RE: Material animation on referenced materials flakey!?

2015-11-22 Thread Derek Jenson
I had a similar issue with animation and referencing. I was able to work around 
it by creating a custom property with the parameters I needed to animate under 
the models, then linking (expression) those parameters to the correct shader 
node parameters. 

Date: Sun, 22 Nov 2015 15:58:25 +0100
From: x...@colorshopvfx.dk
To: softimage@listproc.autodesk.com
Subject: Material animation on referenced materials flakey!?


 

 
 
  
   
I am animating materials on a number of referenced models and experienced 
some amount of inconsistency with this feature. I am animating weights in Mix 2 
Colors nodes to animate some textures - on some referenced models it keeps the 
animation after reloading the scene but on other technically identical 
referenced models, the animation is lost. If I inspect the delta fcurves on the 
ref models where the animation is lost, I can inspect and see the animation on 
the fcurves, but if I inspect the material in the Render Tree is is not there.
   
  
  
   

 


   
  
  
   
What gives? Do I have to do some delta house cleaning or are there other 
little trick to get this working consistently?
   
  
  
   

 


   
  
  
   
Morten
   
  
  
   

 


   
  
  
   

 


   
  
  

Material animation on referenced materials flakey!?

2015-11-22 Thread Morten Bartholdy
I am animating materials on a number of referenced models and experienced
some amount of inconsistency with this feature. I am animating weights in
Mix 2 Colors nodes to animate some textures - on some referenced models it
keeps the animation after reloading the scene but on other technically
identical referenced models, the animation is lost. If I inspect the delta
fcurves on the ref models where the animation is lost, I can inspect and
see the animation on the fcurves, but if I inspect the material in the
Render Tree is is not there.

What gives? Do I have to do some delta house cleaning or are there other
little trick to get this working consistently?

Morten

Going to Brasil, any users/studios up for a visit?

2015-11-22 Thread pedro santos
Olá
I'm going to visit family in Brasil, since Decemeber 1st and will be around
São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up
making good contacts there.

I was wondering about any users that would be up for a "chope" or any
studio open to a visit so I grasp what is going on there and I can redeem
my time, so it's not just leisure :)

Let me know if you are up to. You can get a glimpse of what I've been up to
at: http://probiner.xyz

Cheers
Pedro Alpiarça dos Santos


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Friday Flashback #250

2015-11-22 Thread Francisco Criado
My first steps into nodal compositing...loved DS cache node!
thanks for sharing!

Francisco.

On Friday, November 20, 2015, Stephen Blair  wrote:

> Softimage DS build screen
> http://wp.me/powV4-3fc
>


-- 
Sent from Gmail Mobile


Re: VS2012 Debugg CString CValue

2015-11-22 Thread Stephan Woermann
Hope this helps.
You can also add the default LogMessage() into the function to get an
output in the VS-Debug window and the script editor.

void LogMessageDebug( CString inString, bool end = true );
void LogMessageDebug( CString inString, bool end ) {

ostringstream ss;
ss << inString.GetAsciiString();
ss << "; ";
if( end )
ss << "\n";

OutputDebugString( ss.str().c_str() );
}

SICALLBACK XSILoadPlugin(PluginRegistrar& in_reg) {

CLongArray longArray;
CStringArray stringArray;
CFloatArray floatArray;
for( long t = 0; t < 10; ++t ) {

longArray.Add( t + 1 );
floatArray.Add(sqrtf( t ) );
stringArray.Add( L"Hello, this is my string test " + CString( 10 -
( t + 1 ) ) );
}

for( long t = 0; t < longArray.GetCount(); ++t ) {

LogMessageDebug( L"LONG: " + CString( longArray[ t ] ), false );
LogMessageDebug( L"float: " + CString( floatArray[ t ] ), false );
LogMessageDebug( L"string: " + CString( stringArray[ t ] ) );
}

return CStatus::OK;
}

The image shows the debug output.

2015-11-22 0:15 GMT+01:00 Matt Lind :

> I don't think you can view CString directly in the debugger (or at least,
> not without jumping through a lot of hoops).
>
> I tended to convert CString to a temporary C++ string or C char string for
> that purpose, which wasn't often.  To dump to the console/script log, be
> sure to convert the CString to text before calling LogMessage() (eg;
> Object.FullName.GetAsText() or CString.GetAsciiString() ).
>
> I would need to see an example of your CLongArray issue to comment on it
> as I've never run into that issue.
>
> Matt
>
>
>
>
>
>
> Date: Sat, 21 Nov 2015 19:39:12 +0300
> From: Andruha Prostrelov 
> Subject: VS2012 Debugg CString CValue
> To: softimage@listproc.autodesk.com
>
>
> Hello list =)
> My name is Andrew and i am XSI enthusiast.
>
> Since i develop pluggins in C++ i often debugg values through
> Application().LogMessage function.
> But i can't reach this log messages when i am in debugg process.
> And without this LogMessage function i have a problem debugging CString
> variables
> and variables recived from CLongArray by index via VisualStudio2012.
>
> Is there a way to recive chars and numerical values from this objects in
> readable form during debugging session ?
>