defomer
  :>
  https://vimeo.com/138074155
  
  Enjoy!
  
  
  -- 
  

  

  
  
  

  

  
  


  Pedro
  Alpiarça dos
  Santos 
  >>  http://probiner.xyz/

  

  



  

  

  


  


  



RE: command port to XSI

2015-09-02 Thread Luc-Eric Rousseau
The c# sample in the sdk is what creates the server that listens to a
socket.  There is no command port feature xsi otherwise
Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <
j.ponthi...@nasa.gov> a écrit :

> Eric,
>
>
>
> Thanks. I found the files but can’t really tell if I am supposed to run
> the server in order to make the client work.  And I don’t have Python
> installed anyway.
>
>
>
> Had no luck converting the Perl script to something that XSI can
> understand. My guess is that XSI is not receiving input. In Maya you have
> to turn the TCP port on via a preference or env variable before you can use
> it. But I can’t find anything of that equivalent in XSI.
>
>
>
> Barring these attempts, I need to save a scene that has locked up at
> render. Any advice how I can get it to quit and save on exit?
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge
> *Sent:* Wednesday, September 02, 2015 5:34 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: command port to XSI
>
>
>
> There is a sample Python one in the SDK example workgroup. It's not a
> straight forward process and the one time I was working on a team to do
> this it was quite convoluted to get it working as desired.
>
>
>
> Eric T.
>
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
>
>
> Maybe this will help. I am looking to do something like this. This was a
> Perl script run in DOS.
>
>
>
>
>
>
>
>
>
> use Socket;
>
>
>
> $hostName = "localhost";
>
> $portNumber = 8000;
>
>
>
> #CREATE SOCKET CONNECTION TO MAYA
>
> $proto = getprotobyname('tcp');
>
> socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
>
> $port = getservbyname('smtp', 'tcp');
>
> $sin = sockaddr_in($portNumber,inet_aton($hostName));
>
> connect(Socket_Handle,$sin);
>
>
>
> $savedir = "E:/MAYA_Emergency_Save/";
>
> print "Attempting to save MAYA file to directory ${savedir}\n";
>
>
>
> $command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string
> \$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file
> -save -type \"mayaAscii\";\n";
>
> send(Socket_Handle, $command, $sin);   #send
> the command to Maya
>
> sleep
> 1;
> #wait a second for things to catch up
>
> exit
> 1;
> #insure exit
>
>
>
>
>
>
>
>
>
> Can this be done with XSI? Has anyone tried?
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph
> G. (LARC-E1A)[LITES]
> *Sent:* Wednesday, September 02, 2015 5:07 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* command port to XSI
>
>
>
> A long time ago I managed to write a command line port tool for Maya using
> the backend port that it provides. The tool was written in Perl and in
> general once a connection was made I could send MEL commands to the
> software via a “command line” prompt via a windows terminal. I used this
> often with Maya to take control of the software in case of a lock up etc
> and to send move data to it.
>
>
>
> I thought I had created the same for XSI, again a really long time ago,
> but can’t seem to find it. XSI should be able to do this since it appears
> to communicate with Maya via a port connection. Does anyone know if this is
> still possible? If so do you have any examples how it would be done for
> XSI?
>
>
>
> Thanks
>
>
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>


Re: command port to XSI

2015-09-02 Thread Eric Thivierge
Matt there was a more recent one done in Python that is included too. We
didn't do a straight language conversion.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 7:08 PM, Matt Lind  wrote:

> The "XSIServer" SDK example was originally written in C# if my memory is
> correct.  It was probably convoluted because you tried converting languages
> on top of trying to make it work.  In the C# version an executable is
> already compiled and ready to go, and source code available to modify it if
> needed.
>
> if you inspect the "XSIGame" example, there is an .htm with some
> information how the pieces fit together.  Not much, but it's a start.
>
>
> Matt
>
>
>
>
>
> Date: Wed, 2 Sep 2015 17:33:49 -0400
> From: Eric Thivierge 
> Subject: Re: command port to XSI
> To: "softimage@listproc.autodesk.com"
>
>
> There is a sample Python one in the SDK example workgroup. It's not a
> straight forward process and the one time I was working on a team to do
> this it was quite convoluted to get it working as desired.
>
> Eric T.
>
>


Re: SoftimageExplosiaFX released

2015-09-02 Thread Fabricio Chamon
Wow!! This looks awesome Oleg! Nice to know you are considering FE, seems
like an obvious path to every developer nowadays...
Nice job! =)

Em quarta-feira, 2 de setembro de 2015, Olivier Jeannel <
facialdel...@gmail.com> escreveu:

> Softimage good news are so rare nowadays, very warming !
>
> On Wed, Sep 2, 2015 at 9:49 PM, Oleg Bliznuk  > wrote:
>
>> Hey guys,
>> AFAIK RS still have no heterogeneous volumetrics yet so right now it is
>> possible to render fluids only in mentalray(or better in  arnold if you
>> have it)
>> regards,
>> Oleg
>>
>
>


RE: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
Maybe my statement was worded poorly.The fourth option - import as action 
source - is undocumented,at least on this page: 
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/FBXImportMode.html
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de
> Date: Wed, 2 Sep 2015 14:09:25 -0400
> Subject: Re: FBX: all takes in one import?
> From: luceri...@gmail.com
> To: softimage@listproc.autodesk.com
> 
> load mode is not undocumented, it's the radio button parameter on the
> ImportFBXOption property page.  3 is "update animation"
> 
> On 2 September 2015 at 12:40, Leendert A. Hartog  wrote:
> > Is there any way to figure out what other undocumented goodies
> > (similar to "LoadMode") are hidden under "ImportFBXOptions"?
  

Re: SoftimageExplosiaFX released

2015-09-02 Thread Stephen Davidson
Very nice. Any plans to include a Redshift render shader?
Thanks so much.

On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk  wrote:

> Hi all,
>
> I am glad to present a new Softimage plugin for simulating fluid dynamics
> - Softimage ExplosiaFX.
> Check it out here: [url]www.blackcore.technology/softimage_efx[/url]
>
> Considering the Softimage EOL i should clarify that license for this
> release will be usable (as free upgrade) with the second wave which i
> believe will be in Fabric Engine (i am currently investigating a few
> options and FE looks like a perfect environment for further work).
>
> The current build is for Windows only, but i am working on port to Centos
> linux and any compliant to it.
> The package includes Arnold shaders as well as Mentalray fallback and
> these shaders are provided as free (unlimited seats).
>
> For more details please visit the product page.
>
> best regards,
> Oleg
>


Re: SoftimageExplosiaFX released

2015-09-02 Thread Jason S

  
  
Redshift are working on VDB support, so
  Fast ExplosiaFX on Fast Redshift should only be a matter of time.
  ¦-)
  
  
  On 09/02/15 15:37, Stephen Davidson wrote:


  Very nice. Any plans to include a Redshift render
shader?
Thanks so much.
  
  
On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk
  
  wrote:


  Hi all,

I am glad to present a new Softimage plugin for
simulating fluid dynamics - Softimage ExplosiaFX.
Check it out here:
[url]www.blackcore.technology/softimage_efx[/url]

Considering the Softimage EOL i should clarify that
license for this release will be usable (as free
upgrade) with the second wave which i believe will be in
Fabric Engine (i am currently investigating a few
options and FE looks like a perfect environment for
further work).

The current build is for Windows only, but i am working
on port to Centos linux and any compliant to it.
The package includes Arnold shaders as well as Mentalray
fallback and these shaders are provided as free
(unlimited seats).

For more details please visit the product page.

best regards,
Oleg
  

  

  


  



Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
there are big problems with autodesk docs and google searches.

try the properties documentation docs
http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/dataman_xwalk_props_ImportFBXOptionsDialogBox.htm


On 2 September 2015 at 14:38, Leendert A. Hartog  wrote:
> Maybe my statement was worded poorly.
> The fourth option - import as action source - is undocumented,
> at least on this page:
> http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/FBXImportMode.html


Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Pierre Schiller
Hello group. I am trying to make a Y value have a noise driven parameter
directly in it´s local.posy
I found out noise can do the job on the expression editor.

But it only generates 1 value on 1 frame. I tried FC and end up on an error:
FC noise( 15, 8, 5 ).

How is the expression to be written? I want it to vary (randomly between a
0.042 and 0.062) each frame.

Thanks.

David R.
-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
The fourth option - import as action source - seems undocumented in the sdk 
docs, is what I should have said...

--- Original Message ---

From: "Luc-Eric Rousseau" 
Sent: 2 September 2015 21:53
To: softimage@listproc.autodesk.com
Subject: Re: FBX: all takes in one import?

there are big problems with autodesk docs and google searches.

try the properties documentation docs
http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/dataman_xwalk_props_ImportFBXOptionsDialogBox.htm


On 2 September 2015 at 14:38, Leendert A. Hartog  wrote:
> Maybe my statement was worded poorly.
> The fourth option - import as action source - is undocumented,
> at least on this page:
> http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/FBXImportMode.html



Re: ICE Bend Deformer

2015-09-02 Thread Ed Manning
talented chipmunk!  ;-)

On Wed, Sep 2, 2015 at 5:30 PM, pedro santos  wrote:

> A chimpmunk released an ICE Bend defomer :>
> https://vimeo.com/138074155
>
> Enjoy!
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
A long time ago I managed to write a command line port tool for Maya using the 
backend port that it provides. The tool was written in Perl and in general once 
a connection was made I could send MEL commands to the software via a "command 
line" prompt via a windows terminal. I used this often with Maya to take 
control of the software in case of a lock up etc and to send move data to it.

I thought I had created the same for XSI, again a really long time ago, but 
can't seem to find it. XSI should be able to do this since it appears to 
communicate with Maya via a port connection. Does anyone know if this is still 
possible? If so do you have any examples how it would be done for XSI?

Thanks



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
Try this:

0.02*noise(fc, 15, 8)+0.042

The three arguments to the noise function are (x,y,z) coordinates in a smoothly 
varying nose field, so at least one of them needs to be time-dependent (e.g. fc 
or t) so that you take a walk through the noise. Noise returns a value between 
0 and 1, so you need to scale and offset it to fit your desired range.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: Wednesday, September 02, 2015 4:35 PM
To: softimage@listproc.autodesk.com
Subject: Random expression for "noise" on Local.posy - please help

Hello group. I am trying to make a Y value have a noise driven parameter 
directly in it´s local.posy
I found out noise can do the job on the expression editor.

But it only generates 1 value on 1 frame. I tried FC and end up on an error:
FC noise( 15, 8, 5 ).

How is the expression to be written? I want it to vary (randomly between a 
0.042 and 0.062) each frame.

Thanks.
David R.
--
Portfolio 2013
Cinema & TV production
Video Reel
<>

ICE Bend Deformer

2015-09-02 Thread pedro santos
A chimpmunk released an ICE Bend defomer :>
https://vimeo.com/138074155

Enjoy!

-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


RE: command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Eric,

Thanks. I found the files but can’t really tell if I am supposed to run the 
server in order to make the client work.  And I don’t have Python installed 
anyway.

Had no luck converting the Perl script to something that XSI can understand. My 
guess is that XSI is not receiving input. In Maya you have to turn the TCP port 
on via a preference or env variable before you can use it. But I can’t find 
anything of that equivalent in XSI.

Barring these attempts, I need to save a scene that has locked up at render. 
Any advice how I can get it to quit and save on exit?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, September 02, 2015 5:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: command port to XSI

There is a sample Python one in the SDK example workgroup. It's not a straight 
forward process and the one time I was working on a team to do this it was 
quite convoluted to get it working as desired.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
> wrote:

Maybe this will help. I am looking to do something like this. This was a Perl 
script run in DOS.




use Socket;

$hostName = "localhost";
$portNumber = 8000;

#CREATE SOCKET CONNECTION TO MAYA
$proto = getprotobyname('tcp');
socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
$port = getservbyname('smtp', 'tcp');
$sin = sockaddr_in($portNumber,inet_aton($hostName));
connect(Socket_Handle,$sin);

$savedir = "E:/MAYA_Emergency_Save/";
print "Attempting to save MAYA file to directory ${savedir}\n";

$command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string 
\$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file -save 
-type \"mayaAscii\";\n";
send(Socket_Handle, $command, $sin);   #send the 
command to Maya
sleep 1;
#wait a second for things to catch up
exit 1; 
   #insure exit




Can this be done with XSI? Has anyone tried?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, September 02, 2015 5:07 PM
To: softimage@listproc.autodesk.com
Subject: command port to XSI

A long time ago I managed to write a command line port tool for Maya using the 
backend port that it provides. The tool was written in Perl and in general once 
a connection was made I could send MEL commands to the software via a “command 
line” prompt via a windows terminal. I used this often with Maya to take 
control of the software in case of a lock up etc and to send move data to it.

I thought I had created the same for XSI, again a really long time ago, but 
can’t seem to find it. XSI should be able to do this since it appears to 
communicate with Maya via a port connection. Does anyone know if this is still 
possible? If so do you have any examples how it would be done for XSI?

Thanks



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.




Re: command port to XSI

2015-09-02 Thread Matt Lind
The "XSIServer" SDK example was originally written in C# if my memory is 
correct.  It was probably convoluted because you tried converting languages 
on top of trying to make it work.  In the C# version an executable is 
already compiled and ready to go, and source code available to modify it if 
needed.


if you inspect the "XSIGame" example, there is an .htm with some information 
how the pieces fit together.  Not much, but it's a start.



Matt





Date: Wed, 2 Sep 2015 17:33:49 -0400
From: Eric Thivierge 
Subject: Re: command port to XSI
To: "softimage@listproc.autodesk.com"

There is a sample Python one in the SDK example workgroup. It's not a
straight forward process and the one time I was working on a team to do
this it was quite convoluted to get it working as desired.

Eric T.



Re: command port to XSI

2015-09-02 Thread Eric Thivierge
There is a sample Python one in the SDK example workgroup. It's not a
straight forward process and the one time I was working on a team to do
this it was quite convoluted to get it working as desired.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

>
>
> Maybe this will help. I am looking to do something like this. This was a
> Perl script run in DOS.
>
>
>
>
>
>
>
>
>
> use Socket;
>
>
>
> $hostName = "localhost";
>
> $portNumber = 8000;
>
>
>
> #CREATE SOCKET CONNECTION TO MAYA
>
> $proto = getprotobyname('tcp');
>
> socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
>
> $port = getservbyname('smtp', 'tcp');
>
> $sin = sockaddr_in($portNumber,inet_aton($hostName));
>
> connect(Socket_Handle,$sin);
>
>
>
> $savedir = "E:/MAYA_Emergency_Save/";
>
> print "Attempting to save MAYA file to directory ${savedir}\n";
>
>
>
> $command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string
> \$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file
> -save -type \"mayaAscii\";\n";
>
> send(Socket_Handle, $command, $sin);   #send
> the command to Maya
>
> sleep
> 1;
> #wait a second for things to catch up
>
> exit
> 1;
> #insure exit
>
>
>
>
>
>
>
>
>
> Can this be done with XSI? Has anyone tried?
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph
> G. (LARC-E1A)[LITES]
> *Sent:* Wednesday, September 02, 2015 5:07 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* command port to XSI
>
>
>
> A long time ago I managed to write a command line port tool for Maya using
> the backend port that it provides. The tool was written in Perl and in
> general once a connection was made I could send MEL commands to the
> software via a “command line” prompt via a windows terminal. I used this
> often with Maya to take control of the software in case of a lock up etc
> and to send move data to it.
>
>
>
> I thought I had created the same for XSI, again a really long time ago,
> but can’t seem to find it. XSI should be able to do this since it appears
> to communicate with Maya via a port connection. Does anyone know if this is
> still possible? If so do you have any examples how it would be done for
> XSI?
>
>
>
> Thanks
>
>
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>


Re: ICE Bend Deformer

2015-09-02 Thread Olivier Jeannel
Super big thank !
Btw, am I the only one having vimeo playing everything at snail speed ?

On Thu, Sep 3, 2015 at 12:04 AM, Ed Manning  wrote:

> talented chipmunk!  ;-)
>
> On Wed, Sep 2, 2015 at 5:30 PM, pedro santos  wrote:
>
>> A chimpmunk released an ICE Bend defomer :>
>> https://vimeo.com/138074155
>>
>> Enjoy!
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


RE: command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]

Maybe this will help. I am looking to do something like this. This was a Perl 
script run in DOS.




use Socket;

$hostName = "localhost";
$portNumber = 8000;

#CREATE SOCKET CONNECTION TO MAYA
$proto = getprotobyname('tcp');
socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
$port = getservbyname('smtp', 'tcp');
$sin = sockaddr_in($portNumber,inet_aton($hostName));
connect(Socket_Handle,$sin);

$savedir = "E:/MAYA_Emergency_Save/";
print "Attempting to save MAYA file to directory ${savedir}\n";

$command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string 
\$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file -save 
-type \"mayaAscii\";\n";
send(Socket_Handle, $command, $sin);   #send the 
command to Maya
sleep 1;
#wait a second for things to catch up
exit 1; 
   #insure exit




Can this be done with XSI? Has anyone tried?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Wednesday, September 02, 2015 5:07 PM
To: softimage@listproc.autodesk.com
Subject: command port to XSI

A long time ago I managed to write a command line port tool for Maya using the 
backend port that it provides. The tool was written in Perl and in general once 
a connection was made I could send MEL commands to the software via a "command 
line" prompt via a windows terminal. I used this often with Maya to take 
control of the software in case of a lock up etc and to send move data to it.

I thought I had created the same for XSI, again a really long time ago, but 
can't seem to find it. XSI should be able to do this since it appears to 
communicate with Maya via a port connection. Does anyone know if this is still 
possible? If so do you have any examples how it would be done for XSI?

Thanks



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Re: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Pierre Schiller
Thank you, sure will go write the expression now :)
This is amazing for camera tilts :)

Cheers.

On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller 
wrote:

> >ahem< That should be “noise” field…
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
> Sent: Wednesday, September 02, 2015 5:24 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Random expression for "noise" on Local.posy - please help
>
> Try this:
>
> 0.02*noise(fc, 15, 8)+0.042
>
> The three arguments to the noise function are (x,y,z) coordinates in a
> smoothly varying nose field, so at least one of them needs to be
> time-dependent (e.g. fc or t) so that you take a walk through the noise.
> Noise returns a value between 0 and 1, so you need to scale and offset it
> to fit your desired range.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
> Sent: Wednesday, September 02, 2015 4:35 PM
> To: softimage@listproc.autodesk.com >
> Subject: Random expression for "noise" on Local.posy - please help
>
> Hello group. I am trying to make a Y value have a noise driven parameter
> directly in it´s local.posy
> I found out noise can do the job on the expression editor.
>
> But it only generates 1 value on 1 frame. I tried FC and end up on an
> error:
> FC noise( 15, 8, 5 ).
>
> How is the expression to be written? I want it to vary (randomly between a
> 0.042 and 0.062) each frame.
>
> Thanks.
> David R.
> --
> Portfolio 2013
> Cinema & TV production
> Video Reel
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
I know, but the SDK doc is written by developers and not well
maintained, so the UI doc is better.

On 2 September 2015 at 17:09, Leendert A. Hartog  wrote:
> The fourth option - import as action source - seems undocumented in the sdk 
> docs, is what I should have said...
>
> --- Original Message ---
>
> From: "Luc-Eric Rousseau" 
> Sent: 2 September 2015 21:53
> To: softimage@listproc.autodesk.com
> Subject: Re: FBX: all takes in one import?
>
> there are big problems with autodesk docs and google searches.
>
> try the properties documentation docs
> http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/dataman_xwalk_props_ImportFBXOptionsDialogBox.htm
>
>
> On 2 September 2015 at 14:38, Leendert A. Hartog  wrote:
>> Maybe my statement was worded poorly.
>> The fourth option - import as action source - is undocumented,
>> at least on this page:
>> http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/FBXImportMode.html
>


RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
>ahem< That should be “noise” field…

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Wednesday, September 02, 2015 5:24 PM
To: softimage@listproc.autodesk.com
Subject: RE: Random expression for "noise" on Local.posy - please help

Try this:

0.02*noise(fc, 15, 8)+0.042

The three arguments to the noise function are (x,y,z) coordinates in a smoothly 
varying nose field, so at least one of them needs to be time-dependent (e.g. fc 
or t) so that you take a walk through the noise. Noise returns a value between 
0 and 1, so you need to scale and offset it to fit your desired range.

gray

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: Wednesday, September 02, 2015 4:35 PM
To: softimage@listproc.autodesk.com
Subject: Random expression for "noise" on Local.posy - please help

Hello group. I am trying to make a Y value have a noise driven parameter 
directly in it´s local.posy
I found out noise can do the job on the expression editor.

But it only generates 1 value on 1 frame. I tried FC and end up on an error:
FC noise( 15, 8, 5 ).

How is the expression to be written? I want it to vary (randomly between a 
0.042 and 0.062) each frame.

Thanks.
David R.
--
Portfolio 2013
Cinema & TV production
Video Reel
<>