I had a similar issue with animation and referencing. I was able to work around it by creating a custom property with the parameters I needed to animate under the models, then linking (expression) those parameters to the correct shader node parameters.
Date: Sun, 22 Nov 2015 15:58:25 +0100 From: [email protected] To: [email protected] Subject: Material animation on referenced materials flakey!? I am animating materials on a number of referenced models and experienced some amount of inconsistency with this feature. I am animating weights in Mix 2 Colors nodes to animate some textures - on some referenced models it keeps the animation after reloading the scene but on other technically identical referenced models, the animation is lost. If I inspect the delta fcurves on the ref models where the animation is lost, I can inspect and see the animation on the fcurves, but if I inspect the material in the Render Tree is is not there. What gives? Do I have to do some delta house cleaning or are there other little trick to get this working consistently? Morten

