I had a similar issue with animation and referencing. I was able to work around 
it by creating a custom property with the parameters I needed to animate under 
the models, then linking (expression) those parameters to the correct shader 
node parameters. 

Date: Sun, 22 Nov 2015 15:58:25 +0100
From: [email protected]
To: [email protected]
Subject: Material animation on referenced materials flakey!?


 
    
 
 
  
   
    I am animating materials on a number of referenced models and experienced 
some amount of inconsistency with this feature. I am animating weights in Mix 2 
Colors nodes to animate some textures - on some referenced models it keeps the 
animation after reloading the scene but on other technically identical 
referenced models, the animation is lost. If I inspect the delta fcurves on the 
ref models where the animation is lost, I can inspect and see the animation on 
the fcurves, but if I inspect the material in the Render Tree is is not there.
   
  
  
   
    
     

    
   
  
  
   
    What gives? Do I have to do some delta house cleaning or are there other 
little trick to get this working consistently?
   
  
  
   
    
     

    
   
  
  
   
    Morten
   
  
  
   
    
     

    
   
  
  
   
    
     

    
   
  
                                          

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